Merge pull request #5863 from Sharkmare/Advanced-voidsuit-no-more

Replaces "advanced voidsuit" with hardsuit
This commit is contained in:
Nadyr
2023-03-09 20:37:46 -05:00
committed by GitHub
3 changed files with 6 additions and 6 deletions

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@@ -1312,7 +1312,7 @@
Mech: Shuttlecraft 500<br>\ Mech: Shuttlecraft 500<br>\
Rig: Solgov engineering hardsuit control module 500 <br>\ Rig: Solgov engineering hardsuit control module 500 <br>\
Rig: Solgov medical hardsuit control module 500 <br>\ Rig: Solgov medical hardsuit control module 500 <br>\
Rig: Advanced voidsuit control module 500 <br>\ Rig: Advanced hardsuit control module 500 <br>\
Rig: Pursuit hardsuit control module 750 <br>\ Rig: Pursuit hardsuit control module 750 <br>\
Rig: Combat hardsuit control module 750 <br>\ Rig: Combat hardsuit control module 750 <br>\
Rig: ERT-J suit control module (Elite Janitor NT approved) 250 <br>\ Rig: ERT-J suit control module (Elite Janitor NT approved) 250 <br>\

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@@ -186,7 +186,7 @@
CASINO_PRIZE("Mech:Shuttlecraft", /obj/item/weapon/grenade/spawnergrenade/casino/gygax/shuttlecraft, 1, 500, "mechs"), CASINO_PRIZE("Mech:Shuttlecraft", /obj/item/weapon/grenade/spawnergrenade/casino/gygax/shuttlecraft, 1, 500, "mechs"),
CASINO_PRIZE("Rig: Solgov engineering hardsuit control module", /obj/item/weapon/rig/bayeng, 1, 500, "mechs"), CASINO_PRIZE("Rig: Solgov engineering hardsuit control module", /obj/item/weapon/rig/bayeng, 1, 500, "mechs"),
CASINO_PRIZE("Rig: Solgov medical hardsuit control module", /obj/item/weapon/rig/baymed, 1, 500, "mechs"), CASINO_PRIZE("Rig: Solgov medical hardsuit control module", /obj/item/weapon/rig/baymed, 1, 500, "mechs"),
CASINO_PRIZE("Rig: Advanced voidsuit control module", /obj/item/weapon/rig/ce, 1, 500, "mechs"), CASINO_PRIZE("Rig: Advanced hardsuit control module", /obj/item/weapon/rig/ce, 1, 500, "mechs"),//CHOMPEDIT: Hardsuit
CASINO_PRIZE("Rig: Pursuit hardsuit control module", /obj/item/weapon/rig/ch/pursuit, 1, 750, "mechs"), CASINO_PRIZE("Rig: Pursuit hardsuit control module", /obj/item/weapon/rig/ch/pursuit, 1, 750, "mechs"),
CASINO_PRIZE("Rig: Combat hardsuit control module", /obj/item/weapon/rig/combat, 1, 750, "mechs"), CASINO_PRIZE("Rig: Combat hardsuit control module", /obj/item/weapon/rig/combat, 1, 750, "mechs"),
CASINO_PRIZE("Rig: ERT-J suit control module (Elite Janitor NT approved)", /obj/item/weapon/rig/ert/janitor, 1, 250, "mechs"), CASINO_PRIZE("Rig: ERT-J suit control module (Elite Janitor NT approved)", /obj/item/weapon/rig/ert/janitor, 1, 250, "mechs"),

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@@ -144,12 +144,12 @@
/obj/item/rig_module/vision/meson /obj/item/rig_module/vision/meson
) )
//Chief Engineer's rig. This is sort of a halfway point between the old hardsuits (voidsuits) and the rig class. //Chief Engineer's rig. This is sort of a halfway point between the old hardsuits (voidsuits) and the rig class. //CHOMPEDIT: if its a mechanized suit its a hardsuit
/obj/item/weapon/rig/ce /obj/item/weapon/rig/ce
name = "advanced voidsuit control module" name = "advanced hardsuit control module" //CHOMPEDIT: Hardsuit
suit_type = "advanced voidsuit" suit_type = "advanced hardsuit" //CHOMPEDIT: Hardsuit
desc = "An advanced voidsuit that protects against hazardous, low pressure environments. Shines with a high polish." desc = "An advanced hardsuit that protects against hazardous, low pressure environments. Shines with a high polish."//CHOMPEDIT: Hardsuit
icon_state = "ce_rig" icon_state = "ce_rig"
armor = list(melee = 40, bullet = 10, laser = 30,energy = 25, bomb = 40, bio = 100, rad = 100) armor = list(melee = 40, bullet = 10, laser = 30,energy = 25, bomb = 40, bio = 100, rad = 100)
slowdown = 0 slowdown = 0