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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #5046 from Woodratt/03102018_gunsnholoroses
Munitions/Security Supplypack touchy
This commit is contained in:
@@ -43,8 +43,8 @@
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containername = "Moghes imports crate"
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contraband = 1
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/datum/supply_packs/security/bolt_rifles_militia
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name = "Surplus militia rifles"
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/datum/supply_packs/munitions/bolt_rifles_militia
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name = "Weapon - Surplus militia rifles"
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contains = list(
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/obj/item/weapon/gun/projectile/shotgun/pump/rifle = 3,
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/obj/item/ammo_magazine/clip/c762 = 6
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@@ -52,7 +52,7 @@
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cost = 50
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contraband = 1
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Weapons crate"
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containername = "Ballistic weapons crate"
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/datum/supply_packs/randomised/misc/telecrate //you get something awesome, a couple of decent things, and a few weak/filler things
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name = "ERR_NULL_ENTRY" //null crate! also dream maker is hell,
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@@ -73,7 +73,7 @@
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/datum/supply_packs/misc/holoplant
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name = "Holoplant Pot"
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contains = list()
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contains = list(/obj/machinery/holoplant/shipped)
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cost = 15
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containertype = /obj/machinery/holoplant/shipped
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containername = "holoplant"
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containertype = /obj/structure/closet/crate
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containername = "Holoplant crate"
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@@ -10,21 +10,30 @@
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group = "Munitions"
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/datum/supply_packs/munitions/weapons
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name = "Weapons crate"
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name = "Weapons - Security basic equipment"
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contains = list(
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/obj/item/device/flash = 2,
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/obj/item/weapon/reagent_containers/spray/pepper = 2,
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/obj/item/weapon/melee/baton/loaded = 2,
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/obj/item/weapon/gun/energy/gun = 2,
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/obj/item/weapon/gun/energy/taser = 2,
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/obj/item/weapon/gun/projectile/colt/detective = 2,
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/obj/item/weapon/storage/box/flashbangs = 2
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)
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cost = 40
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containertype = /obj/structure/closet/crate/secure/gear
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containername = "Security equipment crate"
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access = access_security
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/datum/supply_packs/munitions/egunpistol
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name = "Weapons - Energy sidearms"
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contains = list(/obj/item/weapon/gun/energy/gun = 2)
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cost = 40
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Weapons crate"
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containername = "Energy sidearms crate"
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access = access_security
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/datum/supply_packs/munitions/flareguns
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name = "Flare guns crate"
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name = "Weapons - Flare guns"
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contains = list(
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/obj/item/weapon/gun/projectile/sec/flash,
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/obj/item/ammo_magazine/m45/flash,
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@@ -32,100 +41,96 @@
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/obj/item/weapon/storage/box/flashshells
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)
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cost = 25
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containertype = /obj/structure/closet/crate/secure/weapon
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containertype = /obj/structure/closet/crate/secure/gear
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containername = "Flare gun crate"
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access = access_security
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/datum/supply_packs/munitions/eweapons
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name = "Experimental weapons crate"
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name = "Weapons - Experimental weapons crate"
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contains = list(
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/obj/item/weapon/gun/energy/xray = 2,
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/obj/item/weapon/shield/energy = 2)
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cost = 100
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containertype = /obj/structure/closet/crate/secure/weapon
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containertype = /obj/structure/closet/crate/secure/science
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containername = "Experimental weapons crate"
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access = access_armory
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/datum/supply_packs/munitions/energyweapons
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name = "Laser carbine crate"
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name = "Weapons - Laser rifle crate"
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contains = list(/obj/item/weapon/gun/energy/laser = 3)
