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Merge pull request #3405 from Anewbe/bullet_swap
Makes the 556 and 762 calibers more appropriate to their naming
This commit is contained in:
@@ -139,45 +139,38 @@
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/////// 5.56mm
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/datum/category_item/autolathe/arms/rifle_556
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name = "10rnd rifle magazine (5.56mm)"
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path =/obj/item/ammo_magazine/a556
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name = "rifle magazine (5.56mm)"
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path =/obj/item/ammo_magazine/c556
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hidden = 1
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/datum/category_item/autolathe/arms/rifle_556p
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name = "10rnd rifle magazine (5.56mm practice)"
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path =/obj/item/ammo_magazine/a556/practice
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name = "rifle magazine (5.56mm practice)"
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path =/obj/item/ammo_magazine/c556/practice
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/datum/category_item/autolathe/arms/rifle_556m
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name = "20rnd rifle magazine (5.56mm)"
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path =/obj/item/ammo_magazine/a556m
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/datum/category_item/autolathe/arms/machinegun_556
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name = "machinegun box magazine (5.56)"
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path =/obj/item/ammo_magazine/a556
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hidden = 1
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/datum/category_item/autolathe/arms/rifle_556mp
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name = "20rnd rifle magazine (5.56mm practice)"
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path =/obj/item/ammo_magazine/a556m/practice
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hidden = 1
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/////// 7.62
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/datum/category_item/autolathe/arms/rifle_small_762
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name = "10rnd rifle magazine (7.62mm)"
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path =/obj/item/ammo_magazine/s762
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hidden = 1
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/datum/category_item/autolathe/arms/rifle_762
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name = "20rnd rifle magazine (7.62mm)"
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name = "rifle magazine (7.62mm)"
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path =/obj/item/ammo_magazine/c762
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hidden = 1
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/datum/category_item/autolathe/arms/machinegun_762
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name = "machinegun box magazine (7.62)"
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path =/obj/item/ammo_magazine/a762
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hidden = 1
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/datum/category_item/autolathe/arms/shotgun_magazine
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name = "24rnd shotgun magazine (12g)"
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path =/obj/item/ammo_magazine/g12
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hidden = 1
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/*
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/datum/category_item/autolathe/arms/rifle_small_762
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name = "rifle magazine (7.62mm)"
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path =/obj/item/ammo_magazine/s762
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hidden = 1
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*/
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/* Commented out until autolathe stuff is decided/fixed. Will probably remove these entirely. -Spades
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// These should always be/empty! The idea is to fill them up manually with ammo clips.
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@@ -351,7 +344,7 @@
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path =/obj/item/ammo_magazine/clip/a50
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category = "Arms and Ammunition"
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hidden = 1
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*/
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/datum/category_item/autolathe/arms/rifle_clip_556
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name = "ammo clip (5.56mm)"
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path =/obj/item/ammo_magazine/clip/a556
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@@ -362,7 +355,6 @@
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name = "ammo clip (5.56mm practice)"
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path =/obj/item/ammo_magazine/clip/a556/practice
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category = "Arms and Ammunition"
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*/
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/datum/category_item/autolathe/arms/rifle_clip_762
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name = "ammo clip (7.62mm)"
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@@ -48,42 +48,41 @@
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name = "Anti-Materiel Rifle ammo box (14.5mm)"
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path = /obj/item/weapon/storage/box/sniperammo
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/datum/uplink_item/item/ammo/a556
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name = "10rnd Rifle Magazine (5.56mm)"
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path = /obj/item/ammo_magazine/a556
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/datum/uplink_item/item/ammo/c556
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name = "Rifle Magazine (5.56mm)"
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path = /obj/item/ammo_magazine/c556
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/datum/uplink_item/item/ammo/a556/ap
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name = "10rnd Rifle Magazine (5.56mm AP)"
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path = /obj/item/ammo_magazine/a556/ap
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/datum/uplink_item/item/ammo/c556/ext
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name = "Rifle Magazine (5.56mm Extended)"
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path = /obj/item/ammo_magazine/c556/ext
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/datum/uplink_item/item/ammo/c556/ap
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name = "Rifle Magazine (5.56mm AP)"
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path = /obj/item/ammo_magazine/c556/ap
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/datum/uplink_item/item/ammo/c556/ap/ext
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name = "Rifle Magazine (5.56mm AP Extended)"
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path = /obj/item/ammo_magazine/c556/ap/ext
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/datum/uplink_item/item/ammo/c762
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name = "20rnd Rifle Magazine (7.62mm)"
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name = "Rifle Magazine (7.62mm)"
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path = /obj/item/ammo_magazine/c762
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/datum/uplink_item/item/ammo/c762/ap
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name = "20rnd Rifle Magazine (7.62mm AP)"
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name = "Rifle Magazine (7.62mm AP)"
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path = /obj/item/ammo_magazine/c762/ap
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/datum/uplink_item/item/ammo/s762
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name = "10rnd Rifle Magazine (7.62mm)"
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path = /obj/item/ammo_magazine/s762
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item_cost = 10 // Half the capacity.
