Adds Variable Click Delay

Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
This commit is contained in:
Neerti
2017-11-28 16:11:56 -05:00
parent 034d5391d7
commit 2f7db506eb
48 changed files with 142 additions and 72 deletions

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@@ -108,7 +108,7 @@
W.afterattack(A, src, 1, params) // 1 indicates adjacency W.afterattack(A, src, 1, params) // 1 indicates adjacency
else else
if(ismob(A)) // No instant mob attacking if(ismob(A)) // No instant mob attacking
setClickCooldown(DEFAULT_ATTACK_COOLDOWN) setClickCooldown(get_attack_speed())
UnarmedAttack(A, 1) UnarmedAttack(A, 1)
trigger_aiming(TARGET_CAN_CLICK) trigger_aiming(TARGET_CAN_CLICK)
@@ -129,7 +129,7 @@
W.afterattack(A, src, 1, params) // 1: clicking something Adjacent W.afterattack(A, src, 1, params) // 1: clicking something Adjacent
else else
if(ismob(A)) // No instant mob attacking if(ismob(A)) // No instant mob attacking
setClickCooldown(DEFAULT_ATTACK_COOLDOWN) setClickCooldown(get_attack_speed())
UnarmedAttack(A, 1) UnarmedAttack(A, 1)
trigger_aiming(TARGET_CAN_CLICK) trigger_aiming(TARGET_CAN_CLICK)
return return

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@@ -46,6 +46,22 @@ avoid code duplication. This includes items that may sometimes act as a standard
return 0 return 0
return I.attack(src, user, user.zone_sel.selecting) return I.attack(src, user, user.zone_sel.selecting)
// Used to get how fast a mob should attack, and influences click delay.
// This is just for inheritence.
/mob/proc/get_attack_speed()
return DEFAULT_ATTACK_COOLDOWN
// Same as above but actually does useful things.
// W is the item being used in the attack, if any. modifier is if the attack should be longer or shorter than usual, for whatever reason.
/mob/living/get_attack_speed(var/obj/item/W)
var/speed = DEFAULT_ATTACK_COOLDOWN
if(W && istype(W))
speed = W.attackspeed
for(var/datum/modifier/M in modifiers)
if(!isnull(M.attack_speed_percent))
speed *= M.attack_speed_percent
return speed
// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person. // Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
// Click parameters is the params string from byond Click() code, see that documentation. // Click parameters is the params string from byond Click() code, see that documentation.
/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters) /obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
@@ -68,7 +84,7 @@ avoid code duplication. This includes items that may sometimes act as a standard
msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" ) msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
///////////////////////// /////////////////////////
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(src))
user.do_attack_animation(M) user.do_attack_animation(M)
var/hit_zone = M.resolve_item_attack(src, user, target_zone) var/hit_zone = M.resolve_item_attack(src, user, target_zone)

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@@ -59,7 +59,7 @@
if(!..()) if(!..())
return 0 return 0
setClickCooldown(DEFAULT_ATTACK_COOLDOWN) setClickCooldown(get_attack_speed())
A.attack_generic(src,rand(5,6),"bitten") A.attack_generic(src,rand(5,6),"bitten")
/* /*
@@ -87,7 +87,7 @@
custom_emote(1,"[friendly] [A]!") custom_emote(1,"[friendly] [A]!")
return return
setClickCooldown(DEFAULT_ATTACK_COOLDOWN) setClickCooldown(get_attack_speed())
if(isliving(A)) if(isliving(A))
target_mob = A target_mob = A
PunchTarget() PunchTarget()
@@ -96,7 +96,7 @@
A.attack_generic(src, rand(melee_damage_lower, melee_damage_upper), attacktext) A.attack_generic(src, rand(melee_damage_lower, melee_damage_upper), attacktext)
/mob/living/simple_animal/RangedAttack(var/atom/A) /mob/living/simple_animal/RangedAttack(var/atom/A)
setClickCooldown(DEFAULT_ATTACK_COOLDOWN) setClickCooldown(get_attack_speed())
var/distance = get_dist(src, A) var/distance = get_dist(src, A)
if(prob(spattack_prob) && (distance >= spattack_min_range) && (distance <= spattack_max_range)) if(prob(spattack_prob) && (distance >= spattack_min_range) && (distance <= spattack_max_range))

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@@ -74,7 +74,7 @@
return 0 return 0
rig.selected_module.engage(A, alert_ai) rig.selected_module.engage(A, alert_ai)
if(ismob(A)) // No instant mob attacking - though modules have their own cooldowns if(ismob(A)) // No instant mob attacking - though modules have their own cooldowns
setClickCooldown(DEFAULT_ATTACK_COOLDOWN) setClickCooldown(get_attack_speed())
return 1 return 1
return 0 return 0

