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Merge pull request #1167 from PolarisSS13/3/11/2016_leg_guard_fix
Fixes oversight in leg-guard slowdown.
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@@ -2,7 +2,7 @@
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name = "leg guards"
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name = "leg guards"
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desc = "These will protect your legs and feet."
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desc = "These will protect your legs and feet."
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body_parts_covered = LEGS|FEET
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body_parts_covered = LEGS|FEET
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slowdown = 1
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slowdown = 0 //Shoes have a slowdown of -1, so this needs to be 0 in order for it to effectively be 1 slowdown.
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w_class = 3
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w_class = 3
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/obj/item/clothing/shoes/leg_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
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/obj/item/clothing/shoes/leg_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
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@@ -39,4 +39,4 @@
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desc = "These will protect your legs and feet from a variety of weapons."
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desc = "These will protect your legs and feet from a variety of weapons."
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icon_state = "leg_guards_combat"
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icon_state = "leg_guards_combat"
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siemens_coefficient = 0.6
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siemens_coefficient = 0.6
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
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