Syndicate Borgs II, Return of the Salt

Adds an option in mercenary uplinks to purchase three different 'classes' of drones.
See PR for more details.
This commit is contained in:
Neerti
2017-10-20 13:01:45 -04:00
parent 799a51ec60
commit 1aff3fc8c0
21 changed files with 503 additions and 95 deletions

View File

@@ -92,6 +92,13 @@
question = "An Alien has just been created on the facility. Would you like to play as them?"
be_special_flag = BE_ALIEN
/datum/ghost_query/syndicate_drone
role_name = "Mercenary Drone"
question = "A team of dubious mercenaries have purchased a powerful drone, and they are attempting to activate it. Would you like to play as the drone?"
be_special_flag = BE_AI
check_bans = list("AI", "Cyborg")
cutoff_number = 1
// Surface stuff.
/datum/ghost_query/lost_drone
role_name = "Lost Drone"

View File

@@ -0,0 +1,35 @@
/*********
* Back up *
**********/
/datum/uplink_item/item/backup
category = /datum/uplink_category/backup
blacklisted = 1
/datum/uplink_item/item/backup/syndicate_drone_protector
name = "Drone (Protector)"
desc = "A miniature teleport which will bring a powerful and loyal drone to you. \
This type comes with a directional shield projector, a supressive fire energy weapon, \
a stunbaton, handcuffs, an agent ID, energy sword, pinpointer, and a jetpack."
item_cost = DEFAULT_TELECRYSTAL_AMOUNT * 1.5
antag_roles = list("mercenary")
path = /obj/item/weapon/antag_spawner/syndicate_drone/protector
/datum/uplink_item/item/backup/syndicate_drone_combat_medic
name = "Drone (Combat Medic)"
desc = "A miniature teleport which will bring a powerful and loyal drone to you. \
This type comes with standard medical equipment, full set of surgery tools, \
a powerful hypospray that can create many potent chemicals, an agent ID, energy \
sword, pinpointer, and a jetpack."
item_cost = DEFAULT_TELECRYSTAL_AMOUNT * 1.5
antag_roles = list("mercenary")
path = /obj/item/weapon/antag_spawner/syndicate_drone/combat_medic
/datum/uplink_item/item/backup/syndicate_drone_mechanist
name = "Drone (Mechanist)"
desc = "A miniature teleport which will bring a powerful and loyal drone to you. \
This type comes with a full set of tools, an RCD, the ability to unlock other bound synthetics, \
a cryptographic sequencer, an AI detector, the ability to analyze and repair full-body prosthetics, \
a set of construction materials, an ionic rapier, an agent ID, energy sword, pinpointer, and a jetpack."
item_cost = DEFAULT_TELECRYSTAL_AMOUNT * 1.5
antag_roles = list("mercenary")
path = /obj/item/weapon/antag_spawner/syndicate_drone/mechanist

View File

@@ -49,4 +49,7 @@ datum/uplink_category/ammunition
name = "Highly Visible and Dangerous Weapons"
/datum/uplink_category/telecrystals
name = "Telecrystals"
name = "Telecrystals"
/datum/uplink_category/backup
name = "Backup"

View File

@@ -263,3 +263,57 @@
icon_state = "pinonfar"
spawn(5) .()
// This one only points to the ship. Useful if there is no nuking to occur today.
/obj/item/weapon/pinpointer/shuttle
var/shuttle_comp_id = null
var/obj/machinery/computer/shuttle_control/our_shuttle = null
/obj/item/weapon/pinpointer/shuttle/attack_self(mob/user as mob)
if(!active)
active = TRUE
find_shuttle()
to_chat(user, "<span class='notice'>Shuttle Locator active.</span>")
else
active = FALSE
icon_state = "pinoff"
to_chat(user, "<span class='notice'>You deactivate the pinpointer.</span>")
/obj/item/weapon/pinpointer/shuttle/proc/find_shuttle()
if(!active)
return
if(!our_shuttle)
for(var/obj/machinery/computer/shuttle_control/S in machines)
if(S.shuttle_tag == shuttle_comp_id) // Shuttle tags are used so that it will work if the computer path changes, as it does on the southern cross map.
our_shuttle = S
break
if(!our_shuttle)
icon_state = "pinonnull"
return
if(loc.z != our_shuttle.z) //If you are on a different z-level from the shuttle
icon_state = "pinonnull"
else
set_dir(get_dir(src, our_shuttle))
switch(get_dist(src, our_shuttle))
if(0)
icon_state = "pinondirect"
if(1 to 8)
icon_state = "pinonclose"
if(9 to 16)
icon_state = "pinonmedium"
if(16 to INFINITY)
icon_state = "pinonfar"
spawn(5)
.()
/obj/item/weapon/pinpointer/shuttle/merc
shuttle_comp_id = "Mercenary"
/obj/item/weapon/pinpointer/shuttle/heist
shuttle_comp_id = "Skipjack"