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cost = 50
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containertype = /obj/structure/closet/crate/secure
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containername = "energy weapons crate"
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Energy weapons crate"
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access = access_armory
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/datum/supply_packs/munitions/shotgun
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name = "Shotgun crate"
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name = "Weapons - Shotgun crate"
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contains = list(
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/obj/item/weapon/storage/box/shotgunammo,
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/obj/item/weapon/storage/box/shotgunshells,
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/obj/item/weapon/gun/projectile/shotgun/pump/combat = 2
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)
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cost = 50
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containertype = /obj/structure/closet/crate/secure
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Shotgun crate"
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access = access_armory
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/datum/supply_packs/munitions/erifle
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name = "Energy marksman crate"
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name = "Weapons - Energy marksman"
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contains = list(/obj/item/weapon/gun/energy/sniperrifle = 2)
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cost = 100
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containertype = /obj/structure/closet/crate/secure
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Energy marksman crate"
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access = access_armory
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/datum/supply_packs/munitions/burstlaser
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name = "Burst laser crate"
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name = "Weapons - Burst laser"
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contains = list(/obj/item/weapon/gun/energy/gun/burst = 2)
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cost = 50
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containertype = /obj/structure/closet/crate/secure
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Burst laser crate"
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access = access_armory
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/datum/supply_packs/munitions/ionweapons
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name = "Electromagnetic weapons crate"
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name = "Weapons - Electromagnetic Rifles"
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contains = list(
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/obj/item/weapon/gun/energy/ionrifle = 2,
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/obj/item/weapon/storage/box/empslite
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)
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cost = 50
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containertype = /obj/structure/closet/crate/secure
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containername = "electromagnetic weapons crate"
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Electromagnetic weapons crate"
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access = access_armory
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/datum/supply_packs/munitions/ionpistols
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name = "Electromagnetic pistols crate"
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name = "Weapons - Electromagnetic pistols"
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contains = list(
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/obj/item/weapon/gun/energy/ionrifle/pistol = 2,
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/obj/item/weapon/storage/box/empslite
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)
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cost = 30
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containertype = /obj/structure/closet/crate/secure
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containername = "electromagnetic weapons crate"
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Electromagnetic weapons crate"
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access = access_armory
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/datum/supply_packs/randomised/munitions/automatic
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name = "Automatic weapon crate"
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num_contained = 2
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contains = list(
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/obj/item/weapon/gun/projectile/automatic/wt550,
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/obj/item/weapon/gun/projectile/automatic/z8
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)
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cost = 100
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containertype = /obj/structure/closet/crate/secure
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containername = "Automatic weapon crate"
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access = access_armory
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/datum/supply_packs/munitions/energy_guns
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name = "Energy gun crate"
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contains = list(/obj/item/weapon/gun/energy/gun = 2)
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/datum/supply_packs/munitions/bsmg
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name = "Weapons - Ballistic SMGs"
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contains = list(/obj/item/weapon/gun/projectile/automatic/wt550 = 2)
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cost = 50
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containertype = /obj/structure/closet/crate/secure
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containername = "Energy gun crate"
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Ballistic weapon crate"
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access = access_armory
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/datum/supply_packs/munitions/brifle
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name = "Weapons - Ballistic Rifles"
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contains = list(/obj/item/weapon/gun/projectile/automatic/z8 = 2)
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cost = 80
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Ballistic weapon crate"
