mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-07-19 04:08:55 +01:00
Merge branch 'dev-freeze' into dev
Conflicts: html/changelog.html maps/tgstation2.dmm
This commit is contained in:
@@ -6,9 +6,6 @@ Indirect connections will not merge the two zones after they reach equilibrium.
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#define CONNECTION_INDIRECT 1
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#define CONNECTION_CLOSED 0
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#define ZONE_ACTIVE 1
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#define ZONE_SLEEPING 0
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/connection
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var/turf/simulated/A
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var/turf/simulated/B
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@@ -50,12 +50,8 @@ Important Procedures
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air_master.process()
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This first processes the air_master update/rebuild lists then processes all groups and tiles for air calculations
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*/
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#define ZONE_ACTIVE 1
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#define ZONE_SLEEPING 0
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var/tick_multiplier = 2
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atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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+6
-10
@@ -80,7 +80,7 @@ obj
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if(firelevel > vsc.IgnitionLevel)
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var/turf/simulated/floor/S = loc
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if(!S.zone) src.gc_del() //Cannot exist where zones are broken.
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if(!S.zone) del src //Cannot exist where zones are broken.
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if(istype(S))
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var
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@@ -139,17 +139,17 @@ obj
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else
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src.gc_del()
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del src
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S.assume_air(flow) //Then put it back where you found it.
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else
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src.gc_del()
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del src
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else
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src.gc_del()
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del src
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else
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src.gc_del()
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del src
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for(var/mob/living/carbon/human/M in loc)
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@@ -160,17 +160,13 @@ obj
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..()
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if(!istype(loc, /turf))
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src.gc_del()
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del src
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dir = pick(cardinal)
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//sd_SetLuminosity(3,2,0)
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firelevel = fl
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air_master.active_hotspots.Add(src)
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proc/gc_del()
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loc = null
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air_master.active_hotspots.Remove(src)
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Del()
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if (istype(loc, /turf/simulated))
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//sd_SetLuminosity(0)
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+16
-6
@@ -43,6 +43,8 @@
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/turf/simulated/var/tmp/air_check_directions = 0 //Do not modify this, just add turf to air_master.tiles_to_update
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/turf/simulated/var/tmp/unsim_check_directions = 0 //See above.
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/turf/simulated/var/tmp/obj/fire/active_hotspot
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/turf/simulated/proc/update_visuals()
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@@ -128,9 +130,16 @@
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var/air_directions_archived = air_check_directions
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air_check_directions = 0
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var/unsim_directions_archived = unsim_check_directions
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unsim_check_directions = 0
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for(var/direction in cardinal)
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if(ZAirPass(get_step(src,direction)))
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air_check_directions |= direction
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var/turf/check_turf = get_step(src, direction)
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if(ZAirPass(check_turf))
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if(istype(check_turf, /turf/simulated))
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air_check_directions |= direction
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else if(istype(check_turf, /turf/space) || istype(check_turf, /turf/unsimulated))
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unsim_check_directions |= direction
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if(!zone && !blocks_air) //No zone, but not a wall.
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for(var/direction in DoorDirections) //Check door directions first.
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@@ -166,13 +175,14 @@
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if(!istype(T))
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continue
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//I can connect to air in this direction
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if(air_check_directions & direction && !(air_directions_archived & direction))
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//I can connect to air or space in this direction
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if((air_check_directions & direction && !(air_directions_archived & direction)) || \
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(unsim_check_directions & direction && !(unsim_directions_archived & direction)))
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ZConnect(src,T)
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//Something like a wall was built, changing the geometry.
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else if(!(air_check_directions & direction) && air_directions_archived & direction)
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else if((!(air_check_directions & direction) && air_directions_archived & direction) || \
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(!(unsim_check_directions & direction) && unsim_directions_archived & direction))
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var/turf/NT = get_step(T, direction)
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//If the tile is in our own zone, and we cannot connect to it, better rebuild.
