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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Adds nuclear reactor, Fixes
- Adds Nuclear Reactor, 200 kw safe power, very efficient fuel usage. Emits radiation, should be designed around accordingly. - Adds Old point defense batteries which use the old sprite. - Fixes path errors on cruiser.dmm
This commit is contained in:
2
code/game/machinery/pointdefense_vr.dm
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2
code/game/machinery/pointdefense_vr.dm
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@@ -0,0 +1,2 @@
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/obj/machinery/power/pointdefense/old
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icon_state = "pointdefense"
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11
code/modules/power/port_gen_vr.dm
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11
code/modules/power/port_gen_vr.dm
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@@ -0,0 +1,11 @@
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/obj/machinery/power/port_gen/pacman/super/potato
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name = "nuclear reactor"
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desc = "PTTO-3, an industrial all-in-one nuclear power plant by Neo-Chernobyl GmbH. It uses uranium as a fuel source. Rated for 200 kW max safe output."
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icon_state = "potato"
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time_per_sheet = 1152 //same power output, but a 50 sheet stack will last 4 hours at max safe power
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power_gen = 40000 //watts
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max_power_output = 5
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max_safe_output = 6
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temperature_gain = 80 //how much the temperature increases per power output level, in degrees per level
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max_temperature = 450
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anchored = 1
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@@ -2126,19 +2126,19 @@
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pixel_x = 4;
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pixel_y = 26
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},
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/obj/effect/floor_decal/industrial/warning{
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icon_state = "warning";
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dir = 4
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},
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/obj/structure/cable/cyan{
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d1 = 2;
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d2 = 8;
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icon_state = "2-8"
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},
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/obj/effect/floor_decal/industrial/warning/corner,
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/turf/simulated/floor/tiled/techfloor/grid,
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/area/mothership/teleporter)
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"eh" = (
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/obj/effect/floor_decal/industrial/hatch/yellow,
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/obj/effect/floor_decal/industrial/warning{
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icon_state = "warning";
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dir = 1
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},
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/turf/simulated/floor/tiled/techfloor/grid,
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/area/mothership/teleporter)
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"ei" = (
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@@ -2590,8 +2590,7 @@
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icon_state = "alarm0";
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pixel_y = -22
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},
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/obj/effect/floor_decal/industrial/warning{
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icon_state = "warning";
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/obj/effect/floor_decal/industrial/warning/corner{
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dir = 4
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},
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/turf/simulated/floor/tiled/techfloor/grid,
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@@ -3390,7 +3389,10 @@
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/turf/simulated/floor/tiled/techfloor/grid,
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/area/mothership/vault)
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"gk" = (
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/obj/machinery/power/fractal_reactor/fluff/converter,
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/obj/machinery/power/fractal_reactor/fluff/converter{
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mapped_in = 1;
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power_generation_rate = 2e+006
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},
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/obj/structure/cable,
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/turf/simulated/floor/tiled/techfloor/grid,
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/area/mothership/vault)
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@@ -3417,7 +3419,7 @@
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/obj/structure/closet/crate/secure/gear{
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req_one_access = list(108)
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},
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/obj/item/device/subspaceradio,
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/obj/item/device/bluespaceradio,
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/obj/item/weapon/storage/firstaid/insiderepair,
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/obj/item/weapon/storage/firstaid/combat,
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/obj/item/weapon/storage/toolbox/syndicate/powertools,
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@@ -10066,7 +10068,7 @@
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/turf/simulated/floor/wood,
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/area/mothership/breakroom)
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"uh" = (
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/obj/machinery/pointdefense{
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/obj/machinery/power/pointdefense/old{
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id_tag = "warship_pd"
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},
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/turf/simulated/floor/reinforced/airless{
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@@ -21425,7 +21427,7 @@ cr
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QH
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JJ
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dP
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eh
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ex
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eA
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eh
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fd
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@@ -786,6 +786,7 @@
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#include "code\game\machinery\partslathe_vr.dm"
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#include "code\game\machinery\pda_multicaster.dm"
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#include "code\game\machinery\pointdefense.dm"
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#include "code\game\machinery\pointdefense_vr.dm"
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#include "code\game\machinery\portable_turret.dm"
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#include "code\game\machinery\portable_turret_vr.dm"
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#include "code\game\machinery\recharger.dm"
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@@ -2967,6 +2968,7 @@
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#include "code\modules\power\lighting_vr.dm"
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#include "code\modules\power\lightswitch_vr.dm"
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#include "code\modules\power\port_gen.dm"
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#include "code\modules\power\port_gen_vr.dm"
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#include "code\modules\power\power.dm"
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#include "code\modules\power\powernet.dm"
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#include "code\modules\power\smes.dm"
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