mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Here are the 3 new projectiles that Superxpdude requested.
Bulletburst, weakbulletburst and weakerbulletburst. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1859 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -104,6 +104,9 @@
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if (flag == PROJECTILE_BULLET)
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health -= 10
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update()
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if (flag == PROJECTILE_BULLETBURST)
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health -= 4
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update()
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else if (flag == PROJECTILE_BOLT)
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poisoned(1)
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else
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@@ -1384,6 +1384,8 @@ It is possible to destroy the net by the occupant or someone else.
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switch(flag)
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if (PROJECTILE_BULLET)
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health -= 35
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if (PROJECTILE_BULLETBURST)
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health -= 13
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if (PROJECTILE_PULSE)
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health -= 50
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if (PROJECTILE_LASER)
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@@ -77,6 +77,8 @@
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switch(flag)
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if (PROJECTILE_BULLET)
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src.health -= 20
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if (PROJECTILE_BULLETBURST)
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src.health -= 8
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//if (PROJECTILE_WEAKBULLET || PROJECTILE_BEANBAG) //Detective's revolver fires marshmallows
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// src.health -= 2
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if (PROJECTILE_LASER)
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@@ -236,6 +236,8 @@ Neutralize All Unidentified Life Signs: []<BR>"},
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// handles how much damage each type of projectile deals
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if (flag == PROJECTILE_BULLET)
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src.health -= 5
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else if (flag == PROJECTILE_BULLETBURST)
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src.health -= 2
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else if (flag == PROJECTILE_TASER)
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src.health -= 1
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else if(flag == PROJECTILE_PULSE)
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@@ -381,8 +381,14 @@
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switch(flag)
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if (PROJECTILE_BULLET)
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src.storedpower -= 10
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if (PROJECTILE_BULLETBURST)
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src.storedpower -= 4
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if (PROJECTILE_WEAKBULLET)
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src.storedpower -= 1
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if (PROJECTILE_WEAKBULLETBURST)
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src.storedpower -= 1
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if (PROJECTILE_WEAKERBULLETBURST)
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src.storedpower -= 0.5
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if (PROJECTILE_LASER)
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src.storedpower +=20
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if (PROJECTILE_SHOCK)
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@@ -511,8 +517,14 @@
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switch(flag)
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if (PROJECTILE_BULLET)
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G.storedpower -= 10
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if (PROJECTILE_BULLETBURST)
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G.storedpower -= 4
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if (PROJECTILE_WEAKBULLET)
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G.storedpower -=1
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if (PROJECTILE_WEAKBULLETBURST)
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G.storedpower -=1
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if (PROJECTILE_WEAKERBULLETBURST)
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G.storedpower -=0.5
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if (PROJECTILE_LASER)
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G.storedpower +=20
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if (PROJECTILE_SHOCK)
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@@ -231,6 +231,8 @@
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/obj/machinery/turret/bullet_act(flag)
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if (flag == PROJECTILE_BULLET)
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src.health -= 17
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else if (flag == PROJECTILE_BULLETBURST)
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src.health -= 7
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else if (flag == PROJECTILE_TASER) //taser
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src.health -= 1