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@@ -125,7 +125,7 @@
if(user.species.can_shred(user)) if(user.species.can_shred(user))
set_status(0) set_status(0)
user.do_attack_animation(src) user.do_attack_animation(src)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
visible_message("<span class='warning'>\The [user] slashes at [src]!</span>") visible_message("<span class='warning'>\The [user] slashes at [src]!</span>")
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1) playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
add_hiddenprint(user) add_hiddenprint(user)
@@ -205,7 +205,7 @@
src.bugged = 1 src.bugged = 1
else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
if (W.force >= src.toughness) if (W.force >= src.toughness)
user.do_attack_animation(src) user.do_attack_animation(src)
visible_message("<span class='warning'><b>[src] has been [W.attack_verb.len? pick(W.attack_verb) : "attacked"] with [W] by [user]!</b></span>") visible_message("<span class='warning'><b>[src] has been [W.attack_verb.len? pick(W.attack_verb) : "attacked"] with [W] by [user]!</b></span>")

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@@ -96,7 +96,7 @@ for reference:
return return
return return
else else
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
switch(W.damtype) switch(W.damtype)
if("fire") if("fire")
health -= W.force * 1 health -= W.force * 1
@@ -214,7 +214,7 @@ for reference:
if(health <= 0) if(health <= 0)
explode() explode()
return return
/obj/machinery/deployable/barrier/emp_act(severity) /obj/machinery/deployable/barrier/emp_act(severity)
if(stat & (BROKEN|NOPOWER)) if(stat & (BROKEN|NOPOWER))
return return

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@@ -132,7 +132,7 @@
else if(src.density && (user.a_intent == I_HURT)) //If we can't pry it open and it's a weapon, let's hit it. else if(src.density && (user.a_intent == I_HURT)) //If we can't pry it open and it's a weapon, let's hit it.
var/obj/item/weapon/W = C var/obj/item/weapon/W = C
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
if(W.damtype == BRUTE || W.damtype == BURN) if(W.damtype == BRUTE || W.damtype == BURN)
user.do_attack_animation(src) user.do_attack_animation(src)
if(W.force < min_force) if(W.force < min_force)
@@ -162,7 +162,7 @@
else if(src.density && (user.a_intent == I_HURT)) //If we can't pry it open and it's not a weapon.... Eh, let's attack it anyway. else if(src.density && (user.a_intent == I_HURT)) //If we can't pry it open and it's not a weapon.... Eh, let's attack it anyway.
var/obj/item/weapon/W = C var/obj/item/weapon/W = C
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
if(W.damtype == BRUTE || W.damtype == BURN) if(W.damtype == BRUTE || W.damtype == BURN)
user.do_attack_animation(src) user.do_attack_animation(src)
if(W.force < min_force) //No actual non-weapon item shouls have a force greater than the min_force, but let's include this just in case. if(W.force < min_force) //No actual non-weapon item shouls have a force greater than the min_force, but let's include this just in case.

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@@ -260,7 +260,7 @@
//psa to whoever coded this, there are plenty of objects that need to call attack() on doors without bludgeoning them. //psa to whoever coded this, there are plenty of objects that need to call attack() on doors without bludgeoning them.
if(src.density && istype(I, /obj/item/weapon) && user.a_intent == I_HURT && !istype(I, /obj/item/weapon/card)) if(src.density && istype(I, /obj/item/weapon) && user.a_intent == I_HURT && !istype(I, /obj/item/weapon/card))
var/obj/item/weapon/W = I var/obj/item/weapon/W = I
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
if(W.damtype == BRUTE || W.damtype == BURN) if(W.damtype == BRUTE || W.damtype == BURN)
user.do_attack_animation(src) user.do_attack_animation(src)
if(W.force < min_force) if(W.force < min_force)

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@@ -161,7 +161,7 @@
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
visible_message("<span class='danger'>[user] smashes against the [src.name].</span>", 1) visible_message("<span class='danger'>[user] smashes against the [src.name].</span>", 1)
user.do_attack_animation(src) user.do_attack_animation(src)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
take_damage(25) take_damage(25)
return return
return src.attackby(user, user) return src.attackby(user, user)
@@ -246,7 +246,7 @@
//If it's a weapon, smash windoor. Unless it's an id card, agent card, ect.. then ignore it (Cards really shouldnt damage a door anyway) //If it's a weapon, smash windoor. Unless it's an id card, agent card, ect.. then ignore it (Cards really shouldnt damage a door anyway)
if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card)) if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(I))
var/aforce = I.force var/aforce = I.force
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
visible_message("<span class='danger'>[src] was hit by [I].</span>") visible_message("<span class='danger'>[src] was hit by [I].</span>")