View File

@@ -10,90 +10,6 @@
cost = 300
obj_path = /obj/item/weapon/antag_spawner/technomancer_apprentice
/obj/item/weapon/antag_spawner
w_class = ITEMSIZE_TINY
var/used = 0
var/ghost_query_type = null
/obj/item/weapon/antag_spawner/proc/spawn_antag(client/C, turf/T)
return
/obj/item/weapon/antag_spawner/proc/equip_antag(mob/target)
return
/obj/item/weapon/antag_spawner/proc/request_player()
if(!ghost_query_type)
return
var/datum/ghost_query/Q = new ghost_query_type()
var/list/winner = Q.query()
if(winner.len)
var/mob/observer/dead/D = winner[1]
spawn_antag(D.client, get_turf(src))
else
reset_search()
return
/obj/item/weapon/antag_spawner/proc/reset_search()
return
/obj/item/weapon/antag_spawner/technomancer_apprentice
name = "apprentice teleporter"
desc = "A teleportation device, which will bring a less potent manipulator of space to you."
icon = 'icons/obj/objects.dmi'
icon_state = "oldshieldoff"
ghost_query_type = /datum/ghost_query/apprentice
var/searching = 0
var/datum/effect/effect/system/spark_spread/sparks
/obj/item/weapon/antag_spawner/technomancer_apprentice/New()
..()
sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(5, 0, src)
sparks.attach(loc)
/obj/item/weapon/antag_spawner/technomancer_apprentice/Destroy()
qdel(sparks)
return ..()
/obj/item/weapon/antag_spawner/technomancer_apprentice/attack_self(mob/user)
user << "<span class='notice'>Teleporter attempting to lock on to your apprentice.</span>"
request_player()
/obj/item/weapon/antag_spawner/technomancer_apprentice/request_player()
searching = 1
icon_state = "oldshieldon"
..()
/obj/item/weapon/antag_spawner/technomancer_apprentice/reset_search()
searching = 0
if(!used)
icon_state = "oldshieldoff"
visible_message("<span class='warning'>The teleporter failed to find the apprentice. Perhaps another attempt could be made later?</span>")
/obj/item/weapon/antag_spawner/technomancer_apprentice/spawn_antag(client/C, turf/T)
sparks.start()
var/mob/living/carbon/human/H = new/mob/living/carbon/human(T)
C.prefs.copy_to(H)
H.key = C.key
H << "<b>You are the Technomancer's apprentice! Your goal is to assist them in their mission at the [station_name()].</b>"
H << "<b>Your service has not gone unrewarded, however. Studying under them, you have learned how to use a Manipulation Core \
of your own. You also have a catalog, to purchase your own functions and equipment as you see fit.</b>"
H << "<b>It would be wise to speak to your master, and learn what their plans are for today.</b>"
spawn(1)
technomancers.add_antagonist(H.mind, 0, 1, 0, 0, 0)
equip_antag(H)
used = 1
qdel(src)
/obj/item/weapon/antag_spawner/technomancer_apprentice/equip_antag(mob/technomancer_mob)
var/datum/antagonist/technomancer/antag_datum = all_antag_types[MODE_TECHNOMANCER]
antag_datum.equip_apprentice(technomancer_mob)
/*
// For when no one wants to play support.
/datum/technomancer/assistance/golem