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else if(flag == PROJECTILE_PULSE)
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@@ -444,8 +446,14 @@
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damage = 8
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if(PROJECTILE_WEAKBULLET)
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damage = 8
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if(PROJECTILE_WEAKBULLETBURST)
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damage = 4
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if(PROJECTILE_WEAKERBULLETBURST)
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damage = 2
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if(PROJECTILE_BULLET)
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damage = 10
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if(PROJECTILE_BULLETBURST)
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damage = 4
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if(PROJECTILE_BOLT)
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damage = 5
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if(PROJECTILE_DART)
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@@ -78,8 +78,14 @@
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bullet_act(flag, A as obj)
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if (flag == PROJECTILE_BULLET)
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src.health -= 20
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else if (flag == PROJECTILE_BULLETBURST)
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src.health -= 8
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else if (flag == PROJECTILE_WEAKBULLET)
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src.health -= 4
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else if (flag == PROJECTILE_WEAKBULLETBURST)
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src.health -= 2
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else if (flag == PROJECTILE_WEAKERBULLETBURST)
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src.health -= 1
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else if (flag == PROJECTILE_LASER)
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src.health -= 10
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else if (flag == PROJECTILE_SHOCK)
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@@ -484,8 +484,14 @@
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damage = 25
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if(PROJECTILE_WEAKBULLET)
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damage = 8
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if(PROJECTILE_WEAKBULLETBURST)
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damage = 4
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if(PROJECTILE_WEAKERBULLETBURST)
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damage = 2
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if(PROJECTILE_BULLET)
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damage = 10
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if(PROJECTILE_BULLETBURST)
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damage = 4
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if(PROJECTILE_BOLT)
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damage = 5
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if(PROJECTILE_DART)
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@@ -409,8 +409,14 @@
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use_power(500)
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if(PROJECTILE_WEAKBULLET)
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damage = 8
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if(PROJECTILE_WEAKBULLETBURST)
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damage = 4
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if(PROJECTILE_WEAKERBULLETBURST)
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damage = 2
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if(PROJECTILE_BULLET)
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damage = 10
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if(PROJECTILE_BULLETBURST)
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damage = 4
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if(PROJECTILE_BOLT)
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damage = 5
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if(PROJECTILE_DART)
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@@ -16,6 +16,14 @@
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switch(flag)
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if (PROJECTILE_BULLET)
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health -= 35
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if (PROJECTILE_BULLETBURST)
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health -= 13
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if (PROJECTILE_WEAKBULLET)
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health -= 12
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if (PROJECTILE_WEAKBULLETBURST)
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health -= 6
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if (PROJECTILE_WEAKERBULLETBURST)
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health -= 3
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if (PROJECTILE_PULSE)
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health -= 50
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if (PROJECTILE_LASER)
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@@ -89,8 +89,14 @@
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switch(flag)
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if (PROJECTILE_BULLET)
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health -= 20
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if (PROJECTILE_BULLETBURST)
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health -= 7
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if (PROJECTILE_WEAKBULLET)
