Adds Vox Suits from VG, and readds the Vox Armalis

First pass, all suits and icons should be fine. Armalis *might* be ok, but will most likely need tweaking to work right.
This commit is contained in:
Hawk_v3
2019-05-18 18:12:09 +01:00
parent 3aa4e406f9
commit 2a5a18159a
15 changed files with 567 additions and 11 deletions
+389 -1
View File
@@ -51,39 +51,427 @@
/obj/item/clothing/head/helmet/space/vox/pressure
name = "alien helmet"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "Hey, wasn't this a prop in \'The Abyss\'?"
/obj/item/clothing/suit/space/vox/pressure
name = "alien pressure suit"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
/obj/item/clothing/head/helmet/space/vox/carapace
name = "alien visor"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
flash_protection = FLASH_PROTECTION_MAJOR
/obj/item/clothing/suit/space/vox/carapace
name = "alien carapace armour"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
/obj/item/clothing/head/helmet/space/vox/stealth
name = "alien stealth helmet"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A smoothly contoured, matte-black alien helmet."
flash_protection = FLASH_PROTECTION_MAJOR
/obj/item/clothing/suit/space/vox/stealth
name = "alien stealth suit"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A sleek black suit. It seems to have a tail, and is very heavy."
/obj/item/clothing/head/helmet/space/vox/medic
name = "alien goggled helmet"
icon_state = "vox-medic"
item_state = "vox-medic"
desc = "An alien helmet with enormous goggled lenses."
/obj/item/clothing/suit/space/vox/medic
name = "alien armour"
icon_state = "vox-medic"
desc = "An almost organic looking nonhuman pressure suit."
item_state = "vox-medic"
desc = "An almost organic looking nonhuman pressure suit."
/*/obj/item/clothing/under/vox
has_sensor = 1
species_restricted = list(SPECIES_VOX)
/obj/item/clothing/under/vox/vox_casual
name = "alien clothing"
desc = "This doesn't look very comfortable."
icon_state = "vox-casual-1"
_color = "vox-casual-1"
item_state = "vox-casual-1"
/obj/item/clothing/under/vox/vox_robes
name = "alien robes"
desc = "Weird and flowing!"
icon_state = "vox-casual-2"
_color = "vox-casual-2"
item_state = "vox-casual-2"
/obj/item/clothing/gloves/yellow/vox
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
name = "insulated gauntlets"
icon_state = "gloves-vox"
item_state = "gloves-vox"
siemens_coefficient = 0
permeability_coefficient = 0.05
_color="gloves-vox"
species_restricted = list(VOX_SHAPED)
/obj/item/clothing/shoes/magboots/vox
desc = "A pair of heavy, jagged armored foot pieces. They seem suitable for a velociraptor."
name = "vox boots"
item_state = "boots-vox"
icon_state = "boots-vox"
species_restricted = list(VOX_SHAPED)
mag_slow = MAGBOOTS_SLOWDOWN_MED
stomp_attack_power = 30
stomp_delay = 2 SECONDS
stomp_boot = "clawed boot"
stomp_hit = "gouges"
footprint_type = /obj/effect/decal/cleanable/blood/tracks/footprints/vox //They're like those five-toed shoes except for vox and with only three toes
/obj/item/clothing/shoes/magboots/vox/toggle()
//set name = "Toggle Floor Grip"
if(usr.isUnconscious())
return
if(src.magpulse)
src.clothing_flags &= ~NOSLIP
src.magpulse = 0
src.slowdown = NO_SLOWDOWN
to_chat(usr, "You retract the razor-sharp talons of your boots.")
else
src.clothing_flags |= NOSLIP
src.magpulse = 1
src.slowdown = mag_slow
to_chat(usr, "You extend the razor-sharp talons of your boots.")
*/
// Vox Trader -- Same stats as civ gear, but looks like raiders. ///////////////////////////////
/obj/item/clothing/suit/space/vox/civ/trader // brownsuit
name = "alien pressure suit"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "A huge, pressurized suit, designed for distinctly nonhuman proportions. It looks unusually cheap, even for Vox."
