mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -1,10 +1,53 @@
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// DM Environment file for baystation12.dme.
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// All manual changes should be made outside the BEGIN_ and END_ blocks.
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// New source code should be placed in .dm files: choose File/New --> Code File.
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// All manual changes should be made outside the BEGIN_ and END_ blocks.
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// New source code should be placed in .dm files: choose File/New --> Code File.
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// BEGIN_INTERNALS
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// END_INTERNALS
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// BEGIN_FILE_DIR
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#define FILE_DIR .
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#define FILE_DIR "code"
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#define FILE_DIR "code/TriDimension"
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#define FILE_DIR "code/WorkInProgress"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
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#define FILE_DIR "code/WorkInProgress/Susan"
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#define FILE_DIR "html"
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#define FILE_DIR "icons"
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#define FILE_DIR "icons/48x48"
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#define FILE_DIR "icons/effects"
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#define FILE_DIR "icons/mecha"
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#define FILE_DIR "icons/misc"
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#define FILE_DIR "icons/mob"
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#define FILE_DIR "icons/mob/human_races"
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#define FILE_DIR "icons/obj"
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#define FILE_DIR "icons/obj/assemblies"
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#define FILE_DIR "icons/obj/atmospherics"
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#define FILE_DIR "icons/obj/clothing"
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#define FILE_DIR "icons/obj/doors"
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#define FILE_DIR "icons/obj/flora"
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#define FILE_DIR "icons/obj/machines"
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#define FILE_DIR "icons/obj/pipes"
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#define FILE_DIR "icons/pda_icons"
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#define FILE_DIR "icons/spideros_icons"
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#define FILE_DIR "icons/Testing"
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#define FILE_DIR "icons/turf"
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#define FILE_DIR "icons/vending_icons"
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#define FILE_DIR "maps"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/AI"
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#define FILE_DIR "sound/ambience"
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#define FILE_DIR "sound/effects"
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#define FILE_DIR "sound/effects/wind"
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#define FILE_DIR "sound/hallucinations"
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#define FILE_DIR "sound/items"
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#define FILE_DIR "sound/machines"
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#define FILE_DIR "sound/mecha"
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#define FILE_DIR "sound/misc"
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#define FILE_DIR "sound/piano"
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#define FILE_DIR "sound/violin"
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#define FILE_DIR "sound/voice"
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#define FILE_DIR "sound/weapons"
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// END_FILE_DIR
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// BEGIN_PREFERENCES
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@@ -388,12 +431,10 @@
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#include "code\game\objects\explosion_recursive.dm"
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#include "code\game\objects\items.dm"
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#include "code\game\objects\objs.dm"
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#include "code\game\objects\sign_decals.dm"
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#include "code\game\objects\structures.dm"
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#include "code\game\objects\weapons.dm"
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#include "code\game\objects\closets\walllocker.dm"
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#include "code\game\objects\effects\aliens.dm"
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#include "code\game\objects\effects\barsign.dm"
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#include "code\game\objects\effects\biomass_rift.dm"
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#include "code\game\objects\effects\bump_teleporter.dm"
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#include "code\game\objects\effects\effect_system.dm"
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@@ -405,7 +446,6 @@
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#include "code\game\objects\effects\misc.dm"
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#include "code\game\objects\effects\overlays.dm"
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#include "code\game\objects\effects\portals.dm"
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#include "code\game\objects\effects\signs.dm"
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#include "code\game\objects\effects\step_triggers.dm"
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#include "code\game\objects\effects\decals\cleanable.dm"
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#include "code\game\objects\effects\decals\contraband.dm"
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@@ -556,6 +596,8 @@
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#include "code\game\objects\structures\morgue.dm"
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#include "code\game\objects\structures\musician.dm"
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#include "code\game\objects\structures\noticeboard.dm"
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#include "code\game\objects\structures\safe.dm"
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#include "code\game\objects\structures\signs.dm"
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#include "code\game\objects\structures\tables_racks.dm"
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#include "code\game\objects\structures\tank_dispenser.dm"
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#include "code\game\objects\structures\target_stake.dm"
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@@ -729,10 +771,10 @@
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#include "code\modules\clothing\under\jobs\security.dm"
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#include "code\modules\customitems\item_defines.dm"
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#include "code\modules\customitems\item_spawning.dm"
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#include "code\modules\DetectiveWork\detective_work.dm"
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#include "code\modules\DetectiveWork\evidence.dm"
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#include "code\modules\DetectiveWork\footprints_and_rag.dm"
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#include "code\modules\DetectiveWork\scanner.dm"
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#include "code\modules\detectivework\detective_work.dm"
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#include "code\modules\detectivework\evidence.dm"
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#include "code\modules\detectivework\footprints_and_rag.dm"
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#include "code\modules\detectivework\scanner.dm"
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#include "code\modules\events\alien_infestation.dm"
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#include "code\modules\events\blob.dm"
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#include "code\modules\events\carp_migration.dm"
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@@ -1135,7 +1177,6 @@
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#include "code\WorkInProgress\Cael_Aislinn\Supermatter\SuperMatter.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm"
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#include "code\WorkInProgress\Chinsky\ashtray.dm"
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#include "code\WorkInProgress\Mini\atmos_control.dm"
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#include "code\WorkInProgress\Ported\policetape.dm"
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#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
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#include "code\WorkInProgress\Susan\susan_desert_turfs.dm"
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@@ -1158,7 +1199,7 @@
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#include "code\ZAS\ZAS_Zones.dm"
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#include "interface\interface.dm"
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#include "interface\skin.dmf"
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#include "maps\tgstation.2.0.9.1.dmm"
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#include "maps\tgstation.2.1.0.dmm"
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#include "maps\RandomZLevels\Academy.dm"
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#include "maps\RandomZLevels\challenge.dm"
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#include "maps\RandomZLevels\stationCollision.dm"
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@@ -29,7 +29,7 @@
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var/obj/item/clothing/mask/cigarette/cig = W
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if (cig.lit == 1)
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src.visible_message("[user] crushes [cig] in [src], putting it out.")
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cig.put_out()
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cig.smoketime = 0
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else if (cig.lit == 0)
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if(istype(cig, /obj/item/weapon/match))
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user << "You place [cig] in [src] without even lighting it. Why would you do that?"
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@@ -6,7 +6,6 @@ turf/unsimulated/desert
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icon_state = "desert"
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temperature = 393.15
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luminosity = 5
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brightness_on = 1
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lighting_lumcount = 8
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turf/unsimulated/desert/New()
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@@ -54,47 +53,8 @@ turf/unsimulated/desert/New()
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//corpses and possibly other decorative items
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/obj/effect/landmark/corpse/alien/New() //Creates a mob and checks for gear in each slot before attempting to equip it.
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var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
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M.dna.mutantrace = "lizard"
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M.real_name = src.name
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M.stat = 2 //Kills the new mob
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if(src.corpseuniform)
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M.equip_to_slot_or_del(new src.corpseuniform(M), slot_w_uniform)
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if(src.corpsesuit)
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M.equip_to_slot_or_del(new src.corpsesuit(M), slot_wear_suit)
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if(src.corpseshoes)
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M.equip_to_slot_or_del(new src.corpseshoes(M), slot_shoes)
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if(src.corpsegloves)
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M.equip_to_slot_or_del(new src.corpsegloves(M), slot_gloves)
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if(src.corpseradio)
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M.equip_to_slot_or_del(new src.corpseradio(M), slot_ears)
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if(src.corpseglasses)
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M.equip_to_slot_or_del(new src.corpseglasses(M), slot_glasses)
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if(src.corpsemask)
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M.equip_to_slot_or_del(new src.corpsemask(M), slot_wear_mask)
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if(src.corpsehelmet)
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M.equip_to_slot_or_del(new src.corpsehelmet(M), slot_head)
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if(src.corpsebelt)
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M.equip_to_slot_or_del(new src.corpsebelt(M), slot_belt)
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if(src.corpsepocket1)
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M.equip_to_slot_or_del(new src.corpsepocket1(M), slot_r_store)
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if(src.corpsepocket2)
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M.equip_to_slot_or_del(new src.corpsepocket2(M), slot_l_store)
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if(src.corpseback)
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M.equip_to_slot_or_del(new src.corpseback(M), slot_back)
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if(src.corpseid == 1)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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if(src.corpseidicon)
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W.icon_state = corpseidicon
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if(src.corpseidaccess)
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W.access = get_access(corpseidaccess)
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if(corpseidjob)
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W.assignment = corpseidjob
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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del(src)
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/obj/effect/landmark/corpse/alien
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mutantrace = "lizard"
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/obj/effect/landmark/corpse/alien/cargo
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name = "Cargo Technician"
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@@ -1,3 +1,12 @@
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//moved these here from code/defines/obj/weapon.dm
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//please preference put stuff where it's easy to find - C
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/obj/item/weapon/autopsy_scanner/var/list/datum/autopsy_data_scanner/wdata = list()
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/obj/item/weapon/autopsy_scanner/var/list/datum/autopsy_data_scanner/chemtraces = list()
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/obj/item/weapon/autopsy_scanner/var/target_name = null
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/obj/item/weapon/autopsy_scanner/var/timeofdeath = null
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/datum/autopsy_data_scanner
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var/weapon = null // this is the DEFINITE weapon type that was used
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var/list/organs_scanned = list() // this maps a number of scanned organs to
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@@ -884,6 +884,8 @@ proc/spread_germs_to_organ(datum/organ/external/E, mob/living/carbon/human/user)
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user.visible_message("\red [user]'s hand slips, tearing [target]'s innards with \the [tool]!", \
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"\red Your hand slips, tearing [target]'s innards with \the [tool]!")
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//see slimes
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/*
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/datum/surgery_step/metroid/saw_core
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required_tool = /obj/item/weapon/circular_saw
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@@ -909,6 +911,7 @@ proc/spread_germs_to_organ(datum/organ/external/E, mob/living/carbon/human/user)
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fail_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
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user.visible_message("\red [user]'s hand slips, failing to cut core out!", \
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"\red Your hand slips, failing to cut core out!")
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*/
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//////////////////////////////////////////////////////////////////
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// LIMB SURGERY //
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@@ -1182,7 +1185,7 @@ proc/spread_germs_to_organ(datum/organ/external/E, mob/living/carbon/human/user)
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can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/embryo = 0
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for(var/datum/disease/alien_embryo/A in target.viruses)
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for(var/obj/item/alien_embryo/A in target)
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embryo = 1
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break
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return ..() && embryo && target.ribcage_op_stage == 2
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@@ -1197,11 +1200,8 @@ proc/spread_germs_to_organ(datum/organ/external/E, mob/living/carbon/human/user)
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user.visible_message("\red [user] rips the larva out of [target]'s ribcage!",
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"You rip the larva out of [target]'s ribcage!")
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var/mob/living/carbon/alien/larva/stupid = new(target.loc)
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stupid.death(0)
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for(var/datum/disease/alien_embryo in target.viruses)
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alien_embryo.cure()
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for(var/obj/item/alien_embryo/A in target)
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A.loc = A.loc.loc
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if (ishuman(user)) user:bloody_hands(target, 0)
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@@ -206,8 +206,9 @@ proc/AirflowSpace(zone/A)
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if(M.last_airflow > world.time - vsc.airflow_delay) continue
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if(ismob(M) && n > vsc.airflow_stun_pressure)
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if(M:nodamage) continue
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M:airflow_stun()
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var/mob/O = M
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if(O.status_flags & GODMODE) continue
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O.airflow_stun()
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if(M.check_airflow_movable(n))
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@@ -4,6 +4,13 @@ What are the archived variables for?
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This prevents race conditions that arise based on the order of tile processing.
