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Merge branch 'master' into upstream-merge-6762
This commit is contained in:
@@ -0,0 +1,60 @@
|
||||
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The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.
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@@ -21,6 +21,14 @@ If you wish to develop and host this codebase in a closed source manner you may
|
||||
|
||||
See [here](https://www.gnu.org/licenses/why-affero-gpl.html) for more information.
|
||||
|
||||
Any files located in the
|
||||
`vorestation/goon`,
|
||||
`vorestation/icons/goonstation`, or
|
||||
`vorestation/sound/goonstation`
|
||||
directories, or any subdirectories of mentioned directories are licensed under the
|
||||
Creative Commons 3.0 BY-NC-SA license
|
||||
(https://creativecommons.org/licenses/by-nc-sa/3.0)
|
||||
|
||||
All assets including icons and sound are under a [CC BY-SA 3.0](http://creativecommons.org/licenses/by-sa/3.0/) license unless otherwise indicated.
|
||||
|
||||
### GETTING THE CODE
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
//#define ZASDBG // Uncomment to turn on super detailed ZAS debugging that probably won't even compile.
|
||||
#define MULTIZAS // Uncomment to turn on Multi-Z ZAS Support!
|
||||
|
||||
// Comment/Uncomment this to turn off/on shuttle code debugging logs
|
||||
#define DEBUG_SHUTTLES
|
||||
|
||||
// If we are doing the map test build, do not include the main maps, only the submaps.
|
||||
#if MAP_TEST
|
||||
#define USING_MAP_DATUM /datum/map
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
|
||||
#define LAZYOR(L, I) if(!L) { L = list(); } L |= I;
|
||||
|
||||
// Adds I to L, initalizing L if necessary, if I is not already in L
|
||||
#define LAZYDISTINCTADD(L, I) if(!L) { L = list(); } L |= I;
|
||||
|
||||
#define LAZYFIND(L, V) L ? L.Find(V) : 0
|
||||
|
||||
// Reads I from L safely - Works with both associative and traditional lists.
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#define QDEL_IN(item, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, item), time, TIMER_STOPPABLE)
|
||||
#define QDEL_IN_CLIENT_TIME(item, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, item), time, TIMER_STOPPABLE | TIMER_CLIENT_TIME)
|
||||
#define QDEL_NULL(item) qdel(item); item = null
|
||||
#define QDEL_NULL_LIST QDEL_LIST_NULL
|
||||
#define QDEL_LIST_NULL(x) if(x) { for(var/y in x) { qdel(y) } ; x = null }
|
||||
#define QDEL_LIST(L) if(L) { for(var/I in L) qdel(I); L.Cut(); }
|
||||
#define QDEL_LIST_IN(L, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/______qdel_list_wrapper, L), time, TIMER_STOPPABLE)
|
||||
|
||||
@@ -308,6 +308,11 @@ proc/listclearnulls(list/list)
|
||||
else
|
||||
L[key] = temp[key]
|
||||
|
||||
// Return a list of the values in an assoc list (including null)
|
||||
/proc/list_values(var/list/L)
|
||||
. = list()
|
||||
for(var/e in L)
|
||||
. += L[e]
|
||||
|
||||
//Mergesort: divides up the list into halves to begin the sort
|
||||
/proc/sortKey(var/list/client/L, var/order = 1)
|
||||
|
||||
+117
-1
@@ -38,4 +38,120 @@
|
||||
var/pressure = environment ? environment.return_pressure() : 0
|
||||
if(pressure < SOUND_MINIMUM_PRESSURE)
|
||||
return TRUE
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/*
|
||||
Turf manipulation
|
||||
*/
|
||||
|
||||
//Returns an assoc list that describes how turfs would be changed if the
|
||||
//turfs in turfs_src were translated by shifting the src_origin to the dst_origin
|
||||
/proc/get_turf_translation(turf/src_origin, turf/dst_origin, list/turfs_src)
|
||||
var/list/turf_map = list()
|
||||
for(var/turf/source in turfs_src)
|
||||
var/x_pos = (source.x - src_origin.x)
|
||||
var/y_pos = (source.y - src_origin.y)
|
||||
var/z_pos = (source.z - src_origin.z)
|
||||
|
||||
var/turf/target = locate(dst_origin.x + x_pos, dst_origin.y + y_pos, dst_origin.z + z_pos)
|
||||
if(!target)
|
||||
error("Null turf in translation @ ([dst_origin.x + x_pos], [dst_origin.y + y_pos], [dst_origin.z + z_pos])")
|
||||
turf_map[source] = target //if target is null, preserve that information in the turf map
|
||||
|
||||
return turf_map
|
||||
|
||||
/proc/translate_turfs(var/list/translation, var/area/base_area = null, var/turf/base_turf)
|
||||
for(var/turf/source in translation)
|
||||
|
||||
var/turf/target = translation[source]
|
||||
|
||||
if(target)
|
||||
if(base_area) ChangeArea(target, get_area(source))
|
||||
var/leave_turf = base_turf ? base_turf : get_base_turf_by_area(base_area ? base_area : source)
|
||||
translate_turf(source, target, leave_turf)
|
||||
if(base_area) ChangeArea(source, base_area)
|
||||
|
||||
//change the old turfs (Currently done by translate_turf for us)
|
||||
//for(var/turf/source in translation)
|
||||
// source.ChangeTurf(base_turf ? base_turf : get_base_turf_by_area(source), 1, 1)
|
||||
|
||||
// Parmaters for stupid historical reasons are:
|
||||
// T - Origin
|
||||
// B - Destination
|
||||
/proc/translate_turf(var/turf/T, var/turf/B, var/turftoleave = null)
|
||||
|
||||
//You can stay, though.
|
||||
if(istype(T,/turf/space))
|
||||
error("Tried to translate a space turf: src=[log_info_line(T)] dst=[log_info_line(B)]")
|
||||
return FALSE // TODO - Is this really okay to do nothing?
|
||||
|
||||
var/turf/X //New Destination Turf
|
||||
|
||||
//Are we doing shuttlework? Just to save another type check later.
|
||||
var/shuttlework = 0
|
||||
|
||||
//Shuttle turfs handle their own fancy moving.
|
||||
if(istype(T,/turf/simulated/shuttle))
|
||||
shuttlework = 1
|
||||
var/turf/simulated/shuttle/SS = T
|
||||
if(!SS.landed_holder) SS.landed_holder = new(turf = SS)
|
||||
X = SS.landed_holder.land_on(B)
|
||||
|
||||
//Generic non-shuttle turf move.
|
||||
else
|
||||
var/old_dir1 = T.dir
|
||||
var/old_icon_state1 = T.icon_state
|
||||
var/old_icon1 = T.icon
|
||||
var/old_underlays = T.underlays.Copy()
|
||||
var/old_decals = T.decals ? T.decals.Copy() : null
|
||||
|
||||
X = B.ChangeTurf(T.type)
|
||||
X.set_dir(old_dir1)
|
||||
X.icon_state = old_icon_state1
|
||||
X.icon = old_icon1
|
||||
X.copy_overlays(T, TRUE)
|
||||
X.underlays = old_underlays
|
||||
X.decals = old_decals
|
||||
|
||||
//Move the air from source to dest
|
||||
var/turf/simulated/ST = T
|
||||
if(istype(ST) && ST.zone)
|
||||
var/turf/simulated/SX = X
|
||||
if(!SX.air)
|
||||
SX.make_air()
|
||||
SX.air.copy_from(ST.zone.air)
|
||||
ST.zone.remove(ST)
|
||||
|
||||
var/z_level_change = FALSE
|
||||
if(T.z != X.z)
|
||||
z_level_change = TRUE
|
||||
|
||||
//Move the objects. Not forceMove because the object isn't "moving" really, it's supposed to be on the "same" turf.
|
||||
for(var/obj/O in T)
|
||||
if(O.simulated)
|
||||
O.loc = X
|
||||
O.update_light()
|
||||
if(z_level_change) // The objects still need to know if their z-level changed.
|
||||
O.onTransitZ(T.z, X.z)
|
||||
|
||||
//Move the mobs unless it's an AI eye or other eye type.
|
||||
for(var/mob/M in T)
|
||||
if(isEye(M)) continue // If we need to check for more mobs, I'll add a variable
|
||||
M.loc = X
|
||||
|
||||
if(z_level_change) // Same goes for mobs.
|
||||
M.onTransitZ(T.z, X.z)
|
||||
|
||||
if(istype(M, /mob/living))
|
||||
var/mob/living/LM = M
|
||||
LM.check_shadow() // Need to check their Z-shadow, which is normally done in forceMove().
|
||||
|
||||
if(shuttlework)
|
||||
var/turf/simulated/shuttle/SS = T
|
||||
SS.landed_holder.leave_turf(turftoleave)
|
||||
else if(turftoleave)
|
||||
T.ChangeTurf(turftoleave)
|
||||
else
|
||||
T.ChangeTurf(get_base_turf_by_area(T))
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
|
||||
#define qdel_null(x) if(x) { qdel(x) ; x = null }
|
||||
|
||||
#define sequential_id(key) uniqueness_repository.Generate(/datum/uniqueness_generator/id_sequential, key)
|
||||
|
||||
#define random_id(key,min_id,max_id) uniqueness_repository.Generate(/datum/uniqueness_generator/id_random, key, min_id, max_id)
|
||||
|
||||
#define ARGS_DEBUG log_debug("[__FILE__] - [__LINE__]") ; for(var/arg in args) { log_debug("\t[log_info_line(arg)]") }
|
||||
|
||||
@@ -134,12 +134,6 @@
|
||||
// A is a turf or is on a turf, or in something on a turf (pen in a box); but not something in something on a turf (pen in a box in a backpack)
|
||||
sdepth = A.storage_depth_turf()
|
||||
if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1))
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = src
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(A.Adjacent(src) || (W && W.attack_can_reach(src, A, W.reach)) ) // see adjacent.dm
|
||||
if(W)
|
||||
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
|
||||
@@ -188,6 +182,9 @@
|
||||
|
||||
/mob/living/UnarmedAttack(var/atom/A, var/proximity_flag)
|
||||
|
||||
if(is_incorporeal())
|
||||
return 0
|
||||
|
||||
if(!ticker)
|
||||
to_chat(src, "You cannot attack people before the game has started.")
|
||||
return 0
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
//Config stuff
|
||||
#define SUPPLY_DOCKZ 2 //Z-level of the Dock.
|
||||
#define SUPPLY_STATIONZ 1 //Z-level of the Station.
|
||||
#define SUPPLY_STATION_AREATYPE "/area/supply/station" //Type of the supply shuttle area for station
|
||||
#define SUPPLY_DOCK_AREATYPE "/area/supply/dock" //Type of the supply shuttle area for dock
|
||||
|
||||
// TODO - Refactor to use the Supply Subsystem (SSsupply)
|
||||
|
||||
//Supply packs are in /code/datums/supplypacks
|
||||
//Computers are in /code/game/machinery/computer/supply.dm
|
||||
@@ -43,7 +40,7 @@ var/datum/controller/supply/supply_controller = new()
|
||||
var/list/adm_export_history = list() // Complete history of all crates sent back on the shuttle, for admin use
|
||||
//shuttle movement
|
||||
var/movetime = 1200
|
||||
var/datum/shuttle/ferry/supply/shuttle
|
||||
var/datum/shuttle/autodock/ferry/supply/shuttle
|
||||
var/list/material_points_conversion = list( // Any materials not named in this list are worth 0 points
|
||||
"phoron" = 5,
|
||||
"platinum" = 5
|
||||
@@ -90,83 +87,98 @@ var/datum/controller/supply/supply_controller = new()
|
||||
|
||||
//Selling
|
||||
/datum/controller/supply/proc/sell()
|
||||
var/area/area_shuttle = shuttle.get_location_area()
|
||||
if(!area_shuttle)
|
||||
return
|
||||
// Loop over each area in the supply shuttle
|
||||
for(var/area/subarea in shuttle.shuttle_area)
|
||||
callHook("sell_shuttle", list(subarea));
|
||||
for(var/atom/movable/MA in subarea)
|
||||
if(MA.anchored)
|
||||
continue
|
||||
|
||||
callHook("sell_shuttle", list(area_shuttle));
|
||||
var/datum/exported_crate/EC = new /datum/exported_crate()
|
||||
EC.name = "\proper[MA.name]"
|
||||
EC.value = 0
|
||||
EC.contents = list()
|
||||
var/base_value = 0
|
||||
|
||||
for(var/atom/movable/MA in area_shuttle)
|
||||
if(MA.anchored)
|
||||
continue
|
||||
// Must be in a crate!
|
||||
if(istype(MA,/obj/structure/closet/crate))
|
||||
var/obj/structure/closet/crate/CR = MA
|
||||
callHook("sell_crate", list(CR, subarea))
|
||||
|
||||
var/datum/exported_crate/EC = new /datum/exported_crate()
|
||||
EC.name = "\proper[MA.name]"
|
||||
EC.value = 0
|
||||
EC.contents = list()
|
||||
var/base_value = 0
|
||||
points += CR.points_per_crate
|
||||
if(CR.points_per_crate)
|
||||
base_value = CR.points_per_crate
|
||||
var/find_slip = 1
|
||||
|
||||
// Must be in a crate!
|
||||
if(istype(MA,/obj/structure/closet/crate))
|
||||
var/obj/structure/closet/crate/CR = MA
|
||||
callHook("sell_crate", list(CR, area_shuttle))
|
||||
for(var/atom/A in CR)
|
||||
EC.contents[++EC.contents.len] = list(
|
||||
"object" = "\proper[A.name]",
|
||||
"value" = 0,
|
||||
"quantity" = 1
|
||||
)
|
||||
|
||||
points += CR.points_per_crate
|
||||
if(CR.points_per_crate)
|
||||
base_value = CR.points_per_crate
|
||||
var/find_slip = 1
|
||||
// Sell manifests
|
||||
if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
|
||||
var/obj/item/weapon/paper/manifest/slip = A
|
||||
if(!slip.is_copy && slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
|
||||
points += points_per_slip
|
||||
EC.contents[EC.contents.len]["value"] = points_per_slip
|
||||
find_slip = 0
|
||||
continue
|
||||
|
||||
for(var/atom/A in CR)
|
||||
EC.contents[++EC.contents.len] = list(
|
||||
"object" = "\proper[A.name]",
|
||||
"value" = 0,
|
||||
"quantity" = 1
|
||||
// Sell phoron and platinum
|
||||
if(istype(A, /obj/item/stack))
|
||||
var/obj/item/stack/P = A
|
||||
if(material_points_conversion[P.get_material_name()])
|
||||
EC.contents[EC.contents.len]["value"] = P.get_amount() * material_points_conversion[P.get_material_name()]
|
||||
EC.contents[EC.contents.len]["quantity"] = P.get_amount()
|
||||
EC.value += EC.contents[EC.contents.len]["value"]
|
||||
|
||||
//Sell spacebucks
|
||||
if(istype(A, /obj/item/weapon/spacecash))
|
||||
var/obj/item/weapon/spacecash/cashmoney = A
|
||||
EC.contents[EC.contents.len]["value"] = cashmoney.worth * points_per_money
|
||||
EC.contents[EC.contents.len]["quantity"] = cashmoney.worth
|
||||
EC.value += EC.contents[EC.contents.len]["value"]
|
||||
|
||||
|
||||
|
||||
// Make a log of it, but it wasn't shipped properly, and so isn't worth anything
|
||||
else
|
||||
EC.contents = list(
|
||||
"error" = "Error: Product was improperly packaged. Payment rendered null under terms of agreement."
|
||||
)
|
||||
|
||||
// Sell manifests
|
||||
if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
|
||||
var/obj/item/weapon/paper/manifest/slip = A
|
||||
if(!slip.is_copy && slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
|
||||
points += points_per_slip
|
||||
EC.contents[EC.contents.len]["value"] = points_per_slip
|
||||
find_slip = 0
|
||||
exported_crates += EC
|
||||
points += EC.value
|
||||
EC.value += base_value
|
||||
|
||||
// Duplicate the receipt for the admin-side log
|
||||
var/datum/exported_crate/adm = new()
|
||||
adm.name = EC.name
|
||||
adm.value = EC.value
|
||||
adm.contents = deepCopyList(EC.contents)
|
||||
adm_export_history += adm
|
||||
|
||||
qdel(MA)
|
||||
|
||||
/datum/controller/supply/proc/get_clear_turfs()
|
||||
var/list/clear_turfs = list()
|
||||
|
||||
for(var/area/subarea in shuttle.shuttle_area)
|
||||
for(var/turf/T in subarea)
|
||||
if(T.density)
|
||||
continue
|
||||
var/occupied = 0
|
||||
for(var/atom/A in T.contents)
|
||||
if(!A.simulated)
|
||||
continue
|
||||
occupied = 1
|
||||
break
|
||||
if(!occupied)
|
||||
clear_turfs += T
|
||||
|
||||
// Sell phoron and platinum
|
||||
if(istype(A, /obj/item/stack))
|
||||
var/obj/item/stack/P = A
|
||||
if(material_points_conversion[P.get_material_name()])
|
||||
EC.contents[EC.contents.len]["value"] = P.get_amount() * material_points_conversion[P.get_material_name()]
|
||||
EC.contents[EC.contents.len]["quantity"] = P.get_amount()
|
||||
EC.value += EC.contents[EC.contents.len]["value"]
|
||||
|
||||
//Sell spacebucks
|
||||
if(istype(A, /obj/item/weapon/spacecash))
|
||||
var/obj/item/weapon/spacecash/cashmoney = A
|
||||
EC.contents[EC.contents.len]["value"] = cashmoney.worth * points_per_money
|
||||
EC.contents[EC.contents.len]["quantity"] = cashmoney.worth
|
||||
EC.value += EC.contents[EC.contents.len]["value"]
|
||||
|
||||
|
||||
|
||||
// Make a log of it, but it wasn't shipped properly, and so isn't worth anything
|
||||
else
|
||||
EC.contents = list(
|
||||
"error" = "Error: Product was improperly packaged. Payment rendered null under terms of agreement."
|
||||
)
|
||||
|
||||
exported_crates += EC
|
||||
points += EC.value
|
||||
EC.value += base_value
|
||||
|
||||
// Duplicate the receipt for the admin-side log
|
||||
var/datum/exported_crate/adm = new()
|
||||
adm.name = EC.name
|
||||
adm.value = EC.value
|
||||
adm.contents = deepCopyList(EC.contents)
|
||||
adm_export_history += adm
|
||||
|
||||
qdel(MA)
|
||||
return clear_turfs
|
||||
|
||||
//Buying
|
||||
/datum/controller/supply/proc/buy()
|
||||
@@ -177,26 +189,9 @@ var/datum/controller/supply/supply_controller = new()
|
||||
|
||||
if(!shoppinglist.len)
|
||||
return
|
||||
|
||||
var/orderedamount = shoppinglist.len
|
||||
|
||||
var/area/area_shuttle = shuttle.get_location_area()
|
||||
if(!area_shuttle)
|
||||
return
|
||||
|
||||
var/list/clear_turfs = list()
|
||||
|
||||
for(var/turf/T in area_shuttle)
|
||||
if(T.density)
|
||||
continue
|
||||
var/contcount
|
||||
for(var/atom/A in T.contents)
|
||||
if(!A.simulated)
|
||||
continue
|
||||
contcount++
|
||||
if(contcount)
|
||||
continue
|
||||
clear_turfs += T
|
||||
var/list/clear_turfs = get_clear_turfs()
|
||||
|
||||
for(var/datum/supply_order/SO in shoppinglist)
|
||||
if(!clear_turfs.len)
|
||||
|
||||
@@ -31,6 +31,7 @@ var/list/gamemode_cache = list()
|
||||
var/allow_admin_jump = 1 // allows admin jumping
|
||||
var/allow_admin_spawning = 1 // allows admin item spawning
|
||||
var/allow_admin_rev = 1 // allows admin revives
|
||||
var/pregame_time = 180 // pregame time in seconds
|
||||
var/vote_delay = 6000 // minimum time between voting sessions (deciseconds, 10 minute default)
|
||||
var/vote_period = 600 // length of voting period (deciseconds, default 1 minute)
|
||||
var/vote_autotransfer_initial = 108000 // Length of time before the first autotransfer vote is called
|
||||
@@ -420,6 +421,9 @@ var/list/gamemode_cache = list()
|
||||
if ("default_no_vote")
|
||||
config.vote_no_default = 1
|
||||
|
||||
if ("pregame_time")
|
||||
config.pregame_time = text2num(value)
|
||||
|
||||
if ("vote_delay")
|
||||
config.vote_delay = text2num(value)
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
var/global/datum/emergency_shuttle_controller/emergency_shuttle
|
||||
|
||||
/datum/emergency_shuttle_controller
|
||||
var/datum/shuttle/ferry/emergency/shuttle
|
||||
var/datum/shuttle/autodock/ferry/emergency/shuttle // Set in shuttle_emergency.dm TODO - is it really?
|
||||
var/list/escape_pods
|
||||
|
||||
var/launch_time //the time at which the shuttle will be launched
|
||||
@@ -36,8 +36,8 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
|
||||
if (!shuttle.location) //leaving from the station
|
||||
//launch the pods!
|
||||
for (var/EP in escape_pods)
|
||||
var/datum/shuttle/ferry/escape_pod/pod
|
||||
if(istype(escape_pods[EP], /datum/shuttle/ferry/escape_pod))
|
||||
var/datum/shuttle/autodock/ferry/escape_pod/pod
|
||||
if(istype(escape_pods[EP], /datum/shuttle/autodock/ferry/escape_pod))
|
||||
pod = escape_pods[EP]
|
||||
else
|
||||
continue
|
||||
@@ -63,8 +63,8 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
|
||||
//arm the escape pods
|
||||
if (evac)
|
||||
for (var/EP in escape_pods)
|
||||
var/datum/shuttle/ferry/escape_pod/pod
|
||||
if(istype(escape_pods[EP], /datum/shuttle/ferry/escape_pod))
|
||||
var/datum/shuttle/autodock/ferry/escape_pod/pod
|
||||
if(istype(escape_pods[EP], /datum/shuttle/autodock/ferry/escape_pod))
|
||||
pod = escape_pods[EP]
|
||||
else
|
||||
continue
|
||||
@@ -215,11 +215,11 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
|
||||
|
||||
//returns 1 if the shuttle is currently in transit (or just leaving) to the station
|
||||
/datum/emergency_shuttle_controller/proc/going_to_station()
|
||||
return (!shuttle.direction && shuttle.moving_status != SHUTTLE_IDLE)
|
||||
return shuttle && (!shuttle.direction && shuttle.moving_status != SHUTTLE_IDLE)
|
||||
|
||||
//returns 1 if the shuttle is currently in transit (or just leaving) to centcom
|
||||
/datum/emergency_shuttle_controller/proc/going_to_centcom()
|
||||
return (shuttle.direction && shuttle.moving_status != SHUTTLE_IDLE)
|
||||
return shuttle && (shuttle.direction && shuttle.moving_status != SHUTTLE_IDLE)
|
||||
|
||||
|
||||
/datum/emergency_shuttle_controller/proc/get_status_panel_eta()
|
||||
|
||||
@@ -25,7 +25,7 @@ SUBSYSTEM_DEF(ai)
|
||||
// var/mob/living/L = currentrun[currentrun.len]
|
||||
var/datum/ai_holder/A = currentrun[currentrun.len]
|
||||
--currentrun.len
|
||||
if(!A || QDELETED(A)) // Doesn't exist or won't exist soon.
