Adds nuclear reactor, Fixes

- Adds Nuclear Reactor, 200 kw safe power, very efficient fuel usage. Emits radiation, should be designed around accordingly.
- Adds Old point defense batteries which use the old sprite.
- Fixes path errors on cruiser.dmm
This commit is contained in:
Unknown
2020-04-14 22:10:53 -04:00
parent 0931f202ed
commit 23e95899a6
4 changed files with 28 additions and 11 deletions

View File

@@ -0,0 +1,2 @@
/obj/machinery/power/pointdefense/old
icon_state = "pointdefense"

View File

@@ -0,0 +1,11 @@
/obj/machinery/power/port_gen/pacman/super/potato
name = "nuclear reactor"
desc = "PTTO-3, an industrial all-in-one nuclear power plant by Neo-Chernobyl GmbH. It uses uranium as a fuel source. Rated for 200 kW max safe output."
icon_state = "potato"
time_per_sheet = 1152 //same power output, but a 50 sheet stack will last 4 hours at max safe power
power_gen = 40000 //watts
max_power_output = 5
max_safe_output = 6
temperature_gain = 80 //how much the temperature increases per power output level, in degrees per level
max_temperature = 450
anchored = 1

View File

@@ -2126,19 +2126,19 @@
pixel_x = 4;
pixel_y = 26
},
/obj/effect/floor_decal/industrial/warning{
icon_state = "warning";
dir = 4
},
/obj/structure/cable/cyan{
d1 = 2;
d2 = 8;
icon_state = "2-8"
},
/obj/effect/floor_decal/industrial/warning/corner,
/turf/simulated/floor/tiled/techfloor/grid,
/area/mothership/teleporter)
"eh" = (
/obj/effect/floor_decal/industrial/hatch/yellow,
/obj/effect/floor_decal/industrial/warning{
icon_state = "warning";
dir = 1
},
/turf/simulated/floor/tiled/techfloor/grid,
/area/mothership/teleporter)
"ei" = (
@@ -2590,8 +2590,7 @@
icon_state = "alarm0";
pixel_y = -22
},
/obj/effect/floor_decal/industrial/warning{
icon_state = "warning";
/obj/effect/floor_decal/industrial/warning/corner{
dir = 4
},
/turf/simulated/floor/tiled/techfloor/grid,
@@ -3390,7 +3389,10 @@
/turf/simulated/floor/tiled/techfloor/grid,
/area/mothership/vault)
"gk" = (
/obj/machinery/power/fractal_reactor/fluff/converter,
/obj/machinery/power/fractal_reactor/fluff/converter{
mapped_in = 1;
power_generation_rate = 2e+006
},
/obj/structure/cable,
/turf/simulated/floor/tiled/techfloor/grid,
/area/mothership/vault)
@@ -3417,7 +3419,7 @@
/obj/structure/closet/crate/secure/gear{
req_one_access = list(108)
},
/obj/item/device/subspaceradio,
/obj/item/device/bluespaceradio,
/obj/item/weapon/storage/firstaid/insiderepair,
/obj/item/weapon/storage/firstaid/combat,
/obj/item/weapon/storage/toolbox/syndicate/powertools,
@@ -10066,7 +10068,7 @@
/turf/simulated/floor/wood,
/area/mothership/breakroom)
"uh" = (
/obj/machinery/pointdefense{
/obj/machinery/power/pointdefense/old{
id_tag = "warship_pd"
},
/turf/simulated/floor/reinforced/airless{
@@ -21425,7 +21427,7 @@ cr
QH
JJ
dP
eh
ex
eA
eh
fd

View File

@@ -786,6 +786,7 @@
#include "code\game\machinery\partslathe_vr.dm"
#include "code\game\machinery\pda_multicaster.dm"
#include "code\game\machinery\pointdefense.dm"
#include "code\game\machinery\pointdefense_vr.dm"
#include "code\game\machinery\portable_turret.dm"
#include "code\game\machinery\portable_turret_vr.dm"
#include "code\game\machinery\recharger.dm"
@@ -2967,6 +2968,7 @@
#include "code\modules\power\lighting_vr.dm"
#include "code\modules\power\lightswitch_vr.dm"
#include "code\modules\power\port_gen.dm"
#include "code\modules\power\port_gen_vr.dm"
#include "code\modules\power\power.dm"
#include "code\modules\power\powernet.dm"
#include "code\modules\power\smes.dm"