mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Updates more hats
Also moves hat inhands to separate dmi.
This commit is contained in:
@@ -48,7 +48,6 @@
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/obj/item/clothing/head/culthood/magus
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name = "magus helm"
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icon_state = "magus"
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item_state = "magus"
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desc = "A helm worn by the followers of Nar-Sie."
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flags_inv = HIDEFACE
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
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@@ -56,7 +55,6 @@
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/obj/item/clothing/head/culthood/alt
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icon_state = "cult_hoodalt"
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item_state = "cult_hoodalt"
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/obj/item/clothing/suit/cultrobes
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name = "cult robes"
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@@ -88,7 +86,6 @@
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name = "cult helmet"
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desc = "A space worthy helmet used by the followers of Nar-Sie"
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icon_state = "cult_helmet"
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item_state = "cult_helmet"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0
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@@ -75,7 +75,6 @@
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/obj/item/clothing/head/chameleon
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name = "grey cap"
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icon_state = "greysoft"
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item_state = "greysoft"
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desc = "It looks like a plain hat, but upon closer inspection, there's an advanced holographic array installed inside. It seems to have a small dial inside."
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origin_tech = list(TECH_ILLEGAL = 3)
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body_parts_covered = 0
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@@ -241,6 +241,10 @@ BLIND // can't see anything
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/obj/item/clothing/head
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name = "head"
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icon = 'icons/obj/clothing/hats.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_hats.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_hats.dmi',
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)
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body_parts_covered = HEAD
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slot_flags = SLOT_HEAD
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w_class = 2.0
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@@ -21,27 +21,30 @@
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name = "collectable xenomorph helmet!"
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desc = "Hiss hiss hiss!"
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icon_state = "xenom"
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item_state_slots = list(
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slot_l_hand_str = "xenos_helm",
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slot_r_hand_str = "xenos_helm",
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)
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/chef
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name = "collectable chef's hat"
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desc = "A rare Chef's Hat meant for hat collectors!"
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icon_state = "chefhat"
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item_state = "chefhat"
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/obj/item/clothing/head/collectable/paper
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name = "collectable paper hat"
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desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
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icon_state = "paper"
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item_state = "paper"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/tophat
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name = "collectable top hat"
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desc = "A top hat worn by only the most prestigious hat collectors."
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icon_state = "tophat"
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item_state_slots = list(
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slot_l_hand_str = "that",
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slot_r_hand_str = "that",
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)
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item_state = "tophat"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/captain
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@@ -70,6 +73,7 @@
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name = "collectable welding helmet"
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desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
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icon_state = "welding"
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item_state = "welding"
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/slime
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@@ -2,7 +2,10 @@
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name = "helmet"
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desc = "Standard Security gear. Protects the head from impacts."
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icon_state = "helmet"
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item_state = "helmet"
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item_state_slots = list(
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slot_l_hand_str = "helmet",
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slot_r_hand_str = "helmet",
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)
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flags = HEADCOVERSEYES | THICKMATERIAL
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armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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@@ -17,7 +20,6 @@
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name = "riot helmet"
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desc = "It's a helmet specifically designed to protect against close range attacks."
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icon_state = "riot"
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item_state_slots = list(slot_head_str = "riot")
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flags = HEADCOVERSEYES
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armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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@@ -28,7 +30,6 @@
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desc = "They're often used by highly trained Swat Members."
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icon_state = "swat"
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flags = HEADCOVERSEYES
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item_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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@@ -40,7 +41,6 @@
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desc = "<i>'Let the battle commence!'</i>"
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icon_state = "thunderdome"
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flags = HEADCOVERSEYES
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item_state = "thunderdome"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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@@ -51,7 +51,6 @@
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desc = "Ave, Imperator, morituri te salutant."
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icon_state = "gladiator"
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flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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item_state = "gladiator"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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siemens_coefficient = 1
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@@ -59,7 +58,6 @@
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name = "tactical helmet"
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desc = "An armored helmet capable of being fitted with a multitude of attachments."
