Gear again
Collection of gear and changes from the four gear polls on the forums includes: 2 new automatic weapons, mapped in to ERT and random weapon spawns. Laser carbine balance. Slow emergency softsuits, no armor value other than bio and rad, 4 slowdown. 1 knife, not mapped in, available for Psi's uplink merge. New vests: 2 types, 2 pocket no slowdown, 4 pocket with slowdown, second is available from cargo and one random vest spawn in armory. The first replaces all instances of the old vests. Old vests still exist in code. Mercenary vest with no slowdown, 4 pockets, and slightly better armor, not on map, possibly for Nukes or Traitor Uplink Holster rearrangement for custom loadout. Acid dispenser, mapped into robotics and science. New food items, added to vendors and rations crate. New random medical spawns, added to medbay. Cargo and loadout additions to accommodate new items. 1 beanbag loaded 5 round shotgun added to Warden's closet to compensate for officers having .45 ltls and the HoS having an e-gun, suggested by IRC and server. http://baystation12.net/forums/viewtopic.php?f=5&t=12064 http://baystation12.net/forums/viewtopic.php?f=5&t=12031 http://baystation12.net/forums/viewtopic.php?f=5&t=12027 http://baystation12.net/forums/viewtopic.php?f=5&t=12007
@@ -155,21 +155,31 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
/obj/item/weapon/storage/toolbox/emergency,
|
||||
/obj/item/clothing/suit/storage/hazardvest,
|
||||
/obj/item/clothing/suit/storage/hazardvest,
|
||||
/obj/item/weapon/tank/emergency_oxygen,
|
||||
/obj/item/weapon/tank/emergency_oxygen,
|
||||
/obj/item/weapon/tank/emergency_oxygen,
|
||||
/obj/item/weapon/tank/emergency_oxygen,
|
||||
/obj/item/weapon/tank/emergency_oxygen,
|
||||
/obj/item/clothing/suit/storage/vest,
|
||||
/obj/item/clothing/suit/storage/vest,
|
||||
/obj/item/weapon/tank/emergency_oxygen/engi,
|
||||
/obj/item/weapon/tank/emergency_oxygen/engi,
|
||||
/obj/item/weapon/tank/emergency_oxygen/engi,
|
||||
/obj/item/weapon/tank/emergency_oxygen/engi,
|
||||
/obj/item/clothing/suit/space/emergency,
|
||||
/obj/item/clothing/suit/space/emergency,
|
||||
/obj/item/clothing/suit/space/emergency,
|
||||
/obj/item/clothing/suit/space/emergency,
|
||||
/obj/item/clothing/head/helmet/space/emergency,
|
||||
/obj/item/clothing/head/helmet/space/emergency,
|
||||
/obj/item/clothing/head/helmet/space/emergency,
|
||||
/obj/item/clothing/head/helmet/space/emergency,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas)
|
||||
cost = 35
|
||||
cost = 45
|
||||
containertype = /obj/structure/closet/crate/internals
|
||||
containername = "Emergency crate"
|
||||
group = "Atmospherics"
|
||||
|
||||
|
||||
/datum/supply_packs/inflatable
|
||||
name = "Inflatable barriers"
|
||||
contains = list(/obj/item/weapon/storage/briefcase/inflatable,
|
||||
@@ -689,6 +699,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
/obj/item/weapon/gun/energy/laser,
|
||||
/obj/item/weapon/gun/energy/taser,
|
||||
/obj/item/weapon/gun/energy/taser,
|
||||
/obj/item/weapon/gun/projectile/sec,
|
||||
/obj/item/weapon/gun/projectile/sec,
|
||||
/obj/item/weapon/storage/box/flashbangs,
|
||||
/obj/item/weapon/storage/box/flashbangs)
|
||||
cost = 30
|
||||
@@ -697,6 +709,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
access = access_security
|
||||
group = "Security"
|
||||
|
||||
|
||||
/datum/supply_packs/eweapons
|
||||
name = "Experimental weapons crate"
|
||||
contains = list(/obj/item/weapon/gun/energy/xray,
|
||||
@@ -711,18 +724,28 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
access = access_heads
|
||||
group = "Security"
|
||||
|
||||
/datum/supply_packs/armor
|
||||
/datum/supply_packs/randomised/armor
|
||||
num_contained = 5
|
||||
contains = list(/obj/item/clothing/suit/storage/vest,
|
||||
/obj/item/clothing/suit/storage/vest/officer,
|
||||
/obj/item/clothing/suit/storage/vest/warden,
|
||||
/obj/item/clothing/suit/storage/vest/hos,
|
||||
/obj/item/clothing/suit/storage/vest/pcrc,
|
||||
/obj/item/clothing/suit/storage/vest/detective,
|
||||
/obj/item/clothing/suit/storage/vest/heavy,
|
||||
/obj/item/clothing/suit/storage/vest/heavy/officer,
|
||||
/obj/item/clothing/suit/storage/vest/heavy/warden,
|
||||
/obj/item/clothing/suit/storage/vest/heavy/hos,
|
||||
/obj/item/clothing/suit/storage/vest/heavy/pcrc)
|
||||
|
||||
name = "Armor crate"
|
||||
contains = list(/obj/item/clothing/head/helmet,
|
||||
/obj/item/clothing/head/helmet,
|
||||
/obj/item/clothing/suit/armor/vest,
|
||||
/obj/item/clothing/suit/armor/vest)
|
||||
cost = 15
|
||||
cost = 40
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Armor crate"
|
||||
access = access_security
|
||||
group = "Security"
|
||||
|
||||
|
||||
/datum/supply_packs/riot
|
||||
name = "Riot gear crate"
|
||||
contains = list(/obj/item/weapon/melee/baton,
|
||||
@@ -760,15 +783,16 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
access = access_armory
|
||||
group = "Security"
|
||||
|
||||
/datum/supply_packs/ballistic
|
||||
name = "Ballistic gear crate"
|
||||
/datum/supply_packs/shotgun
|
||||
name = "Shotgun crate"
|
||||
contains = list(/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/combat,
|
||||
/obj/item/weapon/storage/box/shotgunammo,
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump,
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/combat)
|
||||
cost = 50
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Ballistic gear crate"
|
||||
containername = "Shotgun crate"
|
||||
access = access_armory
|
||||
group = "Security"
|
||||
|
||||
@@ -778,7 +802,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
/obj/item/clothing/suit/armor/laserproof,
|
||||
/obj/item/weapon/gun/energy/sniperrifle,
|
||||
/obj/item/weapon/gun/energy/sniperrifle)
|
||||
cost = 50
|
||||
cost = 90
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Energy marksman crate"
|
||||
access = access_armory
|
||||
@@ -796,6 +820,28 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
access = access_armory
|
||||
group = "Security"
|
||||
|
||||
/datum/supply_packs/ionweapons
|
||||
name = "Electromagnetic weapons crate"
|
||||
contains = list(/obj/item/weapon/gun/energy/ionrifle,
|
||||
/obj/item/weapon/gun/energy/ionrifle,
|
||||
/obj/item/weapon/storage/box/emps)
|
||||
cost = 50
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "electromagnetic weapons crate"
|
||||
access = access_armory
|
||||
group = "Security"
|
||||
|
||||
/datum/supply_packs/randomised/automatic
|
||||
name = "Automatic weapon crate"
|
||||
num_contained = 2
|
||||
contains = list(/obj/item/weapon/gun/projectile/automatic/wt550,
|
||||
/obj/item/weapon/gun/projectile/automatic/z8)
|
||||
cost = 90
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Automatic weapon crate"
|
||||
access = access_armory
|
||||
group = "Security"
|
||||
|
||||
/*
|
||||
/datum/supply_packs/loyalty
|
||||
name = "Loyalty implant crate"
|
||||
@@ -1249,14 +1295,6 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/tactical,
|
||||
/obj/item/weapon/storage/belt/security/tactical,
|
||||
/obj/item/clothing/shoes/jackboots,
|
||||
/obj/item/clothing/gloves/black,
|
||||
/obj/item/clothing/under/tactical,
|
||||
/obj/item/clothing/suit/armor/tactical,
|
||||
/obj/item/clothing/head/helmet/tactical,
|
||||
/obj/item/clothing/mask/balaclava/tactical,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/tactical,
|
||||
/obj/item/weapon/storage/belt/security/tactical,
|
||||
/obj/item/clothing/shoes/jackboots,
|
||||
/obj/item/clothing/gloves/black)
|
||||
|
||||
/datum/supply_packs/carpet
|
||||
|
||||
@@ -231,6 +231,11 @@
|
||||
path = /obj/item/ammo_magazine/c45m/flash
|
||||
category = "Arms and Ammunition"
|
||||
|
||||
/datum/autolathe/recipe/magazine_smg_rubber
|
||||
name = "ammunition (9mm rubber top mounted)"
|
||||
path = /obj/item/ammo_magazine/mc9mmt/rubber
|
||||
category = "Arms and Ammunition"
|
||||
|
||||
/datum/autolathe/recipe/consolescreen
|
||||
name = "console screen"
|
||||
path = /obj/item/weapon/stock_parts/console_screen
|
||||
@@ -317,6 +322,18 @@
|
||||
hidden = 1
|
||||
category = "Arms and Ammunition"
|
||||
|
||||
/datum/autolathe/recipe/magazine_smg
|
||||
name = "ammunition (9mm top mounted)"
|
||||
path = /obj/item/ammo_magazine/mc9mmt
|
||||
hidden = 1
|
||||
category = "Arms and Ammunition"
|
||||
|
||||
/datum/autolathe/recipe/magazine_carbine
|
||||
name = "ammunition (5.56)"
|
||||
path = /obj/item/ammo_magazine/a556
|
||||
hidden = 1
|
||||
category = "Arms and Ammunition"
|
||||
|
||||
/datum/autolathe/recipe/shotgun
|
||||
name = "ammunition (slug, shotgun)"
|
||||
path = /obj/item/ammo_casing/shotgun
|
||||
|
||||
@@ -15,16 +15,16 @@
|
||||
|
||||
/datum/data/vending_product/New(var/path, var/name = null, var/amount = 1, var/price = 0, var/color = null, var/category = CAT_NORMAL)
|
||||
..()
|
||||
|
||||
|
||||
src.product_path = path
|
||||
|
||||
|
||||
if(!name)
|
||||
var/atom/tmp = new path
|
||||
src.product_name = initial(tmp.name)
|
||||
del(tmp)
|
||||
else
|
||||
src.product_name = name
|
||||
|
||||
|
||||
src.amount = amount
|
||||
src.price = price
|
||||
src.display_color = color
|
||||
@@ -58,7 +58,7 @@
|
||||
var/datum/data/vending_product/currently_vending = null // What we're requesting payment for right now
|
||||
var/status_message = "" // Status screen messages like "insufficient funds", displayed in NanoUI
|
||||
var/status_error = 0 // Set to 1 if status_message is an error
|
||||
|
||||
|
||||
/*
|
||||
Variables used to initialize the product list
|
||||
These are used for initialization only, and so are optional if
|
||||
@@ -140,7 +140,7 @@
|
||||
product.price = (entry in src.prices) ? src.prices[entry] : 0
|
||||
product.amount = (current_list[1][entry]) ? current_list[1][entry] : 1
|
||||
product.category = category
|
||||
|
||||
|
||||
src.product_records.Add(product)
|
||||
|
||||
/obj/machinery/vending/Del()
|
||||
@@ -212,7 +212,7 @@
|
||||
src.overlays.Cut()
|
||||
if(src.panel_open)
|
||||
src.overlays += image(src.icon, "[initial(icon_state)]-panel")
|
||||
|
||||
|
||||
nanomanager.update_uis(src) // Speaker switch is on the main UI, not wires UI
|
||||
return
|
||||
else if(istype(W, /obj/item/device/multitool)||istype(W, /obj/item/weapon/wirecutters))
|
||||
@@ -257,8 +257,8 @@
|
||||
*/
|
||||
/obj/machinery/vending/proc/pay_with_cash(var/obj/item/weapon/spacecash/cashmoney, mob/user)
|
||||
if(currently_vending.price > cashmoney.worth)
|
||||
|
||||
// This is not a status display message, since it's something the character
|
||||
|
||||
// This is not a status display message, since it's something the character
|
||||
// themselves is meant to see BEFORE putting the money in
|
||||
usr << "\icon[cashmoney] <span class='warning'>That is not enough money.</span>"
|
||||
return 0
|
||||
@@ -294,9 +294,9 @@
|
||||
return 1
|
||||
|
||||
/**
|
||||
* Scan a chargecard and deduct payment from it.