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/datum/uplink_item/item/ammo/s762/ap
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name = "10rnd Rifle Magazine (7.62mm AP)"
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path = /obj/item/ammo_magazine/s762/ap
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/datum/uplink_item/item/ammo/a10mm
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name = "SMG Magazine (10mm)"
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path = /obj/item/ammo_magazine/a10mm
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/datum/uplink_item/item/ammo/a762
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name = "Machinegun Magazine (7.62mm)"
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path = /obj/item/ammo_magazine/a762
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/datum/uplink_item/item/ammo/a556
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name = "Machinegun Magazine (5.56mm)"
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path = /obj/item/ammo_magazine/a556
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/datum/uplink_item/item/ammo/a762/ap
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name = "Machinegun Magazine (7.62mm AP)"
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path = /obj/item/ammo_magazine/a762/ap
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/datum/uplink_item/item/ammo/a556/ap
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name = "Machinegun Magazine (5.56mm AP)"
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path = /obj/item/ammo_magazine/a556/ap
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/datum/uplink_item/item/ammo/g12
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name = "12g Shotgun Ammo Box (Slug)"
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@@ -286,49 +286,43 @@
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///////// 5.56mm /////////
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/obj/item/ammo_magazine/a556
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/obj/item/ammo_magazine/c556
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name = "magazine (5.56mm)"
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icon_state = "5.56"
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icon_state = "c5.56"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "a556"
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matter = list(DEFAULT_WALL_MATERIAL = 1800)
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ammo_type = /obj/item/ammo_casing/a556
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max_ammo = 10
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multiple_sprites = 1
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/obj/item/ammo_magazine/a556/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/a556/practice
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name = "magazine (5.56mm practice)"
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ammo_type = /obj/item/ammo_casing/a556p
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/obj/item/ammo_magazine/a556/ap
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name = "magazine (5.56mm armor-piercing)"
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ammo_type = /obj/item/ammo_casing/a556/ap
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/obj/item/ammo_magazine/a556m
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name = "20rnd magazine (5.56mm)"
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icon_state = "5.56mid"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "a556"
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matter = list(DEFAULT_WALL_MATERIAL = 3600)
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ammo_type = /obj/item/ammo_casing/a556
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max_ammo = 20
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multiple_sprites = 1
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/obj/item/ammo_magazine/a556m/empty
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/obj/item/ammo_magazine/c556/ext
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name = "extended magazine (5.56mm)"
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matter = list(DEFAULT_WALL_MATERIAL = 2700)
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max_ammo = 30
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/obj/item/ammo_magazine/c556/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/a556m/ap
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name = "20rnd magazine (5.56mm armor-piercing)"
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/obj/item/ammo_magazine/c556/ext/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/c556/practice
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name = "magazine (5.56mm practice)"
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ammo_type = /obj/item/ammo_casing/a556p
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/obj/item/ammo_magazine/c556/practice/ext
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name = "extended magazine (5.56mm practice)"
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max_ammo = 30
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/obj/item/ammo_magazine/c556/ap
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name = "magazine (5.56mm armor-piercing)"
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ammo_type = /obj/item/ammo_casing/a556/ap
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/obj/item/ammo_magazine/a556m/practice
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name = "20rnd magazine (5.56mm practice)"
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ammo_type = /obj/item/ammo_casing/a556p
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/obj/item/ammo_magazine/c556/ap/ext
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name = "extended magazine (5.56mm armor-piercing)"
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max_ammo = 30
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/obj/item/ammo_magazine/clip/a556
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name = "ammo clip (5.56mm)"
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@@ -347,6 +341,25 @@
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name = "rifle clip (5.56mm practice)"
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ammo_type = /obj/item/ammo_casing/a556
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/obj/item/ammo_magazine/a556
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name = "magazine box (5.56mm)"
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icon_state = "a556"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "a556"
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matter = list(DEFAULT_WALL_MATERIAL = 10000)
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ammo_type = /obj/item/ammo_casing/a556
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w_class = ITEMSIZE_NORMAL // This should NOT fit in your pocket!!