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health -= 4
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if (PROJECTILE_WEAKBULLETBURST)
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health -= 2
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if (PROJECTILE_WEAKERBULLETBURST)
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health -= 1
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if (PROJECTILE_LASER)
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health -= 10
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if (PROJECTILE_SHOCK)
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@@ -21,6 +21,8 @@
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switch(flag)
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if (PROJECTILE_BULLET)
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health -= 35
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if (PROJECTILE_BULLETBURST)
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health -= 13
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if (PROJECTILE_PULSE)
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health -= 50
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if (PROJECTILE_LASER)
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@@ -21,6 +21,10 @@
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src.health -= 10
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src.healthcheck()
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return
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if (flag == PROJECTILE_BULLETBURST)
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src.health -= 4
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src.healthcheck()
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return
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if (flag != PROJECTILE_LASER) //lasers aren't particularly good at breaking glass
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src.health -= 2
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src.healthcheck()
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@@ -7,6 +7,9 @@ var/const/PROJECTILE_WEAKBULLET = 6
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var/const/PROJECTILE_TELEGUN = 7
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var/const/PROJECTILE_DART = 8
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var/const/PROJECTILE_SHOCK = 9
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var/const/PROJECTILE_BULLETBURST = 10
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var/const/PROJECTILE_WEAKBULLETBURST = 11
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var/const/PROJECTILE_WEAKERBULLETBURST = 12
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///////////////////////////////////////////////
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////////////////AMMO SECTION///////////////////
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@@ -33,10 +36,18 @@ var/const/PROJECTILE_SHOCK = 9
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bumped = 0
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weakbullet
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damage_type = PROJECTILE_WEAKBULLET
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bulletburst
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damage_type = PROJECTILE_BULLETBURST
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weakbulletburst
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damage_type = PROJECTILE_WEAKBULLETBURST
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weakerbulletburst
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damage_type = PROJECTILE_WEAKERBULLETBURST
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beam
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name = "laser"
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damage_type = PROJECTILE_LASER
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@@ -35,6 +35,10 @@
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src.health -= 10
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src.healthcheck()
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return
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if (flag == PROJECTILE_BULLETBURST)
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src.health -= 4
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src.healthcheck()
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return
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if (flag != PROJECTILE_LASER) //lasers aren't particularly good at breaking glass
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src.health -= 2
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src.healthcheck()
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@@ -136,12 +136,18 @@
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switch(flag)
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if(PROJECTILE_BULLET)
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src.health -= 15
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if(PROJECTILE_BULLETBURST)
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src.health -= 6
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if(PROJECTILE_TASER)
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src.health -= 5
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if(PROJECTILE_DART)
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src.health -= 10
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if(PROJECTILE_WEAKBULLET)
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src.health -= 8
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if(PROJECTILE_WEAKBULLETBURST)
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src.health -= 4
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if(PROJECTILE_WEAKERBULLETBURST)
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src.health -= 2
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if(PROJECTILE_LASER)
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src.health -= 10
