mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -94,7 +94,7 @@
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if(!T)
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creating_blob = 0
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return
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var/obj/effects/blob/B = (locate(/obj/effects/blob) in T)
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(!B)//We are on a blob
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usr << "There is no blob here!"
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creating_blob = 0
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@@ -103,12 +103,12 @@
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usr << "Unable to use this blob, find another one."
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creating_blob = 0
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return
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for(var/obj/effects/blob/blob in orange(5))
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for(var/obj/effect/blob/blob in orange(5))
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if(blob.blobtype == "Node")
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usr << "There is another node nearby, move away from it!"
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creating_blob = 0
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return
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for(var/obj/effects/blob/blob in orange(2))
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for(var/obj/effect/blob/blob in orange(2))
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if(blob.blobtype == "Factory")
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usr << "There is a porus blob nearby, move away from it!"
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creating_blob = 0
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@@ -129,7 +129,7 @@
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if(!T)
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creating_blob = 0
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return
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var/obj/effects/blob/B = (locate(/obj/effects/blob) in T)
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(!B)
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usr << "There is no blob here!"
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creating_blob = 0
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@@ -138,7 +138,7 @@
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usr << "Unable to use this blob, find another one."
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creating_blob = 0
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return
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for(var/obj/effects/blob/blob in orange(2))//Not right next to nodes/cores
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for(var/obj/effect/blob/blob in orange(2))//Not right next to nodes/cores
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if(blob.blobtype == "Node")
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usr << "There is a node nearby, move away from it!"
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creating_blob = 0
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@@ -168,7 +168,7 @@
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if(!T)
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creating_blob = 0
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return
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var/obj/effects/blob/B = (locate(/obj/effects/blob) in T)
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(!B)
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usr << "There is no blob here!"
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creating_blob = 0
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@@ -192,13 +192,13 @@
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if(!T)
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creating_blob = 0
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return
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var/obj/effects/blob/B = (locate(/obj/effects/blob) in T)
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(B)
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usr << "There is a blob here!"
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creating_blob = 0
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return
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if(prob(50))
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new/obj/effects/blob(src.loc)
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new/obj/effect/blob(src.loc)
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src << "\blue Success."
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else
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src << "\red Creation failed."
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@@ -240,7 +240,7 @@
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if(G_found.client)
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G_found.client.screen.len = null
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var/mob/living/blob/B = new/mob/living/blob(locate(0,0,1))//temp area also just in case should do this better but tired
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for(var/obj/effects/blob/core in world)
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for(var/obj/effect/blob/core in world)
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if(core)
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if(core.blobtype == "Core")
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B.loc = core.loc
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