[MIRROR] adds 18th century oufit, ports fox ears, fixes 2 hairs (#7696)

Co-authored-by: CHOMPStation2 <chompsation2@gmail.com>
This commit is contained in:
CHOMPStation2
2024-02-07 11:40:54 -07:00
committed by GitHub
parent cdbbcea31f
commit 2878ad68de
8 changed files with 2588 additions and 2575 deletions

View File

@@ -1,322 +1,322 @@
/*
* Contents:
* Welding mask
* Cakehat
* Ushanka
* Pumpkin head
* Kitty ears
* Holiday hats
* Crown of Wrath
* Warning cone
*/
/*
* Welding mask
*/
/obj/item/clothing/head/welding
name = "welding helmet"
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
icon_state = "welding"
item_state_slots = list(slot_r_hand_str = "welding", slot_l_hand_str = "welding")
matter = list(MAT_STEEL = 3000, MAT_GLASS = 1000)
var/up = 0
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
body_parts_covered = HEAD|FACE|EYES
action_button_name = "Flip Welding Mask"
siemens_coefficient = 0.9
w_class = ITEMSIZE_NORMAL
var/base_state
flash_protection = FLASH_PROTECTION_MAJOR
tint = TINT_HEAVY
drop_sound = 'sound/items/drop/helm.ogg'
pickup_sound = 'sound/items/pickup/helm.ogg'
/obj/item/clothing/head/welding/attack_self()
toggle()
/obj/item/clothing/head/welding/verb/toggle()
set category = "Object"
set name = "Adjust welding mask"
set src in usr
if(!base_state)
base_state = icon_state
if(usr.canmove && !usr.stat && !usr.restrained())
if(src.up)
src.up = !src.up
body_parts_covered |= (EYES|FACE)
flags_inv |= (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
icon_state = base_state
flash_protection = FLASH_PROTECTION_MAJOR
tint = initial(tint)
to_chat(usr, "You flip the [src] down to protect your eyes.")
else
src.up = !src.up
body_parts_covered &= ~(EYES|FACE)
flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
icon_state = "[base_state]up"
flash_protection = FLASH_PROTECTION_NONE
tint = TINT_NONE
to_chat(usr, "You push the [src] up out of your face.")
update_clothing_icon() //so our mob-overlays
if (ismob(src.loc)) //should allow masks to update when it is opened/closed
var/mob/M = src.loc
M.update_inv_wear_mask()
usr.update_action_buttons()
/obj/item/clothing/head/welding/demon
name = "demonic welding helmet"
desc = "A painted welding helmet, this one has a demonic face on it."
icon_state = "demonwelding"
item_state_slots = list(
slot_l_hand_str = "demonwelding",
slot_r_hand_str = "demonwelding",
)
/obj/item/clothing/head/welding/knight
name = "knightly welding helmet"
desc = "A painted welding helmet, this one looks like a knights helmet."
icon_state = "knightwelding"
item_state_slots = list(
slot_l_hand_str = "knightwelding",
slot_r_hand_str = "knightwelding",
)
/obj/item/clothing/head/welding/fancy
name = "fancy welding helmet"
desc = "A painted welding helmet, the black and gold make this one look very fancy."
icon_state = "fancywelding"
item_state_slots = list(
slot_l_hand_str = "fancywelding",
slot_r_hand_str = "fancywelding",
)
/obj/item/clothing/head/welding/engie
name = "engineering welding helmet"
desc = "A painted welding helmet, this one has been painted the engineering colours."
icon_state = "engiewelding"
item_state_slots = list(
slot_l_hand_str = "engiewelding",
slot_r_hand_str = "engiewelding",
)
/*
* Cakehat
*/
/obj/item/clothing/head/cakehat
name = "cake-hat"
desc = "It's tasty looking!"