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icon_state = "swathelm"
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item_state_slots = list(slot_head_str = "swathelm")
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flags = HEADCOVERSEYES
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sprite_sheets = list(
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"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
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@@ -75,7 +73,6 @@
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desc = "A helmet with optical and cranial augments coupled to it."
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icon_state = "v62"
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flags = HEADCOVERSEYES
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item_state = "v62"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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@@ -87,8 +84,10 @@
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name = "emergency response team helmet"
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desc = "An in-atmosphere helmet worn by members of the NanoTrasen Emergency Response Team. Protects the head from impacts."
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icon_state = "erthelmet_cmd"
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item_state_slots = list(slot_head_str = "erthelmet_cmd")
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item_state = "syndicate-helm-green"
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item_state_slots = list(
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slot_l_hand_str = "syndicate-helm-green",
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slot_r_hand_str = "syndicate-helm-green",
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)
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armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
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//Commander
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@@ -101,18 +100,15 @@
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name = "emergency response team security helmet"
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desc = "An in-atmosphere helmet worn by security members of the NanoTrasen Emergency Response Team. Has red highlights."
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icon_state = "erthelmet_sec"
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item_state_slots = list(slot_head_str = "erthelmet_sec")
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//Engineer
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/obj/item/clothing/head/helmet/ert/engineer
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name = "emergency response team engineer helmet"
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desc = "An in-atmosphere helmet worn by engineering members of the NanoTrasen Emergency Response Team. Has orange highlights."
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icon_state = "erthelmet_eng"
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item_state_slots = list(slot_head_str = "erthelmet_eng")
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//Medical
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/obj/item/clothing/head/helmet/ert/medical
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name = "emergency response team medical helmet"
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desc = "A set of armor worn by medical members of the NanoTrasen Emergency Response Team. Has red and white highlights."
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icon_state = "erthelmet_med"
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item_state_slots = list(slot_head_str = "erthelmet_med")
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@@ -4,6 +4,7 @@
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name = "chef's hat"
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desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
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icon_state = "chefhat"
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item_state = "chefhat"
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//Captain
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/obj/item/clothing/head/caphat
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@@ -56,25 +57,6 @@
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body_parts_covered = 0
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//Security
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/obj/item/clothing/head/HoS
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name = "Head of Security Hat"
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desc = "The hat of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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body_parts_covered = 0
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siemens_coefficient = 0.8
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/obj/item/clothing/head/HoS/dermal
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name = "Dermal Armour Patch"
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desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
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icon_state = "dermal"
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siemens_coefficient = 0.6
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/obj/item/clothing/head/warden
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name = "warden's hat"
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desc = "It's a special helmet issued to the Warden of a securiy force."
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icon_state = "policehelm"
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body_parts_covered = 0
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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@@ -3,6 +3,10 @@
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/obj/item/clothing/head/centhat
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name = "\improper CentComm. hat"
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icon_state = "centcom"
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item_state_slots = list(
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slot_l_hand_str = "centhat",
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slot_r_hand_str = "centhat",
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)
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desc = "It's good to be emperor."
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siemens_coefficient = 0.9
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body_parts_covered = 0
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@@ -18,15 +22,13 @@
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name = "powdered wig"
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desc = "A powdered wig."
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icon_state = "pwig"
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item_state = "pwig"
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/obj/item/clothing/head/that
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name = "top-hat"
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desc = "It's an amish looking hat."
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icon_state = "tophat"
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item_state_slots = list(
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slot_l_hand_str = "that",
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slot_r_hand_str = "that",
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)
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item_state = "tophat"
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siemens_coefficient = 0.9
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body_parts_covered = 0
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@@ -66,6 +68,10 @@
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/obj/item/clothing/head/syndicatefake
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name = "red space-helmet replica"
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item_state_slots = list(
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slot_l_hand_str = "syndicate-helm-black-red",
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slot_r_hand_str = "syndicate-helm-black-red",
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)
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icon_state = "syndicate"
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desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
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flags = BLOCKHAIR
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@@ -77,6 +83,7 @@
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name = "cueball helmet"
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desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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item_state = "cueball"
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flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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flags_inv = 0
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body_parts_covered = HEAD|FACE|EYES
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@@ -85,6 +92,7 @@
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name = "green bandana"
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desc = "It's a green bandana with some fine nanotech lining."
