mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
various mergefixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -104,7 +104,7 @@
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world.update_status()
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..() //calls mob.Login()
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makejson()
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//makejson()
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if(custom_event_msg && custom_event_msg != "")
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src << "<h1 class='alert'>Custom Event</h1>"
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@@ -1,809 +0,0 @@
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/obj/item/clothing/head/rabbitears
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name = "rabbit ears"
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desc = "Wearing these makes you looks useless and is only good for your sex appeal."
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icon_state = "bunny"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/kitty
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name = "kitty ears"
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desc = "A pair of kitty ears. Meow!"
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icon_state = "kitty"
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flags = FPRINT | TABLEPASS
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var/icon/mob
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var/icon/mob2
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update_icon(var/mob/living/carbon/human/user)
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if(!istype(user)) return
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mob = new/icon("icon" = 'head.dmi', "icon_state" = "kitty")
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mob2 = new/icon("icon" = 'head.dmi', "icon_state" = "kitty2")
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mob.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
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mob2.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
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var/icon/earbit = new/icon("icon" = 'head.dmi', "icon_state" = "kittyinner")
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var/icon/earbit2 = new/icon("icon" = 'head.dmi', "icon_state" = "kittyinner2")
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mob.Blend(earbit, ICON_OVERLAY)
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mob2.Blend(earbit2, ICON_OVERLAY)
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/obj/item/clothing/shoes/red
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name = "red shoes"
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desc = "Stylish red shoes."
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icon_state = "red"
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color = "red"
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/obj/item/clothing/shoes/rainbow
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name = "rainbow shoes"
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desc = "Very gay shoes."
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icon_state = "rain_bow"
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color = "rainbow"
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/obj/item/clothing/mask/owl_mask
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name = "owl mask"
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desc = "Twoooo!"
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icon_state = "owl"
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/obj/item/clothing/under/owl
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name = "owl uniform"
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desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!"
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icon_state = "owl"
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color = "owl"
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/obj/item/clothing/gloves/cyborg
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desc = "Beep boop borp."
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name = "cyborg gloves"
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icon_state = "black"
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item_state = "r_hands"
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siemens_coefficient = 1
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/obj/item/clothing/mask/gas/cyborg
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name = "cyborg visor"
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desc = "Beep boop."
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icon_state = "death"
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/obj/item/clothing/shoes/cyborg
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name = "cyborg boots"
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desc = "Shoes for a cyborg costume."
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icon_state = "boots"
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/obj/item/clothing/suit/cyborg_suit
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name = "cyborg suit"
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desc = "Suit for a cyborg costume."
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icon_state = "death"
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item_state = "death"
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flags = FPRINT | TABLEPASS | CONDUCT
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fire_resist = T0C+5200
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/*/obj/item/clothing/under/nazi1
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name = "Nazi uniform"
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desc = "SIEG HEIL!"
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icon_state = "nazi"
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color = "nazi1"*/ //no direction sprites
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/obj/item/clothing/suit/greatcoat
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name = "great coat"
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desc = "A Nazi great coat."
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icon_state = "nazi"
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item_state = "nazi"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/johnny
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name = "johnny~~ jumpsuit"
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desc = "Johnny~~"
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icon_state = "johnny"
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color = "johnny"
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/obj/item/clothing/suit/johnny_coat
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name = "johnny~~ coat"
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desc = "Johnny~~"
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icon_state = "johnny"
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item_state = "johnny"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/suit/ianshirt
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name = "worn shirt"
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desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
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icon_state = "ianshirt"
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item_state = "ianshirt"
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/obj/item/clothing/under/rainbow
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name = "rainbow"
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desc = "rainbow"
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icon_state = "rainbow"
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item_state = "rainbow"
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color = "rainbow"
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/obj/item/clothing/under/cloud
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name = "cloud"
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desc = "cloud"
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icon_state = "cloud"
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color = "cloud"
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/*/obj/item/clothing/under/yay
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name = "yay"
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desc = "Yay!"
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icon_state = "yay"
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color = "yay"*/ // no sprite --errorage
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// UNUSED COLORS
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/obj/item/clothing/under/psyche
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name = "psychedelic"
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desc = "Groovy!"