/obj/item/clothing/head/helmet/space/vox/civ/trader //brownhelmet
name = "alien helmet"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "Hey, wasn't this a prop in \'The Abyss\'?"
/obj/item/clothing/suit/space/vox/civ/trader/carapace //carapace
name = "alien carapace armor"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "An armored, segmented carapace with glowing purple lights. It looks like someone stripped most of the armor off."
/obj/item/clothing/head/helmet/space/vox/civ/trader/carapace //carapace helmet
name = "alien visor"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
flash_protection = FLASH_PROTECTION_MAJOR
/obj/item/clothing/suit/space/vox/civ/trader/medic // aquasuit
name = "alien armor"
icon_state = "vox-medic"
item_state = "vox-medic"
desc = "An almost organic looking nonhuman pressure suit."
/obj/item/clothing/head/helmet/space/vox/civ/trader/medic //aquahelmet
name = "alien goggled helmet"
icon_state = "vox-medic"
item_state = "vox-medic"
desc = "An alien helmet with enormous goggled lenses."
/obj/item/clothing/suit/space/vox/civ/trader/stealth // blacksuit
name = "alien stealth suit"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A sleek black suit. It seems to have a tail, and is very heavy."
/obj/item/clothing/head/helmet/space/vox/civ/trader/stealth //blackhelmet
name = "alien stealth helmet"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A smoothly contoured, matte-black alien helmet.?"
// Vox Casual//////////////////////////////////////////////
// Civvie
/obj/item/clothing/suit/space/vox/civ
name = "vox assistant pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers."
icon = 'icons/mob/suit_yw.dmi'
icon_state = "vox-civ-assistant"
item_state = "vox-pressure-normal"
allowed = list(/obj/item/weapon/tank,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 25)
pressure_resistance = 5 * ONE_ATMOSPHERE
/obj/item/clothing/head/helmet/space/vox/civ
name = "vox assistant pressure helmet"
icon = 'icons/mob/head_yw.dmi'
icon_state = "vox-civ-assistant"
item_state = "vox-pressure-normal"
desc = "A very alien-looking helmet for vox crewmembers."
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
body_parts_covered = HEAD|FACE|EYES
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 25)
pressure_resistance = 5 * ONE_ATMOSPHERE
flash_protection = FLASH_PROTECTION_NONE
/obj/item/clothing/suit/space/vox/civ/bartender
name = "vox bartender pressure suit"
icon_state = "vox-civ-bartender"
/obj/item/clothing/head/helmet/space/vox/civ/bartender
name = "vox bartender pressure helmet"
icon_state = "vox-civ-bartender"
/obj/item/clothing/suit/space/vox/civ/chef
name = "vox chef pressure suit"
icon_state = "vox-civ-chef"
/obj/item/clothing/head/helmet/space/vox/civ/chef
name = "vox chef pressure helmet"
icon_state = "vox-civ-chef"
/obj/item/clothing/suit/space/vox/civ/botanist
name = "vox botanist pressure suit"
icon_state = "vox-civ-botanist"
/obj/item/clothing/head/helmet/space/vox/civ/botanist
name = "vox botanist pressure helmet"
icon_state = "vox-civ-botanist"
/obj/item/clothing/suit/space/vox/civ/janitor
name = "vox janitor pressure suit"
icon_state = "vox-civ-janitor"
/obj/item/clothing/head/helmet/space/vox/civ/janitor
name = "vox janitor pressure helmet"
icon_state = "vox-civ-janitor"
/obj/item/clothing/suit/space/vox/civ/cargo
name = "vox cargo pressure suit"
icon_state = "vox-civ-cargo"
/obj/item/clothing/head/helmet/space/vox/civ/cargo
name = "vox cargo pressure helmet"
icon_state = "vox-civ-cargo"
/obj/item/clothing/suit/space/vox/civ/mechanic
name = "vox mechanic pressure suit"
icon_state = "vox-civ-mechanic"
/obj/item/clothing/head/helmet/space/vox/civ/mechanic
name = "vox mechanic pressure helmet"
icon_state = "vox-civ-mechanic"
/obj/item/clothing/suit/space/vox/civ/librarian
name = "vox librarian pressure suit"
icon_state = "vox-civ-librarian"
/obj/item/clothing/head/helmet/space/vox/civ/librarian
name = "vox librarian pressure helmet"
icon_state = "vox-civ-librarian"
/obj/item/clothing/suit/space/vox/civ/chaplain
name = "vox chaplain pressure suit"
icon_state = "vox-civ-chaplain"
/obj/item/clothing/head/helmet/space/vox/civ/chaplain
name = "vox chaplain pressure helmet"
icon_state = "vox-civ-chaplain"
/obj/item/clothing/suit/space/vox/civ/mining
name = "vox mining pressure suit"
icon_state = "vox-civ-mining"
/obj/item/clothing/head/helmet/space/vox/civ/mining
name = "vox mining pressure helmet"
icon_state = "vox-civ-mining"
//Engineering
/obj/item/clothing/suit/space/vox/civ/engineer
name = "vox engineer pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one comes with more radiation protection."
