Adds Vox Suits from VG, and readds the Vox Armalis
First pass, all suits and icons should be fine. Armalis *might* be ok, but will most likely need tweaking to work right.
@@ -51,39 +51,427 @@
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/obj/item/clothing/head/helmet/space/vox/pressure
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name = "alien helmet"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
|
||||
desc = "Hey, wasn't this a prop in \'The Abyss\'?"
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|
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/obj/item/clothing/suit/space/vox/pressure
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name = "alien pressure suit"
|
||||
icon_state = "vox-pressure"
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||||
item_state = "vox-pressure"
|
||||
desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
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/obj/item/clothing/head/helmet/space/vox/carapace
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name = "alien visor"
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "A glowing visor, perhaps stolen from a depressed Cylon."
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flash_protection = FLASH_PROTECTION_MAJOR
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/obj/item/clothing/suit/space/vox/carapace
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name = "alien carapace armour"
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
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/obj/item/clothing/head/helmet/space/vox/stealth
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name = "alien stealth helmet"
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icon_state = "vox-stealth"
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item_state = "vox-stealth"
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desc = "A smoothly contoured, matte-black alien helmet."
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flash_protection = FLASH_PROTECTION_MAJOR
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/obj/item/clothing/suit/space/vox/stealth
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name = "alien stealth suit"
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icon_state = "vox-stealth"
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item_state = "vox-stealth"
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desc = "A sleek black suit. It seems to have a tail, and is very heavy."
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/obj/item/clothing/head/helmet/space/vox/medic
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name = "alien goggled helmet"
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icon_state = "vox-medic"
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item_state = "vox-medic"
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desc = "An alien helmet with enormous goggled lenses."
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/obj/item/clothing/suit/space/vox/medic
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name = "alien armour"
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icon_state = "vox-medic"
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desc = "An almost organic looking nonhuman pressure suit."
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item_state = "vox-medic"
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desc = "An almost organic looking nonhuman pressure suit."
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/*/obj/item/clothing/under/vox
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has_sensor = 1
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species_restricted = list(SPECIES_VOX)
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/obj/item/clothing/under/vox/vox_casual
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name = "alien clothing"
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desc = "This doesn't look very comfortable."
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icon_state = "vox-casual-1"
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_color = "vox-casual-1"
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item_state = "vox-casual-1"
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/obj/item/clothing/under/vox/vox_robes
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name = "alien robes"
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desc = "Weird and flowing!"
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icon_state = "vox-casual-2"
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_color = "vox-casual-2"
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item_state = "vox-casual-2"
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/obj/item/clothing/gloves/yellow/vox
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desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
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name = "insulated gauntlets"
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icon_state = "gloves-vox"
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item_state = "gloves-vox"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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_color="gloves-vox"
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species_restricted = list(VOX_SHAPED)
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/obj/item/clothing/shoes/magboots/vox
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desc = "A pair of heavy, jagged armored foot pieces. They seem suitable for a velociraptor."
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name = "vox boots"
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item_state = "boots-vox"
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icon_state = "boots-vox"
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species_restricted = list(VOX_SHAPED)
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mag_slow = MAGBOOTS_SLOWDOWN_MED
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stomp_attack_power = 30
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stomp_delay = 2 SECONDS
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stomp_boot = "clawed boot"
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stomp_hit = "gouges"
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footprint_type = /obj/effect/decal/cleanable/blood/tracks/footprints/vox //They're like those five-toed shoes except for vox and with only three toes
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/obj/item/clothing/shoes/magboots/vox/toggle()
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//set name = "Toggle Floor Grip"
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if(usr.isUnconscious())
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return
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if(src.magpulse)
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src.clothing_flags &= ~NOSLIP
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src.magpulse = 0
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src.slowdown = NO_SLOWDOWN
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to_chat(usr, "You retract the razor-sharp talons of your boots.")
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else
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src.clothing_flags |= NOSLIP
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src.magpulse = 1
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src.slowdown = mag_slow
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to_chat(usr, "You extend the razor-sharp talons of your boots.")