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@@ -0,0 +1,135 @@
/obj/item/weapon/antag_spawner
w_class = ITEMSIZE_TINY
var/used = 0
var/ghost_query_type = null
var/searching = FALSE
var/datum/effect/effect/system/spark_spread/sparks
/obj/item/weapon/antag_spawner/New()
..()
sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(5, 0, src)
sparks.attach(loc)
/obj/item/weapon/antag_spawner/Destroy()
qdel(sparks)
return ..()
/obj/item/weapon/antag_spawner/proc/spawn_antag(client/C, turf/T)
return
/obj/item/weapon/antag_spawner/proc/equip_antag(mob/target)
return
/obj/item/weapon/antag_spawner/proc/request_player()
if(!ghost_query_type)
return
if(searching)
return // Already searching.
searching = TRUE
var/datum/ghost_query/Q = new ghost_query_type()
var/list/winner = Q.query()
if(winner.len)
var/mob/observer/dead/D = winner[1]
spawn_antag(D.client, get_turf(src))
else
reset_search()
return
/obj/item/weapon/antag_spawner/proc/reset_search()
searching = FALSE
return
/obj/item/weapon/antag_spawner/technomancer_apprentice
name = "apprentice teleporter"
desc = "A teleportation device, which will bring a less potent manipulator of space to you."
icon = 'icons/obj/objects.dmi'
icon_state = "oldshieldoff"
ghost_query_type = /datum/ghost_query/apprentice
/obj/item/weapon/antag_spawner/technomancer_apprentice/attack_self(mob/user)
user << "<span class='notice'>Teleporter attempting to lock on to your apprentice.</span>"
request_player()
/obj/item/weapon/antag_spawner/technomancer_apprentice/request_player()
icon_state = "oldshieldon"
..()
/obj/item/weapon/antag_spawner/technomancer_apprentice/reset_search()
..()
if(!used)
icon_state = "oldshieldoff"
visible_message("<span class='warning'>The teleporter failed to find the apprentice. Perhaps another attempt could be made later?</span>")
/obj/item/weapon/antag_spawner/technomancer_apprentice/spawn_antag(client/C, turf/T)
sparks.start()
var/mob/living/carbon/human/H = new/mob/living/carbon/human(T)
C.prefs.copy_to(H)
H.key = C.key
H << "<b>You are the Technomancer's apprentice! Your goal is to assist them in their mission at the [station_name()].</b>"
H << "<b>Your service has not gone unrewarded, however. Studying under them, you have learned how to use a Manipulation Core \
of your own. You also have a catalog, to purchase your own functions and equipment as you see fit.</b>"
H << "<b>It would be wise to speak to your master, and learn what their plans are for today.</b>"
spawn(1)
technomancers.add_antagonist(H.mind, 0, 1, 0, 0, 0)
equip_antag(H)
used = 1
qdel(src)
/obj/item/weapon/antag_spawner/technomancer_apprentice/equip_antag(mob/technomancer_mob)
var/datum/antagonist/technomancer/antag_datum = all_antag_types[MODE_TECHNOMANCER]
antag_datum.equip_apprentice(technomancer_mob)
/obj/item/weapon/antag_spawner/syndicate_drone
name = "drone teleporter"
desc = "A teleportation device, which will bring a powerful and loyal drone to you."
icon = 'icons/obj/objects.dmi'
icon_state = "oldshieldoff"
ghost_query_type = /datum/ghost_query/syndicate_drone
var/drone_type = null
/obj/item/weapon/antag_spawner/syndicate_drone/attack_self(mob/user)
to_chat(user, "<span class='notice'>Teleporter attempting to lock on to an available unit.</span>")
request_player()
/obj/item/weapon/antag_spawner/syndicate_drone/request_player()
icon_state = "oldshieldon"
..()
/obj/item/weapon/antag_spawner/syndicate_drone/reset_search()
..()
if(!used)
icon_state = "oldshieldoff"
visible_message("<span class='warning'>The teleporter failed to find any available. Perhaps another attempt could be made later?</span>")
/obj/item/weapon/antag_spawner/syndicate_drone/spawn_antag(client/C, turf/T)
sparks.start()
var/mob/living/silicon/robot/R = new drone_type(T)
// Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
to_chat(C, "<span class='notice'>You are a <b>Mercenary Drone</b>, activated to serve your team.</span>")
to_chat(C, "<span class='notice'><b>Be sure to examine your currently loaded lawset closely.</b> It would be wise \
to speak with your team, and learn what their plan is for today.</span>")
R.key = C.key
// R.Namepick() // Apparnetly making someone a merc lets them pick a name, so this isn't needed.
spawn(1)
mercs.add_antagonist(R.mind, FALSE, TRUE, FALSE, FALSE, FALSE)
//add_antagonist(var/datum/mind/player, var/ignore_role, var/do_not_equip, var/move_to_spawn, var/do_not_announce, var/preserve_appearance)
qdel(src)
/obj/item/weapon/antag_spawner/syndicate_drone/protector
drone_type = /mob/living/silicon/robot/syndicate/protector
/obj/item/weapon/antag_spawner/syndicate_drone/combat_medic
drone_type = /mob/living/silicon/robot/syndicate/combat_medic
/obj/item/weapon/antag_spawner/syndicate_drone/mechanist
drone_type = /mob/living/silicon/robot/syndicate/mechanist