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*/
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#define SPECIFIC_HEAT_TOXIN 200
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#define SPECIFIC_HEAT_AIR 20
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#define SPECIFIC_HEAT_CDO 30
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#define HEAT_CAPACITY_CALCULATION(oxygen,carbon_dioxide,nitrogen,toxins) \
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(carbon_dioxide*SPECIFIC_HEAT_CDO + (oxygen+nitrogen)*SPECIFIC_HEAT_AIR + toxins*SPECIFIC_HEAT_TOXIN)
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#define MINIMUM_HEAT_CAPACITY 0.0003
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#define QUANTIZE(variable) (round(variable,0.0001))
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#define TRANSFER_FRACTION 5 //What fraction (1/#) of the air difference to try and transfer
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@@ -151,8 +151,10 @@ zone/proc/process()
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//Sometimes explosions will cause the air to be deleted for some reason.
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if(!air)
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air = new()
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air.adjust(MOLES_O2STANDARD, 0, MOLES_N2STANDARD, 0, list())
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air.oxygen = MOLES_O2STANDARD
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air.nitrogen = MOLES_N2STANDARD
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air.temperature = T0C
|
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air.total_moles()
|
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world.log << "Air object lost in zone. Regenerating."
|
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progress = "problem with: ShareSpace()"
|
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|
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@@ -275,7 +275,8 @@ proc/isInSight(var/atom/A, var/atom/B)
|
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if(M.ckey == lowertext(key))
|
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return M
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return null
|
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/*
|
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|
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//i think this is used soley by verb/give(), cael
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proc/check_can_reach(atom/user, atom/target)
|
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if(!in_range(user,target))
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return 0
|
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@@ -315,9 +316,8 @@ var/list/DummyCache = list()
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D.loc = null
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DummyCache.Add(D)
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return 1
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*/
|
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// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
|
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|
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// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
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/proc/get_active_candidates(var/buffer = 1)
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var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
|
||||
|
||||
@@ -300,73 +300,6 @@ area
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//show the dark overlay so areas, not yet in a lighting subarea, won't be bright as day and look silly.
|
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SetLightLevel(4)
|
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|
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atom
|
||||
var/light_on = 0 //Am I emitting light?
|
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var/brightness_on = 0 //Luminosity when the above: light_on = 1
|
||||
|
||||
//Called when turning off or dropping a flashlight for ex.
|
||||
//It checks the users slots for another source of light, and return the appropriate brightness. 0 if no other source is found
|
||||
proc/search_light(mob/M, obj/item/W as obj)
|
||||
var/list/slots
|
||||
var/obj/item/I
|
||||
var brightness = 0 //the new brightness to be returned
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
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var/mob/living/carbon/human/H = M
|
||||
slots = list (
|
||||
"l_hand",
|
||||
"r_hand",
|
||||
"belt",
|
||||
"head",
|
||||
"l_pocket",
|
||||
"r_pocket",
|
||||
"s_store")
|
||||
|
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for (var/slot in slots)
|
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switch(slot)
|
||||
if("belt")
|
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I = H.belt
|
||||
if("head")
|
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I = H.head
|
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if("l_hand")
|
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I = H.l_hand
|
||||
if("r_hand")
|
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I = H.r_hand
|
||||
if("l_pocket")
|
||||
I = H.l_store
|
||||
if("r_pocket")
|
||||
I = H.r_store
|
||||
if("s_store")
|
||||
I = H.s_store
|
||||
if (I)
|
||||
if ((I.light_on) && (I != W)) //an item emitting light other than itself
|
||||
if (I.brightness_on > brightness)
|
||||
brightness = I.brightness_on
|
||||
|
||||
else if (istype(M, /mob/living/carbon/monkey))
|
||||
slots = list (
|
||||
"l_hand",
|
||||
"r_hand")
|
||||
|
||||
for (var/slot in slots)
|
||||
switch(slot)
|
||||
if("l_hand")
|
||||
I = M.l_hand
|
||||
if("r_hand")
|
||||
I = M.r_hand
|
||||
if (I)
|
||||
if ((I.light_on) && (I != W)) //an item emitting light other than itself
|
||||
if (I.brightness_on > brightness)
|
||||
brightness = I.brightness_on
|
||||
|
||||
else
|
||||
for (I in M.contents) //Justin Case
|
||||
if (I)
|
||||
if ((I.light_on) && (I != W)) //an item emitting light other than itself
|
||||
if (I.brightness_on > brightness)
|
||||
brightness = I.brightness_on
|
||||
|
||||
return brightness
|
||||
|
||||
#undef LIGHTING_MAX_LUMINOSITY
|
||||
#undef LIGHTING_MAX_LUMINOSITY_MOB
|
||||
|
||||
@@ -101,9 +101,7 @@
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer,
|
||||
/obj/item/weapon/cigpacket/dromedaryco,
|
||||
/obj/item/weapon/lipstick/random)
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer)
|
||||
cost = 20
|
||||
containertype = /obj/structure/closet/crate
|
||||
containername = "Party equipment"
|
||||
@@ -657,7 +655,7 @@
|
||||
|
||||
/datum/supply_packs/artscrafts
|
||||
name = "Arts and Crafts supplies"
|
||||
contains = list(/obj/item/weapon/storage/crayonbox,
|
||||
contains = list(/obj/item/weapon/storage/fancy/crayons,
|
||||
/obj/item/device/camera,
|
||||
/obj/item/device/camera_film,
|
||||
/obj/item/device/camera_film,
|
||||
@@ -735,8 +733,8 @@
|
||||
name = "Sterile equipment crate"
|
||||
contains = list(/obj/item/clothing/under/rank/medical/green,
|
||||
/obj/item/clothing/under/rank/medical/green,
|
||||
/obj/item/weapon/storage/stma_kit,
|
||||
/obj/item/weapon/storage/lglo_kit)
|
||||
/obj/item/weapon/storage/box/masks,
|
||||
/obj/item/weapon/storage/box/gloves)
|
||||
cost = 10
|
||||
containertype = "/obj/structure/closet/crate"
|
||||
containername = "Sterile equipment crate"
|
||||
|
||||
@@ -822,7 +822,6 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
if ( !alien.restrained() )
|
||||
attack_larva(alien)
|
||||
|
||||
else if(ismetroid(usr))
|
||||
else if(isslime(usr))
|
||||
var/mob/living/carbon/slime/slime = usr
|
||||
//-slime stuff-
|
||||
|
||||
@@ -15,7 +15,8 @@
|
||||
event()
|
||||
hadevent = 1
|
||||
else
|
||||
Holiday_Random_Event() else
|
||||
Holiday_Random_Event()
|
||||
else
|
||||
event = 0
|
||||
sleep(2400)
|
||||
|
||||
|
||||
@@ -290,7 +290,8 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
else
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/key(H), slot_l_store) return 1
|
||||
H.equip_to_slot_or_del(new /obj/item/key(H), slot_l_store)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/roboticist(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
|
||||
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/toolbox/mechanical(H), slot_l_hand)
|
||||
if(H.backbag == 1)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -20,7 +20,7 @@
|
||||
if (istype(zvent_conn))
|
||||
//both floors have simulated turfs, share()
|
||||
var/turf/simulated/myturf = loc
|
||||
var/datum/gas_mixture/conn_air = zturf_conn.air //TODO: pop culture reference
|
||||
var/datum/gas_mixture/conn_air = zturf_conn.zone.air //TODO: pop culture reference
|
||||
var/datum/gas_mixture/my_air = myturf.air
|
||||
if (istype(conn_air) && istype(my_air))
|
||||
// if (!my_air.compare(conn_air))
|
||||
|
||||
@@ -45,7 +45,8 @@
|
||||
if(!C.amount) del(C)
|
||||
user << "\blue You add cables to the frame."
|
||||
state = 2
|
||||
icon_state = "box_1" else
|
||||
icon_state = "box_1"
|
||||
else
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
user << "\blue You dismantle the frame"
|
||||
|
||||
@@ -244,38 +244,11 @@
|
||||
|
||||
update_heat_protection(loc)
|
||||
|
||||
if(need_rebuild)
|
||||
if(istype(source)) //Rebuild/update nearby group geometry
|
||||
if(source.parent)
|
||||
air_master.groups_to_rebuild += source.parent
|
||||
else
|
||||
air_master.tiles_to_update += source
|
||||
if(istype(north))
|
||||
if(north.parent)
|
||||
air_master.groups_to_rebuild += north.parent
|
||||
else
|
||||
air_master.tiles_to_update += north
|
||||
if(istype(south))
|
||||
if(south.parent)
|
||||
air_master.groups_to_rebuild += south.parent
|
||||
else
|
||||
air_master.tiles_to_update += south
|
||||
if(istype(east))
|
||||
if(east.parent)
|
||||
air_master.groups_to_rebuild += east.parent
|
||||
else
|
||||
air_master.tiles_to_update += east
|
||||
if(istype(west))
|
||||
if(west.parent)
|
||||
air_master.groups_to_rebuild += west.parent
|
||||
else
|
||||
air_master.tiles_to_update += west
|
||||
else
|
||||
if(istype(source)) air_master.tiles_to_update += source
|
||||
if(istype(north)) air_master.tiles_to_update += north
|
||||
if(istype(south)) air_master.tiles_to_update += south
|
||||
if(istype(east)) air_master.tiles_to_update += east
|
||||
if(istype(west)) air_master.tiles_to_update += west
|
||||
if(istype(source)) air_master.tiles_to_update += source
|
||||
if(istype(north)) air_master.tiles_to_update += north
|
||||
if(istype(south)) air_master.tiles_to_update += south
|
||||
if(istype(east)) air_master.tiles_to_update += east
|
||||
if(istype(west)) air_master.tiles_to_update += west
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/proc/update_heat_protection(var/turf/simulated/source)
|
||||
@@ -285,43 +258,6 @@
|
||||
else
|
||||
source.thermal_conductivity = initial(source.thermal_conductivity)
|
||||
|
||||
|
||||
//skytodo
|
||||
/*if(need_rebuild)
|
||||
if(istype(source)) //Rebuild/update nearby group geometry
|
||||
if(source.parent)
|
||||
air_master.groups_to_rebuild += source.parent
|
||||
else
|
||||
air_master.tiles_to_update += source
|
||||
if(istype(north))
|
||||
if(north.parent)
|
||||
air_master.groups_to_rebuild += north.parent
|
||||
else
|
||||
air_master.tiles_to_update += north
|
||||
if(istype(south))
|
||||
if(south.parent)
|
||||
air_master.groups_to_rebuild += south.parent
|
||||
else
|
||||
air_master.tiles_to_update += south
|
||||
if(istype(east))
|
||||
if(east.parent)
|
||||
air_master.groups_to_rebuild += east.parent
|
||||
else
|
||||
air_master.tiles_to_update += east
|
||||
if(istype(west))
|
||||
if(west.parent)
|
||||
air_master.groups_to_rebuild += west.parent
|
||||
else
|
||||
air_master.tiles_to_update += west
|
||||
else*/
|
||||
if(istype(source)) air_master.tiles_to_update |= source
|
||||
if(istype(north)) air_master.tiles_to_update |= north
|
||||
if(istype(south)) air_master.tiles_to_update |= south
|
||||
if(istype(east)) air_master.tiles_to_update |= east
|
||||
if(istype(west)) air_master.tiles_to_update |= west
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/proc/autoclose()
|
||||
var/obj/machinery/door/airlock/A = src
|
||||
if(!A.density && !A.operating && !A.locked && !A.welded && A.autoclose)
|
||||
|
||||
@@ -253,18 +253,6 @@
|
||||
|
||||
update_heat_protection(loc)
|
||||
|
||||
if(need_rebuild)
|
||||
if(istype(source)) //Rebuild/update nearby group geometry
|
||||
if(source.parent)
|
||||
air_master.groups_to_rebuild += source.parent
|
||||
else
|
||||
air_master.tiles_to_update += source
|
||||
if(istype(destination))
|
||||
if(destination.parent)
|
||||
air_master.groups_to_rebuild += destination.parent
|
||||
else
|
||||
air_master.tiles_to_update += destination
|
||||
else
|
||||
if(istype(source)) air_master.tiles_to_update += source
|
||||
if(istype(destination)) air_master.tiles_to_update += destination
|
||||
if(istype(source)) air_master.tiles_to_update += source
|
||||
if(istype(destination)) air_master.tiles_to_update += destination
|
||||
return 1
|
||||
|
||||
@@ -25,17 +25,12 @@ obj/effect/decal/cleanable/liquid_fuel
|
||||
var/turf/simulated/S = loc
|
||||
if(!istype(S)) return
|
||||
for(var/d in cardinal)
|
||||
if(S.air_check_directions & d)
|
||||
if(rand(25))
|
||||
var/turf/simulated/O = get_step(src,d)
|
||||
var/can_pass = 1
|
||||
for (var/obj/machinery/door/airlock/door in O)
|
||||
if (door.density)
|
||||
can_pass = 0
|
||||
if (can_pass)
|
||||
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in O)
|
||||
new/obj/effect/decal/cleanable/liquid_fuel(O,amount*0.25)
|
||||
amount *= 0.75
|
||||
if(rand(25))
|
||||
var/turf/simulated/O = get_step(src,d)
|
||||
if(O.CanPass(target = get_turf(src), air_group = 1))
|
||||
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in O)
|
||||
new/obj/effect/decal/cleanable/liquid_fuel(O,amount*0.25)
|
||||
amount *= 0.75
|
||||
|
||||
flamethrower_fuel
|
||||
icon_state = "mustard"
|
||||
@@ -50,9 +45,11 @@ obj/effect/decal/cleanable/liquid_fuel
|
||||
if(!istype(S)) return
|
||||
|
||||
for(var/d in list(turn(dir,90),turn(dir,-90)))
|
||||
if(S.air_check_directions & d)
|
||||
var/turf/simulated/O = get_step(S,d)
|
||||
var/turf/simulated/O = get_step(S,d)
|
||||
if(locate(/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel) in O)
|
||||
continue
|
||||
if(O.CanPass(target = get_turf(src), air_group = 1))
|
||||
new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O,amount*0.25,d)
|
||||
O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
|
||||
|
||||
amount *= 0.5
|
||||
amount *= 0.5
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
trace_gas.moles = 30
|
||||
payload += trace_gas
|
||||
|
||||
target.air.merge(payload)
|
||||
target.zone.air.merge(payload)
|
||||
|
||||
spawn(0)
|
||||
del(src)
|
||||
@@ -71,7 +71,7 @@
|
||||
|
||||
payload.toxins = 30
|
||||
|
||||
target.air.merge(payload)
|
||||
target.zone.air.merge(payload)
|
||||
|
||||
target.hotspot_expose(1000, CELL_VOLUME)
|
||||
|
||||
|
||||
@@ -5,11 +5,9 @@
|
||||
icon_state = "candle1"
|
||||
item_state = "candle1"
|
||||
w_class = 1
|
||||
light_on = 0
|
||||
brightness_on = 3 //luminosity when on
|
||||
|
||||
var/wax = 200
|
||||
|
||||
var/lit = 0
|
||||
proc
|
||||
light(var/flavor_text = "\red [usr] lights the [name].")
