More sensible clothing w_class

Helmets, suits, shoes, and large articles of clothing now have a more
appropriate w_class = 3. Slippers are small enough to have w_class = 2.
This commit is contained in:
Mike
2014-04-29 14:42:22 -04:00
parent 51f8bfe3ce
commit 1e5ad59b8c
4 changed files with 9 additions and 0 deletions

View File

@@ -134,6 +134,7 @@ BLIND // can't see anything
/obj/item/clothing/gloves/emp_act(severity)
if(cell)
//why is this not part of the powercell code?
cell.charge -= 1000 / severity
if (cell.charge < 0)
cell.charge = 0
@@ -170,6 +171,7 @@ BLIND // can't see anything
siemens_coefficient = 0.9
body_parts_covered = FEET
slot_flags = SLOT_FEET
w_class = 3
permeability_coefficient = 0.50
slowdown = SHOES_SLOWDOWN
@@ -186,6 +188,7 @@ BLIND // can't see anything
slot_flags = SLOT_OCLOTHING
var/blood_overlay_type = "suit"
siemens_coefficient = 0.9
w_class = 3
//Spacesuit
//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
@@ -232,6 +235,7 @@ BLIND // can't see anything
flags = FPRINT | TABLEPASS
slot_flags = SLOT_ICLOTHING
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
w_class = 3
var/has_sensor = 1//For the crew computer 2 = unable to change mode
var/sensor_mode = 0
/*

View File

@@ -11,6 +11,7 @@
heat_protection = HEAD
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
siemens_coefficient = 0.7
w_class = 3
/obj/item/clothing/head/helmet/warden
name = "warden's hat"

View File

@@ -24,6 +24,7 @@
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
icon_action_button = "action_welding"
siemens_coefficient = 0.9
w_class = 3
/obj/item/clothing/head/welding/attack_self()
toggle()
@@ -125,6 +126,7 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
var/brightness_on = 2 //luminosity when on
var/on = 0
w_class = 3
attack_self(mob/user)
if(!isturf(user.loc))

View File

@@ -114,12 +114,14 @@
icon_state = "slippers"
item_state = "slippers"
species_restricted = null
w_class = 2
/obj/item/clothing/shoes/slippers_worn
name = "worn bunny slippers"
desc = "Fluffy..."
icon_state = "slippers_worn"
item_state = "slippers_worn"
w_class = 2
/obj/item/clothing/shoes/laceup
name = "laceup shoes"