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icon_state = "psyche"
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color = "psyche"
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/*
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/obj/item/clothing/under/maroon
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name = "maroon"
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desc = "maroon"
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icon_state = "maroon"
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color = "maroon"*/ // no sprite -- errorage
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/obj/item/clothing/under/lightblue
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name = "lightblue"
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desc = "lightblue"
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icon_state = "lightblue"
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color = "lightblue"
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/obj/item/clothing/under/aqua
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name = "aqua"
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desc = "aqua"
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icon_state = "aqua"
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color = "aqua"
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/obj/item/clothing/under/purple
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name = "purple"
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desc = "purple"
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icon_state = "purple"
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item_state = "p_suit"
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color = "purple"
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/obj/item/clothing/under/lightpurple
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name = "lightpurple"
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desc = "lightpurple"
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icon_state = "lightpurple"
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color = "lightpurple"
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/obj/item/clothing/under/lightgreen
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name = "lightgreen"
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desc = "lightgreen"
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icon_state = "lightgreen"
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color = "lightgreen"
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/obj/item/clothing/under/lightblue
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name = "lightblue"
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desc = "lightblue"
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icon_state = "lightblue"
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color = "lightblue"
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/obj/item/clothing/under/lightbrown
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name = "lightbrown"
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desc = "lightbrown"
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icon_state = "lightbrown"
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color = "lightbrown"
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/obj/item/clothing/under/brown
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name = "brown"
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desc = "brown"
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icon_state = "brown"
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color = "brown"
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/obj/item/clothing/under/yellowgreen
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name = "yellowgreen"
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desc = "yellowgreen"
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icon_state = "yellowgreen"
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color = "yellowgreen"
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/obj/item/clothing/under/darkblue
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name = "darkblue"
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desc = "darkblue"
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icon_state = "darkblue"
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color = "darkblue"
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/obj/item/clothing/under/lightred
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name = "lightred"
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desc = "lightred"
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icon_state = "lightred"
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color = "lightred"
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/obj/item/clothing/under/darkred
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name = "darkred"
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desc = "darkred"
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icon_state = "darkred"
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color = "darkred"
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// STEAMPUNK STATION
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/obj/item/clothing/glasses/monocle
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name = "monocle"
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desc = "Such a dapper eyepiece!"
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icon_state = "monocle"
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item_state = "headset" // lol
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/obj/item/clothing/under/gimmick/rank/captain/suit
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name = "captain's suit"
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desc = "A green suit and yellow necktie. Exemplifies authority."
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icon_state = "green_suit"
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item_state = "dg_suit"
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color = "green_suit"
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/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
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name = "head of personnel's suit"
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desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
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icon_state = "teal_suit"
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item_state = "g_suit"
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color = "teal_suit"
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/obj/item/clothing/under/suit_jacket
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name = "black suit"
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desc = "A black suit and red tie. Very formal."
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icon_state = "black_suit"
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item_state = "bl_suit"
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color = "black_suit"
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/obj/item/clothing/under/suit_jacket/really_black
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name = "executive suit"
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desc = "A formal black suit and red tie, intended for the station's finest."
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icon_state = "really_black_suit"
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item_state = "bl_suit"
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color = "black_suit"
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/obj/item/clothing/under/suit_jacket/red
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name = "red suit"
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desc = "A red suit and blue tie. Somewhat formal."
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icon_state = "red_suit"
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item_state = "r_suit"
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color = "red_suit"
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/obj/item/clothing/under/blackskirt
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name = "black skirt"
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desc = "A black skirt, very fancy!"
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icon_state = "blackskirt"
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color = "blackskirt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/under/schoolgirl
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name = "schoolgirl uniform"
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desc = "It's just like one of my Japanese animes!"
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icon_state = "schoolgirl"
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item_state = "schoolgirl"
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color = "schoolgirl"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/*
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/obj/item/clothing/under/gimmick/rank/police
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name = "police uniform"
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desc = "Move along, nothing to see here."
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icon_state = "police"
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item_state = "b_suit"
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color = "police" */ //No Sprite - Shiftyeyesshady
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/obj/item/clothing/head/flatcap
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name = "flat cap"
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desc = "A working man's cap."
