Fixes oversight in leg-guard slowdown.

The slowdown was effectively 2 instead of 1 as intended, totaling 3 slowdown for the full set, which is more than the voidsuit slowdown, iirc.
This commit is contained in:
Neerti
2016-03-11 21:13:59 -05:00
parent 39a2008432
commit e43993b11b

View File

@@ -2,7 +2,7 @@
name = "leg guards"
desc = "These will protect your legs and feet."
body_parts_covered = LEGS|FEET
slowdown = 1
slowdown = 0 //Shoes have a slowdown of -1, so this needs to be 0 in order for it to effectively be 1 slowdown.
w_class = 3
/obj/item/clothing/shoes/leg_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
@@ -39,4 +39,4 @@
desc = "These will protect your legs and feet from a variety of weapons."
icon_state = "leg_guards_combat"
siemens_coefficient = 0.6
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)