View File

@@ -542,6 +542,13 @@
var/mob/living/silicon/robot/R = src.loc
return (R.cell && R.cell.checked_use(charge_amt))
/obj/item/weapon/shockpaddles/robot/combat
name = "combat defibrillator paddles"
desc = "A pair of advanced shockpaddles powered by a robot's internal power cell, able to penetrate thick clothing. This version \
appears to be optimized for combat situations, foregoing the safety inhabitors in favor of a faster charging time."
safety = 0
chargetime = (1 SECONDS)
/*
Shockpaddles that are linked to a base unit
*/

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@@ -178,6 +178,9 @@
/obj/item/weapon/rcd/borg
canRwall = 1
/obj/item/weapon/rcd/borg/lesser
canRwall = FALSE
/obj/item/weapon/rcd/borg/useResource(var/amount, var/mob/user)
if(isrobot(user))
var/mob/living/silicon/robot/R = user

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@@ -1241,7 +1241,7 @@
W.message = message
W.add_fingerprint(src)
/mob/living/carbon/human/can_inject(var/mob/user, var/error_msg, var/target_zone)
/mob/living/carbon/human/can_inject(var/mob/user, var/error_msg, var/target_zone, var/ignore_thickness = FALSE)
. = 1
if(!target_zone)
@@ -1261,10 +1261,10 @@
else
switch(target_zone)
if(BP_HEAD)
if(head && head.item_flags & THICKMATERIAL)
if(head && (head.item_flags & THICKMATERIAL) && !ignore_thickness)
. = 0
else
if(wear_suit && wear_suit.item_flags & THICKMATERIAL)
if(wear_suit && (wear_suit.item_flags & THICKMATERIAL) && !ignore_thickness)
. = 0
if(!. && error_msg && user)
if(!fail_msg)

