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Tether passage blockades
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@@ -7,9 +7,15 @@
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#define MAP_LEVEL_EMPTY 0x020 // Empty Z-levels that may be used for various things (currently used by bluespace jump)
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#define MAP_LEVEL_CONSOLES 0x040 // Z-levels available to various consoles, such as the crew monitor (when that gets coded in). Defaults to station_levels if unset.
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#define MAP_LEVEL_XENOARCH_EXEMPT 0x080 // Z-levels exempt from xenoarch digsite generation.
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<<<<<<< HEAD
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#define MAP_LEVEL_VORESPAWN 0x100 //CHOMPedit Z-levels players are allowed to late join to via vorish means. Usually non-dangerous locations.
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#define MAP_LEVEL_PERSIST 0x200 // Z-levels where SSpersistence should persist between rounds //CHOMPedit bumped to 0x200 because vorespawn, hopefully this doesn't break things
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#define MAP_LEVEL_MAPPABLE 0x400 // Z-levels where mapping units will work fully //CHOMPedit bumped to 0x400, somethingsomething don't break
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=======
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#define MAP_LEVEL_PERSIST 0x100 // Z-levels where SSpersistence should persist between rounds
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#define MAP_LEVEL_MAPPABLE 0x200 // Z-levels where mapping units will work fully
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#define MAP_LEVEL_BELOW_BLOCKED 0x400 // Z-levels in multiz with level below not meant to be 'normally' accessible
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>>>>>>> d8b0ebf7b4e... Merge pull request #12208 from Heroman3003/tether-passage-block
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// Misc map defines.
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#define SUBMAP_MAP_EDGE_PAD 8 // Automatically created submaps are forbidden from being this close to the main map's edge. //VOREStation Edit
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@@ -28,7 +28,7 @@
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if(N == /turf/space)
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var/turf/below = GetBelow(src)
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if(istype(below) && (air_master.has_valid_zone(below) || air_master.has_valid_zone(src)) && (!istype(below, /turf/unsimulated/wall) && !istype(below, /turf/simulated/sky))) // VOREStation Edit: Weird open space
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if(istype(below) && (air_master.has_valid_zone(below) || air_master.has_valid_zone(src)) && !(src.z in using_map.below_blocked_levels) && (!istype(below, /turf/unsimulated/wall) && !istype(below, /turf/simulated/sky))) // VOREStation Edit: Weird open space
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N = /turf/simulated/open
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var/obj/fire/old_fire = fire
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@@ -86,6 +86,8 @@
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if(!T) continue
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var/obj/structure/ladder_assembly/LA = locate(/obj/structure/ladder_assembly, T)
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if(!LA) continue
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if(direction == DOWN && (src.z in using_map.below_blocked_levels)) continue
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if(direction == UP && (LA.z in using_map.below_blocked_levels)) continue
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if(LA.state != CONSTRUCTION_WELDED)
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to_chat(user, "<span class='warning'>\The [LA] [direction == UP ? "above" : "below"] must be secured and welded.</span>")
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return
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@@ -354,6 +354,7 @@
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name = "Asteroid 1"
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base_turf = /turf/space
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transit_chance = 33
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flags = MAP_LEVEL_STATION|MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER|MAP_LEVEL_CONSOLES|MAP_LEVEL_XENOARCH_EXEMPT|MAP_LEVEL_PERSIST|MAP_LEVEL_BELOW_BLOCKED
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holomap_offset_x = TETHER_HOLOMAP_MARGIN_X + TETHER_HOLOMAP_CENTER_GUTTER + TETHER_MAP_SIZE
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holomap_offset_y = TETHER_HOLOMAP_MARGIN_Y + TETHER_MAP_SIZE
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@@ -39,6 +39,7 @@ var/list/all_maps = list()
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var/static/list/empty_levels = list() // Empty Z-levels that may be used for various things
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var/static/list/vorespawn_levels = list() //Z-levels where players are allowed to vore latejoin to. //CHOMPedit: the number of missing chompedits is giving me an aneurysm
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var/static/list/mappable_levels = list()// List of levels where mapping or other similar devices might work fully
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var/static/list/below_blocked_levels = list()// List of levels where mapping or other similar devices might work fully
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// End Static Lists
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// Z-levels available to various consoles, such as the crew monitor. Defaults to station_levels if unset.
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@@ -315,6 +316,9 @@ var/list/all_maps = list()
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if(flags & MAP_LEVEL_CONSOLES)
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if (!map.map_levels) map.map_levels = list()
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map.map_levels += z
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if(flags & MAP_LEVEL_BELOW_BLOCKED)
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if (!map.below_blocked_levels) map.below_blocked_levels = list()
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map.below_blocked_levels += z
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if(base_turf)
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map.base_turf_by_z["[z]"] = base_turf
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if(transit_chance)
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