icon_state = "vox-civ-engineer"
item_state = "vox-pressure-engineer"
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 50)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/tool)
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
pressure_resistance = 200 * ONE_ATMOSPHERE
/obj/item/clothing/head/helmet/space/vox/civ/engineer
name = "vox engineer pressure helmet"
icon_state = "vox-civ-engineer"
item_state = "vox-pressure-engineer"
desc = "A very alien-looking helmet for vox crewmembers. This one comes with more radiation protection."
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 50)
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
pressure_resistance = 200 * ONE_ATMOSPHERE
flash_protection = FLASH_PROTECTION_MAJOR
/obj/item/clothing/suit/space/vox/civ/engineer/atmos
name = "vox atmos pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. Has some heat protection."
icon_state = "vox-civ-atmos"
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 10)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/head/helmet/space/vox/civ/engineer/atmos
name = "vox atmos pressure helmet"
icon_state = "vox-civ-atmos"
desc = "A very alien-looking helmet for vox crewmembers. Has some heat protection."
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 10)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/suit/space/vox/civ/engineer/ce
name = "vox chief engineer pressure suit"
desc = "A more advanced pressure suit made for vox crewmembers. Has some radiation and heat protection."
icon_state = "vox-civ-ce"
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/head/helmet/space/vox/civ/engineer/ce
name = "vox chief engineer pressure helmet"
icon_state = "vox-civ-ce"
desc = "A very alien-looking helmet for vox crewmembers. Has some radiation and heat protection."
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
//Science
/obj/item/clothing/suit/space/vox/civ/science
name = "vox science pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for SCIENCE!"
icon_state = "vox-civ-science"
item_state = "vox-pressure-science"
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 10, bio = 100, rad = 25)
/obj/item/clothing/head/helmet/space/vox/civ/science
name = "vox science pressure helmet"
icon_state = "vox-civ-science"
item_state = "vox-pressure-science"
desc = "A very alien-looking helmet for vox crewmembers. This one is for SCIENCE!"
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 10, bio = 100, rad = 25)
/obj/item/clothing/suit/space/vox/civ/science/rd
name = "vox research director pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for the head of SCIENCE!"
icon_state = "vox-civ-rd"
/obj/item/clothing/head/helmet/space/vox/civ/science/rd
name = "vox research director pressure helmet"
icon_state = "vox-civ-rd"
desc = "A very alien-looking helmet for vox crewmembers. This one is for head of SCIENCE!"
