Okay, there's a couple things up with this revision:

Metroids:
     
     No, they're not working yet, and I planned on committing this when they were finished, but the basic framework is there. The Metroid in xenobiology now moves around, I guess, kinda like a monkey. ADMINS: !! DO NOT TRY TO POSSESS/CONTROL A METROID, unless you're willing to take a risk! I haven't tested it thoroughly yet, it might have some glitchy results!


Turrets:
     Fixed some lingering bugs with the targetting system. Hopefully these should be pretty stable now.


Reagents/Chemicals:
     I fixed some problems with virus combinations and weird stuff with the PANDEMIC machine.



There's probably some other stuff people requested I fix on IRC that I didn't mention, I can't remember anything else though. Hopefully this should stabilize some of the more annoying bugs with reagents!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1759 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2011-07-04 03:00:44 +00:00
parent 599f8174da
commit 29191f27e6
15 changed files with 129 additions and 32 deletions

View File

@@ -281,6 +281,10 @@ datum
var/list/that = data["viruses"]
this += that // combine the two
for(var/datum/disease/D in this) // makes sure no two viruses are in the reagent at the same time
for(var/datum/disease/d in this)
d.cure(0)
return 0
for(var/A in typesof(/datum/reagent) - /datum/reagent)

View File

@@ -769,6 +769,9 @@
return
if(ismob(target))//Blood!
if(istype(src, /mob/living/carbon/metroid))
user << "\red You are unable to locate any blood."
return
if(src.reagents.has_reagent("blood"))
user << "\red There is already a blood sample in this syringe"
return
@@ -795,7 +798,7 @@
B.data["viruses"] = list()
B.data["virus"] += new D.type
B.data["viruses"] += new D.type
B.data["blood_DNA"] = copytext(T.dna.unique_enzymes,1,0)
if(T.resistances&&T.resistances.len)

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@@ -1,9 +1,34 @@
/mob/living/carbon/alien/larva/metroid
///mob/living/carbon/alien/larva/metroid
/mob/living/carbon/metroid
name = "baby metroid"
icon = 'mob.dmi'
icon_state = "metroid"
icon_state = "baby metroid"
pass_flags = PASSTABLE
voice_message = "chatters"
say_message = "says"
health = 250
gender = NEUTER
update_icon = 0
nutrition = 100
var/amount_grown = 0// controls how long the metroid has been overfed, if 10, grows into an adult
// if adult: if 10: reproduces
var/powerlevel = 0 // 1-10 controls how much electricity they are generating
var/mob/living/Victim = null // the person the metroid is currently feeding on
/mob/living/carbon/metroid/adult
name = "adult metroid"
icon = 'mob.dmi'
icon_state = "adult metroid"
health = 300
gender = NEUTER
update_icon = 0
nutrition = 100
update_icon = 0

View File

@@ -56,7 +56,7 @@
metroid
input = /mob/living/carbon/alien/larva/metroid
input = /mob/living/carbon/metroid
output = /obj/item/weapon/reagent_containers/food/drinks/jar
monkey