|
||||
if(!A || QDELETED(A) || A.busy) // Doesn't exist or won't exist soon or not doing it this tick
|
||||
continue
|
||||
if(times_fired % 4 == 0 && A.holder.stat != DEAD)
|
||||
A.handle_strategicals()
|
||||
|
||||
@@ -1,42 +1,58 @@
|
||||
SUBSYSTEM_DEF(inactivity)
|
||||
name = "AFK Kick"
|
||||
wait = 600
|
||||
flags = SS_BACKGROUND | SS_NO_TICK_CHECK
|
||||
name = "Inactivity"
|
||||
wait = 1 MINUTE
|
||||
flags = SS_NO_INIT | SS_BACKGROUND
|
||||
var/tmp/list/client_list
|
||||
var/number_kicked = 0
|
||||
|
||||
/datum/controller/subsystem/inactivity/fire()
|
||||
if(config.kick_inactive)
|
||||
for(var/i in GLOB.clients)
|
||||
var/client/C = i
|
||||
if(C.is_afk(config.kick_inactive MINUTES) && !C.holder) // VOREStation Edit - Allow admins to idle
|
||||
to_chat(C,"<span class='warning'>You have been inactive for more than [config.kick_inactive] minute\s and have been disconnected.</span>")
|
||||
var/information
|
||||
/datum/controller/subsystem/inactivity/fire(resumed = FALSE)
|
||||
if (!config.kick_inactive)
|
||||
can_fire = FALSE
|
||||
return
|
||||
if (!resumed)
|
||||
client_list = GLOB.clients.Copy()
|
||||
|
||||
if(C.mob)
|
||||
if(ishuman(C.mob))
|
||||
var/job
|
||||
var/mob/living/carbon/human/H = C.mob
|
||||
var/datum/data/record/R = find_general_record("name", H.real_name)
|
||||
if(R)
|
||||
job = R.fields["real_rank"]
|
||||
if(!job && H.mind)
|
||||
job = H.mind.assigned_role
|
||||
if(!job && H.job)
|
||||
job = H.job
|
||||
if(job)
|
||||
information = " while [job]."
|
||||
while(client_list.len)
|
||||
var/client/C = client_list[client_list.len]
|
||||
client_list.len--
|
||||
if(!C.holder && C.is_afk(config.kick_inactive MINUTES) && !isobserver(C.mob))
|
||||
|
||||
to_chat(C, "<span class='warning'>You have been inactive for more than [config.kick_inactive] minute\s and have been disconnected.</span>")
|
||||
|
||||
else if(issilicon(C.mob))
|
||||
information = " while a silicon."
|
||||
if(isAI(C.mob))
|
||||
var/mob/living/silicon/ai/A = C.mob
|
||||
empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(A.loc)
|
||||
global_announcer.autosay("[A] has been moved to intelligence storage.", "Artificial Intelligence Oversight")
|
||||
A.clear_client()
|
||||
information = " while an AI."
|
||||
var/information
|
||||
if(C.mob)
|
||||
if(ishuman(C.mob))
|
||||
var/job
|
||||
var/mob/living/carbon/human/H = C.mob
|
||||
var/datum/data/record/R = find_general_record("name", H.real_name)
|
||||
if(R)
|
||||
job = R.fields["real_rank"]
|
||||
if(!job && H.mind)
|
||||
job = H.mind.assigned_role
|
||||
if(!job && H.job)
|
||||
job = H.job
|
||||
if(job)
|
||||
information = " while [job]."
|
||||
|
||||
var/adminlinks
|
||||
adminlinks = " (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[C.mob.x];Y=[C.mob.y];Z=[C.mob.z]'>JMP</a>|<A HREF='?_src_=holder;cryoplayer=\ref[C.mob]'>CRYO</a>)"
|
||||
else if(issilicon(C.mob))
|
||||
information = " while a silicon."
|
||||
if(isAI(C.mob))
|
||||
var/mob/living/silicon/ai/A = C.mob
|
||||
empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(A.loc)
|
||||
global_announcer.autosay("[A] has been moved to intelligence storage.", "Artificial Intelligence Oversight")
|
||||
A.clear_client()
|
||||
information = " while an AI."
|
||||
|
||||
log_and_message_admins("being kicked for AFK[information][adminlinks]", C.mob)
|
||||
var/adminlinks
|
||||
adminlinks = " (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[C.mob.x];Y=[C.mob.y];Z=[C.mob.z]'>JMP</a>|<A HREF='?_src_=holder;cryoplayer=\ref[C.mob]'>CRYO</a>)"
|
||||
|
||||
qdel(C)
|
||||
log_and_message_admins("being kicked for AFK[information][adminlinks]", C.mob)
|
||||
|
||||
qdel(C)
|
||||
number_kicked++
|
||||
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/inactivity/stat_entry()
|
||||
..("Kicked: [number_kicked]")
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
//
|
||||
// SSshuttles subsystem - Handles initialization and processing of shuttles.
|
||||
//
|
||||
// Also handles initialization and processing of overmap sectors.
|
||||
//
|
||||
|
||||
// This global variable exists for legacy support so we don't have to rename every shuttle_controller to SSshuttles yet.
|
||||
var/global/datum/controller/subsystem/shuttles/shuttle_controller
|
||||
@@ -13,71 +15,168 @@ SUBSYSTEM_DEF(shuttles)
|
||||
flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
|
||||
runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
|
||||
|
||||
var/list/shuttles = list() // Maps shuttle tags to shuttle datums, so that they can be looked up.
|
||||
var/list/process_shuttles = list() // Simple list of shuttles, for processing
|
||||
var/list/current_run = list() // Shuttles remaining to process this fire() tick
|
||||
var/list/docks_init_callbacks // List of callbacks to run when we finish setting up shuttle docks.
|
||||
var/docks_initialized = FALSE
|
||||
// TODO OVERMAP - These two are unused for now
|
||||
var/overmap_halted = FALSE // Whether ships can move on the overmap; used for adminbus.
|
||||
var/list/ships = list() // List of all ships.
|
||||
|
||||
var/list/shuttles = list() // Maps shuttle tags to shuttle datums, so that they can be looked up.
|
||||
var/list/process_shuttles = list() // Simple list of shuttles, for processing
|
||||
|
||||
var/list/registered_shuttle_landmarks = list() // Maps shuttle landmark tags to instances
|
||||
var/last_landmark_registration_time // world.time of most recent addition to registered_shuttle_landmarks
|
||||
var/list/shuttle_logs = list() // (Not Implemented) Keeps records of shuttle movement, format is list(datum/shuttle = datum/shuttle_log)
|
||||
var/list/shuttle_areas = list() // All the areas of all shuttles.
|
||||
var/list/docking_registry = list() // Docking controller tag -> docking controller program, mostly for init purposes.
|
||||
|
||||
var/list/landmarks_awaiting_sector = list() // Stores automatic landmarks that are waiting for a sector to finish loading.
|
||||
var/list/landmarks_still_needed = list() // Stores landmark_tags that need to be assigned to the sector (landmark_tag = sector) when registered.
|
||||
var/list/shuttles_to_initialize // A queue for shuttles to initialize at the appropriate time.
|
||||
var/list/sectors_to_initialize // Used to find all sector objects at the appropriate time.
|
||||
var/block_init_queue = TRUE // Block initialization of new shuttles/sectors
|
||||
|
||||
var/tmp/list/current_run // Shuttles remaining to process this fire() tick
|
||||
|
||||
/datum/controller/subsystem/shuttles/PreInit()
|
||||
global.shuttle_controller = src // TODO - Remove this! Change everything to point at SSshuttles intead
|
||||
|
||||
/datum/controller/subsystem/shuttles/Initialize(timeofday)
|
||||
global.shuttle_controller = src
|
||||
setup_shuttle_docks()
|
||||
for(var/I in docks_init_callbacks)
|
||||
var/datum/callback/cb = I
|
||||
cb.InvokeAsync()
|
||||
LAZYCLEARLIST(docks_init_callbacks)
|
||||
docks_init_callbacks = null
|
||||
last_landmark_registration_time = world.time
|
||||
// Find all declared shuttle datums and initailize them. (Okay, queue them for initialization a few lines further down)
|
||||
for(var/shuttle_type in subtypesof(/datum/shuttle)) // This accounts for most shuttles, though away maps can queue up more.
|
||||
var/datum/shuttle/shuttle = shuttle_type
|
||||
if(initial(shuttle.category) == shuttle_type)
|
||||
continue // Its an "abstract class" datum, not for a real shuttle.
|
||||
if(!initial(shuttle.defer_initialisation)) // Skip if it asks not to be initialized at startup.
|
||||
LAZYDISTINCTADD(shuttles_to_initialize, shuttle_type)
|
||||
block_init_queue = FALSE
|
||||
process_init_queues()
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/shuttles/fire(resumed = 0)
|
||||
do_process_shuttles(resumed)
|
||||
|
||||
/datum/controller/subsystem/shuttles/stat_entry()
|
||||
var/msg = list()
|
||||
msg += "AS:[shuttles.len]|"
|
||||
msg += "PS:[process_shuttles.len]|"
|
||||
..(jointext(msg, null))
|
||||
|
||||
/datum/controller/subsystem/shuttles/proc/do_process_shuttles(resumed = 0)
|
||||
if (!resumed)
|
||||
src.current_run = process_shuttles.Copy()
|
||||
|
||||
var/list/current_run = src.current_run // Cache for sanic speed
|
||||
while(current_run.len)
|
||||
var/datum/shuttle/S = current_run[current_run.len]
|
||||
current_run.len--
|
||||
if(istype(S) && !QDELETED(S))
|
||||
if(istype(S, /datum/shuttle/ferry)) // Ferry shuttles get special treatment
|
||||
var/datum/shuttle/ferry/F = S
|
||||
if(F.process_state || F.always_process)
|
||||
F.process()
|
||||
else
|
||||
S.process()
|
||||
else
|
||||
var/list/working_shuttles = src.current_run // Cache for sanic speed
|
||||
while(working_shuttles.len)
|
||||
var/datum/shuttle/S = working_shuttles[working_shuttles.len]
|
||||
working_shuttles.len--
|
||||
if(!istype(S) || QDELETED(S))
|
||||
error("Bad entry in SSshuttles.process_shuttles - [log_info_line(S)] ")
|
||||
process_shuttles -= S
|
||||
continue
|
||||
// NOTE - In old system, /datum/shuttle/ferry was processed only if (F.process_state || F.always_process)
|
||||
if(S.process_state && (S.process(wait, times_fired, src) == PROCESS_KILL))
|
||||
process_shuttles -= S
|
||||
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
// This should be called after all the machines and radio frequencies have been properly initialized
|
||||
/datum/controller/subsystem/shuttles/proc/setup_shuttle_docks()
|
||||
// Find all declared shuttle datums and initailize them.
|
||||
for(var/shuttle_type in subtypesof(/datum/shuttle))
|
||||
var/datum/shuttle/shuttle = shuttle_type
|
||||
if(initial(shuttle.category) == shuttle_type)
|
||||
continue
|
||||
/datum/controller/subsystem/shuttles/proc/process_init_queues()
|
||||
if(block_init_queue)
|
||||
return
|
||||
initialize_shuttles()
|
||||
initialize_sectors()
|
||||
|
||||
// Initializes all shuttles in shuttles_to_initialize
|
||||
/datum/controller/subsystem/shuttles/proc/initialize_shuttles()
|
||||
var/list/shuttles_made = list()
|
||||
for(var/shuttle_type in shuttles_to_initialize)
|
||||
var/shuttle = initialize_shuttle(shuttle_type)
|
||||
if(shuttle)
|
||||
shuttles_made += shuttle
|
||||
hook_up_motherships(shuttles_made)
|
||||
shuttles_to_initialize = null
|
||||
|
||||
/datum/controller/subsystem/shuttles/proc/initialize_sectors()
|
||||
for(var/sector in sectors_to_initialize)
|
||||
initialize_sector(sector)
|
||||
sectors_to_initialize = null
|
||||
|
||||
/datum/controller/subsystem/shuttles/proc/register_landmark(shuttle_landmark_tag, obj/effect/shuttle_landmark/shuttle_landmark)
|
||||
if (registered_shuttle_landmarks[shuttle_landmark_tag])
|
||||
CRASH("Attempted to register shuttle landmark with tag [shuttle_landmark_tag], but it is already registered!")
|
||||
if (istype(shuttle_landmark))
|
||||
registered_shuttle_landmarks[shuttle_landmark_tag] = shuttle_landmark
|
||||
last_landmark_registration_time = world.time
|
||||
|
||||
// TODO - Uncomment once overmap sectors are ported
|
||||
//var/obj/effect/overmap/visitable/O = landmarks_still_needed[shuttle_landmark_tag]
|
||||
//if(O) //These need to be added to sectors, which we handle.
|
||||
// try_add_landmark_tag(shuttle_landmark_tag, O)
|
||||
// landmarks_still_needed -= shuttle_landmark_tag
|
||||
//else if(istype(shuttle_landmark, /obj/effect/shuttle_landmark/automatic)) //These find their sector automatically
|
||||
// O = map_sectors["[shuttle_landmark.z]"]
|
||||
// O ? O.add_landmark(shuttle_landmark, shuttle_landmark.shuttle_restricted) : (landmarks_awaiting_sector += shuttle_landmark)
|
||||
|
||||
/datum/controller/subsystem/shuttles/proc/get_landmark(var/shuttle_landmark_tag)
|
||||
return registered_shuttle_landmarks[shuttle_landmark_tag]
|
||||
|
||||
//Checks if the given sector's landmarks have initialized; if so, registers them with the sector, if not, marks them for assignment after they come in.
|
||||
//Also adds automatic landmarks that were waiting on their sector to spawn.
|
||||
/datum/controller/subsystem/shuttles/proc/initialize_sector(obj/effect/overmap/visitable/given_sector)
|
||||
return // TODO - Uncomment once overmap sectors are ported
|
||||
// given_sector.populate_sector_objects() // This is a late init operation that sets up the sector's map_z and does non-overmap-related init tasks.
|
||||
|
||||
// for(var/landmark_tag in given_sector.initial_generic_waypoints)
|
||||
// if(!try_add_landmark_tag(landmark_tag, given_sector))
|
||||
// landmarks_still_needed[landmark_tag] = given_sector // Landmark isn't registered yet, queue it to be added once it is.
|
||||
|
||||
// for(var/shuttle_name in given_sector.initial_restricted_waypoints)
|
||||
// for(var/landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
|
||||
// if(!try_add_landmark_tag(landmark_tag, given_sector))
|
||||
// landmarks_still_needed[landmark_tag] = given_sector // Landmark isn't registered yet, queue it to be added once it is.
|
||||
|
||||
// var/landmarks_to_check = landmarks_awaiting_sector.Copy()
|
||||
// for(var/thing in landmarks_to_check)
|
||||
// var/obj/effect/shuttle_landmark/automatic/landmark = thing
|
||||
// if(landmark.z in given_sector.map_z)
|
||||
// given_sector.add_landmark(landmark, landmark.shuttle_restricted)
|
||||
// landmarks_awaiting_sector -= landmark
|
||||
|
||||
// TODO - Uncomment once overmap sectors are ported
|
||||
//// Attempts to add a landmark instance with a sector (returns false if landmark isn't registered yet)
|
||||
///datum/controller/subsystem/shuttles/proc/try_add_landmark_tag(landmark_tag, obj/effect/overmap/visitable/given_sector)
|
||||
// var/obj/effect/shuttle_landmark/landmark = get_landmark(landmark_tag)
|
||||
// if(!landmark)
|
||||
// return
|
||||
|
||||
// if(landmark.landmark_tag in given_sector.initial_generic_waypoints)
|
||||
// given_sector.add_landmark(landmark)
|
||||
// . = 1
|
||||
// for(var/shuttle_name in given_sector.initial_restricted_waypoints)
|
||||
// if(landmark.landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
|
||||
// given_sector.add_landmark(landmark, shuttle_name)
|
||||
// . = 1
|
||||
|
||||
/datum/controller/subsystem/shuttles/proc/initialize_shuttle(var/shuttle_type)
|
||||
var/datum/shuttle/shuttle = shuttle_type
|
||||
if(initial(shuttle.category) != shuttle_type) // Skip if its an "abstract class" datum
|
||||
shuttle = new shuttle()
|
||||
shuttle.init_docking_controllers()
|
||||
shuttle.dock() //makes all shuttles docked to something at round start go into the docked state
|
||||
CHECK_TICK
|
||||
shuttle_areas |= shuttle.shuttle_area
|
||||
log_debug("Initialized shuttle [shuttle] ([shuttle.type])")
|
||||
return shuttle
|
||||
// Historical note: No need to call shuttle.init_docking_controllers(), controllers register themselves
|
||||
// and shuttles fetch refs in New(). Shuttles also dock() themselves in new if they want.
|
||||
|
||||
for(var/obj/machinery/embedded_controller/C in machines)
|
||||
if(istype(C.program, /datum/computer/file/embedded_program/docking))
|
||||
C.program.tag = null //clear the tags, 'cause we don't need 'em anymore
|
||||
docks_initialized = TRUE
|
||||
// TODO - Leshana to hook up more of this when overmap is ported.
|
||||
/datum/controller/subsystem/shuttles/proc/hook_up_motherships(shuttles_list)
|
||||
for(var/datum/shuttle/S in shuttles_list)
|
||||
if(S.mothershuttle && !S.motherdock)
|
||||
var/datum/shuttle/mothership = shuttles[S.mothershuttle]
|
||||
if(mothership)
|
||||
S.motherdock = S.current_location.landmark_tag
|
||||
mothership.shuttle_area |= S.shuttle_area
|
||||
else
|
||||
error("Shuttle [S] was unable to find mothership [mothership]!")
|
||||
|
||||
// Register a callback that will be invoked once the shuttles have been initialized
|
||||
/datum/controller/subsystem/shuttles/proc/OnDocksInitialized(datum/callback/cb)
|
||||
if(!docks_initialized)
|
||||
LAZYADD(docks_init_callbacks, cb)
|
||||
else
|
||||
cb.InvokeAsync()
|
||||
// Admin command to halt/resume overmap
|
||||
// /datum/controller/subsystem/shuttles/proc/toggle_overmap(new_setting)
|
||||
// if(overmap_halted == new_setting)
|
||||
// return
|
||||
// overmap_halted = !overmap_halted
|
||||
// for(var/ship in ships)
|
||||
// var/obj/effect/overmap/visitable/ship/ship_effect = ship
|
||||
// overmap_halted ? ship_effect.halt() : ship_effect.unhalt()
|
||||
|
||||
/datum/controller/subsystem/shuttles/stat_entry()
|
||||
..("Shuttles:[process_shuttles.len]/[shuttles.len], Ships:[ships.len], L:[registered_shuttle_landmarks.len][overmap_halted ? ", HALT" : ""]")
|
||||
|
||||
+4
-12
@@ -138,12 +138,8 @@
|
||||
return
|
||||
|
||||
/obj/effect/ebeam/deadly/Crossed(atom/A)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = A
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(A.is_incorporeal())
|
||||
return
|
||||
..()
|
||||
A.ex_act(1)
|
||||
|
||||
@@ -163,12 +159,8 @@
|
||||
on_contact(A)
|
||||
|
||||
/obj/effect/ebeam/reactive/Crossed(atom/A)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = A
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(A.is_incorporeal())
|
||||
return
|
||||
..()
|
||||
on_contact(A)
|
||||
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
// Observer Pattern Implementation: Shuttle Added
|
||||
// Registration type: /datum/shuttle (register for the global event only)
|
||||
//
|
||||
// Raised when: After a shuttle is initialized.
|
||||
//
|
||||
// Arguments that the called proc should expect:
|
||||
// /datum/shuttle/shuttle: the new shuttle
|
||||
|
||||
GLOBAL_DATUM_INIT(shuttle_added, /decl/observ/shuttle_added, new)
|
||||
|
||||
/decl/observ/shuttle_added
|
||||
name = "Shuttle Added"
|
||||
expected_type = /datum/shuttle
|
||||
|
||||
/*****************************
|
||||
* Shuttle Added Handling *
|
||||
*****************************/
|
||||
|
||||
/datum/controller/subsystem/shuttles/initialize_shuttle()
|
||||
. = ..()
|
||||
if(.)
|
||||
GLOB.shuttle_added.raise_event(.)
|
||||
@@ -0,0 +1,38 @@
|
||||
// Observer Pattern Implementation: Shuttle Moved
|
||||
// Registration type: /datum/shuttle/autodock
|
||||
//
|
||||
// Raised when: A shuttle has moved to a new landmark.
|
||||
//
|
||||
// Arguments that the called proc should expect:
|
||||
// /datum/shuttle/shuttle: the shuttle moving
|
||||
// /obj/effect/shuttle_landmark/old_location: the old location's shuttle landmark
|
||||
// /obj/effect/shuttle_landmark/new_location: the new location's shuttle landmark
|
||||
|
||||
// Observer Pattern Implementation: Shuttle Pre Move
|
||||
// Registration type: /datum/shuttle/autodock
|
||||
//
|
||||
// Raised when: A shuttle is about to move to a new landmark.