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icon_state = "flat_cap"
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item_state = "detective"
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/obj/item/clothing/under/overalls
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name = "laborer's overalls"
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desc = "A set of durable overalls for getting the job done."
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icon_state = "overalls"
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item_state = "lb_suit"
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color = "overalls"
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/obj/item/weapon/melee/classic_baton
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name = "police baton"
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desc = "A wooden truncheon for beating criminal scum."
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icon = 'weapons.dmi'
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icon_state = "baton"
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item_state = "classic_baton"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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force = 10
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/obj/item/clothing/under/pirate
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name = "pirate outfit"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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color = "pirate"
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/obj/item/clothing/head/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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/obj/item/clothing/head/hgpiratecap
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "hgpiratecap"
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item_state = "hgpiratecap"
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/obj/item/clothing/suit/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/suit/hgpirate
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name = "pirate captain coat"
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desc = "Yarr."
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icon_state = "hgpirate"
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item_state = "hgpirate"
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flags = FPRINT | TABLEPASS
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/glasses/eyepatch
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name = "eyepatch"
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desc = "Yarr."
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icon_state = "eyepatch"
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item_state = "eyepatch"
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/obj/item/clothing/head/bandana
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name = "pirate bandana"
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desc = "Yarr."
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icon_state = "bandana"
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item_state = "bandana"
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/obj/item/clothing/under/soviet
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name = "soviet uniform"
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desc = "For the Motherland!"
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icon_state = "soviet"
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item_state = "soviet"
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color = "soviet"
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/obj/item/clothing/under/redcoat
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name = "redcoat uniform"
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desc = "Looks old."
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icon_state = "redcoat"
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item_state = "redcoat"
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color = "redcoat"
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/obj/item/clothing/head/ushanka
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name = "ushanka"
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desc = "Perfect for winter in Siberia, da?"
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||||
icon_state = "ushankadown"
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item_state = "ushankadown"
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flags_inv = HIDEEARS
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/obj/item/clothing/head/collectable //Hat Station 13
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name = "collectable hat"
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desc = "A rare collectable hat."
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/obj/item/clothing/head/collectable/petehat
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name = "ultra rare Pete's hat"
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desc = "It smells faintly of plasma."
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icon_state = "petehat"
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/obj/item/clothing/head/collectable/metroid
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name = "collectable metroid cap"
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desc = "It just latches right in place!"
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icon_state = "metroid"
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/obj/item/clothing/head/collectable/xenom
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name = "collectable xenomorph helmet"
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desc = "Hiss hiss hiss!"
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||||
icon_state = "xenom"
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||||
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||||
/obj/item/clothing/head/collectable/chef
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||||
name = "collectable chef's hat"
|
||||
desc = "A rare chef's hat meant for hat collectors!"
|
||||
icon_state = "chef"
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||||
item_state = "chef"
|
||||
|
||||
/obj/item/clothing/head/collectable/paper
|
||||
name = "collectable paper hat"
|
||||
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and librarians."
|
||||
icon_state = "paper"
|
||||
|
||||
/obj/item/clothing/head/collectable/tophat
|
||||
name = "collectable top hat"
|
||||
desc = "A top hat worn by only the most prestigious hat collectors."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
|
||||
/obj/item/clothing/head/collectable/captain
|
||||
name = "collectable captain's hat"
|
||||
desc = "A collectable hat that'll make you look just like a real comdom!"
|
||||
icon_state = "captain"
|
||||
item_state = "caphat"
|
||||
|
||||
/obj/item/clothing/head/collectable/police
|
||||
name = "collectable police officer's hat"
|
||||
desc = "A collectable police officer's hat. This hat emphasizes that you are THE LAW."
|
||||
icon_state = "policehelm"
|
||||
|
||||
/obj/item/clothing/head/collectable/beret
|
||||
name = "collectable beret"
|
||||
desc = "A collectable red beret. It smells faintly of garlic."
|
||||
icon_state = "beret"
|
||||
|
||||
/obj/item/clothing/head/collectable/welding
|
||||
name = "collectable welding helmet"
|
||||
desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!"
