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Makes masks use their original, opaque sprite and properly implements polaris clear gasmask subtypes (#8113)
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@@ -1,3 +1,4 @@
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/* ChompRemoval: Oops that's a glogged implementation (intentional). Im going to properly implement obj/clothing/mask/gas/clear instead.
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// Our clear gas masks don't hide faces, but changing the var on mask/gas would require un-chaging it on all children. This is nicer.
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/obj/item/clothing/mask/gas/New()
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if(type == /obj/item/clothing/mask/gas)
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@@ -9,7 +10,7 @@
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icon = 'icons/inventory/face/item.dmi'
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icon_override = 'icons/inventory/face/mob.dmi'
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
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*/
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/obj/item/clothing/mask/gas/imperial
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name = "imperial soldier facemask"
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desc = "A close-fitting tactical mask that can be connected to an air supply."
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@@ -22,4 +23,4 @@
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/obj/item/clothing/mask/gas/plaguedoctor
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/inventory/face/mob_vr_teshari.dmi'
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)
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)
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