|
||||
//
|
||||
// Arguments that the called proc should expect:
|
||||
// /datum/shuttle/shuttle: the shuttle moving
|
||||
// /obj/effect/shuttle_landmark/old_location: the old location's shuttle landmark
|
||||
// /obj/effect/shuttle_landmark/new_location: the new location's shuttle landmark
|
||||
|
||||
GLOBAL_DATUM_INIT(shuttle_moved_event, /decl/observ/shuttle_moved, new)
|
||||
|
||||
/decl/observ/shuttle_moved
|
||||
name = "Shuttle Moved"
|
||||
expected_type = /datum/shuttle
|
||||
|
||||
GLOBAL_DATUM_INIT(shuttle_pre_move_event, /decl/observ/shuttle_pre_move, new)
|
||||
|
||||
/decl/observ/shuttle_pre_move
|
||||
name = "Shuttle Pre Move"
|
||||
expected_type = /datum/shuttle
|
||||
|
||||
/*****************
|
||||
* Shuttle Moved/Pre Move Handling *
|
||||
*****************/
|
||||
|
||||
// Located in modules/shuttle/shuttle.dm
|
||||
// Proc: /datum/shuttle/proc/attempt_move()
|
||||
@@ -62,8 +62,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
////////////
|
||||
//SHUTTLES//
|
||||
////////////
|
||||
//shuttle areas must contain at least two areas in a subgroup if you want to move a shuttle from one
|
||||
//place to another. Look at escape shuttle for example.
|
||||
//Shuttles only need starting area, movement is handled by landmarks
|
||||
//All shuttles should now be under shuttle since we have smooth-wall code.
|
||||
|
||||
/area/shuttle
|
||||
@@ -76,160 +75,55 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "\improper Arrival Shuttle"
|
||||
ambience = AMBIENCE_ARRIVALS
|
||||
|
||||
/area/shuttle/arrival/pre_game
|
||||
/area/shuttle/supply
|
||||
name = "\improper Supply Shuttle"
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/arrival/station
|
||||
icon_state = "shuttle"
|
||||
dynamic_lighting = 0
|
||||
ambience = AMBIENCE_ARRIVALS
|
||||
|
||||
/area/shuttle/escape
|
||||
name = "\improper Emergency Shuttle"
|
||||
music = "music/escape.ogg"
|
||||
|
||||
/area/shuttle/escape/station
|
||||
name = "\improper Emergency Shuttle Station"
|
||||
icon_state = "shuttle2"
|
||||
dynamic_lighting = 0
|
||||
|
||||
/area/shuttle/escape/centcom
|
||||
name = "\improper Emergency Shuttle CentCom"
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape/transit // the area to pass through for 3 minute transit
|
||||
name = "\improper Emergency Shuttle Transit"
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod1
|
||||
name = "\improper Escape Pod One"
|
||||
music = "music/escape.ogg"
|
||||
|
||||
/area/shuttle/escape_pod1/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod1/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod1/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod2
|
||||
name = "\improper Escape Pod Two"
|
||||
music = "music/escape.ogg"
|
||||
|
||||
/area/shuttle/escape_pod2/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod2/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod2/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod3
|
||||
name = "\improper Escape Pod Three"
|
||||
music = "music/escape.ogg"
|
||||
|
||||
/area/shuttle/escape_pod3/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod3/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod3/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod4
|
||||
name = "\improper Escape Pod Four"
|
||||
music = "music/escape.ogg"
|
||||
|
||||
/area/shuttle/escape_pod4/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod4/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod4/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod5
|
||||
name = "\improper Escape Pod Five"
|
||||
music = "music/escape.ogg"
|
||||
|
||||
/area/shuttle/escape_pod5/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod5/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod5/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod6
|
||||
name = "\improper Escape Pod Six"
|
||||
music = "music/escape.ogg"
|
||||
|
||||
/area/shuttle/escape_pod6/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod6/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod6/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/large_escape_pod1
|
||||
name = "\improper Large Escape Pod One"
|
||||
music = "music/escape.ogg"
|
||||
|
||||
/area/shuttle/large_escape_pod1/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/large_escape_pod1/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/large_escape_pod1/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/large_escape_pod2
|
||||
name = "\improper Large Escape Pod Two"
|
||||
music = "music/escape.ogg"
|
||||
|
||||
/area/shuttle/large_escape_pod2/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/large_escape_pod2/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/large_escape_pod2/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/cryo
|
||||
name = "\improper Cryogenic Storage"
|
||||
|
||||
/area/shuttle/cryo/station
|
||||
icon_state = "shuttle2"
|
||||
base_turf = /turf/simulated/mineral/floor/ignore_mapgen
|
||||
|
||||
/area/shuttle/cryo/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/cryo/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/mining
|
||||
name = "\improper Mining Elevator"
|
||||
music = "music/escape.ogg"
|
||||
dynamic_lighting = 0
|
||||
base_turf = /turf/simulated/mineral/floor/ignore_mapgen
|
||||
|
||||
/area/shuttle/mining/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/mining/outpost
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/transport1/centcom
|
||||
icon_state = "shuttle"
|
||||
name = "\improper Transport Shuttle CentCom"
|
||||
@@ -286,54 +180,15 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
icon_state = "red"
|
||||
dynamic_lighting = 0
|
||||
|
||||
/area/shuttle/trade/centcom
|
||||
name = "\improper Trade Shuttle CentCom"
|
||||
icon_state = "shuttlered"
|
||||
|
||||
/area/shuttle/trade/station
|
||||
name = "\improper Trade Shuttle"
|
||||
icon_state = "shuttlered"
|
||||
|
||||
/area/shuttle/thunderdome
|
||||
name = "honk"
|
||||
|
||||
/area/shuttle/thunderdome/grnshuttle
|
||||
name = "\improper Thunderdome GRN Shuttle"
|
||||
icon_state = "green"
|
||||
|
||||
/area/shuttle/thunderdome/grnshuttle/dome
|
||||
name = "\improper GRN Shuttle"
|
||||
icon_state = "shuttlegrn"
|
||||
|
||||
/area/shuttle/thunderdome/grnshuttle/station
|
||||
name = "\improper GRN Station"
|
||||
icon_state = "shuttlegrn2"
|
||||
|
||||
/area/shuttle/thunderdome/redshuttle
|
||||
name = "\improper Thunderdome RED Shuttle"
|
||||
icon_state = "red"
|
||||
|
||||
/area/shuttle/thunderdome/redshuttle/dome
|
||||
name = "\improper RED Shuttle"
|
||||
icon_state = "shuttlered"
|
||||
|
||||
/area/shuttle/thunderdome/redshuttle/station
|
||||
name = "\improper RED Station"
|
||||
icon_state = "shuttlered2"
|
||||
// === Trying to remove these areas:
|
||||
|
||||
/area/shuttle/research
|
||||
name = "\improper Research Elevator"
|
||||
music = "music/escape.ogg"
|
||||
dynamic_lighting = 0
|
||||
base_turf = /turf/simulated/mineral/floor/ignore_mapgen
|
||||
|
||||
/area/shuttle/research/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/research/outpost
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/airtunnel1/ // referenced in airtunnel.dm:759
|
||||
|
||||
/area/dummy/ // Referenced in engine.dm:261
|
||||
@@ -2040,17 +1895,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "\improper Cargo Mining Dock"
|
||||
icon_state = "mining"
|
||||
|
||||
/area/supply/station
|
||||
name = "Supply Shuttle"
|
||||
icon_state = "shuttle3"
|
||||
requires_power = 0
|
||||
base_turf = /turf/space
|
||||
|
||||
/area/supply/dock
|
||||
name = "Supply Shuttle"
|
||||
icon_state = "shuttle3"
|
||||
requires_power = 0
|
||||
base_turf = /turf/space
|
||||
|
||||
// SCIENCE
|
||||
|
||||
|
||||
@@ -1,23 +1,8 @@
|
||||
//TFF 28/8/19 - cleanup of areas placement - removes all but rogueminer_vr stuff.
|
||||
|
||||
/area/shuttle/belter/station
|
||||
name = "Belter Shuttle Landed"
|
||||
/area/shuttle/belter
|
||||
name = "Belter Shuttle"
|
||||
icon_state = "shuttle2"
|
||||
base_turf = /turf/simulated/floor/tiled/asteroid_steel/airless
|
||||
|
||||
/area/shuttle/belter/belt //Don't use this one, use a subtype
|
||||
name = "Belter Shuttle Holding Position"
|
||||
icon_state = "shuttle2"
|
||||
|
||||
//Placeholders
|
||||
/area/shuttle/belter/belt/zone1
|
||||
/area/shuttle/belter/belt/zone2
|
||||
/area/shuttle/belter/belt/zone3
|
||||
/area/shuttle/belter/belt/zone4
|
||||
|
||||
/area/shuttle/belter/transit
|
||||
name = "Belter Shuttle Warp"
|
||||
icon_state = "shuttle"
|
||||
|
||||
//Rouguelike Mining
|
||||
/area/asteroid/rogue
|
||||
@@ -28,22 +13,22 @@
|
||||
/area/asteroid/rogue/zone1
|
||||
name = "Asteroid Belt Zone 1"
|
||||
icon_state = "red2"
|
||||
shuttle_area = /area/shuttle/belter/belt/zone1
|
||||
//shuttle_area = /area/shuttle/belter/belt/zone1
|
||||
|
||||
/area/asteroid/rogue/zone2
|
||||
name = "Asteroid Belt Zone 2"
|
||||
icon_state = "blue2"
|
||||
shuttle_area = /area/shuttle/belter/belt/zone2
|
||||
//shuttle_area = /area/shuttle/belter/belt/zone2
|
||||
|
||||
/area/asteroid/rogue/zone3
|
||||
name = "Asteroid Belt Zone 3"
|
||||
icon_state = "blue2"
|
||||
shuttle_area = /area/shuttle/belter/belt/zone3
|
||||
//shuttle_area = /area/shuttle/belter/belt/zone3
|
||||
|
||||
/area/asteroid/rogue/zone4
|
||||
name = "Asteroid Belt Zone 4"
|
||||
icon_state = "red2"
|
||||
shuttle_area = /area/shuttle/belter/belt/zone4
|
||||
//shuttle_area = /area/shuttle/belter/belt/zone4
|
||||
|
||||
/area/engineering/engine_gas
|
||||
name = "\improper Engine Gas Storage"
|
||||
|
||||
@@ -71,6 +71,31 @@
|
||||
power_change() // all machines set to current power level, also updates lighting icon
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
// Changes the area of T to A. Do not do this manually.
|
||||
// Area is expected to be a non-null instance.
|
||||
/proc/ChangeArea(var/turf/T, var/area/A)
|
||||
if(!istype(A))
|
||||
CRASH("Area change attempt failed: invalid area supplied.")
|
||||
var/area/old_area = get_area(T)
|
||||
if(old_area == A)
|
||||
return
|
||||
// NOTE: BayStation calles area.Exited/Entered for the TURF T. So far we don't do that.s
|
||||
// NOTE: There probably won't be any atoms in these turfs, but just in case we should call these procs.
|
||||
A.contents.Add(T)
|
||||
if(old_area)
|
||||
// Handle dynamic lighting update if
|
||||
if(T.dynamic_lighting && old_area.dynamic_lighting != A.dynamic_lighting)
|
||||
if(A.dynamic_lighting)
|
||||
T.lighting_build_overlay()
|
||||
else
|
||||
T.lighting_clear_overlay()
|
||||
for(var/atom/movable/AM in T)
|
||||
old_area.Exited(AM, A)
|
||||
for(var/atom/movable/AM in T)
|
||||
A.Entered(AM, old_area)
|
||||
for(var/obj/machinery/M in T)
|
||||
M.power_change()
|
||||
|
||||
/area/proc/get_contents()
|
||||
return contents
|
||||
|
||||
|
||||
@@ -0,0 +1,164 @@
|
||||
//
|
||||
// Shuttles formerly required at least two areas in a subgroup if you want to move a shuttle from one
|
||||
// place to another. Since shuttles now used landmarks instead these areas are deprecated!
|
||||
// They are left here for the moment in order to make existing maps loadable, but should be phased out.
|
||||
//
|
||||
|
||||
/area/shuttle/arrival/pre_game
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/arrival/station
|
||||
icon_state = "shuttle"
|
||||
dynamic_lighting = 0
|
||||
ambience = AMBIENCE_ARRIVALS
|
||||
|
||||
/area/shuttle/escape/station
|
||||
name = "\improper Emergency Shuttle Station"
|
||||
icon_state = "shuttle2"
|
||||
dynamic_lighting = 0
|
||||
|
||||
/area/shuttle/escape/centcom
|
||||
name = "\improper Emergency Shuttle CentCom"
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape/transit // the area to pass through for 3 minute transit
|
||||
name = "\improper Emergency Shuttle Transit"
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod1/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod1/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod1/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod2/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod2/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod2/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod3/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod3/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod3/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod4/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod4/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod4/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod5/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod5/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod5/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod6/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/escape_pod6/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/escape_pod6/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/large_escape_pod1/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/large_escape_pod1/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/large_escape_pod1/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/large_escape_pod2/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/large_escape_pod2/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/large_escape_pod2/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/cryo/station
|
||||
icon_state = "shuttle2"
|
||||
base_turf = /turf/simulated/mineral/floor/ignore_mapgen
|
||||
|
||||
/area/shuttle/cryo/centcom
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/cryo/transit
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/mining/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/mining/outpost
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/trade/centcom
|
||||
name = "\improper Trade Shuttle CentCom"
|
||||
icon_state = "shuttlered"
|
||||
|
||||
/area/shuttle/trade/station
|
||||
name = "\improper Trade Shuttle"
|
||||
icon_state = "shuttlered"
|
||||
|
||||
/area/shuttle/thunderdome/grnshuttle
|
||||
name = "\improper Thunderdome GRN Shuttle"
|
||||
icon_state = "green"
|
||||
|
||||
/area/shuttle/thunderdome/grnshuttle/dome
|
||||
name = "\improper GRN Shuttle"
|
||||
icon_state = "shuttlegrn"
|
||||
|
||||
/area/shuttle/thunderdome/grnshuttle/station
|
||||
name = "\improper GRN Station"
|
||||
icon_state = "shuttlegrn2"
|
||||
|
||||
/area/shuttle/thunderdome/redshuttle
|
||||
name = "\improper Thunderdome RED Shuttle"
|
||||
icon_state = "red"
|
||||
|
||||
/area/shuttle/thunderdome/redshuttle/dome
|
||||
name = "\improper RED Shuttle"
|
||||
icon_state = "shuttlered"
|
||||
|
||||
/area/shuttle/thunderdome/redshuttle/station
|
||||
name = "\improper RED Station"
|
||||
icon_state = "shuttlered2"
|
||||
|
||||
/area/shuttle/research/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/research/outpost
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/supply/station
|
||||
name = "Supply Shuttle"
|
||||
icon_state = "shuttle3"
|
||||
requires_power = 0
|
||||
base_turf = /turf/space
|
||||
|
||||
/area/supply/dock
|
||||
name = "Supply Shuttle"
|
||||
icon_state = "shuttle3"
|
||||
requires_power = 0
|
||||
base_turf = /turf/space
|
||||
@@ -519,6 +519,9 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/atom/proc/is_incorporeal()
|
||||
return FALSE
|
||||
|
||||
/atom/proc/drop_location()
|
||||
var/atom/L = loc
|
||||
if(!L)
|
||||
|
||||
@@ -453,7 +453,7 @@
|
||||
if(z in using_map.sealed_levels)
|
||||
return
|
||||
|
||||
if(config.use_overmap)
|
||||
if(using_map.use_overmap)
|
||||
overmap_spacetravel(get_turf(src), src)
|
||||
return
|
||||
|
||||
|
||||
@@ -132,22 +132,6 @@
|
||||
anchored = 1.0
|
||||
var/spawnable = null
|
||||
|
||||
/obj/effect/gateway/Bumped(mob/M as mob|obj)
|
||||
spawn(0)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/gateway/Crossed(AM as mob|obj)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
spawn(0)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/gateway/active
|
||||
light_range=5
|
||||
light_color="#ff0000"
|
||||
@@ -176,12 +160,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/gateway/active/Crossed(var/atom/A)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = A
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(A.is_incorporeal())
|
||||
return
|
||||
if(!istype(A, /mob/living))
|
||||
return
|
||||
|
||||
|
||||
@@ -48,8 +48,9 @@ var/global/datum/controller/gameticker/ticker
|
||||
|
||||
send2mainirc("Server lobby is loaded and open at byond://[config.serverurl ? config.serverurl : (config.server ? config.server : "[world.address]:[world.port]")]")
|
||||
|
||||
pregame_timeleft = config.pregame_time
|
||||
|
||||
do
|
||||
pregame_timeleft = 180
|
||||
to_chat(world, "<B><FONT color='blue'>Welcome to the pregame lobby!</FONT></B>")
|
||||
to_chat(world, "Please set up your character and select ready. The round will start in [pregame_timeleft] seconds.")
|
||||
while(current_state == GAME_STATE_PREGAME)
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
var/orders[0]
|
||||
var/receipts[0]
|
||||
|
||||
var/datum/shuttle/ferry/supply/shuttle = supply_controller.shuttle
|
||||
var/datum/shuttle/autodock/ferry/supply/shuttle = supply_controller.shuttle
|
||||
if(shuttle)
|
||||
if(shuttle.has_arrive_time())
|
||||
shuttle_status["location"] = "In transit"
|
||||
@@ -66,8 +66,8 @@
|
||||
else
|
||||
shuttle_status["time"] = 0
|
||||
if(shuttle.at_station())
|
||||
if(shuttle.docking_controller)
|
||||
switch(shuttle.docking_controller.get_docking_status())
|
||||
if(shuttle.shuttle_docking_controller)
|
||||
switch(shuttle.shuttle_docking_controller.get_docking_status())
|
||||
if("docked")
|
||||
shuttle_status["location"] = "Docked"
|
||||
shuttle_status["mode"] = SUP_SHUTTLE_DOCKED
|
||||
@@ -192,7 +192,7 @@
|
||||
if(!supply_controller)
|
||||
to_world_log("## ERROR: The supply_controller datum is missing.")
|
||||
return
|
||||
var/datum/shuttle/ferry/supply/shuttle = supply_controller.shuttle
|
||||
var/datum/shuttle/autodock/ferry/supply/shuttle = supply_controller.shuttle
|
||||
if (!shuttle)
|
||||
to_world_log("## ERROR: The supply shuttle datum is missing.")
|
||||
return
|
||||
|
||||
@@ -178,6 +178,14 @@
|
||||
icon = 'icons/obj/doors/Doorext.dmi'
|
||||
assembly_type = /obj/structure/door_assembly/door_assembly_ext
|
||||
|
||||
/obj/machinery/door/airlock/external/glass/bolted
|
||||
icon_state = "door_locked" // So it looks visibly bolted in map editor
|
||||
locked = 1
|
||||
|
||||
// For convenience in making docking ports: one that is pre-bolted with frequency set!
|
||||
/obj/machinery/door/airlock/external/glass/bolted/cycling
|
||||
frequency = 1379
|
||||
|
||||
/obj/machinery/door/airlock/glass_external
|
||||
name = "External Airlock"
|
||||
icon = 'icons/obj/doors/Doorextglass.dmi'
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
/obj/machinery/embedded_controller/radio/airlock
|
||||
// Setup parameters only
|
||||
radio_filter = RADIO_AIRLOCK
|
||||
program = /datum/computer/file/embedded_program/airlock
|
||||
var/tag_exterior_door
|
||||
var/tag_interior_door
|
||||
var/tag_airpump
|
||||
@@ -11,11 +12,22 @@
|
||||
var/tag_airlock_mech_sensor
|
||||
var/tag_shuttle_mech_sensor
|
||||
var/tag_secure = 0
|
||||
var/list/dummy_terminals = list()
|
||||
var/cycle_to_external_air = 0
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/Initialize()
|
||||
. = ..()
|
||||
program = new/datum/computer/file/embedded_program/airlock(src)
|
||||
/obj/machinery/embedded_controller/radio/airlock/Destroy()
|
||||
// TODO - Leshana - Implement dummy terminals
|
||||
//for(var/thing in dummy_terminals)
|
||||
// var/obj/machinery/dummy_airlock_controller/dummy = thing
|
||||
// dummy.master_controller = null
|
||||
//dummy_terminals.Cut()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/CanUseTopic(var/mob/user)
|
||||
if(!allowed(user))
|
||||
return min(STATUS_UPDATE, ..())
|
||||
else
|
||||
return ..()
|
||||
|
||||
//Advanced airlock controller for when you want a more versatile airlock controller - useful for turning simple access control rooms into airlocks
|
||||
/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller
|
||||
@@ -37,43 +49,20 @@
|
||||
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "advanced_airlock_console.tmpl", name, 470, 290)
|
||||
|
||||
ui.set_initial_data(data)
|
||||
|
||||
ui.open()
|
||||
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
if((. = ..()))
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
var/clean = 0
|
||||
switch(href_list["command"]) //anti-HTML-hacking checks
|
||||
if("cycle_ext")
|
||||
clean = 1
|
||||
if("cycle_int")
|
||||
clean = 1
|
||||
if("force_ext")
|
||||
clean = 1
|
||||
if("force_int")
|
||||
clean = 1
|
||||
if("abort")
|
||||
clean = 1
|
||||
if("purge")
|
||||
clean = 1
|
||||
if("secure")
|
||||
clean = 1
|
||||
|
||||
if(clean)
|
||||
program.receive_user_command(href_list["command"])
|
||||
if("cycle_ext", "cycle_int", "force_ext", "force_int", "abort", "purge", "secure")
|
||||
program.receive_user_command(href_list["command"])
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
//Airlock controller for airlock control - most airlocks on the station use this
|
||||
/obj/machinery/embedded_controller/radio/airlock/airlock_controller
|
||||
name = "Airlock Controller"
|
||||
@@ -90,23 +79,16 @@
|
||||
)
|
||||
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "simple_airlock_console.tmpl", name, 470, 290)
|
||||
|
||||
ui.set_initial_data(data)
|
||||
|
||||
ui.open()
|
||||
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/airlock_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
if((. = ..()))
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
var/clean = 0
|
||||
switch(href_list["command"]) //anti-HTML-hacking checks
|
||||
if("cycle_ext")
|
||||
@@ -125,7 +107,6 @@
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
//Access controller for door control - used in virology and the like
|
||||
/obj/machinery/embedded_controller/radio/airlock/access_controller
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
@@ -154,23 +135,16 @@
|
||||
)
|
||||
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "door_access_console.tmpl", name, 330, 220)
|
||||
|
||||
ui.set_initial_data(data)
|
||||
|
||||
ui.open()
|
||||
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/access_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
if((. = ..()))
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
var/clean = 0
|
||||
switch(href_list["command"]) //anti-HTML-hacking checks
|
||||
if("cycle_ext_door")
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
// Provides remote access to a controller (since they must be unique).