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access = access_armory
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/datum/supply_packs/munitions/bolt_rifles_competitive
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name = "Competitive shooting crate"
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name = "Weapons - Competitive shooting rifles"
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contains = list(
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/obj/item/device/assembly/timer,
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/obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice = 2,
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@@ -136,37 +141,56 @@
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)
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cost = 40
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Weapons crate"
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containername = "Ballistic weapons crate"
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access = access_security
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/datum/supply_packs/munitions/shotgunammo
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name = "Shotgun ammunition crate"
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name = "Ammunition - Shotgun shells"
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contains = list(
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/obj/item/weapon/storage/box/shotgunammo = 2,
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/obj/item/weapon/storage/box/shotgunshells = 2
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)
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cost = 25
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containertype = /obj/structure/closet/crate/secure
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containername = "ballistic ammunition crate"
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access = access_armory
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/datum/supply_packs/randomised/munitions/autoammo
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name = "Automatic weapon ammunition crate"
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num_contained = 6
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contains = list(
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/obj/item/ammo_magazine/m9mmt,
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/obj/item/ammo_magazine/m9mmt/rubber,
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/obj/item/ammo_magazine/m545saw
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)
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cost = 25
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containertype = /obj/structure/closet/crate/secure
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containername = "Automatic weapon ammunition crate"
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containername = "Ballistic ammunition crate"
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access = access_armory
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/datum/supply_packs/munitions/beanbagammo
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name = "Beanbag shells"
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name = "Ammunition - Beanbag shells"
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contains = list(/obj/item/weapon/storage/box/beanbags = 3)
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cost = 25
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containertype = /obj/structure/closet/crate
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containername = "Beanbag shells"
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containername = "Ballistic ammunition crate"
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access = null
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/datum/supply_packs/munitions/bsmgammo
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name = "Ammunition - 9mm top mounted lethal"
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contains = list(/obj/item/ammo_magazine/m9mmt = 6)
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cost = 25
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containertype = /obj/structure/closet/crate/secure
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containername = "Ballistic ammunition crate"
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access = access_armory
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/datum/supply_packs/munitions/bsmgammorubber
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name = "Ammunition - 9mm top mounted rubber"
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contains = list(/obj/item/ammo_magazine/m9mmt/rubber = 6)
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cost = 25
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containertype = /obj/structure/closet/crate/secure
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containername = "Ballistic ammunition crate"
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access = access_security
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/datum/supply_packs/munitions/brifleammo
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name = "Ammunition - 7.62mm lethal"
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contains = list(/obj/item/ammo_magazine/m762 = 6)
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cost = 25
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containertype = /obj/structure/closet/crate/secure
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containername = "Ballistic ammunition crate"
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access = access_armory
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/datum/supply_packs/munitions/pcellammo
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name = "Ammunition - Power cell"
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contains = list(/obj/item/weapon/cell/device/weapon = 3)
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cost = 50
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containertype = /obj/structure/closet/crate/secure
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containername = "Energy ammunition crate"
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access = access_security
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@@ -13,6 +13,7 @@
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access = access_security
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/datum/supply_packs/randomised/security/armor
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name = "Armor - Security armor"
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num_contained = 5
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contains = list(
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/obj/item/clothing/suit/storage/vest,
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@@ -27,14 +28,12 @@
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/obj/item/clothing/suit/storage/vest/heavy/hos,
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/obj/item/clothing/suit/storage/vest/heavy/pcrc
