Adds quickdraw objects and syringe cases

This commit is contained in:
Aztectornado
2018-03-04 05:55:05 -06:00
parent 03e8627fe0
commit 2d0872b524
5 changed files with 81 additions and 1 deletions

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@@ -20,7 +20,7 @@
/obj/machinery/vending/medical/New()
products += list(/obj/item/weapon/storage/box/khcrystal = 4,/obj/item/weapon/backup_implanter = 3,
/obj/item/clothing/glasses/omnihud/med = 4, /obj/item/device/glasses_kit = 1)
/obj/item/clothing/glasses/omnihud/med = 4, /obj/item/device/glasses_kit = 1, /obj/item/weapon/storage/quickdraw/syringe_case = 4)
..()
//Custom vendors

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@@ -108,6 +108,7 @@
/obj/item/weapon/reagent_containers/glass/bottle,
/obj/item/weapon/reagent_containers/pill,
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/storage/quickdraw/syringe_case, //VOREStation Addition - Adds syringe cases,
/obj/item/weapon/flame/lighter/zippo,
/obj/item/weapon/storage/fancy/cigarettes,
/obj/item/weapon/storage/pill_bottle,

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@@ -0,0 +1,78 @@
// -----------------------------
// Quickdraw storage
// -----------------------------
//These items are pouches and cases made to be kept in belts or pockets to quickly draw objects from
//Largely inspired by the vest pouches on Colonial Marines
/obj/item/weapon/storage/quickdraw
name = "quickdraw"
desc = "This object should not appear"
icon = 'icons/obj/storage_vr.dmi'
//Quickmode
//When set to 0, this storage will operate as a regular storage, and clicking on it while equipped will open it as a storage
//When set to 1, a click while it is equipped will instead move the first item inside it to your hand
var/quickmode = 0
/obj/item/weapon/storage/quickdraw/attack_hand(mob/user as mob)
if(src.loc == user) //If they aren't holding us, we do nothing special
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(quickmode)
var/first_item = contents[1]
if(first_item && !H.get_active_hand()) //Do we have anything to give you?
H.put_in_hands(first_item)
return
if(H.l_store == src && !H.get_active_hand()) //overrides
src.open(user)
return
if(H.r_store == src && !H.get_active_hand())
src.open(user)
return
..() //Nothing special happened, go call the other proc
/obj/item/weapon/storage/quickdraw/verb/toggle_quickdraw()
set name = "Switch Quickdraw Mode"
set category = "Object"
quickmode = !quickmode
switch (quickmode)
if(1)
to_chat(usr, "[src] now draws the first object inside.")
if(0)
to_chat(usr, "[src] now opens as a container.")
/obj/item/weapon/storage/quickdraw/AltClick(mob/user)
..()
if(src.loc == user) //Are they carrying us?
toggle_quickdraw()
// -----------------------------
// Syringe case
// -----------------------------
/obj/item/weapon/storage/quickdraw/syringe_case
name = "syringe case"
desc = "A small case for safely carrying sharps around."
icon_state = "syringe_case"
w_class = ITEMSIZE_SMALL
max_w_class = ITEMSIZE_TINY
max_storage_space = ITEMSIZE_TINY * 6 //Capable of holding six syringes
//Can hold syringes and autoinjectors, but also pills if you really wanted. Syringe-shaped objects like pens and cigarettes also fit, but why would you do that?
can_hold = list(/obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray/autoinjector,
/obj/item/weapon/reagent_containers/pill, /obj/item/weapon/pen, /obj/item/device/flashlight/pen, /obj/item/clothing/mask/smokable/cigarette)
quickmode = 1 //Starts in quickdraw mode
//Preloaded for your convenience!
starts_with = list(
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/reagent_containers/syringe
)

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@@ -1112,6 +1112,7 @@
#include "code\game\objects\items\weapons\storage\laundry_basket.dm"
#include "code\game\objects\items\weapons\storage\lockbox.dm"
#include "code\game\objects\items\weapons\storage\misc.dm"
#include "code\game\objects\items\weapons\storage\quickdraw_vr.dm"
#include "code\game\objects\items\weapons\storage\secure.dm"
#include "code\game\objects\items\weapons\storage\storage.dm"
#include "code\game\objects\items\weapons\storage\toolbox.dm"