|
||||
* Scan a chargecard and deduct payment from it.
|
||||
*
|
||||
* Takes payment for whatever is the currently_vending item. Returns 1 if
|
||||
* Takes payment for whatever is the currently_vending item. Returns 1 if
|
||||
* successful, 0 if failed.
|
||||
*/
|
||||
/obj/machinery/vending/proc/pay_with_ewallet(var/obj/item/weapon/spacecash/ewallet/wallet)
|
||||
@@ -313,7 +313,7 @@
|
||||
/**
|
||||
* Scan a card and attempt to transfer payment from associated account.
|
||||
*
|
||||
* Takes payment for whatever is the currently_vending item. Returns 1 if
|
||||
* Takes payment for whatever is the currently_vending item. Returns 1 if
|
||||
* successful, 0 if failed
|
||||
*/
|
||||
/obj/machinery/vending/proc/pay_with_card(var/obj/item/weapon/card/id/I)
|
||||
@@ -371,9 +371,9 @@
|
||||
|
||||
/**
|
||||
* Add money for current purchase to the vendor account.
|
||||
*
|
||||
*
|
||||
* Called after the money has already been taken from the customer.
|
||||
*/
|
||||
*/
|
||||
/obj/machinery/vending/proc/credit_purchase(var/target as text)
|
||||
vendor_account.money += currently_vending.price
|
||||
|
||||
@@ -403,11 +403,11 @@
|
||||
/**
|
||||
* Display the NanoUI window for the vending machine.
|
||||
*
|
||||
* See NanoUI documentation for details.
|
||||
* See NanoUI documentation for details.
|
||||
*/
|
||||
/obj/machinery/vending/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
user.set_machine(src)
|
||||
|
||||
|
||||
var/list/data = list()
|
||||
if(currently_vending)
|
||||
data["mode"] = 1
|
||||
@@ -422,28 +422,28 @@
|
||||
|
||||
for(var/key = 1 to src.product_records.len)
|
||||
var/datum/data/vending_product/I = src.product_records[key]
|
||||
|
||||
|
||||
if(!(I.category & src.categories))
|
||||
continue
|
||||
|
||||
|
||||
listed_products.Add(list(list(
|
||||
"key" = key,
|
||||
"name" = I.product_name,
|
||||
"price" = I.price,
|
||||
"color" = I.display_color,
|
||||
"amount" = I.amount)))
|
||||
|
||||
|
||||
data["products"] = listed_products
|
||||
|
||||
|
||||
if(src.coin)
|
||||
data["coin"] = src.coin.name
|
||||
|
||||
|
||||
if(src.panel_open)
|
||||
data["panel"] = 1
|
||||
data["speaker"] = src.shut_up ? 0 : 1
|
||||
else
|
||||
data["panel"] = 0
|
||||
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "vending_machine.tmpl", src.name, 440, 600)
|
||||
@@ -488,11 +488,11 @@
|
||||
|
||||
var/key = text2num(href_list["vend"])
|
||||
var/datum/data/vending_product/R = product_records[key]
|
||||
|
||||
|
||||
// This should not happen unless the request from NanoUI was bad
|
||||
if(!(R.category & src.categories))
|
||||
return
|
||||
|
||||
|
||||
if(R.price <= 0)
|
||||
src.vend(R, usr)
|
||||
else
|
||||
@@ -522,7 +522,7 @@
|
||||
src.status_message = "Vending..."
|
||||
src.status_error = 0
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
|
||||
if (R.category & CAT_COIN)
|
||||
if(!coin)
|
||||
user << "\blue You need to insert a coin to get this item."
|
||||
@@ -619,7 +619,7 @@
|
||||
new dump_path(src.loc)
|
||||
R.amount--
|
||||
break
|
||||
|
||||
|
||||
stat |= BROKEN
|
||||
src.icon_state = "[initial(icon_state)]-broken"
|
||||
return
|
||||
@@ -732,8 +732,8 @@
|
||||
icon_state = "snack"
|
||||
products = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 6,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 6,/obj/item/weapon/reagent_containers/food/snacks/chips =6,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sosjerky = 6,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 6,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 6,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 6)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/food/snacks/syndicake = 6)
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 6, /obj/item/weapon/reagent_containers/food/snacks/tastybread = 6)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/food/snacks/syndicake = 6, /obj/item/weapon/reagent_containers/food/snacks/skrellsnacks = 3)
|
||||
prices = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 1,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 5,/obj/item/weapon/reagent_containers/food/snacks/chips = 1,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sosjerky = 2,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 1,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 1,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 1)
|
||||
@@ -750,7 +750,7 @@
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/cans/starkist = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle = 10,/obj/item/weapon/reagent_containers/food/drinks/cans/space_up = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/iced_tea = 10, /obj/item/weapon/reagent_containers/food/drinks/cans/grape_juice = 10)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/cans/thirteenloko = 5)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/cans/thirteenloko = 5, /obj/item/weapon/reagent_containers/food/snacks/liquidfood = 6)
|
||||
prices = list(/obj/item/weapon/reagent_containers/food/drinks/cans/cola = 1,/obj/item/weapon/reagent_containers/food/drinks/cans/space_mountain_wind = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/dr_gibb = 1,/obj/item/weapon/reagent_containers/food/drinks/cans/starkist = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle = 2,/obj/item/weapon/reagent_containers/food/drinks/cans/space_up = 1,
|
||||
@@ -867,7 +867,7 @@
|
||||
contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,/obj/item/seeds/mtearseed = 2,
|
||||
/obj/item/seeds/nettleseed = 2,/obj/item/seeds/reishimycelium = 2,/obj/item/seeds/reishimycelium = 2,/obj/item/seeds/shandseed = 2,)
|
||||
premium = list(/obj/item/toy/waterflower = 1)
|
||||
|
||||
|
||||
/**
|
||||
* Populate hydroseeds product_records
|
||||
*
|
||||
@@ -891,7 +891,7 @@
|
||||
product.price = (entry in src.prices) ? src.prices[entry] : 0
|
||||
product.amount = (current_list[1][entry]) ? current_list[1][entry] : 1
|
||||
product.category = category
|
||||
|
||||
|
||||
src.product_records.Add(product)
|
||||
|
||||
/obj/machinery/vending/magivend
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
|
||||
/obj/item/weapon/storage/box/emps
|
||||
name = "box of emp grenades"
|
||||
desc = "A box with 5 emp grenades."
|
||||
desc = "A box containing 5 military grade EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
|
||||
icon_state = "flashbang"
|
||||
|
||||
New()
|
||||
@@ -380,7 +380,7 @@
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/sinpockets
|
||||
name = "box of sin-pockets"
|
||||
desc = "<B>Instructions:</B> <I>Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.</I>"
|
||||
|
||||
@@ -113,3 +113,116 @@
|
||||
prob(2);/obj/item/weapon/storage/belt/utility,\
|
||||
prob(5);/obj/random/tool,\
|
||||
prob(2);/obj/item/weapon/tape_roll)
|
||||
|
||||
/obj/random/medical
|
||||
name = "Random Medicine"
|
||||
desc = "This is a random medical item."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "brutepack"
|
||||
spawn_nothing_percentage = 25
|
||||
item_to_spawn()
|
||||
return pick(prob(4);/obj/item/stack/medical/bruise_pack,\
|
||||
prob(4);/obj/item/stack/medical/ointment,\
|
||||
prob(2);/obj/item/stack/medical/advanced/bruise_pack,\
|
||||
prob(2);/obj/item/stack/medical/advanced/ointment,\
|
||||
prob(1);/obj/item/stack/medical/splint,\
|
||||
prob(2);/obj/item/bodybag,\
|
||||
prob(1);/obj/item/bodybag/cryobag,\
|
||||
prob(2);/obj/item/weapon/storage/pill_bottle/kelotane,\
|
||||
prob(2);/obj/item/weapon/storage/pill_bottle/antitox,\
|
||||
prob(2);/obj/item/weapon/storage/pill_bottle/tramadol,\
|
||||
prob(2);/obj/item/weapon/reagent_containers/syringe/antitoxin,\
|
||||
prob(1);/obj/item/weapon/reagent_containers/syringe/antiviral,\
|
||||
prob(2);/obj/item/weapon/reagent_containers/syringe/inaprovaline,\
|
||||
prob(1);/obj/item/stack/nanopaste)
|
||||
|
||||
|
||||
/obj/random/firstaid
|
||||
name = "Random First Aid Kit"
|
||||
desc = "This is a random first aid kit."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "firstaid"
|
||||
item_to_spawn()
|
||||
return pick(prob(3);/obj/item/weapon/storage/firstaid/regular,\
|
||||
prob(2);/obj/item/weapon/storage/firstaid/toxin,\
|
||||
prob(2);/obj/item/weapon/storage/firstaid/o2,\
|
||||
prob(1);/obj/item/weapon/storage/firstaid/adv,\
|
||||
prob(2);/obj/item/weapon/storage/firstaid/fire)
|
||||
|
||||
|
||||
/obj/random/contraband
|
||||
name = "Random Illegal Item"
|
||||
desc = "Hot Stuff."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "purplecomb"
|
||||
spawn_nothing_percentage = 50
|
||||
item_to_spawn()
|
||||
return pick(prob(3);/obj/item/weapon/storage/pill_bottle/tramadol,\
|
||||
prob(4);/obj/item/weapon/haircomb/fluff/cado_keppel_1,\
|
||||
prob(2);/obj/item/weapon/storage/pill_bottle/happy,\
|
||||
prob(2);/obj/item/weapon/storage/pill_bottle/zoom,\
|
||||
prob(5);/obj/item/weapon/contraband/poster,\
|
||||
prob(2);/obj/item/weapon/butterfly,\
|
||||
prob(3);/obj/item/butterflyblade,\
|
||||
prob(3);/obj/item/butterflyhandle,\
|
||||
prob(3);/obj/item/weapon/wirerod,\
|
||||
prob(1);/obj/item/weapon/butterfly/switchblade,\
|
||||
prob(1);/obj/item/weapon/reagent_containers/syringe/drugs)
|
||||
|
||||
|
||||
/obj/random/armory
|
||||
name = "Random Armory Weapon"
|
||||
desc = "This is a random security weapon."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "energykill100"
|
||||
item_to_spawn()
|
||||
return pick(prob(3);/obj/item/weapon/gun/projectile/shotgun/pump,\
|
||||
prob(2);/obj/item/weapon/gun/energy/ionrifle,\
|
||||
prob(2);/obj/item/weapon/gun/projectile/automatic/wt550,\
|
||||
prob(1);/obj/item/weapon/gun/projectile/automatic/z8,\
|
||||
prob(2);/obj/item/weapon/gun/energy/laser,\
|
||||
prob(1);/obj/item/weapon/gun/energy/gun,\
|
||||
prob(3);/obj/item/weapon/gun/projectile/sec,\
|
||||
prob(2);/obj/item/weapon/gun/projectile/sec/wood,\
|
||||
prob(3);/obj/item/weapon/gun/energy/taser,\
|
||||
prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat)
|
||||
|
||||
|
||||
/obj/random/ammo
|
||||
name = "Random Ammunition"
|
||||
desc = "This is random ammunition."