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)
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name = "Armor crate"
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cost = 40
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containertype = /obj/structure/closet/crate/secure
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containertype = /obj/structure/closet/crate/secure/gear
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containername = "Armor crate"
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/datum/supply_packs/security/riot_gear
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name = "Riot gear crate"
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name = "Gear - Riot"
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contains = list(
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/obj/item/weapon/melee/baton = 3,
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/obj/item/weapon/shield/riot = 3,
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@@ -44,12 +43,12 @@
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/obj/item/weapon/storage/box/handcuffs
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)
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cost = 40
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containertype = /obj/structure/closet/crate/secure
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containername = "riot gear crate"
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containertype = /obj/structure/closet/crate/secure/gear
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containername = "Riot gear crate"
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access = access_armory
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/datum/supply_packs/security/riot_armor
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name = "Riot armor set crate"
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name = "Armor - Riot"
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contains = list(
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/obj/item/clothing/head/helmet/riot,
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/obj/item/clothing/suit/armor/riot,
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@@ -57,12 +56,12 @@
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/obj/item/clothing/shoes/leg_guard/riot
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)
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cost = 30
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containertype = /obj/structure/closet/crate/secure
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containername = "riot armor set crate"
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containertype = /obj/structure/closet/crate/secure/gear
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containername = "Riot armor crate"
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access = access_armory
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/datum/supply_packs/security/ablative_armor
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name = "Ablative armor set crate"
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name = "Armor - Ablative"
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contains = list(
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/obj/item/clothing/head/helmet/laserproof,
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/obj/item/clothing/suit/armor/laserproof,
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@@ -70,12 +69,12 @@
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/obj/item/clothing/shoes/leg_guard/laserproof
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)
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cost = 40
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containertype = /obj/structure/closet/crate/secure
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containername = "ablative armor set crate"
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containertype = /obj/structure/closet/crate/secure/gear
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containername = "Ablative armor crate"
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access = access_armory
|
||||
|
||||
/datum/supply_packs/security/bullet_resistant_armor
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name = "Bullet resistant armor set crate"
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name = "Armor - Ballistic"
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||||
contains = list(
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/obj/item/clothing/head/helmet/bulletproof,
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||||
/obj/item/clothing/suit/armor/bulletproof,
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@@ -83,12 +82,12 @@
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/obj/item/clothing/shoes/leg_guard/bulletproof
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||||
)
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cost = 40
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||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "bullet resistant armor set crate"
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containername = "Ballistic armor crate"
|
||||
access = access_armory
|
||||
|
||||
/datum/supply_packs/security/combat_armor
|
||||
name = "Combat armor set crate"
|
||||
name = "Armor - Combat"
|
||||
contains = list(
|
||||
/obj/item/clothing/head/helmet/combat,
|
||||
/obj/item/clothing/suit/armor/combat,
|
||||
@@ -96,14 +95,14 @@
|
||||
/obj/item/clothing/shoes/leg_guard/combat
|
||||
)
|
||||
cost = 40
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "combat armor set crate"
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containername = "Combat armor crate"
|
||||
access = access_armory
|
||||
|
||||
/datum/supply_packs/security/tactical
|
||||
name = "Tactical suits"
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Tactical Suit Locker"
|
||||
name = "Armor - Tactical"
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containername = "Tactical armor crate"
|
||||
cost = 40
|
||||
access = access_armory
|
||||
contains = list(
|
||||
@@ -126,23 +125,23 @@
|
||||
)
|
||||
|
||||
/datum/supply_packs/security/securitybarriers
|
||||
name = "Security barrier crate"
|
||||
name = "Misc - Security Barriers"
|
||||
contains = list(/obj/machinery/deployable/barrier = 4)
|
||||
cost = 20
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containertype = /obj/structure/largecrate
|
||||
containername = "Security barrier crate"
|
||||
access = null
|
||||
|
||||
/datum/supply_packs/security/securityshieldgen
|
||||
name = "Wall shield Generators"
|
||||
name = "Misc - Wall shield generators"
|
||||
contains = list(/obj/machinery/shieldwallgen = 4)
|
||||
cost = 20
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "wall shield generators crate"
|
||||
containername = "Wall shield generators crate"
|
||||
access = access_teleporter
|
||||
|
||||
/datum/supply_packs/randomised/security/holster
|
||||
name = "Holster crate"
|
||||
name = "Gear - Holsters"
|
||||
num_contained = 4
|