/obj/item/clothing/suit/space/vox/civ/science/roboticist
name = "vox roboticist pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for roboticists."
icon_state = "vox-civ-roboticist"
/obj/item/clothing/head/helmet/space/vox/civ/science/roboticist
name = "vox roboticist pressure helmet"
icon_state = "vox-civ-roboticist"
desc = "A very alien-looking helmet for vox crewmembers. This one is for roboticists."
flash_protection = FLASH_PROTECTION_MAJOR
//Med/Sci
/obj/item/clothing/suit/space/vox/civ/medical
name = "vox medical pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for medical personnel."
icon_state = "vox-civ-medical"
item_state = "vox-pressure-medical"
allowed = list(/obj/item/weapon/tank,/obj/item/device/flashlight,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
pressure_resistance = 40 * ONE_ATMOSPHERE
/obj/item/clothing/head/helmet/space/vox/civ/medical
name = "vox medical pressure helmet"
icon_state = "vox-civ-medical"
item_state = "vox-pressure-medical"
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for medical personnel."
pressure_resistance = 40 * ONE_ATMOSPHERE
/obj/item/clothing/suit/space/vox/civ/medical/virologist
name = "vox virologist pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for virologists."
icon_state = "vox-civ-virologist"
/obj/item/clothing/head/helmet/space/vox/civ/medical/virologist
name = "vox virologist pressure helmet"
icon_state = "vox-civ-virologist"
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for virologists."
/obj/item/clothing/suit/space/vox/civ/medical/chemist
name = "vox chemist pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for chemists."
icon_state = "vox-civ-chemist"
/obj/item/clothing/head/helmet/space/vox/civ/medical/chemist
name = "vox chemist pressure helmet"
icon_state = "vox-civ-chemist"
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for chemists."
/obj/item/clothing/suit/space/vox/civ/medical/geneticist
name = "vox geneticist pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for geneticists."
icon_state = "vox-civ-geneticist"
/obj/item/clothing/head/helmet/space/vox/civ/medical/geneticist
name = "vox geneticist pressure helmet"
icon_state = "vox-civ-geneticist"
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for geneticists."
/obj/item/clothing/suit/space/vox/civ/medical/paramedic
name = "vox paramedic pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for paramedics."
icon_state = "vox-civ-paramedic"
allowed = list(/obj/item/weapon/tank,/obj/item/device/flashlight,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller)
/obj/item/clothing/head/helmet/space/vox/civ/medical/paramedic
name = "vox paramedic pressure helmet"
icon_state = "vox-civ-paramedic"
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for paramedics."
/obj/item/clothing/suit/space/vox/civ/medical/cmo
name = "vox cmo pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for the CMO."
icon_state = "vox-civ-cmo"
allowed = list(/obj/item/weapon/tank,/obj/item/device/flashlight,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller)
/obj/item/clothing/head/helmet/space/vox/civ/medical/cmo
name = "vox cmo pressure helmet"
icon_state = "vox-civ-cmo"
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for the CMO."
//Security
/obj/item/clothing/suit/space/vox/civ/security
name = "vox security pressure suit"
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for security aligned vox."
icon_state = "vox-civ-security"
item_state = "vox-pressure-security"
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
allowed = list(/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton)
pressure_resistance = 40 * ONE_ATMOSPHERE
/obj/item/clothing/head/helmet/space/vox/civ/security
name = "vox security pressure helmet"
icon_state = "vox-civ-security"
item_state = "vox-pressure-security"
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for security aligned vox."
pressure_resistance = 40 * ONE_ATMOSPHERE
flash_protection = FLASH_PROTECTION_MAJOR
+10 -10
View File
@@ -1,9 +1,9 @@
/obj/item/clothing/suit/armor/yw/blueshield
name = "Blue Shield Security Armor"
desc = "An armored vest with the badge of a Blueshield Lieutenant."
icon = 'icons/mob/suits_yw.dmi'
icon = 'icons/mob/suit_yw.dmi'
icon_state = "blueshield"
icon_override = 'icons/mob/suits_yw.dmi'
icon_override = 'icons/mob/suit_yw.dmi'
item_state = "blueshield_s"
blood_overlay_type = "armor"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
@@ -12,9 +12,9 @@
/obj/item/clothing/suit/storage/toggle/yw/secjacket
name = "security jacket"
desc = "A sturdy black jacket with reinforced fabric. Bears insignia of NT corporate security."
