Makes masks use their original, opaque sprite and properly implements polaris clear gasmask subtypes (#8113)

This commit is contained in:
Reo Lozzot
2024-04-04 19:56:48 +02:00
committed by GitHub
parent 7e4149ba21
commit 2ec2879552
39 changed files with 91 additions and 60 deletions
+1 -1
View File
@@ -58835,7 +58835,7 @@
},
/area/survivalpod)
"rlD" = (
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/turf/simulated/fitness{
icon_state = "vault"
},
+1 -1
View File
@@ -310,7 +310,7 @@
/obj/item/clothing/head/bio_hood/virology = 2,
/obj/item/clothing/suit/bio_suit/cmo,
/obj/item/clothing/head/bio_hood/cmo,
/obj/item/clothing/mask/gas = 5,
/obj/item/clothing/mask/gas/clear = 5, //ChompEdit: Proper implementation of clear gas masks
/obj/item/weapon/tank/oxygen = 5,
/obj/item/weapon/storage/box/masks,
/obj/item/weapon/storage/box/gloves
+3 -3
View File
@@ -10,7 +10,7 @@
/obj/item/clothing/suit/bio_suit/cmo,
/obj/item/clothing/head/bio_hood/cmo,
/obj/item/clothing/shoes/white = 7,
/obj/item/clothing/mask/gas = 7,
/obj/item/clothing/mask/gas/clear = 7, //ChompEdit: Proper implementation of clear gas masks
/obj/item/weapon/tank/oxygen = 7,
/obj/item/weapon/storage/box/masks,
/obj/item/weapon/storage/box/gloves
@@ -22,7 +22,7 @@
contains = list(
/obj/item/clothing/suit/bio_suit/virology = 3,
/obj/item/clothing/head/bio_hood/virology = 3,
/obj/item/clothing/mask/gas = 3,
/obj/item/clothing/mask/gas/clear = 3, //ChompEdit: Proper implementation of clear gas masks
/obj/item/weapon/tank/oxygen = 3,
/obj/item/weapon/storage/box/masks,
/obj/item/weapon/storage/box/gloves
@@ -50,4 +50,4 @@
cost = 90
containertype = /obj/structure/closet/crate/secure
containername = "Compact Defibrillator crate"
access = access_medical_equip
access = access_medical_equip
+1 -1
View File
@@ -666,7 +666,7 @@
/obj/item/clothing/under/rank/security = 3,
/obj/item/clothing/suit/bio_suit/security = 3,
/obj/item/clothing/shoes/white = 3,
/obj/item/clothing/mask/gas = 3,
/obj/item/clothing/mask/gas/clear = 3, //Chompedit: implementation of clear gas masks
/obj/item/weapon/tank/oxygen = 3,
/obj/item/clothing/gloves/sterile/latex,
/obj/item/weapon/storage/box/gloves
+1 -1
View File
@@ -27,7 +27,7 @@
/obj/item/clothing/under/rank/security = 3,
/obj/item/clothing/suit/bio_suit/security = 3,
/obj/item/clothing/shoes/white = 3,
/obj/item/clothing/mask/gas = 3,
/obj/item/clothing/mask/gas/clear = 3, //Chompedit: Implementation of clear gas masks
/obj/item/weapon/tank/oxygen = 3,
/obj/item/clothing/gloves/sterile/latex,
/obj/item/weapon/storage/box/gloves
+1
View File
@@ -39,6 +39,7 @@ something, make sure it's not in one of the other lists.*/
prob(2);/obj/item/weapon/cell/super,
prob(5);/obj/random/cigarettes,
prob(3);/obj/item/clothing/mask/gas,
prob(3);/obj/item/clothing/mask/gas/clear, //ChompAdd: Proper implementation of clear gasmasks
prob(2);/obj/item/clothing/mask/gas/half,
prob(4);/obj/item/clothing/mask/breath,