View File

@@ -323,30 +323,26 @@ Neutralize All Unidentified Life Signs: []<BR>"},
if(emagged) // if emagged, HOLY SHIT EVERYONE IS DANGEROUS beep boop beep
targets += C
else
if((stun_all && !src.allowed(C)) || attacked && !src.allowed(C))
// if the turret has been attacked or is angry, target all non-sec people
targets += C
else
if (C.stat || C.handcuffed) // if the perp is handcuffed or dead/dying, no need to bother really
continue // move onto next potential victim!
if (C.stat || C.handcuffed) // if the perp is handcuffed or dead/dying, no need to bother really
continue // move onto next potential victim!
if (C.lying) // if the perp is lying down, it's still a target but a less-important target
secondarytargets += C
if (C.lying) // if the perp is lying down, it's still a target but a less-important target
secondarytargets += C
if (istype(C, /mob/living/carbon/human)) // if the target is a human, analyze threat level
if(src.assess_perp(C)<4)
continue // if threat level < 4, keep going
if (istype(C, /mob/living/carbon/human)) // if the target is a human, analyze threat level
if(src.assess_perp(C)<4)
continue // if threat level < 4, keep going
else if ((istype(C, /mob/living/carbon/monkey)) && (C.client) && (ticker.mode.name == "monkey"))
continue // WHY WOULD YOU TARGET MONKIES???? Skip all monkies, jesus, don't waste your time bro
else if ((istype(C, /mob/living/carbon/monkey)) && (C.client) && (ticker.mode.name == "monkey"))
continue // WHY WOULD YOU TARGET MONKIES???? Skip all monkies, jesus, don't waste your time bro
var/dst = get_dist(src, C) // if it's too far away, why bother?
if (dst > 12)
continue
var/dst = get_dist(src, C) // if it's too far away, why bother?
if (dst > 12)
continue
targets += C // if the perp has passed all previous tests, congrats, it is now a "shoot-me!" nominee
targets += C // if the perp has passed all previous tests, congrats, it is now a "shoot-me!" nominee
if (targets.len>0) // if there are targets to shoot
@@ -412,6 +408,11 @@ Neutralize All Unidentified Life Signs: []<BR>"},
if(src.emagged) return 10 // if emagged, always return 10.
if((stun_all && !src.allowed(perp)) || attacked && !src.allowed(perp))
// if the turret has been attacked or is angry, target all non-sec people
if(!src.allowed(perp))
return 10
if(auth_weapons) // check for weapon authorization
if((isnull(perp:wear_id)) || (istype(perp:wear_id, /obj/item/weapon/card/id/syndicate)))
@@ -692,12 +693,12 @@ Neutralize All Unidentified Life Signs: []<BR>"},
if(!installation) return
build_step = 3
user << "You remove \the [installation] from the turret frame."
var/obj/item/weapon/gun/energy/Gun = new installation(src.loc)
Gun.power_supply.charge=gun_charge
Gun.update_icon()
installation = null
gun_charge = 0
user << "You remove \the [Gun] from the turret frame."
if(5)
user << "You remove the prox sensor from the turret frame."
@@ -729,7 +730,36 @@ Neutralize All Unidentified Life Signs: []<BR>"},
// The below code is pretty much just recoded from the initial turret object. It's necessary but uncommented because it's exactly the same!
/obj/machinery/porta_turret_cover/attack_ai(mob/user as mob)
return attack_hand(user)
. = ..()
if (.)
return
var/dat
dat += text({"
<TT><B>Automatic Portable Turret Installation</B></TT><BR><BR>
Status: []<BR>
Behaviour controls are [Parent_Turret.locked ? "locked" : "unlocked"]"},
"<A href='?src=\ref[src];power=1'>[Parent_Turret.on ? "On" : "Off"]</A>" )
dat += text({"<BR>
Check for Weapon Authorization: []<BR>
Check Security Records: []<BR>
Neutralize Identified Criminals: []<BR>
Neutralize All Non-Security and Non-Command Personnel: []<BR>
Neutralize All Unidentified Life Signs: []<BR>"},
"<A href='?src=\ref[src];operation=authweapon'>[Parent_Turret.auth_weapons ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=checkrecords'>[Parent_Turret.check_records ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=shootcrooks'>[Parent_Turret.criminals ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=shootall'>[Parent_Turret.stun_all ? "Yes" : "No"]</A>" ,
"<A href='?src=\ref[src];operation=checkxenos'>[Parent_Turret.check_anomalies ? "Yes" : "No"]</A>" )
user << browse("<HEAD><TITLE>Automatic Portable Turret Installation</TITLE></HEAD>[dat]", "window=autosec")
onclose(user, "autosec")
return
/obj/machinery/porta_turret_cover/attack_hand(mob/user as mob)
. = ..()

View File

@@ -50,9 +50,9 @@
gib.viruses += viruus
viruus.holder = gib
viruus.spread_type = CONTACT_FEET
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)
del(src)

View File

@@ -20,7 +20,7 @@
else
user << "\red The spike already has something on it, finish collecting its meat first!"
else if(istype(G.affecting, /mob/living/carbon/alien) && !istype(G.affecting, /mob/living/carbon/alien/larva/metroid))
else if(istype(G.affecting, /mob/living/carbon/alien))
if(src.occupied == 0)
src.icon_state = "spikebloodygreen"
src.occupied = 1

View File

@@ -3,8 +3,11 @@
return
if(src.healths)
src.healths.icon_state = "health6"
/*
if(istype(src,/mob/living/carbon/alien/larva/metroid))
src.icon_state = "metroid_dead"
*/
else
src.icon_state = "larva_l"
src.stat = 2

View File

@@ -109,7 +109,7 @@
del(src)
return
//grow!! but not if metroid or dead
if(!istype(src,/mob/living/carbon/alien/larva/metroid) && health>-100)
if(health>-100)
amount_grown++
if (radiation)