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
icon_state = "45-10"
|
||||
item_to_spawn()
|
||||
return pick(prob(3);/obj/item/weapon/storage/box/beanbags,\
|
||||
prob(1);/obj/item/weapon/storage/box/shotgunammo,\
|
||||
prob(2);/obj/item/weapon/storage/box/shotgunshells,\
|
||||
prob(2);/obj/item/weapon/storage/box/stunshells,\
|
||||
prob(1);/obj/item/ammo_magazine/c45m,\
|
||||
prob(2);/obj/item/ammo_magazine/c45m/rubber,\
|
||||
prob(2);/obj/item/ammo_magazine/c45m/flash,\
|
||||
prob(1);/obj/item/ammo_magazine/mc9mmt,\
|
||||
prob(3);/obj/item/ammo_magazine/mc9mmt/rubber,\
|
||||
prob(2);/obj/item/ammo_magazine/a556)
|
||||
|
||||
|
||||
|
||||
/obj/random/armor
|
||||
name = "Random Armor"
|
||||
desc = "This is a random armor vest."
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon_state = "kvest"
|
||||
item_to_spawn()
|
||||
return pick(prob(4);/obj/item/clothing/suit/storage/vest,\
|
||||
prob(3);/obj/item/clothing/suit/storage/vest/officer,\
|
||||
prob(3);/obj/item/clothing/suit/storage/vest/warden,\
|
||||
prob(3);/obj/item/clothing/suit/storage/vest/hos,\
|
||||
prob(2);/obj/item/clothing/suit/storage/vest/pcrc,\
|
||||
prob(1);/obj/item/clothing/suit/storage/vest/detective,\
|
||||
prob(2);/obj/item/clothing/suit/storage/vest/heavy,\
|
||||
prob(2);/obj/item/clothing/suit/storage/vest/heavy/officer,\
|
||||
prob(2);/obj/item/clothing/suit/storage/vest/heavy/warden,\
|
||||
prob(2);/obj/item/clothing/suit/storage/vest/heavy/hos,\
|
||||
prob(2);/obj/item/clothing/suit/storage/vest/heavy/pcrc)
|
||||
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
new /obj/item/clothing/suit/captunic/capjacket(src)
|
||||
new /obj/item/clothing/head/helmet/cap(src)
|
||||
new /obj/item/clothing/under/rank/captain(src)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/suit/storage/vest(src)
|
||||
new /obj/item/weapon/cartridge/captain(src)
|
||||
new /obj/item/clothing/head/helmet/swat(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
@@ -47,7 +47,7 @@
|
||||
New()
|
||||
..()
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/suit/storage/vest(src)
|
||||
new /obj/item/clothing/head/helmet(src)
|
||||
new /obj/item/weapon/cartridge/hop(src)
|
||||
new /obj/item/device/radio/headset/heads/hop(src)
|
||||
@@ -104,7 +104,7 @@
|
||||
else
|
||||
new /obj/item/weapon/storage/backpack/satchel_sec(src)
|
||||
new /obj/item/clothing/head/helmet/HoS(src)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/suit/storage/vest/hos(src)
|
||||
new /obj/item/clothing/under/rank/head_of_security/jensen(src)
|
||||
new /obj/item/clothing/under/rank/head_of_security/corp(src)
|
||||
new /obj/item/clothing/suit/armor/hos/jensen(src)
|
||||
@@ -144,12 +144,12 @@
|
||||
new /obj/item/weapon/storage/backpack/security(src)
|
||||
else
|
||||
new /obj/item/weapon/storage/backpack/satchel_sec(src)
|
||||
new /obj/item/clothing/suit/armor/vest/security(src)
|
||||
new /obj/item/clothing/suit/storage/vest/warden(src)
|
||||
new /obj/item/clothing/under/rank/warden(src)
|
||||
new /obj/item/clothing/under/rank/warden/corp(src)
|
||||
new /obj/item/clothing/suit/armor/vest/warden(src)
|
||||
new /obj/item/clothing/head/helmet/warden(src)
|
||||
// new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
@@ -160,6 +160,7 @@
|
||||
new /obj/item/weapon/gun/energy/taser(src)
|
||||
new /obj/item/weapon/storage/box/holobadge(src)
|
||||
new /obj/item/clothing/head/beret/sec/warden(src)
|
||||
new /obj/item/weapon/gun/projectile/shotgun/pump(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -180,7 +181,7 @@
|
||||
new /obj/item/weapon/storage/backpack/security(src)
|
||||
else
|
||||
new /obj/item/weapon/storage/backpack/satchel_sec(src)
|
||||
new /obj/item/clothing/suit/armor/vest/security(src)
|
||||
new /obj/item/clothing/suit/storage/vest/officer(src)
|
||||
new /obj/item/clothing/head/helmet(src)
|
||||
// new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
@@ -196,6 +197,8 @@
|
||||
new /obj/item/clothing/accessory/storage/black_vest(src)
|
||||
new /obj/item/clothing/head/soft/sec/corp(src)
|
||||
new /obj/item/clothing/under/rank/security/corp(src)
|
||||
new /obj/item/ammo_magazine/c45m/rubber(src)
|
||||
new /obj/item/weapon/gun/projectile/sec(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -258,7 +261,7 @@
|
||||
new /obj/item/weapon/storage/box/evidence(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/device/detective_scanner(src)
|
||||
new /obj/item/clothing/suit/armor/det_suit(src)
|
||||
new /obj/item/clothing/suit/storage/vest/detective(src)
|
||||
new /obj/item/ammo_magazine/c45m/rubber(src)
|
||||
new /obj/item/ammo_magazine/c45m/rubber(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
|
||||
@@ -28,11 +28,15 @@
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/clothing/suit/space/emergency(src)
|
||||
new /obj/item/clothing/head/helmet/space/emergency(src)
|
||||
if ("aid")
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
new /obj/item/weapon/storage/toolbox/emergency(src)
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/weapon/storage/firstaid/o2(src)
|
||||
new /obj/item/clothing/suit/space/emergency(src)
|
||||
new /obj/item/clothing/head/helmet/space/emergency(src)
|
||||
if ("tank")
|
||||
new /obj/item/weapon/tank/emergency_oxygen/engi(src)
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
@@ -43,6 +47,10 @@
|
||||
new /obj/item/weapon/tank/emergency_oxygen/engi(src)
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/weapon/storage/firstaid/o2(src)
|
||||
new /obj/item/clothing/suit/space/emergency(src)
|
||||
new /obj/item/clothing/suit/space/emergency(src)
|
||||
new /obj/item/clothing/head/helmet/space/emergency(src)
|
||||
new /obj/item/clothing/head/helmet/space/emergency(src)
|
||||
if ("nothing")
|
||||
// doot
|
||||
|
||||
|
||||
@@ -341,8 +341,10 @@
|
||||
|
||||
/obj/structure/closet/crate/freezer/rations/New()
|
||||
..()
|
||||
new /obj/item/weapon/storage/box/donkpockets(src)
|
||||
new /obj/item/weapon/storage/box/donkpockets(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
|
||||
|
||||
/obj/structure/closet/crate/bin
|
||||
name = "large bin"
|
||||
|
||||
@@ -416,11 +416,25 @@ var/global/list/gear_datums = list()
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armpit
|
||||
display_name = "shoulder holster"
|
||||
display_name = "holster, armpit"
|
||||
path = /obj/item/clothing/accessory/holster/armpit
|
||||
slot = slot_tie
|
||||
cost = 2
|
||||
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security")
|
||||
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective")
|
||||
|
||||
/datum/gear/hip
|
||||
display_name = "holster, hip"
|
||||
path = /obj/item/clothing/accessory/holster/hip
|
||||
slot = slot_tie
|
||||
cost = 2
|
||||
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security", "Detective")
|
||||
|
||||
/datum/gear/waist
|
||||
display_name = "holster, waist"
|
||||
path = /obj/item/clothing/accessory/holster/waist
|
||||
slot = slot_tie
|
||||
cost = 2
|
||||
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security", "Detective")
|
||||
|
||||
/datum/gear/tie_blue
|
||||
display_name = "tie, blue"
|
||||
|
||||
@@ -84,3 +84,18 @@
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
//Orange emergency space suit
|
||||
/obj/item/clothing/head/helmet/space/emergency
|
||||
name = "Emergency Space Helmet"
|
||||
icon_state = "emergencyhelm"
|
||||
item_state = "emergencyhelm"
|
||||
desc = "A simple helmet with a built in light, smells like mothballs."
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/emergency
|
||||
name = "Emergency Softsuit"
|
||||
icon_state = "syndicate-orange"
|
||||
item_state = "syndicate-orange"
|
||||
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
|
||||
slowdown = 4
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
var/obj/item/clothing/accessory/holster/holster
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/tactical/New()
|
||||
..()
|
||||
holster = new(src)
|
||||
@@ -212,7 +212,7 @@
|
||||
set src in usr
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
|
||||
if(!holster.holstered)
|
||||
var/obj/item/W = usr.get_active_hand()
|
||||
if(!istype(W, /obj/item))
|
||||
@@ -220,7 +220,7 @@
|
||||
return
|
||||
holster.holster(W, usr)
|
||||
else
|
||||
holster.unholster(usr)
|
||||
holster.unholster(usr)
|
||||
|
||||
//Non-hardsuit ERT armor.
|
||||
/obj/item/clothing/suit/armor/vest/ert
|
||||
@@ -252,3 +252,101 @@
|
||||
name = "emergency response team medical armor"
|
||||
desc = "A set of armor worn by medical members of the NanoTrasen Emergency Response Team. Has red and white highlights."
|
||||
icon_state = "ertarmor_med"
|
||||
|
||||
//New Vests
|
||||
/obj/item/clothing/suit/storage/vest
|
||||
name = "armor vest"
|
||||
desc = "A simple kevlar plate carrier."
|
||||
icon_state = "kvest"
|
||||
item_state = "kvest"
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/officer
|
||||
name = "officer armor vest"
|
||||
desc = "A simple kevlar plate carrier beloning to Nanotrasen. This one has a security holobadge clipped to the chest."
|
||||
icon_state = "officervest_nobadge"
|
||||
item_state = "officervest_nobadge"
|
||||
icon_badge = "officervest_badge"
|
||||
icon_nobadge = "officervest_nobadge"
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/warden
|
||||
name = "warden armor vest"
|
||||
desc = "A simple kevlar plate carrier belonging to Nanotrasen. This one has a silver badge clipped to the chest."