prob(2);/obj/item/weapon/reagent_containers/glass/rag,
@@ -10,7 +10,7 @@
/obj/item/clothing/suit/bio_suit/general = 2, // CHOMP Block Edit Start
/obj/item/clothing/head/bio_hood/general = 2,
/obj/item/weapon/tank/oxygen = 2,
/obj/item/clothing/mask/gas = 2) // CHOMP Block Edit End
/obj/item/clothing/mask/gas/clear = 2) // CHOMP Block Edit End //CHOMPEdit: Clear gas mask implementation
/obj/structure/closet/l3closet/virology
@@ -19,7 +19,7 @@
starts_with = list(
/obj/item/clothing/suit/bio_suit/virology = 2, // CHOMP Block Edit Start
/obj/item/clothing/head/bio_hood/virology = 2,
/obj/item/clothing/mask/gas = 2,
/obj/item/clothing/mask/gas/clear = 2, //CHOMPEdit: Clear gas mask implementation
/obj/item/weapon/tank/oxygen = 2) // CHOMP Block Edit End
@@ -29,7 +29,7 @@
starts_with = list(
/obj/item/clothing/suit/bio_suit/security = 2, // CHOMP Block Edit Start
/obj/item/clothing/head/bio_hood/security = 2,
/obj/item/clothing/mask/gas = 2,
/obj/item/clothing/mask/gas/clear = 2, //CHOMPEdit: Clear gas mask implementation
/obj/item/weapon/tank/oxygen = 2) // CHOMP Block Edit End
/obj/structure/closet/l3closet/janitor
@@ -38,7 +38,7 @@
starts_with = list(
/obj/item/clothing/suit/bio_suit/janitor = 2,
/obj/item/clothing/head/bio_hood/janitor = 2,
/obj/item/clothing/mask/gas = 2,
/obj/item/clothing/mask/gas/clear = 2, //CHOMPEdit: Clear gas mask implementation
/obj/item/weapon/tank/emergency/oxygen/engi = 2)
@@ -48,7 +48,7 @@
starts_with = list(
/obj/item/clothing/suit/bio_suit/scientist = 2, // CHOMP Block Edit Start
/obj/item/clothing/head/bio_hood/scientist = 2,
/obj/item/clothing/mask/gas = 2,
/obj/item/clothing/mask/gas/clear = 2, //CHOMPEdit: Clear gas mask implementation
/obj/item/weapon/tank/oxygen = 2, // CHOMP Block Edit End
/obj/item/weapon/storage/bag/xeno = 1)
@@ -57,7 +57,7 @@
/obj/item/clothing/suit/bio_suit/scientist = 2, // CHOMP Block Edit Start
/obj/item/clothing/head/bio_hood/scientist = 2,
/obj/item/weapon/storage/bag/xeno = 2,
/obj/item/clothing/mask/gas = 2,
/obj/item/clothing/mask/gas/clear = 2, //CHOMPEdit: Clear gas mask implementation
/obj/item/weapon/tank/oxygen = 2,
/obj/item/weapon/storage/bag/xeno = 2) // CHOMP Block Edit End
@@ -68,5 +68,5 @@
starts_with = list(
/obj/item/clothing/suit/bio_suit/general = 3,
/obj/item/clothing/head/bio_hood/general = 3,
/obj/item/clothing/mask/gas = 3, // CHOMP Block Edit Start
/obj/item/clothing/mask/gas/clear = 3, // CHOMP Block Edit Start //CHOMPEdit: Clear gas mask implementation
/obj/item/weapon/tank/oxygen = 3) // CHOMP Block Edit End
@@ -35,7 +35,7 @@
/obj/structure/closet/secure_closet/hydroponics/sci/Initialize()
starts_with += /obj/item/clothing/head/bio_hood/scientist
starts_with += /obj/item/clothing/suit/bio_suit/scientist
starts_with += /obj/item/clothing/mask/gas // VOREStation Edit: Gasmasks we use are different
starts_with += /obj/item/clothing/mask/gas/clear // VOREStation Edit: Gasmasks we use are different //Chompedit: not anymore!