View File

@@ -26,12 +26,13 @@
)
var/id
// All syndie modules get these, and the base borg items (flash, crowbar, etc).
/obj/item/weapon/robot_module/robot/syndicate/New(var/mob/living/silicon/robot/R)
..()
loc = R
src.modules += new /obj/item/weapon/pinpointer/shuttle/merc(src)
src.modules += new /obj/item/weapon/melee/energy/sword(src)
src.modules += new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(src)
src.modules += new /obj/item/weapon/card/emag(src)
var/jetpack = new/obj/item/weapon/tank/jetpack/carbondioxide(src)
src.modules += jetpack
R.internals = jetpack
@@ -43,3 +44,142 @@
src.modules -= id
id = null
return ..()
// Gets a big shield and a gun that shoots really fast to scare the opposing force.
/obj/item/weapon/robot_module/robot/syndicate/protector
name = "protector robot module"
sprites = list(
"Cerberus - Treaded" = "syndie_treadhound",
"Cerberus" = "syndie_bloodhound",
"Ares" = "squats",
"XI-ALP" = "syndi-heavy"
)
/obj/item/weapon/robot_module/robot/syndicate/protector/New(var/mob/living/silicon/robot/R)
..()
src.modules += new /obj/item/shield_projector/rectangle/weak(src)
src.modules += new /obj/item/weapon/gun/energy/dakkalaser(src)
src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
src.modules += new /obj/item/weapon/melee/baton/robot(src)
// 95% engi-borg and 15% roboticist.
/obj/item/weapon/robot_module/robot/syndicate/mechanist
name = "mechanist robot module"
sprites = list(
"XI-GUS" = "spidersyndi",
"WTOperator" = "sleekhos"
)
/obj/item/weapon/robot_module/robot/syndicate/mechanist/New(var/mob/living/silicon/robot/R)
..()
// General engineering/hacking.
src.modules += new /obj/item/borg/sight/meson(src)
src.modules += new /obj/item/weapon/weldingtool/electric/mounted/cyborg(src)
src.modules += new /obj/item/weapon/screwdriver/cyborg(src)
src.modules += new /obj/item/weapon/wrench/cyborg(src)
src.modules += new /obj/item/weapon/wirecutters/cyborg(src)
src.modules += new /obj/item/device/multitool/ai_detector(src)
src.modules += new /obj/item/weapon/extinguisher(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
src.modules += new /obj/item/weapon/rcd/borg/lesser(src) // Can't eat rwalls to prevent AI core cheese.
src.modules += new /obj/item/weapon/melee/energy/sword/ionic_rapier(src)
// FBP repair.
src.modules += new /obj/item/device/robotanalyzer(src)
src.modules += new /obj/item/weapon/shockpaddles/robot/jumper(src)
src.modules += new /obj/item/weapon/gripper/no_use/organ/robotics(src)
// Hacking other things.
src.modules += new /obj/item/weapon/card/robot(src)
src.modules += new /obj/item/weapon/card/emag(src)
// Materials.
var/datum/matter_synth/nanite = new /datum/matter_synth/nanite(10000)
synths += nanite
var/datum/matter_synth/wire = new /datum/matter_synth/wire()
synths += wire
var/datum/matter_synth/metal = new /datum/matter_synth/metal(40000)
synths += metal
var/datum/matter_synth/glass = new /datum/matter_synth/glass(40000)
synths += glass
var/obj/item/stack/nanopaste/N = new /obj/item/stack/nanopaste(src)
N.uses_charge = 1
N.charge_costs = list(1000)
N.synths = list(nanite)
src.modules += N
var/obj/item/stack/material/cyborg/steel/M = new (src)
M.synths = list(metal)
src.modules += M
var/obj/item/stack/material/cyborg/glass/G = new (src)
G.synths = list(glass)
src.modules += G
var/obj/item/stack/rods/cyborg/rods = new /obj/item/stack/rods/cyborg(src)
rods.synths = list(metal)
src.modules += rods
var/obj/item/stack/cable_coil/cyborg/C = new /obj/item/stack/cable_coil/cyborg(src)
C.synths = list(wire)
src.modules += C
var/obj/item/stack/material/cyborg/glass/reinforced/RG = new (src)
RG.synths = list(metal, glass)
src.modules += RG
// Mediborg optimized for on-the-field healing, but can also do surgery if needed.
/obj/item/weapon/robot_module/robot/syndicate/combat_medic
name = "combat medic robot module"
sprites = list(
"Telemachus" = "toiletbotantag"
)
/obj/item/weapon/robot_module/robot/syndicate/combat_medic/New(var/mob/living/silicon/robot/R)
..()
src.modules += new /obj/item/borg/sight/hud/med(src)
src.modules += new /obj/item/device/healthanalyzer(src)
src.modules += new /obj/item/weapon/reagent_containers/borghypo/merc(src)
// Surgery things.
src.modules += new /obj/item/weapon/surgical/scalpel/cyborg(src)
src.modules += new /obj/item/weapon/surgical/hemostat/cyborg(src)
src.modules += new /obj/item/weapon/surgical/retractor/cyborg(src)
src.modules += new /obj/item/weapon/surgical/cautery/cyborg(src)
src.modules += new /obj/item/weapon/surgical/bonegel/cyborg(src)
src.modules += new /obj/item/weapon/surgical/FixOVein/cyborg(src)
src.modules += new /obj/item/weapon/surgical/bonesetter/cyborg(src)
src.modules += new /obj/item/weapon/surgical/circular_saw/cyborg(src)
src.modules += new /obj/item/weapon/surgical/surgicaldrill/cyborg(src)
src.modules += new /obj/item/weapon/gripper/no_use/organ(src)
// General healing.
src.modules += new /obj/item/weapon/gripper/medical(src)
src.modules += new /obj/item/weapon/shockpaddles/robot/combat(src)
src.modules += new /obj/item/weapon/reagent_containers/dropper(src) // Allows borg to fix necrosis apparently
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
src.modules += new /obj/item/roller_holder(src)
// Materials.
var/datum/matter_synth/medicine = new /datum/matter_synth/medicine(15000)
synths += medicine
var/obj/item/stack/medical/advanced/ointment/O = new /obj/item/stack/medical/advanced/ointment(src)
var/obj/item/stack/medical/advanced/bruise_pack/B = new /obj/item/stack/medical/advanced/bruise_pack(src)
var/obj/item/stack/medical/splint/S = new /obj/item/stack/medical/splint(src)
O.uses_charge = 1
O.charge_costs = list(1000)
O.synths = list(medicine)
B.uses_charge = 1
B.charge_costs = list(1000)
B.synths = list(medicine)
S.uses_charge = 1
S.charge_costs = list(1000)
S.synths = list(medicine)
src.modules += O
src.modules += B
src.modules += S