View File

@@ -245,6 +245,30 @@
new_xeno.a_intent = "hurt"
new_xeno << "<B>You are now an alien.</B>"
spawn(0)//To prevent the proc from returning null.
del(src)
return
/mob/living/carbon/human/proc/Metroidize()
if (monkeyizing)
return
for(var/obj/item/W in src)
drop_from_slot(W)
update_clothing()
monkeyizing = 1
canmove = 0
icon = null
invisibility = 101
for(var/t in organs)
del(organs[t])
var/mob/living/carbon/metroid/new_metroid = new /mob/living/carbon/metroid (loc)
new_metroid.mind_initialize(src)
new_metroid.key = key
new_metroid.a_intent = "hurt"
new_metroid << "<B>You are now a Metroid.</B>"
spawn(0)//To prevent the proc from returning null.
del(src)
return

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@@ -5126,7 +5126,7 @@
"bUD" = (/obj/machinery/holopad,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"bUE" = (/obj/item/weapon/paper{name = "Work in Progress"},/obj/machinery/door/window{dir = 8; icon = 'windoor.dmi'; name = "Containment Exterior"; req_access_txt = "55"},/obj/machinery/light,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/toxins/xenobiology)
"bUF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "containment"; name = "Xenobiology Blast Doors"; opacity = 0},/obj/machinery/door/window{base_state = "right"; dir = 4; icon = 'windoor.dmi'; icon_state = "right"; name = "Containment Interior"; req_access_txt = "55"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/toxins/xenobiology)
"bUG" = (/obj/landmark{name = "xeno_spawn"; pixel_x = -1},/mob/living/carbon/alien/larva/metroid,/turf/simulated/floor{icon_state = "dark"},/area/toxins/xenobiology)
"bUG" = (/obj/landmark{name = "xeno_spawn"; pixel_x = -1},/mob/living/carbon/metroid,/turf/simulated/floor{icon_state = "dark"},/area/toxins/xenobiology)
"bUH" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/maintenance/aft)
"bUI" = (/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/device/flash,/obj/item/device/flash,/turf/simulated/floor,/area/assembly/assembly_line)
"bUJ" = (/turf/simulated/floor/plating,/area/assembly/assembly_line)
@@ -6598,7 +6598,7 @@
"cwT" = (/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station)
"cwU" = (/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station)
"cwV" = (/obj/item/weapon/spacecash,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown)
"cwW" = (/mob/living/carbon/alien/larva/metroid{desc = "A tamed other thing. Very smart looking."; icon = 'otherthing.dmi'; icon_state = "otherthing"; name = "Tamed Otherthing"; toxloss = 0; voice_message = "gurgles"; voice_name = "otherthing"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"cwW" = (/mob/living/carbon/metroid{desc = "A tamed other thing. Very smart looking."; icon = 'otherthing.dmi'; icon_state = "otherthing"; name = "Tamed Otherthing"; toxloss = 0; voice_message = "gurgles"; voice_name = "otherthing"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"cwX" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/turf/unsimulated/floor,/area/wizard_station)
"cwY" = (/obj/stool,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station)
"cwZ" = (/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station)

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@@ -92,6 +92,7 @@
#define FILE_DIR "code/modules/mob/living/carbon/beast"
#define FILE_DIR "code/modules/mob/living/carbon/brain"
#define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/ai"
@@ -702,6 +703,13 @@
#include "code\modules\mob\living\carbon\human\savefile.dm"
#include "code\modules\mob\living\carbon\human\say.dm"
#include "code\modules\mob\living\carbon\human\whisper.dm"
#include "code\modules\mob\living\carbon\metroid\death.dm"
#include "code\modules\mob\living\carbon\metroid\emote.dm"
#include "code\modules\mob\living\carbon\metroid\examine.dm"
#include "code\modules\mob\living\carbon\metroid\hud.dm"
#include "code\modules\mob\living\carbon\metroid\life.dm"
#include "code\modules\mob\living\carbon\metroid\metroid.dm"
#include "code\modules\mob\living\carbon\metroid\powers.dm"
#include "code\modules\mob\living\carbon\monkey\death.dm"
#include "code\modules\mob\living\carbon\monkey\emote.dm"
#include "code\modules\mob\living\carbon\monkey\examine.dm"
@@ -814,5 +822,5 @@
#include "code\WorkInProgress\recycling\scrap.dm"
#include "code\WorkInProgress\recycling\sortingmachinery.dm"
#include "interface\skin.dmf"
#include "maps\tgstation.2.0.7.dmm"
#include "maps\TestingMap.dmm"
// END_INCLUDE