|
||||
icon_state = "wardenvest_nobadge"
|
||||
item_state = "wardenvest_nobadge"
|
||||
icon_badge = "wardenvest_badge"
|
||||
icon_nobadge = "wardenvest_nobadge"
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/hos
|
||||
name = "commander armor vest"
|
||||
desc = "A simple kevlar plate carrier belonging to Nanotrasen. This one has a gold badge clipped to the chest."
|
||||
icon_state = "hosvest_nobadge"
|
||||
item_state = "hosvest_nobadge"
|
||||
icon_badge = "hosvest_badge"
|
||||
icon_nobadge = "hosvest_nobadge"
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/pcrc
|
||||
name = "PCRC armor vest"
|
||||
desc = "A simple kevlar plate carrier belonging to Proxima Centauri Risk Control. This one has a PCRC crest clipped to the chest."
|
||||
icon_state = "pcrcvest_nobadge"
|
||||
item_state = "pcrcvest_nobadge"
|
||||
icon_badge = "pcrcvest_badge"
|
||||
icon_nobadge = "pcrcvest_nobadge"
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/detective
|
||||
name = "detective armor vest"
|
||||
desc = "A simple kevlar plate carrier in a vintage brown, it has a badge clipped to the chest that reads, 'Private investigator'."
|
||||
icon_state = "detectivevest_nobadge"
|
||||
item_state = "detectivevest_nobadge"
|
||||
icon_badge = "detectivevest_badge"
|
||||
icon_nobadge = "detectivevest_nobadge"
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/heavy
|
||||
name = "heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier with webbing attached."
|
||||
icon_state = "webvest"
|
||||
item_state = "webvest"
|
||||
armor = list(melee = 50, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
|
||||
slowdown = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/heavy/officer
|
||||
name = "officer heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier belonging to Nanotrasen with webbing attached. This one has a security holobadge clipped to the chest."
|
||||
icon_state = "officerwebvest_nobadge"
|
||||
item_state = "officerwebvest_nobadge"
|
||||
icon_badge = "officerwebvest_badge"
|
||||
icon_nobadge = "officerwebvest_nobadge"
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/heavy/warden
|
||||
name = "warden heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier belonging to Nanotrasen with webbing attached. This one has a silver badge clipped to the chest."
|
||||
icon_state = "wardenwebvest_nobadge"
|
||||
item_state = "wardenwebvest_nobadge"
|
||||
icon_badge = "wardenwebvest_badge"
|
||||
icon_nobadge = "wardenwebvest_nobadge"
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/heavy/hos
|
||||
name = "commander heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier belonging to Nanotrasen with webbing attached. This one has a gold badge clipped to the chest."
|
||||
icon_state = "hoswebvest_nobadge"
|
||||
item_state = "hoswebvest_nobadge"
|
||||
icon_badge = "hoswebvest_badge"
|
||||
icon_nobadge = "hoswebvest_nobadge"
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/heavy/pcrc
|
||||
name = "PCRC heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier belonging to Proxima Centauri Risk Control with webbing attached. This one has a PCRC crest clipped to the chest."
|
||||
icon_state = "pcrcwebvest_nobadge"
|
||||
item_state = "pcrcwebvest_nobadge"
|
||||
icon_badge = "pcrcwebvest_badge"
|
||||
icon_nobadge = "pcrcwebvest_nobadge"
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/heavy/merc
|
||||
name = "comfortable heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier in a fetching tan. Fits pretty well."
|
||||
icon_state = "mercwebvest"
|
||||
item_state = "mercwebvest"
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||
slowdown = 0
|
||||
|
||||
|
||||
@@ -48,4 +48,36 @@
|
||||
else //in case some goofy admin switches icon states around without switching the icon_open or icon_closed
|
||||
usr << "You attempt to button-up the velcro on your [src], before promptly realising how silly you are."
|
||||
return
|
||||
update_clothing_icon() //so our overlays update
|
||||
update_clothing_icon() //so our overlays update
|
||||
|
||||
|
||||
//New Vest 4 pocket storage and badge toggles, until suit accessories are a thing.
|
||||
/obj/item/clothing/suit/storage/vest/heavy/New()
|
||||
..()
|
||||
pockets = new/obj/item/weapon/storage/internal(src)
|
||||
pockets.storage_slots = 4
|
||||
pockets.max_w_class = 2
|
||||
pockets.max_combined_w_class = 8
|
||||
|
||||
|
||||
/obj/item/clothing/suit/storage/vest
|
||||
var/icon_badge
|
||||
var/icon_nobadge
|
||||
verb/toggle()
|
||||
set name ="Adjust Badge"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(!usr.canmove || usr.stat || usr.restrained())
|
||||
return 0
|
||||
|
||||
if(icon_state == icon_badge)
|
||||
icon_state = icon_nobadge
|
||||
usr << "You unclip the badge from the vest."
|
||||
else if(icon_state == icon_nobadge)
|
||||
icon_state = icon_badge
|
||||
usr << "You clip the badge to the vest."
|
||||
else
|
||||
usr << "You can't find a badge for [src]."
|
||||
return
|
||||
update_clothing_icon()
|
||||
|
||||
|
||||
@@ -30,12 +30,12 @@
|
||||
else
|
||||
if(user.a_intent == "hurt")
|
||||
usr.visible_message(
|
||||
"\red [user] draws \the [holstered], ready to shoot!</span>",
|
||||
"\red [user] draws \the [holstered], ready to shoot!</span>",
|
||||
"<span class='warning'>You draw \the [holstered], ready to shoot!</span>"
|
||||
)
|
||||
else
|
||||
user.visible_message(
|
||||
"<span class='notice'>[user] draws \the [holstered], pointing it at the ground.</span>",
|
||||
"<span class='notice'>[user] draws \the [holstered], pointing it at the ground.</span>",
|
||||
"<span class='notice'>You draw \the [holstered], pointing it at the ground.</span>"
|
||||
)
|
||||
user.put_in_hands(holstered)
|
||||
@@ -103,13 +103,19 @@
|
||||
H.unholster(usr)
|
||||
|
||||
/obj/item/clothing/accessory/holster/armpit
|
||||
name = "shoulder holster"
|
||||
name = "armpit holster"
|
||||
desc = "A worn-out handgun holster. Perfect for concealed carry"
|
||||
icon_state = "holster"
|
||||
item_color = "holster"
|
||||
|
||||
/obj/item/clothing/accessory/holster/waist
|
||||
name = "shoulder holster"
|
||||
name = "waist holster"
|
||||
desc = "A handgun holster. Made of expensive leather."
|
||||
icon_state = "holster"
|
||||
item_color = "holster_low"
|
||||
item_color = "holster_low"
|
||||
|
||||
/obj/item/clothing/accessory/holster/hip
|
||||
name = "hip holster"
|
||||
desc = "A handgun holster slung low on the hip, draw pardner!"
|
||||
icon_state = "holster_hip"
|
||||
item_color = "holster_hip"
|
||||
@@ -335,6 +335,14 @@
|
||||
icon_state = "unathiknife"
|
||||
attack_verb = list("ripped", "torn", "cut")
|
||||
|
||||
/obj/item/weapon/hatchet/tacknife
|
||||
name = "tactical knife"
|
||||
desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Nyx."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "tacknife"
|
||||
item_state = "knife"
|
||||
attack_verb = list("stabbed", "chopped", "cut")
|
||||
|
||||
/obj/item/weapon/scythe
|
||||
icon_state = "scythe0"
|
||||
name = "scythe"
|
||||
|
||||
@@ -696,6 +696,8 @@
|
||||
number += 2
|
||||
if(istype(src.head, /obj/item/clothing/head/helmet/space))
|
||||
number += 2
|
||||
if(istype(src.head, /obj/item/clothing/head/helmet/space/emergency))
|
||||
number -= 2
|
||||
if(istype(src.glasses, /obj/item/clothing/glasses/thermal))
|
||||
number -= 1
|
||||
if(istype(src.glasses, /obj/item/clothing/glasses/sunglasses))
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/mc9mm/flash
|
||||
ammo_type = /obj/item/ammo_casing/c9mmf
|
||||
ammo_type = /obj/item/ammo_casing/c9mmf
|
||||
|
||||
/obj/item/ammo_magazine/c9mm
|
||||
name = "ammunition Box (9mm)"
|
||||
@@ -68,6 +68,22 @@
|
||||
/obj/item/ammo_magazine/c9mm/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/mc9mmt
|
||||
name = "top mounted magazine (9mm)"
|
||||
icon_state = "9mmt"
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
caliber = "9mm"
|
||||
max_ammo = 20
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/mc9mmt/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber
|
||||
name = "top mounted magazine (9mm rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmr
|
||||
|
||||
/obj/item/ammo_magazine/c45
|
||||
name = "ammunition Box (.45)"
|
||||
icon_state = "9mm"
|
||||
@@ -92,6 +108,19 @@
|
||||
/obj/item/ammo_magazine/a12mm/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/a556
|
||||
name = "magazine (5.56)"
|
||||
icon_state = "5.56"
|
||||
origin_tech = "combat=2"
|
||||
mag_type = MAGAZINE
|
||||
caliber = "a556"
|
||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
max_ammo = 10
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/a556/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/a50
|
||||
name = "magazine (.50)"
|
||||
icon_state = "50ae"
|
||||
@@ -168,4 +197,4 @@
|
||||
ammo_type = "/obj/item/ammo_casing/a666"
|
||||
max_ammo = 4
|
||||
multiple_sprites = 1
|
||||
*/
|
||||
*/
|
||||
|
||||
@@ -33,6 +33,11 @@
|
||||
caliber = "9mm"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/c9mmr
|
||||
desc = "A 9mm rubber bullet casing."
|
||||
caliber = "9mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
|
||||
/obj/item/ammo_casing/c45
|
||||
desc = "A .45 bullet casing."
|
||||
@@ -84,7 +89,7 @@
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
|
||||
matter = list("metal" = 500)
|
||||
|
||||
//Can stun in one hit if aimed at the head, but
|
||||
//Can stun in one hit if aimed at the head, but
|
||||
//is blocked by clothing that stops tasers and is vulnerable to EMP
|
||||
/obj/item/ammo_casing/shotgun/stunshell
|
||||
name = "stun shell"
|
||||
@@ -119,6 +124,11 @@
|
||||
caliber = "14.5mm"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a145
|
||||
|
||||
/obj/item/ammo_casing/a556
|
||||
desc = "A 5.56 bullet casing."
|
||||
caliber = "a556"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556
|
||||
|
||||
/obj/item/ammo_casing/rocket
|
||||
name = "rocket shell"
|
||||
desc = "A high explosive designed to be fired from a launcher."
