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Update mechfab_designs.dm
Re-enabled the shields that Virgo disabled, though I did make them a bit higher on the tech list, and added verdantium to their cost.
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@@ -577,21 +577,23 @@
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build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
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/* These are way too OP to be buildable
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*/ //CHOMPEdit upstream whines too much.
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/datum/design/item/mecha/combat_shield
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name = "linear combat shield"
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desc = "Linear shield projector. Deploys a large, familiar, and rectangular shield in one direction at a time."
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id = "mech_shield_droid"
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req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4)
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materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750)
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req_tech = list(TECH_PHORON = 5, TECH_MAGNET = 7, TECH_ILLEGAL = 5) //Chompedit bumped up a little
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materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_VERDANTIUM = 2000, MAT_GLASS = 3750) //Chompedit Also bumped up a little
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build_path = /obj/item/mecha_parts/mecha_equipment/combat_shield
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/datum/design/item/mecha/omni_shield
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name = "Omni Shield"
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desc = "Integral shield projector. Can only protect the exosuit, but has no weak angles."
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id = "mech_shield_omni"
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req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4)
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materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750)
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req_tech = list(TECH_PHORON = 5, TECH_MAGNET = 7, TECH_ILLEGAL = 5) //Chompedit bumped up a little
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materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_VERDANTIUM = 2000, MAT_GLASS = 3750) //Chompedit Also bumped up a little
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build_path = /obj/item/mecha_parts/mecha_equipment/omni_shield
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/* //CHOMPEdit closing comment.
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*/
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/datum/design/item/mecha/crisis_drone
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