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Syndicate Borgs II, Return of the Salt
Adds an option in mercenary uplinks to purchase three different 'classes' of drones. See PR for more details.
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@@ -177,4 +177,24 @@ obj/item/weapon/gun/energy/staff/focus
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charge_cost = 200
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user << "<span class='warning'>The [src.name] will now strike only a single person.</span>"
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projectile_type = "/obj/item/projectile/forcebolt"
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*/
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*/
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/obj/item/weapon/gun/energy/dakkalaser
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name = "suppression gun"
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desc = "A massive weapon, designed to pressure the opposition by raining down a torrent of energy pellets."
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icon_state = "dakkalaser"
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item_state = "dakkalaser"
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fire_sound = 'sound/weapons/Laser.ogg'
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w_class = ITEMSIZE_HUGE
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charge_cost = 24 // 100 shots, it's a spray and pray (to RNGesus) weapon.
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projectile_type = /obj/item/projectile/energy/blue_pellet
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self_recharge = 1
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accuracy = 5 // Suppressive weapons don't work too well if there's no risk of being hit.
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burst_delay = 1 // Burst faster than average.
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origin_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 6, TECH_ILLEGAL = 6)
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firemodes = list(
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list(mode_name="single shot", burst = 1, burst_accuracy = list(5), dispersion = list(0), charge_cost = 24),
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list(mode_name="five shot burst", burst = 5, burst_accuracy = list(5,5,5,5,5), dispersion = list(1,1,1,1,1)),
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list(mode_name="ten shot burst", burst = 10, burst_accuracy = list(5,5,5,5,5,5,5,5,5,5), dispersion = list(2,2,2,2,2,2,2,2,2,2)),
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)
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@@ -182,4 +182,17 @@
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/obj/item/projectile/energy/plasmastun/on_hit(var/atom/target)
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bang(target)
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. = ..()
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. = ..()
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/obj/item/projectile/energy/blue_pellet
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name = "suppressive pellet"
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icon_state = "blue_pellet"
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damage = 5
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armor_penetration = 75
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage_type = BURN
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check_armour = "energy"
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light_color = "#0000FF"
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embed_chance = 0
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muzzle_type = /obj/effect/projectile/pulse/muzzle
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