|
||||
|
||||
@@ -21,7 +19,7 @@
|
||||
else if(wax>80)
|
||||
i = 2
|
||||
else i = 3
|
||||
icon_state = "candle[i][light_on ? "_lit" : ""]"
|
||||
icon_state = "candle[i][lit ? "_lit" : ""]"
|
||||
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -32,30 +30,30 @@
|
||||
light("\red [user] casually lights the [name] with [W], what a badass.")
|
||||
else if(istype(W, /obj/item/weapon/lighter))
|
||||
var/obj/item/weapon/lighter/L = W
|
||||
if(L.light_on)
|
||||
if(L.lit)
|
||||
light()
|
||||
else if(istype(W, /obj/item/weapon/match))
|
||||
var/obj/item/weapon/match/M = W
|
||||
if(M.light_on)
|
||||
if(M.lit)
|
||||
light()
|
||||
else if(istype(W, /obj/item/candle))
|
||||
var/obj/item/candle/C = W
|
||||
if(C.light_on)
|
||||
if(C.lit)
|
||||
light()
|
||||
|
||||
|
||||
light(var/flavor_text = "\red [usr] lights the [name].")
|
||||
if(!src.light_on)
|
||||
src.light_on = 1
|
||||
if(!src.lit)
|
||||
src.lit = 1
|
||||
//src.damtype = "fire"
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(flavor_text, 1)
|
||||
SetLuminosity(brightness_on)
|
||||
SetLuminosity(CANDLE_LUM)
|
||||
processing_objects.Add(src)
|
||||
|
||||
|
||||
process()
|
||||
if(!light_on)
|
||||
if(!lit)
|
||||
return
|
||||
wax--
|
||||
if(!wax)
|
||||
@@ -70,29 +68,20 @@
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(light_on)
|
||||
light_on = 0
|
||||
if(lit)
|
||||
lit = 0
|
||||
update_icon()
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
user.SetLuminosity(user.luminosity - CANDLE_LUM)
|
||||
|
||||
|
||||
pickup(mob/user)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
if(lit)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity + CANDLE_LUM)
|
||||
|
||||
|
||||
dropped(mob/user)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
|
||||
equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
if(lit)
|
||||
user.SetLuminosity(user.luminosity - CANDLE_LUM)
|
||||
SetLuminosity(CANDLE_LUM)
|
||||
|
||||
@@ -13,8 +13,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
w_class = 1.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_ID | SLOT_BELT
|
||||
light_on = 0 //Is the flashlight function on?
|
||||
brightness_on = 4 //Luminosity for the flashlight function
|
||||
|
||||
//Main variables
|
||||
var/owner = null
|
||||
@@ -24,6 +22,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
//Secondary variables
|
||||
var/scanmode = 0 //1 is medical scanner, 2 is forensics, 3 is reagent scanner.
|
||||
var/fon = 0 //Is the flashlight function on?
|
||||
var/f_lum = 4 //Luminosity for the flashlight function
|
||||
var/silent = 0 //To beep or not to beep, that is the question
|
||||
var/toff = 0 //If 1, messenger disabled
|
||||
var/tnote = null //Current Texts
|
||||
@@ -113,6 +113,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
/obj/item/device/pda/captain
|
||||
default_cartridge = /obj/item/weapon/cartridge/captain
|
||||
icon_state = "pda-c"
|
||||
toff = 1
|
||||
|
||||
/obj/item/device/pda/cargo
|
||||
default_cartridge = /obj/item/weapon/cartridge/quartermaster
|
||||
@@ -199,22 +200,14 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
* The Actual PDA
|
||||
*/
|
||||
/obj/item/device/pda/pickup(mob/user)
|
||||
if(light_on)
|
||||
if(user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
if(fon)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity + f_lum)
|
||||
|
||||
/obj/item/device/pda/dropped(mob/user)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
/obj/item/device/pda/equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if(user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
if(fon)
|
||||
user.SetLuminosity(user.luminosity - f_lum)
|
||||
SetLuminosity(f_lum)
|
||||
|
||||
/obj/item/device/pda/New()
|
||||
..()
|
||||
@@ -343,7 +336,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
if (cartridge.access_remote_door)
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Toggle Door'><img src=pda_rdoor.png> Toggle Remote Door</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=3'><img src=pda_atmos.png> Atmospheric Scan</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Light'><img src=pda_flashlight.png> [light_on ? "Disable" : "Enable"] Flashlight</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Light'><img src=pda_flashlight.png> [fon ? "Disable" : "Enable"] Flashlight</a></li>"
|
||||
if (pai)
|
||||
if(pai.loc != src)
|
||||
pai = null
|
||||
@@ -518,18 +511,14 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
//MAIN FUNCTIONS===================================
|
||||
|
||||
if("Light")
|
||||
if(light_on)
|
||||
light_on = 0
|
||||
if(src in U.contents)
|
||||
U.SetLuminosity(search_light(U, src))
|
||||
else
|
||||
SetLuminosity(0)
|
||||
if(fon)
|
||||
fon = 0
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity - f_lum)
|
||||
else SetLuminosity(0)
|
||||
else
|
||||
light_on = 1
|
||||
if((src in U.contents) && (U.luminosity < brightness_on))
|
||||
U.SetLuminosity(brightness_on)
|
||||
else
|
||||
SetLuminosity(brightness_on)
|
||||
fon = 1
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity + f_lum)
|
||||
else SetLuminosity(f_lum)
|
||||
if("Medical Scan")
|
||||
if(scanmode == 1)
|
||||
scanmode = 0
|
||||
@@ -769,14 +758,12 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
if (prob(15)) //Give the AI a chance of intercepting the message
|
||||
var/who = src.owner
|
||||
var/sp_word = "from"
|
||||
if(prob(50))
|
||||
who = P:owner
|
||||
sp_word = "to"
|
||||
for(var/mob/living/silicon/ai/ai in mob_list)
|
||||
// Allows other AIs to intercept the message but the AI won't intercept their own message.
|
||||
if(ai.aiPDA != P && ai.aiPDA != src)
|
||||
ai.show_message("<i>Intercepted message [sp_word] <b>[who]</b>: [t]</i>")
|
||||
ai.show_message("<i>Intercepted message from <b>[who]</b>: [t]</i>")
|
||||
|
||||
if (!P.silent)
|
||||
playsound(P.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
@@ -870,6 +857,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
user << "<span class='notice'>You insert [cartridge] into [src].</span>"
|
||||
if(cartridge.radio)
|
||||
cartridge.radio.hostpda = src
|
||||
|
||||
else if(istype(C, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/idcard = C
|
||||
if(!idcard.registered_name)
|
||||
@@ -1011,15 +999,16 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
for (var/mob/O in viewers(user, null))
|
||||
O << "\red [user] has used [src] on \icon[icon] [A]"
|
||||
|
||||
var/pressure = A:parent.air.return_pressure()
|
||||
var/total_moles = A:parent.air.total_moles()
|
||||
var/obj/machinery/atmospherics/pipe/tank/T = A
|
||||
var/pressure = T.parent.air.return_pressure()
|
||||
var/total_moles = T.parent.air.total_moles()
|
||||
|
||||
user << "\blue Results of analysis of \icon[icon]"
|
||||
if (total_moles>0)
|
||||
var/o2_concentration = A:parent.air.oxygen/total_moles
|
||||
var/n2_concentration = A:parent.air.nitrogen/total_moles
|
||||
var/co2_concentration = A:parent.air.carbon_dioxide/total_moles
|
||||
var/plasma_concentration = A:parent.air.toxins/total_moles
|
||||
var/o2_concentration = T.parent.air.oxygen/total_moles
|
||||
var/n2_concentration = T.parent.air.nitrogen/total_moles
|
||||
var/co2_concentration = T.parent.air.carbon_dioxide/total_moles
|
||||
var/plasma_concentration = T.parent.air.toxins/total_moles
|
||||
|
||||
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
|
||||
|
||||
@@ -1030,7 +1019,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
user << "\blue Plasma: [round(plasma_concentration*100)]%"
|
||||
if(unknown_concentration>0.01)
|
||||
user << "\red Unknown: [round(unknown_concentration*100)]%"
|
||||
user << "\blue Temperature: [round(A:parent.air.temperature-T0C)]°C"
|
||||
user << "\blue Temperature: [round(T.parent.air.temperature-T0C)]°C"
|
||||
else
|
||||
user << "\blue Tank is empty!"