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/weapon/gun/energy/laser
|
||||
name = "laser carbine"
|
||||
desc = "A basic weapon designed to kill with concentrated energy bolts."
|
||||
desc = "A common laser weapon, designed to kill with concentrated energy blasts."
|
||||
icon_state = "laser"
|
||||
item_state = "laser"
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
@@ -10,6 +10,8 @@
|
||||
matter = list("metal" = 2000)
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
projectile_type = /obj/item/projectile/beam
|
||||
charge_cost = 75
|
||||
fire_delay = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/mounted
|
||||
self_recharge = 1
|
||||
@@ -42,7 +44,7 @@ obj/item/weapon/gun/energy/laser/retro
|
||||
item_state = "laser"
|
||||
fire_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
origin_tech = "combat=4;materials=3;powerstorage=3"
|
||||
slot_flags = SLOT_BELT|SLOT_BACK
|
||||
slot_flags = SLOT_BELT|SLOT_BACK
|
||||
projectile_type = /obj/item/projectile/beam/heavylaser
|
||||
charge_cost = 250
|
||||
fire_delay = 20
|
||||
@@ -50,7 +52,7 @@ obj/item/weapon/gun/energy/laser/retro
|
||||
/obj/item/weapon/gun/energy/lasercannon/mounted
|
||||
self_recharge = 1
|
||||
use_external_power = 1
|
||||
recharge_time = 25
|
||||
recharge_time = 25
|
||||
|
||||
/obj/item/weapon/gun/energy/xray
|
||||
name = "xray laser gun"
|
||||
@@ -90,12 +92,12 @@ obj/item/weapon/gun/energy/laser/retro
|
||||
name = "laser tag gun"
|
||||
item_state = "laser"
|
||||
desc = "Standard issue weapon of the Imperial Guard"
|
||||
origin_tech = "combat=1;magnets=2"
|
||||
origin_tech = "combat=1;magnets=2"
|
||||
self_recharge = 1
|
||||
matter = list("metal" = 2000)
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
projectile_type = /obj/item/projectile/beam/lastertag/blue
|
||||
var/required_vest
|
||||
var/required_vest
|
||||
|
||||
/obj/item/weapon/gun/energy/lasertag/special_check(var/mob/living/carbon/human/M)
|
||||
if(ishuman(M))
|
||||
@@ -112,4 +114,4 @@ obj/item/weapon/gun/energy/laser/retro
|
||||
/obj/item/weapon/gun/energy/lasertag/red
|
||||
icon_state = "redtag"
|
||||
projectile_type = /obj/item/projectile/beam/lastertag/red
|
||||
required_vest = /obj/item/clothing/suit/redtag
|
||||
required_vest = /obj/item/clothing/suit/redtag
|
||||
|
||||
@@ -21,10 +21,10 @@
|
||||
name = "stun revolver"
|
||||
desc = "A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger."
|
||||
icon_state = "stunrevolver"
|
||||
fire_sound = 'sound/weapons/Taser.ogg'
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
origin_tech = "combat=3;materials=3;powerstorage=2"
|
||||
charge_cost = 125
|
||||
projectile_type = /obj/item/projectile/beam/stun
|
||||
projectile_type = /obj/item/projectile/energy/electrode/stunshot
|
||||
cell_type = /obj/item/weapon/cell
|
||||
|
||||
|
||||
|
||||
@@ -6,12 +6,12 @@
|
||||
load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
|
||||
max_shells = 22
|
||||
caliber = "9mm"
|
||||
origin_tech = "combat=4;materials=2"
|
||||
origin_tech = "combat=4;materials=2"
|
||||
slot_flags = SLOT_BELT
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
multi_aim = 1
|
||||
fire_delay = 0
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/mini_uzi
|
||||
name = "\improper Uzi"
|
||||
desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
|
||||
@@ -47,6 +47,49 @@
|
||||
icon_state = "c20r"
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/wt550
|
||||
name = "\improper W-T 550 Saber"
|
||||
desc = "A cheap, mass produced Ward-Takahashi PDW. Uses 9mm rounds."
|
||||
icon_state = "wt550"
|
||||
w_class = 3.0
|
||||
caliber = "9mm"
|
||||
origin_tech = "combat=5;materials=2"
|
||||
slot_flags = SLOT_BELT
|
||||
ammo_type = "/obj/item/ammo_casing/c9mmr"
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
|
||||
..()
|
||||
if(ammo_magazine)
|
||||
icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]"
|
||||
else
|
||||
icon_state = "wt550"
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/z8
|
||||
name = "\improper Z8 Bulldog"
|
||||
desc = "An older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56 rounds. Makes you feel like a space marine when you hold it."
|
||||
icon_state = "carbine"
|
||||
item_state = "shotgun"
|
||||
w_class = 4.0
|
||||
force = 10
|
||||
caliber = "a556"
|
||||
origin_tech = "combat=8;materials=3"
|
||||
ammo_type = "/obj/item/ammo_casing/a556"
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/a556
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/z8/update_icon()
|
||||
..()
|
||||
if(ammo_magazine)
|
||||
icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]"
|
||||
else
|
||||
icon_state = "carbine"
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/sts35
|
||||
name = "\improper STS-35 automatic rifle"
|
||||
desc = "A durable, rugged looking automatic weapon of make popular on the frontier, despite it's bulk. Uses 7.62mm rounds. It is unmarked."
|
||||
|
||||
@@ -34,6 +34,21 @@
|
||||
M << "You name the gun [input]. Say hello to your new friend."
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/gun/projectile/sec
|
||||
desc = "A Nanotrasen designed sidearm, found pretty much everywhere humans are. Uses less-than-lethal .45 rounds."
|
||||
name = "\improper NT Mk58"
|
||||
icon_state = "secguncomp"
|
||||
magazine_type = /obj/item/ammo_magazine/c45m/rubber
|
||||
caliber = ".45"
|
||||
origin_tech = "combat=3;materials=2"
|
||||
load_method = MAGAZINE
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/sec/wood
|
||||
desc = "A Nanotrasen designed sidearm, this one has a sweet wooden grip. Uses less-than-lethal .45 rounds."
|
||||
name = "\improper Custom NT Mk58"
|
||||
icon_state = "secgundark"
|
||||
|
||||
/obj/item/weapon/gun/projectile/silenced
|
||||
name = "silenced pistol"
|
||||
desc = "A small, quiet, easily concealable gun. Uses .45 rounds."
|
||||
@@ -98,7 +113,7 @@
|
||||
silenced = 0
|
||||
origin_tech = "combat=2;materials=2;syndicate=2"
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/flash
|
||||
name = "\improper Stechtkin signal pistol"
|
||||
|
||||
@@ -11,33 +11,33 @@
|
||||
caliber = "shotgun"
|
||||
origin_tech = "combat=4;materials=2"
|
||||
load_method = SINGLE_CASING
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/pellet
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
handle_casings = HOLD_CASINGS
|
||||
var/recentpump = 0 // to prevent spammage
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/consume_next_projectile()
|
||||
if(chambered)
|
||||
return chambered.BB
|
||||
return null
|
||||
return null
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/attack_self(mob/living/user as mob)
|
||||
if(world.time >= recentpump + 10)
|
||||
pump(user)
|
||||
pump(user)
|
||||
recentpump = world.time
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/proc/pump(mob/M as mob)
|
||||
playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
|
||||
|
||||
|
||||
if(chambered)//We have a shell in the chamber
|
||||
chambered.loc = get_turf(src)//Eject casing
|
||||
chambered = null
|
||||
|
||||
|
||||
if(loaded.len)
|
||||
var/obj/item/ammo_casing/AC = loaded[1] //load next casing.
|
||||
loaded -= AC //Remove casing from loaded list.
|
||||
chambered = AC
|
||||
|
||||
update_icon()
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/combat
|
||||
name = "combat shotgun"
|
||||
@@ -62,7 +62,7 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
caliber = "shotgun"
|
||||
origin_tech = "combat=3;materials=1"
|
||||
origin_tech = "combat=3;materials=1"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
|
||||
//this is largely hacky and bad :( -Pete
|
||||
@@ -71,7 +71,7 @@
|
||||
user << "<span class='notice'>You begin to shorten the barrel of \the [src].</span>"
|
||||
if(loaded.len)
|
||||
for(var/i in 1 to max_shells)
|
||||
afterattack(user, user) //will this work? //it will. we call it twice, for twice the FUN
|
||||
afterattack(user, user) //will this work? //it will. we call it twice, for twice the FUN
|
||||
playsound(user, fire_sound, 50, 1)
|
||||
user.visible_message("<span class='danger'>The shotgun goes off!</span>", "<span class='danger'>The shotgun goes off in your face!</span>")
|
||||
return
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
shake_camera(L, 3, 2)
|
||||
|
||||
/obj/item/projectile/bullet/check_penetrate(var/atom/A)
|
||||
if(!A || !A.density) return 1 //if whatever it was got destroyed when we hit it, then I guess we can just keep going
|
||||
if(!A || !A.density) return 1 //if whatever it was got destroyed when we hit it, then I guess we can just keep going
|
||||
|
||||
if(istype(A, /obj/mecha))
|
||||
return 1 //mecha have their own penetration handling
|
||||
@@ -23,7 +23,7 @@
|
||||
if(iscarbon(A))
|
||||
//squishy mobs absorb KE
|
||||
if(can_embed()) return 0
|
||||
damage *= 0.7
|
||||
damage *= 0.7
|
||||
return 1
|
||||
|
||||
var/chance = 0
|
||||
@@ -34,10 +34,10 @@
|
||||
var/obj/machinery/door/D = A
|
||||
chance = round(damage/D.maxhealth*100)
|
||||
else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder))
|
||||
chance = 100
|
||||
chance = 100
|
||||
else if(istype(A, /obj/machinery) || istype(A, /obj/structure))
|
||||
chance = 25
|
||||
|
||||
|
||||
if(prob(chance))
|
||||
if(A.opacity)
|
||||
//display a message so that people on the other side aren't so confused
|
||||
@@ -132,6 +132,10 @@
|
||||
weaken = 3
|
||||
penetrating = 5
|
||||
|
||||
/obj/item/projectile/bullet/rifle/a556
|
||||
damage = 50
|
||||
penetrating = 1
|
||||
|
||||
/* Miscellaneous */
|
||||
|
||||
/obj/item/projectile/bullet/suffocationbullet//How does this even work?
|
||||
|
||||
@@ -2997,3 +2997,38 @@
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/liquidfood
|
||||
name = "\improper LiquidFood Ration"
|
||||
desc = "A prepackaged grey slurry of all the essential nutrients for a spacefarer on the go. Should this be crunchy?"
|
||||
icon_state = "liquidfood"
|
||||
trash = /obj/item/trash/liquidfood
|
||||
filling_color = "#A8A8A8"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 20)
|
||||
reagents.add_reagent("iron", 3)
|
||||
bitesize = 4
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/tastybread
|
||||
name = "Bread Tube"
|
||||
desc = "Chewy...and surprisingly tasty."
|
||||
icon_state = "tastybread"
|
||||
filling_color = "#A66829"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 12)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/skrellsnacks
|
||||
name = "\improper SkrellSnax"
|
||||
desc = "Cured fungus shipped all the way from Jargon 4, almost like jerky! Almost."