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*/
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// Vox Trader -- Same stats as civ gear, but looks like raiders. ///////////////////////////////
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/obj/item/clothing/suit/space/vox/civ/trader // brownsuit
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name = "alien pressure suit"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
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desc = "A huge, pressurized suit, designed for distinctly nonhuman proportions. It looks unusually cheap, even for Vox."
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/obj/item/clothing/head/helmet/space/vox/civ/trader //brownhelmet
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name = "alien helmet"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
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desc = "Hey, wasn't this a prop in \'The Abyss\'?"
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/obj/item/clothing/suit/space/vox/civ/trader/carapace //carapace
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name = "alien carapace armor"
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "An armored, segmented carapace with glowing purple lights. It looks like someone stripped most of the armor off."
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/obj/item/clothing/head/helmet/space/vox/civ/trader/carapace //carapace helmet
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name = "alien visor"
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "A glowing visor, perhaps stolen from a depressed Cylon."
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flash_protection = FLASH_PROTECTION_MAJOR
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/obj/item/clothing/suit/space/vox/civ/trader/medic // aquasuit
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name = "alien armor"
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icon_state = "vox-medic"
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item_state = "vox-medic"
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desc = "An almost organic looking nonhuman pressure suit."
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/obj/item/clothing/head/helmet/space/vox/civ/trader/medic //aquahelmet
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name = "alien goggled helmet"
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icon_state = "vox-medic"
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item_state = "vox-medic"
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desc = "An alien helmet with enormous goggled lenses."
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/obj/item/clothing/suit/space/vox/civ/trader/stealth // blacksuit
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name = "alien stealth suit"
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icon_state = "vox-stealth"
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item_state = "vox-stealth"
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desc = "A sleek black suit. It seems to have a tail, and is very heavy."
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/obj/item/clothing/head/helmet/space/vox/civ/trader/stealth //blackhelmet
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name = "alien stealth helmet"
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icon_state = "vox-stealth"
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item_state = "vox-stealth"
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desc = "A smoothly contoured, matte-black alien helmet.?"
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// Vox Casual//////////////////////////////////////////////
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// Civvie
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/obj/item/clothing/suit/space/vox/civ
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name = "vox assistant pressure suit"
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desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers."
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icon = 'icons/mob/suit_yw.dmi'
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icon_state = "vox-civ-assistant"
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item_state = "vox-pressure-normal"
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allowed = list(/obj/item/weapon/tank,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 25)
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pressure_resistance = 5 * ONE_ATMOSPHERE
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/obj/item/clothing/head/helmet/space/vox/civ
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name = "vox assistant pressure helmet"
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icon = 'icons/mob/head_yw.dmi'
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icon_state = "vox-civ-assistant"
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item_state = "vox-pressure-normal"
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desc = "A very alien-looking helmet for vox crewmembers."