||||
contains = list(
|
||||
/obj/item/clothing/accessory/holster,
|
||||
@@ -151,11 +150,11 @@
|
||||
/obj/item/clothing/accessory/holster/hip
|
||||
)
|
||||
cost = 15
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containertype = /obj/structure/closet/crate
|
||||
containername = "Holster crate"
|
||||
|
||||
/datum/supply_packs/security/extragear
|
||||
name = "Security surplus equipment"
|
||||
name = "Gear - Security surplus equipment"
|
||||
contains = list(
|
||||
/obj/item/weapon/storage/belt/security = 3,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud = 3,
|
||||
@@ -163,12 +162,11 @@
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security = 3
|
||||
)
|
||||
cost = 10
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containertype = /obj/structure/closet/crate
|
||||
containername = "Security surplus equipment"
|
||||
access = null
|
||||
|
||||
/datum/supply_packs/security/detectivegear
|
||||
name = "Forensic investigation equipment"
|
||||
name = "Forensic - Investigation equipment"
|
||||
contains = list(
|
||||
/obj/item/weapon/storage/box/evidence = 2,
|
||||
/obj/item/clothing/suit/storage/vest/detective,
|
||||
@@ -190,12 +188,12 @@
|
||||
/obj/item/weapon/storage/briefcase/crimekit
|
||||
)
|
||||
cost = 20
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Forensic equipment"
|
||||
access = access_forensics_lockers
|
||||
|
||||
/datum/supply_packs/security/detectiveclothes
|
||||
name = "Investigation apparel"
|
||||
name = "Forensic - Investigation apparel"
|
||||
contains = list(
|
||||
/obj/item/clothing/under/det/black = 2,
|
||||
/obj/item/clothing/under/det/grey = 2,
|
||||
@@ -212,12 +210,12 @@
|
||||
/obj/item/clothing/gloves/black = 2
|
||||
)
|
||||
cost = 10
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Investigation clothing"
|
||||
access = access_forensics_lockers
|
||||
|
||||
/datum/supply_packs/security/officergear
|
||||
name = "Officer equipment"
|
||||
name = "Gear - Officer equipment"
|
||||
contains = list(
|
||||
/obj/item/clothing/suit/storage/vest/officer,
|
||||
/obj/item/clothing/head/helmet,
|
||||
@@ -242,12 +240,12 @@
|
||||
/obj/item/device/flashlight/maglight
|
||||
)
|
||||
cost = 20
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Officer equipment"
|
||||
access = access_brig
|
||||
|
||||
/datum/supply_packs/security/wardengear
|
||||
name = "Warden equipment"
|
||||
name = "Gear - Warden equipment"
|
||||
contains = list(
|
||||
/obj/item/clothing/suit/storage/vest/warden,
|
||||
/obj/item/clothing/under/rank/warden,
|
||||
@@ -270,12 +268,12 @@
|
||||
/obj/item/device/flashlight/maglight
|
||||
)
|
||||
cost = 20
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Warden equipment"
|
||||
access = access_armory
|
||||
|
||||
/datum/supply_packs/security/headofsecgear
|
||||
name = "Head of security equipment"
|
||||
name = "Gear - Head of security equipment"
|
||||
contains = list(
|
||||
/obj/item/clothing/head/helmet/HoS,
|
||||
/obj/item/clothing/suit/storage/vest/hos,
|
||||
@@ -296,12 +294,12 @@
|
||||
/obj/item/device/flashlight/maglight
|
||||
)
|
||||
cost = 50
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Head of security equipment"
|
||||
access = access_hos
|
||||
|
||||
/datum/supply_packs/security/securityclothing
|
||||
name = "Security uniform crate"
|
||||
name = "Misc - Security uniform red"
|
||||
contains = list(
|
||||
/obj/item/weapon/storage/backpack/satchel/sec = 2,
|
||||
/obj/item/weapon/storage/backpack/security = 2,
|
||||
@@ -315,11 +313,11 @@
|
||||
/obj/item/weapon/storage/box/holobadge
|
||||
)
|
||||
cost = 10
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Security uniform crate"
|
||||
|
||||
/datum/supply_packs/security/navybluesecurityclothing
|
||||
name = "Navy blue security uniform crate"
|
||||
name = "Misc - Security uniform navy blue"
|
||||
contains = list(
|
||||
/obj/item/weapon/storage/backpack/satchel/sec = 2,
|
||||
/obj/item/weapon/storage/backpack/security = 2,
|
||||
@@ -336,11 +334,11 @@
|
||||
/obj/item/weapon/storage/box/holobadge
|
||||
)
|
||||
cost = 10
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Navy blue security uniform crate"
|
||||
|
||||
/datum/supply_packs/security/corporatesecurityclothing
|
||||
name = "Corporate security uniform crate"
|
||||
name = "Misc - Security uniform corporate"
|
||||
contains = list(
|
||||
/obj/item/weapon/storage/backpack/satchel/sec = 2,
|
||||
/obj/item/weapon/storage/backpack/security = 2,
|
||||
@@ -356,11 +354,11 @@
|
||||
/obj/item/weapon/storage/box/holobadge
|
||||
)
|
||||
cost = 10
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Corporate security uniform crate"
|
||||
|
||||
/datum/supply_packs/security/biosuit
|
||||
name = "Security biohazard gear"
|
||||
name = "Gear - Security biohazard gear"
|
||||
contains = list(
|
||||
/obj/item/clothing/head/bio_hood/security = 3,
|
||||
/obj/item/clothing/under/rank/security = 3,
|
||||
@@ -371,6 +369,7 @@
|
||||
/obj/item/clothing/gloves/sterile/latex,
|
||||
/obj/item/weapon/storage/box/gloves
|
||||
)
|
||||
cost = 50
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
cost = 25
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Security biohazard gear"
|
||||
access = access_security
|
||||
41
html/changelogs/Woodrat - Supplypack Adjustments.yml
Normal file
41
html/changelogs/Woodrat - Supplypack Adjustments.yml
Normal file
@@ -0,0 +1,41 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Woodrat
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added in a weapons crate for explorers that has bolt action rifles."
|
||||
- rscadd: "Weapon powercells can be ordered from cargo (security access crate)."
|
||||
- tweak: "Automatic weapons crate split into two crates now. One for SMGs one for the rifle. Minor adjustments to other munitions and security supply packs as well."
|
||||
- rscadd: "The automatic weapons ammo crate has also been split."
|
||||
- tweak: "Names of the crates for the munitions and security catogory supply packs have been adjusted slightly. In certain places contents also adjusted."
|
||||
- bugfix: "Holoplant now comes in a crate."
|
||||
16
maps/southern_cross/datums/supplypacks/munitions.dm
Normal file
16
maps/southern_cross/datums/supplypacks/munitions.dm
Normal file
@@ -0,0 +1,16 @@
|
||||
/*
|
||||
* Here is where any supply packs
|
||||
* related to sc weapons live.
|
||||
*/
|
||||
|
||||
/datum/supply_packs/munitions/bolt_rifles_explorer
|
||||
name = "Weapons - Surplus explorer rifles"
|
||||
contains = list(
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle = 4,
|
||||
/obj/item/ammo_magazine/clip/c762 = 4,
|
||||
/obj/item/ammo_magazine/clip/c762/hunter = 8
|
||||
)
|
||||
cost = 50
|
||||
containertype = /obj/structure/closet/crate/secure/weapon
|
||||
containername = "Explorer weapons crate"
|
||||
access = access_explorer
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "loadout/loadout_suit.dm"
|
||||
#include "loadout/loadout_uniform.dm"
|
||||
|
||||
#include "datums/supplypacks/munitions.dm"
|
||||
#include "items/encryptionkey_sc.dm"
|
||||
#include "items/headset_sc.dm"
|
||||
#include "items/clothing/sc_suit.dm"
|
||||
|
||||
Reference in New Issue
Block a user