|
||||
icon_state = "welding"
|
||||
item_state = "welding"
|
||||
|
||||
/obj/item/clothing/head/collectable/slime
|
||||
name = "collectable slime hat"
|
||||
desc = "Just like a real brain slug!"
|
||||
icon_state = "headslime"
|
||||
item_state = "headslime"
|
||||
|
||||
/obj/item/clothing/head/collectable/flatcap
|
||||
name = "collectable flat cap"
|
||||
desc = "A collectible farmer's flat cap!"
|
||||
icon_state = "flat_cap"
|
||||
item_state = "detective"
|
||||
|
||||
/obj/item/clothing/head/collectable/pirate
|
||||
name = "collectable pirate hat"
|
||||
desc = "You'd make a great Dread Syndie Roberts!"
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
|
||||
/obj/item/clothing/head/collectable/kitty
|
||||
name = "collectable kitty ears"
|
||||
desc = "The fur feels.....a bit too realistic."
|
||||
icon_state = "kitty"
|
||||
item_state = "kitty"
|
||||
|
||||
/obj/item/clothing/head/collectable/rabbitears
|
||||
name = "collectable rabbit ears"
|
||||
desc = "Not as lucky as the feet!"
|
||||
icon_state = "bunny"
|
||||
item_state = "bunny"
|
||||
|
||||
/obj/item/clothing/head/collectable/wizard
|
||||
name = "collectable wizard's hat"
|
||||
desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental."
|
||||
icon_state = "wizard"
|
||||
|
||||
/obj/item/clothing/head/collectable/hardhat
|
||||
name = "collectable hard hat"
|
||||
desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
|
||||
icon_state = "hardhat0_yellow"
|
||||
item_state = "hardhat0_yellow"
|
||||
|
||||
/obj/item/clothing/head/collectable/HoS
|
||||
name = "collectable head of security's hat"
|
||||
desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!"
|
||||
icon_state = "hoscap"
|
||||
|
||||
/obj/item/clothing/head/collectable/thunderdome
|
||||
name = "collectable thunderdome helmet"
|
||||
desc = "Go Red! I mean Green! I mean Red! No Green!"
|
||||
icon_state = "thunderdome"
|
||||
item_state = "thunderdome"
|
||||
|
||||
/obj/item/clothing/head/collectable/swat
|
||||
name = "collectable SWAT helmet"
|
||||
desc = "Now you can be in the Deathsquad too!"
|
||||
icon_state = "swat"
|
||||
item_state = "swat"
|
||||
|
||||
//obj/item/clothing/head/collectable
|
||||
|
||||
|
||||
|
||||
/* no left/right sprites
|
||||
/obj/item/clothing/under/mario
|
||||
name = "Mario costume"
|
||||
desc = "Worn by Italian plumbers everywhere. Probably."
|
||||
icon_state = "mario"
|
||||
item_state = "mario"
|
||||
color = "mario"
|
||||
|
||||
/obj/item/clothing/under/luigi
|
||||
name = "Mario costume"
|
||||
desc = "Player two. Couldn't you get the first controller?"
|
||||
icon_state = "luigi"
|
||||
item_state = "luigi"
|
||||
color = "luigi"
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
desc = "Includes shoes and plaid."
|
||||
icon_state = "kilt"
|
||||
item_state = "kilt"
|
||||
color = "kilt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET
|
||||
|
||||
/obj/item/clothing/under/sexymime
|
||||
name = "sexy mime outfit"
|
||||
desc = "The only time when you DON'T enjoy looking at someone's rack."
|
||||
icon_state = "sexymime"
|
||||
item_state = "sexymime"
|
||||
color = "sexymime"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/head/bowler
|
||||
name = "bowler hat"
|
||||
desc = "Gentleman, elite aboard!"
