Updates more hats

Also moves hat inhands to separate dmi.
This commit is contained in:
mwerezak
2015-06-28 01:50:05 -04:00
parent 309dff6aba
commit 263f721f3e
24 changed files with 128 additions and 74 deletions

View File

@@ -48,7 +48,6 @@
/obj/item/clothing/head/culthood/magus
name = "magus helm"
icon_state = "magus"
item_state = "magus"
desc = "A helm worn by the followers of Nar-Sie."
flags_inv = HIDEFACE
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
@@ -56,7 +55,6 @@
/obj/item/clothing/head/culthood/alt
icon_state = "cult_hoodalt"
item_state = "cult_hoodalt"
/obj/item/clothing/suit/cultrobes
name = "cult robes"
@@ -88,7 +86,6 @@
name = "cult helmet"
desc = "A space worthy helmet used by the followers of Nar-Sie"
icon_state = "cult_helmet"
item_state = "cult_helmet"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0

View File

@@ -75,7 +75,6 @@
/obj/item/clothing/head/chameleon
name = "grey cap"
icon_state = "greysoft"
item_state = "greysoft"
desc = "It looks like a plain hat, but upon closer inspection, there's an advanced holographic array installed inside. It seems to have a small dial inside."
origin_tech = list(TECH_ILLEGAL = 3)
body_parts_covered = 0

View File

@@ -241,6 +241,10 @@ BLIND // can't see anything
/obj/item/clothing/head
name = "head"
icon = 'icons/obj/clothing/hats.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_hats.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_hats.dmi',
)
body_parts_covered = HEAD
slot_flags = SLOT_HEAD
w_class = 2.0

View File

@@ -21,27 +21,30 @@
name = "collectable xenomorph helmet!"
desc = "Hiss hiss hiss!"
icon_state = "xenom"
item_state_slots = list(
slot_l_hand_str = "xenos_helm",
slot_r_hand_str = "xenos_helm",
)
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/collectable/chef
name = "collectable chef's hat"
desc = "A rare Chef's Hat meant for hat collectors!"
icon_state = "chefhat"
item_state = "chefhat"
/obj/item/clothing/head/collectable/paper
name = "collectable paper hat"
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
icon_state = "paper"
item_state = "paper"
body_parts_covered = 0
/obj/item/clothing/head/collectable/tophat
name = "collectable top hat"
desc = "A top hat worn by only the most prestigious hat collectors."
icon_state = "tophat"
item_state_slots = list(
slot_l_hand_str = "that",
slot_r_hand_str = "that",
)
item_state = "tophat"
body_parts_covered = 0
/obj/item/clothing/head/collectable/captain
@@ -70,6 +73,7 @@
name = "collectable welding helmet"
desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
icon_state = "welding"
item_state = "welding"
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/collectable/slime

