[MIRROR] Ports various clothing items, two sets of cyberlegs & some markings (#7695)
Co-authored-by: CHOMPStation2 <chompsation2@gmail.com> Co-authored-by: Raeschen <rycoop29@gmail.com>
@@ -92,3 +92,9 @@ Talon hats
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/datum/gear/head/tiny_tophat
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display_name = "tiny tophat"
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path = /obj/item/clothing/head/tinytophat
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//Replikant hat
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/datum/gear/head/eulrhat
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display_name = "Sleek side cap"
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path = /obj/item/clothing/head/eulrhat
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@@ -103,6 +103,22 @@
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slot_r_hand_str = "engiewelding",
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)
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//Replikant Welding mask
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/obj/item/clothing/head/welding/arar
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name = "replikant welding helmet"
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desc = "A protective welding mask designed for repair-technician biosynthetic crew, the visor slits are particularly difficult to see out of."
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icon = 'icons/inventory/head/item_vr.dmi'
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icon_override = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "ararwelding"
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item_state_slots = list(
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SLOT_ID_LEFT_HAND = "ararwelding",
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SLOT_ID_RIGHT_HAND = "ararwelding",
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)
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/*
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* Cakehat
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*/
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@@ -319,4 +335,4 @@
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w_class = 2
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body_parts_covered = HEAD
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attack_verb = list("warned", "cautioned", "smashed")
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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@@ -181,3 +181,12 @@
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default_worn_icon = 'modular_chomp/icons/inventory/head/mob_halo.dmi'
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icon_state = "halo"
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// CHOMPEdit End
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//Replikant Hat
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/obj/item/clothing/head/eulrhat
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name = "sleek side cap"
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desc = "A simple wedge cap with red accents, popular with biosynthetic personnel."
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icon = 'icons/inventory/head/item_vr.dmi'
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icon_override = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "eulrhat"
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@@ -1009,3 +1009,17 @@
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desc = "A cut down jacket that looks like it's light enough to wear on top of some other clothes. This one's a sort of olive-drab kind of colour."
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icon_state = "cropjacket_drab"
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item_state = "cropjacket_drab"
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//Replikant patch & jacket
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/obj/item/clothing/accessory/sleekpatch
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name = "sleek uniform patch"
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desc = "A somewhat old-fashioned embroidered patch of Nanotrasen's logo."
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icon_state = "sleekpatch"
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item_state = "sleekpatch"
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/obj/item/clothing/accessory/poncho/roles/cloak/custom/gestaltjacket
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name = "sleek uniform jacket"
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desc = "Barely more than a pair of long stirrup sleeves joined by a turtleneck. Has decorative red accents."
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icon_state = "gestaltjacket"
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item_state = "gestaltjacket"
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@@ -541,4 +541,40 @@
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/obj/item/clothing/accessory/cowboy_vest/grey
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name = "grey cowboy vest"
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icon_state = "cowboyvest_grey"
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icon_state = "cowboyvest_grey"
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//Replikant Vests
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/obj/item/clothing/accessory/replika
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name = "generic"
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desc = "generic"
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icon = 'icons/inventory/accessory/item.dmi'
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icon_state = "klbr"
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icon_override = 'icons/inventory/accessory/mob.dmi'
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item_state_slots = list(SLOT_ID_RIGHT_HAND = "armor", SLOT_ID_LEFT_HAND = "armor")
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight,/obj/item/clothing/head/helmet)
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slot_flags = SLOT_OCLOTHING | SLOT_TIE
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body_parts_covered = UPPER_TORSO|ARMS
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siemens_coefficient = 0.9
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w_class = ITEMSIZE_NORMAL
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slot = ACCESSORY_SLOT_OVER
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/obj/item/clothing/accessory/replika/klbr
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name = "controller replikant chestplate"
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desc = "A sloped titanium-composite chest plate fitted for use by 2nd generation biosynthetics. The right shoulder has been painted an imposing shade of red."