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flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
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body_parts_covered = HEAD|FACE|EYES
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 25)
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pressure_resistance = 5 * ONE_ATMOSPHERE
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flash_protection = FLASH_PROTECTION_NONE
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/obj/item/clothing/suit/space/vox/civ/bartender
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name = "vox bartender pressure suit"
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icon_state = "vox-civ-bartender"
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/obj/item/clothing/head/helmet/space/vox/civ/bartender
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name = "vox bartender pressure helmet"
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icon_state = "vox-civ-bartender"
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/obj/item/clothing/suit/space/vox/civ/chef
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name = "vox chef pressure suit"
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icon_state = "vox-civ-chef"
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/obj/item/clothing/head/helmet/space/vox/civ/chef
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name = "vox chef pressure helmet"
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icon_state = "vox-civ-chef"
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/obj/item/clothing/suit/space/vox/civ/botanist
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name = "vox botanist pressure suit"
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icon_state = "vox-civ-botanist"
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/obj/item/clothing/head/helmet/space/vox/civ/botanist
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name = "vox botanist pressure helmet"
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icon_state = "vox-civ-botanist"
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/obj/item/clothing/suit/space/vox/civ/janitor
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name = "vox janitor pressure suit"
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icon_state = "vox-civ-janitor"
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/obj/item/clothing/head/helmet/space/vox/civ/janitor
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name = "vox janitor pressure helmet"
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icon_state = "vox-civ-janitor"
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/obj/item/clothing/suit/space/vox/civ/cargo
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name = "vox cargo pressure suit"
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icon_state = "vox-civ-cargo"
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/obj/item/clothing/head/helmet/space/vox/civ/cargo
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name = "vox cargo pressure helmet"
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icon_state = "vox-civ-cargo"
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/obj/item/clothing/suit/space/vox/civ/mechanic
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name = "vox mechanic pressure suit"
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icon_state = "vox-civ-mechanic"
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/obj/item/clothing/head/helmet/space/vox/civ/mechanic
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name = "vox mechanic pressure helmet"
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icon_state = "vox-civ-mechanic"
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/obj/item/clothing/suit/space/vox/civ/librarian
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name = "vox librarian pressure suit"
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icon_state = "vox-civ-librarian"
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/obj/item/clothing/head/helmet/space/vox/civ/librarian
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name = "vox librarian pressure helmet"
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icon_state = "vox-civ-librarian"
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/obj/item/clothing/suit/space/vox/civ/chaplain
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name = "vox chaplain pressure suit"
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icon_state = "vox-civ-chaplain"
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/obj/item/clothing/head/helmet/space/vox/civ/chaplain
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name = "vox chaplain pressure helmet"
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icon_state = "vox-civ-chaplain"
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/obj/item/clothing/suit/space/vox/civ/mining
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name = "vox mining pressure suit"
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icon_state = "vox-civ-mining"
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/obj/item/clothing/head/helmet/space/vox/civ/mining
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name = "vox mining pressure helmet"
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icon_state = "vox-civ-mining"
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//Engineering
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/obj/item/clothing/suit/space/vox/civ/engineer
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name = "vox engineer pressure suit"
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desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one comes with more radiation protection."
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icon_state = "vox-civ-engineer"
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item_state = "vox-pressure-engineer"
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 50)
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/tool)
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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pressure_resistance = 200 * ONE_ATMOSPHERE
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/obj/item/clothing/head/helmet/space/vox/civ/engineer
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name = "vox engineer pressure helmet"
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icon_state = "vox-civ-engineer"
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item_state = "vox-pressure-engineer"
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desc = "A very alien-looking helmet for vox crewmembers. This one comes with more radiation protection."
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 50)
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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pressure_resistance = 200 * ONE_ATMOSPHERE
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flash_protection = FLASH_PROTECTION_MAJOR
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/obj/item/clothing/suit/space/vox/civ/engineer/atmos
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name = "vox atmos pressure suit"
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desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. Has some heat protection."
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icon_state = "vox-civ-atmos"
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 10)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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|
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/obj/item/clothing/head/helmet/space/vox/civ/engineer/atmos
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name = "vox atmos pressure helmet"
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icon_state = "vox-civ-atmos"
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||||
desc = "A very alien-looking helmet for vox crewmembers. Has some heat protection."
|
||||
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 10)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
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/obj/item/clothing/suit/space/vox/civ/engineer/ce
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||||
name = "vox chief engineer pressure suit"
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||||
desc = "A more advanced pressure suit made for vox crewmembers. Has some radiation and heat protection."
|
||||
icon_state = "vox-civ-ce"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/civ/engineer/ce
|
||||
name = "vox chief engineer pressure helmet"
|
||||
icon_state = "vox-civ-ce"
|
||||
desc = "A very alien-looking helmet for vox crewmembers. Has some radiation and heat protection."
