The infinite cells return proc has been set to return 1 rather than null.

Communications.dm works once again. 
Updated a few admin commands that I missed to work with the job datums.
Fixed a type path issue in the cult talismans.
Assembly remote signalers now iterate though their for loop properly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2347 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-10-13 06:58:20 +00:00
parent 67d4ceffb0
commit 28b7c860a8
11 changed files with 53 additions and 120 deletions

View File

@@ -1109,7 +1109,7 @@
maxcharge = 30000
g_amt = 80
use()
return
return 1
/*/obj/item/weapon/cell/potato
name = "Potato Battery"

View File

@@ -163,7 +163,7 @@ datum/controller/radio
datum/radio_frequency
var/frequency as num
var/list/list/obj/structure/devices = list()
var/list/list/obj/devices = list()
proc
post_signal(obj/source as obj|null, datum/signal/signal, var/filter = null as text|null, var/range = null as num|null)
@@ -178,7 +178,7 @@ datum/radio_frequency
del(signal)
return 0
if (filter) //here goes some copypasta. It is for optimisation. -rastaf0
for(var/obj/structure/device in devices[filter])
for(var/obj/device in devices[filter])
if(device == source)
continue
if(range)
@@ -189,7 +189,7 @@ datum/radio_frequency
if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
continue
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
for(var/obj/structure/device in devices["_default"])
for(var/obj/device in devices["_default"])
if(device == source)
continue
if(range)
@@ -205,7 +205,7 @@ datum/radio_frequency
for (var/next_filter in devices)
// var/list/obj/DDD = devices[next_filter]
// Nt+=DDD.len
for(var/obj/structure/device in devices[next_filter])
for(var/obj/device in devices[next_filter])
if(device == source)
continue
if(range)
@@ -227,12 +227,12 @@ datum/radio_frequency
if (!filter)
filter = "_default"
//log_admin("add_listener(device=[device],filter=[filter]) frequency=[frequency]")
var/list/obj/structure/devices_line = devices[filter]
var/list/obj/devices_line = devices[filter]
if (!devices_line)
devices_line = new
devices[filter] = devices_line
devices_line+=device
// var/list/obj/structure/devices_line___ = devices[filter_str]
// var/list/obj/devices_line___ = devices[filter_str]
// var/l = devices_line___.len
//log_admin("DEBUG: devices_line.len=[devices_line.len]")
//log_admin("DEBUG: devices(filter_str).len=[l]")

View File

@@ -10,6 +10,12 @@ var/global/datum/controller/occupations/job_master
list/job_debug = list()
New()
spawn(1)
SetupOccupations()
return
proc/SetupOccupations(var/faction = "Station")
occupations = list()
var/list/all_jobs = typesof(/datum/job)
@@ -27,7 +33,6 @@ var/global/datum/controller/occupations/job_master
proc/Debug(var/text)
if(!Debug2) return 0
job_debug.Add(text)
// world << text
return 1

View File

@@ -42,8 +42,6 @@ var/const
MIME =(1<<12)
ASSISTANT =(1<<13)
var/list/occupations = list()
var/list/assistant_occupations = list(
"Assistant",

View File

@@ -75,7 +75,7 @@
return
talisman/Topic(href, href_list)
Topic(href, href_list)
if(!src) return
if (usr.stat || usr.restrained() || !in_range(src, usr)) return

