Update mechfab_designs.dm

Re-enabled the shields that Virgo disabled, though I did make them a bit higher on the tech list, and added verdantium to their cost.
This commit is contained in:
Cyrelius
2022-02-03 20:57:01 -08:00
committed by GitHub
parent 1c789e96dd
commit 1d06f2ff55

View File

@@ -577,21 +577,23 @@
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
/* These are way too OP to be buildable
*/ //CHOMPEdit upstream whines too much.
/datum/design/item/mecha/combat_shield
name = "linear combat shield"
desc = "Linear shield projector. Deploys a large, familiar, and rectangular shield in one direction at a time."
id = "mech_shield_droid"
req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4)
materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750)
req_tech = list(TECH_PHORON = 5, TECH_MAGNET = 7, TECH_ILLEGAL = 5) //Chompedit bumped up a little
materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_VERDANTIUM = 2000, MAT_GLASS = 3750) //Chompedit Also bumped up a little
build_path = /obj/item/mecha_parts/mecha_equipment/combat_shield
/datum/design/item/mecha/omni_shield
name = "Omni Shield"
desc = "Integral shield projector. Can only protect the exosuit, but has no weak angles."
id = "mech_shield_omni"
req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4)
materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750)
req_tech = list(TECH_PHORON = 5, TECH_MAGNET = 7, TECH_ILLEGAL = 5) //Chompedit bumped up a little
materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_VERDANTIUM = 2000, MAT_GLASS = 3750) //Chompedit Also bumped up a little
build_path = /obj/item/mecha_parts/mecha_equipment/omni_shield
/* //CHOMPEdit closing comment.
*/
/datum/design/item/mecha/crisis_drone