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https://github.com/CHOMPStation2/CHOMPStation2.git
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More sensible clothing w_class
Helmets, suits, shoes, and large articles of clothing now have a more appropriate w_class = 3. Slippers are small enough to have w_class = 2.
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@@ -134,6 +134,7 @@ BLIND // can't see anything
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/obj/item/clothing/gloves/emp_act(severity)
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if(cell)
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//why is this not part of the powercell code?
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cell.charge -= 1000 / severity
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if (cell.charge < 0)
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cell.charge = 0
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@@ -170,6 +171,7 @@ BLIND // can't see anything
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siemens_coefficient = 0.9
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body_parts_covered = FEET
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slot_flags = SLOT_FEET
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w_class = 3
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permeability_coefficient = 0.50
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slowdown = SHOES_SLOWDOWN
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@@ -186,6 +188,7 @@ BLIND // can't see anything
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slot_flags = SLOT_OCLOTHING
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var/blood_overlay_type = "suit"
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siemens_coefficient = 0.9
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w_class = 3
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//Spacesuit
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//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
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@@ -232,6 +235,7 @@ BLIND // can't see anything
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_ICLOTHING
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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w_class = 3
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var/has_sensor = 1//For the crew computer 2 = unable to change mode
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var/sensor_mode = 0
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/*
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@@ -11,6 +11,7 @@
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.7
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w_class = 3
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/obj/item/clothing/head/helmet/warden
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name = "warden's hat"
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@@ -24,6 +24,7 @@
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flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
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icon_action_button = "action_welding"
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siemens_coefficient = 0.9
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w_class = 3
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/obj/item/clothing/head/welding/attack_self()
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toggle()
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@@ -125,6 +126,7 @@
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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var/brightness_on = 2 //luminosity when on
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var/on = 0
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w_class = 3
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attack_self(mob/user)
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if(!isturf(user.loc))
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@@ -114,12 +114,14 @@
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icon_state = "slippers"
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item_state = "slippers"
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species_restricted = null
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w_class = 2
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/obj/item/clothing/shoes/slippers_worn
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name = "worn bunny slippers"
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desc = "Fluffy..."
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icon_state = "slippers_worn"
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item_state = "slippers_worn"
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w_class = 2
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/obj/item/clothing/shoes/laceup
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name = "laceup shoes"
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