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if(PROJECTILE_SHOCK)
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@@ -14,6 +14,22 @@
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src.density = 0
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del(src)
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return
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if (flag == PROJECTILE_BULLETBURST)
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if(!reinf)
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new /obj/item/weapon/shard( src.loc )
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//SN src = null
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src.density = 0
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del(src)
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else
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health -= 13
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if(health <=0)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/stack/rods( src.loc )
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src.density = 0
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del(src)
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return
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return
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@@ -121,6 +121,27 @@
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updatehealth()
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if (prob(50)&&weakened <= 5)
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weakened = 5
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if(PROJECTILE_WEAKBULLET)
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var/d = 14
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if (stat != 2)
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bruteloss += d
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updatehealth()
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if (prob(50)&&weakened <= 2)
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weakened = 2
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if(PROJECTILE_WEAKBULLETBURST)
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var/d = 7
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if (stat != 2)
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bruteloss += d
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updatehealth()
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if (prob(50)&&weakened <= 2)
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weakened = 2
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if(PROJECTILE_BULLETBURST)
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var/d = 18
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if (stat != 2)
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bruteloss += d
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updatehealth()
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if (prob(50)&&weakened <= 2)
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weakened = 2
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if(PROJECTILE_TASER)
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if (prob(75) && stunned <= 10)
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stunned = 10
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@@ -99,6 +99,36 @@
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if (prob(50))
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if(weakened <= 5) weakened = 5
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return
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if(PROJECTILE_WEAKBULLET)
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var/d = 14
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if (stat != 2)
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bruteloss += d
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updatehealth()
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if (prob(50))
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if(weakened <= 2) weakened = 2
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return
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if(PROJECTILE_WEAKBULLETBURST)
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var/d = 7
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if (stat != 2)
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bruteloss += d
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updatehealth()
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if (prob(50))
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if(weakened <= 2) weakened = 2
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return
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if(PROJECTILE_BULLETBURST)
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var/d = 18
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if (stat != 2)
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bruteloss += d
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updatehealth()
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if (prob(50))
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if(weakened <= 2) weakened = 2
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return
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if(PROJECTILE_TASER)
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if (prob(75) && stunned <= 10)
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stunned = 10
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@@ -299,6 +299,58 @@
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if (prob(50))
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if(weakened <= 5) weakened = 5
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return
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if(PROJECTILE_BULLETBURST)
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armor = getarmor(affecting, "bullet")
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var/d = 18
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if (prob(armor["armor"]))