|
||||
icon_state = "skrellsnacks"
|
||||
filling_color = "#A66829"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 10)
|
||||
bitesize = 3
|
||||
@@ -238,3 +238,15 @@
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("virusfood", 1000)
|
||||
|
||||
/obj/structure/reagent_dispensers/acid
|
||||
name = "Sulphuric Acid Dispenser"
|
||||
desc = "A dispenser of acid for industrial processes."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "acidtank"
|
||||
amount_per_transfer_from_this = 10
|
||||
anchored = 1
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("sacid", 1000)
|
||||
|
||||
|
Before Width: | Height: | Size: 122 KiB After Width: | Height: | Size: 123 KiB |
|
Before Width: | Height: | Size: 271 KiB After Width: | Height: | Size: 283 KiB |
|
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 8.4 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 61 KiB |
|
Before Width: | Height: | Size: 100 KiB After Width: | Height: | Size: 102 KiB |
|
Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 8.5 KiB |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 49 KiB |
|
Before Width: | Height: | Size: 121 KiB After Width: | Height: | Size: 122 KiB |
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
@@ -56,8 +56,8 @@
|
||||
"abd" = (/turf/simulated/wall/r_wall,/area/maintenance/foresolar)
|
||||
"abe" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port)
|
||||
"abf" = (/turf/simulated/wall,/area/maintenance/security_port)
|
||||
"abg" = (/obj/structure/closet/wardrobe/tactical,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"abh" = (/obj/machinery/camera{c_tag = "Armoury - Tactical Equipment "; dir = 2; network = list("SS13")},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = null; req_access_txt = "3"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/ammo_magazine/c45m{icon_state = "45-7"},/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"abg" = (/turf/simulated/wall/r_wall,/area/security/tactical)
|
||||
"abh" = (/obj/structure/closet/wardrobe/tactical,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/tactical)
|
||||
"abi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/range)
|
||||
"abj" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/security/range)
|
||||
"abk" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor,/area/security/range)
|
||||
@@ -74,11 +74,11 @@
|
||||
"abv" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore"},/turf/simulated/floor/plating,/area/maintenance/foresolar)
|
||||
"abw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/foresolar)
|
||||
"abx" = (/obj/effect/decal/cleanable/ash,/obj/structure/closet/emcloset,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_port)
|
||||
"aby" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
"abz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
"abA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
"abB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
"abC" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
"aby" = (/obj/machinery/camera{c_tag = "Armoury - Tactical Equipment "; dir = 2; network = list("SS13")},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical)
|
||||
"abz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical)
|
||||
"abA" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical)
|
||||
"abB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical)
|
||||
"abC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical)
|
||||
"abD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/range)
|
||||
"abE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/security/range)
|
||||
"abF" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range)
|
||||
@@ -106,9 +106,9 @@
|
||||
"acb" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/foresolar)
|
||||
"acc" = (/obj/machinery/door/airlock/engineering{name = "Fore Solar Access"; req_access_txt = "10"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/foresolar)
|
||||
"acd" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/security_port)
|
||||
"ace" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden)
|
||||
"acf" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/highsecurity{name = "Tactical Equipment"; req_access_txt = "3"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
"acg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden)
|
||||
"ace" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical)
|
||||
"acf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/tactical)
|
||||
"acg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/tactical)
|
||||
"ach" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/main)
|
||||
"aci" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/main)
|
||||
"acj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/main)
|
||||
@@ -128,10 +128,10 @@
|
||||
"acx" = (/turf/simulated/floor/plating,/area/maintenance/foresolar)
|
||||
"acy" = (/obj/machinery/camera{c_tag = "Fore Solar Control"; dir = 1},/obj/structure/cable,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/foresolar)
|
||||
"acz" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera{c_tag = "Fore Solar Access"; dir = 8},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/security_port)
|
||||
"acA" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"acB" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/projectile/shotgun/pump/combat{ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"; pixel_x = 2; pixel_y = -2},/obj/item/weapon/gun/projectile/shotgun/pump/combat{ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"; pixel_x = 2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"acC" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 4},/obj/machinery/light{dir = 1},/obj/item/weapon/gun/energy/ionrifle,/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"acD" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"acA" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/highsecurity{name = "Tactical Equipment"; req_access_txt = "3"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical)
|
||||
"acB" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/random/armory,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"acC" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 8},/obj/random/armory,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"acD" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 4},/obj/machinery/light{dir = 1},/obj/random/armory,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"acE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
"acF" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
"acG" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/screwdriver{pixel_y = 15},/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/security/main)
|
||||
@@ -167,11 +167,11 @@
|
||||
"adk" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/security_starboard)
|
||||
"adl" = (/turf/simulated/floor/plating,/area/maintenance/security_starboard)
|
||||
"adm" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'VACUUM'"; icon_state = "space"; layer = 4; name = "VACUUM"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/security_starboard)
|
||||
"adn" = (/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/camera{c_tag = "Armoury - Secure"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adn" = (/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/table/rack,/obj/machinery/camera{c_tag = "Armoury - Secure"; dir = 4; network = list("SS13")},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"ado" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
"adp" = (/obj/structure/table,/obj/machinery/recharger,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adq" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/handcuffs{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/flashbangs,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adr" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/beanbags{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/beanbags,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adr" = (/obj/structure/table/rack,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/weapon/storage/box/stunshells,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/beanbags,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"ads" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
"adu" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
@@ -185,7 +185,7 @@
|
||||
"adC" = (/obj/machinery/door/airlock/external{icon_state = "door_locked"; locked = 1; name = "External Construction Airlock"; req_access_txt = "32"},/obj/item/tape/engineering{icon_state = "engineering_door"; layer = 4},/turf/simulated/floor/plating,/area/maintenance/security_starboard)
|
||||
"adD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port)
|
||||
"adE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_port)
|
||||
"adF" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adF" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/table/rack,/obj/random/armor,/obj/random/armor,/obj/random/armor,/obj/random/armor,/obj/random/armor,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adG" = (/obj/machinery/door_control{id = "Armoury"; name = "Armoury Access"; pixel_x = -1; pixel_y = -28; req_access_txt = "3"; req_one_access = null; req_one_access_txt = "0"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden)
|
||||
"adH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main)
|
||||
"adI" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/main)
|
||||
@@ -200,8 +200,8 @@
|
||||
"adR" = (/obj/structure/closet/toolcloset,/obj/item/clothing/head/hardhat/dblue,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/security_starboard)
|
||||
"adS" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/maintenance/security_starboard)
|
||||
"adT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port)
|
||||
"adU" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/bulletproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adV" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/clothing/suit/armor/laserproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adU" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/random/ammo,/obj/random/ammo,/obj/random/ammo,/obj/random/ammo,/obj/random/ammo,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adV" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/random/ammo,/obj/random/ammo,/obj/random/ammo,/obj/random/ammo,/obj/random/ammo,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adW" = (/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adX" = (/obj/machinery/light,/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"adY" = (/obj/machinery/door_control{id = "Armoury"; name = "Emergency Access"; pixel_x = -28; pixel_y = 4; req_access_txt = "3"; req_one_access = null; req_one_access_txt = "0"},/turf/simulated/floor,/area/security/main)
|
||||
@@ -3496,7 +3496,7 @@
|
||||
"bpl" = (/turf/simulated/floor,/area/assembly/chargebay)
|
||||