icon_state = "cake0"
var/onfire = 0
body_parts_covered = HEAD
/obj/item/clothing/head/cakehat/process()
if(!onfire)
STOP_PROCESSING(SSobj, src)
return
var/turf/location = src.loc
if(istype(location, /mob/))
var/mob/living/carbon/human/M = location
if(istype(M) && M.item_is_in_hands(src) || M.head == src) //CHOMPEdit
location = M.loc
if (istype(location, /turf))
location.hotspot_expose(700, 1)
/obj/item/clothing/head/cakehat/attack_self(mob/user as mob)
onfire = !(onfire)
if (onfire)
force = 3
damtype = "fire"
icon_state = "cake1"
START_PROCESSING(SSobj, src)
else
force = null
damtype = "brute"
icon_state = "cake0"
return
/*
* Ushanka
*/
/obj/item/clothing/head/ushanka
name = "ushanka"
desc = "Perfect for those cold winter nights."
icon_state = "ushankadown"
flags_inv = HIDEEARS
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
if(src.icon_state == initial(icon_state))
src.icon_state = "[icon_state]up"
to_chat(user, "You raise the ear flaps on the ushanka.")
else
src.icon_state = initial(icon_state)
to_chat(user, "You lower the ear flaps on the ushanka.")
/obj/item/clothing/head/ushanka/black
icon_state = "blkushankadown"
/obj/item/clothing/head/ushanka/soviet
name = "soviet ushanka"
desc = "Perfect for winter in Siberia, da?"
icon_state = "sovushankadown"
/obj/item/clothing/head/ushanka/hedberg
name = "\improper Hedberg-Hammarstrom fur hat"
desc = "An Hedberg-Hammarstrom private security ushanka."
icon_state = "hedbergushankadown"
/*
* Pumpkin head
*/
/obj/item/clothing/head/pumpkinhead
name = "carved pumpkin"
desc = "A jack o' lantern! Believed to ward off evil spirits."
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
light_range = 2
light_overlay = "jackolantern"
w_class = ITEMSIZE_NORMAL
drop_sound = 'sound/items/drop/herb.ogg'
pickup_sound = 'sound/items/pickup/herb.ogg'
/*
* Kitty ears
*/
/obj/item/clothing/head/kitty
name = "kitty ears"
desc = "A pair of kitty ears. Meow!"
icon_state = "kitty"
body_parts_covered = 0
siemens_coefficient = 1.5
item_icons = null
/obj/item/clothing/head/kitty/update_icon(var/mob/living/carbon/human/user)
if(!istype(user)) return
var/icon/ears = new/icon("icon" = 'icons/inventory/head/mob.dmi', "icon_state" = "kitty")
ears.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
var/icon/earbit = new/icon("icon" = 'icons/inventory/head/mob.dmi', "icon_state" = "kittyinner")
ears.Blend(earbit, ICON_OVERLAY)
/obj/item/clothing/head/richard
name = "chicken mask"
desc = "You can hear the distant sounds of rhythmic electronica."
icon_state = "richard"
item_state_slots = list(slot_r_hand_str = "chickenhead", slot_l_hand_str = "chickenhead")
body_parts_covered = HEAD|FACE
flags_inv = BLOCKHAIR
/obj/item/clothing/head/santa
name = "santa hat"
desc = "It's a festive christmas hat, in red!"
icon_state = "santahatnorm"
item_state_slots = list(slot_r_hand_str = "santahat", slot_l_hand_str = "santahat")
body_parts_covered = 0
/obj/item/clothing/head/santa/green
name = "green santa hat"
desc = "It's a festive christmas hat, in green!"
icon_state = "santahatgreen"
item_state_slots = list(slot_r_hand_str = "santahatgreen", slot_l_hand_str = "santahatgreen")
body_parts_covered = 0
/*
* Xenoarch/Surface Loot Hats
*/
// Triggers an effect when the wearer is 'in grave danger'.
// Causes brainloss when it happens.
