Fixes for NTSL. NTSL now has a fixed statement-processing cap: scripts will crash when more than 1000 statements are called, and alert admins (scripts over 1000 statements are assumed to be buggy or malicious).

You can now properly sleep without waking up every half a second.

Work on footprints. There are now different kinds of footprints, and different blood makes different colored prints. Animals leave pawprints, humans leave footprints, aliens leave big claw prints.









git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3242 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2012-03-03 07:00:31 +00:00
parent 43b00f5f89
commit 1a9d9dd960
11 changed files with 196 additions and 113 deletions

View File

@@ -265,6 +265,9 @@ var
if (R.client && R.client.STFU_radio) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios.
continue
if(istype(M, /mob/new_player)) // we don't want new players to hear messages. rare but generates runtimes.
continue
// --- Check for compression ---
if(compression > 0)

View File

@@ -58,10 +58,12 @@
for(var/datum/comm_log_entry/C in SelectedServer.log_entries)
i++
dat += "<li><font color = #008F00>[C.name]</font color> <font color = #FF0000><a href='?src=\ref[src];delete=[i]'>\[X\]</a></font color><br>"
// If the log is a speech file
if(C.input_type == "Speech File")
dat += "<li><font color = #008F00>[C.name]</font color> <font color = #FF0000><a href='?src=\ref[src];delete=[i]'>\[X\]</a></font color><br>"
// -- Determine race of orator --
var/race // The actual race of the mob
@@ -113,9 +115,10 @@
dat += "</li><br>"
else if(C.input_type == "Execution Error")
dat += "<u><font color = #18743E>Data type</font color></u>: [C.input_type]<br>"
dat += "<u><font color = #18743E>Source</font color></u>: Internal server code<br>"
dat += "<u><font color = #18743E>Contents</font color></u>: \"[C.parameters["message"]]\"<br>"
dat += "<li><font color = #990000>[C.name]</font color> <font color = #FF0000><a href='?src=\ref[src];delete=[i]'>\[X\]</a></font color><br>"
dat += "<u><font color = #787700>Output</font color></u>: \"[C.parameters["message"]]\"<br>"
dat += "</li><br>"
dat += "</ol>"

View File

@@ -403,7 +403,9 @@
log.parameters["message"] = signal.data["message"]
log.parameters["name"] = signal.data["name"]
log.parameters["realname"] = signal.data["realname"]
log.parameters["uspeech"] = M.universal_speak
if(!istype(M, /mob/new_player))
log.parameters["uspeech"] = M.universal_speak
// If the signal is still compressed, make the log entry gibberish
if(signal.data["compression"] > 0)
@@ -453,9 +455,12 @@
proc/add_entry(var/content, var/input)
var/datum/comm_log_entry/log = new
var/identifier = num2text( rand(-1000,1000) + world.time )
log.name = "data packet ([md5(identifier)])"
log.name = "[input] ([md5(identifier)])"
log.input_type = input
log.parameters["message"] = content
log_entries.Add(log)
update_logs()

View File

@@ -10,6 +10,7 @@
screen = 0 // the screen number:
list/servers = list() // the servers located by the computer
mob/editingcode
mob/lasteditor
list/viewingcode = list()
obj/machinery/telecomms/server/SelectedServer
@@ -49,13 +50,12 @@
showcode = dd_replacetext(storedcode, "\"", "\\\"")
for(var/mob/M in viewingcode)
if(M.machine == src && M in view(1, src))
if( (M.machine == src && M in view(1, src) ) || issilicon(M))
winset(M, "tcscode", "is-disabled=true")
winset(M, "tcscode", "text=\"[showcode]\"")
else
if(!issilicon(M))
viewingcode.Remove(M)
winshow(M, "Telecomms IDE", 0) // hide the window!
viewingcode.Remove(M)
winshow(M, "Telecomms IDE", 0) // hide the window!
sleep(5)
@@ -164,6 +164,7 @@
if(usr in viewingcode) return
if(!editingcode)
lasteditor = usr
editingcode = usr
winshow(editingcode, "Telecomms IDE", 1) // show the IDE
winset(editingcode, "tcscode", "is-disabled=false")