icon = 'icons/mob/suits_yw.dmi'
icon = 'icons/mob/suit_yw.dmi'
icon_state = "secjacket_open"
icon_override = 'icons/mob/suits_yw.dmi'
icon_override = 'icons/mob/suit_yw.dmi'
item_state = "secjacket_open_s"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
armor = list(melee = 15, bullet = 10, laser = 15, energy = 5, bomb = 15, bio = 0, rad = 0)
@@ -24,9 +24,9 @@
/obj/item/clothing/suit/armor/yw/blueshieldcoat
name = "Blue Shield Security Coat"
desc = "NT deluxe ripoff. You finally have your own coat."
icon = 'icons/mob/suits_yw.dmi'
icon = 'icons/mob/suit_yw.dmi'
icon_state = "blueshieldcoat"
icon_override = 'icons/mob/suits_yw.dmi'
icon_override = 'icons/mob/suit_yw.dmi'
item_state = "blueshieldcoat_s"
blood_overlay_type = "armor"
armor = list(melee = 20, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 0, rad = 0)
@@ -37,17 +37,17 @@
/obj/item/clothing/suit/storage/hazardvest/yw/brigphysician
name = "Brig Physician Vest"
desc = "A vest often worn by doctors caring for inmates."
icon = 'icons/mob/suits_yw.dmi'
icon = 'icons/mob/suit_yw.dmi'
icon_state = "brigphysician-vest"
icon_override = 'icons/mob/suits_yw.dmi'
icon_override = 'icons/mob/suit_yw.dmi'
item_state = "brigphysician-vest_s"
armor = list(melee = 15, bullet = 10, laser = 10, energy = 10, bomb = 10, bio = 50, rad = 15)
/obj/item/clothing/suit/storage/hazardvest/yw/Paramedic
name = "Paramedic Vest"
desc = "A hazard vest used in the recovery of bodies."
icon = 'icons/mob/suits_yw.dmi'
icon = 'icons/mob/suit_yw.dmi'
icon_state = "paramedic-vest"
icon_override = 'icons/mob/suits_yw.dmi'
icon_override = 'icons/mob/suit_yw.dmi'
item_state = "paramedic-vest_us"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 15, bio = 50, rad = 50)
@@ -0,0 +1,166 @@
/mob/living/simple_mob/vox
min_oxy = 0
max_oxy = 0
min_tox = 5
max_tox = 0
min_co2 = 0
max_co2 = 5
min_n2 = 0 //breathe N2
max_n2 = 0
/mob/living/simple_mob/vox/armalis
name = "serpentine alien"
real_name = "serpentine alien"
desc = "A one-eyed, serpentine creature, half-machine, easily nine feet from tail to beak!"
icon = 'icons/mob/vox.dmi'
icon_state = "armalis"
icon_living = "armalis"
maxHealth = 500
health = 500
response_harm = "slashes at the"
harm_intent_damage = 0
melee_damage_lower = 30
melee_damage_upper = 40
attacktext = "slammed its enormous claws into"
movement_cooldown = 2
// environment_smash_flags = SMASH_LIGHT_STRUCTURES | SMASH_CONTAINERS | SMASH_WALLS // WALLS Temporary commenting, YW - Hv3
attack_sound = 'sound/weapons/bladeslice.ogg'
status_flags = 0
max_oxy = 0
var/armour = null
var/amp = null
var/quills = 3
/mob/living/simple_mob/vox/armalis/death(var/gibbed = FALSE)
..(TRUE)
var/turf/gloc = get_turf(loc)
visible_message("<span class='danger'><B>[src] shudders violently and explodes!</B>","<span class='warning'>You feel your body rupture!</span></span>")
gib()
explosion(gloc, -1, -1, 3, 5)
/mob/living/simple_mob/vox/armalis/attackby(var/obj/item/O as obj, var/mob/user as mob)
base_attack_cooldown = 5
if(O.force)
if(O.force >= 25)
var/damage = O.force
if (O.damtype == HALLOSS)
damage = 0
health -= damage
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("<span class='danger'>[src] has been attacked with the [O] by [user]. </span>")
else
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("<span class='danger'>The [O] bounces harmlessly off of [src]. </span>")
else
to_chat(usr, "<span class='warning'>This weapon is ineffective, it does no damage.</span>")
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("<span class='warning'>[user] gently taps [src] with the [O]. </span>")
/mob/living/simple_mob/vox/armalis/verb/fire_quill(mob/target as mob in oview())
set name = "Fire quill"
set desc = "Fires a viciously pointed quill at a high speed."