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icon_state = "klbr"
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/obj/item/clothing/accessory/replika/lstr
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name = "combat-engineer replikant chestplate"
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desc = "A sloped titanium-composite chest plate fitted for use by 2nd generation biosynthetics. This plain-white version is a staple of biosynths assinged to combat-engineering duties."
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icon_state = "lstr"
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/obj/item/clothing/accessory/replika/stcr
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name = "security-controller replikant chestplate"
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desc = "A sloped titanium-composite chest plate fitted for use by 2nd generation biosynthetics. This version sports multiple red adjustable straps and a lack of shoulder pads."
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icon_state = "stcr"
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/obj/item/clothing/accessory/replika/star
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name = "security-technician replikant chestplate"
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desc = "A sloped titanium-composite chest plate with a matte black finish, fitted for use by 2nd generation biosynthetics. Comes with red adjustable straps."
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icon_state = "star"
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@@ -616,3 +616,115 @@
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desc = "A fancy gown for those who like to show leg. Perfect for recoloring!"
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default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "cswoopdress"
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//Replikant uniforms
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/obj/item/clothing/under/replika
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name = "generic"
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desc = "generic"
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description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "arar"
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item_state = "arar"
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rolled_sleeves = -1
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rolled_down = -1
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/under/replika/arar
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name = "repair-worker replikant bodysuit"
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desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the engineering variety. Comes with multiple interfacing ports, arm protectors, and a conspicuous lack of leg coverage."
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description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
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icon_state = "arar"
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item_state = "arar"
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/obj/item/clothing/under/replika/lstr
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name = "land-survey replikant bodysuit"
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desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the exploration variety. Comes with several interfacing ports and a conspicuous lack of leg coverage."
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description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
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icon_state = "lstr"
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item_state = "lstr"
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/obj/item/clothing/under/replika/fklr
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name = "command replikant bodysuit"
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desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the command variety. Comes with interfacing ports, an air of formality, and a conspicuous lack of leg coverage."
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description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
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icon_state = "fklr"
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item_state = "fklr"
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/obj/item/clothing/under/replika/eulr
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name = "general-purpose replikant bodysuit"
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desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of multipurpose variety. Comes with default interfacing ports and a conspicuous lack of leg coverage."
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description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
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icon_state = "eulr"
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item_state = "eulr"
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/obj/item/clothing/under/replika/klbr
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name = "controller replikant bodysuit"
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desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the controller variety. Comes with several interfacing ports and a conspicuous lack of leg coverage."
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description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
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icon_state = "klbr"
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item_state = "klbr"
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/obj/item/clothing/under/replika/stcr
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name = "security-technician replikant bodysuit"
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desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the security variety. Comes with multiple interfacing ports and a conspicuous lack of leg coverage."
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description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
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icon_state = "stcr"
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item_state = "stcr"
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/obj/item/clothing/under/replika/adlr
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name = "administration replikant bodysuit"
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desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the administrative variety. Comes with several interfacing ports and a conspicuous lack of leg coverage."
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description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
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icon_state = "adlr"
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item_state = "adlr"
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/obj/item/clothing/under/replika/lstr_alt
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name = "combat-engineer replikant bodysuit"
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desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the exploration variety. Comes with extra interfacing ports, white armpads, and a familiar lack of leg coverage."
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description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
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icon_state = "lstr_alt"
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item_state = "lstr_alt"
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//Signalis-themed human-wear
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/obj/item/clothing/under/gestalt
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name = "generic"
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desc = "generic"
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icon = 'icons/inventory/uniform/item_vr.dmi'
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default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "gestalt_skirt"
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item_state = "gestalt_skirt"
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rolled_sleeves = -1
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rolled_down = -1
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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/obj/item/clothing/under/gestalt/sleek_skirt
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name = "sleek crew skirt"
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desc = "A tight-fitting black uniform with a narrow skirt and striking crimson trim."
