Adds grave markers

This commit is contained in:
Anewbe
2017-09-26 21:03:34 -05:00
parent dcd2580dc2
commit 280f3010f8
6 changed files with 194 additions and 0 deletions

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@@ -0,0 +1,74 @@
/obj/item/weapon/material/gravemarker
name = "grave marker"
desc = "An object used in marking graves."
icon_state = "gravestone"
w_class = ITEMSIZE_LARGE
fragile = 1
force_divisor = 0.65
thrown_force_divisor = 0.25
var/icon_changes = 0 //Does the sprite change when you put words on it?
var/grave_name = "" //Name of the intended occupant
var/epitaph = "" //A quick little blurb
/obj/item/weapon/material/gravemarker/attackby(obj/item/weapon/W, mob/user as mob)
if(istype(W, /obj/item/weapon/screwdriver))
var/carving_1 = sanitizeSafe(input(user, "Who is \the [src.name] for?", "Gravestone Naming", null) as text, MAX_NAME_LEN)
if(carving_1)
user.visible_message()
if(do_after(user, material.hardness * W.toolspeed))
user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
grave_name += carving_1
update_icon()
var/carving_2 = sanitizeSafe(input(user, "What message should \the [src.name] have?", "Epitaph Carving", null) as text, MAX_NAME_LEN)
if(carving_2)
user.visible_message()
if(do_after(user, material.hardness * W.toolspeed))
user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
epitaph += carving_2
update_icon()
..()
/obj/item/weapon/material/gravemarker/examine(mob/user)
..()
if(get_dist(src, user) < 4)
if(grave_name)
to_chat(user, "Here Lies [grave_name]")
if(get_dist(src, user) < 2)
if(epitaph)
to_chat(user, epitaph)
/obj/item/weapon/material/gravemarker/update_icon()
if(icon_changes)
if(grave_name && epitaph)
icon_state = "[initial(icon_state)]_3"
else if(grave_name)
icon_state = "[initial(icon_state)]_1"
else if(epitaph)
icon_state = "[initial(icon_state)]_2"
else
icon_state = initial(icon_state)
..()
/obj/item/weapon/material/gravemarker/attack_self(mob/user)
src.add_fingerprint(user)
if(!isturf(user.loc))
return 0
if(locate(/obj/structure/gravemarker, user.loc))
to_chat(user, "<span class='warning'>There's already something there.</span>")
return 0
else
to_chat(user, "<span class='notice'>You begin to place \the [src.name].</span>")
if(!do_after(usr, 10))
return 0
var/obj/structure/gravemarker/G = new /obj/structure/gravemarker/(user.loc, src.get_material())
to_chat(user, "<span class='notice'>You place \the [src.name].</span>")
G.grave_name = grave_name
G.epitaph = epitaph
G.add_fingerprint(usr)
qdel_null(src)
return

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@@ -0,0 +1,117 @@
/obj/structure/gravemarker
name = "grave marker"
desc = "An object used in marking graves."
icon_state = "gravestone"
density = 1
anchored = 1
//Maybe make these calculate based on material?
var/health = 100
var/grave_name = "" //Name of the intended occupant
var/epitaph = "" //A quick little blurb
// var/dir_locked = 0 //Can it be spun? Not currently implemented
var/material/material
/obj/structure/gravemarker/New(var/newloc, var/material_name)
..(newloc)
if(!material_name)
material_name = "wood"
material = get_material_by_name("[material_name]")
if(!material)
qdel(src)
return
color = material.icon_colour
/obj/structure/gravemarker/examine(mob/user)
..()
if(get_dist(src, user) < 4)
if(grave_name)
to_chat(user, "Here Lies [grave_name]")
if(get_dist(src, user) < 2)
if(epitaph)
to_chat(user, epitaph)
/obj/structure/gravemarker/attackby(obj/item/weapon/W, mob/user as mob)
if(istype(W, /obj/item/weapon/screwdriver))
var/carving_1 = sanitizeSafe(input(user, "Who is \the [src.name] for?", "Gravestone Naming", null) as text, MAX_NAME_LEN)
if(carving_1)
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
if(do_after(user, material.hardness * W.toolspeed))
user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
grave_name += carving_1
update_icon()
var/carving_2 = sanitizeSafe(input(user, "What message should \the [src.name] have?", "Epitaph Carving", null) as text, MAX_NAME_LEN)
if(carving_2)
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
if(do_after(user, material.hardness * W.toolspeed))
user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
epitaph += carving_2
update_icon()
return
if(istype(W, /obj/item/weapon/wrench))
user.visible_message("[user] starts taking down \the [src.name].", "You start taking down \the [src.name].")
if(do_after(user, 50 * W.toolspeed))
user.visible_message("[user] takes down \the [src.name].", "You take down \the [src.name].")
dismantle()
..()
/obj/structure/gravemarker/bullet_act(var/obj/item/projectile/Proj)
var/proj_damage = Proj.get_structure_damage()
if(!proj_damage)
return
..()
damage(proj_damage)
return
/obj/structure/gravemarker/ex_act(severity)
switch(severity)
if(1.0)
visible_message("<span class='danger'>\The [src] is blown apart!</span>")
qdel(src)
return
if(2.0)
visible_message("<span class='danger'>\The [src] is blown apart!</span>")
if(prob(50))
dismantle()
else
qdel(src)
return
/obj/structure/gravemarker/proc/damage(var/damage)
health -= damage
if(health <= 0)
visible_message("<span class='danger'>\The [src] falls apart!</span>")
dismantle()
/obj/structure/gravemarker/proc/dismantle()
material.place_dismantled_product(get_turf(src))
qdel(src)
return
/* //Need Directional Sprites
/obj/structure/gravemarker/verb/rotate()
set name = "Rotate Grave Marker"
set category = "Object"
set src in oview(1)
if(dir_locked)
return
if(config.ghost_interaction)
src.set_dir(turn(src.dir, 90))
return
else
if(istype(usr,/mob/living/simple_animal/mouse))
return
if(!usr || !isturf(usr.loc))
return
if(usr.stat || usr.restrained())
return
src.set_dir(turn(src.dir, 90))
return
*/

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@@ -11,6 +11,7 @@
recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] spoon", /obj/item/weapon/material/kitchen/utensil/spoon/plastic, 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] grave marker", /obj/item/weapon/material/gravemarker, 5, time = 50, supplied_material = "[name]")
if(integrity>=50)
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")

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@@ -922,6 +922,7 @@
#include "code\game\objects\items\weapons\material\ashtray.dm"
#include "code\game\objects\items\weapons\material\bats.dm"
#include "code\game\objects\items\weapons\material\foam.dm"
#include "code\game\objects\items\weapons\material\gravemarker.dm"
#include "code\game\objects\items\weapons\material\kitchen.dm"
#include "code\game\objects\items\weapons\material\knives.dm"
#include "code\game\objects\items\weapons\material\material_armor.dm"
@@ -967,6 +968,7 @@
#include "code\game\objects\structures\flora.dm"
#include "code\game\objects\structures\ghost_pods.dm"
#include "code\game\objects\structures\girders.dm"
#include "code\game\objects\structures\gravemarker.dm"
#include "code\game\objects\structures\grille.dm"
#include "code\game\objects\structures\inflatable.dm"
#include "code\game\objects\structures\janicart.dm"