View File

@@ -710,63 +710,89 @@ obj/machinery/computer/forensic_scanning
obj/item/clothing/shoes/var
track_blood = 0
mob/living/carbon/human/track_blood_mob
track_blood_type
mob/var
bloody_hands = 0
mob/living/carbon/human/bloody_hands_mob
track_blood
mob/living/carbon/human/track_blood_mob
track_blood_type
obj/item/clothing/gloves/var
transfer_blood = 0
mob/living/carbon/human/bloody_hands_mob
obj/effect/decal/cleanable/blood/var
track_amt = 2
obj/effect/decal/cleanable/var
track_amt = 3
mob/blood_owner
turf/Exited(mob/living/carbon/human/M)
if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
if(!istype(src, /turf/space)) // Bloody tracks code starts here
if(M.track_blood > 0)
M.track_blood--
src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M))
else if(istype(M,/mob/living/carbon/human))
if(M.shoes)
if(M.shoes.track_blood > 0)
M.shoes.track_blood--
src.add_bloody_footprints(M.shoes.track_blood_mob,1,M.dir,M.shoes.name) // And bloody tracks end here
var/dofoot = 1
if(istype(M,/mob/living/simple_animal))
if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
dofoot = 0
if(dofoot)
if(!istype(src, /turf/space)) // Bloody tracks code starts here
if(M.track_blood > 0)
M.track_blood--
src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M),M.track_blood_type)
else if(istype(M,/mob/living/carbon/human))
if(M.shoes)
if(M.shoes.track_blood > 0)
M.shoes.track_blood--
src.add_bloody_footprints(M.shoes.track_blood_mob,1,M.dir,M.shoes.name,M.shoes.track_blood_type) // And bloody tracks end here
. = ..()
turf/Entered(mob/living/carbon/human/M)
if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
if(M.track_blood > 0)
M.track_blood--
src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M))
else if(istype(M,/mob/living/carbon/human))
if(M.shoes && !istype(src,/turf/space))
if(M.shoes.track_blood > 0)
M.shoes.track_blood--
src.add_bloody_footprints(M.shoes.track_blood_mob,0,M.dir,M.shoes.name)
var/dofoot = 1
if(istype(M,/mob/living/simple_animal))
if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
dofoot = 0
if(dofoot)
if(M.track_blood > 0)
M.track_blood--
src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M),M.track_blood_type)
else if(istype(M,/mob/living/carbon/human))
if(M.shoes && !istype(src,/turf/space))
if(M.shoes.track_blood > 0)
M.shoes.track_blood--
src.add_bloody_footprints(M.shoes.track_blood_mob,0,M.dir,M.shoes.name,M.shoes.track_blood_type)
for(var/obj/effect/decal/cleanable/blood/B in src)
if(B.track_amt <= 0) continue
if(B.type != /obj/effect/decal/cleanable/blood/tracks)
if(istype(M,/mob/living/carbon/human))
if(M.shoes)
M.shoes.add_blood(B.blood_owner)
M.shoes.track_blood_mob = B.blood_owner
M.shoes.track_blood = max(M.shoes.track_blood,8)
else
M.add_blood(B.blood_owner)
M.track_blood_mob = B.blood_owner
M.track_blood = max(M.track_blood,rand(4,8))
B.track_amt--
break
for(var/obj/effect/decal/cleanable/B in src)
if(B:track_amt <= 0) continue
if(B.type != /obj/effect/decal/cleanable/blood/tracks)
if(istype(B, /obj/effect/decal/cleanable/xenoblood) || istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
var/track_type = "blood"
if(istype(B, /obj/effect/decal/cleanable/xenoblood))
track_type = "xeno"
else if(istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
track_type = "oil"
if(istype(M,/mob/living/carbon/human))
if(M.shoes)
M.shoes.add_blood(B.blood_owner)
M.shoes.track_blood_mob = B.blood_owner
M.shoes.track_blood = max(M.shoes.track_blood,8)
M.shoes.track_blood_type = track_type
else
M.add_blood(B.blood_owner)
M.track_blood_mob = B.blood_owner
M.track_blood = max(M.track_blood,rand(4,8))
M.track_blood_type = track_type
B.track_amt--
break
. = ..()
turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info)
turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info,bloodcolor)
for(var/obj/effect/decal/cleanable/blood/tracks/T in src)
if(T.dir == d)
if(T.dir == d && findtext(T.icon, bloodcolor))
if((leaving && T.icon_state == "steps2") || (!leaving && T.icon_state == "steps1"))
T.desc = "These bloody footprints appear to have been made by [info]."
if(T.blood_DNA)
@@ -780,12 +806,29 @@ turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info)
return
var/obj/effect/decal/cleanable/blood/tracks/this = new(src)
this.icon = 'footprints.dmi'
var/preiconstate = ""
if(info == "animal paws")
preiconstate = "paw"
else if(info == "alien claws")
preiconstate = "claw"
else if(info == "small alien feet")
preiconstate = "paw"
if(leaving)
this.icon_state = "blood2"
this.icon_state = "[bloodcolor][preiconstate]2"
else
this.icon_state = "blood1"
this.icon_state = "[bloodcolor][preiconstate]1"
this.dir = d
this.desc = "These bloody footprints appear to have been made by [info]."
if(bloodcolor == "blood")
this.desc = "These bloody footprints appear to have been made by [info]."
else if(bloodcolor == "xeno")
this.desc = "These acidic bloody footprints appear to have been made by [info]."
else if(bloodcolor == "oil")
this.desc = "These oil footprints appear to have been made by [info]."
if(istype(M,/mob/living/carbon/human))
if(this.blood_DNA.len)
this.blood_DNA.len++
@@ -797,12 +840,14 @@ proc/get_tracks(mob/M)
if(istype(M,/mob/living))
if(istype(M,/mob/living/carbon/human))
. = "human feet"
else if(istype(M,/mob/living/carbon/monkey))
. = "monkey paws"
else if(istype(M,/mob/living/carbon/monkey) || istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/crab))
. = "animal paws"
else if(istype(M,/mob/living/silicon/robot))
. = "robot feet"
else if(istype(M,/mob/living/carbon/alien))
else if(istype(M,/mob/living/carbon/alien/humanoid))
. = "alien claws"
else if(istype(M,/mob/living/carbon/alien/larva))
. = "small alien feet"
else
. = "an unknown creature"

