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Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that. The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner. Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
This commit is contained in:
@@ -108,7 +108,7 @@
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W.afterattack(A, src, 1, params) // 1 indicates adjacency
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else
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if(ismob(A)) // No instant mob attacking
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setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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setClickCooldown(get_attack_speed())
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UnarmedAttack(A, 1)
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trigger_aiming(TARGET_CAN_CLICK)
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@@ -129,7 +129,7 @@
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W.afterattack(A, src, 1, params) // 1: clicking something Adjacent
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else
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if(ismob(A)) // No instant mob attacking
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setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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setClickCooldown(get_attack_speed())
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UnarmedAttack(A, 1)
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trigger_aiming(TARGET_CAN_CLICK)
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return
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@@ -46,6 +46,22 @@ avoid code duplication. This includes items that may sometimes act as a standard
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return 0
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return I.attack(src, user, user.zone_sel.selecting)
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// Used to get how fast a mob should attack, and influences click delay.
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// This is just for inheritence.
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/mob/proc/get_attack_speed()
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return DEFAULT_ATTACK_COOLDOWN
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// Same as above but actually does useful things.
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// W is the item being used in the attack, if any. modifier is if the attack should be longer or shorter than usual, for whatever reason.
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/mob/living/get_attack_speed(var/obj/item/W)
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var/speed = DEFAULT_ATTACK_COOLDOWN
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if(W && istype(W))
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speed = W.attackspeed
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for(var/datum/modifier/M in modifiers)
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if(!isnull(M.attack_speed_percent))
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speed *= M.attack_speed_percent
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return speed
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// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
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// Click parameters is the params string from byond Click() code, see that documentation.
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/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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@@ -68,7 +84,7 @@ avoid code duplication. This includes items that may sometimes act as a standard
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msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
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/////////////////////////
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(src))
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user.do_attack_animation(M)
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var/hit_zone = M.resolve_item_attack(src, user, target_zone)
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@@ -59,7 +59,7 @@
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if(!..())
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return 0
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setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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setClickCooldown(get_attack_speed())
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A.attack_generic(src,rand(5,6),"bitten")
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/*
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@@ -87,7 +87,7 @@
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custom_emote(1,"[friendly] [A]!")
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return
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setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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setClickCooldown(get_attack_speed())
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if(isliving(A))
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target_mob = A
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PunchTarget()
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@@ -96,7 +96,7 @@
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A.attack_generic(src, rand(melee_damage_lower, melee_damage_upper), attacktext)
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/mob/living/simple_animal/RangedAttack(var/atom/A)
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setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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setClickCooldown(get_attack_speed())
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var/distance = get_dist(src, A)
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if(prob(spattack_prob) && (distance >= spattack_min_range) && (distance <= spattack_max_range))
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@@ -74,7 +74,7 @@
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return 0
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rig.selected_module.engage(A, alert_ai)
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if(ismob(A)) // No instant mob attacking - though modules have their own cooldowns
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setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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setClickCooldown(get_attack_speed())
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return 1
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return 0
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@@ -125,7 +125,7 @@
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if(user.species.can_shred(user))
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set_status(0)
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user.do_attack_animation(src)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed())
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visible_message("<span class='warning'>\The [user] slashes at [src]!</span>")
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playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
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add_hiddenprint(user)
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@@ -205,7 +205,7 @@
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src.bugged = 1
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else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(W))
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if (W.force >= src.toughness)
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user.do_attack_animation(src)
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visible_message("<span class='warning'><b>[src] has been [W.attack_verb.len? pick(W.attack_verb) : "attacked"] with [W] by [user]!</b></span>")
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@@ -96,7 +96,7 @@ for reference:
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return
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return
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else
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(W))
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switch(W.damtype)
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if("fire")
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health -= W.force * 1
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@@ -214,7 +214,7 @@ for reference:
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if(health <= 0)
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explode()
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return
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/obj/machinery/deployable/barrier/emp_act(severity)
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if(stat & (BROKEN|NOPOWER))
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return
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@@ -132,7 +132,7 @@
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else if(src.density && (user.a_intent == I_HURT)) //If we can't pry it open and it's a weapon, let's hit it.
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var/obj/item/weapon/W = C
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(W))
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if(W.damtype == BRUTE || W.damtype == BURN)
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user.do_attack_animation(src)
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if(W.force < min_force)
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@@ -162,7 +162,7 @@
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else if(src.density && (user.a_intent == I_HURT)) //If we can't pry it open and it's not a weapon.... Eh, let's attack it anyway.
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var/obj/item/weapon/W = C
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(W))
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if(W.damtype == BRUTE || W.damtype == BURN)
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user.do_attack_animation(src)
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if(W.force < min_force) //No actual non-weapon item shouls have a force greater than the min_force, but let's include this just in case.
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@@ -260,7 +260,7 @@
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//psa to whoever coded this, there are plenty of objects that need to call attack() on doors without bludgeoning them.
