Infections now spread between organs

Infections can now spread between internal and external organs.
Also changes the organ_failure random event to cause an infection
instead.
This commit is contained in:
mwerezak
2014-06-20 21:35:05 -04:00
parent 1b86e3548f
commit 244b43c657
6 changed files with 101 additions and 48 deletions

View File

@@ -293,7 +293,6 @@
var/splint = ""
var/internal_bleeding = ""
var/lung_ruptured = ""
var/infection = ""
for(var/datum/wound/W in e.wounds) if(W.internal)
internal_bleeding = "<br>Internal bleeding"
break
@@ -310,12 +309,12 @@
if(e.open)
open = "Open:"
switch (e.germ_level)
if (150 to 500)
infection = "Light Infection:"
if (500 to INFECTION_LEVEL_TWO)
infection = "Serious Infection:"
if (INFECTION_LEVEL_TWO to INFINITY)
infection = "Septic:"
if (INFECTION_LEVEL_ONE + 50 to INFECTION_LEVEL_TWO)
infected = "Mild Infection:"
if (INFECTION_LEVEL_TWO to INFECTION_LEVEL_THREE)
infected = "Acute Infection:"
if (INFECTION_LEVEL_THREE to INFINITY)
infected = "Septic:"
var/unknown_body = 0
for(var/I in e.implants)
@@ -340,8 +339,16 @@
mech = "Assisted:"
if(i.robotic == 2)
mech = "Mechanical:"
var/infection = "None"
switch (i.germ_level)
if (1 to INFECTION_LEVEL_TWO)
infection = "Mild Infection:"
if (INFECTION_LEVEL_TWO to INFINITY)
infection = "Acute Infection:"
dat += "<tr>"
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>None:[mech]</td><td></td>"
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>[infection]:[mech]</td><td></td>"
dat += "</tr>"
dat += "</table>"
if(occupant.sdisabilities & BLIND)

View File

@@ -21,9 +21,23 @@ datum/event/organ_failure/start()
while(severity > 0 && candidates.len)
var/mob/living/carbon/human/C = candidates[1]
// Bruise one of their organs
var/O = pick(C.internal_organs)
var/datum/organ/internal/I = C.internal_organs[O]
I.damage = I.min_bruised_damage
candidates.Remove(C)
severity--
var/acute = prob(15)
if (prob(75))
//internal organ infection
var/O = pick(C.internal_organs)
var/datum/organ/internal/I = C.internal_organs[O]
if (acute)
I.germ_level = max(INFECTION_LEVEL_TWO, I.germ_level)
else
I.germ_level = max(rand(INFECTION_LEVEL_ONE,INFECTION_LEVEL_ONE*2), I.germ_level)
else
//external organ infection
var/datum/organ/external/O = pick(C.organs)
if (acute)
O.germ_level = max(INFECTION_LEVEL_TWO, O.germ_level)
else
O.germ_level = max(rand(INFECTION_LEVEL_ONE,INFECTION_LEVEL_ONE*2), O.germ_level)
severity--

View File

@@ -49,13 +49,18 @@
if(damage_this_tick > last_dam)
force_process = 1
last_dam = damage_this_tick
if(!force_process && !bad_external_organs.len)
return
if(force_process)
bad_external_organs.Cut()
for(var/datum/organ/external/Ex in organs)
bad_external_organs += Ex
//processing internal organs is pretty cheap, do that first.
for(var/datum/organ/internal/I in internal_organs)
I.process()
if(!force_process && !bad_external_organs.len)
return
for(var/datum/organ/external/E in bad_external_organs)
if(!E)
continue
@@ -80,11 +85,8 @@
W.germ_level += 1
if(E.name in list("l_leg","l_foot","r_leg","r_foot") && !lying)
if (!E.is_usable() || malfunction || (broken && !(E.status & ORGAN_SPLINTED)))
if (!E.is_usable() || E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)))
leg_tally-- // let it fail even if just foot&leg
for(var/datum/organ/internal/I in internal_organs)
I.process()
// standing is poor
if(leg_tally <= 0 && !paralysis && !(lying || resting) && prob(5))

