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powder that makes you say yes
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@@ -2,15 +2,10 @@
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* Pulse Rifle
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* Pulse Rifle
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*/
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*/
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/obj/item/weapon/gun/energy/pulse_rifle
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/obj/item/weapon/gun/energy/pulse_rifle
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<<<<<<< HEAD
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name = "pulse rifle"
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desc = "A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Because of its complexity and cost, it is rarely seen in use except by specialists."
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icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
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=======
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name = "\improper LP1 Locust Rifle"
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name = "\improper LP1 Locust Rifle"
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desc = "The Bishamonten LP1 is a weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. \
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desc = "The Bishamonten LP1 is a weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. \
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Because of its complexity and cost, it is rarely seen in use except by specialists."
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Because of its complexity and cost, it is rarely seen in use except by specialists."
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>>>>>>> a91e034c03... Merge pull request #12686 from GhostActual/gun-revmap-2022
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icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
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icon_state = "pulse"
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icon_state = "pulse"
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item_state = null //so the human update icon uses the icon_state instead.
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item_state = null //so the human update icon uses the icon_state instead.
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slot_flags = SLOT_BELT|SLOT_BACK
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slot_flags = SLOT_BELT|SLOT_BACK
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@@ -87,4 +82,4 @@
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_delay=null, charge_cost = 240),
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_delay=null, charge_cost = 240),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_delay=null, charge_cost = 240),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_delay=null, charge_cost = 240),
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list(mode_name="DESTROY", projectile_type=/obj/item/projectile/beam/pulse, fire_delay=null, charge_cost = 480),
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list(mode_name="DESTROY", projectile_type=/obj/item/projectile/beam/pulse, fire_delay=null, charge_cost = 480),
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)
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)
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