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@@ -381,7 +381,7 @@ var/list/turret_icons
else else
//if the turret was attacked with the intention of harming it: //if the turret was attacked with the intention of harming it:
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(I))
take_damage(I.force * 0.5) take_damage(I.force * 0.5)
if(I.force * 0.5 > 1) //if the force of impact dealt at least 1 damage, the turret gets pissed off if(I.force * 0.5 > 1) //if the force of impact dealt at least 1 damage, the turret gets pissed off
if(!attacked && !emagged) if(!attacked && !emagged)

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@@ -505,7 +505,7 @@
return return
/obj/mecha/attack_hand(mob/user as mob) /obj/mecha/attack_hand(mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
src.log_message("Attack by hand/paw. Attacker - [user].",1) src.log_message("Attack by hand/paw. Attacker - [user].",1)
if(istype(user,/mob/living/carbon/human)) if(istype(user,/mob/living/carbon/human))
@@ -513,7 +513,6 @@
if(H.species.can_shred(user)) if(H.species.can_shred(user))
if(!prob(src.deflect_chance)) if(!prob(src.deflect_chance))
src.take_damage(15) src.take_damage(15)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1) playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
user << "<span class='danger'>You slash at the armored suit!</span>" user << "<span class='danger'>You slash at the armored suit!</span>"
@@ -666,7 +665,7 @@
return return
/obj/mecha/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob) /obj/mecha/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
src.log_message("Attacked by [W]. Attacker - [user]") src.log_message("Attacked by [W]. Attacker - [user]")
if(prob(src.deflect_chance)) if(prob(src.deflect_chance))
user << "<span class='danger'>\The [W] bounces off [src.name].</span>" user << "<span class='danger'>\The [W] bounces off [src.name].</span>"
@@ -1763,7 +1762,7 @@
/obj/mecha/attack_generic(var/mob/user, var/damage, var/attack_message) /obj/mecha/attack_generic(var/mob/user, var/damage, var/attack_message)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
if(!damage) if(!damage)
return 0 return 0

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@@ -120,7 +120,7 @@
/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob) /obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
var/aforce = W.force var/aforce = W.force
health = max(0, health - aforce) health = max(0, health - aforce)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
@@ -227,7 +227,7 @@ Alien plants should do something if theres a lot of poison
return return
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user) /obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
if(W.attack_verb.len) if(W.attack_verb.len)
visible_message("<span class='danger'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>") visible_message("<span class='danger'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
else else

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@@ -21,7 +21,7 @@
return return
/obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user) /obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
if(W.attack_verb.len) if(W.attack_verb.len)
visible_message("<span class='warning'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>") visible_message("<span class='warning'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")

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@@ -80,6 +80,7 @@
var/list/sprite_sheets_obj = list() var/list/sprite_sheets_obj = list()
var/toolspeed = 1.0 // This is a multipler on how 'fast' a tool works. e.g. setting this to 0.5 will make the tool work twice as fast. var/toolspeed = 1.0 // This is a multipler on how 'fast' a tool works. e.g. setting this to 0.5 will make the tool work twice as fast.
var/attackspeed = DEFAULT_ATTACK_COOLDOWN // How long click delay will be when using this, in 1/10ths of a second. Checked in the user's get_attack_speed().
var/addblends // Icon overlay for ADD highlights when applicable. var/addblends // Icon overlay for ADD highlights when applicable.
/obj/item/New() /obj/item/New()
@@ -457,7 +458,7 @@ var/list/global/slot_flags_enumeration = list(
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>" M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") //BS12 EDIT ALG msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") //BS12 EDIT ALG
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
user.do_attack_animation(M) user.do_attack_animation(M)
src.add_fingerprint(user) src.add_fingerprint(user)

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@@ -62,7 +62,7 @@
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to flash [M.name] ([M.ckey])</font>") user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to flash [M.name] ([M.ckey])</font>")
msg_admin_attack("[user.name] ([user.ckey]) Used the [src.name] to flash [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") msg_admin_attack("[user.name] ([user.ckey]) Used the [src.name] to flash [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(src))
user.do_attack_animation(M) user.do_attack_animation(M)
if(!clown_check(user)) return if(!clown_check(user)) return
@@ -75,9 +75,6 @@
if(!check_capacitor(user)) if(!check_capacitor(user))
return return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(M)
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1) playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
var/flashfail = 0 var/flashfail = 0
@@ -147,7 +144,7 @@
/obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0) /obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
if(!user || !clown_check(user)) return if(!user || !clown_check(user)) return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(src))
if(broken) if(broken)
user.show_message("<span class='warning'>The [src.name] is broken</span>", 2) user.show_message("<span class='warning'>The [src.name] is broken</span>", 2)

