Merge pull request #4503 from Neerti/1/1/2018_bonfires

Adds Bonfires
This commit is contained in:
Anewbe
2018-01-05 13:36:19 -05:00
committed by GitHub
14 changed files with 289 additions and 19 deletions

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@@ -650,3 +650,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
if(AStar(get_turf(us), get_turf(them), /turf/proc/AdjacentTurfsRangedSting, /turf/proc/Distance, max_nodes=25, max_node_depth=range))
return TRUE
return FALSE
// Check if an object should ignite others, like a lit lighter or candle.
/obj/item/proc/is_hot()
return FALSE

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@@ -16,16 +16,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/weapon/flame
var/lit = 0
/proc/isflamesource(A)
if(istype(A, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = A
return (WT.isOn())
else if(istype(A, /obj/item/weapon/flame))
var/obj/item/weapon/flame/F = A
return (F.lit)
else if(istype(A, /obj/item/device/assembly/igniter))
return 1
return 0
/obj/item/weapon/flame/is_hot()
return lit
///////////
//MATCHES//
@@ -237,7 +229,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(isflamesource(W))
if(W.is_hot())
var/text = matchmes
if(istype(W, /obj/item/weapon/flame/match))
text = matchmes

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@@ -628,6 +628,9 @@
user.disabilities &= ~NEARSIGHTED
return
/obj/item/weapon/weldingtool/is_hot()
return isOn()
/obj/item/weapon/weldingtool/largetank
name = "industrial welding tool"
desc = "A slightly larger welder with a larger tank."