|
||||
/obj/machinery/dummy_airlock_controller
|
||||
name = "airlock control terminal"
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "airlock_control_standby"
|
||||
layer = ABOVE_OBJ_LAYER
|
||||
var/id_tag
|
||||
|
||||
var/datum/topic_state/remote/remote_state
|
||||
var/obj/machinery/embedded_controller/radio/airlock/master_controller
|
||||
|
||||
/obj/machinery/dummy_airlock_controller/process()
|
||||
if(master_controller)
|
||||
appearance = master_controller
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/dummy_airlock_controller/Initialize()
|
||||
. = ..()
|
||||
if(id_tag)
|
||||
for(var/obj/machinery/embedded_controller/radio/airlock/_master in SSmachines.machinery)
|
||||
if(_master.id_tag == id_tag)
|
||||
master_controller = _master
|
||||
master_controller.dummy_terminals += src
|
||||
break
|
||||
if(!master_controller)
|
||||
qdel(src)
|
||||
else
|
||||
remote_state = new /datum/topic_state/remote(src, master_controller)
|
||||
|
||||
/obj/machinery/dummy_airlock_controller/Destroy()
|
||||
if(master_controller)
|
||||
master_controller.dummy_terminals -= src
|
||||
if(remote_state)
|
||||
qdel(remote_state)
|
||||
remote_state = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/dummy_airlock_controller/interface_interact(var/mob/user)
|
||||
open_remote_ui(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/dummy_airlock_controller/proc/open_remote_ui(var/mob/user)
|
||||
if(master_controller)
|
||||
appearance = master_controller
|
||||
return master_controller.ui_interact(user, state = remote_state)
|
||||
|
||||
/obj/machinery/dummy_airlock_controller/powered(var/chan = -1, var/area/check_area = null)
|
||||
if(master_controller)
|
||||
var/area/A = get_area(master_controller)
|
||||
return master_controller.powered(chan, A)
|
||||
return ..()
|
||||
@@ -1,8 +1,17 @@
|
||||
/*
|
||||
* NOTE - This file defines both these datums: Yes, you read that right. Its confusing. Lets try and break it down.
|
||||
* /datum/computer/file/embedded_program/docking/airlock
|
||||
* - A docking controller for an airlock based docking port
|
||||
* /datum/computer/file/embedded_program/airlock/docking
|
||||
* - An extension to the normal airlock program allows disabling of the regular airlock functions when docking
|
||||
*/
|
||||
|
||||
//a docking port based on an airlock
|
||||
/obj/machinery/embedded_controller/radio/airlock/docking_port
|
||||
name = "docking port controller"
|
||||
var/datum/computer/file/embedded_program/airlock/docking/airlock_program
|
||||
var/datum/computer/file/embedded_program/docking/airlock/docking_program
|
||||
var/display_name // For mappers to override docking_program.display_name (how would it show up on docking monitoring program)
|
||||
tag_secure = 1
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/docking_port/Initialize()
|
||||
@@ -10,9 +19,25 @@
|
||||
airlock_program = new/datum/computer/file/embedded_program/airlock/docking(src)
|
||||
docking_program = new/datum/computer/file/embedded_program/docking/airlock(src, airlock_program)
|
||||
program = docking_program
|
||||
if(display_name)
|
||||
docking_program.display_name = display_name
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/docking_port/attackby(obj/item/W, mob/user)
|
||||
if(istype(W,/obj/item/device/multitool)) //give them part of code, would take few tries to get full
|
||||
var/datum/computer/file/embedded_program/docking/airlock/docking_program = program
|
||||
var/code = docking_program.docking_codes
|
||||
if(!code)
|
||||
code = "N/A"
|
||||
else
|
||||
code = stars(code)
|
||||
to_chat(user, "[W]'s screen displays '[code]'")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/docking_port/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
var/datum/computer/file/embedded_program/docking/airlock/docking_program = program
|
||||
var/datum/computer/file/embedded_program/airlock/docking/airlock_program = docking_program.airlock_program
|
||||
|
||||
data = list(
|
||||
"chamber_pressure" = round(airlock_program.memory["chamber_sensor_pressure"]),
|
||||
@@ -22,6 +47,8 @@
|
||||
"docking_status" = docking_program.get_docking_status(),
|
||||
"airlock_disabled" = !(docking_program.undocked() || docking_program.override_enabled),
|
||||
"override_enabled" = docking_program.override_enabled,
|
||||
"docking_codes" = docking_program.docking_codes,
|
||||
"name" = docking_program.get_name()
|
||||
)
|
||||
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
@@ -33,12 +60,9 @@
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/docking_port/Topic(href, href_list)
|
||||
if(..())
|
||||
if((. = ..()))
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
var/clean = 0
|
||||
switch(href_list["command"]) //anti-HTML-hacking checks
|
||||
if("cycle_ext")
|
||||
@@ -60,11 +84,13 @@
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
//A docking controller for an airlock based docking port
|
||||
//
|
||||
/datum/computer/file/embedded_program/docking/airlock
|
||||
var/datum/computer/file/embedded_program/airlock/docking/airlock_program
|
||||
|
||||
|
||||
/datum/computer/file/embedded_program/docking/airlock/New(var/obj/machinery/embedded_controller/M, var/datum/computer/file/embedded_program/airlock/docking/A)
|
||||
..(M)
|
||||
airlock_program = A
|
||||
@@ -76,10 +102,10 @@
|
||||
disable_override()
|
||||
else
|
||||
enable_override()
|
||||
return
|
||||
return TRUE
|
||||
|
||||
..(command)
|
||||
airlock_program.receive_user_command(command) //pass along to subprograms
|
||||
. = ..(command)
|
||||
. = airlock_program.receive_user_command(command) || . //pass along to subprograms; bypass shortcircuit
|
||||
|
||||
/datum/computer/file/embedded_program/docking/airlock/process()
|
||||
airlock_program.process()
|
||||
@@ -91,7 +117,7 @@
|
||||
|
||||
//tell the docking port to start getting ready for docking - e.g. pressurize
|
||||
/datum/computer/file/embedded_program/docking/airlock/prepare_for_docking()
|
||||
airlock_program.begin_cycle_in()
|
||||
airlock_program.begin_dock_cycle()
|
||||
|
||||
//are we ready for docking?
|
||||
/datum/computer/file/embedded_program/docking/airlock/ready_for_docking()
|
||||
@@ -99,14 +125,14 @@
|
||||
|
||||
//we are docked, open the doors or whatever.
|
||||
/datum/computer/file/embedded_program/docking/airlock/finish_docking()
|
||||
airlock_program.enable_mech_regulators()
|
||||
airlock_program.enable_mech_regulation()
|
||||
airlock_program.open_doors()
|
||||
|
||||
//tell the docking port to start getting ready for undocking - e.g. close those doors.
|
||||
/datum/computer/file/embedded_program/docking/airlock/prepare_for_undocking()
|
||||
airlock_program.stop_cycling()
|
||||
airlock_program.close_doors()
|
||||
airlock_program.disable_mech_regulators()
|
||||
airlock_program.disable_mech_regulation()
|
||||
|
||||
//are we ready for undocking?
|
||||
/datum/computer/file/embedded_program/docking/airlock/ready_for_undocking()
|
||||
@@ -114,20 +140,22 @@
|
||||
var/int_closed = airlock_program.check_interior_door_secured()
|
||||
return (ext_closed || int_closed)
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
//An airlock controller to be used by the airlock-based docking port controller.
|
||||
//Same as a regular airlock controller but allows disabling of the regular airlock functions when docking
|
||||
//
|
||||
/datum/computer/file/embedded_program/airlock/docking
|
||||
var/datum/computer/file/embedded_program/docking/airlock/master_prog
|
||||
|
||||
/datum/computer/file/embedded_program/airlock/docking/Destroy()
|
||||
if(master_prog)
|
||||
master_prog.airlock_program = null
|
||||
master_prog = null
|
||||
return ..()
|
||||
|
||||
/datum/computer/file/embedded_program/airlock/docking/receive_user_command(command)
|
||||
if (master_prog.undocked() || master_prog.override_enabled) //only allow the port to be used as an airlock if nothing is docked here or the override is enabled
|
||||
..(command)
|
||||
|
||||
/datum/computer/file/embedded_program/airlock/docking/proc/enable_mech_regulators()
|
||||
enable_mech_regulation()
|
||||
|
||||
/datum/computer/file/embedded_program/airlock/docking/proc/disable_mech_regulators()
|
||||
disable_mech_regulation()
|
||||
return ..(command)
|
||||
|
||||
/datum/computer/file/embedded_program/airlock/docking/proc/open_doors()
|
||||
toggleDoor(memory["interior_status"], tag_interior_door, memory["secure"], "open")
|
||||
|
||||
@@ -2,21 +2,15 @@
|
||||
//this is the master controller, that things will try to dock with.
|
||||
/obj/machinery/embedded_controller/radio/docking_port_multi
|
||||
name = "docking port controller"
|
||||
|
||||
program = /datum/computer/file/embedded_program/docking/multi
|
||||
var/child_tags_txt
|
||||
var/child_names_txt
|
||||
var/list/child_names = list()
|
||||
|
||||
var/datum/computer/file/embedded_program/docking/multi/docking_program
|
||||
|
||||
/obj/machinery/embedded_controller/radio/docking_port_multi/Initialize()
|
||||
. = ..()
|
||||
docking_program = new/datum/computer/file/embedded_program/docking/multi(src)
|
||||
program = docking_program
|
||||
|
||||
var/list/names = splittext(child_names_txt, ";")
|
||||
var/list/tags = splittext(child_tags_txt, ";")
|
||||
|
||||
if (names.len == tags.len)
|
||||
for (var/i = 1; i <= tags.len; i++)
|
||||
child_names[tags[i]] = names[i]
|
||||
@@ -24,6 +18,7 @@
|
||||
|
||||
/obj/machinery/embedded_controller/radio/docking_port_multi/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
var/datum/computer/file/embedded_program/docking/multi/docking_program = program // Cast to proper type
|
||||
|
||||
var/list/airlocks[child_names.len]
|
||||
var/i = 1
|
||||
@@ -44,24 +39,21 @@
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/docking_port_multi/Topic(href, href_list)
|
||||
return
|
||||
return 1 // Apparently we swallow all input (this is corrected legacy code)
|
||||
|
||||
|
||||
|
||||
//a docking port based on an airlock
|
||||
// This is the actual controller that will be commanded by the master defined above
|
||||
/obj/machinery/embedded_controller/radio/airlock/docking_port_multi
|
||||
name = "docking port controller"
|
||||
program = /datum/computer/file/embedded_program/airlock/multi_docking
|
||||
var/master_tag //for mapping
|
||||
var/datum/computer/file/embedded_program/airlock/multi_docking/airlock_program
|
||||
tag_secure = 1
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/docking_port_multi/Initialize()
|
||||
. = ..()
|
||||
airlock_program = new/datum/computer/file/embedded_program/airlock/multi_docking(src)
|
||||
program = airlock_program
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/docking_port_multi/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
var/datum/computer/file/embedded_program/airlock/multi_docking/airlock_program // Cast to proper type
|
||||
|
||||
data = list(
|
||||
"chamber_pressure" = round(airlock_program.memory["chamber_sensor_pressure"]),
|
||||
@@ -82,12 +74,9 @@
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock/docking_port_multi/Topic(href, href_list)
|
||||
if(..())
|
||||
if((. = ..()))
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
var/clean = 0
|
||||
switch(href_list["command"]) //anti-HTML-hacking checks
|
||||
if("cycle_ext")
|
||||
|
||||
@@ -52,8 +52,8 @@
|
||||
tag_interior_door = controller.tag_interior_door? controller.tag_interior_door : "[id_tag]_inner"
|
||||
tag_airpump = controller.tag_airpump? controller.tag_airpump : "[id_tag]_pump"
|
||||
tag_chamber_sensor = controller.tag_chamber_sensor? controller.tag_chamber_sensor : "[id_tag]_sensor"
|
||||
tag_exterior_sensor = controller.tag_exterior_sensor
|
||||
tag_interior_sensor = controller.tag_interior_sensor
|
||||
tag_exterior_sensor = controller.tag_exterior_sensor || "[id_tag]_exterior_sensor"
|
||||
tag_interior_sensor = controller.tag_interior_sensor || "[id_tag]_interior_sensor"
|
||||
tag_airlock_mech_sensor = controller.tag_airlock_mech_sensor? controller.tag_airlock_mech_sensor : "[id_tag]_airlock_mech"
|
||||
tag_shuttle_mech_sensor = controller.tag_shuttle_mech_sensor? controller.tag_shuttle_mech_sensor : "[id_tag]_shuttle_mech"
|
||||
memory["secure"] = controller.tag_secure
|
||||
@@ -117,6 +117,7 @@
|
||||
|
||||
/datum/computer/file/embedded_program/airlock/receive_user_command(command)
|
||||
var/shutdown_pump = 0
|
||||
. = TRUE
|
||||
switch(command)
|
||||
if("cycle_ext")
|
||||
//If airlock is already cycled in this direction, just toggle the doors.
|
||||
@@ -163,6 +164,8 @@
|
||||
else
|
||||
signalDoor(tag_interior_door, "unlock")
|
||||
signalDoor(tag_exterior_door, "unlock")
|
||||
else
|
||||
. = FALSE
|
||||
|
||||
if(shutdown_pump)
|
||||
signalPump(tag_airpump, 0) //send a signal to stop pressurizing
|
||||
@@ -273,6 +276,9 @@
|
||||
target_state = TARGET_INOPEN
|
||||
memory["purge"] = cycle_to_external_air
|
||||
|
||||
/datum/computer/file/embedded_program/airlock/proc/begin_dock_cycle()
|
||||
state = STATE_IDLE
|
||||
target_state = TARGET_INOPEN
|
||||
/datum/computer/file/embedded_program/airlock/proc/begin_cycle_out()
|
||||
state = STATE_IDLE
|
||||
target_state = TARGET_OUTOPEN
|
||||
|
||||
@@ -12,51 +12,51 @@
|
||||
|
||||
/*
|
||||
*** STATE TABLE ***
|
||||
|
||||
|
||||
MODE_CLIENT|STATE_UNDOCKED sent a request for docking and now waiting for a reply.
|
||||
MODE_CLIENT|STATE_DOCKING server told us they are OK to dock, waiting for our docking port to be ready.
|
||||
MODE_CLIENT|STATE_DOCKED idle - docked as client.
|
||||
MODE_CLIENT|STATE_UNDOCKING we are either waiting for our docking port to be ready or for the server to give us the OK to finish undocking.
|
||||
|
||||
|
||||
MODE_SERVER|STATE_UNDOCKED should never happen.
|
||||
MODE_SERVER|STATE_DOCKING someone requested docking, we are waiting for our docking port to be ready.
|
||||
MODE_SERVER|STATE_DOCKED idle - docked as server
|
||||
MODE_SERVER|STATE_UNDOCKING client requested undocking, we are waiting for our docking port to be ready.
|
||||
|
||||
|
||||
MODE_NONE|STATE_UNDOCKED idle - not docked.
|
||||
MODE_NONE|anything else should never happen.
|
||||
|
||||
|
||||
*** Docking Signals ***
|
||||
|
||||
|
||||
Docking
|
||||
Client sends request_dock
|
||||
Server sends confirm_dock to say that yes, we will serve your request
|
||||
When client is ready, sends confirm_dock
|
||||
Server sends confirm_dock back to indicate that docking is complete
|
||||
|
||||
|
||||
Undocking
|
||||
Client sends request_undock
|
||||
When client is ready, sends confirm_undock
|
||||
Server sends confirm_undock back to indicate that docking is complete
|
||||
|
||||
|
||||
Note that in both cases each side exchanges confirm_dock before the docking operation is considered done.
|
||||
The client first sends a confirm message to indicate it is ready, and then finally the server will send it's
|
||||
The client first sends a confirm message to indicate it is ready, and then finally the server will send it's
|
||||
confirm message to indicate that the operation is complete.
|
||||
|
||||
|
||||
Note also that when docking, the server sends an additional confirm message. This is because before docking,
|
||||
the server and client do not have a defined relationship. Before undocking, the server and client are already
|
||||
related to each other, thus the extra confirm message is not needed.
|
||||
|
||||
|
||||
*** Override, what is it? ***
|
||||
|
||||
|
||||
The purpose of enabling the override is to prevent the docking program from automatically doing things with the docking port when docking or undocking.
|
||||
Maybe the shuttle is full of plamsa/phoron for some reason, and you don't want the door to automatically open, or the airlock to cycle.
|
||||
This means that the prepare_for_docking/undocking and finish_docking/undocking procs don't get called.
|
||||
|
||||
|
||||
The docking controller will still check the state of the docking port, and thus prevent the shuttle from launching unless they force the launch (handling forced
|
||||
launches is not the docking controller's responsibility). In this case it is up to the players to manually get the docking port into a good state to undock
|
||||
launches is not the docking controller's responsibility). In this case it is up to the players to manually get the docking port into a good state to undock
|
||||
(which usually just means closing and locking the doors).
|
||||
|
||||
|
||||
In line with this, docking controllers should prevent players from manually doing things when the override is NOT enabled.
|
||||
*/
|
||||
|
||||
@@ -67,27 +67,31 @@
|
||||
var/control_mode = MODE_NONE
|
||||
var/response_sent = 0 //so we don't spam confirmation messages
|
||||
var/resend_counter = 0 //for periodically resending confirmation messages in case they are missed
|
||||
|
||||
|
||||
var/override_enabled = 0 //when enabled, do not open/close doors or cycle airlocks and wait for the player to do it manually
|
||||
var/received_confirm = 0 //for undocking, whether the server has recieved a confirmation from the client
|
||||
var/docking_codes //would only allow docking when receiving signal with these, if set
|
||||
var/display_name //Override the name shown on docking monitoring program; defaults to area name + coordinates if unset
|
||||
|
||||
/datum/computer/file/embedded_program/docking/New()
|
||||
..()
|
||||
var/datum/existing = locate(id_tag) //in case a datum already exists with our tag
|
||||
if(existing)
|
||||
existing.tag = null //take it from them
|
||||
|
||||
tag = id_tag //Greatly simplifies shuttle initialization
|
||||
if(id_tag)
|
||||
if(SSshuttles.docking_registry[id_tag])
|
||||
crash_with("Docking controller tag [id_tag] had multiple associated programs.")
|
||||
SSshuttles.docking_registry[id_tag] = src
|
||||
|
||||
/datum/computer/file/embedded_program/docking/Destroy()
|
||||
SSshuttles.docking_registry -= id_tag
|
||||
return ..()
|
||||
|
||||
/datum/computer/file/embedded_program/docking/receive_signal(datum/signal/signal, receive_method, receive_param)
|
||||
var/receive_tag = signal.data["tag"] //for docking signals, this is the sender id
|
||||
var/command = signal.data["command"]
|
||||
var/recipient = signal.data["recipient"] //the intended recipient of the docking signal
|
||||
|
||||
|
||||
if (recipient != id_tag)
|
||||
return //this signal is not for us
|
||||
|
||||
|
||||
switch (command)
|
||||
if ("confirm_dock")
|
||||
if (control_mode == MODE_CLIENT && dock_state == STATE_UNDOCKED && receive_tag == tag_target)
|
||||
@@ -95,7 +99,7 @@
|
||||
broadcast_docking_status()
|
||||
if (!override_enabled)
|
||||
prepare_for_docking()
|
||||
|
||||
|
||||
else if (control_mode == MODE_CLIENT && dock_state == STATE_DOCKING && receive_tag == tag_target)
|
||||
dock_state = STATE_DOCKED
|
||||
broadcast_docking_status()
|
||||
@@ -104,19 +108,27 @@
|
||||
response_sent = 0
|
||||
else if (control_mode == MODE_SERVER && dock_state == STATE_DOCKING && receive_tag == tag_target) //client just sent us the confirmation back, we're done with the docking process
|
||||
received_confirm = 1
|
||||
|
||||
|
||||
if ("request_dock")
|
||||
if (control_mode == MODE_NONE && dock_state == STATE_UNDOCKED)
|
||||
|
||||
tag_target = receive_tag
|
||||
|
||||
if(docking_codes)
|
||||
var/code = signal.data["code"]
|
||||
if(code != docking_codes)
|
||||
testing("Controller [id_tag] got request_dock but code:[code] != docking_codes:[docking_codes]")
|
||||
return
|
||||
|
||||
control_mode = MODE_SERVER
|
||||
|
||||
dock_state = STATE_DOCKING
|
||||
broadcast_docking_status()
|
||||
|
||||
tag_target = receive_tag
|
||||
|
||||
|
||||
if (!override_enabled)
|
||||
prepare_for_docking()
|
||||
send_docking_command(tag_target, "confirm_dock") //acknowledge the request
|
||||
|
||||
|
||||
if ("confirm_undock")
|
||||
if (control_mode == MODE_CLIENT && dock_state == STATE_UNDOCKING && receive_tag == tag_target)
|
||||
if (!override_enabled)
|
||||
@@ -129,7 +141,7 @@
|
||||
if (control_mode == MODE_SERVER && dock_state == STATE_DOCKED && receive_tag == tag_target)
|
||||
dock_state = STATE_UNDOCKING
|
||||
broadcast_docking_status()
|
||||
|
||||
|
||||
if (!override_enabled)
|
||||
prepare_for_undocking()
|
||||
|
||||
@@ -145,38 +157,38 @@
|
||||
if (!response_sent)
|
||||
send_docking_command(tag_target, "confirm_dock") //tell the server we're ready
|
||||
response_sent = 1
|
||||
|
||||
|
||||
else if (control_mode == MODE_SERVER && received_confirm)
|
||||
send_docking_command(tag_target, "confirm_dock") //tell the client we are done docking.
|
||||
|
||||
|
||||
dock_state = STATE_DOCKED
|
||||
broadcast_docking_status()
|
||||
|
||||
|
||||
if (!override_enabled)
|
||||
finish_docking() //server done docking!
|
||||
response_sent = 0
|
||||
received_confirm = 0
|
||||
|
||||
|
||||
if (STATE_UNDOCKING)
|
||||
if (ready_for_undocking())
|
||||
if (control_mode == MODE_CLIENT)
|
||||
if (!response_sent)
|
||||
send_docking_command(tag_target, "confirm_undock") //tell the server we are OK to undock.
|
||||
response_sent = 1
|
||||
|
||||
|
||||
else if (control_mode == MODE_SERVER && received_confirm)
|
||||
send_docking_command(tag_target, "confirm_undock") //tell the client we are done undocking.
|
||||
if (!override_enabled)
|
||||
finish_undocking()
|
||||
reset() //server is done undocking!