if(prob(1))
starts_with += /obj/item/weapon/chainsaw
@@ -142,6 +142,7 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
/obj/item/weapon/cell,
/obj/item/weapon/cell/device,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas/clear, //Chompadd: Proper Implementation of clear gasmasks
/obj/item/clothing/mask/gas/half,
/obj/item/clothing/mask/breath,
/obj/item/weapon/reagent_containers/glass/rag,
@@ -203,6 +203,7 @@
prob(3);/obj/item/clothing/gloves/botanic_leather,
prob(3);/obj/item/clothing/head/hardhat/red,
prob(3);/obj/item/clothing/mask/gas,
prob(3);/obj/item/clothing/mask/gas/clear, //Chompadd: Proper implementation of clear gas masks
prob(3);/obj/item/clothing/suit/storage/apron,
prob(3);/obj/item/clothing/suit/storage/toggle/bomber,
prob(3);/obj/item/clothing/suit/storage/toggle/brown_jacket,
+2 -2
View File
@@ -264,7 +264,7 @@
/obj/item/clothing/mask/chameleon
name = "gas mask"
icon_state = "gas_old"
icon_state = "gas_alt" //Chompedit: file change
desc = "It looks like a plain gask mask, but on closer inspection, it seems to have a small dial inside."
origin_tech = list(TECH_ILLEGAL = 3)
var/global/list/clothing_choices
@@ -277,7 +277,7 @@
/obj/item/clothing/mask/chameleon/emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
name = "gas mask"
desc = "It's a gas mask."
icon_state = "gas_old"
icon_state = "gas_alt" //ChompEdit: file change
update_icon()
update_clothing_icon()
+17 -14
View File
@@ -134,7 +134,7 @@
//Mask
/obj/item/clothing/mask
name = "mask"
icon = 'icons/inventory/face/item_vr.dmi' // This is intentional because of our custom species.
icon = 'modular_chomp/icons/inventory/face/item.dmi' // This is intentional because of our custom species. //Chompedit: this file also goes to modular_chomp
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
@@ -142,23 +142,26 @@
body_parts_covered = HEAD
slot_flags = SLOT_MASK
body_parts_covered = FACE|EYES
//Chompedit Start: Moving over to the modularity folder because virgo changed the name of upstream icons in their modular files. Epic.
item_icons = list(
slot_wear_mask_str = 'icons/inventory/face/mob_vr.dmi'
slot_wear_mask_str = 'modular_chomp/icons/inventory/face/mob.dmi'
)
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/face/mob_teshari.dmi',
SPECIES_VOX = 'icons/inventory/face/mob_vox.dmi',
SPECIES_TAJ = 'icons/inventory/face/mob_tajaran.dmi',
SPECIES_UNATHI = 'icons/inventory/face/mob_unathi.dmi',
SPECIES_SERGAL = 'icons/inventory/face/mob_vr_sergal.dmi',
SPECIES_NEVREAN = 'icons/inventory/face/mob_vr_nevrean.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/face/mob_vr_fox.dmi',
SPECIES_ZORREN_FLAT = 'icons/inventory/face/mob_vr_fennec.dmi',
SPECIES_AKULA = 'icons/inventory/face/mob_vr_akula.dmi',
SPECIES_VULPKANIN = 'icons/inventory/face/mob_vr_vulpkanin.dmi',
SPECIES_XENOCHIMERA = 'icons/inventory/face/mob_vr_tajaran.dmi',
SPECIES_WEREBEAST = 'icons/inventory/face/mob_vr_werebeast.dmi'
SPECIES_TESHARI = 'modular_chomp/icons/inventory/face/mob_teshari.dmi',
SPECIES_VOX = 'modular_chomp/icons/inventory/face/mob_vox.dmi',
SPECIES_TAJ = 'modular_chomp/icons/inventory/face/mob_tajaran.dmi',
SPECIES_UNATHI = 'modular_chomp/icons/inventory/face/mob_unathi.dmi',
SPECIES_SERGAL = 'modular_chomp/icons/inventory/face/mob_sergal.dmi',
SPECIES_NEVREAN = 'modular_chomp/icons/inventory/face/mob_nevrean.dmi',
SPECIES_ZORREN_HIGH = 'modular_chomp/icons/inventory/face/mob_fox.dmi',
SPECIES_ZORREN_FLAT = 'modular_chomp/icons/inventory/face/mob_fennec.dmi',
SPECIES_AKULA = 'modular_chomp/icons/inventory/face/mob_akula.dmi',
SPECIES_VULPKANIN = 'modular_chomp/icons/inventory/face/mob_vulpkanin.dmi',
SPECIES_XENOCHIMERA = 'modular_chomp/icons/inventory/face/mob_tajaran.dmi',
SPECIES_WEREBEAST = 'modular_chomp/icons/inventory/face/mob_werebeast.dmi'
)
//Chompedit End.