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
//Science
|
||||
/obj/item/clothing/suit/space/vox/civ/science
|
||||
name = "vox science pressure suit"
|
||||
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for SCIENCE!"
|
||||
icon_state = "vox-civ-science"
|
||||
item_state = "vox-pressure-science"
|
||||
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 10, bio = 100, rad = 25)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/civ/science
|
||||
name = "vox science pressure helmet"
|
||||
icon_state = "vox-civ-science"
|
||||
item_state = "vox-pressure-science"
|
||||
desc = "A very alien-looking helmet for vox crewmembers. This one is for SCIENCE!"
|
||||
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 10, bio = 100, rad = 25)
|
||||
|
||||
/obj/item/clothing/suit/space/vox/civ/science/rd
|
||||
name = "vox research director pressure suit"
|
||||
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for the head of SCIENCE!"
|
||||
icon_state = "vox-civ-rd"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/civ/science/rd
|
||||
name = "vox research director pressure helmet"
|
||||
icon_state = "vox-civ-rd"
|
||||
desc = "A very alien-looking helmet for vox crewmembers. This one is for head of SCIENCE!"
|
||||
|
||||
/obj/item/clothing/suit/space/vox/civ/science/roboticist
|
||||
name = "vox roboticist pressure suit"
|
||||
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for roboticists."
|
||||
icon_state = "vox-civ-roboticist"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/civ/science/roboticist
|
||||
name = "vox roboticist pressure helmet"
|
||||
icon_state = "vox-civ-roboticist"
|
||||
desc = "A very alien-looking helmet for vox crewmembers. This one is for roboticists."
|
||||
flash_protection = FLASH_PROTECTION_MAJOR
|
||||
|
||||
|
||||
//Med/Sci
|
||||
/obj/item/clothing/suit/space/vox/civ/medical
|
||||
name = "vox medical pressure suit"
|
||||
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for medical personnel."
|
||||
icon_state = "vox-civ-medical"
|
||||
item_state = "vox-pressure-medical"
|
||||
allowed = list(/obj/item/weapon/tank,/obj/item/device/flashlight,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
pressure_resistance = 40 * ONE_ATMOSPHERE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/civ/medical
|
||||
name = "vox medical pressure helmet"
|
||||
icon_state = "vox-civ-medical"
|
||||
item_state = "vox-pressure-medical"
|
||||
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for medical personnel."
|
||||
pressure_resistance = 40 * ONE_ATMOSPHERE
|
||||
|
||||
/obj/item/clothing/suit/space/vox/civ/medical/virologist
|
||||
name = "vox virologist pressure suit"
|
||||
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for virologists."
|
||||
icon_state = "vox-civ-virologist"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/civ/medical/virologist
|
||||
name = "vox virologist pressure helmet"
|
||||
icon_state = "vox-civ-virologist"
|
||||
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for virologists."
|
||||
|
||||
/obj/item/clothing/suit/space/vox/civ/medical/chemist
|
||||
name = "vox chemist pressure suit"
|
||||
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for chemists."
|
||||
icon_state = "vox-civ-chemist"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/civ/medical/chemist
|
||||
name = "vox chemist pressure helmet"
|
||||
icon_state = "vox-civ-chemist"
|
||||
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for chemists."
|
||||
|
||||
/obj/item/clothing/suit/space/vox/civ/medical/geneticist
|
||||
name = "vox geneticist pressure suit"
|
||||
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for geneticists."
|
||||
icon_state = "vox-civ-geneticist"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/civ/medical/geneticist
|
||||
name = "vox geneticist pressure helmet"
|
||||
icon_state = "vox-civ-geneticist"
|
||||
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for geneticists."
|
||||
|
||||
/obj/item/clothing/suit/space/vox/civ/medical/paramedic
|
||||
name = "vox paramedic pressure suit"
|
||||
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for paramedics."
|
||||
icon_state = "vox-civ-paramedic"
|
||||
allowed = list(/obj/item/weapon/tank,/obj/item/device/flashlight,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/civ/medical/paramedic
|
||||
name = "vox paramedic pressure helmet"
|
||||
icon_state = "vox-civ-paramedic"
|
||||
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for paramedics."
|
||||
|
||||
/obj/item/clothing/suit/space/vox/civ/medical/cmo
|
||||
name = "vox cmo pressure suit"
|
||||
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for the CMO."
|
||||
icon_state = "vox-civ-cmo"
|
||||
allowed = list(/obj/item/weapon/tank,/obj/item/device/flashlight,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/civ/medical/cmo
|
||||
name = "vox cmo pressure helmet"
|
||||
icon_state = "vox-civ-cmo"
|
||||
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for the CMO."