|
||||
|
||||
|
||||
if (response_sent || resend_counter > 0)
|
||||
resend_counter++
|
||||
|
||||
|
||||
if (resend_counter >= MESSAGE_RESEND_TIME || (dock_state != STATE_DOCKING && dock_state != STATE_UNDOCKING))
|
||||
response_sent = 0
|
||||
resend_counter = 0
|
||||
|
||||
|
||||
//handle invalid states
|
||||
if (control_mode == MODE_NONE && dock_state != STATE_UNDOCKED)
|
||||
if (tag_target)
|
||||
@@ -189,22 +201,22 @@
|
||||
/datum/computer/file/embedded_program/docking/proc/initiate_docking(var/target)
|
||||
if (dock_state != STATE_UNDOCKED || control_mode == MODE_SERVER) //must be undocked and not serving another request to begin a new docking handshake
|
||||
return
|
||||
|
||||
|
||||
tag_target = target
|
||||
control_mode = MODE_CLIENT
|
||||
|
||||
|
||||
send_docking_command(tag_target, "request_dock")
|
||||
|
||||
/datum/computer/file/embedded_program/docking/proc/initiate_undocking()
|
||||
if (dock_state != STATE_DOCKED || control_mode != MODE_CLIENT) //must be docked and must be client to start undocking
|
||||
return
|
||||
|
||||
|
||||
dock_state = STATE_UNDOCKING
|
||||
broadcast_docking_status()
|
||||
|
||||
|
||||
if (!override_enabled)
|
||||
prepare_for_undocking()
|
||||
|
||||
|
||||
send_docking_command(tag_target, "request_undock")
|
||||
|
||||
//tell the docking port to start getting ready for docking - e.g. pressurize
|
||||
@@ -240,7 +252,7 @@
|
||||
/datum/computer/file/embedded_program/docking/proc/reset()
|
||||
dock_state = STATE_UNDOCKED
|
||||
broadcast_docking_status()
|
||||
|
||||
|
||||
control_mode = MODE_NONE
|
||||
tag_target = null
|
||||
response_sent = 0
|
||||
@@ -267,6 +279,7 @@
|
||||
signal.data["tag"] = id_tag
|
||||
signal.data["command"] = command
|
||||
signal.data["recipient"] = recipient
|
||||
signal.data["code"] = docking_codes
|
||||
post_signal(signal)
|
||||
|
||||
/datum/computer/file/embedded_program/docking/proc/broadcast_docking_status()
|
||||
@@ -283,6 +296,8 @@
|
||||
if (STATE_UNDOCKING) return "undocking"
|
||||
if (STATE_DOCKED) return "docked"
|
||||
|
||||
/datum/computer/file/embedded_program/docking/proc/get_name()
|
||||
return display_name ? display_name : "[get_area(master)] ([master.x], [master.y])"
|
||||
|
||||
#undef STATE_UNDOCKED
|
||||
#undef STATE_DOCKING
|
||||
|
||||
@@ -1,18 +1,20 @@
|
||||
/obj/machinery/embedded_controller
|
||||
var/datum/computer/file/embedded_program/program //the currently executing program
|
||||
|
||||
name = "Embedded Controller"
|
||||
anchored = 1
|
||||
|
||||
use_power = 1
|
||||
idle_power_usage = 10
|
||||
|
||||
var/datum/computer/file/embedded_program/program //the currently executing program
|
||||
var/on = 1
|
||||
|
||||
obj/machinery/embedded_controller/radio/Destroy()
|
||||
if(radio_controller)
|
||||
radio_controller.remove_object(src,frequency)
|
||||
..()
|
||||
/obj/machinery/embedded_controller/Initialize()
|
||||
if(ispath(program))
|
||||
program = new program(src)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/embedded_controller/Destroy()
|
||||
if(istype(program))
|
||||
qdel(program) // the program will clear the ref in its Destroy
|
||||
return ..()
|
||||
|
||||
/obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line)
|
||||
return 0
|
||||
@@ -24,6 +26,17 @@ obj/machinery/embedded_controller/radio/Destroy()
|
||||
program.receive_signal(signal, receive_method, receive_param)
|
||||
//spawn(5) program.process() //no, program.process sends some signals and machines respond and we here again and we lag -rastaf0
|
||||
|
||||
/obj/machinery/embedded_controller/Topic(href, href_list)
|
||||
if((. = ..()))
|
||||
return
|
||||
if(usr)
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
// We would now pass it to the program, except that some of our embedded controller types want to block certain commands.
|
||||
// Until/unless that is refactored differently, we rely on subtypes to pass it on.
|
||||
//if(program)
|
||||
// return program.receive_user_command(href_list["command"])
|
||||
|
||||
/obj/machinery/embedded_controller/process()
|
||||
if(program)
|
||||
program.process()
|
||||
@@ -40,14 +53,16 @@ obj/machinery/embedded_controller/radio/Destroy()
|
||||
|
||||
src.ui_interact(user)
|
||||
|
||||
/obj/machinery/embedded_controller/ui_interact()
|
||||
return
|
||||
//
|
||||
// Embedded controller with a radio! (Most things (All things?) use this)
|
||||
//
|
||||
|
||||
/obj/machinery/embedded_controller/radio
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "airlock_control_standby"
|
||||
power_channel = ENVIRON
|
||||
density = 0
|
||||
unacidable = 1
|
||||
|
||||
var/id_tag
|
||||
//var/radio_power_use = 50 //power used to xmit signals
|
||||
@@ -55,11 +70,15 @@ obj/machinery/embedded_controller/radio/Destroy()
|
||||
var/frequency = 1379
|
||||
var/radio_filter = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
unacidable = 1
|
||||
|
||||
/obj/machinery/embedded_controller/radio/Initialize()
|
||||
set_frequency(frequency) // Set it before parent instantiates program
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/Destroy()
|
||||
if(radio_controller)
|
||||
radio_controller.remove_object(src,frequency)
|
||||
..()
|
||||
|
||||
/obj/machinery/embedded_controller/radio/update_icon()
|
||||
if(on && program)
|
||||
|
||||
@@ -11,8 +11,15 @@
|
||||
var/obj/machinery/embedded_controller/radio/R = M
|
||||
id_tag = R.id_tag
|
||||
|
||||
/datum/computer/file/embedded_program/Destroy()
|
||||
if(master)
|
||||
master.program = null
|
||||
master = null
|
||||
return ..()
|
||||
|
||||
// Return TRUE if was a command for us, otherwise return FALSE (so controllers with multiple programs can try each in turn until one accepts)
|
||||
/datum/computer/file/embedded_program/proc/receive_user_command(command)
|
||||
return
|
||||
return FALSE
|
||||
|
||||
/datum/computer/file/embedded_program/proc/receive_signal(datum/signal/signal, receive_method, receive_param)
|
||||
return
|
||||
|
||||
@@ -1,16 +1,12 @@
|
||||
//a docking port that uses a single door
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller
|
||||
name = "docking hatch controller"
|
||||
program = /datum/computer/file/embedded_program/docking/simple
|
||||
var/tag_door
|
||||
var/datum/computer/file/embedded_program/docking/simple/docking_program
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/Initialize()
|
||||
. = ..()
|
||||
docking_program = new/datum/computer/file/embedded_program/docking/simple(src)
|
||||
program = docking_program
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
var/datum/computer/file/embedded_program/docking/simple/docking_program = program // Cast to proper type
|
||||
|
||||
data = list(
|
||||
"docking_status" = docking_program.get_docking_status(),
|
||||
@@ -28,11 +24,8 @@
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if((. = ..()))
|
||||
return
|
||||
|
||||
var/clean = 0
|
||||
switch(href_list["command"]) //anti-HTML-hacking checks
|
||||
@@ -44,8 +37,7 @@
|
||||
if(clean)
|
||||
program.receive_user_command(href_list["command"])
|
||||
|
||||
return 0
|
||||
|
||||
return
|
||||
|
||||
//A docking controller program for a simple door based docking port
|
||||
/datum/computer/file/embedded_program/docking/simple
|
||||
@@ -76,6 +68,7 @@
|
||||
..(signal, receive_method, receive_param)
|
||||
|
||||
/datum/computer/file/embedded_program/docking/simple/receive_user_command(command)
|
||||
. = TRUE
|
||||
switch(command)
|
||||
if("force_door")
|
||||
if (override_enabled)
|
||||
@@ -88,7 +81,8 @@
|
||||
disable_override()
|
||||
else
|
||||
enable_override()
|
||||
|
||||
else
|
||||
. = FALSE
|
||||
|
||||
/datum/computer/file/embedded_program/docking/simple/proc/signal_door(var/command)
|
||||
var/datum/signal/signal = new
|
||||
|
||||
@@ -210,7 +210,7 @@
|
||||
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
|
||||
|
||||
/obj/machinery/status_display/proc/get_supply_shuttle_timer()
|
||||
var/datum/shuttle/ferry/supply/shuttle = supply_controller.shuttle
|
||||
var/datum/shuttle/autodock/ferry/supply/shuttle = supply_controller.shuttle
|
||||
if(!shuttle)
|
||||
return "Error"
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
message1 = "CARGO"
|
||||
message2 = ""
|
||||
|
||||
var/datum/shuttle/ferry/supply/shuttle = supply_controller.shuttle
|
||||
var/datum/shuttle/autodock/ferry/supply/shuttle = supply_controller.shuttle
|
||||
if(!shuttle)
|
||||
message2 = "Error"
|
||||
else if(shuttle.has_arrive_time())
|
||||
|
||||
@@ -145,9 +145,6 @@
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/handle_movement_action() //Any modules that have special effects or needs when taking a step or floating through space.
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/action(atom/target)
|
||||
return
|
||||
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
* File containing all the default 'handlers' for Exosuit equipment, hopefully to make all dynX calls extinct.
|
||||
*/
|
||||
|
||||
// Used for impacting (thrown) objects, and damage value.
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/handle_ranged_contact(var/obj/A, var/inc_damage = 0)
|
||||
return max(0, inc_damage)
|
||||
|
||||
// Used for melee strikes with an object, and a mob, and damage value.
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/handle_melee_contact(var/obj/item/weapon/W, var/mob/living/user, var/inc_damage = 0)
|
||||
return max(0, inc_damage)
|
||||
|
||||
// Used for projectile impacts from bullet_act.
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/handle_projectile_contact(var/obj/item/projectile/Proj, var/inc_damage = 0)
|
||||
return max(0, inc_damage)
|
||||
|
||||
// Used for on-movement actions.
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/handle_movement_action() //Any modules that have special effects or needs when taking a step or floating through space.
|
||||
return
|
||||
@@ -11,6 +11,30 @@
|
||||
|
||||
equip_type = EQUIP_HULL
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/get_equip_info()
|
||||
if(!chassis) return
|
||||
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [src.name]"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/handle_melee_contact(var/obj/item/weapon/W, var/mob/living/user, var/inc_damage = null)
|
||||
if(!action_checks(user))
|
||||
return inc_damage
|
||||
chassis.log_message("Attacked by [W]. Attacker - [user]")
|
||||
if(prob(chassis.deflect_chance*deflect_coeff))
|
||||
to_chat(user, "<span class='danger'>\The [W] bounces off \the [chassis]'s armor.</span>")
|
||||
chassis.log_append_to_last("Armor saved.")
|
||||
inc_damage = 0
|
||||
else
|
||||
chassis.occupant_message("<span class='danger'>\The [user] hits [chassis] with [W].</span>")
|
||||
user.visible_message("<span class='danger'>\The [user] hits [chassis] with [W].</span>", "<span class='danger'>You hit [src] with [W].</span>")
|
||||
inc_damage *= damage_coeff
|
||||
set_ready_state(0)
|
||||
chassis.use_power(energy_drain)
|
||||
spawn()
|
||||
do_after_cooldown()
|
||||
return max(0, inc_damage)
|
||||
|
||||
/*
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/can_attach(obj/mecha/M as obj)
|
||||
if(..())
|
||||
if(!M.proc_res["dynattackby"])
|
||||
@@ -27,10 +51,6 @@
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/get_equip_info()
|
||||
if(!chassis) return
|
||||
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [src.name]"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(!action_checks(user))
|
||||
return chassis.dynattackby(W,user)
|
||||
@@ -46,4 +66,5 @@
|
||||
set_ready_state(0)
|
||||
chassis.use_power(energy_drain)
|
||||
do_after_cooldown()
|
||||
return
|
||||
return
|
||||
*/
|
||||
|
||||
@@ -11,6 +11,45 @@
|
||||
|
||||
equip_type = EQUIP_HULL
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/handle_projectile_contact(var/obj/item/projectile/Proj, var/inc_damage)
|
||||
if(istype(Proj, /obj/item/projectile/test))
|
||||
return inc_damage// Don't care about test projectiles, just what comes after them
|
||||
if(!action_checks(src))
|
||||
return inc_damage
|
||||
if(prob(chassis.deflect_chance*deflect_coeff))
|
||||
chassis.occupant_message("<span class='notice'>The armor deflects incoming projectile.</span>")
|
||||
chassis.visible_message("The [chassis.name] armor deflects the projectile.")
|
||||
chassis.log_append_to_last("Armor saved.")
|
||||
inc_damage = 0
|
||||
else
|
||||
inc_damage *= src.damage_coeff
|
||||
set_ready_state(0)
|
||||
chassis.use_power(energy_drain)
|
||||
spawn()
|
||||
do_after_cooldown()
|
||||
return max(0, inc_damage)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/handle_ranged_contact(var/obj/A, var/inc_damage = 0)
|
||||
if(!action_checks(A))
|
||||
return inc_damage
|
||||
if(prob(chassis.deflect_chance*deflect_coeff))
|
||||
chassis.occupant_message("<span class='notice'>The [A] bounces off the armor.</span>")
|
||||
chassis.visible_message("The [A] bounces off \the [chassis]'s armor")
|
||||
chassis.log_append_to_last("Armor saved.")
|
||||
inc_damage = 0
|
||||
else if(istype(A, /obj))
|
||||
inc_damage *= damage_coeff
|
||||
set_ready_state(0)
|
||||
chassis.use_power(energy_drain)
|
||||
spawn()
|
||||
do_after_cooldown()
|
||||
return max(0, inc_damage)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/get_equip_info()
|
||||
if(!chassis) return
|
||||
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [src.name]"
|
||||
|
||||
/*
|
||||
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/can_attach(obj/mecha/M as obj)
|
||||
if(..())
|
||||
if(!M.proc_res["dynbulletdamage"] && !M.proc_res["dynhitby"])
|
||||
@@ -29,10 +68,6 @@
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/get_equip_info()
|
||||
if(!chassis) return
|
||||
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [src.name]"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/proc/dynbulletdamage(var/obj/item/projectile/Proj)
|
||||
if(istype(Proj, /obj/item/projectile/test))
|
||||
return // Don't care about test projectiles, just what comes after them
|
||||
@@ -69,4 +104,5 @@
|
||||
set_ready_state(0)
|
||||
chassis.use_power(energy_drain)
|
||||
do_after_cooldown()
|
||||
return
|
||||
return
|
||||
*/
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
* A special device used to pick up and equip other exosuit components on the fly, without leaving an Exosuit. Costly.
|
||||
*/
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/hardpoint_actuator
|
||||
name = "hardpoint actuator clamp"
|
||||
icon_state = "mecha_clamp"
|
||||
equip_cooldown = 10 SECONDS
|
||||
energy_drain = 600
|
||||
equip_type = EQUIP_HULL
|
||||
origin_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_POWER = 4, TECH_COMBAT = 1, TECH_MAGNET = 4)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/hardpoint_actuator/action(atom/target)
|
||||
if(!action_checks(target))
|
||||
return
|
||||
|
||||
if(istype(target,/obj/item/mecha_parts/mecha_equipment))
|
||||
var/obj/item/mecha_parts/mecha_equipment/ME = target
|
||||
if(ME.can_attach(chassis))
|
||||
occupant_message("[ME] can be integrated. Stand by.")
|
||||
if(do_after(chassis.occupant, 3 SECONDS, target))
|
||||
if(ME.can_attach(chassis) && action_checks(target))
|
||||
ME.attach(chassis)
|
||||
occupant_message("[ME] successfully integrated.")
|
||||
else
|
||||
occupant_message("[ME] cannot be integrated due to lack of free hardpoints.")
|
||||
|
||||
else
|
||||
occupant_message("[target] is not compatible with any present hardpoints.")
|
||||
|
||||
set_ready_state(0)
|
||||
chassis.use_power(energy_drain)
|
||||
do_after_cooldown()
|
||||
return
|
||||
@@ -0,0 +1,47 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables
|
||||
name = "inflatable deployment mechanism"
|
||||
desc = "An exosuit-mounted inflatable barrier deployer. Useful!"
|
||||
icon_state = "mecha_inflatables"
|
||||
origin_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3)
|
||||
equip_cooldown = 3
|
||||
energy_drain = 30
|
||||
range = MELEE
|
||||
equip_type = EQUIP_UTILITY
|
||||
ready_sound = 'sound/effects/spray.ogg'
|
||||
required_type = list(/obj/mecha/working/ripley)
|
||||
|
||||
tooltype = /obj/item/weapon/inflatable_dispenser/robot
|
||||
var/obj/item/weapon/inflatable_dispenser/my_deployer = null
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables/Initialize()
|
||||
..()
|
||||
my_deployer = my_tool
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables/Topic(href, href_list)
|
||||
..()
|
||||
if(href_list["toggle_deployable_mode"])
|
||||
my_deployer.attack_self()
|
||||
update_chassis_page()
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables/get_equip_info()
|
||||
if(!chassis) return
|
||||
var/data_return = "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [chassis.selected==src?"<b>":"<a href='?src=\ref[chassis];select_equip=\ref[src]'>"][src.name][chassis.selected==src?"</b>":"</a>"] - <a href='?src=\ref[src];toggle_deployable_mode=1'>Deploy [my_deployer.mode?"Door":"Wall"]</a><br>\
|
||||
- Doors left: <span style=\"color:#ff0;\">[my_deployer.stored_doors]</span>/[my_deployer.max_doors]<br>\
|
||||
- Walls left: <span style=\"color:#ff0;\">[my_deployer.stored_walls]</span>/[my_deployer.max_walls]"
|
||||
|
||||
return data_return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables/action(atom/target, params)
|
||||
if(!action_checks(target))
|
||||
return
|
||||
|
||||
if(istype(target, /turf))
|
||||
my_deployer.try_deploy_inflatable(target, chassis.occupant)
|
||||
if(istype(target, /obj/item/inflatable) || istype(target, /obj/structure/inflatable))
|
||||
my_deployer.pick_up(target, chassis.occupant)
|
||||
|
||||
set_ready_state(0)
|
||||
chassis.use_power(energy_drain)
|
||||
do_after_cooldown()
|
||||
return
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/passenger
|
||||
name = "passenger compartment"
|
||||
desc = "A mountable passenger compartment for exosuits. Rather cramped."
|
||||
icon_state = "mecha_abooster_ccw"
|
||||
icon_state = "mecha_passenger"
|
||||
origin_tech = list(TECH_ENGINEERING = 1, TECH_BIO = 1)
|
||||
energy_drain = 10
|
||||
range = MELEE
|
||||
|
||||
+15
-1
@@ -38,4 +38,18 @@
|
||||
desc = "An exosuit-mounted pneumatic prybar."
|
||||
icon_state = "mecha_crowbar"
|
||||
tooltype = /obj/item/weapon/tool/crowbar/power
|
||||
ready_sound = 'sound/mecha/gasdisconnected.ogg'
|
||||
ready_sound = 'sound/mecha/gasdisconnected.ogg'
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/powertool/cutter
|
||||
name = "pneumatic cablecutter"
|
||||
desc = "An exosuit-mounted pneumatic cablecutter."
|
||||
icon_state = "mecha_cablecutter"
|
||||
tooltype = /obj/item/weapon/tool/wirecutters/power
|
||||
ready_sound = 'sound/mecha/gasdisconnected.ogg'
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/powertool/screwdriver
|
||||
name = "pneumatic screwdriver"
|
||||
desc = "An exosuit-mounted pneumatic screwdriver."
|
||||
icon_state = "mecha_screwdriver"
|
||||
tooltype = /obj/item/weapon/tool/screwdriver/power
|
||||
ready_sound = 'sound/mecha/gasdisconnected.ogg'
|
||||
@@ -0,0 +1,34 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/powertool/welding
|
||||
name = "welding laser"
|
||||
desc = "An exosuit-mounted welding laser."