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@@ -163,7 +163,7 @@
else else
user << "<span class='notice'>\The [M]'s pupils narrow.</span>" user << "<span class='notice'>\The [M]'s pupils narrow.</span>"
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //can be used offensively user.setClickCooldown(user.get_attack_speed(src)) //can be used offensively
M.flash_eyes() M.flash_eyes()
else else
return ..() return ..()

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@@ -34,7 +34,7 @@
if(!S.get_damage()) if(!S.get_damage())
user << "<span class='notice'>Nothing to fix here.</span>" user << "<span class='notice'>Nothing to fix here.</span>"
else if(can_use(1)) else if(can_use(1))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(src))
if(S.open >= 2) if(S.open >= 2)
if(do_after(user,5 * toolspeed)) if(do_after(user,5 * toolspeed))
S.heal_damage(20, 20, robo_repair = 1) S.heal_damage(20, 20, robo_repair = 1)

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@@ -81,7 +81,7 @@
msg_admin_attack("[key_name(user)] attempted to handcuff [key_name(H)]") msg_admin_attack("[key_name(user)] attempted to handcuff [key_name(H)]")
feedback_add_details("handcuffs","H") feedback_add_details("handcuffs","H")
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(src))
user.do_attack_animation(H) user.do_attack_animation(H)
user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>") user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>")
@@ -286,7 +286,7 @@ var/last_chew = 0
msg_admin_attack("[key_name(user)] attempted to legcuff [key_name(H)]") msg_admin_attack("[key_name(user)] attempted to legcuff [key_name(H)]")
feedback_add_details("legcuffs","H") feedback_add_details("legcuffs","H")
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(src))
user.do_attack_animation(H) user.do_attack_animation(H)
user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>") user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>")

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@@ -217,7 +217,7 @@
var/obj/O = AM var/obj/O = AM
O.emp_act(3) // A weaker severity is used because this has infinite uses. O.emp_act(3) // A weaker severity is used because this has infinite uses.
playsound(get_turf(O), 'sound/effects/EMPulse.ogg', 100, 1) playsound(get_turf(O), 'sound/effects/EMPulse.ogg', 100, 1)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) // A lot of objects don't set click delay. user.setClickCooldown(user.get_attack_speed(src)) // A lot of objects don't set click delay.
return ..() return ..()
/obj/item/weapon/melee/energy/sword/ionic_rapier/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone) /obj/item/weapon/melee/energy/sword/ionic_rapier/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)

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@@ -17,7 +17,7 @@
var/max_carry = 10 var/max_carry = 10
/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) /obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(src))
// Drop all the things. All of them. // Drop all the things. All of them.
overlays.Cut() overlays.Cut()
for(var/obj/item/I in carrying) for(var/obj/item/I in carrying)

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@@ -21,7 +21,7 @@
msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(src))
user.do_attack_animation(M) user.do_attack_animation(M)
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
@@ -134,7 +134,7 @@
qdel(src) qdel(src)
/obj/effect/energy_net/user_unbuckle_mob(mob/user) /obj/effect/energy_net/user_unbuckle_mob(mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
visible_message("<span class='danger'>[user] begins to tear at \the [src]!</span>") visible_message("<span class='danger'>[user] begins to tear at \the [src]!</span>")
if(do_after(usr, escape_time, src, incapacitation_flags = INCAPACITATION_DEFAULT & ~(INCAPACITATION_RESTRAINED | INCAPACITATION_BUCKLED_FULLY))) if(do_after(usr, escape_time, src, incapacitation_flags = INCAPACITATION_DEFAULT & ~(INCAPACITATION_RESTRAINED | INCAPACITATION_BUCKLED_FULLY)))
if(!buckled_mob) if(!buckled_mob)

View File

@@ -81,7 +81,7 @@
health = maxhealth health = maxhealth
else else
take_damage(C.force) take_damage(C.force)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(C))
return ..() return ..()
/obj/structure/catwalk/Crossed() /obj/structure/catwalk/Crossed()

View File

@@ -55,7 +55,7 @@
/obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob) /obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
user.do_attack_animation(src) user.do_attack_animation(src)
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1) playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
src.health -= W.force src.health -= W.force

