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Fix bug with in-round constructed teleporters
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@@ -18,10 +18,10 @@
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..()
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..()
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underlays.Cut()
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underlays.Cut()
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underlays += image('icons/obj/stationobjs_vr.dmi', icon_state = "telecomp-wires") //VOREStation Edit: different direction for wires to account for dirs
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underlays += image('icons/obj/stationobjs_vr.dmi', icon_state = "telecomp-wires") //VOREStation Edit: different direction for wires to account for dirs
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teleport_control = new(src)
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/obj/machinery/computer/teleporter/Initialize()
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/obj/machinery/computer/teleporter/Initialize()
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. = ..()
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. = ..()
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teleport_control = new(src)
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var/obj/machinery/teleport/station/station = null
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var/obj/machinery/teleport/station/station = null
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var/obj/machinery/teleport/hub/hub = null
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var/obj/machinery/teleport/hub/hub = null
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