|
||||
icon_state = "mecha_laser-rig"
|
||||
origin_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 3, TECH_POWER = 4, TECH_PHORON = 2)
|
||||
equip_cooldown = 3
|
||||
energy_drain = 15
|
||||
range = MELEE
|
||||
equip_type = EQUIP_UTILITY
|
||||
ready_sound = 'sound/items/Ratchet.ogg'
|
||||
required_type = list(/obj/mecha/working/ripley)
|
||||
|
||||
tooltype = /obj/item/weapon/weldingtool/electric/mounted/exosuit
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/powertool/welding/action(var/atom/target)
|
||||
..()
|
||||
|
||||
var/datum/beam/weld_beam = null
|
||||
if(is_ranged())
|
||||
var/atom/movable/beam_origin = chassis
|
||||
weld_beam = beam_origin.Beam(target, icon_state = "solar_beam", time = 0.3 SECONDS)
|
||||
|
||||
if(!do_after(chassis.occupant, 0.3 SECONDS, target))
|
||||
qdel(weld_beam)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/powertool/welding/attach(obj/mecha/M as obj)
|
||||
..()
|
||||
|
||||
if(enable_special)
|
||||
range = MELEE|RANGED
|
||||
my_tool.reach = 7
|
||||
else
|
||||
range = MELEE
|
||||
my_tool.reach = 1
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
equip_type = EQUIP_HULL
|
||||
|
||||
/*
|
||||
/obj/item/mecha_parts/mecha_equipment/shocker/can_attach(obj/mecha/M as obj)
|
||||
if(..())
|
||||
if(!M.proc_res["dynattackby"] && !M.proc_res["dynattackhand"] && !M.proc_res["dynattackalien"])
|
||||
@@ -25,9 +26,11 @@
|
||||
..()
|
||||
chassis.proc_res["dynattackby"] = src
|
||||
return
|
||||
*/
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/shocker/proc/dynattackby(obj/item/weapon/W, mob/living/user)
|
||||
/obj/item/mecha_parts/mecha_equipment/shocker/handle_melee_contact(var/obj/item/weapon/W, var/mob/living/user, var/inc_damage = null)
|
||||
if(!action_checks(user) || !active)
|
||||
return
|
||||
|
||||
user.electrocute_act(shock_damage, src)
|
||||
return chassis.dynattackby(W,user)
|
||||
return inc_damage
|
||||
|
||||
@@ -622,7 +622,12 @@
|
||||
else if(istype(A, /obj))
|
||||
var/obj/O = A
|
||||
if(O.throwforce)
|
||||
src.take_damage(O.throwforce)
|
||||
|
||||
var/pass_damage = O.throwforce
|
||||
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
|
||||
pass_damage = ME.handle_ranged_contact(A, pass_damage)
|
||||
|
||||
src.take_damage(pass_damage)
|
||||
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
||||
return
|
||||
|
||||
@@ -652,7 +657,12 @@
|
||||
var/ignore_threshold
|
||||
if(istype(Proj, /obj/item/projectile/beam/pulse))
|
||||
ignore_threshold = 1
|
||||
src.take_damage(Proj.damage, Proj.check_armour)
|
||||
|
||||
var/pass_damage = Proj.damage
|
||||
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
|
||||
pass_damage = ME.handle_projectile_contact(Proj, pass_damage)
|
||||
|
||||
src.take_damage(pass_damage, Proj.check_armour)
|
||||
if(prob(25)) spark_system.start()
|
||||
src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),ignore_threshold)
|
||||
|
||||
@@ -748,7 +758,11 @@
|
||||
else
|
||||
src.occupant_message("<font color='red'><b>[user] hits [src] with [W].</b></font>")
|
||||
user.visible_message("<font color='red'><b>[user] hits [src] with [W].</b></font>", "<font color='red'><b>You hit [src] with [W].</b></font>")
|
||||
src.take_damage(W.force,W.damtype)
|
||||
|
||||
var/pass_damage = W.force
|
||||
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
|
||||
pass_damage = ME.handle_projectile_contact(W, user, pass_damage)
|
||||
src.take_damage(pass_damage,W.damtype)
|
||||
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
||||
return
|
||||
|
||||
|
||||
@@ -74,12 +74,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/effect/foam/Crossed(var/atom/movable/AM)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(metal)
|
||||
return
|
||||
if(istype(AM, /mob/living))
|
||||
|
||||
@@ -70,12 +70,8 @@ var/global/list/image/splatter_cache=list()
|
||||
desc = initial(desc)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/Crossed(mob/living/carbon/human/perp)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = perp
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(perp.is_incorporeal())
|
||||
return
|
||||
if (!istype(perp))
|
||||
return
|
||||
if(amount < 1)
|
||||
|
||||
@@ -185,12 +185,8 @@ steam.start() -- spawns the effect
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/effect/smoke/Crossed(mob/living/carbon/M as mob )
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = M
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(M.is_incorporeal())
|
||||
return
|
||||
..()
|
||||
if(istype(M))
|
||||
affect(M)
|
||||
|
||||
@@ -6,4 +6,12 @@
|
||||
|
||||
light_range = 3
|
||||
light_power = 1
|
||||
light_color = "#FFFFFF"
|
||||
|
||||
/obj/effect/map_effect/perma_light/brighter
|
||||
name = "permanent light (bright)"
|
||||
icon_state = "permalight"
|
||||
|
||||
light_range = 5
|
||||
light_power = 3
|
||||
light_color = "#FFFFFF"
|
||||
@@ -35,13 +35,9 @@
|
||||
explode()
|
||||
..()
|
||||
|
||||
/obj/effect/mine/Crossed(AM as mob|obj)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
/obj/effect/mine/Crossed(atom/movable/AM as mob|obj)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
Bumped(AM)
|
||||
|
||||
/obj/effect/mine/Bumped(mob/M as mob|obj)
|
||||
|
||||
@@ -20,13 +20,9 @@ GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/portal/Crossed(AM as mob|obj)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
/obj/effect/portal/Crossed(atom/movable/AM as mob|obj)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(istype(AM,/mob) && !(istype(AM,/mob/living)))
|
||||
return //do not send ghosts, zshadows, ai eyes, etc
|
||||
spawn(0)
|
||||
|
||||
@@ -12,13 +12,9 @@
|
||||
/obj/effect/step_trigger/proc/Trigger(var/atom/movable/A)
|
||||
return 0
|
||||
|
||||
/obj/effect/step_trigger/Crossed(H as mob|obj)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = H
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
/obj/effect/step_trigger/Crossed(atom/movable/H as mob|obj)
|
||||
if(H.is_incorporeal())
|
||||
return
|
||||
..()
|
||||
if(!H)
|
||||
return
|
||||
|
||||
@@ -1468,13 +1468,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
QDEL_NULL(src.pai)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/pda/clown/Crossed(AM as mob|obj) //Clown PDA is slippery.
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
/obj/item/device/pda/clown/Crossed(atom/movable/AM as mob|obj) //Clown PDA is slippery.
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if (istype(AM, /mob/living))
|
||||
var/mob/living/M = AM
|
||||
|
||||
|
||||
@@ -425,7 +425,7 @@ var/list/civilian_cartridges = list(
|
||||
|
||||
if(mode==47)
|
||||
var/supplyData[0]
|
||||
var/datum/shuttle/ferry/supply/shuttle = supply_controller.shuttle
|
||||
var/datum/shuttle/autodock/ferry/supply/shuttle = supply_controller.shuttle
|
||||
if (shuttle)
|
||||
supplyData["shuttle_moving"] = shuttle.has_arrive_time()
|
||||
supplyData["shuttle_eta"] = shuttle.eta_minutes()
|
||||
|
||||
@@ -394,7 +394,7 @@
|
||||
// code\game\machinery\computer\supply.dm, starting at line 55
|
||||
/obj/item/weapon/commcard/proc/get_supply_shuttle_status()
|
||||
var/shuttle_status[0]
|
||||
var/datum/shuttle/ferry/supply/shuttle = supply_controller.shuttle
|
||||
var/datum/shuttle/autodock/ferry/supply/shuttle = supply_controller.shuttle
|
||||
if(shuttle)
|
||||
if(shuttle.has_arrive_time())
|
||||
shuttle_status["location"] = "In transit"
|
||||
@@ -404,8 +404,8 @@
|
||||
else
|
||||
shuttle_status["time"] = 0
|
||||
if(shuttle.at_station())
|
||||
if(shuttle.docking_controller)
|
||||
switch(shuttle.docking_controller.get_docking_status())
|
||||
if(shuttle.shuttle_docking_controller)
|
||||
switch(shuttle.shuttle_docking_controller.get_docking_status())
|
||||
if("docked")
|
||||
shuttle_status["location"] = "Docked"
|
||||
shuttle_status["mode"] = SUP_SHUTTLE_DOCKED
|
||||
|
||||
@@ -17,6 +17,32 @@ var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob
|
||||
|
||||
var/datum/mind/stored_mind
|
||||
|
||||
var/ooc_notes = null //For holding prefs
|
||||
|
||||
|
||||
|
||||
//These don't perform any checks and need to be wrapped by checks
|
||||
/obj/item/device/sleevemate/proc/clear_mind()
|
||||
stored_mind = null
|
||||
ooc_notes = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/sleevemate/proc/get_mind(mob/living/M)
|
||||
ASSERT(M.mind)
|
||||
ooc_notes = M.ooc_notes
|
||||
stored_mind = M.mind
|
||||
M.ghostize()
|
||||
stored_mind.current = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/sleevemate/proc/put_mind(mob/living/M)
|
||||
stored_mind.active = TRUE
|
||||
stored_mind.transfer_to(M)
|
||||
M.ooc_notes = ooc_notes
|
||||
clear_mind()
|
||||
|
||||
|
||||
|
||||
/obj/item/device/sleevemate/attack(mob/living/M, mob/living/user)
|
||||
if(ishuman(M))
|
||||
scan_mob(M, user)
|
||||
@@ -34,8 +60,7 @@ var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob
|
||||
switch(choice)
|
||||
if("Delete")
|
||||
to_chat(user,"<span class='notice'>Internal copy of [stored_mind.name] deleted.</span>")
|
||||
stored_mind = null
|
||||
update_icon()
|
||||
clear_mind()
|
||||
if("Backup")
|
||||
to_chat(user,"<span class='notice'>Internal copy of [stored_mind.name] backed up to database.</span>")
|
||||
SStranscore.m_backup(stored_mind,null,one_time = TRUE)
|
||||
@@ -183,10 +208,7 @@ var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob
|
||||
usr.visible_message("<span class='warning'>[usr] begins downloading [target]'s mind!</span>","<span class='notice'>You begin downloading [target]'s mind!</span>")
|
||||
if(do_after(usr,35 SECONDS,target)) //This is powerful, yo.
|
||||
if(!stored_mind && target.mind)
|
||||
stored_mind = target.mind
|
||||
target.ghostize()
|
||||
stored_mind.current = null
|
||||
update_icon()
|
||||
get_mind(target)
|
||||
to_chat(usr,"<span class='notice'>Mind downloaded!</span>")
|
||||
|
||||
return
|
||||
@@ -212,12 +234,9 @@ var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob
|
||||
if(!sleevemate_mob)
|
||||
sleevemate_mob = new()
|
||||
|
||||
stored_mind.active = TRUE //Setting this causes transfer_to, to key them into the mob
|
||||
stored_mind.transfer_to(sleevemate_mob)
|
||||
put_mind(sleevemate_mob)
|
||||
SC.catch_mob(sleevemate_mob)
|
||||
stored_mind = null
|
||||
to_chat(usr,"<span class='notice'>Mind transferred into Soulcatcher!</span>")
|
||||
update_icon()
|
||||
|
||||
if(href_list["mindupload"])
|
||||
if(!stored_mind)
|
||||
@@ -238,11 +257,8 @@ var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob
|
||||
if(!stored_mind)
|
||||
to_chat(usr,"<span class='warning'>\The [src] no longer has a stored mind.</span>")
|
||||
return
|
||||
stored_mind.active = TRUE
|
||||
stored_mind.transfer_to(target)
|
||||
stored_mind = null
|
||||
put_mind(target)
|
||||
to_chat(usr,"<span class='notice'>Mind transferred into [target]!</span>")
|
||||
update_icon()
|
||||
|
||||
if(href_list["mindrelease"])
|
||||
if(stored_mind)
|
||||
@@ -254,10 +270,8 @@ var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob
|
||||
return
|
||||
for(var/mob/living/carbon/brain/caught_soul/soul in SC.brainmobs)
|
||||
if(soul.name == href_list["mindrelease"])
|
||||
stored_mind = soul.mind
|
||||
stored_mind.current = null
|
||||
soul.Destroy()
|
||||
update_icon()
|
||||
get_mind(soul)
|
||||
qdel(soul)
|
||||
to_chat(usr,"<span class='notice'>Mind downloaded!</span>")
|
||||
return
|
||||
to_chat(usr,"<span class='notice'>Unable to find that mind in Soulcatcher!</span>")
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
var/abductor = 0 //Can be used on teleportation blocking turfs
|
||||
|
||||
var/list/beacons = list()
|
||||
var/loc_network = null //Used if you want to create pre-made beacons on the maps
|
||||
var/ready = 1
|
||||
var/beacons_left = 3
|
||||
var/failure_chance = 5 //Percent
|
||||
@@ -24,8 +25,9 @@
|
||||
var/list/warned_users = list()
|
||||
var/list/logged_events = list()
|
||||
|
||||
/obj/item/device/perfect_tele/New()
|
||||
..()
|
||||
|
||||
/obj/item/device/perfect_tele/Initialize()
|
||||
. = ..()
|
||||
flags |= NOBLUDGEON
|
||||
if(cell_type)
|
||||
power_source = new cell_type(src)
|
||||
@@ -73,6 +75,12 @@
|
||||
to_chat(user,"<span class='notice'>[src] does not have a power cell.</span>")
|
||||
|
||||
/obj/item/device/perfect_tele/attack_self(mob/user)
|
||||
if(loc_network)
|
||||
for(var/obj/item/device/perfect_tele_beacon/stationary/nb in premade_tele_beacons)
|
||||
if(nb.tele_network == loc_network)
|
||||
beacons[nb.tele_name] = nb
|
||||
loc_network = null //Consumed
|
||||
|
||||
if(!(user.ckey in warned_users))
|
||||
warned_users |= user.ckey
|
||||
alert(user,"This device can be easily used to break ERP preferences due to the nature of teleporting \
|
||||
@@ -380,6 +388,7 @@ GLOBAL_LIST_BOILERPLATE(premade_tele_beacons, /obj/item/device/perfect_tele_beac
|
||||
/obj/item/device/perfect_tele/alien
|
||||
name = "alien translocator"
|
||||
desc = "This strange device allows one to teleport people and objects across large distances."
|
||||
icon_state = "alientele"
|
||||
|
||||
cell_type = /obj/item/weapon/cell/device/weapon/recharge/alien
|
||||
charge_cost = 400
|
||||
@@ -388,13 +397,26 @@ GLOBAL_LIST_BOILERPLATE(premade_tele_beacons, /obj/item/device/perfect_tele_beac
|
||||
longrange = 1
|
||||
abductor = 1
|
||||
|
||||
/obj/item/device/perfect_tele/alien/bluefo
|
||||
name = "hybrid translocator"
|
||||
desc = "This strange device allows one to teleport people and objects across large distances. It has only a single preprogrammed destination, though."
|
||||
icon_state = "alientele"
|
||||
|
||||
cell_type = /obj/item/weapon/cell/device/weapon/recharge/alien
|
||||
charge_cost = 400
|
||||
beacons_left = 0
|
||||
failure_chance = 0
|
||||
longrange = 1
|
||||
abductor = 1
|
||||
loc_network = "hybridshuttle"
|
||||
|
||||
/obj/item/device/perfect_tele/frontier
|
||||
icon_state = "minitrans"
|
||||
icon_state = "frontiertrans"
|
||||
beacons_left = 1 //Just one
|
||||
battery_lock = 1
|
||||
unacidable = 1
|
||||
failure_chance = 0 //Percent
|
||||
var/loc_network = null
|
||||
|
||||
var/phase_power = 75
|
||||
var/recharging = 0
|
||||
|
||||
@@ -429,12 +451,6 @@ GLOBAL_LIST_BOILERPLATE(premade_tele_beacons, /obj/item/device/perfect_tele_beac
|
||||
loc_network = "centcom"
|
||||
longrange = 1
|
||||
|
||||
/obj/item/device/perfect_tele/frontier/staff/New()
|
||||
..()
|
||||
for(var/obj/item/device/perfect_tele_beacon/stationary/nb in premade_tele_beacons)
|
||||
if(nb.tele_network == loc_network)
|
||||
beacons[nb.tele_name] = nb
|
||||
|
||||
/obj/item/device/perfect_tele/frontier/unknown
|
||||
name = "modified translocator"
|
||||
desc = "This crank-charged translocator has only one beacon, but it already has a destination preprogrammed into it."
|
||||
@@ -442,12 +458,6 @@ GLOBAL_LIST_BOILERPLATE(premade_tele_beacons, /obj/item/device/perfect_tele_beac
|
||||
longrange = 1
|
||||
abductor = 1
|
||||
|
||||
/obj/item/device/perfect_tele/frontier/unknown/New()
|
||||
..()
|
||||
for(var/obj/item/device/perfect_tele_beacon/stationary/nb in premade_tele_beacons)
|
||||
if(nb.tele_network == loc_network)
|
||||
beacons[nb.tele_name] = nb
|
||||
|
||||
/obj/item/device/perfect_tele/frontier/unknown/one
|
||||
loc_network = "unkone"
|
||||
/obj/item/device/perfect_tele/frontier/unknown/two
|
||||
|
||||
@@ -355,13 +355,9 @@
|
||||
playsound(src, 'sound/effects/snap.ogg', 50, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/toy/snappop/Crossed(H as mob|obj)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = H
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
/obj/item/toy/snappop/Crossed(atom/movable/H as mob|obj)
|
||||
if(H.is_incorporeal())
|
||||
return
|
||||
if((ishuman(H))) //i guess carp and shit shouldn't set them off
|
||||
var/mob/living/carbon/M = H
|
||||
if(M.m_intent == "run")
|
||||
|
||||
@@ -8,13 +8,9 @@
|
||||
/*
|
||||
* Banana Peals
|
||||
*/
|
||||
/obj/item/weapon/bananapeel/Crossed(AM as mob|obj)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
/obj/item/weapon/bananapeel/Crossed(atom/movable/AM as mob|obj)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if (istype(AM, /mob/living))
|
||||
var/mob/living/M = AM
|
||||
M.slip("the [src.name]",4)
|
||||
@@ -29,13 +25,9 @@
|
||||
/obj/item/weapon/soap/proc/wet()
|
||||
reagents.add_reagent("cleaner", 5)
|
||||
|
||||
/obj/item/weapon/soap/Crossed(AM as mob|obj)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
/obj/item/weapon/soap/Crossed(atom/movable/AM as mob|obj)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if (istype(AM, /mob/living))
|
||||
var/mob/living/M = AM
|
||||
M.slip("the [src.name]",3)
|
||||
|
||||
@@ -106,14 +106,10 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/material/shard/Crossed(AM as mob|obj)
|
||||
/obj/item/weapon/material/shard/Crossed(atom/movable/AM as mob|obj)
|
||||
..()
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(isliving(AM))
|
||||
var/mob/M = AM
|
||||
|
||||
|
||||
@@ -644,6 +644,10 @@
|
||||
var/obj/item/weapon/rig/suit = H.back
|
||||
if(istype(suit))
|
||||
return suit.cell
|
||||
if(istype(src.loc, /obj/item/mecha_parts/mecha_equipment))
|
||||
var/obj/item/mecha_parts/mecha_equipment/mounting = src.loc
|
||||
if(mounting.chassis && mounting.chassis.cell)
|
||||
return mounting.chassis.cell
|
||||
return null
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/mounted
|
||||
@@ -652,4 +656,26 @@
|
||||
/obj/item/weapon/weldingtool/electric/mounted/cyborg
|
||||
toolspeed = 0.5
|
||||
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
/obj/item/weapon/weldingtool/electric/mounted/exosuit
|
||||
var/obj/item/mecha_parts/mecha_equipment/equip_mount = null
|
||||
flame_intensity = 1
|
||||
eye_safety_modifier = 2
|
||||
always_process = TRUE
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/mounted/exosuit/Initialize()
|
||||
..()
|
||||
|
||||
if(istype(loc, /obj/item/mecha_parts/mecha_equipment))
|
||||
equip_mount = loc
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/mounted/exosuit/process()
|
||||
..()
|
||||
|
||||
if(equip_mount && equip_mount.chassis)
|
||||
var/obj/mecha/M = equip_mount.chassis
|
||||
if(M.selected == equip_mount && get_fuel())
|
||||
setWelding(TRUE, M.occupant)
|
||||
else
|
||||
setWelding(FALSE, M.occupant)
|
||||
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
|
||||
@@ -107,13 +107,9 @@
|
||||
deployed = 0
|
||||
can_buckle = initial(can_buckle)
|
||||
|
||||
/obj/item/weapon/beartrap/Crossed(AM as mob|obj)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
/obj/item/weapon/beartrap/Crossed(atom/movable/AM as mob|obj)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(deployed && isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(L.m_intent == "run")
|
||||
|
||||
@@ -87,14 +87,8 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/catwalk/Crossed()
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = usr
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
. = ..()
|
||||
if(isliving(usr))
|
||||
if(isliving(usr) && !usr.is_incorporeal())
|
||||
playsound(src, pick('sound/effects/footstep/catwalk1.ogg', 'sound/effects/footstep/catwalk2.ogg', 'sound/effects/footstep/catwalk3.ogg', 'sound/effects/footstep/catwalk4.ogg', 'sound/effects/footstep/catwalk5.ogg'), 25, 1)
|
||||
|
||||
/obj/structure/catwalk/CheckExit(atom/movable/O, turf/target)
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
var/list/spawnitems = list(/obj/item/weapon/tank/emergency/oxygen,/obj/item/clothing/mask/breath,/obj/item/weapon/tool/crowbar/red)
|
||||
var/amount = 2 // spawns each items X times.
|
||||
icon_state = "emerg"
|
||||
icon_closed = "emerg"
|
||||
icon_opened = "emerg_open"
|
||||
|
||||
/obj/structure/closet/walllocker/emerglocker/toggle(mob/user as mob)
|
||||
src.attack_hand(user)
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
/obj/structure/prop/alien/computer/hybrid
|
||||
name = "hybrid console"
|
||||
desc = "The console flashes what appear to be symbols you've never seen before, intermixed with human writing moving too fast to comprehend."
|
||||
icon = 'icons/obj/abductor_vr.dmi'
|
||||
icon_state = "console-c"
|
||||
interaction_message = "<span class='warning'>The screen flashes an 'access denied' message at you. Perhaps for the best.</span>"
|
||||
|
||||
/obj/structure/prop/alien/pod/hybrid
|
||||
name = "hybrid pod"
|
||||
desc = "This seems to be a container for something."
|
||||
icon = 'icons/obj/abductor_vr.dmi'
|
||||
icon_state = "experiment"
|
||||
interaction_message = "<span class='warning'>You don't see any mechanism to open this thing. Probably for the best.</span>"
|
||||
@@ -0,0 +1,23 @@
|
||||
/material/flockium
|
||||
name = "flockium"
|
||||
//stack_type = /obj/item/stack/material/sandstone
|
||||
icon_base = "flock"
|
||||
icon_reinf = "flock"
|
||||
icon_colour = "#FFFFFF"
|
||||
//shard_type = SHARD_STONE_PIECE
|
||||
weight = 30
|
||||
hardness = 200
|
||||
protectiveness = 5 // 20%
|
||||
conductive = 0
|
||||
conductivity = 0
|
||||
door_icon_base = "flockdoor"
|
||||
sheet_singular_name = "quanta"
|
||||
sheet_plural_name = "quanta"
|
||||
|
||||
/obj/structure/simple_door/flock
|
||||
name = "aperture"
|
||||
icon = 'icons/goonstation/featherzone.dmi'
|
||||
icon_state = "flockdoor"
|
||||
|
||||
/obj/structure/simple_door/flock/New(var/newloc, var/newmat)
|
||||
..(newloc, "flockium")
|
||||
@@ -42,7 +42,7 @@
|
||||
/obj/structure/bed/update_icon()
|
||||
// Prep icon.
|
||||
icon_state = ""
|
||||
overlays.Cut()
|
||||
cut_overlays()
|
||||
// Base icon.
|
||||
var/cache_key = "[base_icon]-[material.name]"
|
||||
if(isnull(stool_cache[cache_key]))
|
||||
@@ -50,7 +50,7 @@
|
||||
if(applies_material_colour) //VOREStation Add - Goes with added var
|
||||
I.color = material.icon_colour
|
||||
stool_cache[cache_key] = I
|
||||
overlays |= stool_cache[cache_key]
|
||||
add_overlay(stool_cache[cache_key])
|
||||
// Padding overlay.
|
||||
if(padding_material)
|
||||
var/padding_cache_key = "[base_icon]-padding-[padding_material.name]"
|
||||
@@ -58,7 +58,7 @@
|
||||
var/image/I = image(icon, "[base_icon]_padding")
|
||||
I.color = padding_material.icon_colour
|
||||
stool_cache[padding_cache_key] = I
|
||||
overlays |= stool_cache[padding_cache_key]
|
||||
add_overlay(stool_cache[padding_cache_key])
|
||||
// Strings.