"bpm" = (/obj/machinery/door_control{dir = 2; id = "Skynet_launch"; name = "Mech Bay Door Control"; pixel_x = 6; pixel_y = 24},/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/assembly/chargebay)
|
||||
"bpn" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/chargebay)
|
||||
"bpo" = (/obj/structure/sign/securearea{pixel_x = 32},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/chargebay)
|
||||
"bpo" = (/obj/structure/sign/securearea{pixel_x = 32},/turf/simulated/floor{dir = 1; icon_state = "loadingarea"},/area/hallway/primary/starboard)
|
||||
"bpp" = (/turf/simulated/wall,/area/assembly/robotics)
|
||||
"bpq" = (/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics)
|
||||
"bpr" = (/obj/structure/bed/chair/office/light{dir = 1},/obj/effect/landmark/start{name = "Roboticist"},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics)
|
||||
@@ -3959,7 +3959,7 @@
|
||||
"byg" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab)
|
||||
"byh" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = 2; pixel_y = 3},/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab)
|
||||
"byi" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/lab)
|
||||
"byj" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/weapon/stock_parts/scanning_module{pixel_x = 2; pixel_y = 3},/obj/item/weapon/stock_parts/scanning_module,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab)
|
||||
"byj" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/chargebay)
|
||||
"byk" = (/obj/structure/closet/crate,/obj/item/weapon/coin/silver,/turf/simulated/floor/plating,/area/storage/emergency)
|
||||
"byl" = (/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/space,/area/shuttle/research/station)
|
||||
"bym" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/shuttle/engine/heater{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/shuttle/research/station)
|
||||
@@ -4072,9 +4072,9 @@
|
||||
"bAp" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/teleporter)
|
||||
"bAq" = (/obj/machinery/light_switch{pixel_x = 27},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/teleporter)
|
||||
"bAr" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/hallway/primary/central_two)
|
||||
"bAs" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/toxin{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/toxin,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{dir = 8; icon_state = "whiteyellowcorner"},/area/medical/chemistry)
|
||||
"bAt" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/fire,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bAu" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/o2{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/o2,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bAs" = (/obj/structure/reagent_dispensers/acid{density = 0; pixel_x = -32},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics)
|
||||
"bAt" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/weapon/stock_parts/scanning_module{pixel_x = 2; pixel_y = 3},/obj/item/weapon/stock_parts/scanning_module,/obj/machinery/light_switch{pixel_x = 27},/obj/structure/reagent_dispensers/acid{density = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab)
|
||||
"bAu" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire{pixel_x = 5; pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/random/firstaid,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bAv" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bAw" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bAx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medicine Storage"; req_access_txt = "5"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay)
|
||||
@@ -4161,7 +4161,7 @@
|
||||
"bCa" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/teleporter)
|
||||
"bCb" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/teleporter)
|
||||
"bCc" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/command{name = "Teleport Access"; req_access_txt = "17"},/turf/simulated/floor,/area/hallway/primary/central_two)
|
||||
"bCd" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/regular,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "whiteyellowcorner"},/area/medical/chemistry)
|
||||
"bCd" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/toxin{pixel_x = 5; pixel_y = 5},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/random/firstaid,/turf/simulated/floor{dir = 8; icon_state = "whiteyellowcorner"},/area/medical/chemistry)
|
||||
"bCe" = (/turf/simulated/floor{dir = 2; icon_state = "whiteyellow"},/area/medical/chemistry)
|
||||
"bCf" = (/obj/structure/closet/wardrobe/chemistry_white,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{dir = 2; icon_state = "whiteyellowcorner"},/area/medical/chemistry)
|
||||
"bCg" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay)
|
||||
@@ -7244,6 +7244,8 @@
|
||||
"cJp" = (/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engineering/engine_room)
|
||||
"cJq" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall,/area/space)
|
||||
"cJr" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor,/area/engineering)
|
||||
"cJs" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/o2{pixel_x = 5; pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/random/firstaid,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"cJt" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 5; pixel_y = 5},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/random/firstaid,/turf/simulated/floor{dir = 8; icon_state = "whiteyellowcorner"},/area/medical/chemistry)
|
||||
"cJz" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar)
|
||||
"cJA" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "robotics_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "robotics_solar_pump"; tag_exterior_door = "robotics_solar_outer"; frequency = 1379; id_tag = "robotics_solar_airlock"; tag_interior_door = "robotics_solar_inner"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; tag_chamber_sensor = "robotics_solar_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "robotics_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/portsolar)
|
||||
"cJB" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar)
|
||||
@@ -7342,11 +7344,11 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
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|
||||
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaaaaaaaaaaauaaaaaaaauaaaaaaaauaauaauaauaauaauaauaaaaaaaauaaaaaaaauaaaaaaaaaaaaaaaaaaaaIaafcKraazaavaaacKraazaavaafcKraazaavaafaaaaaaaafaafaaJaaaaaaaaaaaaaafaaaaaaaafaafaaaaaaaaaaaaaaaaaaaaaaaKaaLaafaayaaMaaNaaNaaNaaNaaNaaOaaPaaQaaRaaSaayaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaaaaauaauaauaauaauaauaauaauaauaaaaauaauaauaauaaaaaaaaaaaaaaaaaaaafaaacKraazaavaafcKraazaavaaacKraazaavaaaaaaaaaaaaaafaafaaaaaaaaaaaaaafaafaafaafaaaaaaaaTaaTaaTaaTaaTaaTaaTaafaaaaayaaUaaVaaEaaVaaEaaVaaWaaXaaYaaZabaaayabbabbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaaaaauaauaauaauaauaauaauaauaauaaaaauaauaauaauaaaaaaaaaaamaamaaIaafaaacKraazaavaafcKraazaavaaacKraazaavaafaaaaaaaacaaaaafaafabcabdabdabdabdabeabfaaaaaaaaTabgabgabhabgabgaaTaaaaafaayabiabjaaXabkaaXabjaaXaayablaaZabmaayabnaboaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaaaaauaauaauaauaauaauaauaauaauaaaaauaauaauaauaaaaaaaaaaamaaaaafaaaaafaafapsaafaafaafapsaafaaaaafapsaafaaaaaaaaaaaaaaaabqabrabsabtabuabvabwabxabfaafaaaaaTabyabzabAabBabCaaTaaaaaaabDabEabFabGabHaaEabFaaEabIabJabKabLappabNabOaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaaaaadaadaadaadaadaaaaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaaaaaaaaaaaIaafaqMaqbapTaqTaqTaqTaqTaqTaqTaqTaqTaqTaqTaqTaqTarBaqbaqbaryabWabXabYabZacaacbaccacdaaTaaTaaTaaTaaTaceacfacgaaTaaTachaciacjackaclacmacnacmacoackackackacpacqacracsactaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaafaaaaafaaLaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaaaaadaadaadaadaadaaaaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaaaaaaaaaaamaaaaafaaaaafaafapjaafaaaaafapjaafaaaaafapjaafaaaaaaaaaaaaaaaabqabracvacwacxacyabdaczaaTaaTacBacAacDacCacEacFaaTaaTacGacHacIacJacKacLacMacNacOacPacQacQacRacSacracsabbabbabbabbabbabbaaaaaaaaaaaaaaaaaaaaaaafaaaaaaaaaaaaaafaafaaaaaaaaaaacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaaaaauaauaauaauaauaauaauaauaauaaaaauaauaauaauaaaaaaaaaaaaaaaaaaaafaaacKraazaavaafcKraazaavaaacKraazaavaaaaaaaaaaaaaafaafaaaaaaaaaaaaaafaafaafaafaaaaaaabgabgabgabgabgabgabgaafaaaaayaaUaaVaaEaaVaaEaaVaaWaaXaaYaaZabaaayabbabbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaaaaauaauaauaauaauaauaauaauaauaaaaauaauaauaauaaaaaaaaaaamaamaaIaafaaacKraazaavaafcKraazaavaaacKraazaavaafaaaaaaaacaaaaafaafabcabdabdabdabdabeabfaaaaaaabgabhabhabyabhabhabgaaaaafaayabiabjaaXabkaaXabjaaXaayablaaZabmaayabnaboaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaaaaauaauaauaauaauaauaauaauaauaaaaauaauaauaauaaaaaaaaaaamaaaaafaaaaafaafapsaafaafaafapsaafaaaaafapsaafaaaaaaaaaaaaaaaabqabrabsabtabuabvabwabxabfaafaaaabgabAabzabCabBaceabgaaaaaaabDabEabFabGabHaaEabFaaEabIabJabKabLappabNabOaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaaaaadaadaadaadaadaaaaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaaaaaaaaaaaIaafaqMaqbapTaqTaqTaqTaqTaqTaqTaqTaqTaqTaqTaqTaqTarBaqbaqbaryabWabXabYabZacaacbaccacdaaTaaTaaTabgabgacfacAacgabgabgachaciacjackaclacmacnacmacoackackackacpacqacracsactaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaafaaaaafaaLaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaaaaadaadaadaadaadaaaaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaaaaaaaaaaamaaaaafaaaaafaafapjaafaaaaafapjaafaaaaafapjaafaaaaaaaaaaaaaaaabqabracvacwacxacyabdaczaaTaaTacCacBacBacDacEacFaaTaaTacGacHacIacJacKacLacMacNacOacPacQacQacRacSacracsabbabbabbabbabbabbaaaaaaaaaaaaaaaaaaaaaaafaaaaaaaaaaaaaafaafaaaaaaaaaaacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaadaadaadaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaaaaaaaaaaamaamaaIaafaafcKrapgaavaaacKrapgaavaaacKrapgaavaafaaaaaaaaaaaaaafaafacUabdabdabdabdacVaaTacWacXacXacXacXacEacXacYaoZadaacQadbadcaddadeacMadfacQacQacQacQadgadhackadiadjabbadkadladmabbaaLaafaaaaaaaaaaaaaafaafaaaaaaaaaaaaaaaaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaaaaaaaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaaaaaaaaaaaaaaaaaaaaaaaacKrapgaavaafcKrapgaavaaacKrapgaavaaaaaaaaaaafaaaaafaafaaaaaaaaaaaaabfacVaaTadnadoadpadradqadsadtaduaoZadaacQadvadcaddadwadxadyacQadzadzadzaddadAacradBadladCadladladladCaaLaafaafaafaafaafaafaafaaaaaaaaaaaaaaaaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaeaaaaaaaaaaaaaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaauaaaaaaaaaaaaaaaaaIaafcKrapgaavaaacKrapgaavaaacKrapgaavaafaaaaaaaaaaaaaafaafaaaaaaaaaaaaadDadEaaTadFacXacXacXacXacEacXadGaoZadaacQadvadHadIadJadKadLadMadNadNadNadOadPacradQadlabbadRadSadlabbaaLaaLaafaaaaafaaaaaLaafaaaaaaaaaaaaaaaaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -7407,17 +7409,17 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaT
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaaaaaaaaabhObhObhObhObhObhObhObhObhObhOaaabnNbnObnPbeQbnQbgrbnRbjpaZAbnTbnUbnVbjpbnWbnXbnYbnZbmlbbZbbZbbZbbZbbZbbZboabobbocbodboebdPbdPbdPbdPbdPbdPbdPbWqbdPbdPbdPbogbdPbohboibojbgGbgGbgGbokblpblqaSzbolbmGbombonbbEbcEbvGbotbosbotaafbebboubovbowboxboybozboqbebaafbedboBboCboDboEbiCbiGboFaJiboGboHaRpbXHboJboKboLboMboNbYwboPboQboRboRboSboTboUboUboVboWboXboYboZbpabpbbnnbpcbpdbpebpfbpgbphbpfbpibYfaVJbpjbpkbplbpmbpnbpobppbpqbprbpqbpsbptbpubcmblOaZzbpwbpxblObpybpzbpAbpBbpCbpDbnIbpEbpFbpGbnMaaaaaaaaaaacaIuaIuaIuaIuaIuaIuaIuaIuaIuaIuaIuaIuaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaTDaaaaaaaaabhObhObhObhObhObhObhObhObhObhOaaabnNbnObnPbeQbnQbgrbnRbjpaZAbnTbnUbnVbjpbnWbnXbnYbnZbmlbbZbbZbbZbbZbbZbbZboabobbocbodboebdPbdPbdPbdPbdPbdPbdPbWqbdPbdPbdPbogbdPbohboibojbgGbgGbgGbokblpblqaSzbolbmGbombonbbEbcEbvGbotbosbotaafbebboubovbowboxboybozboqbebaafbedboBboCboDboEbiCbiGboFaJiboGboHaRpbXHboJboKboLboMboNbYwboPboQboRboRboSboTboUboUboVboWboXboYboZbpabpbbnnbpcbpdbpebpfbpgbphbpfbpibYfaVJbpjbpkbplbpmbpnbyjbppbAsbprbpqbpsbptbpubcmblOaZzbpwbpxblObpybpzbpAbpBbpCbpDbnIbpEbpFbpGbnMaaaaaaaaaaacaIuaIuaIuaIuaIuaIuaIuaIuaIuaIuaIuaIuaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabtnbtnbtnbtnbtnbtnbtnbwMbwNbwObwPbrJbwQbrJbwRbwRbwRbwSbwTbrKbrJbrJbrLbwUbwVbwWbwXbwYbwZbxabgGbgGbxbbxcbvtbvubxdbxebxfbUbbnCbxibxjbxkbxlbvwaafbxmbqtbskbxobxpbxobskbqxbxraafbspbqwbxtbnDbedbxvbspbtVaJlbxwbcLaRpaJibxxbxybxzbxAbxBbxCbxDbxEbxCbxFbxGbxHbxFbwkbxIbxJbwkbwkbxKbxLbxMbxNbxObxPbxQbxRbxSaXKbaybdBaXKaVJbpjbxXbqZbqZbxYbxZbppbyabwsbwsbwsbsSbwtbybbwwbnSbUabTQbwwbyfbygbyhbyibpCbyjbnIbrqbykbnMaaaaaaaaaaaaaaaaafbylbymbwIbwJbwIbynbuRaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabtnbtnbtnbtnbtnbtnbtnbwMbwNbwObwPbrJbwQbrJbwRbwRbwRbwSbwTbrKbrJbrJbrLbwUbwVbwWbwXbwYbwZbxabgGbgGbxbbxcbvtbvubxdbxebxfbUbbnCbxibxjbxkbxlbvwaafbxmbqtbskbxobxpbxobskbqxbxraafbspbqwbxtbnDbedbxvbspbtVaJlbxwbcLaRpaJibxxbxybxzbxAbxBbxCbxDbxEbxCbxFbxGbxHbxFbwkbxIbxJbwkbwkbxKbxLbxMbxNbxObxPbxQbxRbxSaXKbaybdBaXKaVJbpjbxXbqZbqZbxYbxZbppbyabwsbwsbwsbsSbwtbybbwwbnSbUabTQbwwbyfbygbyhbyibpCbAtbnIbrqbykbnMaaaaaaaaaaaaaaaaafbylbymbwIbwJbwIbynbuRaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabtnbtnbtnbtnbtnbtnbtnbyobypbyobyqbyrbwQbrJbrJbrJbysbrJbwTbrKbytbdPbdPbyubgGbrNbwXbyvbywbyxbyybyybyzbyAbyBbyCbyDbvsbyEboobyGbxkbyHbyIbyJbvwaafbxrbxrbyKbtLbyLbskbyMbxrbxraafbyNbyNbyNbyNbyNbyNbyNbyOaJibyPblMblNaJibyQbyRbyRbySbyTbxCbyUbyVbyWbyXbyYbyZbzabwmbzbbzcbzdbzebzfbzgbzgbzhbzibzgbzjbzkbckbaAboObclbdQbcnbzrbzsbztbzubzvbzwbppbzxbpqbpqbzybsSbwtbzzbzAbzBbzCbzDbzAbzEbzFbzGbzHbzIbwwbwwbzJbnMbnMbzKbzLbzLbzLbzMbzNbwGbwJbwIbwJbwJbzObwGaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaacaaaaaaaaabtnbtnbtnbtnbtnbtnbtnbzPbzQbzPbzRbrJbwQbrJbzSbzSbzSbzSbwTbrKbzTbzUbdPbzVbgGbrNbwXbzWbzXbzYbgGblnbgGbzZbAabAbbAcbAdbyEbpvbAfbxkbxkbxkbAgbvwbAhbAhbAhbxrbAibxpbAibxrbAjbAjbAjbyNbAkbAlbAmbAnbAobApbAqaJibAraRqaRpaJibAsbAtbAubAvbAwbAxbAybAzbAAbABbACbADbAEbAFbAGbAHbAIbAJbAKbAIbqMbAMbANbAObnvblUbsdbnwbsgbsfbaAbPObpjbwubrgbAYbAZbAZbppbBabBbbBcbppbBdbBebBfbBgbBhbBibBjbBkbBlbBlbBmbBnbBobTHbBqbBrbBsbBtbTIbBvbBwbBwbBxbBybBzbuQbuRbBAbuRbuQbBBaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabtnbtnbtnbtnbtnbtnbtnbBCbwNbBDbBEbrJbwQbrJbrJbrJbrJbrJbwTbrKbzTbBFbdPbBGbgGbBHbBIbgGbBJbgFbgGbgGbBKbvsbvtbAbbAcbAdbyEbvwbBLbBMbBNbBMbBObvwbBPbBQbBRbAhbxrbBSbxrbAjbBTbBUbBVbyNbBWbBXbBYbBZbCabCabCbbCcbAraRqaRpaJibCdbCebCebySbCfbxCbCgbChbxCbCibCjbCjbCkbwkbClbCmbwkbwkbwkbwkbwkbwkbCnbwkbwkbwmbCoaXKaXKaXKaXKbSwbpjbwwbzAbzAbzAbzAbzAbzAbzAbzAbzAbzIbCrbCsbCtbBhbCubCvbCwbCxbCxbCxbCybCzbSubCBbCCbCDbCEbTGbCGbCHbCGbCIbCJbzKbzLbzMbCKbzNbCLaaaaafaaaaaaaaaaaaaaaaaaaacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaacaaaaaaaaabtnbtnbtnbtnbtnbtnbtnbzPbzQbzPbzRbrJbwQbrJbzSbzSbzSbzSbwTbrKbzTbzUbdPbzVbgGbrNbwXbzWbzXbzYbgGblnbgGbzZbAabAbbAcbAdbyEbpvbAfbxkbxkbxkbAgbvwbAhbAhbAhbxrbAibxpbAibxrbAjbAjbAjbyNbAkbAlbAmbAnbAobApbAqaJibAraRqaRpaJibCdbAucJsbAvbAwbAxbAybAzbAAbABbACbADbAEbAFbAGbAHbAIbAJbAKbAIbqMbAMbANbAObnvblUbsdbnwbsgbsfbaAbPObpjbwubrgbAYbAZbAZbppbBabBbbBcbppbBdbBebBfbBgbBhbBibBjbBkbBlbBlbBmbBnbBobTHbBqbBrbBsbBtbTIbBvbBwbBwbBxbBybBzbuQbuRbBAbuRbuQbBBaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabtnbtnbtnbtnbtnbtnbtnbBCbwNbBDbBEbrJbwQbrJbrJbrJbrJbrJbwTbrKbzTbBFbdPbBGbgGbBHbBIbgGbBJbgFbgGbgGbBKbvsbvtbAbbAcbAdbyEbvwbBLbBMbBNbBMbBObvwbBPbBQbBRbAhbxrbBSbxrbAjbBTbBUbBVbyNbBWbBXbBYbBZbCabCabCbbCcbAraRqaRpaJicJtbCebCebySbCfbxCbCgbChbxCbCibCjbCjbCkbwkbClbCmbwkbwkbwkbwkbwkbwkbCnbwkbwkbwmbCoaXKaXKaXKaXKbSwbpjbwwbzAbzAbzAbzAbzAbzAbzAbzAbzAbzIbCrbCsbCtbBhbCubCvbCwbCxbCxbCxbCybCzbSubCBbCCbCDbCEbTGbCGbCHbCGbCIbCJbzKbzLbzMbCKbzNbCLaaaaafaaaaaaaaaaaaaaaaaaaacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabtnbtnbtnbtnbtnbtnbtnbzPbzQbzPbCMbCNbCObrJbrJbrJbCNbrJbwTbrKbzTbCPbdPbCQbgGbrNbwXbgGbqlbCRbgGbgGbCSbxcbvtbAbbCTbxcbCUbvwbCVbrpbCXbCYbxlbvwbCZbDabDbbDcbDdbvFbvEbDgbDhbDibDjbyNbDkbDlbDlbDmbDnbDobDpaJibDqbDrbDsaJibDtbvDbDvbDwbDxbDybDzbDAbyWbDBbvLbCjbDDbwmbDEbDFbwmbDGbDHbDIbDJbDKbDLbDMbCpbDNbDObDPbDQbDRbCpbVLbVMbDUbVAbDWbDXbDXbDYbDZbEabEbbEcbEdbEebEfbEabEgbEhbCvbEibEjbEkbwwbwwbwwbwwbwwbxhbwbbEnbzKbzMbCJbEobEpbEqbErbEsbEtbEubEvaaaaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabtnbtnbtnbtnbtnbtnbtnbEwbExbEwbEybEzbEAbEAbEAbEAbEAbEBbECbEDbzTbEEbdPbEFbEGbEHbEIbEJbtzbEKbELbEMbfmbtCbENbAbbEObEPbyEbvwbEQbERbESbBMbETbvwbEUbEVbEWbAhbEXbvCbEYbAjbFabFbbFcbyNbFdbFebFfbFgbDnbDobFhaJibxwaRqaRpbVjbFjbFkbFlbFmbFnbFobFpbFqbxCbxFbxFbFrbxFbwkbFsbFtbFubFvbFwbFxbDJbFybDLbFzbFAbFBbDObFCbFDbFEbFFbVlbDXbVybVAbFJbDXbDXbFKbFLbFMbFLbFLbFNbFObFPbFQbFRbFSbCvbFTbFUbFVbFWbFXbFYbFZbGabGbbGcbGdaafaafbCJbGebGfbGgbGhbGibGjbGkbCJaaaaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLbwLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabtnbtnbtnbtnbtnbtnbtnbGlbGmbGnbdPbdPbGobwNbwNbwNbGpbdPbdPbGqbGrbGsbdPbGtbGtbGtbGubGtbGvbGwbGxbGybGzbtCbvtbAbbGAbGBbtCbtGbtGbtGbtGbtGbGCbtGbtGbtGbtGbtGbtGbshbtGbtGbtGbtGbtGbtGbtGbtGaJiaJiaJiaJiaJiaJibxwaRqaRpbVjbGEbFkbxubGGbxUbGIbGJbGKbGLbGMbGNbCjbGObGPbGQbGRbGSbGTbGUbGVbGWbGXbGYbGZbHabHbbHcbHdbHebHfbCpbUSbUfbwwbwwbwwbwwbwwbHibwwbwwbwwbzAbHjbzAbzAbHkbBhbCubCvbFTbHlbHmbHnbHobHpbHqbGabGbbGcbHraaaaaabCJbHsbHtbCJbBybCJbCJbBybCJaaaaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
@@ -769,7 +769,7 @@
|
||||
"oO" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "synd_sensor"; pixel_x = 8; pixel_y = 25},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
|
||||
"oP" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/unsimulated/floor{icon_state = "floor5"},/area/syndicate_mothership)
|
||||
"oQ" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
|
||||
"oR" = (/obj/structure/table/rack,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/weapon/gun/projectile/automatic,/obj/item/weapon/gun/projectile/automatic,/obj/item/weapon/gun/projectile/automatic,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
|
||||
"oR" = (/obj/structure/table/rack,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/item/weapon/gun/projectile/automatic/wt550,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
|
||||
"oS" = (/obj/structure/table/rack,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
|
||||
"oT" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom)
|
||||
"oU" = (/turf/unsimulated/floor{icon_state = "warnplate"; dir = 8},/area/centcom)
|
||||
@@ -1015,7 +1015,7 @@
|
||||
"tA" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"},/turf/space,/area/supply/dock)
|
||||
"tB" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/supply/dock)
|
||||
"tC" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"},/turf/space,/area/supply/dock)
|
||||
"tD" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/emps,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
|
||||
"tD" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/emps,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/gun/launcher/grenade,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
|
||||
"tE" = (/obj/machinery/shieldgen,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
|
||||
"tF" = (/obj/machinery/shield_gen,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
|
||||
"tG" = (/obj/machinery/shield_capacitor,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
|
||||
@@ -1046,7 +1046,7 @@
|
||||
"uf" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
|
||||
"ug" = (/turf/unsimulated/wall,/area/centcom/test)
|
||||
"uh" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
|
||||
"ui" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/grenade,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
|
||||
"ui" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/weapon/gun/projectile/automatic/z8,/obj/item/weapon/gun/projectile/automatic/z8,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
|
||||
"uj" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
|
||||
"uk" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
|
||||
"ul" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/security,/obj/item/clothing/accessory/storage/black_vest,/obj/item/weapon/rig/ert/security,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
|
||||
@@ -2224,7 +2224,7 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
|
||||
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoNoNoNoNyzyAxowDtZoNxewmydyfyfygwmxpyEyFyhyGyHyIyByKyhaMaMaMtxufufvVtxtxvlvmvmvmvotxtxueufuftxaMaMaMaMaMtxysystxyLyLyLuNyuywywywywyMtxuryNuPuPyOuryPaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
|
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoNzltZtZtZtZtZLfoNyXtZtZyYtZtZwCvdyJzcyhyIyIyIyIzdyhtxtxtxtxtxtxzetxtxufufufufuftxtxtxtxtxtxaMaMaMaMaMtxzfystxvFuNuNuNyuaMaMaMaMaMtxuryNuPuPyOuryPaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoNzgzgzhyDyZxazkoNyXzmzmoNznznoNoNoNoNyhyINbzpzqzryhzsztztzszuzvufzwtxtxtxzxtxtxdCaMaMaMaMaMaMaMaMaMaMtxtxtxtxtxtxtxtxyuaMaMaMaMaMzyuryNuPuPyOuryPaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMzzmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtwgmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmt
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoNzgzgzhyDyZxazkoNyXzmzmoNznznoNoNoNoNyhyINbzpzqzryhzsztztzszuzvufzwtxtxtxzxtxtxtxaMaMaMaMaMaMaMaMaMaMtxtxtxtxtxtxtxtxyuaMaMaMaMaMzyuryNuPuPyOuryPaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMzzmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtwgmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmtmt
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoNoNoNoNoNoNoNoNoNoNoNoNzAzBzBzAaMaMaMyhyIzCzDzEzDyhzszFzFzszGzHufzwtxzIwTufwKzJtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMzKururzLzLururzKaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMzMzNzNzNzNzOzOzNzNzPaMyhyIyIyIyIyIyhzsztztzszQzHufzwtxueufufufvVtxaMaMaMaMaMaMaMaMaMaMaMaMzRzSNaNaNazTzUaMaMaMaMaMtxzVururururzWtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMzXzYzZAaAbAcAcAdAdzNzPyhyhyhyhyhyhyhzszszszsAezHufzwtxAfuxAfAhAftxaMaMaMaMaMaMaMaMaMaMaMzRAiNiNjNkNlNmAlzUaMaMaMaMtxtxtxtxtxtxtxtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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