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/suit/space/vox/civ/security
|
||||
name = "vox security pressure suit"
|
||||
desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for security aligned vox."
|
||||
icon_state = "vox-civ-security"
|
||||
item_state = "vox-pressure-security"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
allowed = list(/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton)
|
||||
pressure_resistance = 40 * ONE_ATMOSPHERE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/civ/security
|
||||
name = "vox security pressure helmet"
|
||||
icon_state = "vox-civ-security"
|
||||
item_state = "vox-pressure-security"
|
||||
desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for security aligned vox."
|
||||
pressure_resistance = 40 * ONE_ATMOSPHERE
|
||||
flash_protection = FLASH_PROTECTION_MAJOR
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/obj/item/clothing/suit/armor/yw/blueshield
|
||||
name = "Blue Shield Security Armor"
|
||||
desc = "An armored vest with the badge of a Blueshield Lieutenant."
|
||||
icon = 'icons/mob/suits_yw.dmi'
|
||||
icon = 'icons/mob/suit_yw.dmi'
|
||||
icon_state = "blueshield"
|
||||
icon_override = 'icons/mob/suits_yw.dmi'
|
||||
icon_override = 'icons/mob/suit_yw.dmi'
|
||||
item_state = "blueshield_s"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
@@ -12,9 +12,9 @@
|
||||
/obj/item/clothing/suit/storage/toggle/yw/secjacket
|
||||
name = "security jacket"
|
||||
desc = "A sturdy black jacket with reinforced fabric. Bears insignia of NT corporate security."
|
||||
icon = 'icons/mob/suits_yw.dmi'
|
||||
icon = 'icons/mob/suit_yw.dmi'
|
||||
icon_state = "secjacket_open"
|
||||
icon_override = 'icons/mob/suits_yw.dmi'
|
||||
icon_override = 'icons/mob/suit_yw.dmi'
|
||||
item_state = "secjacket_open_s"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
armor = list(melee = 15, bullet = 10, laser = 15, energy = 5, bomb = 15, bio = 0, rad = 0)
|
||||
@@ -24,9 +24,9 @@
|
||||
/obj/item/clothing/suit/armor/yw/blueshieldcoat
|
||||
name = "Blue Shield Security Coat"
|
||||
desc = "NT deluxe ripoff. You finally have your own coat."
|
||||
icon = 'icons/mob/suits_yw.dmi'
|
||||
icon = 'icons/mob/suit_yw.dmi'
|
||||
icon_state = "blueshieldcoat"
|
||||
icon_override = 'icons/mob/suits_yw.dmi'
|
||||
icon_override = 'icons/mob/suit_yw.dmi'
|
||||
item_state = "blueshieldcoat_s"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 20, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
@@ -37,17 +37,17 @@
|
||||
/obj/item/clothing/suit/storage/hazardvest/yw/brigphysician
|
||||
name = "Brig Physician Vest"
|
||||
desc = "A vest often worn by doctors caring for inmates."
|
||||
icon = 'icons/mob/suits_yw.dmi'
|
||||
icon = 'icons/mob/suit_yw.dmi'
|
||||
icon_state = "brigphysician-vest"
|
||||
icon_override = 'icons/mob/suits_yw.dmi'
|
||||
icon_override = 'icons/mob/suit_yw.dmi'
|
||||
item_state = "brigphysician-vest_s"
|
||||
armor = list(melee = 15, bullet = 10, laser = 10, energy = 10, bomb = 10, bio = 50, rad = 15)
|
||||
|
||||
/obj/item/clothing/suit/storage/hazardvest/yw/Paramedic
|
||||
name = "Paramedic Vest"
|
||||
desc = "A hazard vest used in the recovery of bodies."