|
||||
icon_state = "bowler"
|
||||
item_state = "bowler"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/justice
|
||||
name = "justice hat"
|
||||
desc = "Fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
item_state = "justicered"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/justice/blue
|
||||
icon_state = "justiceblue"
|
||||
item_state = "justiceblue"
|
||||
|
||||
/obj/item/clothing/head/justice/yellow
|
||||
icon_state = "justiceyellow"
|
||||
item_state = "justiceyellow"
|
||||
|
||||
/obj/item/clothing/head/justice/green
|
||||
icon_state = "justicegreen"
|
||||
item_state = "justicegreen"
|
||||
|
||||
/obj/item/clothing/head/justice/pink
|
||||
icon_state = "justicepink"
|
||||
item_state = "justicepink"
|
||||
|
||||
obj/item/clothing/suit/justice
|
||||
name = "justice suit"
|
||||
desc = "This pretty much looks ridiculous."
|
||||
icon_state = "justice"
|
||||
item_state = "justice"
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
/obj/item/clothing/under/gladiator
|
||||
name = "gladiator uniform"
|
||||
desc = "Are you not entertained? Is that not why you are here?"
|
||||
icon_state = "gladiator"
|
||||
item_state = "gladiator"
|
||||
color = "gladiator"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/head/helmet/gladiator
|
||||
name = "gladiator helmet"
|
||||
desc = "Ave, Imperator, morituri te salutant."
|
||||
icon_state = "gladiator"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
item_state = "gladiator"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
|
||||
//stylish new hats
|
||||
|
||||
/obj/item/clothing/head/bowlerhat
|
||||
name = "bowler hat"
|
||||
icon_state = "bowler_hat"
|
||||
item_state = "bowler_hat"
|
||||
desc = "For the gentleman of distinction."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/beaverhat
|
||||
name = "beaver hat"
|
||||
icon_state = "beaver_hat"
|
||||
item_state = "beaver_hat"
|
||||
desc = "Soft felt makes this hat both comfortable and elegant."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/boaterhat
|
||||
name = "boater hat"
|
||||
icon_state = "boater_hat"
|
||||
item_state = "boater_hat"
|
||||
desc = "The ultimate in summer fashion."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "\improper fedora"
|
||||
icon_state = "fedora"
|
||||
item_state = "fedora"
|
||||
desc = "A sharp, stylish hat."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/feathertrilby
|
||||
name = "\improper feather trilby"
|
||||
icon_state = "feather_trilby"
|
||||
item_state = "feather_trilby"
|
||||
desc = "A sharp, stylish hat with a feather."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/fez
|
||||
name = "\improper fez"
|
||||
icon_state = "fez"
|
||||
item_state = "fez"
|
||||
desc = "You should wear a fez. Fezzes are cool."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
//pyjamas
|
||||
|
||||
/obj/item/clothing/under/bluepyjamas
|
||||
name = "blue pyjamas"
|
||||
desc = "Slightly old-fashioned sleepwear."
|
||||
icon_state = "blue_pyjamas"
|
||||
item_state = "blue_pyjamas"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
/obj/item/clothing/under/redpyjamas
|
||||
name = "red pyjamas"
|
||||
desc = "Slightly old-fashioned sleepwear."
|
||||
icon_state = "red_pyjamas"
|
||||
item_state = "red_pyjamas"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
//scarves (fit in in mask slot)
|
||||
|
||||
/obj/item/clothing/mask/bluescarf
|
||||
name = "blue neck scarf"
|
||||
desc = "A blue neck scarf."
|
||||
icon_state = "blueneckscarf"
|
||||
item_state = "blueneckscarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
/obj/item/clothing/mask/redscarf
|
||||
name = "red scarf"
|
||||
desc = "A red and white checkered neck scarf."
|
||||
icon_state = "redwhite_scarf"
|
||||
item_state = "redwhite_scarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
/obj/item/clothing/mask/greenscarf
|
||||
name = "green scarf"
|
||||
desc = "A green neck scarf."
|
||||
icon_state = "green_scarf"
|
||||
item_state = "green_scarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
/obj/item/clothing/mask/ninjascarf
|
||||
name = "ninja scarf"
|
||||
desc = "A stealthy, dark scarf."
|
||||
icon_state = "ninja_scarf"
|
||||
item_state = "ninja_scarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
//shoes
|
||||
|
||||
/obj/item/clothing/shoes/laceups
|
||||
name = "laceup shoes"
|
||||
desc = "Stylish black leather."