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if(src.density && istype(I, /obj/item/weapon) && user.a_intent == I_HURT && !istype(I, /obj/item/weapon/card))
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var/obj/item/weapon/W = I
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(W))
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if(W.damtype == BRUTE || W.damtype == BURN)
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user.do_attack_animation(src)
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if(W.force < min_force)
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@@ -161,7 +161,7 @@
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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visible_message("<span class='danger'>[user] smashes against the [src.name].</span>", 1)
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user.do_attack_animation(src)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed())
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take_damage(25)
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return
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return src.attackby(user, user)
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@@ -246,7 +246,7 @@
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//If it's a weapon, smash windoor. Unless it's an id card, agent card, ect.. then ignore it (Cards really shouldnt damage a door anyway)
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if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card))
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(I))
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var/aforce = I.force
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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visible_message("<span class='danger'>[src] was hit by [I].</span>")
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@@ -381,7 +381,7 @@ var/list/turret_icons
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else
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//if the turret was attacked with the intention of harming it:
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(I))
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take_damage(I.force * 0.5)
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if(I.force * 0.5 > 1) //if the force of impact dealt at least 1 damage, the turret gets pissed off
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if(!attacked && !emagged)
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@@ -505,7 +505,7 @@
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return
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/obj/mecha/attack_hand(mob/user as mob)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed())
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src.log_message("Attack by hand/paw. Attacker - [user].",1)
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if(istype(user,/mob/living/carbon/human))
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@@ -513,7 +513,6 @@
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if(H.species.can_shred(user))
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if(!prob(src.deflect_chance))
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src.take_damage(15)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
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playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
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user << "<span class='danger'>You slash at the armored suit!</span>"
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@@ -666,7 +665,7 @@
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return
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/obj/mecha/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(W))
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src.log_message("Attacked by [W]. Attacker - [user]")
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if(prob(src.deflect_chance))
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user << "<span class='danger'>\The [W] bounces off [src.name].</span>"
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@@ -1763,7 +1762,7 @@
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/obj/mecha/attack_generic(var/mob/user, var/damage, var/attack_message)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed())
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if(!damage)
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return 0
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@@ -120,7 +120,7 @@
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/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(W))
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var/aforce = W.force
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health = max(0, health - aforce)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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@@ -227,7 +227,7 @@ Alien plants should do something if theres a lot of poison
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return
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/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(W))
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if(W.attack_verb.len)
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visible_message("<span class='danger'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
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else
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@@ -21,7 +21,7 @@
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return
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/obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(W))
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if(W.attack_verb.len)
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visible_message("<span class='warning'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
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@@ -80,6 +80,7 @@
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var/list/sprite_sheets_obj = list()
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var/toolspeed = 1.0 // This is a multipler on how 'fast' a tool works. e.g. setting this to 0.5 will make the tool work twice as fast.
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var/attackspeed = DEFAULT_ATTACK_COOLDOWN // How long click delay will be when using this, in 1/10ths of a second. Checked in the user's get_attack_speed().
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var/addblends // Icon overlay for ADD highlights when applicable.
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/obj/item/New()
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@@ -457,7 +458,7 @@ var/list/global/slot_flags_enumeration = list(
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M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
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msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") //BS12 EDIT ALG
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed())
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user.do_attack_animation(M)
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src.add_fingerprint(user)
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@@ -62,7 +62,7 @@
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to flash [M.name] ([M.ckey])</font>")
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msg_admin_attack("[user.name] ([user.ckey]) Used the [src.name] to flash [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(src))
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user.do_attack_animation(M)
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if(!clown_check(user)) return
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@@ -75,9 +75,6 @@
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if(!check_capacitor(user))
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return
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.do_attack_animation(M)
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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var/flashfail = 0
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@@ -147,7 +144,7 @@
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/obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
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if(!user || !clown_check(user)) return
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(src))
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if(broken)
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user.show_message("<span class='warning'>The [src.name] is broken</span>", 2)
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@@ -163,7 +163,7 @@
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else
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user << "<span class='notice'>\The [M]'s pupils narrow.</span>"
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //can be used offensively
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user.setClickCooldown(user.get_attack_speed(src)) //can be used offensively
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M.flash_eyes()
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else
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return ..()
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@@ -34,7 +34,7 @@
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if(!S.get_damage())
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user << "<span class='notice'>Nothing to fix here.</span>"
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else if(can_use(1))
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(src))
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if(S.open >= 2)
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if(do_after(user,5 * toolspeed))
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S.heal_damage(20, 20, robo_repair = 1)
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@@ -81,7 +81,7 @@
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msg_admin_attack("[key_name(user)] attempted to handcuff [key_name(H)]")
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feedback_add_details("handcuffs","H")
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(src))
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user.do_attack_animation(H)
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user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>")
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@@ -286,7 +286,7 @@ var/last_chew = 0
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msg_admin_attack("[key_name(user)] attempted to legcuff [key_name(H)]")
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feedback_add_details("legcuffs","H")
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(src))
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user.do_attack_animation(H)
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user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>")
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@@ -217,7 +217,7 @@
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var/obj/O = AM
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O.emp_act(3) // A weaker severity is used because this has infinite uses.
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playsound(get_turf(O), 'sound/effects/EMPulse.ogg', 100, 1)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) // A lot of objects don't set click delay.