View File

@@ -728,7 +728,8 @@
lying = 1
stat = 0
if (paralysis > 0)
handle_dreams()
if(sleeping > 0)
handle_dreams()
AdjustParalysis(-1)
blinded = 1
lying = 1

View File

@@ -121,4 +121,8 @@
DivisionByZero
name="DivideByZeroError"
message="Division by zero attempted."
message="Division by zero attempted."
MaxCPU
name="MaxComputationalUse"
message="Maximum amount of computational cycles reached (>= 1000)."

View File

@@ -47,6 +47,8 @@
if(!interpreter)
return
interpreter.container = src
interpreter.SetVar("PI" , 3.141592653) // value of pi
interpreter.SetVar("E" , 2.718281828) // value of e
interpreter.SetVar("SQURT2" , 1.414213562) // value of the square root of 2
@@ -137,7 +139,7 @@
@param container: the list or container to measure
*/
interpreter.SetProc("length", /proc/smartfind)
interpreter.SetProc("length", /proc/smartlength)
/* -- Clone functions, carried from default BYOND procs --- */

View File

@@ -28,6 +28,8 @@
*/
Run()
cur_recursion = 0 // reset recursion
cur_statements = 0 // reset CPU tracking
alertadmins = 0
ASSERT(src.program)
RunBlock(src.program)