View File

@@ -333,7 +333,6 @@ This function completely restores a damaged organ to perfect condition.
return
//Updating germ levels. Handles organ germ levels and necrosis.
//#define GERM_TRANSFER_AMOUNT germ_level/500
/datum/organ/external/proc/update_germs()
if(status & (ORGAN_ROBOT|ORGAN_DESTROYED)) //Robotic limbs shouldn't be infected, nor should nonexistant limbs.
@@ -356,34 +355,41 @@ This function completely restores a damaged organ to perfect condition.
if (germ_level > 0 && antibiotics > 5)
if (prob(4*antibiotics)) germ_level--
if(germ_level > INFECTION_LEVEL_ONE)
if(germ_level >= INFECTION_LEVEL_ONE)
//having an infection raises your body temperature
var/temperature_increase = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_TWO, 1)
var/temperature_increase = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_THREE, 1)
if (owner.bodytemperature < temperature_increase)
owner.bodytemperature++
if(prob(round(germ_level/10))) //aiming for a light infection to become serious after 40 minutes, standing still
germ_level += 1
germ_level++
owner.adjustToxLoss(1)
if(germ_level > INFECTION_LEVEL_TWO && antibiotics < 30) //overdosing is necessary to stop severe infections
germ_level++
owner.adjustToxLoss(1)
/*
if(germ_level > GANGREN_LEVEL_TERMINAL)
if(germ_level >= INFECTION_LEVEL_TWO)
//spread the infection
for (var/datum/organ/internal/I in internal_organs)
if (I.germ_level < germ_level)
I.germ_level++
if (children) //To child organs
for (var/datum/organ/external/child in children)
if (child.germ_level < germ_level && !(child.status & ORGAN_ROBOT))
if (child.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
child.germ_level++
if (parent)
if (parent.germ_level < germ_level && !(parent.status & ORGAN_ROBOT))
if (parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
parent.germ_level++
if(germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30) //overdosing is necessary to stop severe infections
if (!(status & ORGAN_DEAD))
status |= ORGAN_DEAD
owner << "<span class='notice'>You can't feel your [display_name] anymore...</span>"
owner.update_body(1)
if (prob(10)) //Spreading the fun
if (children) //To child organs
for (var/datum/organ/external/child in children)
if (!(child.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
child.germ_level += round(GERM_TRANSFER_AMOUNT)
if (parent)
if (!(parent.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
parent.germ_level += round(GERM_TRANSFER_AMOUNT)
*/
germ_level++
owner.adjustToxLoss(1)
//Updating wounds. Handles wound natural I had some free spachealing, internal bleedings and infections
/datum/organ/external/proc/update_wounds()
@@ -717,7 +723,7 @@ This function completely restores a damaged organ to perfect condition.
return ((status & ORGAN_BROKEN) && !(status & ORGAN_SPLINTED))
/datum/organ/external/proc/is_malfunctioning()
return ((status & ORGAN_ROBOT) && prob(E.brute_dam + E.burn_dam))
return ((status & ORGAN_ROBOT) && prob(brute_dam + burn_dam))
//for arms and hands
/datum/organ/external/proc/process_grasp(var/obj/item/c_hand, var/hand_name)
@@ -727,7 +733,7 @@ This function completely restores a damaged organ to perfect condition.
if(is_broken())
owner.u_equip(c_hand)
var/emote_scream = pick("screams in pain and", "lets out a sharp cry and", "cries out and")
owner.emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [hand_name]!")
owner.emote("me", 1, "[(owner.species && owner.species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [hand_name]!")
if(is_malfunctioning())
owner.u_equip(c_hand)
owner.emote("me", 1, "drops what they were holding, their [hand_name] malfunctioning!")
@@ -738,10 +744,6 @@ This function completely restores a damaged organ to perfect condition.
spawn(10)
del(spark_system)
//legs
//returns 1 if this organ can support standing
/datum/organ/external/proc/can_support_standing()
if (!E.is_usable() || malfunction || (broken && !(E.status & ORGAN_SPLINTED)))
/****************************************************
ORGAN DEFINES

View File

@@ -10,7 +10,6 @@
var/min_broken_damage = 30
var/parent_organ = "chest"
var/robotic = 0 //For being a robot
var/germ_level = 0
/datum/organ/internal/proc/rejuvenate()
damage=0
@@ -22,6 +21,7 @@
return damage >= min_broken_damage
/datum/organ/internal/New(mob/living/carbon/human/H)
..()
var/datum/organ/external/E = H.organs_by_name[src.parent_organ]
@@ -31,6 +31,33 @@
H.internal_organs[src.name] = src
src.owner = H
/datum/organ/internal/process()
//Process infections
if (!germ_level)
return
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
if (germ_level > 0 && antibiotics > 5)
if (prob(4*antibiotics)) germ_level--
if (antibiotics > 30) germ_level--
if (germ_level >= INFECTION_LEVEL_ONE/2)
if(prob(round(germ_level/6))) //aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
germ_level++
if(prob(1))
take_damage(1,silent=0)
if (germ_level >= INFECTION_LEVEL_TWO)
var/datum/organ/external/parent = owner.get_organ(parent_organ)
if (parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
parent.germ_level++
if (prob(5)) //about once every 20 seconds
take_damage(1,silent=prob(30))
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
if(src.robotic == 2)
src.damage += (amount * 0.8)

View File

@@ -772,5 +772,6 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
#define GERM_LEVEL_AMBIENT 110 //maximum germ level you can reach by standing still
#define GERM_LEVEL_MOVE_CAP 200 //maximum germ level you can reach by running around
#define INFECTION_LEVEL_ONE 100
#define INFECTION_LEVEL_TWO 1000
#define INFECTION_LEVEL_TWO 500
#define INFECTION_LEVEL_THREE 1000
#define INFECTION_LEVEL_TERMINAL 2500