|
||||
desc = initial(desc)
|
||||
if(padding_material)
|
||||
|
||||
@@ -47,13 +47,12 @@
|
||||
var/cache_key = "[base_icon]-armrest-[padding_material ? padding_material.name : "no_material"]"
|
||||
if(isnull(stool_cache[cache_key]))
|
||||
var/image/I = image(icon, "[base_icon]_armrest")
|
||||
I.layer = MOB_LAYER + 0.1
|
||||
I.plane = MOB_PLANE
|
||||
I.layer = ABOVE_MOB_LAYER
|
||||
if(padding_material)
|
||||
I.color = padding_material.icon_colour
|
||||
stool_cache[cache_key] = I
|
||||
overlays |= stool_cache[cache_key]
|
||||
|
||||
stool_cache[cache_key] = I
|
||||
add_overlay(stool_cache[cache_key])
|
||||
|
||||
/obj/structure/bed/chair/proc/update_layer()
|
||||
if(src.dir == NORTH)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/image/I = image(icon, "[base_icon]_over")
|
||||
I.layer = ABOVE_MOB_LAYER
|
||||
I.plane = MOB_PLANE
|
||||
overlays |= I
|
||||
add_overlay(I)
|
||||
|
||||
/obj/structure/bed/chair/bar_stool
|
||||
name = "bar stool"
|
||||
|
||||
@@ -37,14 +37,14 @@ var/global/list/stool_cache = list() //haha stool
|
||||
/obj/item/weapon/stool/update_icon()
|
||||
// Prep icon.
|
||||
icon_state = ""
|
||||
overlays.Cut()
|
||||
cut_overlays()
|
||||
// Base icon.
|
||||
var/cache_key = "stool-[material.name]"
|
||||
if(isnull(stool_cache[cache_key]))
|
||||
var/image/I = image(icon, base_icon)
|
||||
I.color = material.icon_colour
|
||||
stool_cache[cache_key] = I
|
||||
overlays |= stool_cache[cache_key]
|
||||
add_overlay(stool_cache[cache_key])
|
||||
// Padding overlay.
|
||||
if(padding_material)
|
||||
var/padding_cache_key = "stool-padding-[padding_material.name]"
|
||||
@@ -52,7 +52,7 @@ var/global/list/stool_cache = list() //haha stool
|
||||
var/image/I = image(icon, "[base_icon]_padding") //VOREStation Edit
|
||||
I.color = padding_material.icon_colour
|
||||
stool_cache[padding_cache_key] = I
|
||||
overlays |= stool_cache[padding_cache_key]
|
||||
add_overlay(stool_cache[padding_cache_key])
|
||||
// Strings.
|
||||
if(padding_material)
|
||||
name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now.
|
||||
|
||||
@@ -14,9 +14,9 @@
|
||||
|
||||
/obj/structure/bed/chair/wheelchair/set_dir()
|
||||
..()
|
||||
overlays = null
|
||||
cut_overlays()
|
||||
var/image/O = image(icon = 'icons/obj/furniture.dmi', icon_state = "w_overlay", layer = FLY_LAYER, dir = src.dir)
|
||||
overlays += O
|
||||
add_overlay(O)
|
||||
if(has_buckled_mobs())
|
||||
for(var/A in buckled_mobs)
|
||||
var/mob/living/L = A
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
return new_dest
|
||||
|
||||
/obj/landed_holder/proc/leave_turf()
|
||||
/obj/landed_holder/proc/leave_turf(var/turf/base_turf = null)
|
||||
var/turf/new_source
|
||||
//Change our source to whatever it was before
|
||||
if(turf_type)
|
||||
@@ -67,7 +67,7 @@
|
||||
new_source.underlays = underlays
|
||||
new_source.decals = decals
|
||||
else
|
||||
new_source = my_turf.ChangeTurf(get_base_turf_by_area(my_turf),,1)
|
||||
new_source = my_turf.ChangeTurf(base_turf ? base_turf : get_base_turf_by_area(my_turf),,1)
|
||||
|
||||
return new_source
|
||||
|
||||
|
||||
@@ -1,3 +1,17 @@
|
||||
/turf/simulated/shuttle/floor/alienplating/blue
|
||||
icon = 'icons/turf/shuttle_alien_blue.dmi'
|
||||
icon_state = "alienplating"
|
||||
|
||||
/turf/simulated/shuttle/floor/alienplating/blue/half
|
||||
icon_state = "alienplatinghalf"
|
||||
|
||||
/turf/simulated/shuttle/floor/alien/blue
|
||||
icon = 'icons/turf/shuttle_alien_blue.dmi'
|
||||
icon_state = "alienpod1"
|
||||
light_range = 4
|
||||
light_power = 0.8
|
||||
light_color = "#66ffff" // Bright cyan.
|
||||
|
||||
/turf/simulated/floor/flesh
|
||||
name = "flesh"
|
||||
desc = "This slick flesh ripples and squishes under your touch"
|
||||
@@ -14,4 +28,17 @@
|
||||
return
|
||||
|
||||
/turf/simulated/floor/flesh/ex_act(severity)
|
||||
return
|
||||
return
|
||||
|
||||
/turf/simulated/floor/flock
|
||||
icon = 'icons/goonstation/featherzone.dmi'
|
||||
icon_state = "floor"
|
||||
|
||||
/turf/simulated/floor/flock/Crossed(var/atom/movable/AM)
|
||||
. = ..()
|
||||
if(isliving(AM))
|
||||
icon_state = "floor-on"
|
||||
set_light(3,3,"#26c5a9")
|
||||
spawn(5 SECONDS)
|
||||
icon_state = "floor"
|
||||
set_light(0,0,"#ffffff")
|
||||
@@ -59,4 +59,15 @@ var/list/flesh_overlay_cache = list()
|
||||
for(var/direction in alldirs)
|
||||
if(istype(get_step(src, direction), /turf/simulated/flesh))
|
||||
var/turf/simulated/flesh/F = get_step(src, direction)
|
||||
F.update_icon()
|
||||
F.update_icon()
|
||||
|
||||
/turf/simulated/shuttle/wall/flock
|
||||
icon = 'icons/goonstation/featherzone.dmi'
|
||||
icon_state = "flockwall0"
|
||||
base_state = "flockwall"
|
||||
hard_corner = 1 //They're all HC
|
||||
true_name = "wall"
|
||||
|
||||
/turf/simulated/shuttle/wall/flock/Initialize()
|
||||
. = ..()
|
||||
set_light(3,3,"#26c5a9")
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
var/depth = 1 // Higher numbers indicates deeper water.
|
||||
|
||||
var/reagent_type = "water"
|
||||
|
||||
/turf/simulated/floor/water/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
@@ -33,6 +35,21 @@
|
||||
/turf/simulated/floor/water/get_edge_icon_state()
|
||||
return "water_shallow"
|
||||
|
||||
/turf/simulated/floor/water/attackby(obj/item/O as obj, mob/user as mob)
|
||||
var/obj/item/weapon/reagent_containers/RG = O
|
||||
if (istype(RG) && RG.is_open_container())
|
||||
RG.reagents.add_reagent(reagent_type, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
|
||||
user.visible_message("<span class='notice'>[user] fills \the [RG] using \the [src].</span>","<span class='notice'>You fill \the [RG] using \the [src].</span>")
|
||||
return 1
|
||||
|
||||
else if(istype(O, /obj/item/weapon/mop))
|
||||
O.reagents.add_reagent(reagent_type, 5)
|
||||
to_chat(user, "<span class='notice'>You wet \the [O] in \the [src].</span>")
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
return 1
|
||||
|
||||
else return ..()
|
||||
|
||||
/turf/simulated/floor/water/return_air_for_internal_lifeform(var/mob/living/L)
|
||||
if(L && L.lying)
|
||||
if(L.can_breathe_water()) // For squid.
|
||||
|
||||
@@ -24,6 +24,9 @@
|
||||
for(var/obj/O in src)
|
||||
O.hide(0)
|
||||
|
||||
/turf/space/is_solid_structure()
|
||||
return locate(/obj/structure/lattice, src) //counts as solid structure if it has a lattice
|
||||
|
||||
/turf/space/proc/update_starlight()
|
||||
if(!config.starlight)
|
||||
return
|
||||
|
||||
@@ -64,6 +64,10 @@
|
||||
/turf/proc/is_intact()
|
||||
return 0
|
||||
|
||||
// Used by shuttle code to check if this turf is empty enough to not crush want it lands on.
|
||||
/turf/proc/is_solid_structure()
|
||||
return 1
|
||||
|
||||
/turf/attack_hand(mob/user)
|
||||
if(!(user.canmove) || user.restrained() || !(user.pulling))
|
||||
return 0
|
||||
|
||||
@@ -2,17 +2,17 @@
|
||||
name = "Jump a Shuttle"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/jump_shuttle/can_execute(var/mob/user)
|
||||
if(!shuttle_controller) return 0
|
||||
if(!SSshuttles) return 0
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/admin_secret/jump_shuttle/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
|
||||
var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in SSshuttles.shuttles
|
||||
if (!shuttle_tag) return
|
||||
|
||||
var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
var/datum/shuttle/S = SSshuttles.shuttles[shuttle_tag]
|
||||
|
||||
var/origin_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!origin_area) return
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Launch a Shuttle"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/launch_shuttle/can_execute(var/mob/user)
|
||||
if(!shuttle_controller) return 0
|
||||
if(!SSshuttles) return 0
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/admin_secret/launch_shuttle/execute(var/mob/user)
|
||||
@@ -10,15 +10,15 @@
|
||||
if(!.)
|
||||
return
|
||||
var/list/valid_shuttles = list()
|
||||
for (var/shuttle_tag in shuttle_controller.shuttles)
|
||||
if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
|
||||
for (var/shuttle_tag in SSshuttles.shuttles)
|
||||
if (istype(SSshuttles.shuttles[shuttle_tag], /datum/shuttle/autodock))
|
||||
valid_shuttles += shuttle_tag
|
||||
|
||||
var/shuttle_tag = input(user, "Which shuttle do you want to launch?") as null|anything in valid_shuttles
|
||||
if (!shuttle_tag)
|
||||
return
|
||||
|
||||
var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
var/datum/shuttle/autodock/S = SSshuttles.shuttles[shuttle_tag]
|
||||
if (S.can_launch())
|
||||
S.launch(user)
|
||||
log_and_message_admins("launched the [shuttle_tag] shuttle", user)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Launch a Shuttle (Forced)"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/launch_shuttle_forced/can_execute(var/mob/user)
|
||||
if(!shuttle_controller) return 0
|
||||
if(!SSshuttles) return 0
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/admin_secret/launch_shuttle_forced/execute(var/mob/user)
|
||||
@@ -10,15 +10,15 @@
|
||||
if(!.)
|
||||
return
|
||||
var/list/valid_shuttles = list()
|
||||
for (var/shuttle_tag in shuttle_controller.shuttles)
|
||||
if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
|
||||
for (var/shuttle_tag in SSshuttles.shuttles)
|
||||
if (istype(SSshuttles.shuttles[shuttle_tag], /datum/shuttle/autodock))
|
||||
valid_shuttles += shuttle_tag
|
||||
|
||||
var/shuttle_tag = input(user, "Which shuttle's launch do you want to force?") as null|anything in valid_shuttles
|
||||
if (!shuttle_tag)
|
||||
return
|
||||
|
||||
var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
var/datum/shuttle/autodock/S = SSshuttles.shuttles[shuttle_tag]
|
||||
if (S.can_force())
|
||||
S.force_launch(user)
|
||||
log_and_message_admins("forced the [shuttle_tag] shuttle", user)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Move a Shuttle"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/move_shuttle/can_execute(var/mob/user)
|
||||
if(!shuttle_controller) return 0
|
||||
if(!SSshuttles) return 0
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/admin_secret/move_shuttle/execute(var/mob/user)
|
||||
@@ -13,16 +13,15 @@
|
||||
if (confirm == "Cancel")
|
||||
return
|
||||
|
||||
var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
|
||||
var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in SSshuttles.shuttles
|
||||
if (!shuttle_tag) return
|
||||
|
||||
var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
var/datum/shuttle/S = SSshuttles.shuttles[shuttle_tag]
|
||||
|
||||
var/origin_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!origin_area) return
|
||||
var/destination_tag = input(user, "Which landmark do you want to jump to? (IF YOU GET THIS WRONG THINGS WILL BREAK)") as null|anything in SSshuttles.registered_shuttle_landmarks
|
||||
if (!destination_tag) return
|
||||
var/destination_location = SSshuttles.get_landmark(destination_tag)
|
||||
if (!destination_location) return
|
||||
|
||||
var/destination_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!destination_area) return
|
||||
|
||||
S.move(origin_area, destination_area)
|
||||
S.attempt_move(destination_location)
|
||||
log_and_message_admins("moved the [shuttle_tag] shuttle", user)
|
||||
|
||||
@@ -103,15 +103,11 @@
|
||||
|
||||
// 'Tactical' processes such as moving a step, meleeing an enemy, firing a projectile, and other fairly cheap actions that need to happen quickly.
|
||||
/datum/ai_holder/proc/handle_tactics()
|
||||
if(busy)
|
||||
return
|
||||
handle_special_tactic()
|
||||
handle_stance_tactical()
|
||||
|
||||
// 'Strategical' processes that are more expensive on the CPU and so don't get run as often as the above proc, such as A* pathfinding or robust targeting.
|
||||
/datum/ai_holder/proc/handle_strategicals()
|
||||
if(busy)
|
||||
return
|
||||
handle_special_strategical()
|
||||
handle_stance_strategical()
|
||||
|
||||
|
||||
@@ -104,12 +104,8 @@
|
||||
|
||||
|
||||
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(a_left)
|
||||
a_left.Crossed(AM)
|
||||
if(a_right)
|
||||
|
||||
@@ -242,12 +242,8 @@
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
spawn(0)
|
||||
|
||||
@@ -82,13 +82,9 @@
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/Crossed(AM as mob|obj)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = AM
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
/obj/item/device/assembly/mousetrap/Crossed(atom/movable/AM as mob|obj)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
|
||||
@@ -428,6 +428,7 @@ client/verb/character_setup()
|
||||
|
||||
//Log, disable
|
||||
log_debug("[key_name(src)] reloaded VChat.")
|
||||
winset(src, null, "outputwindow.htmloutput.is-visible=false;outputwindow.oldoutput.is-visible=false;outputwindow.chatloadlabel.is-visible=true")
|
||||
|
||||
//The hard way
|
||||
qdel_null(src.chatOutput)
|
||||
|
||||
@@ -526,6 +526,25 @@
|
||||
src.name = "Frosted Jelly Donut"
|
||||
reagents.add_reagent("sprinkles", 2)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/poisonberry
|
||||
name = "Jelly Donut"
|
||||
desc = "You jelly?"
|
||||
icon_state = "jdonut1"
|
||||
filling_color = "#ED1169"
|
||||
center_of_mass = list("x"=16, "y"=11)
|
||||
nutriment_amt = 3
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/poisonberry/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("sprinkles", 1)
|
||||
reagents.add_reagent("poisonberryjuice", 5)
|
||||
bitesize = 5
|
||||
if(prob(30))
|
||||
src.icon_state = "jdonut2"
|
||||
src.overlay_state = "box-donut2"
|
||||
src.name = "Frosted Jelly Donut"
|
||||
reagents.add_reagent("sprinkles", 2)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/slimejelly
|
||||
name = "Jelly Donut"
|
||||
desc = "You jelly?"
|
||||
@@ -1121,9 +1140,16 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/berryclafoutis/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("berryjuice", 5)
|
||||
bitesize = 3
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/berryclafoutis/berry/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("berryjuice", 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/berryclafoutis/poison/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("poisonberryjuice", 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/waffles
|
||||
name = "waffles"
|
||||
desc = "Mmm, waffles"
|
||||
@@ -3904,13 +3930,21 @@
|
||||
filling_color = "#E0CF9B"
|
||||
center_of_mass = list("x"=17, "y"=4)
|
||||
nutriment_amt = 6
|
||||
nutriment_desc = list("sweetness" = 2, "muffin" = 2, "berries" = 2)
|
||||
nutriment_desc = list("sweetness" = 2, "muffin" = 2)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/berrymuffin/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("nutriment", 6)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/berrymuffin/berry/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("berryjuice", 3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/berrymuffin/poison/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("poisonberryjuice", 3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/ghostmuffin
|
||||
name = "booberry muffin"
|
||||
desc = "My stomach is a graveyard! No living being can quench my bloodthirst!"
|
||||
@@ -3925,6 +3959,16 @@
|
||||
reagents.add_reagent("nutriment", 6)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/ghostmuffin/berry/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("berryjuice", 3)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/ghostmuffin/poison/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("poisonberryjuice", 3)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/eggroll
|
||||
name = "egg roll"
|
||||
desc = "Free with orders over 10 thalers."
|
||||
|
||||
+279
-280
@@ -1,280 +1,279 @@
|
||||
// Chaos cake
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layerone
|
||||
reagents = list("flour" = 300,"milk" = 200, "sugar" = 100, "egg" = 30)
|
||||
fruit = list("poisonberries" = 15, "cherries" = 15)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/
|
||||
)
|
||||
result = /obj/structure/chaoscake
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layertwo
|
||||
reagents = list("flour" = 300, "milk" = 200, "sugar" = 100, "egg" = 30, )
|
||||
fruit = list("vanilla" = 15, "banana" = 15)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layerthree
|
||||
reagents = list("flour" = 240, "milk" = 150, "sugar" = 80, "egg" = 24, "deathbell" = 100)
|
||||
fruit = list("grapes" = 30)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer/three
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layerfour
|
||||
reagents = list("flour" = 240, "milk" = 150, "sugar" = 80, "egg" = 24, "milkshake" = 300)
|
||||
fruit = list("rice" = 30)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer/four
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layerfive
|
||||
reagents = list("flour" = 180, "milk" = 100, "sugar" = 60, "egg" = 18, "blood" = 300)
|
||||
fruit = list("tomato" = 20)
|
||||
items = list() //supposed to be made with lobster, still has to be ported.
|
||||
result = /obj/item/weapon/chaoscake_layer/five
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layersix
|
||||
reagents = list("flour" = 180, "milk" = 100, "sugar" = 60, "egg" = 18, "sprinkles" = 10)
|
||||
fruit = list("apple" = 30)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer/six
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layerseven
|
||||
reagents = list("flour" = 120, "milk" = 50, "sugar" = 40, "egg" = 12, "devilskiss" = 200)
|
||||
fruit = list("potato" = 10)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer/seven
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layereight
|
||||
reagents = list("flour" = 120, "milk" = 50, "sugar" = 40, "egg" = 12, "cream" = 200)
|
||||
fruit = list("lemon" = 10)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer/eight
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layernine
|
||||
reagents = list("water" = 100, "blood" = 100)
|
||||
fruit = list("goldapple" = 50)
|
||||
items = list()
|
||||
result = /obj/item/weapon/chaoscake_layer/nine
|
||||
|
||||
/obj/structure/chaoscake
|
||||
name = "An unfinished cake"
|
||||
desc = "A single layer of a strange cake, you can see the cherry paste ooze, but it feels very incomplete..."
|
||||
|
||||
icon = 'icons/obj/food64x64.dmi'
|
||||
icon_state = "chaoscake_unfinished-1"
|
||||
pixel_x = -16
|
||||
|
||||
var/slices = 6
|
||||
var/maxslices = 6
|
||||
var/stage = 1
|
||||
var/maxstages = 9
|
||||
var/edible = 0
|
||||
|
||||
var/regentime = 1000
|
||||
var/interval = 0
|
||||
|
||||
var/static/list/desclist2 = list(
|
||||
"The first layer of a strange cake, you can see the cherry paste ooze.",
|
||||
"The second layer of the cake sits in place now, smelling of pear with delicious colourful cream.",
|
||||
"The third layer of cake adds a strange purple layer, glazed over with frosting. It smells of grapes, but with a hint of something foul underneath.",
|
||||
"With the fourth layer added the cake looks happier again. Reeking of vanilla, it brings up memories of childhood joy.",
|
||||
"The fifth layer is extremely disturbing on that cake. Smelling of pure copper, it seems that bright blood clots are forming on top.",
|
||||
"The cake is getting closer with the sixth layer added, the pink hue smelling of chocolate, with colourful sprinkles on top.",
|
||||
"The first pair of triplets rest on the cake, despite being mostly similar to the first three, an evil aura becomes noticable.",
|
||||
"The second pair of triplets rest on the cake, if you stand on the bright side, you can feel a good aura lifting your mood.",
|
||||
"A chaos cake. Both a creation of dark and light, the two cakes are kept in a careful balance by that mystical coin in the middle. It's said its effects would dissipate if the balance is ever tipped in favour of one side too much, so both sides much be cut equally."
|
||||
)
|
||||
|
||||
/obj/item/weapon/chaoscake_layer
|
||||
name = "A layer of cake"
|
||||
desc = "a layer of cake, it is made out of colourful cream."