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icon_state = "gestalt_skirt"
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item_state = "gestalt_skirt"
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/obj/item/clothing/under/gestalt/sleek
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name = "sleek crew uniform"
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desc = "A tight-fitting black uniform with striking crimson trim."
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icon_state = "gestalt"
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item_state = "gestalt"
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/obj/item/clothing/under/gestalt/sleek_fem
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name = "sleek female crew uniform"
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desc = "A tight-fitting black uniform with striking crimson trim."
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icon_state = "gestalt_fem"
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item_state = "gestalt_fem"
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/obj/item/clothing/under/gestalt/sleeveless
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name = "sleeveless sleek crew uniform"
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desc = "A tight-fitting, sleeveless single-piece black uniform with striking crimson trim."
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icon_state = "gestalt_sleeveless"
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item_state = "gestalt_sleeveless"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
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@@ -1139,6 +1139,50 @@
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO)
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//Replikant-specific markings
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/datum/sprite_accessory/marking/replikant/replika_r_thigh
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name = "Replikant Stripe - Right Thigh"
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icon = 'icons/mob/human_races/markings_vr.dmi'
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icon_state = "replika"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_R_LEG)
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/datum/sprite_accessory/marking/replikant/replika_r_knee
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name = "Replikant Stripe - Right Knee"
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icon = 'icons/mob/human_races/markings_vr.dmi'
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icon_state = "replika"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_R_FOOT)
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/datum/sprite_accessory/marking/replikant/replika_l_thigh
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name = "Replikant Stripe - Left Thigh"
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icon = 'icons/mob/human_races/markings_vr.dmi'
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icon_state = "replika"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_LEG)
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/datum/sprite_accessory/marking/replikant/replika_l_knee
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name = "Replikant Stripe - Left Knee"
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icon = 'icons/mob/human_races/markings_vr.dmi'
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icon_state = "replika"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_FOOT)
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/datum/sprite_accessory/marking/replikant/replika_panels_body
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name = "Replikant Paneling - SynthFlesh (body)"
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icon = 'icons/mob/human_races/markings_vr.dmi'
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icon_state = "replikao"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO)
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/datum/sprite_accessory/marking/replikant/replika_panels_groin
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name = "Replikant Paneling - SynthFlesh (groin)"
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icon = 'icons/mob/human_races/markings_vr.dmi'
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||||
icon_state = "replika"
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||||
color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_GROIN)
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//Digitigrade markings
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/datum/sprite_accessory/marking/digi
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icon = 'icons/mob/human_races/markings_digi.dmi'
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||||
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@@ -494,6 +494,25 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
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species_alternates = list(SPECIES_HUMAN = "Morgan Trading Co")
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suggested_species = SPECIES_TESHARI
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||||
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/datum/robolimb/replika
|
||||
company = "Replikant"
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||||
desc = "An advanced biomechanical prosthetic with pegs for feet."
|
||||
icon = 'icons/mob/human_races/cyberlimbs/replikant/replikant.dmi'
|
||||
lifelike = 1
|
||||
unavailable_to_build = 1
|
||||
modular_bodyparts = MODULAR_BODYPART_PROSTHETIC
|
||||
parts = list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT)
|
||||
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||||
/datum/robolimb/replika2
|
||||
company = "Replikant - 2nd Gen"
|
||||
desc = "Modern, second-generation biomechanical prosthetics with pegs for feet."
|
||||
icon = 'icons/mob/human_races/cyberlimbs/replikant/replikant2.dmi'
|
||||
lifelike = 1
|
||||
unavailable_to_build = 1
|
||||
modular_bodyparts = MODULAR_BODYPART_PROSTHETIC
|
||||
parts = list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT)
|
||||
|
||||
|
||||
/obj/item/weapon/disk/limb/New(var/newloc)
|
||||
..()
|
||||
if(company)
|
||||
|
||||
|
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BIN
icons/mob/human_races/cyberlimbs/replikant/replikant.dmi
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BIN
icons/mob/human_races/cyberlimbs/replikant/replikant2.dmi
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