//"Spider" = 'icons/inventory/mask/mob_spider.dmi' Add this later when they have custom mask sprites and everything.
//Switch to taur sprites if a taur equips
+3 -2
View File
@@ -1,3 +1,4 @@
/* ChompRemoval: Oops that's a glogged implementation (intentional). Im going to properly implement obj/clothing/mask/gas/clear instead.
// Our clear gas masks don't hide faces, but changing the var on mask/gas would require un-chaging it on all children. This is nicer.
/obj/item/clothing/mask/gas/New()
if(type == /obj/item/clothing/mask/gas)
@@ -9,7 +10,7 @@
icon = 'icons/inventory/face/item.dmi'
icon_override = 'icons/inventory/face/mob.dmi'
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
*/
/obj/item/clothing/mask/gas/imperial
name = "imperial soldier facemask"
desc = "A close-fitting tactical mask that can be connected to an air supply."
@@ -22,4 +23,4 @@
/obj/item/clothing/mask/gas/plaguedoctor
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/face/mob_vr_teshari.dmi'
)
)
+1 -1
View File
@@ -88,7 +88,7 @@
/obj/item/weapon/grenade/flashbang/clusterbang,
/obj/item/weapon/grenade/flashbang/clusterbang,
/obj/item/weapon/storage/box/metalfoam,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/structure/closet/alien,
/turf/simulated/shuttle/floor/alienplating,
@@ -2371,14 +2371,15 @@
/area/surface/outside/thor/pool)
"xP" = (
/obj/structure/table/rack/shelf/steel,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas/wwii,
/obj/item/weapon/tank/emergency/oxygen/engi,
/obj/item/weapon/tank/emergency/oxygen/engi,
/obj/item/weapon/tank/emergency/oxygen/engi,
/obj/item/weapon/tank/emergency/oxygen/engi,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/turf/simulated/floor/tiled/asteroid_steel/outdoors/thor,
/area/surface/outside/thor/landingpad)
"xT" = (
+1 -1
View File
@@ -5525,7 +5525,7 @@
/turf/simulated/floor/carpet/gaycarpet,
/area/tether_away/guttersite/unexplored)
"na" = (
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/turf/simulated/floor/carpet/gaycarpet,
/area/tether_away/guttersite/unexplored)
"nb" = (
+7 -7
View File
@@ -1689,10 +1689,10 @@
/obj/effect/floor_decal/borderfloorblack{
dir = 8
},
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/turf/unsimulated/floor{
dir = 2;
icon_state = "dark"
@@ -3661,7 +3661,7 @@
/area/shuttle/mercenary)
"fZ" = (
/obj/structure/closet/syndicate,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/obj/machinery/light{
dir = 8;
icon_state = "tube1";
@@ -3678,7 +3678,7 @@
/area/shuttle/mercenary)
"ga" = (
/obj/structure/closet/syndicate,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/obj/item/clothing/head/helmet,
/obj/item/clothing/shoes/boots/jackboots,
/obj/item/clothing/suit/armor/vest,
@@ -3921,7 +3921,7 @@
syndie = 1
},
/obj/structure/closet/syndicate,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/obj/machinery/light{
dir = 8;
icon_state = "tube1";
+3 -3
View File
@@ -16425,7 +16425,7 @@
/obj/structure/table/rack,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/weapon/tank/oxygen/red,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/obj/item/clothing/head/hardhat/red,
/turf/simulated/floor/plating,
/area/maintenance/lower/research)
@@ -19427,7 +19427,7 @@
/obj/random/action_figure,
/obj/random/action_figure,
/obj/structure/closet/wardrobe/grey{
starts_with = list(/obj/structure/barricade/cutout/viva, /obj/item/clothing/under/color/grey = 3, /obj/item/clothing/shoes/black = 3, /obj/item/clothing/head/soft/grey = 3, /obj/item/clothing/mask/gas/wwii = 3, /obj/item/weapon/storage/toolbox/mechanical = 3, /obj/item/clothing/gloves/fyellow = 3, /obj/item/weapon/card/id/gold/captain/spare/fakespare = 3, /obj/item/weapon/soap/syndie = 3, /obj/item/weapon/storage/box/mousetraps = 3)