View File

@@ -18,7 +18,7 @@
to_chat(user, "<span class='warning'>You need more energy to use the punching bag. Go eat something.</span>") to_chat(user, "<span class='warning'>You need more energy to use the punching bag. Go eat something.</span>")
else else
if(user.a_intent == I_HURT) if(user.a_intent == I_HURT)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
flick("[icon_state]_hit", src) flick("[icon_state]_hit", src)
playsound(src.loc, 'sound/effects/woodhit.ogg', 25, 1, -1) playsound(src.loc, 'sound/effects/woodhit.ogg', 25, 1, -1)
user.do_attack_animation(src) user.do_attack_animation(src)

View File

@@ -36,7 +36,7 @@
to_chat(user, "<span class='warning'>\The [W] is ineffective at harming \the [src].</span>") to_chat(user, "<span class='warning'>\The [W] is ineffective at harming \the [src].</span>")
hit_animation() hit_animation()
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
user.do_attack_animation(src) user.do_attack_animation(src)
// Shakes the tree slightly, more or less stolen from lockers. // Shakes the tree slightly, more or less stolen from lockers.

View File

@@ -27,7 +27,7 @@
/obj/structure/grille/attack_hand(mob/user as mob) /obj/structure/grille/attack_hand(mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
user.do_attack_animation(src) user.do_attack_animation(src)
@@ -151,7 +151,7 @@
//window placing end //window placing end
else if(!(W.flags & CONDUCT) || !shock(user, 70)) else if(!(W.flags & CONDUCT) || !shock(user, 70))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
user.do_attack_animation(src) user.do_attack_animation(src)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
switch(W.damtype) switch(W.damtype)

View File

@@ -258,7 +258,7 @@
else else
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1) playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
take_damage(W.force) take_damage(W.force)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
return ..() return ..()

View File

@@ -72,7 +72,7 @@ var/global/list/stool_cache = list() //haha stool
/obj/item/weapon/stool/attack(mob/M as mob, mob/user as mob) /obj/item/weapon/stool/attack(mob/M as mob, mob/user as mob)
if (prob(5) && istype(M,/mob/living)) if (prob(5) && istype(M,/mob/living))
user.visible_message("<span class='danger'>[user] breaks [src] over [M]'s back!</span>") user.visible_message("<span class='danger'>[user] breaks [src] over [M]'s back!</span>")
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
user.do_attack_animation(M) user.do_attack_animation(M)
user.drop_from_inventory(src) user.drop_from_inventory(src)

View File

@@ -18,7 +18,7 @@
/obj/structure/toilet/attack_hand(mob/living/user as mob) /obj/structure/toilet/attack_hand(mob/living/user as mob)
if(swirlie) if(swirlie)
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) usr.setClickCooldown(user.get_attack_speed())
usr.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie.name]'s head!</span>", "<span class='notice'>You slam the toilet seat onto [swirlie.name]'s head!</span>", "You hear reverberating porcelain.") usr.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie.name]'s head!</span>", "<span class='notice'>You slam the toilet seat onto [swirlie.name]'s head!</span>", "You hear reverberating porcelain.")
swirlie.adjustBruteLoss(5) swirlie.adjustBruteLoss(5)
return return
@@ -54,7 +54,7 @@
return return
if(istype(I, /obj/item/weapon/grab)) if(istype(I, /obj/item/weapon/grab))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(I))
var/obj/item/weapon/grab/G = I var/obj/item/weapon/grab/G = I
if(isliving(G.affecting)) if(isliving(G.affecting))

View File

@@ -172,7 +172,7 @@
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1) playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
/obj/structure/window/attack_hand(mob/user as mob) /obj/structure/window/attack_hand(mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
if(HULK in user.mutations) if(HULK in user.mutations)
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!")) user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>") user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
@@ -200,7 +200,7 @@
return return
/obj/structure/window/attack_generic(var/mob/user, var/damage) /obj/structure/window/attack_generic(var/mob/user, var/damage)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
if(!damage) if(!damage)
return return
if(damage >= 10) if(damage >= 10)
@@ -295,7 +295,7 @@
var/obj/item/frame/F = W var/obj/item/frame/F = W
F.try_build(src) F.try_build(src)
else else
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
if(W.damtype == BRUTE || W.damtype == BURN) if(W.damtype == BRUTE || W.damtype == BURN)
user.do_attack_animation(src) user.do_attack_animation(src)
hit(W.force) hit(W.force)