View File

@@ -6,6 +6,7 @@
lawchannel = "State"
braintype = "Drone"
idcard_type = /obj/item/weapon/card/id
icon_selected = FALSE
/mob/living/silicon/robot/gravekeeper/init()
aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)

View File

@@ -6,6 +6,7 @@
lawchannel = "State"
braintype = "Drone"
idcard_type = /obj/item/weapon/card/id
icon_selected = FALSE
/mob/living/silicon/robot/lost/init()
aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)

View File

@@ -0,0 +1,46 @@
/mob/living/silicon/robot/syndicate
lawupdate = 0
scrambledcodes = 1
icon_state = "syndie_bloodhound"
modtype = "Syndicate"
lawchannel = "State"
braintype = "Drone"
idcard_type = /obj/item/weapon/card/id/syndicate
icon_selected = FALSE
/mob/living/silicon/robot/syndicate/init()
aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
mmi = new /obj/item/device/mmi/digital/robot(src) // Explicitly a drone.
overlays.Cut()
init_id()
updatename("Syndicate")
if(!cell)
cell = new /obj/item/weapon/cell/high(src) // 15k cell, because Antag.
laws = new /datum/ai_laws/syndicate_override()
radio.keyslot = new /obj/item/device/encryptionkey/syndicate(radio)
radio.recalculateChannels()
playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
/mob/living/silicon/robot/syndicate/protector/init()
..()
module = new /obj/item/weapon/robot_module/robot/syndicate/protector(src)
updatename("Protector")
/mob/living/silicon/robot/syndicate/mechanist/init()
..()
module = new /obj/item/weapon/robot_module/robot/syndicate/mechanist(src)
updatename("Mechanist")
/mob/living/silicon/robot/syndicate/combat_medic/init()
..()
module = new /obj/item/weapon/robot_module/robot/syndicate/combat_medic(src)
updatename("Combat Medic")
/mob/living/silicon/robot/syndicate/speech_bubble_appearance()
return "synthetic_evil"

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@@ -177,4 +177,24 @@ obj/item/weapon/gun/energy/staff/focus
charge_cost = 200
user << "<span class='warning'>The [src.name] will now strike only a single person.</span>"
projectile_type = "/obj/item/projectile/forcebolt"
*/
*/
/obj/item/weapon/gun/energy/dakkalaser
name = "suppression gun"
desc = "A massive weapon, designed to pressure the opposition by raining down a torrent of energy pellets."
icon_state = "dakkalaser"
item_state = "dakkalaser"
fire_sound = 'sound/weapons/Laser.ogg'
w_class = ITEMSIZE_HUGE
charge_cost = 24 // 100 shots, it's a spray and pray (to RNGesus) weapon.
projectile_type = /obj/item/projectile/energy/blue_pellet
self_recharge = 1
accuracy = 5 // Suppressive weapons don't work too well if there's no risk of being hit.
burst_delay = 1 // Burst faster than average.
origin_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 6, TECH_ILLEGAL = 6)
firemodes = list(
list(mode_name="single shot", burst = 1, burst_accuracy = list(5), dispersion = list(0), charge_cost = 24),
list(mode_name="five shot burst", burst = 5, burst_accuracy = list(5,5,5,5,5), dispersion = list(1,1,1,1,1)),
list(mode_name="ten shot burst", burst = 10, burst_accuracy = list(5,5,5,5,5,5,5,5,5,5), dispersion = list(2,2,2,2,2,2,2,2,2,2)),
)

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@@ -182,4 +182,17 @@
/obj/item/projectile/energy/plasmastun/on_hit(var/atom/target)
bang(target)
. = ..()
. = ..()
/obj/item/projectile/energy/blue_pellet
name = "suppressive pellet"
icon_state = "blue_pellet"
damage = 5
armor_penetration = 75
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage_type = BURN
check_armour = "energy"
light_color = "#0000FF"
embed_chance = 0
muzzle_type = /obj/effect/projectile/pulse/muzzle

