Earlyports synth var fix

Fixes synthetic var not getting cleared when loading character slots. Due to the char setup mannequin mob's nature of being a single same mob just getting its properties loaded from save slots, loading/making a synth character would permanently mess up the var for all non-synth chars on the roster and cause issues with synth-related settings because there was nothing in the code to clear the var.
This commit is contained in:
Verkister
2021-06-17 12:16:46 +03:00
committed by GitHub
parent 1f023d7100
commit 274d1fa1d2

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@@ -371,6 +371,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
//YWadd END
// Destroy/cyborgize organs and limbs.
character.synthetic = null //Clear the existing var.
for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO))
var/status = pref.organ_data[name]
var/obj/item/organ/external/O = character.organs_by_name[name]