/obj/item/clothing/head/psy_crown
name = "broken crown"
desc = "A crown-of-thorns with a missing gem."
var/tension_threshold = 125
var/cooldown = null // world.time of when this was last triggered.
var/cooldown_duration = 3 MINUTES // How long the cooldown should be.
var/flavor_equip = null // Message displayed to someone who puts this on their head. Drones don't get a message.
var/flavor_unequip = null // Ditto, but for taking it off.
var/flavor_drop = null // Ditto, but for dropping it.
var/flavor_activate = null // Ditto, for but activating.
var/brainloss_cost = 3 // Whenever it activates, inflict this much brainloss on the wearer, as its not good for the mind to wear things that manipulate it.
/obj/item/clothing/head/psy_crown/proc/activate_ability(var/mob/living/wearer)
cooldown = world.time + cooldown_duration
to_chat(wearer, flavor_activate)
to_chat(wearer, "<span class='danger'>The inside of your head hurts...</span>")
wearer.adjustBrainLoss(brainloss_cost)
/obj/item/clothing/head/psy_crown/equipped(var/mob/living/carbon/human/H)
..()
if(istype(H) && H.head == src && H.is_sentient())
START_PROCESSING(SSobj, src)
to_chat(H, flavor_equip)
/obj/item/clothing/head/psy_crown/dropped(var/mob/living/carbon/human/H)
..()
STOP_PROCESSING(SSobj, src)
if(H.is_sentient())
if(loc == H) // Still inhand.
to_chat(H, flavor_unequip)
else
to_chat(H, flavor_drop)
/obj/item/clothing/head/psy_crown/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/head/psy_crown/process()
if(isliving(loc))
var/mob/living/L = loc
if(world.time >= cooldown && L.is_sentient() && L.get_tension() >= tension_threshold)
activate_ability(L)
/obj/item/clothing/head/psy_crown/wrath
name = "red crown"
desc = "A crown-of-thorns set with a red gemstone that seems to glow unnaturally. It feels rather disturbing to touch."
description_info = "This has a chance to cause the wearer to become extremely angry when in extreme danger."
icon_state = "wrathcrown"
flavor_equip = "<span class='warning'>You feel a bit angrier after putting on this crown.</span>"
flavor_unequip = "<span class='notice'>You feel calmer after removing the crown.</span>"
flavor_drop = "<span class='notice'>You feel much calmer after letting go of the crown.</span>"
flavor_activate = "<span class='danger'>An otherworldly feeling seems to enter your mind, and it ignites your mind in fury!</span>"
/obj/item/clothing/head/psy_crown/wrath/activate_ability(var/mob/living/wearer)
..()
wearer.add_modifier(/datum/modifier/berserk, 30 SECONDS)
/obj/item/clothing/head/psy_crown/gluttony
name = "green crown"
desc = "A crown-of-thorns set with a green gemstone that seems to glow unnaturally. It feels rather disturbing to touch."
description_info = "This has a chance to cause the wearer to become extremely durable, but hungry when in extreme danger."
icon_state = "gluttonycrown"
flavor_equip = "<span class='warning'>You feel a bit hungrier after putting on this crown.</span>"
flavor_unequip = "<span class='notice'>You feel sated after removing the crown.</span>"
flavor_drop = "<span class='notice'>You feel much more sated after letting go of the crown.</span>"
flavor_activate = "<span class='danger'>An otherworldly feeling seems to enter your mind, and it drives your mind into gluttony!</span>"
/obj/item/clothing/head/psy_crown/gluttony/activate_ability(var/mob/living/wearer)
..()
wearer.add_modifier(/datum/modifier/gluttonyregeneration, 45 SECONDS)
/obj/item/clothing/head/cone
name = "warning cone"
desc = "This cone is trying to warn you of something!"
description_info = "It looks like you can wear it in your head slot."