View File

@@ -8,81 +8,14 @@
w_class = 1
frequency = 1457
var/delay = 0
var/airlock_wire = null
var
secured = 1
small_icon_state_left = "signaller_left"
small_icon_state_right = "signaller_right"
list/small_icon_state_overlays = null
obj/holder = null
cooldown = 0//To prevent spam
proc
Activate()//Called when this assembly is pulsed by another one
Secure()//Code that has to happen when the assembly is ready goes here
Unsecure()//Code that has to happen when the assembly is taken off of the ready state goes here
Attach_Assembly(var/obj/A, var/mob/user)//Called when an assembly is attacked by another
Process_cooldown()//Call this via spawn(10) to have it count down the cooldown var
Holder_Movement()
IsAssembly()
return 1
Process_cooldown()
cooldown--
if(cooldown <= 0) return 0
spawn(10)
Process_cooldown()
return 1
Activate()
if((!secured) || (cooldown > 0))
return 0
cooldown = 2
send_signal()
spawn(10)
Process_cooldown()
return 0
Secure()
if(secured)
return 0
secured = 1
return 1
Unsecure()
if(!secured)
return 0
secured = 0
return 1
Attach_Assembly(var/obj/A, var/mob/user)
holder = new/obj/item/device/assembly_holder(get_turf(src))
if(holder:attach(A,src,user))
user.show_message("\blue You attach the [A.name] to the [src.name]!")
return 1
return 0
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.IsAssembly())
var/obj/item/device/D = W
if((!D:secured) && (!src.secured))
Attach_Assembly(D,user)
if(isscrewdriver(W))
if(src.secured)
Unsecure()
b_stat = 1
b_stat = !b_stat
if(b_stat)
user.show_message("\blue The [src.name] can now be attached!")
else
Secure()
b_stat = 0
user.show_message("\blue The [src.name] is ready!")
return
else
@@ -131,25 +64,13 @@ Code:
/obj/item/device/radio/signaler/receive_signal(datum/signal/signal)
if(cooldown > 0) return 0
if(!signal || (signal.encryption != code)) return 0
if (!( src.wires & 2 ))
return
if(istype(src.loc, /obj/machinery/door/airlock) && src.airlock_wire && src.wires & 1)
var/obj/machinery/door/airlock/A = src.loc
A.pulse(src.airlock_wire)
if((src.holder) && (holder.IsAssemblyHolder()) && (secured) && (src.wires & 1))
spawn(0)
holder:Process_Activation(src)
return
for(var/mob/O in hearers(1, src.loc))
O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
cooldown = 2
spawn(10)
Process_cooldown()
return
@@ -179,7 +100,7 @@ Code:
//..()
if (usr.stat)
return
if ((usr.contents.Find(src) || (usr.contents.Find(src.holder) || (in_range(src, usr) && istype(src.loc, /turf)))))
if (usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)))
usr.machine = src
if (href_list["freq"])
..()

View File

@@ -11,7 +11,7 @@
var/toggle = 1
proc
Process_Activation(var/obj/item/device/D)
process_activation(var/obj/item/device/D)
IsAssemblyHolder()
return 1
@@ -109,7 +109,7 @@
src.add_fingerprint(usr)
return
Process_Activation(var/obj/item/device/D)
process_activation(var/obj/item/device/D)
if(toggle)
toggle = 0
toggle_valve()