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show_message("\red Your [armor["clothes"]] absorbs the hit!", 4)
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return
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else
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if (prob(armor["armor"]/2))
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show_message("\red Your [armor["clothes"]] only softens the hit!", 4)
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if (prob(20))
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d = d / 2
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d = d / 4
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/*
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else
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if (istype(wear_suit, /obj/item/clothing/suit/swat_suit))
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if (prob(90))
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show_message("\red Your armor absorbs the blow!", 4)
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return
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else
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if (prob(90))
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show_message("\red Your armor only softens the blow!", 4)
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if (prob(60))
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d = d / 2
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d = d / 5*/
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if (istype(r_hand, /obj/item/weapon/shield/riot))
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if (prob(90))
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show_message("\red Your shield absorbs the blow!", 4)
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return
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else
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if (prob(40))
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show_message("\red Your shield only softens the blow!", 4)
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if (prob(60))
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d = d / 2
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d = d / 5
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else
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if (istype(l_hand, /obj/item/weapon/shield/riot))
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if (prob(90))
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show_message("\red Your shield absorbs the blow!", 4)
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return
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else
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if (prob(40))
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show_message("\red Your shield only softens the blow!", 4)
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if (prob(60))
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d = d / 2
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d = d / 5
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if (stat != 2)
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affecting.take_damage(d, 0)
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UpdateDamageIcon()
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updatehealth()
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if (prob(50))
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if(weakened <= 2) weakened = 2
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return
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if(PROJECTILE_TASER)
|
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armor = getarmor(affecting, "taser")
|
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if (prob(armor["armor"]))
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@@ -483,6 +535,106 @@
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updatehealth()
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if(weakened <= 5) weakened = 5
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return
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if(PROJECTILE_WEAKBULLETBURST)
|
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armor = getarmor(affecting, "bullet")
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var/d = 7
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if (prob(armor["armor"]))
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show_message("\red Your [armor["clothes"]] absorbs the hit!", 4)
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return
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else
|
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if (prob(armor["armor"]/2))
|
||||
show_message("\red Your [armor["clothes"]] only softens the hit!", 4)
|
||||
if (prob(20))
|
||||
d = d / 2
|
||||
d = d / 4
|
||||
/*else
|
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if (istype(wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
if (prob(90))
|
||||
show_message("\red Your armor absorbs the blow!", 4)
|
||||
return
|
||||
else
|
||||
if (prob(90))
|
||||
show_message("\red Your armor only softens the blow!", 4)
|
||||
if (prob(60))
|
||||
d = d / 2
|
||||
d = d / 5*/
|
||||
if (istype(r_hand, /obj/item/weapon/shield/riot))
|
||||
if (prob(90))
|
||||
show_message("\red Your shield absorbs the blow!", 4)
|
||||
return
|
||||
else
|
||||
if (prob(40))
|
||||
show_message("\red Your shield only softens the blow!", 4)
|
||||
if (prob(60))
|
||||
d = d / 2
|
||||
d = d / 5
|
||||
else
|
||||
if (istype(l_hand, /obj/item/weapon/shield/riot))
|
||||
if (prob(90))
|
||||
show_message("\red Your shield absorbs the blow!", 4)
|
||||
return
|
||||
else
|
||||
if (prob(40))
|
||||
show_message("\red Your shield only softens the blow!", 4)
|
||||
if (prob(60))
|
||||
d = d / 2
|
||||
d = d / 5
|
||||
if (stat != 2)
|
||||
affecting.take_damage(d, 0)
|
||||
UpdateDamageIcon()
|
||||
updatehealth()
|
||||
if(weakened <= 2) weakened = 2
|
||||
return
|
||||
if(PROJECTILE_WEAKERBULLETBURST)
|
||||