icon_state = "cone"
item_state = "cone"
drop_sound = 'sound/items/drop/shoes.ogg'
force = 1
throwforce = 3
throw_speed = 2
throw_range = 5
w_class = 2
body_parts_covered = HEAD
attack_verb = list("warned", "cautioned", "smashed")
/*
* Contents:
* Welding mask
* Cakehat
* Ushanka
* Pumpkin head
* Kitty ears
* Holiday hats
* Crown of Wrath
* Warning cone
*/
/*
* Welding mask
*/
/obj/item/clothing/head/welding
name = "welding helmet"
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
icon_state = "welding"
item_state_slots = list(slot_r_hand_str = "welding", slot_l_hand_str = "welding")
matter = list(MAT_STEEL = 3000, MAT_GLASS = 1000)
var/up = 0
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
body_parts_covered = HEAD|FACE|EYES
action_button_name = "Flip Welding Mask"
siemens_coefficient = 0.9
w_class = ITEMSIZE_NORMAL
var/base_state
flash_protection = FLASH_PROTECTION_MAJOR
tint = TINT_HEAVY
drop_sound = 'sound/items/drop/helm.ogg'
pickup_sound = 'sound/items/pickup/helm.ogg'
/obj/item/clothing/head/welding/attack_self()
toggle()
/obj/item/clothing/head/welding/verb/toggle()
set category = "Object"
set name = "Adjust welding mask"
set src in usr
if(!base_state)
base_state = icon_state
if(usr.canmove && !usr.stat && !usr.restrained())
if(src.up)
src.up = !src.up
body_parts_covered |= (EYES|FACE)
flags_inv |= (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
icon_state = base_state
flash_protection = FLASH_PROTECTION_MAJOR
tint = initial(tint)
to_chat(usr, "You flip the [src] down to protect your eyes.")
else
src.up = !src.up
body_parts_covered &= ~(EYES|FACE)
flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
icon_state = "[base_state]up"
flash_protection = FLASH_PROTECTION_NONE
tint = TINT_NONE
to_chat(usr, "You push the [src] up out of your face.")
update_clothing_icon() //so our mob-overlays
if (ismob(src.loc)) //should allow masks to update when it is opened/closed
var/mob/M = src.loc
M.update_inv_wear_mask()
usr.update_action_buttons()
/obj/item/clothing/head/welding/demon
name = "demonic welding helmet"
desc = "A painted welding helmet, this one has a demonic face on it."
icon_state = "demonwelding"
item_state_slots = list(
slot_l_hand_str = "demonwelding",
slot_r_hand_str = "demonwelding",
)
/obj/item/clothing/head/welding/knight
name = "knightly welding helmet"
desc = "A painted welding helmet, this one looks like a knights helmet."
icon_state = "knightwelding"
item_state_slots = list(
slot_l_hand_str = "knightwelding",
slot_r_hand_str = "knightwelding",
)
/obj/item/clothing/head/welding/fancy
name = "fancy welding helmet"
desc = "A painted welding helmet, the black and gold make this one look very fancy."
icon_state = "fancywelding"
item_state_slots = list(
slot_l_hand_str = "fancywelding",
slot_r_hand_str = "fancywelding",
)
/obj/item/clothing/head/welding/engie
name = "engineering welding helmet"
desc = "A painted welding helmet, this one has been painted the engineering colours."
icon_state = "engiewelding"
item_state_slots = list(
slot_l_hand_str = "engiewelding",
slot_r_hand_str = "engiewelding",
)
/*
* Cakehat
*/
/obj/item/clothing/head/cakehat
name = "cake-hat"
desc = "It's tasty looking!"
icon_state = "cake0"
var/onfire = 0
body_parts_covered = HEAD
/obj/item/clothing/head/cakehat/process()
if(!onfire)
STOP_PROCESSING(SSobj, src)
return
var/turf/location = src.loc
if(istype(location, /mob/))
var/mob/living/carbon/human/M = location
if(istype(M) && M.item_is_in_hands(src) || M.head == src) //CHOMPEdit
location = M.loc
if (istype(location, /turf))
location.hotspot_expose(700, 1)
/obj/item/clothing/head/cakehat/attack_self(mob/user as mob)
onfire = !(onfire)
if (onfire)
force = 3
damtype = "fire"
icon_state = "cake1"
START_PROCESSING(SSobj, src)
else
force = null
damtype = "brute"
icon_state = "cake0"
return
/*
* Ushanka
*/
/obj/item/clothing/head/ushanka
name = "ushanka"
desc = "Perfect for those cold winter nights."
icon_state = "ushankadown"
flags_inv = HIDEEARS
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
if(src.icon_state == initial(icon_state))
src.icon_state = "[icon_state]up"
to_chat(user, "You raise the ear flaps on the ushanka.")
else
src.icon_state = initial(icon_state)
to_chat(user, "You lower the ear flaps on the ushanka.")
