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Non-animated runes aren't being cached, probably a bug.
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@@ -126,6 +126,6 @@ var/list/uristrune_cache = list()
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result.Insert(I3, "", frame = 7, delay = 2)
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result.Insert(I3, "", frame = 7, delay = 2)
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result.Insert(I2, "", frame = 8, delay = 2)
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result.Insert(I2, "", frame = 8, delay = 2)
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uristrune_cache[lookup] = result
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uristrune_cache[lookup] = result
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return result
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return result
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