View File

@@ -2,7 +2,10 @@
name = "helmet"
desc = "Standard Security gear. Protects the head from impacts."
icon_state = "helmet"
item_state = "helmet"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet",
)
flags = HEADCOVERSEYES | THICKMATERIAL
armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
@@ -17,7 +20,6 @@
name = "riot helmet"
desc = "It's a helmet specifically designed to protect against close range attacks."
icon_state = "riot"
item_state_slots = list(slot_head_str = "riot")
flags = HEADCOVERSEYES
armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
flags_inv = HIDEEARS
@@ -28,7 +30,6 @@
desc = "They're often used by highly trained Swat Members."
icon_state = "swat"
flags = HEADCOVERSEYES
item_state = "swat"
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
cold_protection = HEAD
@@ -40,7 +41,6 @@
desc = "<i>'Let the battle commence!'</i>"
icon_state = "thunderdome"
flags = HEADCOVERSEYES
item_state = "thunderdome"
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
@@ -51,7 +51,6 @@
desc = "Ave, Imperator, morituri te salutant."
icon_state = "gladiator"
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
item_state = "gladiator"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
siemens_coefficient = 1
@@ -59,7 +58,6 @@
name = "tactical helmet"
desc = "An armored helmet capable of being fitted with a multitude of attachments."
icon_state = "swathelm"
item_state_slots = list(slot_head_str = "swathelm")
flags = HEADCOVERSEYES
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
@@ -75,7 +73,6 @@
desc = "A helmet with optical and cranial augments coupled to it."
icon_state = "v62"
flags = HEADCOVERSEYES
item_state = "v62"
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
cold_protection = HEAD
@@ -87,8 +84,10 @@
name = "emergency response team helmet"
desc = "An in-atmosphere helmet worn by members of the NanoTrasen Emergency Response Team. Protects the head from impacts."
icon_state = "erthelmet_cmd"
item_state_slots = list(slot_head_str = "erthelmet_cmd")
item_state = "syndicate-helm-green"
item_state_slots = list(
slot_l_hand_str = "syndicate-helm-green",
slot_r_hand_str = "syndicate-helm-green",
)
armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
//Commander
@@ -101,18 +100,15 @@
name = "emergency response team security helmet"
desc = "An in-atmosphere helmet worn by security members of the NanoTrasen Emergency Response Team. Has red highlights."
icon_state = "erthelmet_sec"
item_state_slots = list(slot_head_str = "erthelmet_sec")
//Engineer
/obj/item/clothing/head/helmet/ert/engineer
name = "emergency response team engineer helmet"
desc = "An in-atmosphere helmet worn by engineering members of the NanoTrasen Emergency Response Team. Has orange highlights."
icon_state = "erthelmet_eng"
item_state_slots = list(slot_head_str = "erthelmet_eng")
//Medical
/obj/item/clothing/head/helmet/ert/medical
name = "emergency response team medical helmet"
desc = "A set of armor worn by medical members of the NanoTrasen Emergency Response Team. Has red and white highlights."
icon_state = "erthelmet_med"
item_state_slots = list(slot_head_str = "erthelmet_med")

View File

@@ -4,6 +4,7 @@
name = "chef's hat"
desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
icon_state = "chefhat"
item_state = "chefhat"
//Captain
/obj/item/clothing/head/caphat
@@ -56,25 +57,6 @@
body_parts_covered = 0
//Security
/obj/item/clothing/head/HoS
name = "Head of Security Hat"
desc = "The hat of the Head of Security. For showing the officers who's in charge."
icon_state = "hoscap"
body_parts_covered = 0
siemens_coefficient = 0.8
/obj/item/clothing/head/HoS/dermal
name = "Dermal Armour Patch"
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
icon_state = "dermal"
siemens_coefficient = 0.6
/obj/item/clothing/head/warden
name = "warden's hat"
desc = "It's a special helmet issued to the Warden of a securiy force."
icon_state = "policehelm"
body_parts_covered = 0
/obj/item/clothing/head/beret/sec
name = "security beret"
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."