/obj/item/clothing/head/ushanka/black
icon_state = "blkushankadown"
/obj/item/clothing/head/ushanka/soviet
name = "soviet ushanka"
desc = "Perfect for winter in Siberia, da?"
icon_state = "sovushankadown"
/obj/item/clothing/head/ushanka/hedberg
name = "\improper Hedberg-Hammarstrom fur hat"
desc = "An Hedberg-Hammarstrom private security ushanka."
icon_state = "hedbergushankadown"
/*
* Pumpkin head
*/
/obj/item/clothing/head/pumpkinhead
name = "carved pumpkin"
desc = "A jack o' lantern! Believed to ward off evil spirits."
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
light_range = 2
light_overlay = "jackolantern"
w_class = ITEMSIZE_NORMAL
drop_sound = 'sound/items/drop/herb.ogg'
pickup_sound = 'sound/items/pickup/herb.ogg'
/*
* Kitty ears
*/
/obj/item/clothing/head/kitty
name = "kitty ears"
desc = "A pair of kitty ears. Meow!"
icon_state = "kitty"
body_parts_covered = 0
siemens_coefficient = 1.5
item_icons = null
/obj/item/clothing/head/kitty/update_icon(var/mob/living/carbon/human/user)
if(!istype(user)) return
var/icon/ears = new/icon("icon" = 'icons/inventory/head/mob.dmi', "icon_state" = "kitty")
ears.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
var/icon/earbit = new/icon("icon" = 'icons/inventory/head/mob.dmi', "icon_state" = "kittyinner")
ears.Blend(earbit, ICON_OVERLAY)
/obj/item/clothing/head/richard
name = "chicken mask"
desc = "You can hear the distant sounds of rhythmic electronica."
icon_state = "richard"
item_state_slots = list(slot_r_hand_str = "chickenhead", slot_l_hand_str = "chickenhead")
body_parts_covered = HEAD|FACE
flags_inv = BLOCKHAIR
/obj/item/clothing/head/santa
name = "santa hat"
desc = "It's a festive christmas hat, in red!"
icon_state = "santahatnorm"
item_state_slots = list(slot_r_hand_str = "santahat", slot_l_hand_str = "santahat")
body_parts_covered = 0
/obj/item/clothing/head/santa/green
name = "green santa hat"
desc = "It's a festive christmas hat, in green!"
icon_state = "santahatgreen"
item_state_slots = list(slot_r_hand_str = "santahatgreen", slot_l_hand_str = "santahatgreen")
body_parts_covered = 0
/*
* Xenoarch/Surface Loot Hats
*/
// Triggers an effect when the wearer is 'in grave danger'.
// Causes brainloss when it happens.
/obj/item/clothing/head/psy_crown
name = "broken crown"
desc = "A crown-of-thorns with a missing gem."
var/tension_threshold = 125
var/cooldown = null // world.time of when this was last triggered.
var/cooldown_duration = 3 MINUTES // How long the cooldown should be.
var/flavor_equip = null // Message displayed to someone who puts this on their head. Drones don't get a message.
var/flavor_unequip = null // Ditto, but for taking it off.
var/flavor_drop = null // Ditto, but for dropping it.
var/flavor_activate = null // Ditto, for but activating.
var/brainloss_cost = 3 // Whenever it activates, inflict this much brainloss on the wearer, as its not good for the mind to wear things that manipulate it.