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "chaoscake_layer-2"
|
||||
var/layer_stage = 1
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/three
|
||||
desc = "a layer of cake, glazed in purple."
|
||||
icon_state = "chaoscake_layer-3"
|
||||
layer_stage = 2
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/four
|
||||
desc = "a layer of cake, reminding you of a colouring book."
|
||||
icon_state = "chaoscake_layer-4"
|
||||
layer_stage = 3
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/five
|
||||
desc = "A layer of cake, smells like copper."
|
||||
icon_state = "chaoscake_layer-5"
|
||||
layer_stage = 4
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/six
|
||||
desc = "A layer of cake, featuring colourful sprinkles."
|
||||
icon_state = "chaoscake_layer-6"
|
||||
layer_stage = 5
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/seven
|
||||
desc = "A triplet of evil cake parts."
|
||||
icon_state = "chaoscake_layer-7"
|
||||
layer_stage = 6
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/eight
|
||||
desc = "A triplet of good cake parts."
|
||||
icon_state = "chaoscake_layer-8"
|
||||
layer_stage = 7
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/nine
|
||||
name = "A coin of balance"
|
||||
desc = "A very peculiar coin, it seems to stabilise the air around it."
|
||||
icon_state = "chaoscake_layer-9"
|
||||
layer_stage = 8
|
||||
|
||||
/obj/structure/chaoscake/proc/HasSliceMissing()
|
||||
..()
|
||||
if(slices < maxslices)
|
||||
if(interval >= regentime)
|
||||
interval = 0
|
||||
slices++
|
||||
HasSliceMissing()
|
||||
else
|
||||
interval++
|
||||
HasSliceMissing()
|
||||
else
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chaoscakeslice
|
||||
name = "The Chaos Cake Slice"
|
||||
desc = "A slice from The Chaos Cake, it pulses weirdly, as if angry to be seperated from the whole"
|
||||
icon_state = "chaoscake_slice-1"
|
||||
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
nutriment_desc = list()
|
||||
nutriment_amt = 4
|
||||
volume = 80
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chaoscakeslice/Initialize()
|
||||
..()
|
||||
var/i = rand(1,6)
|
||||
icon_state = "chaoscake_slice-[i]"
|
||||
switch(i)
|
||||
if(1)
|
||||
name = "Slice Of Evil" //Pretty damn poisonous, takes a lot of work to make safe for consumption, useful for medical.
|
||||
desc = "An odd slice, despite the grease and cherries oozing off the top, it smells delicious."
|
||||
nutriment_desc = list("The desire to consume" = 10) // You won't even taste the poison.
|
||||
reagents.add_reagent("neurotoxic_protein", 2)
|
||||
reagents.add_reagent("shockchem", 2)
|
||||
reagents.add_reagent("amatoxin", 2)
|
||||
reagents.add_reagent("carpotoxin", 2)
|
||||
reagents.add_reagent("spidertoxin", 2)
|
||||
bitesize = 7
|
||||
if(2)
|
||||
name = "Slice Of Evil" //A bad trip
|
||||
desc = "A mysterious slice, coated in purple frosting that smells like grapes."
|
||||
nutriment_desc = list("The desire to show off an party" = 10)
|
||||
reagents.add_reagent("stoxin", 2)
|
||||
reagents.add_reagent("space_drugs", 10)
|
||||
reagents.add_reagent("serotrotium", 4)
|
||||
reagents.add_reagent("cryptobiolin", 8)
|
||||
reagents.add_reagent("mindbreaker", 10)
|
||||
reagents.add_reagent("psilocybin", 10)
|
||||
bitesize = 30 //even a single bite won't make you escape fate.
|
||||
if(3)
|
||||
name = "Slice Of Evil" //acidic
|
||||
desc = "A menacing slice, smelling clearly of copper, blood clots float on top."
|
||||
nutriment_desc = list("Infernal Rage" = 10)
|
||||
reagents.add_reagent("blood", 20)
|
||||
reagents.add_reagent("stomacid", 10)
|
||||
reagents.add_reagent("mutagen", 4)
|
||||
reagents.add_reagent("thirteenloko", 20)
|
||||
reagents.add_reagent("hyperzine", 10)
|
||||
bitesize = 30
|
||||
if(4)
|
||||
name = "Slice Of Good" //anti-tox
|
||||
desc = "A colourful slice, smelling of pear and coated in delicious cream."
|
||||
nutriment_desc = list("Hapiness" = 10)
|
||||
reagents.add_reagent("anti_toxin", 2)
|
||||
reagents.add_reagent("tricordrazine", 2)
|
||||
bitesize = 3
|
||||
if(5)
|
||||
name = "Slice Of Good" //anti-oxy
|
||||
desc = "A light slice, it's pretty to look at and smells of vanilla."
|
||||
nutriment_desc = list("Freedom" = 10)
|
||||
reagents.add_reagent("dexalinp", 2)
|
||||
reagents.add_reagent("tricordrazine", 2)
|
||||
bitesize = 3
|
||||
if(6)
|
||||
name = "Slice Of Good" //anti-burn/brute
|
||||
desc = "A hearty slice, it smells of chocolate and strawberries."
|
||||
nutriment_desc = list("Love" = 10)
|
||||
reagents.add_reagent("bicaridine", 2)
|
||||
reagents.add_reagent("tricordrazine", 2)
|
||||
reagents.add_reagent("kelotane", 2)
|
||||
bitesize = 4
|
||||
|
||||
/obj/structure/chaoscake/attackby(var/obj/item/weapon/W, var/mob/living/user)
|
||||
if(istype(W,/obj/item/weapon/material/knife))
|
||||
if(edible == 1)
|
||||
HasSliceMissing()
|
||||
if(slices <= 0)
|
||||
to_chat(user, "The cake hums away quietly as the chaos powered goodness slowly recovers the large amount of lost mass, best to give it a moment before cutting another slice.")
|
||||
return
|
||||
else
|
||||
to_chat(user, "You cut a slice of the cake. The slice looks like the cake was just baked, and you can see before your eyes as the spot where you cut the slice slowly regenerates!")
|
||||
slices = slices - 1
|
||||
icon_state = "chaoscake-[slices]"
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/chaoscakeslice(src.loc)
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It looks so good... But it feels so wrong to eat it before it's finished...</span>")
|
||||
return
|
||||
if(istype(W,/obj/item/weapon/chaoscake_layer))
|
||||
var/obj/item/weapon/chaoscake_layer/C = W
|
||||
if(C.layer_stage == 8)
|
||||
to_chat(user, "Finally! The coin on the top, the almighty chaos cake is complete!")
|
||||
qdel(W)
|
||||
stage++
|
||||
desc = desclist2[stage]
|
||||
icon_state = "chaoscake-6"
|
||||
edible = 1
|
||||
name = "The Chaos Cake!"
|
||||
else if(stage == maxstages)
|
||||
to_chat(user, "The cake is already done!")
|
||||
else if(stage == C.layer_stage)
|
||||
to_chat(user, "You add another layer to the cake, nice.")
|
||||
qdel(W)
|
||||
stage++
|
||||
desc = desclist2[stage]
|
||||
icon_state = "chaoscake_stage-[stage]"
|
||||
else
|
||||
to_chat(user, "Hmm, doesnt seem like this layer is supposed to be added there?")
|
||||
|
||||
// Chaos cake
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layerone
|
||||
reagents = list("flour" = 300,"milk" = 200, "sugar" = 100, "egg" = 30)
|
||||
fruit = list("poisonberries" = 15, "cherries" = 15)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/
|
||||
)
|
||||
result = /obj/structure/chaoscake
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layertwo
|
||||
reagents = list("flour" = 300, "milk" = 200, "sugar" = 100, "egg" = 30, )
|
||||
fruit = list("vanilla" = 15, "banana" = 15)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layerthree
|
||||
reagents = list("flour" = 240, "milk" = 150, "sugar" = 80, "egg" = 24, "deathbell" = 100)
|
||||
fruit = list("grapes" = 30)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer/three
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layerfour
|
||||
reagents = list("flour" = 240, "milk" = 150, "sugar" = 80, "egg" = 24, "milkshake" = 300)
|
||||
fruit = list("rice" = 30)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer/four
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layerfive
|
||||
reagents = list("flour" = 180, "milk" = 100, "sugar" = 60, "egg" = 18, "blood" = 300)
|
||||
fruit = list("tomato" = 20)
|
||||
items = list() //supposed to be made with lobster, still has to be ported.
|
||||
result = /obj/item/weapon/chaoscake_layer/five
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layersix
|
||||
reagents = list("flour" = 180, "milk" = 100, "sugar" = 60, "egg" = 18, "sprinkles" = 10)
|
||||
fruit = list("apple" = 30)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer/six
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layerseven
|
||||
reagents = list("flour" = 120, "milk" = 50, "sugar" = 40, "egg" = 12, "devilskiss" = 200)
|
||||
fruit = list("potato" = 10)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer/seven
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layereight
|
||||
reagents = list("flour" = 120, "milk" = 50, "sugar" = 40, "egg" = 12, "cream" = 200)
|
||||
fruit = list("lemon" = 10)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
result = /obj/item/weapon/chaoscake_layer/eight
|
||||
|
||||
/datum/recipe/microwave/chaoscake_layernine
|
||||
reagents = list("water" = 100, "blood" = 100)
|
||||
fruit = list("goldapple" = 50)
|
||||
items = list()
|
||||
result = /obj/item/weapon/chaoscake_layer/nine
|
||||
|
||||
/obj/structure/chaoscake
|
||||
name = "An unfinished cake"
|
||||
desc = "A single layer of a strange cake, you can see the cherry paste ooze, but it feels very incomplete..."
|
||||
|
||||
icon = 'icons/obj/food64x64.dmi'
|
||||
icon_state = "chaoscake_unfinished-1"
|
||||
pixel_x = -16
|
||||
|
||||
var/slices = 6
|
||||
var/maxslices = 6
|
||||
var/stage = 1
|
||||
var/maxstages = 9
|
||||
var/edible = 0
|
||||
|
||||
var/regentime = 1000
|
||||
var/interval = 0
|
||||
|
||||
var/static/list/desclist2 = list(
|
||||
"The first layer of a strange cake, you can see the cherry paste ooze.",
|
||||
"The second layer of the cake sits in place now, smelling of pear with delicious colourful cream.",
|
||||
"The third layer of cake adds a strange purple layer, glazed over with frosting. It smells of grapes, but with a hint of something foul underneath.",
|
||||
"With the fourth layer added the cake looks happier again. Reeking of vanilla, it brings up memories of childhood joy.",
|
||||
"The fifth layer is extremely disturbing on that cake. Smelling of pure copper, it seems that bright blood clots are forming on top.",
|
||||
"The cake is getting closer with the sixth layer added, the pink hue smelling of chocolate, with colourful sprinkles on top.",
|
||||
"The first pair of triplets rest on the cake, despite being mostly similar to the first three, an evil aura becomes noticable.",
|
||||
"The second pair of triplets rest on the cake, if you stand on the bright side, you can feel a good aura lifting your mood.",
|
||||
"A chaos cake. Both a creation of dark and light, the two cakes are kept in a careful balance by that mystical coin in the middle. It's said its effects would dissipate if the balance is ever tipped in favour of one side too much, so both sides much be cut equally."
|
||||
)
|
||||
|
||||
/obj/item/weapon/chaoscake_layer
|
||||
name = "A layer of cake"
|
||||
desc = "a layer of cake, it is made out of colourful cream."
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "chaoscake_layer-2"
|
||||
var/layer_stage = 1
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/three
|
||||
desc = "a layer of cake, glazed in purple."
|
||||
icon_state = "chaoscake_layer-3"
|
||||
layer_stage = 2
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/four
|
||||
desc = "a layer of cake, reminding you of a colouring book."
|
||||
icon_state = "chaoscake_layer-4"
|
||||
layer_stage = 3
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/five
|
||||
desc = "A layer of cake, smells like copper."
|
||||
icon_state = "chaoscake_layer-5"
|
||||
layer_stage = 4
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/six
|
||||
desc = "A layer of cake, featuring colourful sprinkles."
|
||||
icon_state = "chaoscake_layer-6"
|
||||
layer_stage = 5
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/seven
|
||||
desc = "A triplet of evil cake parts."
|
||||
icon_state = "chaoscake_layer-7"
|
||||
layer_stage = 6
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/eight
|
||||
desc = "A triplet of good cake parts."
|
||||
icon_state = "chaoscake_layer-8"
|
||||
layer_stage = 7
|
||||
|
||||
/obj/item/weapon/chaoscake_layer/nine
|
||||
name = "A coin of balance"
|
||||
desc = "A very peculiar coin, it seems to stabilise the air around it."
|
||||
icon_state = "chaoscake_layer-9"
|
||||
layer_stage = 8
|
||||
|
||||
/obj/structure/chaoscake/proc/HasSliceMissing()
|
||||
..()
|
||||
if(slices < maxslices)
|
||||
if(interval >= regentime)
|
||||
interval = 0
|
||||
slices++
|
||||
HasSliceMissing()
|
||||
else
|
||||
interval++
|
||||
HasSliceMissing()
|
||||
else
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chaoscakeslice
|
||||
name = "The Chaos Cake Slice"
|
||||
desc = "A slice from The Chaos Cake, it pulses weirdly, as if angry to be seperated from the whole"
|
||||
icon_state = "chaoscake_slice-1"
|
||||
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
nutriment_desc = list()
|
||||
nutriment_amt = 4
|
||||
volume = 80
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chaoscakeslice/Initialize()
|
||||
..()
|
||||
var/i = rand(1,6)
|
||||
icon_state = "chaoscake_slice-[i]"
|
||||
switch(i)
|
||||
if(1)
|
||||
name = "Slice Of Evil" //Pretty damn poisonous, takes a lot of work to make safe for consumption, useful for medical.
|
||||
desc = "An odd slice, despite the grease and cherries oozing off the top, it smells delicious."
|
||||
nutriment_desc = list("The desire to consume" = 10) // You won't even taste the poison.
|
||||
reagents.add_reagent("neurotoxic_protein", 2)
|
||||
reagents.add_reagent("shockchem", 2)
|
||||
reagents.add_reagent("amatoxin", 2)
|
||||
reagents.add_reagent("carpotoxin", 2)
|
||||
reagents.add_reagent("spidertoxin", 2)
|
||||
bitesize = 7
|
||||
if(2)
|
||||
name = "Slice Of Evil" //A bad trip
|
||||
desc = "A mysterious slice, coated in purple frosting that smells like grapes."
|
||||
nutriment_desc = list("The desire to show off an party" = 10)
|
||||
reagents.add_reagent("stoxin", 2)
|
||||
reagents.add_reagent("space_drugs", 10)
|
||||
reagents.add_reagent("serotrotium", 4)
|
||||
reagents.add_reagent("cryptobiolin", 8)
|
||||
reagents.add_reagent("mindbreaker", 10)
|
||||
reagents.add_reagent("psilocybin", 10)
|
||||
bitesize = 30 //even a single bite won't make you escape fate.
|
||||
if(3)
|
||||
name = "Slice Of Evil" //acidic
|
||||
desc = "A menacing slice, smelling clearly of copper, blood clots float on top."
|
||||
nutriment_desc = list("Infernal Rage" = 10)
|
||||
reagents.add_reagent("blood", 20)
|
||||
reagents.add_reagent("stomacid", 10)
|
||||
reagents.add_reagent("mutagen", 4)
|
||||
reagents.add_reagent("thirteenloko", 20)
|
||||
reagents.add_reagent("hyperzine", 10)
|
||||
bitesize = 30
|
||||
if(4)
|
||||
name = "Slice Of Good" //anti-tox
|
||||
desc = "A colourful slice, smelling of pear and coated in delicious cream."
|
||||
nutriment_desc = list("Hapiness" = 10)
|
||||
reagents.add_reagent("anti_toxin", 2)
|
||||
reagents.add_reagent("tricordrazine", 2)
|
||||
bitesize = 3
|
||||
if(5)
|
||||
name = "Slice Of Good" //anti-oxy
|
||||
desc = "A light slice, it's pretty to look at and smells of vanilla."
|
||||
nutriment_desc = list("Freedom" = 10)
|
||||
reagents.add_reagent("dexalinp", 2)
|
||||
reagents.add_reagent("tricordrazine", 2)
|
||||
bitesize = 3
|
||||
if(6)
|
||||
name = "Slice Of Good" //anti-burn/brute
|
||||
desc = "A hearty slice, it smells of chocolate and strawberries."
|
||||
nutriment_desc = list("Love" = 10)
|
||||
reagents.add_reagent("bicaridine", 2)
|
||||
reagents.add_reagent("tricordrazine", 2)
|
||||
reagents.add_reagent("kelotane", 2)
|
||||
bitesize = 4
|
||||
|
||||
/obj/structure/chaoscake/attackby(var/obj/item/weapon/W, var/mob/living/user)
|
||||
if(istype(W,/obj/item/weapon/material/knife))
|
||||
if(edible == 1)
|
||||
HasSliceMissing()
|
||||
if(slices <= 0)
|
||||
to_chat(user, "The cake hums away quietly as the chaos powered goodness slowly recovers the large amount of lost mass, best to give it a moment before cutting another slice.")
|
||||
return
|
||||
else
|
||||
to_chat(user, "You cut a slice of the cake. The slice looks like the cake was just baked, and you can see before your eyes as the spot where you cut the slice slowly regenerates!")
|
||||
slices = slices - 1
|
||||
icon_state = "chaoscake-[slices]"
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/chaoscakeslice(src.loc)
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It looks so good... But it feels so wrong to eat it before it's finished...</span>")
|
||||
return
|
||||
if(istype(W,/obj/item/weapon/chaoscake_layer))
|
||||
var/obj/item/weapon/chaoscake_layer/C = W
|
||||
if(C.layer_stage == 8)
|
||||
to_chat(user, "Finally! The coin on the top, the almighty chaos cake is complete!")
|
||||
qdel(W)
|
||||
stage++
|
||||
desc = desclist2[stage]
|
||||
icon_state = "chaoscake-6"
|
||||
edible = 1
|
||||
name = "The Chaos Cake!"
|
||||
else if(stage == maxstages)
|
||||
to_chat(user, "The cake is already done!")
|
||||
else if(stage == C.layer_stage)
|
||||
to_chat(user, "You add another layer to the cake, nice.")
|
||||
qdel(W)
|
||||
stage++
|
||||
desc = desclist2[stage]
|
||||
icon_state = "chaoscake_unfinished-[stage]"
|
||||
else
|
||||
to_chat(user, "Hmm, doesnt seem like this layer is supposed to be added there?")
|
||||
|
||||
@@ -55,6 +55,13 @@ I said no!
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/donut/jelly
|
||||
|
||||
/datum/recipe/microwave/jellydonut/poisonberry
|
||||
reagents = list("poisonberryjuice" = 5, "sugar" = 5)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/donut/poisonberry
|
||||
|
||||
/datum/recipe/microwave/jellydonut/slime
|
||||
reagents = list("slimejelly" = 5, "sugar" = 5)
|
||||
items = list(
|
||||
@@ -308,7 +315,14 @@ I said no!
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/berryclafoutis
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/berryclafoutis/berry
|
||||
|
||||
/datum/recipe/microwave/poisonberryclafoutis
|
||||
fruit = list("poisonberries" = 1)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/berryclafoutis/poison
|
||||
|
||||
/datum/recipe/microwave/wingfangchu
|
||||
reagents = list("soysauce" = 5)
|
||||
@@ -639,7 +653,7 @@ I said no!
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/toastedsandwich
|
||||
|
||||
/datum/recipe/microwave/peanutbutterjellysandwich
|
||||
reagents = list("berryjuice" = 5, "peanutbutter" = 5)
|
||||
reagents = list("cherryjelly" = 5, "peanutbutter" = 5)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/slice/bread,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/slice/bread
|
||||
@@ -1106,7 +1120,15 @@ I said no!
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
fruit = list("berries" = 1)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/berrymuffin
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/berrymuffin/berry
|
||||
|
||||
/datum/recipe/microwave/poisonberrymuffin
|
||||
reagents = list("milk" = 5, "sugar" = 5)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough
|
||||
)
|
||||
fruit = list("poisonberries" = 1)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/berrymuffin/poison
|
||||
|
||||
/datum/recipe/microwave/ghostmuffin
|
||||
reagents = list("milk" = 5, "sugar" = 5)
|
||||
@@ -1115,7 +1137,16 @@ I said no!
|
||||
/obj/item/weapon/ectoplasm
|
||||
)
|
||||
fruit = list("berries" = 1)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/ghostmuffin
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/ghostmuffin/berry
|
||||
|
||||
/datum/recipe/microwave/poisonghostmuffin
|
||||
reagents = list("milk" = 5, "sugar" = 5)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/ectoplasm
|
||||
)
|
||||
fruit = list("poisonberries" = 1)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/ghostmuffin/poison
|
||||
|
||||
/datum/recipe/microwave/eggroll
|
||||
reagents = list("soysauce" = 10)
|
||||
|
||||
@@ -157,12 +157,8 @@
|
||||
overlays |= plant_icon
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/Crossed(var/mob/living/M)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = M
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(M.is_incorporeal())
|
||||
return
|
||||
if(seed && seed.get_trait(TRAIT_JUICY) == 2)
|
||||
if(istype(M))
|
||||
|
||||
|
||||
@@ -80,6 +80,7 @@
|
||||
/datum/seed/berry/poison
|
||||
name = "poisonberries"
|
||||
seed_name = "poison berry"
|
||||
kitchen_tag = "poisonberries"
|
||||
display_name = "poison berry bush"
|
||||
mutants = list("deathberries")
|
||||
chems = list("nutriment" = list(1), "toxin" = list(3,5), "poisonberryjuice" = list(10,5))
|
||||
|
||||
@@ -20,12 +20,8 @@
|
||||
manual_unbuckle(user)
|
||||
|
||||
/obj/effect/plant/Crossed(atom/movable/O)
|
||||
//VOREStation Edit begin: SHADEKIN
|
||||
var/mob/SK = O
|
||||
if(istype(SK))
|
||||
if(SK.shadekin_phasing_check())
|
||||
return
|
||||
//VOREStation Edit end: SHADEKIN
|
||||
if(O.is_incorporeal())
|
||||
return
|
||||
if(isliving(O))
|
||||
trodden_on(O)
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
/turf/proc/lighting_clear_overlay()
|
||||
if(lighting_overlay)
|
||||
qdel(lighting_overlay)
|
||||
qdel(lighting_overlay, force = TRUE)
|
||||
|
||||
for(var/datum/lighting_corner/C in corners)
|
||||
C.update_active()
|
||||
|
||||
@@ -39,6 +39,9 @@
|
||||
if (SSatoms.initialized == INITIALIZATION_INSSATOMS)
|
||||
return // let proper initialisation handle it later
|
||||
|
||||
var/prev_shuttle_queue_state = SSshuttles.block_init_queue
|
||||
SSshuttles.block_init_queue = TRUE
|
||||
|
||||
var/list/atom/atoms = list()
|
||||
var/list/area/areas = list()
|
||||
var/list/obj/structure/cable/cables = list()
|
||||
@@ -71,6 +74,9 @@
|
||||
var/area/A = I
|
||||
A.power_change()
|
||||
|
||||
SSshuttles.block_init_queue = prev_shuttle_queue_state
|
||||
SSshuttles.process_init_queues() // We will flush the queue unless there were other blockers, in which case they will do it.
|
||||
|
||||
admin_notice("<span class='danger'>Submap initializations finished.</span>", R_DEBUG)
|
||||
|
||||
/datum/map_template/proc/load_new_z(var/centered = FALSE, var/orientation = 0)
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
/obj/structure/fans/hardlight
|
||||
name = "hardlight shield"
|
||||
desc = "Retains air, allows passage."
|
||||
plane = TURF_PLANE
|
||||
layer = ABOVE_TURF_LAYER
|
||||
density = FALSE
|
||||
icon = 'icons/effects/effects_vr.dmi'
|
||||
icon_state = "hardlight"
|
||||
buildstackamount = 2
|
||||
|
||||
light_range = 3
|
||||
light_power = 1
|
||||
light_color = "#FFFFFF"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user