View File

@@ -3,6 +3,10 @@
/obj/item/clothing/head/centhat
name = "\improper CentComm. hat"
icon_state = "centcom"
item_state_slots = list(
slot_l_hand_str = "centhat",
slot_r_hand_str = "centhat",
)
desc = "It's good to be emperor."
siemens_coefficient = 0.9
body_parts_covered = 0
@@ -18,15 +22,13 @@
name = "powdered wig"
desc = "A powdered wig."
icon_state = "pwig"
item_state = "pwig"
/obj/item/clothing/head/that
name = "top-hat"
desc = "It's an amish looking hat."
icon_state = "tophat"
item_state_slots = list(
slot_l_hand_str = "that",
slot_r_hand_str = "that",
)
item_state = "tophat"
siemens_coefficient = 0.9
body_parts_covered = 0
@@ -66,6 +68,10 @@
/obj/item/clothing/head/syndicatefake
name = "red space-helmet replica"
item_state_slots = list(
slot_l_hand_str = "syndicate-helm-black-red",
slot_r_hand_str = "syndicate-helm-black-red",
)
icon_state = "syndicate"
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
flags = BLOCKHAIR
@@ -77,6 +83,7 @@
name = "cueball helmet"
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
icon_state = "cueball"
item_state = "cueball"
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
flags_inv = 0
body_parts_covered = HEAD|FACE|EYES
@@ -85,6 +92,7 @@
name = "green bandana"
desc = "It's a green bandana with some fine nanotech lining."
icon_state = "greenbandana"
item_state = "greenbandana"
flags_inv = 0
body_parts_covered = 0
@@ -92,6 +100,7 @@
name = "cardborg helmet"
desc = "A helmet made out of a box."
icon_state = "cardborg_h"
item_state = "cardborg_h"
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
body_parts_covered = HEAD|FACE|EYES
@@ -125,8 +134,8 @@
desc = "A working man's cap."
icon_state = "flat_cap"
item_state_slots = list(
slot_l_hand_str = "detective",
slot_r_hand_str = "detective",
slot_l_hand_str = "det_hat",
slot_r_hand_str = "det_hat",
)
siemens_coefficient = 0.9
@@ -231,6 +240,10 @@
name = "natural philosopher's wig"
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
icon_state = "philosopher_wig"
item_state_slots = list(
slot_l_hand_str = "pwig",
slot_r_hand_str = "pwig",
)
flags = BLOCKHAIR
siemens_coefficient = 2.0 //why is it so conductive?!
body_parts_covered = 0

View File

@@ -22,7 +22,7 @@
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
var/up = 0
armor = list(melee = 30, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
body_parts_covered = HEAD|FACE|EYES
action_button_name = "Flip Welding Mask"
@@ -65,10 +65,7 @@
name = "cake-hat"
desc = "It's tasty looking!"
icon_state = "cake0"
item_state_slots = list(
slot_l_hand_str = "cakehat0",
slot_r_hand_str = "cakehat0",
)
item_state = "cake0"
flags = HEADCOVERSEYES
var/onfire = 0
body_parts_covered = HEAD|EYES
@@ -93,15 +90,13 @@
src.force = 3
src.damtype = "fire"
src.icon_state = "cake1"
src.item_state_slots[slot_l_hand_str] = "cakehat1"
src.item_state_slots[slot_r_hand_str] = "cakehat1"
src.item_state = "cake1"
processing_objects.Add(src)
else
src.force = null
src.damtype = "brute"
src.icon_state = "cake0"
src.item_state_slots[slot_l_hand_str] = "cakehat0"
src.item_state_slots[slot_r_hand_str] = "cakehat0"
src.item_state = "cake0"
return

View File

@@ -8,11 +8,9 @@
/obj/item/clothing/head/helmet/space/skrell/white
icon_state = "skrell_helmet_white"
item_state = "skrell_helmet_white"
/obj/item/clothing/head/helmet/space/skrell/black
icon_state = "skrell_helmet_black"
item_state = "skrell_helmet_black"
/obj/item/clothing/suit/space/skrell
name = "Skrellian voidsuit"

View File

@@ -2,7 +2,7 @@
/obj/item/clothing/head/helmet/space/capspace
name = "space helmet"
icon_state = "capspace"
item_state = "capspacehelmet"
item_state = "capspace"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
flags_inv = HIDEFACE