View File

@@ -24,6 +24,8 @@
stack
scopes = new()
functions = new()
datum/container // associated container for interpeter
/*
Var: status
A variable indicating that the rest of the current block should be skipped. This may be set to any combination of <Status Macros>.
@@ -31,10 +33,12 @@
status=0
returnVal
max_iterations=100 // max iterations without any kind of delay
cur_iterations=0 // current iteration
max_recursion=50 // max recursions without returning anything (or completing the code block)
cur_recursion=0 // current amount of recursion
max_statements=1000 // maximum amount of statements that can be called in one execution. this is to prevent massive crashes and exploitation
cur_statements=0 // current amount of statements called
alertadmins=0 // set to 1 if the admins shouldn't be notified of anymore issues
max_iterations=100 // max number of uninterrupted loops possible
max_recursion=50 // max recursions without returning anything (or completing the code block)
cur_recursion=0 // current amount of recursion
/*
Var: persist
If 0, global variables will be reset after Run() finishes.
@@ -88,56 +92,74 @@
CreateGlobalScope()
curScope = globalScope
for(var/node/statement/S in Block.statements)
while(paused) sleep(10)
if(istype(S, /node/statement/VariableAssignment))
var/node/statement/VariableAssignment/stmt = S
var/name = stmt.var_name.id_name
if(!stmt.object)
// Below we assign the variable first to null if it doesn't already exist.
// This is necessary for assignments like +=, and when the variable is used in a function
// If the variable already exists in a different block, then AssignVariable will automatically use that one.
if(!IsVariableAccessible(name))
AssignVariable(name, null)
AssignVariable(name, Eval(stmt.value))
if(cur_statements < max_statements)
for(var/node/statement/S in Block.statements)
while(paused) sleep(10)
cur_statements++
if(cur_statements >= max_statements)
RaiseError(new/runtimeError/MaxCPU())
if(container && !alertadmins)
if(istype(container, /datum/TCS_Compiler))
var/datum/TCS_Compiler/Compiler = container
var/obj/machinery/telecomms/server/Holder = Compiler.Holder
var/message = "Potential crash-inducing NTSL script detected at telecommunications server [Compiler.Holder] ([Holder.x], [Holder.y], [Holder.z])."
alertadmins = 1
message_admins(message, 1)
break
if(istype(S, /node/statement/VariableAssignment))
var/node/statement/VariableAssignment/stmt = S
var/name = stmt.var_name.id_name
if(!stmt.object)
// Below we assign the variable first to null if it doesn't already exist.
// This is necessary for assignments like +=, and when the variable is used in a function
// If the variable already exists in a different block, then AssignVariable will automatically use that one.
if(!IsVariableAccessible(name))
AssignVariable(name, null)
AssignVariable(name, Eval(stmt.value))
else
var/datum/D = Eval(GetVariable(stmt.object.id_name))
if(!D) return
D.vars[stmt.var_name.id_name] = Eval(stmt.value)
else if(istype(S, /node/statement/VariableDeclaration))
//VariableDeclaration nodes are used to forcibly declare a local variable so that one in a higher scope isn't used by default.
var/node/statement/VariableDeclaration/dec=S
if(!dec.object)
AssignVariable(dec.var_name.id_name, null, curScope)
else
var/datum/D = Eval(GetVariable(dec.object.id_name))
if(!D) return
D.vars[dec.var_name.id_name] = null
else if(istype(S, /node/statement/FunctionCall))
RunFunction(S)
else if(istype(S, /node/statement/FunctionDefinition))
//do nothing
else if(istype(S, /node/statement/WhileLoop))
RunWhile(S)
else if(istype(S, /node/statement/IfStatement))
RunIf(S)
else if(istype(S, /node/statement/ReturnStatement))
if(!curFunction)
RaiseError(new/runtimeError/UnexpectedReturn())
continue
status |= RETURNING
returnVal=Eval(S:value)
break
else if(istype(S, /node/statement/BreakStatement))
status |= BREAKING
break
else if(istype(S, /node/statement/ContinueStatement))
status |= CONTINUING
break
else
var/datum/D = Eval(GetVariable(stmt.object.id_name))
if(!D) return
D.vars[stmt.var_name.id_name] = Eval(stmt.value)
else if(istype(S, /node/statement/VariableDeclaration))
//VariableDeclaration nodes are used to forcibly declare a local variable so that one in a higher scope isn't used by default.
var/node/statement/VariableDeclaration/dec=S
if(!dec.object)
AssignVariable(dec.var_name.id_name, null, curScope)
else
var/datum/D = Eval(GetVariable(dec.object.id_name))
if(!D) return
D.vars[dec.var_name.id_name] = null
else if(istype(S, /node/statement/FunctionCall))
RunFunction(S)
else if(istype(S, /node/statement/FunctionDefinition))
//do nothing
else if(istype(S, /node/statement/WhileLoop))
RunWhile(S)
else if(istype(S, /node/statement/IfStatement))
RunIf(S)
else if(istype(S, /node/statement/ReturnStatement))
if(!curFunction)
RaiseError(new/runtimeError/UnexpectedReturn())
continue
status |= RETURNING
returnVal=Eval(S:value)
break
else if(istype(S, /node/statement/BreakStatement))
status |= BREAKING
break
else if(istype(S, /node/statement/ContinueStatement))
status |= CONTINUING
break
else
RaiseError(new/runtimeError/UnknownInstruction())
if(status)
break
RaiseError(new/runtimeError/UnknownInstruction())
if(status)
break
curScope = scopes.Pop()
/*
@@ -212,14 +234,9 @@
*/
RunWhile(node/statement/WhileLoop/stmt)
var/i=1
if(!cur_iterations)
cur_iterations = 1
while(Eval(stmt.cond) && Iterate(stmt.block, i++))
cur_iterations++
continue
status &= ~BREAKING
cur_iterations -= i
if(cur_iterations <= 0) cur_iterations = 0
/*
Proc:Iterate
@@ -227,7 +244,7 @@
*/
Iterate(node/BlockDefinition/block, count)
RunBlock(block)
if(max_iterations > 0 && (count >= max_iterations || cur_iterations + 1 >= max_iterations))
if(max_iterations > 0 && count >= max_iterations)
RaiseError(new/runtimeError/IterationLimitReached())
return 0
if(status & (BREAKING|RETURNING))

Binary file not shown.

Before

Width:  |  Height:  |  Size: 742 B

After

Width:  |  Height:  |  Size: 2.3 KiB