|
||||
icon_state = "laceups"
|
||||
item_state = "laceups"
|
||||
color = "black"
|
||||
|
||||
//suits
|
||||
|
||||
/obj/item/clothing/suit/leathercoat
|
||||
name = "leather coat"
|
||||
desc = "A long, thick black leather coat."
|
||||
icon_state = "leathercoat"
|
||||
item_state = "leathercoat"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/suit/browncoat
|
||||
name = "brown leather coat"
|
||||
desc = "A long, brown leather coat."
|
||||
icon_state = "browncoat"
|
||||
item_state = "browncoat"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/suit/neocoat
|
||||
name = "black coat"
|
||||
desc = "A flowing, black coat."
|
||||
icon_state = "neocoat"
|
||||
item_state = "neocoat"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/suit/creamsuit
|
||||
name = "cream suit"
|
||||
desc = "A cream coloured, genteel suit."
|
||||
icon_state = "creamsuit"
|
||||
item_state = "creamsuit"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_orange
|
||||
name = "orange wedding dress"
|
||||
desc = "A big and puffy orange dress."
|
||||
icon_state = "bride_orange"
|
||||
item_state = "creamsuit"
|
||||
color = "bride_orange"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/suit_white
|
||||
name = "white suit"
|
||||
desc = "A fabulous white suit with orange shirt."
|
||||
icon_state = "white_suit"
|
||||
item_state = "creamsuit"
|
||||
color = "white_suit"
|
||||
|
||||
/obj/item/clothing/under/wedding/bridesmaid
|
||||
name = "yellow dress"
|
||||
desc = "A big and puffy orange dress."
|
||||
icon_state = "bridesmaid"
|
||||
item_state = "creamsuit"
|
||||
color = "bridesmaid"
|
||||
|
||||
/obj/item/clothing/under/wedding/firedress
|
||||
name = "flaming hot black dress"
|
||||
desc = "A small black dress with blue flames print on it."
|
||||
icon_state = "dress_fire"
|
||||
color = "dress_fire"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_orange
|
||||
name = "orange dress"
|
||||
icon_state = "d_orange"
|
||||
color = "d_orange"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_green
|
||||
name = "green dress"
|
||||
icon_state = "d_green"
|
||||
color = "d_green"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_purple
|
||||
name = "purple dress"
|
||||
icon_state = "d_purple"
|
||||
color = "d_purple"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_red
|
||||
name = "red dress"
|
||||
icon_state = "d_red"
|
||||
color = "d_red"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_blue
|
||||
name = "blue dress"
|
||||
icon_state = "d_blue"
|
||||
color = "d_blue"
|
||||
|
||||
/obj/item/clothing/under/wedding/officer_blue
|
||||
name = "blue officer dress"
|
||||
icon_state = "officer_blue"
|
||||
color = "officer_blue"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_vampire
|
||||
name = "vampire dress"
|
||||
icon_state = "d_vampire"
|
||||
color = "d_vampire"
|
||||
|
||||
/obj/item/clothing/under/wedding/orangedress
|
||||
name = "orange dress"
|
||||
desc = "A small and not puffy orange dress."
|
||||
icon_state = "dress_orange"
|
||||
item_state = "creamsuit"
|
||||
color = "dress_orange"
|
||||
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_pink
|
||||
name = "pink swimsuit"
|
||||
desc = "A rather skimpy pink swimsuit."
|
||||
icon_state = "stripper_p_under"
|
||||
color = "stripper_p"
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_green
|
||||
name = "green swimsuit"
|
||||
desc = "A rather skimpy green swimsuit."
|
||||
icon_state = "stripper_g_under"
|
||||
color = "stripper_g"
|
||||
|
||||
/obj/item/clothing/suit/stripper/stripper_pink
|
||||
name = "pink skimpy dress"
|
||||
desc = "A rather skimpy pink dress."
|
||||
icon_state = "stripper_p_over"
|
||||
item_state = "stripper_p"
|
||||
|
||||
/obj/item/clothing/suit/stripper/stripper_green
|
||||
name = "green skimpy dress"
|
||||
desc = "A rather skimpy green dress."
|
||||
icon_state = "stripper_g_over"
|
||||
item_state = "stripper_g"
|
||||
Reference in New Issue
Block a user