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icon_state = "greenbandana"
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item_state = "greenbandana"
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flags_inv = 0
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body_parts_covered = 0
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@@ -92,6 +100,7 @@
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name = "cardborg helmet"
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
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item_state = "cardborg_h"
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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body_parts_covered = HEAD|FACE|EYES
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@@ -125,8 +134,8 @@
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desc = "A working man's cap."
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icon_state = "flat_cap"
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item_state_slots = list(
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slot_l_hand_str = "detective",
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slot_r_hand_str = "detective",
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slot_l_hand_str = "det_hat",
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slot_r_hand_str = "det_hat",
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)
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siemens_coefficient = 0.9
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@@ -231,6 +240,10 @@
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name = "natural philosopher's wig"
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desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
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icon_state = "philosopher_wig"
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item_state_slots = list(
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slot_l_hand_str = "pwig",
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slot_r_hand_str = "pwig",
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)
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flags = BLOCKHAIR
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siemens_coefficient = 2.0 //why is it so conductive?!
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body_parts_covered = 0
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@@ -22,7 +22,7 @@
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH
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matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
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var/up = 0
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armor = list(melee = 30, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
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body_parts_covered = HEAD|FACE|EYES
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action_button_name = "Flip Welding Mask"
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@@ -65,10 +65,7 @@
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name = "cake-hat"
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desc = "It's tasty looking!"
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icon_state = "cake0"
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item_state_slots = list(
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slot_l_hand_str = "cakehat0",
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slot_r_hand_str = "cakehat0",
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)
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item_state = "cake0"
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flags = HEADCOVERSEYES
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var/onfire = 0
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body_parts_covered = HEAD|EYES
|
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@@ -93,15 +90,13 @@
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src.force = 3
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src.damtype = "fire"
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src.icon_state = "cake1"
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src.item_state_slots[slot_l_hand_str] = "cakehat1"
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src.item_state_slots[slot_r_hand_str] = "cakehat1"
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src.item_state = "cake1"
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processing_objects.Add(src)
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else
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src.force = null
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src.damtype = "brute"
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src.icon_state = "cake0"
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src.item_state_slots[slot_l_hand_str] = "cakehat0"
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src.item_state_slots[slot_r_hand_str] = "cakehat0"
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src.item_state = "cake0"
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return
|
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|
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|
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|
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@@ -8,11 +8,9 @@
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/obj/item/clothing/head/helmet/space/skrell/white
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icon_state = "skrell_helmet_white"
|
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item_state = "skrell_helmet_white"
|
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/obj/item/clothing/head/helmet/space/skrell/black
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icon_state = "skrell_helmet_black"
|
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item_state = "skrell_helmet_black"
|
||||
|
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/obj/item/clothing/suit/space/skrell
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name = "Skrellian voidsuit"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
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/obj/item/clothing/head/helmet/space/capspace
|
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name = "space helmet"
|
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icon_state = "capspace"
|
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item_state = "capspacehelmet"
|
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item_state = "capspace"
|
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
flags_inv = HIDEFACE
|
||||
|
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@@ -2,7 +2,7 @@
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/obj/item/clothing/head/helmet/space/capspace
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name = "space helmet"
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icon_state = "capspace"
|
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item_state = "capspacehelmet"
|
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item_state = "capspace"
|
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
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flags_inv = HIDEFACE
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permeability_coefficient = 0.01
|
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@@ -32,11 +32,15 @@
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name = "deathsquad helmet"
|
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desc = "That's not red paint. That's real blood."
|
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icon_state = "deathsquad"
|
||||
item_state = "deathsquad"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "syndicate-helm-black-red",
|
||||
slot_r_hand_str = "syndicate-helm-black-red",
|
||||
)
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL
|
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siemens_coefficient = 0.6
|
||||
|
||||
//how is this a space helmet?