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max_ammo = 50
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multiple_sprites = 1
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/obj/item/ammo_magazine/a556/ap
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name = "magazine box (5.56mm armor-piercing)"
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ammo_type = /obj/item/ammo_casing/a556/ap
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/obj/item/ammo_magazine/a556/empty
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initial_ammo = 0
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///////// .50 AE /////////
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/obj/item/ammo_magazine/a50
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@@ -375,33 +388,14 @@
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///////// 7.62mm /////////
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/obj/item/ammo_magazine/a762
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name = "magazine box (7.62mm)"
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icon_state = "a762"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "a762"
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matter = list(DEFAULT_WALL_MATERIAL = 10000)
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ammo_type = /obj/item/ammo_casing/a762
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w_class = ITEMSIZE_NORMAL // This should NOT fit in your pocket!!
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max_ammo = 50
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multiple_sprites = 1
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/obj/item/ammo_magazine/a762/ap
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name = "magazine box (7.62mm armor-piercing)"
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ammo_type = /obj/item/ammo_casing/a762/ap
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/obj/item/ammo_magazine/a762/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/c762
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name = "magazine (7.62mm)"
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icon_state = "c762"
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icon_state = "c7.62"
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mag_type = MAGAZINE
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caliber = "a762"
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matter = list(DEFAULT_WALL_MATERIAL = 4000)
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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ammo_type = /obj/item/ammo_casing/a762
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max_ammo = 20
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max_ammo = 10
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multiple_sprites = 1
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/obj/item/ammo_magazine/c762/ap
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@@ -416,7 +410,7 @@
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icon_state = "SVD"
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mag_type = MAGAZINE
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caliber = "a762"
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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matter = list(DEFAULT_WALL_MATERIAL = 1000)
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ammo_type = /obj/item/ammo_casing/a762
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max_ammo = 10
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multiple_sprites = 1
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@@ -257,6 +257,11 @@
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icon_state = "rifle-casing" // Need to make an icon for these
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projectile_type = /obj/item/projectile/bullet/rifle/practice
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/obj/item/ammo_casing/a556/blank
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desc = "A blank 5.56mm bullet casing."
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projectile_type = /obj/item/projectile/bullet/blank
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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/obj/item/ammo_casing/a556/hp
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desc = "A 5.56mm hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/rifle/a556/hollow
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@@ -51,17 +51,17 @@
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/obj/item/weapon/gun/projectile/automatic/sts35
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name = "assault rifle"
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desc = "The rugged STS-35 is a durable automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. This one is unmarked."
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desc = "The rugged STS-35 is a durable automatic weapon of a make popular on the frontier worlds. Uses 5.56mm rounds. This one is unmarked."
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icon_state = "arifle"
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item_state = null
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w_class = ITEMSIZE_LARGE
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force = 10
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caliber = "a762"
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caliber = "a556"
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c762
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allowed_magazines = list(/obj/item/ammo_magazine/c762, /obj/item/ammo_magazine/s762)
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magazine_type = /obj/item/ammo_magazine/c556
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allowed_magazines = list(/obj/item/ammo_magazine/c556)
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one_handed_penalty = 4
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@@ -104,19 +104,19 @@
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|
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/obj/item/weapon/gun/projectile/automatic/z8
|
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name = "designated marksman rifle"
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desc = "The Z8 Bulldog is an older model designated marksman rifle, made by the now defunct Zendai Foundries. Makes you feel like a space marine when you hold it, even though it can only hold 10 round magazines. Uses 5.56mm rounds and has an under barrel grenade launcher."
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desc = "The Z8 Bulldog is an older model designated marksman rifle, made by the now defunct Zendai Foundries. Makes you feel like a space marine when you hold it, even though it can only hold 10 round magazines. Uses 7.62mm rounds and has an under barrel grenade launcher."
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icon_state = "carbine" // This isn't a carbine. :T
|
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item_state = "z8carbine"
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w_class = ITEMSIZE_LARGE
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force = 10
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||||
caliber = "a556"
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caliber = "a762"
|
||||
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3)
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ammo_type = "/obj/item/ammo_casing/a556" // Is this really needed anymore?