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@@ -0,0 +1,238 @@
/obj/structure/bonfire
name = "bonfire"
desc = "For grilling, broiling, charring, smoking, heating, roasting, toasting, simmering, searing, melting, and occasionally burning things."
icon = 'icons/obj/structures.dmi'
icon_state = "bonfire"
density = FALSE
anchored = TRUE
buckle_lying = FALSE
var/burning = FALSE
var/next_fuel_consumption = 0 // world.time of when next item in fuel list gets eatten to sustain the fire.
var/grill = FALSE
var/material/material
/obj/structure/bonfire/New(newloc, material_name)
..(newloc)
if(!material_name)
material_name = "wood"
material = get_material_by_name("[material_name]")
if(!material)
qdel(src)
return
color = material.icon_colour
// Blue wood.
/obj/structure/bonfire/sifwood/New(newloc, material_name)
..(newloc, "alien wood")
/obj/structure/bonfire/permanent/New(newloc, material_name)
..()
ignite()
/obj/structure/bonfire/permanent/sifwood/New(newloc, material_name)
..(newloc, "alien wood")
/obj/structure/bonfire/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/stack/rods) && !can_buckle && !grill)
var/obj/item/stack/rods/R = W
var/choice = input(user, "What would you like to construct?", "Bonfire") as null|anything in list("Stake","Grill")
switch(choice)
if("Stake")
R.use(1)
can_buckle = TRUE
buckle_require_restraints = TRUE
to_chat(user, "<span class='notice'>You add a rod to \the [src].</span>")
var/mutable_appearance/rod_underlay = mutable_appearance('icons/obj/structures.dmi', "bonfire_rod")
rod_underlay.pixel_y = 16
rod_underlay.appearance_flags = RESET_COLOR|PIXEL_SCALE|TILE_BOUND
underlays += rod_underlay
if("Grill")
R.use(1)
grill = TRUE
to_chat(user, "<span class='notice'>You add a grill to \the [src].</span>")
update_icon()
else
return ..()
else if(istype(W, /obj/item/stack/material/wood) || istype(W, /obj/item/stack/material/log) )
add_fuel(W, user)
else if(W.is_hot())
ignite()
else
return ..()
/obj/structure/bonfire/attack_hand(mob/user)
if(buckled_mob)
return ..()
if(get_fuel_amount())
remove_fuel(user)
else
dismantle(user)
/obj/structure/bonfire/proc/dismantle(mob/user)
if(!burning)
user.visible_message("[user] starts dismantling \the [src].", "You start dismantling \the [src].")
if(do_after(user, 5 SECONDS))
for(var/i = 1 to 5)
material.place_dismantled_product(get_turf(src))
user.visible_message("[user] dismantles down \the [src].", "You dismantle \the [src].")
qdel(src)
else
to_chat(user, "<span class='warning'>\The [src] is still burning. Extinguish it first if you want to dismantle it.</span>")
/obj/structure/bonfire/proc/get_fuel_amount()
var/F = 0
for(var/A in contents)
if(istype(A, /obj/item/stack/material/wood))
F += 0.5
if(istype(A, /obj/item/stack/material/log))
F += 1.0
return F
/obj/structure/bonfire/permanent/get_fuel_amount()
return 10
/obj/structure/bonfire/proc/remove_fuel(mob/user)
if(get_fuel_amount())
var/atom/movable/AM = pop(contents)
AM.forceMove(get_turf(src))
to_chat(user, "<span class='notice'>You take \the [AM] out of \the [src] before it has a chance to burn away.</span>")
update_icon()
/obj/structure/bonfire/permanent/remove_fuel(mob/user)
dismantle(user)
/obj/structure/bonfire/proc/add_fuel(atom/movable/new_fuel, mob/user)
if(get_fuel_amount() >= 10)
to_chat(user, "<span class='warning'>\The [src] already has enough fuel!</span>")
return FALSE
if(istype(new_fuel, /obj/item/stack/material/wood) || istype(new_fuel, /obj/item/stack/material/log) )
var/obj/item/stack/F = new_fuel
var/obj/item/stack/S = F.split(1)
if(S)
S.forceMove(src)
to_chat(user, "<span class='warning'>You add \the [new_fuel] to \the [src].</span>")
update_icon()
return TRUE
return FALSE
else
to_chat(user, "<span class='warning'>\The [src] needs raw wood to burn, \a [new_fuel] won't work.</span>")
return FALSE
/obj/structure/bonfire/permanent/add_fuel(mob/user)
to_chat(user, "<span class='warning'>\The [src] has plenty of fuel and doesn't need more fuel.</span>")
/obj/structure/bonfire/proc/consume_fuel(var/obj/item/stack/consumed_fuel)
if(!istype(consumed_fuel))
qdel(consumed_fuel) // Don't know, don't care.
return FALSE
if(istype(consumed_fuel, /obj/item/stack/material/log))
next_fuel_consumption = world.time + 2 MINUTES
qdel(consumed_fuel)
update_icon()
return TRUE
else if(istype(consumed_fuel, /obj/item/stack/material/wood)) // One log makes two planks of wood.
next_fuel_consumption = world.time + 1 MINUTE
qdel(consumed_fuel)
update_icon()
return TRUE
return FALSE
/obj/structure/bonfire/permanent/consume_fuel()
return TRUE
/obj/structure/bonfire/proc/check_oxygen()
var/datum/gas_mixture/G = loc.return_air()
if(G.gas["oxygen"] < 1)
return FALSE
return TRUE
/obj/structure/bonfire/proc/extinguish()
if(burning)
burning = FALSE
update_icon()
processing_objects -= src
visible_message("<span class='notice'>\The [src] stops burning.</span>")
/obj/structure/bonfire/proc/ignite()
if(!burning && get_fuel_amount())
burning = TRUE
update_icon()
processing_objects += src
visible_message("<span class='warning'>\The [src] starts burning!</span>")
/obj/structure/bonfire/proc/burn()
var/turf/current_location = get_turf(src)
current_location.hotspot_expose(1000, 500)
for(var/A in current_location)
if(A == src)
continue
if(isobj(A))
var/obj/O = A
O.fire_act(null, 1000, 500)
else if(isliving(A) && get_fuel_amount() > 4)
var/mob/living/L = A
L.adjust_fire_stacks(get_fuel_amount() / 4)
L.IgniteMob()
/obj/structure/bonfire/update_icon()
overlays.Cut()
if(burning)
var/state
switch(get_fuel_amount())
if(0 to 4)
state = "bonfire_warm"
if(5 to 10)
state = "bonfire_hot"
var/image/I = image(icon, state)
I.appearance_flags = RESET_COLOR
overlays += I
if(buckled_mob && get_fuel_amount() >= 5)
I = image(icon, "bonfire_intense")
I.pixel_y = 13
I.layer = MOB_LAYER + 0.1
I.appearance_flags = RESET_COLOR
overlays += I
var/light_strength = max(get_fuel_amount() / 2, 2)
set_light(light_strength, light_strength, "#FF9933")
else
set_light(0)
if(grill)
var/image/grille_image = image(icon, "bonfire_grill")
grille_image.appearance_flags = RESET_COLOR
overlays += grille_image
/obj/structure/bonfire/process()
if(!check_oxygen())
extinguish()
return
if(world.time >= next_fuel_consumption)
if(!consume_fuel(pop(contents)))
extinguish()
return
if(!grill)
burn()
/obj/structure/bonfire/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
ignite()
/obj/structure/bonfire/water_act(amount)
if(prob(amount * 10))
extinguish()
/obj/structure/bonfire/post_buckle_mob(mob/living/M)
if(buckled_mob) // Just buckled someone
M.pixel_y += 13
else // Just unbuckled someone
M.pixel_y -= 13
update_icon()