|
||||
icon = 'icons/mob/suits_yw.dmi'
|
||||
icon = 'icons/mob/suit_yw.dmi'
|
||||
icon_state = "paramedic-vest"
|
||||
icon_override = 'icons/mob/suits_yw.dmi'
|
||||
icon_override = 'icons/mob/suit_yw.dmi'
|
||||
item_state = "paramedic-vest_us"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 15, bio = 50, rad = 50)
|
||||
@@ -0,0 +1,166 @@
|
||||
/mob/living/simple_mob/vox
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
min_tox = 5
|
||||
max_tox = 0
|
||||
min_co2 = 0
|
||||
max_co2 = 5
|
||||
min_n2 = 0 //breathe N2
|
||||
max_n2 = 0
|
||||
|
||||
/mob/living/simple_mob/vox/armalis
|
||||
name = "serpentine alien"
|
||||
real_name = "serpentine alien"
|
||||
desc = "A one-eyed, serpentine creature, half-machine, easily nine feet from tail to beak!"
|
||||
icon = 'icons/mob/vox.dmi'
|
||||
icon_state = "armalis"
|
||||
icon_living = "armalis"
|
||||
maxHealth = 500
|
||||
health = 500
|
||||
response_harm = "slashes at the"
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 40
|
||||
attacktext = "slammed its enormous claws into"
|
||||
movement_cooldown = 2
|
||||
// environment_smash_flags = SMASH_LIGHT_STRUCTURES | SMASH_CONTAINERS | SMASH_WALLS // WALLS Temporary commenting, YW - Hv3
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
status_flags = 0
|
||||
max_oxy = 0
|
||||
|
||||
var/armour = null
|
||||
var/amp = null
|
||||
var/quills = 3
|
||||
|
||||
/mob/living/simple_mob/vox/armalis/death(var/gibbed = FALSE)
|
||||
..(TRUE)
|
||||
var/turf/gloc = get_turf(loc)
|
||||
visible_message("<span class='danger'><B>[src] shudders violently and explodes!</B>","<span class='warning'>You feel your body rupture!</span></span>")
|
||||
gib()
|
||||
explosion(gloc, -1, -1, 3, 5)
|
||||
|
||||
/mob/living/simple_mob/vox/armalis/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
base_attack_cooldown = 5
|
||||
if(O.force)
|
||||
if(O.force >= 25)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
health -= damage
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("<span class='danger'>[src] has been attacked with the [O] by [user]. </span>")
|
||||
else
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("<span class='danger'>The [O] bounces harmlessly off of [src]. </span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>This weapon is ineffective, it does no damage.</span>")
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("<span class='warning'>[user] gently taps [src] with the [O]. </span>")
|
||||
|
||||
/mob/living/simple_mob/vox/armalis/verb/fire_quill(mob/target as mob in oview())
|
||||
|
||||
|
||||
set name = "Fire quill"
|
||||
set desc = "Fires a viciously pointed quill at a high speed."
|
||||
set category = "Alien"
|
||||
|
||||
if(quills<=0)
|
||||
return
|
||||
|
||||
to_chat(src, "<span class='warning'>You launch a razor-sharp quill at [target]!</span>")
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
to_chat(O, "<span class='warning'>[src] launches a razor-sharp quill at [target]!</span>")
|
||||
|
||||
var/obj/item/weapon/arrow/quill/Q = new(loc)
|
||||
Q.fingerprintslast = src.ckey
|
||||
Q.throw_at(target,10,30)
|
||||
quills--
|
||||
|
||||
spawn(100)
|
||||
to_chat(src, "<span class='warning'>You feel a fresh quill slide into place.</span>")
|
||||
quills++
|
||||
|
||||
/mob/living/simple_mob/vox/armalis/verb/message_mob()
|
||||
set category = "Alien"
|
||||
set name = "Commune with creature"
|
||||
set desc = "Send a telepathic message to an unlucky recipient."