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
slot_flags = SLOT_BACK
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/a556
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a556)
|
||||
magazine_type = /obj/item/ammo_magazine/c762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c762)
|
||||
auto_eject = 1
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
|
||||
@@ -181,14 +181,14 @@
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||||
force = 10
|
||||
slot_flags = 0
|
||||
max_shells = 50
|
||||
caliber = "a762"
|
||||
caliber = "a556"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
|
||||
slot_flags = SLOT_BACK
|
||||
ammo_type = "/obj/item/ammo_casing/a762" // Is this really needed anymore?
|
||||
ammo_type = "/obj/item/ammo_casing/a556" // Is this really needed anymore?
|
||||
fire_sound = 'sound/weapons/machinegun.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/a762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a762, /obj/item/ammo_magazine/c762)
|
||||
magazine_type = /obj/item/ammo_magazine/a556
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/c556)
|
||||
|
||||
one_handed_penalty = 6
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||||
|
||||
@@ -346,16 +346,16 @@
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine
|
||||
name = "assault carbine"
|
||||
desc = "The bullpup configured GP3000 is a lightweight, compact, military-grade assault rifle produced by Gurov Projectile Weapons LLC. It is sold almost exclusively to standing armies. The serial number on this one has been scratched off. Uses 5.56mm rounds."
|
||||
icon_state = "bullpupm"
|
||||
icon_state = "bullpup"
|
||||
item_state = "bullpup"
|
||||
w_class = ITEMSIZE_LARGE
|
||||
force = 10
|
||||
caliber = "a556"
|
||||
caliber = "a762"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
|
||||
slot_flags = SLOT_BACK
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/a556m
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/a556m)
|
||||
magazine_type = /obj/item/ammo_magazine/c762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c762)
|
||||
|
||||
one_handed_penalty = 4
|
||||
|
||||
@@ -366,9 +366,9 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine/update_icon(var/ignore_inhands)
|
||||
..()
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/a556m))
|
||||
icon_state = "bullpupm"
|
||||
if(ammo_magazine)
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||||
icon_state = "bullpup"
|
||||
else
|
||||
icon_state = (ammo_magazine)? "bullpup" : "bullpup-empty"
|
||||
icon_state = "bullpup-empty"
|
||||
item_state = (ammo_magazine)? "bullpup" : "bullpup-empty"
|
||||
if(!ignore_inhands) update_held_icon()
|
||||
|
||||
@@ -2,29 +2,29 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle
|
||||
name = "bolt action rifle"
|
||||
desc = "A reproduction of an almost ancient weapon design from the early 20th century. It's still popular among hunters and collectors due to its reliability. Uses 7.62mm rounds."
|
||||
desc = "A reproduction of an almost ancient weapon design from the early 20th century. It's still popular among hunters and collectors due to its reliability. Uses 5.56mm rounds."
|
||||
item_state = "boltaction"
|
||||
icon_state = "boltaction"
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
max_shells = 5
|
||||
caliber = "a762"
|
||||
caliber = "a556"
|
||||
origin_tech = list(TECH_COMBAT = 1)// Old as shit rifle doesn't have very good tech.
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
load_method = SINGLE_CASING|SPEEDLOADER
|
||||
action_sound = 'sound/weapons/riflebolt.ogg'
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice // For target practice
|
||||
desc = "A bolt-action rifle with a lightweight synthetic wood stock, designed for competitive shooting. Comes shipped with practice rounds pre-loaded into the gun. Popular among professional marksmen. Uses 7.62mm rounds."
|
||||
ammo_type = /obj/item/ammo_casing/a762p
|
||||
desc = "A bolt-action rifle with a lightweight synthetic wood stock, designed for competitive shooting. Comes shipped with practice rounds pre-loaded into the gun. Popular among professional marksmen. Uses 5.56mm rounds."
|
||||
ammo_type = /obj/item/ammo_casing/a556p
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/ceremonial
|
||||
name = "ceremonial bolt-action rifle"
|
||||
desc = "A bolt-action rifle with a heavy, high-quality wood stock that has a beautiful finish. Clearly not intended to be used in combat. Uses 7.62mm rounds."
|
||||
ammo_type = /obj/item/ammo_casing/a762/blank
|
||||
desc = "A bolt-action rifle with a heavy, high-quality wood stock that has a beautiful finish. Clearly not intended to be used in combat. Uses 5.56mm rounds."
|
||||
ammo_type = /obj/item/ammo_casing/a556/blank
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/mosin
|
||||
name = "\improper Mosin Nagant"
|
||||
desc = "Despite its age, the Mosin Nagant continues to be a favorite weapon among colonists, conscripts, and militias across the cosmos. Most today are built by Chen-Iltchenko Firearms, but it's hard to say who built this particular gun, considering the design has been ripped off by just about every arms manufacturer in the galaxy. Uses 7.62mm rounds."
|
||||
desc = "Despite its age, the Mosin Nagant continues to be a favorite weapon among colonists, conscripts, and militias across the cosmos. Most today are built by Chen-Iltchenko Firearms, but it's hard to say who built this particular gun, considering the design has been ripped off by just about every arms manufacturer in the galaxy. Uses 5.56mm rounds."
|
||||
icon_state = "mosin"
|
||||
item_state = "mosin"
|
||||
|
||||
@@ -55,13 +55,13 @@
|
||||
//Lever actions are the same thing, but bigger.