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@@ -693,4 +693,21 @@
else
if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY)
data = world.time
to_chat(M, "<span class='notice'>You feel invigorated and calm.</span>")
to_chat(M, "<span class='notice'>You feel invigorated and calm.</span>")
// This exists to cut the number of chemicals a merc borg has to juggle on their hypo.
/datum/reagent/healing_nanites
name = "Restorative Nanites"
id = "healing_nanites"
description = "Miniature medical robots that swiftly restore bodily damage."
taste_description = "metal"
reagent_state = SOLID
color = "#555555"
metabolism = REM * 4 // Nanomachines gotta go fast.
scannable = 1
/datum/reagent/healing_nanites/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.heal_organ_damage(2 * removed, 2 * removed)
M.adjustOxyLoss(-4 * removed)
M.adjustToxLoss(-2 * removed)
M.adjustCloneLoss(-2 * removed)

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@@ -12,6 +12,7 @@
var/charge_cost = 50
var/charge_tick = 0
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
var/bypass_protection = FALSE // If true, can inject through things like spacesuits and armor.
var/list/reagent_ids = list("tricordrazine", "inaprovaline", "anti_toxin", "tramadol", "dexalin" ,"spaceacillin")
var/list/reagent_volumes = list()
@@ -26,6 +27,13 @@
/obj/item/weapon/reagent_containers/borghypo/lost
reagent_ids = list("tricordrazine", "bicaridine", "dexalin", "anti_toxin", "tramadol", "spaceacillin")
/obj/item/weapon/reagent_containers/borghypo/merc
name = "advanced cyborg hypospray"
desc = "An advanced nanite and chemical synthesizer and injection system, designed for heavy-duty medical equipment. This type is capable of safely bypassing \
thick materials that other hyposprays would struggle with."
bypass_protection = TRUE // Because mercs tend to be in spacesuits.
reagent_ids = list("healing_nanites", "iron", "hyperzine", "tramadol", "oxycodone", "spaceacillin", "peridaxon", "osteodaxon", "myelamine")
/obj/item/weapon/reagent_containers/borghypo/New()
..()
@@ -72,7 +80,7 @@
user << "<span class='danger'>You cannot inject a robotic limb.</span>"
return
if (M.can_inject(user, 1))
if(M.can_inject(user, 1, ignore_thickness = bypass_protection))
user << "<span class='notice'>You inject [M] with the injector.</span>"
M << "<span class='notice'>You feel a tiny prick!</span>"

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@@ -279,6 +279,7 @@
#include "code\datums\uplink\ammunition.dm"
#include "code\datums\uplink\announcements.dm"
#include "code\datums\uplink\armor.dm"
#include "code\datums\uplink\backup.dm"
#include "code\datums\uplink\badassery.dm"
#include "code\datums\uplink\grenades.dm"
#include "code\datums\uplink\hardsuit_modules.dm"
@@ -795,6 +796,7 @@
#include "code\game\objects\effects\decals\posters\polarisposters.dm"
#include "code\game\objects\effects\spawners\bombspawner.dm"
#include "code\game\objects\effects\spawners\gibspawner.dm"
#include "code\game\objects\items\antag_spawners.dm"
#include "code\game\objects\items\apc_frame.dm"
#include "code\game\objects\items\blueprints.dm"
#include "code\game\objects\items\bodybag.dm"
@@ -1772,7 +1774,6 @@
#include "code\modules\mob\living\silicon\robot\robot_damage.dm"
#include "code\modules\mob\living\silicon\robot\robot_items.dm"
#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
#include "code\modules\mob\living\silicon\robot\syndicate.dm"
#include "code\modules\mob\living\silicon\robot\drone\drone.dm"
#include "code\modules\mob\living\silicon\robot\drone\drone_abilities.dm"
#include "code\modules\mob\living\silicon\robot\drone\drone_console.dm"
@@ -1785,6 +1786,7 @@
#include "code\modules\mob\living\silicon\robot\robot_modules\syndicate.dm"
#include "code\modules\mob\living\silicon\robot\subtypes\gravekeeper.dm"
#include "code\modules\mob\living\silicon\robot\subtypes\lost_drone.dm"
#include "code\modules\mob\living\silicon\robot\subtypes\syndicate.dm"
#include "code\modules\mob\living\simple_animal\corpse.dm"
#include "code\modules\mob\living\simple_animal\simple_animal.dm"
#include "code\modules\mob\living\simple_animal\aliens\alien.dm"