Merge branch 'master' of github.com:Baystation12/Baystation12

This commit is contained in:
SkyMarshal
2012-02-05 11:23:58 -07:00
8 changed files with 17 additions and 22 deletions

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@@ -329,8 +329,8 @@ datum
AG.process_group()
process_singletons()
for(var/turf/simulated/T in active_singletons)
T.process_cell()
//for(var/turf/simulated/T in active_singletons) // this code shouldn't actually exist in the current version of FEA apparently,
// T.process_cell() // causes horrible gas variable glitching
process_super_conductivity()
for(var/turf/simulated/hot_potato in active_super_conductivity)

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@@ -718,9 +718,7 @@ turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info)
this.blood_DNA.len++
this.blood_DNA[this.blood_DNA.len] = list(M.dna.unique_enzymes,M.dna.b_type)
else
var/list/blood_DNA_temp[1]
blood_DNA_temp[1] = list(M.dna.unique_enzymes, M.dna.b_type)
this.blood_DNA = blood_DNA_temp
this.blood_DNA = list(list(M.dna.unique_enzymes,M.dna.b_type))
proc/get_tracks(mob/M)
if(istype(M,/mob/living))

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@@ -5,7 +5,7 @@
var/list/fingerprints = list()
var/list/fingerprintshidden = new/list()
var/fingerprintslast = null
var/list/blood_DNA = list()
var/list/blood_DNA = null
var/last_bumped = 0
var/pass_flags = 0

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@@ -3,8 +3,8 @@
/var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds
//set to at least 100 unless you want evarr ruining every round
/var/const/meteors_in_wave = 20
/var/const/meteors_in_small_wave = 10
/var/const/meteors_in_wave = 10 //THIS should be better, Spess.
/var/const/meteors_in_small_wave = 4
/proc/meteor_wave(var/number = meteors_in_wave)
if(!ticker || wavesecret)
@@ -97,8 +97,9 @@
/obj/effect/meteor/Move()
var/turf/T = src.loc
if (istype(T, /turf))
T.hotspot_expose(METEOR_TEMPERATURE, 1000)
//FUCK YOU. FUCK YOU ALL, METEORS. ~Hawk.
/*if (istype(T, /turf))
T.hotspot_expose(METEOR_TEMPERATURE, 1000) */
..()
return

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@@ -559,9 +559,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
R.blood_DNA.len++
R.blood_DNA[R.blood_DNA.len] = list(H.dna.unique_enzymes, H.dna.b_type)
else
var/list/blood_DNA_temp[1]
blood_DNA_temp[1] = list(H.dna.unique_enzymes, H.dna.b_type)
R.blood_DNA = blood_DNA_temp
R.blood_DNA = list(list(H.dna.unique_enzymes, H.dna.b_type))
return
else
user << "The book seems full of illegible scribbles. Is this a joke?"
@@ -606,9 +604,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
var/obj/effect/rune/R = new /obj/effect/rune
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
var/list/blood_DNA_temp[1]
blood_DNA_temp[1] = list(H.dna.unique_enzymes, H.dna.b_type)
R.blood_DNA = blood_DNA_temp
R.blood_DNA = list(list(H.dna.unique_enzymes, H.dna.b_type))
switch(r)
if("teleport")
var/list/words = list("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri")

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@@ -1130,8 +1130,8 @@ CIRCULAR SAW
/obj/item/weapon/surgical_tool/bonegel
name = "bone gel"
icon = 'janitor.dmi'
icon_state = "cleaner"
icon = 'surgery.dmi'
icon_state = "bone gel"
/obj/item/weapon/surgical_tool/bonegel/New()
stage += 0
@@ -1154,8 +1154,8 @@ CIRCULAR SAW
/obj/item/weapon/surgical_tool/bonesetter
name = "bone setter"
icon = 'items.dmi'
icon_state = "wrench"
icon = 'surgery.dmi'
icon_state = "bone setter"
/obj/item/weapon/surgical_tool/bonesetter/New()
stage += 1

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@@ -56,11 +56,11 @@
M << browse(null, "window=vote")
M.client.showvote = 0
calcwin()
if(winner == "none")
winner = "default"
calcwin()
if(mode == 2)
var/wintext = capitalize(winner)
world << "Result is [wintext]"

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