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/obj/item/clothing/head/helmet/space/deathsquad/beret
|
||||
name = "officer's beret"
|
||||
desc = "An armored beret commonly used by special operations officers."
|
||||
@@ -50,6 +54,7 @@
|
||||
name = "Santa's hat"
|
||||
desc = "Ho ho ho. Merrry X-mas!"
|
||||
icon_state = "santahat"
|
||||
item_state = "santahat"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
body_parts_covered = HEAD
|
||||
|
||||
|
||||
@@ -7,7 +7,10 @@
|
||||
icon_state = "space"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
item_state = "space"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "s_helmet",
|
||||
slot_r_hand_str = "s_helmet",
|
||||
)
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/clothing/head/helmet/space/syndicate
|
||||
name = "red space helmet"
|
||||
icon_state = "syndicate"
|
||||
item_state = "space_helmet_syndicate"
|
||||
item_state = "syndicate"
|
||||
desc = "A crimson helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.6
|
||||
@@ -107,7 +107,7 @@
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/med
|
||||
name = "black medical space helmet"
|
||||
icon_state = "syndicate-helm-black-med"
|
||||
item_state = "syndicate-helm-black"
|
||||
item_state_slots = list(slot_head_str = "syndicate-black-med")
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/med
|
||||
name = "black medical space suit"
|
||||
@@ -119,7 +119,7 @@
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/orange
|
||||
name = "black and orange space helmet"
|
||||
icon_state = "syndicate-helm-black-orange"
|
||||
item_state = "syndicate-helm-black"
|
||||
item_state_slots = list(slot_head_str = "syndicate-helm-black-orange")
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/orange
|
||||
name = "black and orange space suit"
|
||||
@@ -142,9 +142,9 @@
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/engie
|
||||
name = "black engineering space helmet"
|
||||
icon_state = "syndicate-helm-black-engie"
|
||||
item_state = "syndicate-helm-black"
|
||||
item_state_slots = list(slot_head_str = "syndicate-helm-black-engie")
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/engie
|
||||
name = "black engineering space suit"
|
||||
icon_state = "syndicate-black-engie"
|
||||
item_state = "syndicate-black"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
@@ -4,7 +4,10 @@
|
||||
name = "engineering voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
icon_state = "rig0-engineering"
|
||||
item_state = "eng_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "eng_helm",
|
||||
slot_r_hand_str = "eng_helm",
|
||||
)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
|
||||
/obj/item/clothing/suit/space/void/engineering
|
||||
@@ -21,7 +24,10 @@
|
||||
name = "mining voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
|
||||
icon_state = "rig0-mining"
|
||||
item_state = "mining_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "mining_helm",
|
||||
slot_r_hand_str = "mining_helm",
|
||||
)
|
||||
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
@@ -37,7 +43,10 @@
|
||||
name = "medical voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
|
||||
icon_state = "rig0-medical"
|
||||
item_state = "medical_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "medical_helm",
|
||||
slot_r_hand_str = "medical_helm",
|
||||
)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical
|
||||
@@ -53,7 +62,10 @@
|
||||
name = "security voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "rig0-sec"
|
||||
item_state = "sec_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "sec_helm",
|
||||
slot_r_hand_str = "sec_helm",
|
||||
)
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
siemens_coefficient = 0.7
|
||||
light_overlay = "helmet_light_dual"
|
||||
@@ -72,7 +84,10 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
||||
name = "atmospherics voidsuit helmet"
|
||||
icon_state = "rig0-atmos"
|
||||
item_state = "atmos_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "atmos_helm",
|
||||
slot_r_hand_str = "atmos_helm",
|
||||
)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "void helmet"
|
||||
desc = "A high-tech dark red space suit helmet. Used for AI satellite maintenance."