|
||||
|
||||
|
||||
@@ -59,6 +59,7 @@
|
||||
icon_state = "emag"
|
||||
item_state = "card-id"
|
||||
origin_tech = "magnets=2;syndicate=2"
|
||||
var/uses = 10
|
||||
|
||||
/obj/item/weapon/card/id
|
||||
name = "identification card"
|
||||
@@ -69,8 +70,14 @@
|
||||
var/registered_name = null // The name registered_name on the card
|
||||
slot_flags = SLOT_ID
|
||||
|
||||
var/blood_type = "\[UNSET\]"
|
||||
var/dna_hash = "\[UNSET\]"
|
||||
var/fingerprint_hash = "\[UNSET\]"
|
||||
|
||||
var/assignment = null
|
||||
var/assignment_real_title = null
|
||||
var/dorm = 0 // determines if this ID has claimed a dorm already
|
||||
|
||||
/obj/item/weapon/card/id/attack_self(mob/user as mob)
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("[] shows you: \icon[] []: assignment: []", user, src, src.name, src.assignment), 1)
|
||||
|
||||
@@ -63,7 +63,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
var/lit = 0
|
||||
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
|
||||
var/icon_off = "cigoff"
|
||||
var/butt_icon = "cigbutt"
|
||||
var/type_butt = /obj/item/weapon/cigbutt
|
||||
var/lastHolder = null
|
||||
var/smoketime = 300
|
||||
var/chem_volume = 15
|
||||
@@ -86,12 +86,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
else if(istype(W, /obj/item/weapon/lighter/zippo))
|
||||
var/obj/item/weapon/lighter/zippo/Z = W
|
||||
if(Z.light_on)
|
||||
if(Z.lit)
|
||||
light("<span class='rose'>With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/weapon/lighter))
|
||||
var/obj/item/weapon/lighter/L = W
|
||||
if(L.light_on)
|
||||
if(L.lit)
|
||||
light("<span class='notice'>After some fiddling, [user] manages to light their [name] with [W].</span>")
|
||||
|
||||
else if(istype(W, /obj/item/weapon/match))
|
||||
@@ -116,16 +116,15 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
/obj/item/clothing/mask/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob)
|
||||
..()
|
||||
if(lit == 0)
|
||||
if(istype(glass)) //you can dip cigarettes into beakers
|
||||
var/transfered = glass.reagents.trans_to(src, chem_volume)
|
||||
if(transfered) //if reagents were transfered, show the message
|
||||
user << "<span class='notice'>You dip \the [src] into \the [glass].</span>"
|
||||
else //if not, either the beaker was empty, or the cigarette was full
|
||||
if(!glass.reagents.total_volume)
|
||||
user << "<span class='notice'>[glass] is empty.</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] is full.</span>"
|
||||
if(istype(glass)) //you can dip cigarettes into beakers
|
||||
var/transfered = glass.reagents.trans_to(src, chem_volume)
|
||||
if(transfered) //if reagents were transfered, show the message
|
||||
user << "<span class='notice'>You dip \the [src] into \the [glass].</span>"
|
||||
else //if not, either the beaker was empty, or the cigarette was full
|
||||
if(!glass.reagents.total_volume)
|
||||
user << "<span class='notice'>[glass] is empty.</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] is full.</span>"
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].")
|
||||
@@ -157,50 +156,38 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
var/turf/location = get_turf(src)
|
||||
smoketime--
|
||||
if(smoketime < 1)
|
||||
put_out()
|
||||
new type_butt(location)
|
||||
processing_objects.Remove(src)
|
||||
if(ismob(loc))
|
||||
var/mob/living/M = loc
|
||||
M << "<span class='notice'>Your [name] goes out.</span>"
|
||||
//M.u_equip(src) //un-equip it so the overlays can update
|
||||
//M.update_inv_wear_mask(0)
|
||||
M.u_equip(src) //un-equip it so the overlays can update
|
||||
M.update_inv_wear_mask(0)
|
||||
del(src)
|
||||
return
|
||||
if(lit == 1)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
if(reagents && reagents.total_volume) // check if it has any reagents at all
|
||||
if(iscarbon(loc) && (src == loc:wear_mask)) // if it's in the human/monkey mouth, transfer reagents to the mob
|
||||
var/mob/living/carbon/C = loc
|
||||
if(prob(15)) // so it's not an instarape in case of acid
|
||||
reagents.reaction(C, INGEST)
|
||||
reagents.trans_to(C, REAGENTS_METABOLISM)
|
||||
else // else just remove some of the reagents
|
||||
reagents.remove_any(REAGENTS_METABOLISM)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
if(reagents && reagents.total_volume) // check if it has any reagents at all
|
||||
if(iscarbon(loc) && (src == loc:wear_mask)) // if it's in the human/monkey mouth, transfer reagents to the mob
|
||||
var/mob/living/carbon/C = loc
|
||||
if(prob(15)) // so it's not an instarape in case of acid
|
||||
reagents.reaction(C, INGEST)
|
||||
reagents.trans_to(C, REAGENTS_METABOLISM)
|
||||
else // else just remove some of the reagents
|
||||
reagents.remove_any(REAGENTS_METABOLISM)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/attack_self(mob/user as mob)
|
||||
if(lit == 1)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.shoes)
|
||||
user.visible_message("<span class='notice'>[user] crushes [src] on the sole of his shoes, putting it out instantly.</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] spits oh his fingers, then puts down [src].</span>")
|
||||
put_out()
|
||||
user.visible_message("<span class='notice'>[user] calmly drops and treads on the lit [src], putting it out instantly.</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
new type_butt(T)
|
||||
processing_objects.Remove(src)
|
||||
del(src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/proc/put_out()
|
||||
if(src.lit == 1)
|
||||
src.lit = -1
|
||||
icon_state = src.butt_icon
|
||||
desc = "Old manky [src] butt."
|
||||
name = "[src] butt"
|
||||
attack_verb = list("poked")
|
||||
processing_objects.Remove(src)
|
||||
if (usr)
|
||||
usr.update_inv_l_hand()
|
||||
usr.update_inv_r_hand()
|
||||
|
||||
|
||||
////////////
|
||||
// CIGARS //
|
||||
@@ -211,7 +198,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
icon_state = "cigaroff"
|
||||
icon_on = "cigaron"
|
||||
icon_off = "cigaroff"
|
||||
butt_icon = "cigarbutt"
|
||||
type_butt = /obj/item/weapon/cigbutt/cigarbutt
|
||||
throw_speed = 0.5
|
||||
item_state = "cigaroff"
|
||||
smoketime = 1500
|
||||
@@ -247,6 +234,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
icon_state = "cigarbutt"
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/cigar/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/match))
|
||||
..()
|
||||
else
|
||||
user << "<span class='notice'>\The [src] straight out REFUSES to be lit by such uncivilized means.</span>"
|
||||
|
||||
/////////////////
|
||||
//SMOKING PIPES//
|
||||
/////////////////
|
||||
@@ -300,6 +293,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
smoketime = initial(smoketime)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/match))
|
||||
..()
|
||||
else
|
||||
user << "<span class='notice'>\The [src] straight out REFUSES to be lit by such means.</span>"
|
||||
|
||||
/obj/item/clothing/mask/cigarette/pipe/cobpipe
|
||||
name = "corn cob pipe"
|
||||
desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters."
|
||||
@@ -327,8 +326,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
flags = TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("burnt", "singed")
|
||||
light_on = 0
|
||||
brightness_on = 2 //luminosity when on
|
||||
var/lit = 0
|
||||
|
||||
/obj/item/weapon/lighter/zippo
|
||||
name = "Zippo lighter"
|
||||
@@ -347,28 +345,24 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
/obj/item/weapon/lighter/attack_self(mob/living/user)
|
||||
if(user.r_hand == src || user.l_hand == src)
|
||||
if(!light_on)
|
||||
light_on = 1
|
||||
if(!lit)
|
||||
lit = 1
|
||||
icon_state = icon_on
|
||||
item_state = icon_on
|
||||
if(istype(src, /obj/item/weapon/lighter/zippo) )
|
||||
user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
|
||||
else
|
||||
if(prob(90))
|
||||
if(prob(75))
|
||||
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
|
||||
else
|
||||
user << "<span class='warning'>You burn yourself while lighting the lighter.</span>"
|
||||
if (user.l_hand == src)
|
||||
user.apply_damage(2,BURN,"l_hand")
|
||||
else
|
||||
user.apply_damage(2,BURN,"r_hand")
|
||||
user.adjustFireLoss(5)
|
||||
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
|
||||
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
user.SetLuminosity(user.luminosity + 2)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
light_on = 0
|
||||
lit = 0
|
||||
icon_state = icon_off
|
||||
item_state = icon_off
|
||||
if(istype(src, /obj/item/weapon/lighter/zippo) )
|
||||
@@ -376,7 +370,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].")
|
||||
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
user.SetLuminosity(user.luminosity - 2)
|
||||
processing_objects.Remove(src)
|
||||
else
|
||||
return ..()
|
||||
@@ -387,7 +381,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && light_on)
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit)
|
||||
var/obj/item/clothing/mask/cigarette/cig = M.wear_mask
|
||||
if(M == user)
|
||||
cig.attackby(src, user)
|
||||
@@ -407,24 +401,14 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/pickup(mob/user)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
if(lit)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity+2)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/dropped(mob/user)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
if(lit)
|
||||
user.SetLuminosity(user.luminosity-2)
|
||||
SetLuminosity(2)
|
||||
return
|
||||
|
||||
@@ -22,16 +22,17 @@
|
||||
w_class = 1.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
/obj/item/weapon/retractor/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
/*HAHA, SUCK IT, 2000 LINES OF SPAGHETTI CODE!
|
||||
|
||||
NOW YOUR JOB IOS DONE BY ONLY 500 LINES OF SPAGHETTI CODE!
|
||||
|
||||
LOOK FOR SURGERY.DM*/
|
||||
|
||||
/*
|
||||
/obj/item/weapon/retractor/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
@@ -119,6 +120,7 @@ LOOK FOR SURGERY.DM*/
|
||||
return ..()
|
||||
|
||||
return
|
||||
*/
|
||||
|
||||
/*
|
||||
* Hemostat
|
||||
@@ -135,6 +137,7 @@ LOOK FOR SURGERY.DM*/
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "pinched")
|
||||
|
||||
/*
|
||||
/obj/item/weapon/hemostat/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return
|
||||
@@ -252,6 +255,7 @@ LOOK FOR SURGERY.DM*/
|
||||
return ..()
|
||||
|
||||
return
|
||||
*/
|
||||
|
||||
/*
|
||||
* Cautery
|
||||
@@ -268,6 +272,7 @@ LOOK FOR SURGERY.DM*/
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("burnt")
|
||||
|
||||
/*
|
||||
/obj/item/weapon/cautery/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return
|
||||
@@ -340,6 +345,7 @@ LOOK FOR SURGERY.DM*/
|
||||
return ..()
|
||||
|
||||
return
|
||||
*/
|
||||
|
||||
/*
|
||||
* Surgical Drill
|
||||
@@ -362,6 +368,7 @@ LOOK FOR SURGERY.DM*/
|
||||
viewers(user) << pick("/red <b>[user] is pressing the [src] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
|
||||
"/red <b>[user] is pressing [src] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/*
|
||||
* Scalpel
|
||||
*/
|
||||
@@ -387,6 +394,7 @@ LOOK FOR SURGERY.DM*/
|
||||
"\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/*
|
||||
/obj/item/weapon/scalpel/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
@@ -610,7 +618,7 @@ LOOK FOR SURGERY.DM*/
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()*/
|
||||
return
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
* Circular Saw
|
||||
@@ -632,6 +640,7 @@ LOOK FOR SURGERY.DM*/
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
|
||||
/*
|
||||
/obj/item/weapon/circular_saw/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
@@ -780,6 +789,7 @@ LOOK FOR SURGERY.DM*/
|
||||
return ..()
|
||||
*/
|
||||
return
|
||||
*/
|
||||
|
||||
//misc, formerly from code/defines/weapons.dm
|
||||
/obj/item/weapon/bonegel
|
||||
|
||||
12
code/game/objects/structures/barsign.dm
Normal file
12
code/game/objects/structures/barsign.dm
Normal file
@@ -0,0 +1,12 @@
|
||||
/obj/structure/sign/barsign
|
||||
icon = 'barsigns.dmi'
|
||||
icon_state = "empty"
|
||||
anchored = 1
|
||||
New()
|
||||
ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead"))
|
||||
return
|
||||
proc/ChangeSign(var/Text)
|
||||
src.icon_state = "[Text]"
|
||||
//on = 0
|
||||
//brightness_on = 4 //uncomment these when the lighting fixes get in
|
||||
return
|
||||
@@ -17,7 +17,8 @@
|
||||
new /obj/item/clothing/suit/apron(src)
|
||||
if(2)
|
||||
new /obj/item/clothing/suit/apron/overalls(src)
|
||||
new /obj/item/weapon/storage/bag/plants(src) new /obj/item/clothing/under/rank/hydroponics(src)
|
||||
new /obj/item/weapon/storage/bag/plants(src)
|
||||
new /obj/item/clothing/under/rank/hydroponics(src)
|
||||
new /obj/item/device/analyzer/plant_analyzer(src)
|
||||
new /obj/item/clothing/head/greenbandana(src)
|
||||
new /obj/item/weapon/minihoe(src)
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
//new /obj/item/clothing/suit/labcoat/science(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
// new /obj/item/weapon/cartridge/signal/toxins(src)
|
||||
new /obj/item/device/radio/headset/headset_sci(src)
|
||||
new /obj/item/weapon/tank/air(src)
|
||||
|
||||
@@ -159,10 +159,10 @@ turf/simulated/floor/proc/update_icon()
|
||||
if( !(icon_state in wood_icons) )
|
||||
icon_state = "wood"
|
||||
//world << "[icon_state]y's got [icon_state]"
|
||||
spawn(1)
|
||||
/*spawn(1)
|
||||
if(istype(src,/turf/simulated/floor)) //Was throwing runtime errors due to a chance of it changing to space halfway through.