/obj/item/clothing/head/psy_crown/proc/activate_ability(var/mob/living/wearer)
cooldown = world.time + cooldown_duration
to_chat(wearer, flavor_activate)
to_chat(wearer, "<span class='danger'>The inside of your head hurts...</span>")
wearer.adjustBrainLoss(brainloss_cost)
/obj/item/clothing/head/psy_crown/equipped(var/mob/living/carbon/human/H)
..()
if(istype(H) && H.head == src && H.is_sentient())
START_PROCESSING(SSobj, src)
to_chat(H, flavor_equip)
/obj/item/clothing/head/psy_crown/dropped(var/mob/living/carbon/human/H)
..()
STOP_PROCESSING(SSobj, src)
if(H.is_sentient())
if(loc == H) // Still inhand.
to_chat(H, flavor_unequip)
else
to_chat(H, flavor_drop)
/obj/item/clothing/head/psy_crown/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/head/psy_crown/process()
if(isliving(loc))
var/mob/living/L = loc
if(world.time >= cooldown && L.is_sentient() && L.get_tension() >= tension_threshold)
activate_ability(L)
/obj/item/clothing/head/psy_crown/wrath
name = "red crown"
desc = "A crown-of-thorns set with a red gemstone that seems to glow unnaturally. It feels rather disturbing to touch."
description_info = "This has a chance to cause the wearer to become extremely angry when in extreme danger."
icon_state = "wrathcrown"
flavor_equip = "<span class='warning'>You feel a bit angrier after putting on this crown.</span>"
flavor_unequip = "<span class='notice'>You feel calmer after removing the crown.</span>"
flavor_drop = "<span class='notice'>You feel much calmer after letting go of the crown.</span>"
flavor_activate = "<span class='danger'>An otherworldly feeling seems to enter your mind, and it ignites your mind in fury!</span>"
/obj/item/clothing/head/psy_crown/wrath/activate_ability(var/mob/living/wearer)
..()
wearer.add_modifier(/datum/modifier/berserk, 30 SECONDS)
/obj/item/clothing/head/psy_crown/gluttony
name = "green crown"
desc = "A crown-of-thorns set with a green gemstone that seems to glow unnaturally. It feels rather disturbing to touch."
description_info = "This has a chance to cause the wearer to become extremely durable, but hungry when in extreme danger."
icon_state = "gluttonycrown"
flavor_equip = "<span class='warning'>You feel a bit hungrier after putting on this crown.</span>"
flavor_unequip = "<span class='notice'>You feel sated after removing the crown.</span>"
flavor_drop = "<span class='notice'>You feel much more sated after letting go of the crown.</span>"
flavor_activate = "<span class='danger'>An otherworldly feeling seems to enter your mind, and it drives your mind into gluttony!</span>"
/obj/item/clothing/head/psy_crown/gluttony/activate_ability(var/mob/living/wearer)
..()
wearer.add_modifier(/datum/modifier/gluttonyregeneration, 45 SECONDS)
/obj/item/clothing/head/cone
name = "warning cone"
desc = "This cone is trying to warn you of something!"
description_info = "It looks like you can wear it in your head slot."
icon_state = "cone"
item_state = "cone"
drop_sound = 'sound/items/drop/shoes.ogg'
force = 1
throwforce = 3
throw_speed = 2
throw_range = 5
w_class = 2
body_parts_covered = HEAD
attack_verb = list("warned", "cautioned", "smashed")
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)

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@@ -462,6 +462,14 @@
color_blend_mode = ICON_MULTIPLY
extra_overlay = "vulp_jackal-inner"
/datum/sprite_accessory/ears/fox
name = "fox ears"
desc = ""
icon_state = "fox"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "fox-inner"
/datum/sprite_accessory/ears/bunny_floppy
name = "floopy bunny ears (colorable)"
desc = ""
@@ -1072,4 +1080,4 @@
icon_state = "triceratops_frill"
extra_overlay = "triceratops_frill_spikes"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
color_blend_mode = ICON_MULTIPLY

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@@ -1,2 +1,2 @@
/obj/item/projectile
speed = 1.5 // Movespeed is in Deciseconds per movement. Lower is faster. default was 0.8, but we had it at 3.0 for a while.
/obj/item/projectile
speed = 1.5 // Movespeed is in Deciseconds per movement. Lower is faster. default was 0.8, but we had it at 3.0 for a while.