starts_with = list(/obj/structure/barricade/cutout/viva, /obj/item/clothing/under/color/grey = 3, /obj/item/clothing/shoes/black = 3, /obj/item/clothing/head/soft/grey = 3, /obj/item/clothing/mask/gas = 3, /obj/item/weapon/storage/toolbox/mechanical = 3, /obj/item/clothing/gloves/fyellow = 3, /obj/item/weapon/card/id/gold/captain/spare/fakespare = 3, /obj/item/weapon/soap/syndie = 3, /obj/item/weapon/storage/box/mousetraps = 3)
},
/turf/simulated/floor/plating,
/area/maintenance/lower/atmos)
@@ -21071,7 +21071,7 @@
/obj/structure/table/rack,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/weapon/tank/oxygen/red,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/obj/item/clothing/head/hardhat/red,
/turf/simulated/floor/plating,
/area/maintenance/lower/research)
+1 -1
View File
@@ -18413,7 +18413,7 @@
/area/rnd/research/testingrange)
"aFx" = (
/obj/item/clothing/under/color/grey,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/obj/item/weapon/storage/belt/utility/full,
/turf/simulated/floor/plating,
/area/tether/surfacebase/shuttle_pad)
+3 -3
View File
@@ -17030,7 +17030,7 @@
/obj/structure/table/rack,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/weapon/tank/oxygen/red,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/obj/item/clothing/head/hardhat/red,
/turf/simulated/floor/plating,
/area/maintenance/lower/research)
@@ -20123,7 +20123,7 @@
/obj/random/action_figure,
/obj/random/action_figure,
/obj/structure/closet/wardrobe/grey{
starts_with = list(/obj/structure/barricade/cutout/viva, /obj/item/clothing/under/color/grey = 3, /obj/item/clothing/shoes/black = 3, /obj/item/clothing/head/soft/grey = 3, /obj/item/clothing/mask/gas/wwii = 3, /obj/item/weapon/storage/toolbox/mechanical = 3, /obj/item/clothing/gloves/fyellow = 3, /obj/item/weapon/card/id/gold/captain/spare/fakespare = 3, /obj/item/weapon/soap/syndie = 3, /obj/item/weapon/storage/box/mousetraps = 3)
starts_with = list(/obj/structure/barricade/cutout/viva, /obj/item/clothing/under/color/grey = 3, /obj/item/clothing/shoes/black = 3, /obj/item/clothing/head/soft/grey = 3, /obj/item/clothing/mask/gas = 3, /obj/item/weapon/storage/toolbox/mechanical = 3, /obj/item/clothing/gloves/fyellow = 3, /obj/item/weapon/card/id/gold/captain/spare/fakespare = 3, /obj/item/weapon/soap/syndie = 3, /obj/item/weapon/storage/box/mousetraps = 3)
},
/turf/simulated/floor/plating,
/area/maintenance/lower/atmos)
@@ -21720,7 +21720,7 @@
/obj/structure/table/rack,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/weapon/tank/oxygen/red,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/obj/item/clothing/head/hardhat/red,
/turf/simulated/floor/plating,
/area/maintenance/lower/research)
+1 -1
View File
@@ -19292,7 +19292,7 @@
/area/rnd/research/testingrange)
"aFx" = (
/obj/item/clothing/under/color/grey,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/obj/item/weapon/storage/belt/utility/full,
/turf/simulated/floor/plating,
/area/tether/surfacebase/shuttle_pad)
+1 -1
View File
@@ -5525,7 +5525,7 @@
/turf/simulated/floor/carpet/gaycarpet,
/area/tether_away/guttersite/unexplored)
"na" = (
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/turf/simulated/floor/carpet/gaycarpet,
/area/tether_away/guttersite/unexplored)
"nb" = (
@@ -0,0 +1,11 @@
/datum/gear/mask/gas //Greytide Worldwide
display_name = "Gas Mask"
description = "A dangerous gas filtering gas mask. Also conseals your face. Assistant's favorite."