|
||||
if(air)
|
||||
update_visuals(air)
|
||||
update_visuals(air)*/
|
||||
|
||||
/turf/simulated/floor/return_siding_icon_state()
|
||||
..()
|
||||
|
||||
@@ -243,6 +243,7 @@
|
||||
|
||||
//////Assimilate Air//////
|
||||
/turf/simulated/proc/Assimilate_Air()
|
||||
/*
|
||||
var/aoxy = 0//Holders to assimilate air from nearby turfs
|
||||
var/anitro = 0
|
||||
var/aco = 0
|
||||
@@ -269,6 +270,7 @@
|
||||
air.carbon_dioxide = (aco/max(turf_count,1))
|
||||
air.toxins = (atox/max(turf_count,1))
|
||||
air.temperature = (atemp/max(turf_count,1))//Trace gases can get bant
|
||||
*/
|
||||
|
||||
/turf/proc/ReplaceWithLattice()
|
||||
src.ChangeTurf(/turf/space)
|
||||
|
||||
@@ -459,11 +459,12 @@ obj/machinery/computer/forensic_scanning
|
||||
|
||||
proc/add_data_scanner(var/obj/item/device/W)
|
||||
if(istype(W, /obj/item/device/detective_scanner))
|
||||
if(W:stored)
|
||||
for(var/atom in W:stored)
|
||||
var/list/data = W:stored[atom]
|
||||
var/obj/item/device/detective_scanner/D = W
|
||||
if(D.stored)
|
||||
for(var/atom in D.stored)
|
||||
var/list/data = D.stored[atom]
|
||||
add_data_master(atom,data[1],data[2],data[3],data[4])
|
||||
W:stored = list()
|
||||
D.stored = list()
|
||||
else if(istype(W, /obj/item/device/pda) && W:cartridge && W:cartridge.access_security)
|
||||
if(W:cartridge.stored_data)
|
||||
for(var/atom in W:cartridge.stored_data)
|
||||
|
||||
@@ -1,166 +1,173 @@
|
||||
//CONTAINS: Detective's Scanner
|
||||
|
||||
// TODO: Split everything into easy to manage procs.
|
||||
|
||||
/obj/item/device/detective_scanner
|
||||
name = "scanner"
|
||||
desc = "Used to scan objects for DNA and fingerprints. Can print a report of the findings."
|
||||
name = "Scanner"
|
||||
desc = "Used to scan objects for DNA and fingerprints."
|
||||
icon_state = "forensic1"
|
||||
var/amount = 20.0
|
||||
var/list/stored = list()
|
||||
w_class = 3.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
slot_flags = SLOT_BELT
|
||||
var/scanning = 0
|
||||
var/list/log = list()
|
||||
|
||||
/obj/item/device/detective_scanner/attack_self(var/mob/user)
|
||||
if(log.len && !scanning)
|
||||
scanning = 1
|
||||
user << "<span class='notice'>Printing report, please wait...</span>"
|
||||
|
||||
spawn(100)
|
||||
|
||||
// Create our paper
|
||||
var/obj/item/weapon/paper/P = new(get_turf(src))
|
||||
P.name = "paper- 'Scanner Report'"
|
||||
P.info = "<center><font size='6'><B>Scanner Report</B></font></center><HR><BR>"
|
||||
P.info += dd_list2text(log, "<BR>")
|
||||
P.info += "<HR><B>Notes:</B><BR>"
|
||||
P.info_links = P.info
|
||||
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.put_in_hands(P)
|
||||
M << "<span class='notice'>Report printed. Log cleared.<span>"
|
||||
|
||||
// Clear the logs
|
||||
log = list()
|
||||
scanning = 0
|
||||
else
|
||||
user << "<span class='notice'>The scanner has no logs or is in use.</span>"
|
||||
|
||||
/obj/item/device/detective_scanner/attack(mob/living/M as mob, mob/user as mob)
|
||||
scan(M, user)
|
||||
|
||||
|
||||
/obj/item/device/detective_scanner/afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
|
||||
if(!in_range(A,user))
|
||||
return
|
||||
if(!isturf(A) && !isobj(A))
|
||||
return
|
||||
if(loc != user)
|
||||
return
|
||||
scan(A, user)
|
||||
|
||||
/obj/item/device/detective_scanner/proc/scan(var/atom/A, var/mob/user)
|
||||
|
||||
if(!scanning)
|
||||
scanning = 1
|
||||
|
||||
user.visible_message("\The [user] scans \the [A] with \the [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]")
|
||||
user << "<span class='notice'>You scan [A]. The scanner is analysing the results...</span>"
|
||||
|
||||
|
||||
// GATHER INFORMATION
|
||||
|
||||
//Make our lists
|
||||
var/list/fingerprints = list()
|
||||
var/list/blood = list()
|
||||
var/list/fibers = list()
|
||||
var/list/reagents = list()
|
||||
|
||||
var/target_name = A.name
|
||||
|
||||
// Start gathering
|
||||
|
||||
if(ishuman(A))
|
||||
|
||||
var/mob/living/carbon/human/H = A
|
||||
if (istype(H.dna, /datum/dna) && !H.gloves)
|
||||
fingerprints += md5(H.dna.uni_identity)
|
||||
|
||||
if(H.blood_DNA && H.blood_DNA.len)
|
||||
blood = H.blood_DNA.Copy()
|
||||
else
|
||||
|
||||
if(A.fingerprints && A.fingerprints.len)
|
||||
fingerprints = A.fingerprints.Copy()
|
||||
|
||||
if(A.blood_DNA && A.blood_DNA.len)
|
||||
blood = A.blood_DNA.Copy()
|
||||
|
||||
if(A.reagents && A.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in A.reagents.reagent_list)
|
||||
reagents[R.name] = R.volume
|
||||
|
||||
if(A.suit_fibers && A.suit_fibers.len)
|
||||
fibers = A.suit_fibers.Copy()
|
||||
|
||||
// We gathered everything. Create a fork and slowly display the results to the holder of the scanner.
|
||||
|
||||
spawn(0)
|
||||
|
||||
var/found_something = 0
|
||||
add_log("<B>[get_timestamp()] - [target_name]</B>", 0)
|
||||
|
||||
// Fingerprints
|
||||
if(fingerprints && fingerprints.len)
|
||||
sleep(30)
|
||||
add_log("<span class='info'><B>Prints:</B></span>")
|
||||
for(var/finger in fingerprints)
|
||||
add_log("[finger]")
|
||||
found_something = 1
|
||||
|
||||
// Blood
|
||||
if (blood && blood.len)
|
||||
sleep(30)
|
||||
add_log("<span class='info'><B>Blood:</B></span>")
|
||||
found_something = 1
|
||||
for(var/B in blood)
|
||||
add_log("Type: <font color='red'>[blood[B]]</font> DNA: <font color='red'>[B]</font>")
|
||||
|
||||
//Fibers
|
||||
if(fibers && fibers.len)
|
||||
sleep(30)
|
||||
add_log("<span class='info'><B>Fibers:</B></span>")
|
||||
for(var/fiber in fibers)
|
||||
add_log("[fiber]")
|
||||
found_something = 1
|
||||
|
||||
//Reagents
|
||||
if(reagents && reagents.len)
|
||||
sleep(30)
|
||||
add_log("<span class='info'><B>Reagents:</B></span>")
|
||||
for(var/R in reagents)
|
||||
add_log("Reagent: <font color='red'>[R]</font> Volume: <font color='red'>[reagents[R]]</font>")
|
||||
found_something = 1
|
||||
|
||||
// Get a new user
|
||||
var/mob/holder = null
|
||||
if(ismob(src.loc))
|
||||
holder = src.loc
|
||||
|
||||
if(!found_something)
|
||||
add_log("<I># No forensic traces found #</I>", 0) // Don't display this to the holder user
|
||||
if(holder)
|
||||
holder << "<span class='notice'>Unable to locate any fingerprints, materials, fibers, or blood on [target_name]!</span>"
|
||||
attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/f_card))
|
||||
if (W.fingerprints)
|
||||
return
|
||||
if (src.amount == 20)
|
||||
return
|
||||
if (W.amount + src.amount > 20)
|
||||
src.amount = 20
|
||||
W.amount = W.amount + src.amount - 20
|
||||
else
|
||||
if(holder)
|
||||
holder << "<span class='notice'>You finish scanning \the [target_name].</span>"
|
||||
src.amount += W.amount
|
||||
//W = null
|
||||
del(W)
|
||||
add_fingerprint(user)
|
||||
if (W)
|
||||
W.add_fingerprint(user)
|
||||
return
|
||||
|
||||
add_log("---------------------------------------------------------", 0)
|
||||
scanning = 0
|
||||
attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if (!ishuman(M))
|
||||
user << "\red [M] is not human and cannot have the fingerprints."
|
||||
return 0
|
||||
if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
|
||||
user << "\blue No fingerprints found on [M]"
|
||||
return 0
|
||||
else
|
||||
if (src.amount < 1)
|
||||
user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
|
||||
else
|
||||
src.amount--
|
||||
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
|
||||
F.amount = 1
|
||||
F.add_fingerprint(M)
|
||||
F.icon_state = "fingerprint1"
|
||||
F.name = text("FPrintC- '[M.name]'")
|
||||
|
||||
user << "\blue Done printing."
|
||||
user << "\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]"
|
||||
if ( !M.blood_DNA || !M.blood_DNA.len )
|
||||
user << "\blue No blood found on [M]"
|
||||
if(M.blood_DNA)
|
||||
del(M.blood_DNA)
|
||||
else
|
||||
user << "\blue Blood found on [M]. Analysing..."
|
||||
spawn(15)
|
||||
for(var/blood in M.blood_DNA)
|
||||
user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
|
||||
return
|
||||
|
||||
afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
if(!in_range(A,user))
|
||||
return
|
||||
if(loc != user)
|
||||
return
|
||||
if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
|
||||
return
|
||||
if(istype(A,/obj/item/weapon/f_card))
|
||||
user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
|
||||
return
|
||||
|
||||
/obj/item/device/detective_scanner/proc/add_log(var/msg, var/broadcast = 1)
|
||||
if(scanning)
|
||||
if(broadcast && ismob(loc))
|
||||
var/mob/M = loc
|
||||
M << msg
|
||||
log += " [msg]"
|
||||
else
|
||||
CRASH("[src] \ref[src] is adding a log when it was never put in scanning mode!")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/device/detective_scanner/proc/get_timestamp()
|
||||
return time2text(world.time + 432000, "hh:mm:ss")
|
||||
|
||||
//Special case for blood splaters.