View File

@@ -2,7 +2,7 @@
/obj/item/clothing/head/helmet/space/capspace
name = "space helmet"
icon_state = "capspace"
item_state = "capspacehelmet"
item_state = "capspace"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
flags_inv = HIDEFACE
permeability_coefficient = 0.01
@@ -32,11 +32,15 @@
name = "deathsquad helmet"
desc = "That's not red paint. That's real blood."
icon_state = "deathsquad"
item_state = "deathsquad"
item_state_slots = list(
slot_l_hand_str = "syndicate-helm-black-red",
slot_r_hand_str = "syndicate-helm-black-red",
)
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL
siemens_coefficient = 0.6
//how is this a space helmet?
/obj/item/clothing/head/helmet/space/deathsquad/beret
name = "officer's beret"
desc = "An armored beret commonly used by special operations officers."
@@ -50,6 +54,7 @@
name = "Santa's hat"
desc = "Ho ho ho. Merrry X-mas!"
icon_state = "santahat"
item_state = "santahat"
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
body_parts_covered = HEAD

View File

@@ -7,7 +7,10 @@
icon_state = "space"
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
item_state = "space"
item_state_slots = list(
slot_l_hand_str = "s_helmet",
slot_r_hand_str = "s_helmet",
)
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE

View File

@@ -2,7 +2,7 @@
/obj/item/clothing/head/helmet/space/syndicate
name = "red space helmet"
icon_state = "syndicate"
item_state = "space_helmet_syndicate"
item_state = "syndicate"
desc = "A crimson helmet sporting clean lines and durable plating. Engineered to look menacing."
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
@@ -107,7 +107,7 @@
/obj/item/clothing/head/helmet/space/syndicate/black/med
name = "black medical space helmet"
icon_state = "syndicate-helm-black-med"
item_state = "syndicate-helm-black"
item_state_slots = list(slot_head_str = "syndicate-black-med")
/obj/item/clothing/suit/space/syndicate/black/med
name = "black medical space suit"
@@ -119,7 +119,7 @@
/obj/item/clothing/head/helmet/space/syndicate/black/orange
name = "black and orange space helmet"
icon_state = "syndicate-helm-black-orange"
item_state = "syndicate-helm-black"
item_state_slots = list(slot_head_str = "syndicate-helm-black-orange")
/obj/item/clothing/suit/space/syndicate/black/orange
name = "black and orange space suit"
@@ -142,9 +142,9 @@
/obj/item/clothing/head/helmet/space/syndicate/black/engie
name = "black engineering space helmet"
icon_state = "syndicate-helm-black-engie"
item_state = "syndicate-helm-black"
item_state_slots = list(slot_head_str = "syndicate-helm-black-engie")
/obj/item/clothing/suit/space/syndicate/black/engie
name = "black engineering space suit"
icon_state = "syndicate-black-engie"
item_state = "syndicate-black"
item_state = "syndicate-black"

View File

@@ -4,7 +4,10 @@
name = "engineering voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "rig0-engineering"
item_state = "eng_helm"
item_state_slots = list(
slot_l_hand_str = "eng_helm",
slot_r_hand_str = "eng_helm",
)
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
/obj/item/clothing/suit/space/void/engineering
@@ -21,7 +24,10 @@
name = "mining voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
icon_state = "rig0-mining"
item_state = "mining_helm"
item_state_slots = list(
slot_l_hand_str = "mining_helm",
slot_r_hand_str = "mining_helm",
)
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
light_overlay = "helmet_light_dual"
@@ -37,7 +43,10 @@
name = "medical voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
icon_state = "rig0-medical"
item_state = "medical_helm"
item_state_slots = list(
slot_l_hand_str = "medical_helm",
slot_r_hand_str = "medical_helm",
)
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
/obj/item/clothing/suit/space/void/medical
@@ -53,7 +62,10 @@
name = "security voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
icon_state = "rig0-sec"
item_state = "sec_helm"
item_state_slots = list(
slot_l_hand_str = "sec_helm",
slot_r_hand_str = "sec_helm",
)
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
siemens_coefficient = 0.7
light_overlay = "helmet_light_dual"
@@ -72,7 +84,10 @@
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
name = "atmospherics voidsuit helmet"
icon_state = "rig0-atmos"
item_state = "atmos_helm"
item_state_slots = list(
slot_l_hand_str = "atmos_helm",
slot_r_hand_str = "atmos_helm",
)
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
light_overlay = "helmet_light_dual"