View File

@@ -90,7 +90,7 @@
radiate() radiate()
add_fingerprint(user) add_fingerprint(user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
var/rotting = (locate(/obj/effect/overlay/wallrot) in src) var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
if (HULK in user.mutations) if (HULK in user.mutations)
if (rotting || !prob(material.hardness)) if (rotting || !prob(material.hardness))
@@ -104,7 +104,7 @@
/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker) /turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker)
radiate() radiate()
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
var/rotting = (locate(/obj/effect/overlay/wallrot) in src) var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
if(!damage || !wallbreaker) if(!damage || !wallbreaker)
try_touch(user, rotting) try_touch(user, rotting)
@@ -122,7 +122,7 @@
/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob) /turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
if (!user.) if (!user.)
user << "<span class='warning'>You don't have the dexterity to do this!</span>" user << "<span class='warning'>You don't have the dexterity to do this!</span>"
return return

View File

@@ -209,7 +209,8 @@ var/list/admin_verbs_debug = list(
/client/proc/show_gm_status, /client/proc/show_gm_status,
/datum/admins/proc/change_weather, /datum/admins/proc/change_weather,
/datum/admins/proc/change_time, /datum/admins/proc/change_time,
/client/proc/admin_give_modifier /client/proc/admin_give_modifier,
/client/proc/simple_DPS
) )
var/list/admin_verbs_paranoid_debug = list( var/list/admin_verbs_paranoid_debug = list(
@@ -290,6 +291,7 @@ var/list/admin_verbs_hideable = list(
/client/proc/kill_airgroup, /client/proc/kill_airgroup,
/client/proc/debug_controller, /client/proc/debug_controller,
/client/proc/startSinglo, /client/proc/startSinglo,
/client/proc/simple_DPS,
/client/proc/cmd_debug_mob_lists, /client/proc/cmd_debug_mob_lists,
/client/proc/cmd_debug_using_map, /client/proc/cmd_debug_using_map,
/client/proc/cmd_debug_del_all, /client/proc/cmd_debug_del_all,

View File

@@ -16,6 +16,56 @@
// callproc moved to code/modules/admin/callproc // callproc moved to code/modules/admin/callproc
/client/proc/simple_DPS()
set name = "Simple DPS"
set category = "Debug"
set desc = "Gives a really basic idea of how much hurt something in-hand does."
var/obj/item/I = null
var/mob/living/user = null
if(isliving(usr))
user = usr
I = user.get_active_hand()
if(!I || !istype(I))
to_chat(user, "<span class='warning'>You need to have something in your active hand, to use this verb.</span>")
return
var/weapon_attack_speed = user.get_attack_speed(I) / 10
var/weapon_damage = I.force
if(istype(I, /obj/item/weapon/gun))
var/obj/item/weapon/gun/G = I
var/obj/item/projectile/P
if(istype(I, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/energy_gun = G
P = new energy_gun.projectile_type()
else if(istype(I, /obj/item/weapon/gun/projectile))
var/obj/item/weapon/gun/projectile/projectile_gun = G
var/obj/item/ammo_casing/ammo = projectile_gun.chambered
P = ammo.BB
else
to_chat(user, "<span class='warning'>DPS calculation by this verb is not supported for \the [G]'s type. Energy or Ballistic only, sorry.</span>")
weapon_damage = P.damage
weapon_attack_speed = G.fire_delay / 10
qdel(P)
var/DPS = weapon_damage / weapon_attack_speed
to_chat(user, "<span class='notice'>Damage: [weapon_damage]</span>")
to_chat(user, "<span class='notice'>Attack Speed: [weapon_attack_speed]/s</span>")
to_chat(user, "<span class='notice'>\The [I] does <b>[DPS]</b> damage per second.</span>")
if(DPS > 0)
to_chat(user, "<span class='notice'>At your maximum health ([user.getMaxHealth()]), it would take approximately;</span>")
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_softcrit) / DPS] seconds to softcrit you. ([config.health_threshold_softcrit] health)</span>")
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_crit) / DPS] seconds to hardcrit you. ([config.health_threshold_crit] health)</span>")
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_dead) / DPS] seconds to kill you. ([config.health_threshold_dead] health)</span>")
else
to_chat(user, "<span class='warning'>You need to be a living mob, with hands, and for an object to be in your active hand, to use this verb.</span>")
return
/client/proc/Cell() /client/proc/Cell()
set category = "Debug" set category = "Debug"
set name = "Cell" set name = "Cell"

View File

@@ -238,7 +238,7 @@
/obj/effect/plant/attackby(var/obj/item/weapon/W, var/mob/user) /obj/effect/plant/attackby(var/obj/item/weapon/W, var/mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
plant_controller.add_plant(src) plant_controller.add_plant(src)
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/surgical/scalpel)) if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/surgical/scalpel))