armor = getarmor(affecting, "bullet")
|
||||
var/d = 4
|
||||
if (prob(armor["armor"]))
|
||||
show_message("\red Your [armor["clothes"]] absorbs the hit!", 4)
|
||||
return
|
||||
else
|
||||
if (prob(armor["armor"]/2))
|
||||
show_message("\red Your [armor["clothes"]] only softens the hit!", 4)
|
||||
if (prob(20))
|
||||
d = d / 2
|
||||
d = d / 4
|
||||
/*else
|
||||
if (istype(wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
if (prob(90))
|
||||
show_message("\red Your armor absorbs the blow!", 4)
|
||||
return
|
||||
else
|
||||
if (prob(90))
|
||||
show_message("\red Your armor only softens the blow!", 4)
|
||||
if (prob(60))
|
||||
d = d / 2
|
||||
d = d / 5*/
|
||||
if (istype(r_hand, /obj/item/weapon/shield/riot))
|
||||
if (prob(90))
|
||||
show_message("\red Your shield absorbs the blow!", 4)
|
||||
return
|
||||
else
|
||||
if (prob(40))
|
||||
show_message("\red Your shield only softens the blow!", 4)
|
||||
if (prob(60))
|
||||
d = d / 2
|
||||
d = d / 5
|
||||
else
|
||||
if (istype(l_hand, /obj/item/weapon/shield/riot))
|
||||
if (prob(90))
|
||||
show_message("\red Your shield absorbs the blow!", 4)
|
||||
return
|
||||
else
|
||||
if (prob(40))
|
||||
show_message("\red Your shield only softens the blow!", 4)
|
||||
if (prob(60))
|
||||
d = d / 2
|
||||
d = d / 5
|
||||
if (stat != 2)
|
||||
affecting.take_damage(d, 0)
|
||||
UpdateDamageIcon()
|
||||
updatehealth()
|
||||
if(weakened <= 2) weakened = 2
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/emp_act(severity)
|
||||
|
||||
@@ -156,6 +156,33 @@
|
||||
if(PROJECTILE_BULLET)
|
||||
var/d = 1
|
||||
|
||||
attacked += 10
|
||||
if (stat != 2)
|
||||
bruteloss += d
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
if(PROJECTILE_BULLETBURST)
|
||||
var/d = 1
|
||||
|
||||
attacked += 10
|
||||
if (stat != 2)
|
||||
bruteloss += d
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
if(PROJECTILE_WEAKBULLETBURST)
|
||||
var/d = 1
|
||||
|
||||
attacked += 10
|
||||
if (stat != 2)
|
||||
bruteloss += d
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
if(PROJECTILE_WEAKERBULLETBURST)
|
||||
var/d = 0.5
|
||||
|
||||
attacked += 10
|
||||
if (stat != 2)
|
||||
bruteloss += d
|
||||
|
||||
@@ -125,6 +125,12 @@
|
||||
updatehealth()
|
||||
if (prob(50))
|
||||
if(weakened <= 5) weakened = 5
|
||||
else if (flag == PROJECTILE_BULLETBURST)
|
||||
if (stat != 2)
|
||||
take_organ_damage(21, 0)
|
||||
updatehealth()
|
||||
if (prob(50))
|
||||
if(weakened <= 2) weakened = 2
|
||||
else if (flag == PROJECTILE_TASER)
|
||||
if (prob(75) && stunned <= 10)
|
||||
stunned = 10
|
||||
@@ -170,6 +176,16 @@
|
||||
take_organ_damage(10, 0)
|
||||
updatehealth()
|
||||
if(weakened <= 5) weakened = 5
|
||||
else if (flag == PROJECTILE_WEAKBULLETBURST)
|
||||
if (stat != 2)
|
||||
take_organ_damage(5, 0)
|
||||
updatehealth()
|
||||
if(weakened <= 2) weakened = 2
|
||||
else if (flag == PROJECTILE_WEAKERBULLETBURST)
|
||||
if (stat != 2)
|
||||
take_organ_damage(3, 0)
|
||||
updatehealth()
|
||||
if(weakened <= 2) weakened = 2
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/hand_p(mob/M as mob)
|
||||
|
||||
@@ -29,6 +29,26 @@
|
||||
src.stunned = 10
|
||||
else
|
||||
src.weakened = 10
|
||||
if(PROJECTILE_BULLETBURST)
|
||||
if (istype(src, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/dam_zone = pick("chest", "chest", "chest", "groin", "head")
|
||||
if (H.organs[text("[]", dam_zone)])
|
||||
var/datum/organ/external/affecting = H.organs[text("[]", dam_zone)]
|
||||
if (affecting.take_damage(18, 0))
|
||||
H.UpdateDamageIcon()
|
||||
else
|
||||
H.UpdateDamage()
|
||||
else
|
||||
src.take_organ_damage(18)
|
||||
src.updatehealth()
|
||||
if (prob(80) && src.weakened <= 2)
|
||||
src.weakened = 2
|
||||
if(PROJECTILE_TASER)
|
||||
if (prob(75) && src.stunned <= 10)
|
||||
src.stunned = 10
|
||||
else
|
||||
src.weakened = 10
|
||||
if(PROJECTILE_DART)
|
||||
src.weakened += 5
|
||||
src.toxloss += 10
|
||||
|
||||
@@ -269,6 +269,11 @@
|
||||
bruteloss += 60
|
||||
updatehealth()
|
||||
weakened = 10
|
||||
else if (flag == PROJECTILE_BULLETBURST)
|
||||
if (stat != 2)
|
||||
bruteloss += 21
|
||||
updatehealth()
|
||||
weakened = 4
|
||||
else if (flag == PROJECTILE_TASER)
|
||||
if (prob(75))
|
||||
stunned = 15
|
||||
|
||||
@@ -120,6 +120,11 @@
|
||||
src.bruteloss += 60
|
||||
src.updatehealth()
|
||||
src.weakened = 10
|
||||
else if (flag == PROJECTILE_BULLETBURST)
|
||||
if (src.stat != 2)
|
||||
src.bruteloss += 21
|
||||
src.updatehealth()
|
||||
src.weakened = 4
|
||||
else if (flag == PROJECTILE_TASER)
|
||||
if (prob(75))
|
||||
src.stunned = 15
|
||||
|
||||
@@ -257,6 +257,11 @@
|
||||
bruteloss += 60
|
||||
updatehealth()
|
||||
return
|
||||
if(PROJECTILE_BULLETBURST)
|
||||
if (stat != 2)
|
||||
bruteloss += 21
|
||||
updatehealth()
|
||||
return
|
||||
/*
|
||||
if(PROJECTILE_MEDBULLET)
|
||||
if (stat != 2)
|
||||
@@ -268,6 +273,16 @@
|
||||
bruteloss += 15
|
||||
updatehealth()
|
||||
return
|
||||
if(PROJECTILE_WEAKBULLETBURST)
|
||||
if (stat != 2)
|
||||
bruteloss += 7
|
||||
updatehealth()
|
||||
return
|
||||
if(PROJECTILE_WEAKERBULLETBURST)
|
||||
if (stat != 2)
|
||||
bruteloss += 5
|
||||
updatehealth()
|
||||
return
|
||||
/*
|
||||
if(PROJECTILE_MPBULLET)
|
||||
if (stat != 2)
|
||||
|
||||
@@ -174,8 +174,14 @@ field_generator power level display
|
||||
bullet_act(flag)
|
||||
if (flag == PROJECTILE_BULLET)
|
||||
src.power -= 50
|
||||
else if (flag == PROJECTILE_BULLETBURST)
|
||||
src.power -= 20
|
||||
else if (flag == PROJECTILE_WEAKBULLET)
|
||||
src.power -= 25
|
||||
else if (flag == PROJECTILE_WEAKBULLETBURST)
|
||||
src.power -= 13
|
||||
else if (flag == PROJECTILE_WEAKERBULLETBURST)
|
||||
src.power -= 7
|
||||
else if (flag == PROJECTILE_LASER)
|
||||
src.power += 20
|
||||
else if (flag == PROJECTILE_SHOCK)
|
||||
|
||||
@@ -7,6 +7,7 @@ chicagoted - Game Master
|
||||
neofite - Game Master
|
||||
uristmcdorf - Game Master
|
||||
cinless - Game Master
|
||||
firecage - Game Master
|
||||
|
||||
|
||||
mport2004 - Game Admin
|
||||
|
||||
Reference in New Issue
Block a user