set category = "Alien"
if(quills<=0)
return
to_chat(src, "<span class='warning'>You launch a razor-sharp quill at [target]!</span>")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
to_chat(O, "<span class='warning'>[src] launches a razor-sharp quill at [target]!</span>")
var/obj/item/weapon/arrow/quill/Q = new(loc)
Q.fingerprintslast = src.ckey
Q.throw_at(target,10,30)
quills--
spawn(100)
to_chat(src, "<span class='warning'>You feel a fresh quill slide into place.</span>")
quills++
/mob/living/simple_mob/vox/armalis/verb/message_mob()
set category = "Alien"
set name = "Commune with creature"
set desc = "Send a telepathic message to an unlucky recipient."
var/list/targets = list()
var/target = null
var/text = null
targets += getmobs() //Fill list, prompt user with list
target = input("Select a creature!", "Speak to creature", null, null) as null|anything in targets
text = input("What would you like to say?", "Speak to creature", null, null)
if (!target || !text)
return
var/mob/M = targets[target]
if(istype(M, /mob/observer/dead) || M.stat == DEAD)
to_chat(src, "Not even the armalis can speak to the dead.")
return
to_chat(M, "<span class='notice'>Like lead slabs crashing into the ocean, alien thoughts drop into your mind: [text]</span>")
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.species.name == "Vox")
return
to_chat(H, "<span class='warning'>Your nose begins to bleed...</span>")
H.drip(1)
/mob/living/simple_mob/vox/armalis/verb/shriek()
set category = "Alien"
set name = "Shriek"
set desc = "Give voice to a psychic shriek."
/mob/living/simple_mob/vox/armalis/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O,/obj/item/vox/armalis_armour))
user.drop_item(O, src, force_drop = 1)
armour = O
movement_cooldown = 4
maxHealth += 200
health += 200
visible_message("<span class='notice'>[src] is quickly outfitted in [O] by [user].</span>","<span class='notice'>You quickly outfit [src] in [O].</span>")
regenerate_icons()
return
if(istype(O,/obj/item/vox/armalis_amp))
user.drop_item(O, src, force_drop = 1)
amp = O
visible_message("<span class='notice'>[src] is quickly outfitted in [O] by [user].</span>","<span class='notice'>You quickly outfit [src] in [O].</span>")
regenerate_icons()
return
return ..()
/mob/living/simple_mob/vox/armalis/regenerate_icons()
overlays = list()
if(armour)
var/icon/armour = image('icons/mob/vox.dmi',"armour")
movement_cooldown = 4
overlays += armour
if(amp)
var/icon/amp = image('icons/mob/vox.dmi',"amplifier")
overlays += amp
return
/obj/item/vox/armalis_armour
name = "strange armour"
desc = "Hulking reinforced armour for something huge."
icon = 'icons/obj/clothing/suits.dmi'
icon_state = "armalis_armour"
item_state = "armalis_armour"
/obj/item/vox/armalis_amp
name = "strange lenses"
desc = "A series of metallic lenses and chains."
icon = 'icons/obj/clothing/hats.dmi'
icon_state = "amp"
item_state = "amp"
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@@ -447,6 +447,7 @@
#include "code\game\shuttle_engines.dm"
#include "code\game\skincmd.dm"
#include "code\game\sound.dm"
#include "code\game\supplyshuttle.dm"
#include "code\game\trader_visit.dm"
#include "code\game\world.dm"
#include "code\game\antagonist\_antagonist_setup.dm"
@@ -2357,6 +2358,7 @@
#include "code\modules\mob\living\simple_mob\simple_mob.dm"
#include "code\modules\mob\living\simple_mob\simple_mob_vr.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\animal.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\vox.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer_captive.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer_powers.dm"