View File

@@ -61,7 +61,7 @@
"<span class='warning'>You hear shredding and ripping.</span>") "<span class='warning'>You hear shredding and ripping.</span>")
unbuckle() unbuckle()
else else
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
health -= rand(1,5) health -= rand(1,5)
var/text = pick("rip","tear","pull", "bite", "tug") var/text = pick("rip","tear","pull", "bite", "tug")
user.visible_message(\ user.visible_message(\

View File

@@ -568,7 +568,7 @@
return return
else if(O.force && seed) else if(O.force && seed)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(O))
user.visible_message("<span class='danger'>\The [seed.display_name] has been attacked by [user] with \the [O]!</span>") user.visible_message("<span class='danger'>\The [seed.display_name] has been attacked by [user] with \the [O]!</span>")
if(!dead) if(!dead)
health -= O.force health -= O.force

View File

@@ -42,6 +42,7 @@
var/accuracy_dispersion // Positive numbers make gun firing cover a wider tile range, and therefore more inaccurate. Negatives help negate dispersion penalties. var/accuracy_dispersion // Positive numbers make gun firing cover a wider tile range, and therefore more inaccurate. Negatives help negate dispersion penalties.
var/metabolism_percent // Adjusts the mob's metabolic rate, which affects reagent processing. Won't affect mobs without reagent processing. var/metabolism_percent // Adjusts the mob's metabolic rate, which affects reagent processing. Won't affect mobs without reagent processing.
var/icon_scale_percent // Makes the holder's icon get scaled up or down. var/icon_scale_percent // Makes the holder's icon get scaled up or down.
var/attack_speed_percent // Makes the holder's 'attack speed' (click delay) shorter or longer.
/datum/modifier/New(var/new_holder, var/new_origin) /datum/modifier/New(var/new_holder, var/new_origin)
holder = new_holder holder = new_holder
@@ -206,6 +207,9 @@
if(!isnull(icon_scale_percent)) if(!isnull(icon_scale_percent))
effects += "Your appearance is [multipler_to_percentage(icon_scale_percent, TRUE)] [icon_scale_percent > 1 ? "larger" : "smaller"]." effects += "Your appearance is [multipler_to_percentage(icon_scale_percent, TRUE)] [icon_scale_percent > 1 ? "larger" : "smaller"]."
if(!isnull(attack_speed_percent))
effects += "The delay between attacking is [multipler_to_percentage(attack_speed_percent, TRUE)] [disable_duration_percent > 1.0 ? "longer" : "shorter"]."
return jointext(effects, "<br>") return jointext(effects, "<br>")

View File

@@ -486,7 +486,7 @@
return return
var/obj/item/weapon/weldingtool/WT = W var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0)) if (WT.remove_fuel(0))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(WT))
adjustBruteLoss(-30) adjustBruteLoss(-30)
updatehealth() updatehealth()
add_fingerprint(user) add_fingerprint(user)
@@ -502,7 +502,7 @@
return return
var/obj/item/stack/cable_coil/coil = W var/obj/item/stack/cable_coil/coil = W
if (coil.use(1)) if (coil.use(1))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
adjustFireLoss(-30) adjustFireLoss(-30)
updatehealth() updatehealth()
for(var/mob/O in viewers(user, null)) for(var/mob/O in viewers(user, null))

View File

@@ -213,7 +213,7 @@
// Otherwise they're probably fighting the slime. // Otherwise they're probably fighting the slime.
if(prob(25)) if(prob(25))
visible_message("<span class='danger'>\The [user]'s [W] passes right through [src]!</span>") visible_message("<span class='danger'>\The [user]'s [W] passes right through [src]!</span>")
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
return return
..() ..()

View File

@@ -411,7 +411,7 @@
user << "<span class='warning'>You can't reach your [src.name] while holding [tool] in your [owner.get_bodypart_name(grasp)].</span>" user << "<span class='warning'>You can't reach your [src.name] while holding [tool] in your [owner.get_bodypart_name(grasp)].</span>"
return 0 return 0
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(tool))
if(!do_mob(user, owner, 10)) if(!do_mob(user, owner, 10))
user << "<span class='warning'>You must stand still to do that.</span>" user << "<span class='warning'>You must stand still to do that.</span>"
return 0 return 0

View File

@@ -699,7 +699,7 @@
var/mob/living/carbon/human/H = user var/mob/living/carbon/human/H = user
if(H.species.can_shred(H)) if(H.species.can_shred(H))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
user.visible_message("<span call='warning'>[user.name] slashes at the [src.name]!</span>", "<span class='notice'>You slash at the [src.name]!</span>") user.visible_message("<span call='warning'>[user.name] slashes at the [src.name]!</span>", "<span class='notice'>You slash at the [src.name]!</span>")
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1) playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)