View File

@@ -122,15 +122,18 @@
var/header = "<b>Pick Job to ban this guy from.<br>"
var/body
var/jobs = ""
for(var/job in uniquelist(occupations + assistant_occupations))
if(job == "Tourist")
if(!job_master)
usr << "Job Master has not been setup!"
return
for(var/datum/job/job in job_master.occupations)
if(job.title == "Tourist")
continue
if(jobban_isbanned(M, job))
jobs += "<a href='?src=\ref[src];jobban3=[job];jobban4=\ref[M]'><font color=red>[dd_replacetext(job, " ", "&nbsp")]</font></a> "
if(jobban_isbanned(M, job.title))
jobs += "<a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[dd_replacetext(job.title, " ", "&nbsp")]</font></a> "
else
jobs += "<a href='?src=\ref[src];jobban3=[job];jobban4=\ref[M]'>[dd_replacetext(job, " ", "&nbsp")]</a> "
jobs += "<a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[dd_replacetext(job.title, " ", "&nbsp")]</a> "
if(jobban_isbanned(M, "Captain"))
/* if(jobban_isbanned(M, "Captain")) These two are now jobs in the datums and should show up in the above code
jobs += "<a href='?src=\ref[src];jobban3=Captain;jobban4=\ref[M]'><font color=red>Captain</font></a> "
else
jobs += "<a href='?src=\ref[src];jobban3=Captain;jobban4=\ref[M]'>Captain</a> "
@@ -139,7 +142,7 @@
jobs += "<a href='?src=\ref[src];jobban3=AI;jobban4=\ref[M]'><font color=red>AI</font></a> "
else
jobs += "<a href='?src=\ref[src];jobban3=AI;jobban4=\ref[M]'>AI</a> "
*/
if(jobban_isbanned(M, "Syndicate"))
jobs += "<BR><a href='?src=\ref[src];jobban3=Syndicate;jobban4=\ref[M]'><font color=red>[dd_replacetext("Syndicate", " ", "&nbsp")]</font></a> "
else
@@ -272,18 +275,19 @@
jobs += "<a href='?src=\ref[src];newjobban2=Scientist_RD;jobban4=\ref[M]'>Scientist+RD</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=AI_Cyborg;jobban4=\ref[M]'>AI+Cyborg</a> <br>"
jobs += "<a href='?src=\ref[src];newjobban2=Detective_HoS;jobban4=\ref[M]'>Detective+HoS</a> <br><br>"
for(var/job in uniquelist(occupations + assistant_occupations))
if(job == "Tourist")
for(var/datum/job/job in job_master.occupations)
if(job.title == "Tourist")
continue
if(jobban_isbanned(M, job))
jobs += "<a href='?src=\ref[src];newjobban2=[job];jobban4=\ref[M]'><font color=red>[dd_replacetext(job, " ", "&nbsp")]</font></a> "
if(jobban_isbanned(M, job.title))
jobs += "<a href='?src=\ref[src];newjobban2=[job.title];jobban4=\ref[M]'><font color=red>[dd_replacetext(job.title, " ", "&nbsp")]</font></a> "
else
jobs += "<a href='?src=\ref[src];newjobban2=[job];jobban4=\ref[M]'>[dd_replacetext(job, " ", "&nbsp")]</a> " //why doesn't this work the stupid cunt
jobs += "<a href='?src=\ref[src];newjobban2=[job.title];jobban4=\ref[M]'>[dd_replacetext(job.title, " ", "&nbsp")]</a> " //why doesn't this work the stupid cunt
if(jobban_isbanned(M, "Captain"))
/* if(jobban_isbanned(M, "Captain"))
jobs += "<a href='?src=\ref[src];newjobban2=Captain;jobban4=\ref[M]'><font color=red>Captain</font></a> "
else
jobs += "<a href='?src=\ref[src];newjobban2=Captain;jobban4=\ref[M]'>Captain</a> " //why doesn't this work the stupid cunt
*/
if(jobban_isbanned(M, "Syndicate"))
jobs += "<BR><a href='?src=\ref[src];newjobban2=Syndicate;jobban4=\ref[M]'><font color=red>[dd_replacetext("Syndicate", " ", "&nbsp")]</font></a> "
else

View File

@@ -558,9 +558,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
if (!authenticated || !holder)
src << "Only administrators may use this command."
return
for(var/t in occupations)
src << "[t]: [occupations[t]]"
if(job_master)
for(var/datum/job/job in job_master.occupations)
src << "[job.title]: [job.total_positions]"
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
set category = "Special Verbs"

View File

@@ -5,12 +5,18 @@
if(ticker.current_state > GAME_STATE_PREGAME)
usr << "This option is currently only usable during pregame. This may change at a later date."
return
if (occupations["AI"] > 1)
occupations["AI"] -= 2
usr << "Only one AI will be spawned at round start."
message_admins("\blue [key_name_admin(usr)] has toggled off triple AIs at round start.", 1)
else
occupations["AI"] += 2
usr << "There will be an AI Triumvirate at round start."
message_admins("\blue [key_name_admin(usr)] has toggled on triple AIs at round start.", 1)
if(job_master)
var/datum/job/job = job_master.GetJob("AI")
if(!job)
usr << "Unable to locate the AI job"
return
if(job.spawn_positions >= 3)
job.spawn_positions -= 2
usr << "Only one AI will be spawned at round start."
message_admins("\blue [key_name_admin(usr)] has toggled off triple AIs at round start.", 1)
else
job.spawn_positions += 2
usr << "There will be an AI Triumvirate at round start."
message_admins("\blue [key_name_admin(usr)] has toggled on triple AIs at round start.", 1)
return

View File

@@ -102,7 +102,6 @@
if((S.frequency == src.frequency) && (S.code == src.code))
spawn(0)
S.pulse(0)
return 1
return 0