View File

@@ -3,7 +3,6 @@
name = "void helmet"
desc = "A high-tech dark red space suit helmet. Used for AI satellite maintenance."
icon_state = "void"
item_state = "void"
heat_protection = HEAD
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)

View File

@@ -3,7 +3,10 @@
name = "gem-encrusted voidsuit helmet"
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
icon_state = "rig0-wiz"
item_state = "wiz_helm"
item_state_slots = list(
slot_l_hand_str = "wiz_helm",
slot_r_hand_str = "wiz_helm",
)
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.7

View File

@@ -2,6 +2,10 @@
/obj/item/clothing/head/bio_hood
name = "bio hood"
icon_state = "bio"
item_state_slots = list(
slot_l_hand_str = "bio_hood",
slot_r_hand_str = "bio_hood",
)
desc = "A hood that protects the head and face from biological comtaminants."
permeability_coefficient = 0.01
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR

View File

@@ -72,12 +72,10 @@
/obj/item/clothing/head/bomb_hood/security
icon_state = "bombsuitsec"
item_state = "bombsuitsec"
body_parts_covered = HEAD
/obj/item/clothing/suit/bomb_suit/security
icon_state = "bombsuitsec"
item_state = "bombsuitsec"
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS

View File

@@ -2,6 +2,10 @@
name = "wizard hat"
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
icon_state = "wizard"
item_state_slots = list(
slot_l_hand_str = "wizhat",
slot_r_hand_str = "wizhat",
)
//Not given any special protective value since the magic robes are full-body protection --NEO
siemens_coefficient = 0.8
body_parts_covered = 0
@@ -30,6 +34,10 @@
desc = "A mysterious helmet that hums with an unearthly power"
icon_state = "magus"
item_state = "magus"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet",
)
siemens_coefficient = 0.8
body_parts_covered = HEAD|FACE|EYES
@@ -37,12 +45,20 @@
name = "psychic amplifier"
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
icon_state = "amp"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet",
)
siemens_coefficient = 0.8
/obj/item/clothing/head/wizard/cap
name = "Gentlemans Cap"
desc = "A checkered gray flat cap woven together with the rarest of threads."
icon_state = "gentcap"
item_state_slots = list(
slot_l_hand_str = "det_hat",
slot_r_hand_str = "det_hat",
)
siemens_coefficient = 0.8
/obj/item/clothing/suit/wizrobe

View File

@@ -17,6 +17,12 @@
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
/obj/item/clothing/head/warden
name = "warden's hat"
desc = "It's a special helmet issued to the Warden of a securiy force."
icon_state = "policehelm"
body_parts_covered = 0
/obj/item/clothing/under/rank/security
name = "security officer's jumpsuit"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
@@ -98,6 +104,10 @@
name = "hat"
desc = "Someone who wears this will look very smart."
icon_state = "detective"
item_state_slots = list(
slot_l_hand_str = "det_hat",
slot_r_hand_str = "det_hat",
)
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -124,6 +134,19 @@
//item_state = "hos_corporate"
worn_state = "hos_corporate"
/obj/item/clothing/head/HoS
name = "Head of Security Hat"
desc = "The hat of the Head of Security. For showing the officers who's in charge."
icon_state = "hoscap"
body_parts_covered = 0
siemens_coefficient = 0.8
/obj/item/clothing/head/HoS/dermal
name = "Dermal Armour Patch"
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
icon_state = "dermal"
siemens_coefficient = 0.6
/obj/item/clothing/suit/armor/hos
name = "armored coat"
desc = "A greatcoat enhanced with a special alloy for some protection and style."

Binary file not shown.

Before

Width:  |  Height:  |  Size: 114 KiB

After

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 114 KiB

After

Width:  |  Height:  |  Size: 110 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.0 KiB