|
||||
icon_state = "void"
|
||||
item_state = "void"
|
||||
|
||||
heat_protection = HEAD
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
|
||||
@@ -3,7 +3,10 @@
|
||||
name = "gem-encrusted voidsuit helmet"
|
||||
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
|
||||
icon_state = "rig0-wiz"
|
||||
item_state = "wiz_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "wiz_helm",
|
||||
slot_r_hand_str = "wiz_helm",
|
||||
)
|
||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
/obj/item/clothing/head/bio_hood
|
||||
name = "bio hood"
|
||||
icon_state = "bio"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "bio_hood",
|
||||
slot_r_hand_str = "bio_hood",
|
||||
)
|
||||
desc = "A hood that protects the head and face from biological comtaminants."
|
||||
permeability_coefficient = 0.01
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
|
||||
@@ -72,12 +72,10 @@
|
||||
|
||||
/obj/item/clothing/head/bomb_hood/security
|
||||
icon_state = "bombsuitsec"
|
||||
item_state = "bombsuitsec"
|
||||
body_parts_covered = HEAD
|
||||
|
||||
/obj/item/clothing/suit/bomb_suit/security
|
||||
icon_state = "bombsuitsec"
|
||||
item_state = "bombsuitsec"
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
name = "wizard hat"
|
||||
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
|
||||
icon_state = "wizard"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "wizhat",
|
||||
slot_r_hand_str = "wizhat",
|
||||
)
|
||||
//Not given any special protective value since the magic robes are full-body protection --NEO
|
||||
siemens_coefficient = 0.8
|
||||
body_parts_covered = 0
|
||||
@@ -30,6 +34,10 @@
|
||||
desc = "A mysterious helmet that hums with an unearthly power"
|
||||
icon_state = "magus"
|
||||
item_state = "magus"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet",
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
siemens_coefficient = 0.8
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -37,12 +45,20 @@
|
||||
name = "psychic amplifier"
|
||||
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
|
||||
icon_state = "amp"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet",
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/wizard/cap
|
||||
name = "Gentlemans Cap"
|
||||
desc = "A checkered gray flat cap woven together with the rarest of threads."
|
||||
icon_state = "gentcap"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "det_hat",
|
||||
slot_r_hand_str = "det_hat",
|
||||
)
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/suit/wizrobe
|
||||
|
||||
@@ -17,6 +17,12 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/warden
|
||||
name = "warden's hat"
|
||||
desc = "It's a special helmet issued to the Warden of a securiy force."
|
||||
icon_state = "policehelm"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
name = "security officer's jumpsuit"
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||
@@ -98,6 +104,10 @@
|
||||
name = "hat"
|
||||
desc = "Someone who wears this will look very smart."
|
||||
icon_state = "detective"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "det_hat",
|
||||
slot_r_hand_str = "det_hat",
|
||||
)
|
||||
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
||||
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -124,6 +134,19 @@
|
||||
//item_state = "hos_corporate"
|
||||
worn_state = "hos_corporate"
|
||||
|
||||
/obj/item/clothing/head/HoS
|
||||
name = "Head of Security Hat"
|
||||
desc = "The hat of the Head of Security. For showing the officers who's in charge."
|
||||
icon_state = "hoscap"
|
||||
body_parts_covered = 0
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/HoS/dermal
|
||||
name = "Dermal Armour Patch"
|
||||
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
|
||||
icon_state = "dermal"
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
name = "armored coat"
|
||||
desc = "A greatcoat enhanced with a special alloy for some protection and style."
|
||||
|
||||
Binary file not shown.
|
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BIN
icons/mob/items/lefthand_hats.dmi
Normal file
BIN
icons/mob/items/lefthand_hats.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.4 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 110 KiB |
BIN
icons/mob/items/righthand_hats.dmi
Normal file
BIN
icons/mob/items/righthand_hats.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.0 KiB |
Reference in New Issue
Block a user