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever
|
||||
name = "lever-action rifle"
|
||||
desc = "A reproduction of an almost ancient weapon design from the 19th century. This one uses a lever-action to move new rounds into the chamber. Uses 5.56mm rounds."
|
||||
desc = "A reproduction of an almost ancient weapon design from the 19th century. This one uses a lever-action to move new rounds into the chamber. Uses 7.62mm rounds."
|
||||
item_state = "leveraction"
|
||||
icon_state = "leveraction"
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
max_shells = 5
|
||||
caliber = "a556"
|
||||
caliber = "a762"
|
||||
origin_tech = list(TECH_COMBAT = 1)// Old as shit rifle doesn't have very good tech.
|
||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
load_method = SINGLE_CASING|SPEEDLOADER
|
||||
action_sound = 'sound/weapons/riflebolt.ogg'
|
||||
@@ -198,26 +198,26 @@
|
||||
penetrating = 1
|
||||
|
||||
/obj/item/projectile/bullet/rifle/a762
|
||||
damage = 25
|
||||
damage = 35
|
||||
|
||||
/obj/item/projectile/bullet/rifle/a762/ap
|
||||
damage = 20
|
||||
armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
|
||||
damage = 30
|
||||
armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
|
||||
|
||||
/obj/item/projectile/bullet/rifle/a762/hollow
|
||||
damage = 35
|
||||
damage = 40
|
||||
armor_penetration = -50
|
||||
penetrating = 0
|
||||
|
||||
/obj/item/projectile/bullet/rifle/a556
|
||||
damage = 35
|
||||
damage = 25
|
||||
|
||||
/obj/item/projectile/bullet/rifle/a556/ap
|
||||
damage = 30
|
||||
armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
|
||||
damage = 20
|
||||
armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
|
||||
|
||||
/obj/item/projectile/bullet/rifle/a556/hollow
|
||||
damage = 40
|
||||
damage = 35
|
||||
armor_penetration = -50
|
||||
penetrating = 0
|
||||
|
||||
|
||||
@@ -83,8 +83,8 @@ var/global/list/datum/supply_drop_loot/supply_drop
|
||||
/obj/item/clothing/accessory/storage/black_drop_pouches,
|
||||
/obj/item/weapon/storage/backpack/dufflebag/sec,
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine,
|
||||
/obj/item/ammo_magazine/a556m/ap,
|
||||
/obj/item/ammo_magazine/a556m,
|
||||
/obj/item/ammo_magazine/c762/ap,
|
||||
/obj/item/ammo_magazine/c762,
|
||||
/obj/item/weapon/shield/energy,
|
||||
/obj/item/weapon/grenade/frag,
|
||||
/obj/item/weapon/grenade/frag,
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
@@ -869,11 +869,11 @@
|
||||
"aqK" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT"; name = "Assault Weapon Storage"; p_open = 0},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqL" = (/obj/structure/sign/securearea,/turf/simulated/shuttle/wall/dark/hard_corner,/area/centcom/specops)
|
||||
"aqM" = (/obj/machinery/door/airlock/centcom,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqN" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqN" = (/obj/structure/table/rack,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqO" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/automatic/z8,/obj/item/weapon/gun/projectile/automatic/z8,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqP" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/sniperrifle,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqQ" = (/obj/structure/table/rack,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/weapon/gun/projectile/automatic/p90,/obj/item/weapon/gun/projectile/automatic/p90,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqR" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a762,/obj/item/ammo_magazine/a762,/obj/item/ammo_magazine/a762,/obj/item/ammo_magazine/a762,/obj/item/weapon/gun/projectile/automatic/l6_saw,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqR" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/weapon/gun/projectile/automatic/l6_saw,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqS" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/specops)
|
||||
"aqT" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqU" = (/obj/machinery/autolathe{desc = "Your typical Autolathe. It appears to have much more options than your regular one, however..."; hacked = 1; name = "Unlocked Autolathe"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
|
||||
Reference in New Issue
Block a user