|
||||
if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
|
||||
if(!isnull(A.blood_DNA))
|
||||
for(var/blood in A.blood_DNA)
|
||||
user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
|
||||
return
|
||||
|
||||
//General
|
||||
if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
|
||||
"\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\
|
||||
"You hear a faint hum of electrical equipment.")
|
||||
return 0
|
||||
|
||||
if(add_data(A))
|
||||
user << "\blue Object already in internal memory. Consolidating data..."
|
||||
return
|
||||
|
||||
|
||||
//PRINTS
|
||||
if(!A.fingerprints || !A.fingerprints.len)
|
||||
if(A.fingerprints)
|
||||
del(A.fingerprints)
|
||||
else
|
||||
user << "\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
var/list/complete_prints = list()
|
||||
for(var/i in A.fingerprints)
|
||||
var/print = A.fingerprints[i]
|
||||
if(stringpercent(print) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints += print
|
||||
if(complete_prints.len < 1)
|
||||
user << "\blue No intact prints found"
|
||||
else
|
||||
user << "\blue Found [complete_prints.len] intact prints"
|
||||
for(var/i in complete_prints)
|
||||
user << "\blue [i]"
|
||||
|
||||
//FIBERS
|
||||
if(A.suit_fibers)
|
||||
user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
|
||||
//Blood
|
||||
if (A.blood_DNA)
|
||||
user << "\blue Blood found on [A]. Analysing..."
|
||||
spawn(15)
|
||||
for(var/blood in A.blood_DNA)
|
||||
user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]"
|
||||
if(prob(80) || !A.fingerprints)
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
|
||||
"You finish scanning \the [A].",\
|
||||
"You hear a faint hum of electrical equipment.")
|
||||
return 0
|
||||
else
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]\n[user.gender == MALE ? "He" : "She"] seems to perk up slightly at the readout." ,\
|
||||
"The results of the scan pique your interest.",\
|
||||
"You hear a faint hum of electrical equipment, and someone making a thoughtful noise.")
|
||||
return 0
|
||||
return
|
||||
|
||||
proc/add_data(atom/A as mob|obj|turf|area)
|
||||
//I love associative lists.
|
||||
var/list/data_entry = stored["\ref [A]"]
|
||||
if(islist(data_entry)) //Yay, it was already stored!
|
||||
//Merge the fingerprints.
|
||||
var/list/data_prints = data_entry[1]
|
||||
for(var/print in A.fingerprints)
|
||||
var/merged_print = data_prints[print]
|
||||
if(!merged_print)
|
||||
data_prints[print] = A.fingerprints[print]
|
||||
else
|
||||
data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
|
||||
|
||||
//Now the fibers
|
||||
var/list/fibers = data_entry[2]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
if(A.suit_fibers && A.suit_fibers.len)
|
||||
for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
|
||||
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
|
||||
fibers += A.suit_fibers[j]
|
||||
var/list/blood = data_entry[3]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(A.blood_DNA && A.blood_DNA.len)
|
||||
for(var/main_blood in A.blood_DNA)
|
||||
if(!blood[main_blood])
|
||||
blood[main_blood] = A.blood_DNA[blood]
|
||||
return 1
|
||||
var/list/sum_list[4] //Pack it back up!
|
||||
sum_list[1] = A.fingerprints ? A.fingerprints.Copy() : null
|
||||
sum_list[2] = A.suit_fibers ? A.suit_fibers.Copy() : null
|
||||
sum_list[3] = A.blood_DNA ? A.blood_DNA.Copy() : null
|
||||
sum_list[4] = "\The [A] in \the [get_area(A)]"
|
||||
stored["\ref [A]"] = sum_list
|
||||
return 0
|
||||
@@ -182,6 +182,7 @@
|
||||
else
|
||||
usr << "Local airgroup is unsimulated!"
|
||||
feedback_add_details("admin_verb","KLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
*/
|
||||
|
||||
/client/proc/print_jobban_old()
|
||||
set name = "Print Jobban Log"
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
set desc = "Give somebody access to any session logfiles saved to the /log/runtime/ folder."
|
||||
set category = null
|
||||
|
||||
if( !src.holder )
|
||||
if(!src.holder)
|
||||
src << "<font color='red'>Only Admins may use this command.</font>"
|
||||
return
|
||||
|
||||
@@ -23,12 +23,14 @@
|
||||
var/corpseidjob = null // Needs to be in quotes, such as "Clown" or "Chef." This just determines what the ID reads as, not their access
|
||||
var/corpseidaccess = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
|
||||
var/corpseidicon = null //For setting it to be a gold, silver, centcomm etc ID
|
||||
var/mutantrace = "human"
|
||||
|
||||
/obj/effect/landmark/corpse/initialize()
|
||||
createCorpse()
|
||||
|
||||
/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
|
||||
var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
|
||||
M.dna.mutantrace = mutantrace
|
||||
M.real_name = src.name
|
||||
M.death(1) //Kills the new mob
|
||||
if(src.corpseuniform)
|
||||
|
||||
@@ -358,7 +358,8 @@ datum/preferences
|
||||
user << browse(dat, "window=preferences;size=560x580")
|
||||
|
||||
proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), width = 550, height = 550)
|
||||
if(!job_master) return
|
||||
if(!job_master)
|
||||
return
|
||||
|
||||
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
|
||||
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon_state = "hardhat0_yellow"
|
||||
flags = FPRINT | TABLEPASS
|
||||
item_state = "hardhat0_yellow"
|
||||
brightness_on = 4 //luminosity when on
|
||||
light_on = 0
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
|
||||
flags_inv = 0
|
||||
@@ -15,35 +15,24 @@
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
return
|
||||
light_on = !light_on
|
||||
icon_state = "hardhat[light_on]_[color]"
|
||||
item_state = "hardhat[light_on]_[color]"
|
||||
on = !on
|
||||
icon_state = "hardhat[on]_[color]"
|
||||
item_state = "hardhat[on]_[color]"
|
||||
|
||||
if((light_on) && (user.luminosity < brightness_on))
|
||||
user.SetLuminosity(brightness_on)
|
||||
else
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
if(on) user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else user.SetLuminosity(user.luminosity - brightness_on)
|
||||
|
||||
pickup(mob/user)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
dropped(mob/user)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
|
||||
equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
|
||||
/obj/item/clothing/head/hardhat/orange
|
||||
|
||||
@@ -122,42 +122,32 @@
|
||||
color = "pumpkin"
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
brightness_on = 2 //luminosity when on
|
||||
light_on = 0
|
||||
var/brightness_on = 2 //luminosity when on
|
||||
var/on = 0
|
||||
|
||||
attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
return
|
||||
light_on = !light_on
|
||||
icon_state = "hardhat[light_on]_[color]"
|
||||
item_state = "hardhat[light_on]_[color]"
|
||||
on = !on
|
||||
icon_state = "hardhat[on]_[color]"
|
||||
item_state = "hardhat[on]_[color]"
|
||||
|
||||
if((light_on) && (user.luminosity < brightness_on))
|
||||
user.SetLuminosity(brightness_on)
|
||||
else
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
if(on) user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else user.SetLuminosity(user.luminosity - brightness_on)
|
||||
|
||||
pickup(mob/user)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
SetLuminosity(0)
|
||||
|
||||
dropped(mob/user)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
/*
|
||||
* Kitty ears
|
||||
*/
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
desc = "A forensics technician jacket."
|
||||
item_state = "det_suit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
|
||||
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/forensics/red
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = FIRESUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
|
||||
|
||||
/obj/item/clothing/suit/fire/firefighter
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
I.blood_type = C.blood_type
|
||||
I.dna_hash = C.dna_hash
|
||||
I.fingerprint_hash = C.fingerprint_hash
|
||||
I.pin = C.pin
|
||||
//I.pin = C.pin
|
||||
|
||||
//custom stuff
|
||||
if(M.ckey == "fastler" && M.real_name == "Fastler Greay") //This is a Lifetime ID
|
||||
|
||||
@@ -1,166 +1,173 @@
|
||||
//CONTAINS: Detective's Scanner
|
||||
|
||||
// TODO: Split everything into easy to manage procs.
|
||||
|
||||
/obj/item/device/detective_scanner
|
||||
name = "scanner"
|
||||
desc = "Used to scan objects for DNA and fingerprints. Can print a report of the findings."
|
||||
name = "Scanner"
|
||||
desc = "Used to scan objects for DNA and fingerprints."
|
||||
icon_state = "forensic1"
|
||||
var/amount = 20.0
|
||||
var/list/stored = list()
|
||||
w_class = 3.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
slot_flags = SLOT_BELT
|
||||
var/scanning = 0
|
||||
var/list/log = list()
|
||||
|
||||
/obj/item/device/detective_scanner/attack_self(var/mob/user)
|
||||
if(log.len && !scanning)
|
||||
scanning = 1
|
||||
user << "<span class='notice'>Printing report, please wait...</span>"
|
||||
|
||||
spawn(100)
|
||||
|
||||
// Create our paper
|
||||
var/obj/item/weapon/paper/P = new(get_turf(src))
|
||||
P.name = "paper- 'Scanner Report'"
|
||||
P.info = "<center><font size='6'><B>Scanner Report</B></font></center><HR><BR>"
|
||||
P.info += dd_list2text(log, "<BR>")
|
||||
P.info += "<HR><B>Notes:</B><BR>"
|
||||
P.info_links = P.info
|
||||
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.put_in_hands(P)
|
||||
M << "<span class='notice'>Report printed. Log cleared.<span>"
|
||||
|
||||
// Clear the logs
|
||||
log = list()
|
||||
scanning = 0
|
||||
else
|
||||
user << "<span class='notice'>The scanner has no logs or is in use.</span>"
|
||||
|
||||
/obj/item/device/detective_scanner/attack(mob/living/M as mob, mob/user as mob)
|
||||
scan(M, user)
|
||||
|
||||
|
||||
/obj/item/device/detective_scanner/afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
|
||||
if(!in_range(A,user))
|
||||
return
|
||||
if(!isturf(A) && !isobj(A))
|
||||
return
|
||||
if(loc != user)
|
||||
return
|
||||
scan(A, user)
|
||||
|
||||
/obj/item/device/detective_scanner/proc/scan(var/atom/A, var/mob/user)
|
||||
|
||||
if(!scanning)
|
||||
scanning = 1
|
||||
|
||||
user.visible_message("\The [user] scans \the [A] with \the [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]")
|
||||
user << "<span class='notice'>You scan [A]. The scanner is analysing the results...</span>"
|
||||
|
||||
|
||||
// GATHER INFORMATION
|
||||
|
||||
//Make our lists
|
||||
var/list/fingerprints = list()
|
||||
var/list/blood = list()
|
||||
var/list/fibers = list()
|
||||
var/list/reagents = list()
|
||||
|
||||
var/target_name = A.name
|
||||
|
||||
// Start gathering
|
||||
|
||||
if(ishuman(A))
|
||||
|
||||
var/mob/living/carbon/human/H = A
|
||||
if (istype(H.dna, /datum/dna) && !H.gloves)
|
||||
fingerprints += md5(H.dna.uni_identity)
|
||||
|
||||
if(H.blood_DNA && H.blood_DNA.len)
|
||||
blood = H.blood_DNA.Copy()
|
||||
else
|
||||
|
||||
if(A.fingerprints && A.fingerprints.len)
|
||||
fingerprints = A.fingerprints.Copy()
|
||||
|
||||
if(A.blood_DNA && A.blood_DNA.len)
|
||||
blood = A.blood_DNA.Copy()
|
||||
|
||||
if(A.reagents && A.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in A.reagents.reagent_list)
|
||||
reagents[R.name] = R.volume
|
||||
|
||||
if(A.suit_fibers && A.suit_fibers.len)
|
||||
fibers = A.suit_fibers.Copy()
|
||||
|
||||
// We gathered everything. Create a fork and slowly display the results to the holder of the scanner.