path = /obj/item/clothing/mask/gas
cost = 3 //Plague Doctor's costs 3 due to mechanical advantage, so I'll use that here
/datum/gear/mask/gas_clear
display_name = "Gas Mask, Clear"
description = "A dangerous gas filtering gas mask. Doesn't conseal your face."
path = /obj/item/clothing/mask/gas/clear
cost = 3
@@ -5,22 +5,33 @@
prob(20); /obj/item/weapon/storage/toolbox/emergency,
prob(50); /obj/item/weapon/melee/baton/cattleprod,
)
if(prob(25))
to_wear_mask = /obj/item/clothing/mask/gas/wwii
if(prob(50))
to_wear_mask = /obj/item/clothing/mask/gas
else
to_wear_mask = null
if(prob(5))
to_wear_helmet = /obj/item/clothing/head/cone //Hehe funny cone
else
to_wear_helmet = null
if(prob(70))
to_wear_gloves = pick(
prob(20); /obj/item/clothing/gloves/fyellow,
prob(1); /obj/item/clothing/gloves/yellow //Sometimes they get real glubs
)
else
to_wear_gloves = null
..()
/mob/living/carbon/human/ai_controlled/greytide
name = "John Greytide" //theyll get a normal name on spawn
to_wear_helmet = null
//to_wear_helmet = null
to_wear_glasses = null
//to_wear_mask =
to_wear_l_radio = /obj/item/device/radio/headset
to_wear_r_radio = null
to_wear_uniform = /obj/item/clothing/under/color/grey
to_wear_suit = null
to_wear_gloves = /obj/item/clothing/gloves/fyellow
//to_wear_gloves = /obj/item/clothing/gloves/fyellow
to_wear_shoes = /obj/item/clothing/shoes/black
to_wear_belt = /obj/item/weapon/storage/belt/utility/full
to_wear_l_pocket = /obj/item/weapon/soap
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@@ -323,7 +323,7 @@
/area/submap/asteroid4)
"wi" = (
/obj/effect/decal/cleanable/dirt,
/obj/item/clothing/mask/gas/wwii,
/obj/item/clothing/mask/gas,
/turf/simulated/floor/tiled/white,
/area/submap/asteroid4)
"wy" = (
+1
View File
@@ -4736,6 +4736,7 @@
#include "modular_chomp\code\modules\client\preference_setup\loadout\gear_tweaks.dm"
#include "modular_chomp\code\modules\client\preference_setup\loadout\loadout_general.dm"
#include "modular_chomp\code\modules\client\preference_setup\loadout\loadout_gloves_ch.dm"
#include "modular_chomp\code\modules\client\preference_setup\loadout\loadout_mask.dm"
#include "modular_chomp\code\modules\client\preference_setup\loadout\loadout_shoes.dm"
#include "modular_chomp\code\modules\client\preference_setup\loadout\loadout_suit.dm"
#include "modular_chomp\code\modules\client\preference_setup\loadout\loadout_xeno.dm"