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@@ -326,6 +326,9 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
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archived_air.copy_from(air)
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/zone/proc/CheckStatus()
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return status
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/zone/proc/assume_air(var/datum/gas_mixture/giver)
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if(status == ZONE_ACTIVE)
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return air.merge(giver)
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@@ -70,6 +70,7 @@
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power_change()
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if(powered(ENVIRON))
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stat &= ~NOPOWER
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latetoggle()
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else
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stat |= NOPOWER
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return
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@@ -197,19 +198,27 @@
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nextstate = CLOSED
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process()
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latetoggle()
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if(operating || stat & NOPOWER || !nextstate)
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return
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switch(nextstate)
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if(OPEN)
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spawn()
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open()
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nextstate = null
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open()
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if(CLOSED)
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spawn()
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close()
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nextstate = null
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nextstate = null
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close()
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return
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open()
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..()
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latetoggle()
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return
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close()
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..()
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latetoggle()
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return
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do_animate(animation)
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switch(animation)
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+21
-14
@@ -203,8 +203,15 @@
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var/old_lumcount = lighting_lumcount - initial(lighting_lumcount)
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if(ispath(N, /turf/simulated/floor))
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//if the old turf had a zone, connect the new turf to it as well - Cael
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//Adjusted by SkyMarshal 5/10/13 - The air master will handle the addition of the new turf.
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if(zone)
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zone.RemoveTurf(src)
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if(!zone.CheckStatus())
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zone.SetStatus(ZONE_ACTIVE)
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var/turf/simulated/W = new N( locate(src.x, src.y, src.z) )
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W.Assimilate_Air()
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//W.Assimilate_Air()
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W.lighting_lumcount += old_lumcount
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if(old_lumcount != W.lighting_lumcount)
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@@ -214,20 +221,17 @@
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if (istype(W,/turf/simulated/floor))
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W.RemoveLattice()
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//if the old turf had a zone, connect the new turf to it as well - Cael
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if(src.zone)
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src.zone.RemoveTurf(src)
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W.zone = src.zone
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W.zone.AddTurf(W)
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if(air_master)
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air_master.AddTurfToUpdate(src)
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W.levelupdate()
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return W
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else
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/*if(istype(src, /turf/simulated) && src.zone)
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src.zone.rebuild = 1*/
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if(zone)
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zone.RemoveTurf(src)
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if(!zone.CheckStatus())
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zone.SetStatus(ZONE_ACTIVE)
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var/turf/W = new N( locate(src.x, src.y, src.z) )
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W.lighting_lumcount += old_lumcount
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@@ -235,18 +239,19 @@
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W.lighting_changed = 1
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lighting_controller.changed_turfs += W
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if(src.zone)
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src.zone.RemoveTurf(src)
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W.zone = src.zone
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W.zone.AddTurf(W)
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if(air_master)
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air_master.AddTurfToUpdate(src)
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W.levelupdate()
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return W
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//Commented out by SkyMarshal 5/10/13 - If you are patching up space, it should be vacuum.
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// If you are replacing a wall, you have increased the volume of the room without increasing the amount of gas in it.
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// As such, this will no longer be used.
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//////Assimilate Air//////
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/*
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/turf/simulated/proc/Assimilate_Air()
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var/aoxy = 0//Holders to assimilate air from nearby turfs
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var/anitro = 0
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@@ -290,6 +295,8 @@
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S.air.toxins = air.toxins
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S.air.temperature = air.temperature
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S.air.update_values()
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*/
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/turf/proc/ReplaceWithLattice()
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src.ChangeTurf(/turf/space)
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@@ -737,3 +737,7 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
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//Language flags.
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#define WHITELISTED 1 // Language is available if the speaker is whitelisted.
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#define RESTRICTED 2 // Language can only be accquired by spawning or an admin.
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//Flags for zone sleeping
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#define ZONE_ACTIVE 1
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#define ZONE_SLEEPING 0
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@@ -95,6 +95,15 @@ should be listed in the changelog upon commit though. Thanks. -->
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</ul>
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</div>
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<div class='commit sansserif'>
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<h2 class='date'>18 September 2013</h2>
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<h3 class='author'>Kilakk updated:</h3>
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<ul class='changes bgimages16'>
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<li class='rscadd'>Fax machines! The Captain and IA agents can use the fax machine to send properly formatted messages to Central Command.</li>
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<li class='imageadd'>Gave the fax machine a fancy animated sprite. Thanks Cajoes!</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">August 8th, 2013</h2>
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<h3 class="author">Erthilo updated:</h3>
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Reference in New Issue
Block a user