|
||||
|
||||
var/list/targets = list()
|
||||
var/target = null
|
||||
var/text = null
|
||||
|
||||
targets += getmobs() //Fill list, prompt user with list
|
||||
target = input("Select a creature!", "Speak to creature", null, null) as null|anything in targets
|
||||
text = input("What would you like to say?", "Speak to creature", null, null)
|
||||
|
||||
if (!target || !text)
|
||||
return
|
||||
|
||||
var/mob/M = targets[target]
|
||||
|
||||
if(istype(M, /mob/observer/dead) || M.stat == DEAD)
|
||||
to_chat(src, "Not even the armalis can speak to the dead.")
|
||||
return
|
||||
|
||||
to_chat(M, "<span class='notice'>Like lead slabs crashing into the ocean, alien thoughts drop into your mind: [text]</span>")
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.species.name == "Vox")
|
||||
return
|
||||
to_chat(H, "<span class='warning'>Your nose begins to bleed...</span>")
|
||||
H.drip(1)
|
||||
|
||||
/mob/living/simple_mob/vox/armalis/verb/shriek()
|
||||
set category = "Alien"
|
||||
set name = "Shriek"
|
||||
set desc = "Give voice to a psychic shriek."
|
||||
|
||||
/mob/living/simple_mob/vox/armalis/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O,/obj/item/vox/armalis_armour))
|
||||
user.drop_item(O, src, force_drop = 1)
|
||||
armour = O
|
||||
movement_cooldown = 4
|
||||
maxHealth += 200
|
||||
health += 200
|
||||
visible_message("<span class='notice'>[src] is quickly outfitted in [O] by [user].</span>","<span class='notice'>You quickly outfit [src] in [O].</span>")
|
||||
regenerate_icons()
|
||||
return
|
||||
if(istype(O,/obj/item/vox/armalis_amp))
|
||||
user.drop_item(O, src, force_drop = 1)
|
||||
amp = O
|
||||
visible_message("<span class='notice'>[src] is quickly outfitted in [O] by [user].</span>","<span class='notice'>You quickly outfit [src] in [O].</span>")
|
||||
regenerate_icons()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/vox/armalis/regenerate_icons()
|
||||
|
||||
overlays = list()
|
||||
if(armour)
|
||||
var/icon/armour = image('icons/mob/vox.dmi',"armour")
|
||||
movement_cooldown = 4
|
||||
overlays += armour
|
||||
if(amp)
|
||||
var/icon/amp = image('icons/mob/vox.dmi',"amplifier")
|
||||
overlays += amp
|
||||
return
|
||||
|
||||
/obj/item/vox/armalis_armour
|
||||
|
||||
name = "strange armour"
|
||||
desc = "Hulking reinforced armour for something huge."
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon_state = "armalis_armour"
|
||||
item_state = "armalis_armour"
|
||||
|
||||
/obj/item/vox/armalis_amp
|
||||
|
||||
name = "strange lenses"
|
||||
desc = "A series of metallic lenses and chains."
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "amp"
|
||||
item_state = "amp"
|
||||
|
Before Width: | Height: | Size: 130 KiB |
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 62 KiB |
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 61 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 66 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 17 KiB |
@@ -447,6 +447,7 @@
|
||||
#include "code\game\shuttle_engines.dm"
|
||||
#include "code\game\skincmd.dm"
|
||||
#include "code\game\sound.dm"
|
||||
#include "code\game\supplyshuttle.dm"
|
||||
#include "code\game\trader_visit.dm"
|
||||
#include "code\game\world.dm"
|
||||
#include "code\game\antagonist\_antagonist_setup.dm"
|
||||
@@ -2357,6 +2358,7 @@
|
||||
#include "code\modules\mob\living\simple_mob\simple_mob.dm"
|
||||
#include "code\modules\mob\living\simple_mob\simple_mob_vr.dm"
|
||||
#include "code\modules\mob\living\simple_mob\subtypes\animal\animal.dm"
|
||||
#include "code\modules\mob\living\simple_mob\subtypes\animal\vox.dm"
|
||||
#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer.dm"
|
||||
#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer_captive.dm"
|
||||
#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer_powers.dm"
|
||||
|
||||