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@@ -196,7 +196,9 @@
name = "unusual potted plant"
desc = "This is an unusual plant. It's bulbous ends emit a soft blue light."
icon_state = "plant-09"
set_light(l_range = 1, l_power = 0.5, l_color = "#0000FF")
light_range = 2
light_power = 1
light_color = "#33CCFF"
/obj/structure/flora/pottedplant/orientaltree
name = "potted oriental tree"
@@ -252,7 +254,9 @@
name = "subterranean potted plant"
desc = "This is a subterranean plant. It's bulbous ends glow faintly."
icon_state = "plant-20"
set_light(l_range = 1, l_power = 0.5, l_color = "#FF6633")
light_range = 2
light_power = 1
light_color = "#FF6633"
/obj/structure/flora/pottedplant/minitree
name = "potted tree"
@@ -288,3 +292,25 @@
name = "small christmas tree"
desc = "This is a tiny well lit decorative christmas tree."
icon_state = "plant-xmas"
/obj/structure/flora/sif
icon = 'icons/obj/flora/sifflora.dmi'
/obj/structure/flora/sif/subterranean
name = "subterranean plant"
desc = "This is a subterranean plant. It's bulbous ends glow faintly."
icon_state = "glowplant"
light_range = 2
light_power = 1
light_color = "#FF6633"
/obj/structure/flora/sif/subterranean/initialize()
icon_state = "[initial(icon_state)][rand(1,2)]"
/obj/structure/flora/sif/eyes
name = "mysterious bulbs"
desc = "This is a mysterious looking plant. They kind of look like eyeballs. Creepy."
icon_state = "eyeplant"
/obj/structure/flora/sif/eyes/initialize()
icon_state = "[initial(icon_state)][rand(1,3)]"

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@@ -34,4 +34,7 @@
/obj/item/device/assembly/igniter/attack_self(mob/user as mob)
activate()
add_fingerprint(user)
return
return
/obj/item/device/assembly/igniter/is_hot()
return TRUE

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@@ -140,7 +140,8 @@
recipes += new/datum/stack_recipe("coilgun stock", /obj/item/weapon/coilgun_assembly, 5)
/material/wood/log/generate_recipes()
return // Feel free to add log-only recipes here later if desired.
recipes = list()
recipes += new/datum/stack_recipe("bonfire", /obj/structure/bonfire, 5, time = 50, supplied_material = "[name]")
/material/cardboard/generate_recipes()
..()

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@@ -214,6 +214,7 @@
/obj/item/stack/material/log/sif
name = "alien log"
default_type = "alien log"
color = "#0099cc"
/obj/item/stack/material/log/attackby(var/obj/item/W, var/mob/user)

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@@ -697,13 +697,14 @@ var/list/name_to_material
name = "log"
icon_base = "log"
stack_type = /obj/item/stack/material/log
sheet_singular_name = "log"
sheet_plural_name = "logs"
sheet_singular_name = null
sheet_plural_name = "pile"
/material/wood/log/sif
name = "alien log"
icon_colour = "#0099cc" // Cyan-ish
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2)
stack_type = /obj/item/stack/material/log/sif
/material/wood/holographic
name = "holowood"

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@@ -1258,7 +1258,7 @@ var/global/list/damage_icon_parts = list()
/mob/living/carbon/human/update_fire(var/update_icons=1)
overlays_standing[FIRE_LAYER] = null
if(on_fire)
overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state" = get_fire_icon_state(), "layer"=FIRE_LAYER)
overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state" = get_fire_icon_state())
if(update_icons) update_icons()

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@@ -202,7 +202,7 @@
return TRUE
else if(on_fire)
set_light(light_range + 3, round(fire_stacks), l_color = "#FF9933")
set_light(min(round(fire_stacks), 3), round(fire_stacks), l_color = "#FF9933")
return TRUE
else

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@@ -1001,6 +1001,7 @@
#include "code\game\objects\structures\alien_props.dm"
#include "code\game\objects\structures\barsign.dm"
#include "code\game\objects\structures\bedsheet_bin.dm"
#include "code\game\objects\structures\bonfire.dm"
#include "code\game\objects\structures\catwalk.dm"
#include "code\game\objects\structures\coathanger.dm"
#include "code\game\objects\structures\curtains.dm"