|
||||
|
||||
spawn(0)
|
||||
|
||||
var/found_something = 0
|
||||
add_log("<B>[get_timestamp()] - [target_name]</B>", 0)
|
||||
|
||||
// Fingerprints
|
||||
if(fingerprints && fingerprints.len)
|
||||
sleep(30)
|
||||
add_log("<span class='info'><B>Prints:</B></span>")
|
||||
for(var/finger in fingerprints)
|
||||
add_log("[finger]")
|
||||
found_something = 1
|
||||
|
||||
// Blood
|
||||
if (blood && blood.len)
|
||||
sleep(30)
|
||||
add_log("<span class='info'><B>Blood:</B></span>")
|
||||
found_something = 1
|
||||
for(var/B in blood)
|
||||
add_log("Type: <font color='red'>[blood[B]]</font> DNA: <font color='red'>[B]</font>")
|
||||
|
||||
//Fibers
|
||||
if(fibers && fibers.len)
|
||||
sleep(30)
|
||||
add_log("<span class='info'><B>Fibers:</B></span>")
|
||||
for(var/fiber in fibers)
|
||||
add_log("[fiber]")
|
||||
found_something = 1
|
||||
|
||||
//Reagents
|
||||
if(reagents && reagents.len)
|
||||
sleep(30)
|
||||
add_log("<span class='info'><B>Reagents:</B></span>")
|
||||
for(var/R in reagents)
|
||||
add_log("Reagent: <font color='red'>[R]</font> Volume: <font color='red'>[reagents[R]]</font>")
|
||||
found_something = 1
|
||||
|
||||
// Get a new user
|
||||
var/mob/holder = null
|
||||
if(ismob(src.loc))
|
||||
holder = src.loc
|
||||
|
||||
if(!found_something)
|
||||
add_log("<I># No forensic traces found #</I>", 0) // Don't display this to the holder user
|
||||
if(holder)
|
||||
holder << "<span class='notice'>Unable to locate any fingerprints, materials, fibers, or blood on [target_name]!</span>"
|
||||
attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/f_card))
|
||||
if (W.fingerprints)
|
||||
return
|
||||
if (src.amount == 20)
|
||||
return
|
||||
if (W.amount + src.amount > 20)
|
||||
src.amount = 20
|
||||
W.amount = W.amount + src.amount - 20
|
||||
else
|
||||
if(holder)
|
||||
holder << "<span class='notice'>You finish scanning \the [target_name].</span>"
|
||||
src.amount += W.amount
|
||||
//W = null
|
||||
del(W)
|
||||
add_fingerprint(user)
|
||||
if (W)
|
||||
W.add_fingerprint(user)
|
||||
return
|
||||
|
||||
add_log("---------------------------------------------------------", 0)
|
||||
scanning = 0
|
||||
attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if (!ishuman(M))
|
||||
user << "\red [M] is not human and cannot have the fingerprints."
|
||||
return 0
|
||||
if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
|
||||
user << "\blue No fingerprints found on [M]"
|
||||
return 0
|
||||
else
|
||||
if (src.amount < 1)
|
||||
user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
|
||||
else
|
||||
src.amount--
|
||||
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
|
||||
F.amount = 1
|
||||
F.add_fingerprint(M)
|
||||
F.icon_state = "fingerprint1"
|
||||
F.name = text("FPrintC- '[M.name]'")
|
||||
|
||||
user << "\blue Done printing."
|
||||
user << "\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]"
|
||||
if ( !M.blood_DNA || !M.blood_DNA.len )
|
||||
user << "\blue No blood found on [M]"
|
||||
if(M.blood_DNA)
|
||||
del(M.blood_DNA)
|
||||
else
|
||||
user << "\blue Blood found on [M]. Analysing..."
|
||||
spawn(15)
|
||||
for(var/blood in M.blood_DNA)
|
||||
user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
|
||||
return
|
||||
|
||||
afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
if(!in_range(A,user))
|
||||
return
|
||||
if(loc != user)
|
||||
return
|
||||
if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
|
||||
return
|
||||
if(istype(A,/obj/item/weapon/f_card))
|
||||
user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
|
||||
return
|
||||
|
||||
/obj/item/device/detective_scanner/proc/add_log(var/msg, var/broadcast = 1)
|
||||
if(scanning)
|
||||
if(broadcast && ismob(loc))
|
||||
var/mob/M = loc
|
||||
M << msg
|
||||
log += " [msg]"
|
||||
else
|
||||
CRASH("[src] \ref[src] is adding a log when it was never put in scanning mode!")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/device/detective_scanner/proc/get_timestamp()
|
||||
return time2text(world.time + 432000, "hh:mm:ss")
|
||||
|
||||
//Special case for blood splaters.
|
||||
if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
|
||||
if(!isnull(A.blood_DNA))
|
||||
for(var/blood in A.blood_DNA)
|
||||
user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
|
||||
return
|
||||
|
||||
//General
|
||||
if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
|
||||
"\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\
|
||||
"You hear a faint hum of electrical equipment.")
|
||||
return 0
|
||||
|
||||
if(add_data(A))
|
||||
user << "\blue Object already in internal memory. Consolidating data..."
|
||||
return
|
||||
|
||||
|
||||
//PRINTS
|
||||
if(!A.fingerprints || !A.fingerprints.len)
|
||||
if(A.fingerprints)
|
||||
del(A.fingerprints)
|
||||
else
|
||||
user << "\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
var/list/complete_prints = list()
|
||||
for(var/i in A.fingerprints)
|
||||
var/print = A.fingerprints[i]
|
||||
if(stringpercent(print) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints += print
|
||||
if(complete_prints.len < 1)
|
||||
user << "\blue No intact prints found"
|
||||
else
|
||||
user << "\blue Found [complete_prints.len] intact prints"
|
||||
for(var/i in complete_prints)
|
||||
user << "\blue [i]"
|
||||
|
||||
//FIBERS
|
||||
if(A.suit_fibers)
|
||||
user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
|
||||
//Blood
|
||||
if (A.blood_DNA)
|
||||
user << "\blue Blood found on [A]. Analysing..."
|
||||
spawn(15)
|
||||
for(var/blood in A.blood_DNA)
|
||||
user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]"
|
||||
if(prob(80) || !A.fingerprints)
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
|
||||
"You finish scanning \the [A].",\
|
||||
"You hear a faint hum of electrical equipment.")
|
||||
return 0
|
||||
else
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]\n[user.gender == MALE ? "He" : "She"] seems to perk up slightly at the readout." ,\
|
||||
"The results of the scan pique your interest.",\
|
||||
"You hear a faint hum of electrical equipment, and someone making a thoughtful noise.")
|
||||
return 0
|
||||
return
|
||||
|
||||
proc/add_data(atom/A as mob|obj|turf|area)
|
||||
//I love associative lists.
|
||||
var/list/data_entry = stored["\ref [A]"]
|
||||
if(islist(data_entry)) //Yay, it was already stored!
|
||||
//Merge the fingerprints.
|
||||
var/list/data_prints = data_entry[1]
|
||||
for(var/print in A.fingerprints)
|
||||
var/merged_print = data_prints[print]
|
||||
if(!merged_print)
|
||||
data_prints[print] = A.fingerprints[print]
|
||||
else
|
||||
data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
|
||||
|
||||
//Now the fibers
|
||||
var/list/fibers = data_entry[2]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
if(A.suit_fibers && A.suit_fibers.len)
|
||||
for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
|
||||
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
|
||||
fibers += A.suit_fibers[j]
|
||||
var/list/blood = data_entry[3]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(A.blood_DNA && A.blood_DNA.len)
|
||||
for(var/main_blood in A.blood_DNA)
|
||||
if(!blood[main_blood])
|
||||
blood[main_blood] = A.blood_DNA[blood]
|
||||
return 1
|
||||
var/list/sum_list[4] //Pack it back up!
|
||||
sum_list[1] = A.fingerprints ? A.fingerprints.Copy() : null
|
||||
sum_list[2] = A.suit_fibers ? A.suit_fibers.Copy() : null
|
||||
sum_list[3] = A.blood_DNA ? A.blood_DNA.Copy() : null
|
||||
sum_list[4] = "\The [A] in \the [get_area(A)]"
|
||||
stored["\ref [A]"] = sum_list
|
||||
return 0
|
||||
@@ -137,7 +137,7 @@ Doesn't work on other aliens/AI.*/
|
||||
if(!istype(T, /turf))
|
||||
return
|
||||
if (U == T)
|
||||
usr.bullet_act(new /obj/item/projectile/neurotoxin(usr.loc), get_organ_target())
|
||||
usr.bullet_act(new /obj/item/projectile/energy/neurotoxin(usr.loc), get_organ_target())
|
||||
return
|
||||
if(!istype(U, /turf))
|
||||
return
|
||||
@@ -185,4 +185,4 @@ Doesn't work on other aliens/AI.*/
|
||||
M.loc = loc
|
||||
//Paralyse(10)
|
||||
src.visible_message("\green <B>[src] hurls out the contents of their stomach!</B>")
|
||||
return
|
||||
return
|
||||
|
||||
@@ -151,7 +151,8 @@
|
||||
swap_hand()
|
||||
|
||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||
if (src.health >= config.health_threshold_crit) if(src == M && istype(src, /mob/living/carbon/human))
|
||||
if (src.health >= config.health_threshold_crit)
|
||||
if(src == M && istype(src, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
src.visible_message( \
|
||||
text("\blue [src] examines [].",src.gender==MALE?"himself":"herself"), \
|
||||
|
||||
@@ -57,7 +57,8 @@
|
||||
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(health >= config.health_threshold_crit) help_shake_act(M)
|
||||
if(health >= config.health_threshold_crit)
|
||||
help_shake_act(M)
|
||||
return 1
|
||||
// if(M.health < -75) return 0
|
||||
|
||||
|
||||
@@ -1340,7 +1340,8 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("lizard","slime") see_in_dark = 3
|
||||
if("lizard","slime")
|
||||
see_in_dark = 3
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_ONE
|
||||
if("tajaran")
|
||||
see_in_dark = 4
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
/*if(src.dna.mutantrace == "lizard") //Soghun stutterss-s-ss-sss.
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = replacetext(message, "s", stutter("ss"))*/
|
||||
/*if(src.dna.mutantrace == "slime" && prob(5))
|
||||
if(src.dna.mutantrace == "slime" && prob(5))
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
if(copytext(message, 1, 2) == ";")
|
||||
message = ";"
|
||||
@@ -31,7 +31,7 @@
|
||||
message += "SKR"
|
||||
var/imax = rand(5,20)
|
||||
for(var/i = 0,i<imax,i++)
|
||||
message += "E"*/
|
||||
message += "E"
|
||||
|
||||
if(stat != DEAD)
|
||||
for(var/datum/disease/pierrot_throat/D in viruses)
|
||||
@@ -69,7 +69,6 @@
|
||||
if(prob(25))
|
||||
message += " OLE!"