View File

@@ -527,7 +527,7 @@
if(istype(user,/mob/living/carbon/human)) if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user var/mob/living/carbon/human/H = user
if(H.species.can_shred(H)) if(H.species.can_shred(H))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed())
for(var/mob/M in viewers(src)) for(var/mob/M in viewers(src))
M.show_message("<font color='red'>[user.name] smashed the light!</font>", 3, "You hear a tinkle of breaking glass", 2) M.show_message("<font color='red'>[user.name] smashed the light!</font>", 3, "You hear a tinkle of breaking glass", 2)
broken() broken()

View File

@@ -101,7 +101,7 @@
user << "<span class='warning'>\The [blocked] is in the way!</span>" user << "<span class='warning'>\The [blocked] is in the way!</span>"
return return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //puts a limit on how fast people can eat/drink things user.setClickCooldown(user.get_attack_speed(src)) //puts a limit on how fast people can eat/drink things
self_feed_message(user) self_feed_message(user)
reagents.trans_to_mob(user, issmall(user) ? ceil(amount_per_transfer_from_this/2) : amount_per_transfer_from_this, CHEM_INGEST) reagents.trans_to_mob(user, issmall(user) ? ceil(amount_per_transfer_from_this/2) : amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user) feed_sound(user)
@@ -119,7 +119,7 @@
other_feed_message_start(user, target) other_feed_message_start(user, target)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(src))
if(!do_mob(user, target)) if(!do_mob(user, target))
return return

View File

@@ -68,7 +68,7 @@
user << "<span class='warning'>\The [blocked] is in the way!</span>" user << "<span class='warning'>\The [blocked] is in the way!</span>"
return return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //puts a limit on how fast people can eat/drink things user.setClickCooldown(user.get_attack_speed(src)) //puts a limit on how fast people can eat/drink things
if (fullness <= 50) if (fullness <= 50)
M << "<span class='danger'>You hungrily chew out a piece of [src] and gobble it!</span>" M << "<span class='danger'>You hungrily chew out a piece of [src] and gobble it!</span>"
if (fullness > 50 && fullness <= 150) if (fullness > 50 && fullness <= 150)
@@ -101,7 +101,7 @@
user.visible_message("<span class='danger'>[user] cannot force anymore of [src] down [M]'s throat.</span>") user.visible_message("<span class='danger'>[user] cannot force anymore of [src] down [M]'s throat.</span>")
return 0 return 0
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(src))
if(!do_mob(user, M)) return if(!do_mob(user, M)) return
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [src.name] by [user.name] ([user.ckey]) Reagents: [reagentlist(src)]</font>") M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [src.name] by [user.name] ([user.ckey]) Reagents: [reagentlist(src)]</font>")

View File

@@ -51,7 +51,7 @@
user.visible_message("<span class='warning'>[user] attempts to force [M] to swallow \the [src].</span>") user.visible_message("<span class='warning'>[user] attempts to force [M] to swallow \the [src].</span>")
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(src))
if(!do_mob(user, M)) if(!do_mob(user, M))
return return

View File

@@ -49,7 +49,7 @@
if(W.force) if(W.force)
adjust_strength(-W.force / 20) adjust_strength(-W.force / 20)
user.do_attack_animation(src) user.do_attack_animation(src)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
..() ..()
/obj/effect/energy_field/attack_hand(var/mob/living/user) /obj/effect/energy_field/attack_hand(var/mob/living/user)

View File

@@ -94,7 +94,7 @@
if(health < maxhealth) if(health < maxhealth)
if(open) if(open)
health = min(maxhealth, health+10) health = min(maxhealth, health+10)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
playsound(src, T.usesound, 50, 1) playsound(src, T.usesound, 50, 1)
user.visible_message("<font color='red'>[user] repairs [src]!</font>","<font color='blue'> You repair [src]!</font>") user.visible_message("<font color='red'>[user] repairs [src]!</font>","<font color='blue'> You repair [src]!</font>")
else else
@@ -104,7 +104,7 @@
else else
user << "<span class='notice'>Unable to repair while [src] is off.</span>" user << "<span class='notice'>Unable to repair while [src] is off.</span>"
else if(hasvar(W,"force") && hasvar(W,"damtype")) else if(hasvar(W,"force") && hasvar(W,"damtype"))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.setClickCooldown(user.get_attack_speed(W))
switch(W.damtype) switch(W.damtype)
if("fire") if("fire")
health -= W.force * fire_dam_coeff health -= W.force * fire_dam_coeff

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@@ -899,6 +899,7 @@
evasion = 2 evasion = 2
slowdown = -1 slowdown = -1
attack_speed_percent = 0.75
// ********************* // *********************