|
||||
|
||||
if ((HULK in mutations) && health >= 25)
|
||||
if ((HULK in mutations) && health >= 25 && length(message))
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = "[uppertext(message)]!!" //because I don't know how to code properly in getting vars from other files -Bro
|
||||
|
||||
@@ -448,7 +448,8 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
//BS12 EDIT
|
||||
if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("lizard","golem","slime","shadow","adamantine") overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
|
||||
if("lizard","golem","slime","shadow","adamantine")
|
||||
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
|
||||
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
|
||||
if("lizard","tajaran","skrell")
|
||||
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[gender]_l")
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
|
||||
|
||||
var/obj/item/weapon/lighter/zippo/L = new /obj/item/weapon/lighter/zippo(src)
|
||||
L.light_on = 1
|
||||
L.lit = 1
|
||||
src.modules += L
|
||||
|
||||
src.modules += new /obj/item/weapon/tray/robotray(src)
|
||||
|
||||
@@ -289,15 +289,14 @@
|
||||
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
|
||||
if (ticker.current_state == GAME_STATE_PLAYING)
|
||||
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
|
||||
a.autosay("\"[character.real_name],[character.wear_id.assignment ? " [character.wear_id.assignment]," : "" ] has arrived on the station.\"", "Arrivals Announcement Computer")
|
||||
|
||||
//unlikely for this to be an issue, but just in case
|
||||
if(istype(character.wear_id, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/I = character.wear_id
|
||||
a.autosay("\"[character.real_name],[I.assignment ? " [I.assignment]," : "" ] has arrived on the station.\"", "Arrivals Announcement Computer")
|
||||
else
|
||||
a.autosay("\"[character.real_name], visitor, has arrived on the station.\"", "Arrivals Announcement Computer")
|
||||
del(a)
|
||||
/*
|
||||
var/mob/living/silicon/ai/announcer = new (null)
|
||||
announcer.name = "Arrivals Announcement Computer"
|
||||
announcer.real_name = "Arrivals Announcement Computer"
|
||||
a.autosay("\"[character.real_name],[character.wear_id.assignment ? " [character.wear_id.assignment]," : "" ] has arrived on the station.\"", announcer)
|
||||
del(announcer)
|
||||
*/
|
||||
|
||||
proc/LateChoices()
|
||||
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
|
||||
|
||||
@@ -213,7 +213,7 @@ datum
|
||||
for(var/mob/living/carbon/slime/M in T)
|
||||
M.adjustToxLoss(rand(15,20))
|
||||
|
||||
var/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
var/hotspot = (locate(/obj/fire) in T)
|
||||
if(hotspot && !istype(T, /turf/space))
|
||||
var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles() )
|
||||
lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0)
|
||||
@@ -224,7 +224,7 @@ datum
|
||||
reaction_obj(var/obj/O, var/volume)
|
||||
src = null
|
||||
var/turf/T = get_turf(O)
|
||||
var/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
var/hotspot = (locate(/obj/fire) in T)
|
||||
if(hotspot && !istype(T, /turf/space))
|
||||
var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles() )
|
||||
lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0)
|
||||
@@ -2102,7 +2102,7 @@ datum
|
||||
if(T.wet_overlay)
|
||||
T.overlays -= T.wet_overlay
|
||||
T.wet_overlay = null
|
||||
var/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
var/hotspot = (locate(/obj/fire) in T)
|
||||
if(hotspot)
|
||||
var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles() )
|
||||
lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0)
|
||||
|
||||
@@ -1109,8 +1109,6 @@ datum
|
||||
sleep(50)
|
||||
var/turf/location = get_turf(holder.my_atom.loc)
|
||||
for(var/turf/simulated/floor/target_tile in range(0,location))
|
||||
if(target_tile.parent && target_tile.parent.group_processing)
|
||||
target_tile.parent.suspend_group_processing()
|
||||
|
||||
var/datum/gas_mixture/napalm = new
|
||||
|
||||
|
||||
@@ -236,8 +236,8 @@
|
||||
seed = "/obj/item/seeds/glowberryseed"
|
||||
name = "bunch of glow-berries"
|
||||
desc = "Nutritious!"
|
||||
light_on = 1
|
||||
brightness_on = 2 //luminosity when on
|
||||
var/light_on = 1
|
||||
var/brightness_on = 2 //luminosity when on
|
||||
icon_state = "glowberrypile"
|
||||
New()
|
||||
..()
|
||||
@@ -976,4 +976,4 @@
|
||||
new/obj/effect/decal/cleanable/oil(src.loc)
|
||||
src.visible_message("<span class='notice'>The [src.name] has been squashed, causing a distortion in space-time.</span>","<span class='moderate'>You hear a splat and a crackle.</span>")
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -547,7 +547,8 @@ datum/design/telecomms_processor
|
||||
build_path = "/obj/item/weapon/circuitboard/telecomms/processor"
|
||||
|
||||
datum/design/telecomms_server
|
||||
name = "Circuit Design (Server Mainframe)" desc = "Allows for the construction of Telecommunications Servers."
|
||||
name = "Circuit Design (Server Mainframe)"
|
||||
desc = "Allows for the construction of Telecommunications Servers."
|
||||
id = "s-server"
|
||||
req_tech = list("programming" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
|
||||
@@ -51,8 +51,6 @@
|
||||
#define HELMET_MAX_HEAT_PROTECITON_TEMPERATURE 600 //For normal helmets
|
||||
#define ARMOR_MIN_COLD_PROTECITON_TEMPERATURE 160 //For armor
|
||||
#define ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE 600 //For armor
|
||||
#define FIRESUIT_MIN_COLD_PROTECITON_TEMPERATURE 50 //These need better cold protect
|
||||
#define SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE 5000 //These need better heat protect
|
||||
|
||||
#define GLOVES_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //For some gloves (black and)
|
||||
#define GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE 1500 //For some gloves
|
||||
@@ -71,11 +69,8 @@
|
||||
#define DOOR_CRUSH_DAMAGE 10
|
||||
|
||||
// Factor of how fast mob nutrition decreases
|
||||
#define HUNGER_FACTOR 0.05
|
||||
#define REAGENTS_METABOLISM 0.02
|
||||
// By defining the effect multiplier this way, it'll exactly adjust
|
||||
// all effects according to how they originally were with the 0.4 metabolism
|
||||
#define REAGENTS_EFFECT_MULTIPLIER REAGENTS_METABOLISM / 0.4
|
||||
#define HUNGER_FACTOR 0.1
|
||||
#define REAGENTS_METABOLISM 0.4
|
||||
|
||||
#define MINIMUM_AIR_RATIO_TO_SUSPEND 0.05
|
||||
//Minimum ratio of air that must move to/from a tile to suspend group processing
|
||||
@@ -110,7 +105,7 @@
|
||||
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
|
||||
#define FIRE_GROWTH_RATE 40000 //For small fires
|
||||
|
||||
#define WATER_BOIL_TEMP 393
|
||||
//#define WATER_BOIL_TEMP 393
|
||||
|
||||
// Fire Damage
|
||||
#define CARBON_LIFEFORM_FIRE_RESISTANCE 200+T0C
|
||||
@@ -127,16 +122,6 @@
|
||||
#define T20C 293.15 // 20degC
|
||||
#define TCMB 2.7 // -270.3degC
|
||||
|
||||
#define SPECIFIC_HEAT_TOXIN 200
|
||||
#define SPECIFIC_HEAT_AIR 20
|
||||
#define SPECIFIC_HEAT_CDO 30
|
||||
#define HEAT_CAPACITY_CALCULATION(oxygen,carbon_dioxide,nitrogen,toxins) \
|
||||
(carbon_dioxide*SPECIFIC_HEAT_CDO + (oxygen+nitrogen)*SPECIFIC_HEAT_AIR + toxins*SPECIFIC_HEAT_TOXIN)
|
||||
|
||||
#define MINIMUM_HEAT_CAPACITY 0.0003
|
||||
#define QUANTIZE(variable) (round(variable,0.0001))
|
||||
#define TRANSFER_FRACTION 5 //What fraction (1/#) of the air difference to try and transfer
|
||||
|
||||
var/turf/space/Space_Tile = locate(/turf/space) // A space tile to reference when atmos wants to remove excess heat.
|
||||
|
||||
#define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) // Tank starts leaking
|
||||
@@ -549,7 +534,7 @@ var/list/liftable_structures = list(\
|
||||
#define INVISIBILITY_MAXIMUM 100
|
||||
|
||||
//Object specific defines
|
||||
//#define CANDLE_LUM 3 //For how bright candles are //Why is this here? Moved to candle.dm (brightness_on) -SweeperM
|
||||
#define CANDLE_LUM 3 //For how bright candles are
|
||||
|
||||
|
||||
//Some mob defines below
|
||||
@@ -572,8 +557,13 @@ var/list/TAGGERLOCATIONS = list("Disposals",
|
||||
"Robotics", "HoP Office", "Library", "Chapel", "Theatre",
|
||||
"Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics")
|
||||
|
||||
#define MIN_PLAYER_AGE 19
|
||||
#define MAX_PLAYER_AGE 60
|
||||
#define HOSTILE_STANCE_IDLE 1
|
||||
#define HOSTILE_STANCE_ALERT 2
|
||||
#define HOSTILE_STANCE_ATTACK 3
|
||||
#define HOSTILE_STANCE_ATTACKING 4
|
||||
#define HOSTILE_STANCE_TIRED 5
|
||||
|
||||
#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued.
|
||||
|
||||
//Damage things
|
||||
|
||||
@@ -607,14 +597,6 @@ var/list/TAGGERLOCATIONS = list("Disposals",
|
||||
#define ORGAN_SPLINTED 256
|
||||
#define SALVED 512
|
||||
|
||||
#define HOSTILE_STANCE_IDLE 1
|
||||
#define HOSTILE_STANCE_ALERT 2
|
||||
#define HOSTILE_STANCE_ATTACK 3
|
||||
#define HOSTILE_STANCE_ATTACKING 4
|
||||
#define HOSTILE_STANCE_TIRED 5
|
||||
#define LEFT 1
|
||||
#define RIGHT 2
|
||||
|
||||
#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued.
|
||||
|
||||
|
||||
@@ -692,3 +674,6 @@ var/list/be_special_flags = list(
|
||||
#define LANGUAGE_OTHER 32768
|
||||
|
||||
#define LANGUAGE_UNIVERSAL 65535
|
||||
|
||||
#define LEFT 1
|
||||
#define RIGHT 2
|
||||
|
||||
@@ -5002,7 +5002,7 @@
|
||||
"bSj" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
|
||||
"bSk" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plating,/area/construction)
|
||||
"bSl" = (/obj/machinery/power/apc{dir = 2; name = "Construction Area APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/plating,/area/construction)
|
||||
"bSm" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/hazardvest,/turf/simulated/floor/plating,/area/construction)
|
||||
"bSm" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/storage/hazardvest,/turf/simulated/floor/plating,/area/construction)
|
||||
"bSn" = (/obj/structure/table,/obj/item/weapon/cable_coil{amount = 5},/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/construction)
|
||||
"bSo" = (/obj/structure/table,/turf/simulated/floor/plating,/area/construction)
|
||||
"bSp" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
|
||||
@@ -5041,7 +5041,7 @@
|
||||
"bSW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold{tag = "icon-manifold-r (EAST)"; icon_state = "manifold-r"; dir = 4; level = 2; color = "red"},/turf/simulated/floor,/area/atmos)
|
||||
"bSX" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/atmos)
|
||||
"bSY" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/atmos)
|
||||
"bSZ" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/turf/simulated/floor,/area/atmos)
|
||||
"bSZ" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/turf/simulated/floor,/area/atmos)
|
||||
"bTa" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; level = 2},/turf/simulated/floor,/area/atmos)
|
||||
"bTb" = (/obj/machinery/atmospherics/pipe/manifold{icon_state = "manifold"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area/atmos)
|
||||
"bTc" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4; icon_state = "manifold"; initialize_directions = 11; level = 2},/turf/simulated/floor,/area/atmos)
|
||||
@@ -5791,7 +5791,7 @@
|
||||
"chs" = (/obj/structure/closet/radiation,/turf/simulated/floor,/area/engine/engineering)
|
||||
"cht" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engine/engineering)
|
||||
"chu" = (/obj/structure/table,/obj/item/device/flashlight{pixel_y = 5},/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/turf/simulated/floor,/area/engine/engineering)
|
||||
"chv" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/obj/machinery/camera{c_tag = "Engineering East"; dir = 8; network = "SS13"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/engine/engineering)
|
||||
"chv" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/obj/machinery/camera{c_tag = "Engineering East"; dir = 8; network = "SS13"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/engine/engineering)
|
||||
"chw" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/engine,/area/toxins/xenobiology)
|
||||
"chx" = (/obj/structure/lattice,/obj/structure/grille,/obj/structure/lattice,/turf/space,/area)
|
||||
"chy" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/engine/engineering)
|
||||
|
||||
Reference in New Issue
Block a user