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user.setClickCooldown(user.get_attack_speed(src)) // A lot of objects don't set click delay.
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return ..()
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/obj/item/weapon/melee/energy/sword/ionic_rapier/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
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@@ -17,7 +17,7 @@
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var/max_carry = 10
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/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(src))
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// Drop all the things. All of them.
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overlays.Cut()
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for(var/obj/item/I in carrying)
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@@ -21,7 +21,7 @@
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msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(src))
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user.do_attack_animation(M)
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if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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@@ -134,7 +134,7 @@
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qdel(src)
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/obj/effect/energy_net/user_unbuckle_mob(mob/user)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
visible_message("<span class='danger'>[user] begins to tear at \the [src]!</span>")
|
||||
if(do_after(usr, escape_time, src, incapacitation_flags = INCAPACITATION_DEFAULT & ~(INCAPACITATION_RESTRAINED | INCAPACITATION_BUCKLED_FULLY)))
|
||||
if(!buckled_mob)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
health = maxhealth
|
||||
else
|
||||
take_damage(C.force)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(C))
|
||||
return ..()
|
||||
|
||||
/obj/structure/catwalk/Crossed()
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
|
||||
/obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
user.do_attack_animation(src)
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
|
||||
src.health -= W.force
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
to_chat(user, "<span class='warning'>You need more energy to use the punching bag. Go eat something.</span>")
|
||||
else
|
||||
if(user.a_intent == I_HURT)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
flick("[icon_state]_hit", src)
|
||||
playsound(src.loc, 'sound/effects/woodhit.ogg', 25, 1, -1)
|
||||
user.do_attack_animation(src)
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
to_chat(user, "<span class='warning'>\The [W] is ineffective at harming \the [src].</span>")
|
||||
|
||||
hit_animation()
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
user.do_attack_animation(src)
|
||||
|
||||
// Shakes the tree slightly, more or less stolen from lockers.
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/obj/structure/grille/attack_hand(mob/user as mob)
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.do_attack_animation(src)
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
//window placing end
|
||||
|
||||
else if(!(W.flags & CONDUCT) || !shock(user, 70))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
user.do_attack_animation(src)
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
switch(W.damtype)
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
else
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
|
||||
take_damage(W.force)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ var/global/list/stool_cache = list() //haha stool
|
||||
/obj/item/weapon/stool/attack(mob/M as mob, mob/user as mob)
|
||||
if (prob(5) && istype(M,/mob/living))
|
||||
user.visible_message("<span class='danger'>[user] breaks [src] over [M]'s back!</span>")
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
user.do_attack_animation(M)
|
||||
|
||||
user.drop_from_inventory(src)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/obj/structure/toilet/attack_hand(mob/living/user as mob)
|
||||
if(swirlie)
|
||||
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
usr.setClickCooldown(user.get_attack_speed())
|
||||
usr.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie.name]'s head!</span>", "<span class='notice'>You slam the toilet seat onto [swirlie.name]'s head!</span>", "You hear reverberating porcelain.")
|
||||
swirlie.adjustBruteLoss(5)
|
||||
return
|
||||
@@ -54,7 +54,7 @@
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/grab))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(I))
|
||||
var/obj/item/weapon/grab/G = I
|
||||
|
||||
if(isliving(G.affecting))
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
|
||||
|
||||
/obj/structure/window/attack_hand(mob/user as mob)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
if(HULK in user.mutations)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
|
||||
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
|
||||
@@ -200,7 +200,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/window/attack_generic(var/mob/user, var/damage)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
if(!damage)
|
||||
return
|
||||
if(damage >= 10)
|
||||
@@ -295,7 +295,7 @@
|
||||
var/obj/item/frame/F = W
|
||||
F.try_build(src)
|
||||
else
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
user.do_attack_animation(src)
|
||||
hit(W.force)
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
|
||||
radiate()
|
||||
add_fingerprint(user)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
|
||||
if (HULK in user.mutations)
|
||||
if (rotting || !prob(material.hardness))
|
||||
@@ -104,7 +104,7 @@
|
||||
/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker)
|
||||
|
||||
radiate()
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
|
||||
if(!damage || !wallbreaker)
|
||||
try_touch(user, rotting)
|
||||
@@ -122,7 +122,7 @@
|
||||
|
||||
/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
if (!user.)
|
||||
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return
|
||||
|
||||
@@ -209,7 +209,8 @@ var/list/admin_verbs_debug = list(
|
||||
/client/proc/show_gm_status,
|
||||
/datum/admins/proc/change_weather,
|
||||
/datum/admins/proc/change_time,
|
||||
/client/proc/admin_give_modifier
|
||||
/client/proc/admin_give_modifier,
|
||||
/client/proc/simple_DPS
|
||||
)
|
||||
|
||||
var/list/admin_verbs_paranoid_debug = list(
|
||||
@@ -290,6 +291,7 @@ var/list/admin_verbs_hideable = list(
|
||||
/client/proc/kill_airgroup,
|
||||
/client/proc/debug_controller,
|
||||
/client/proc/startSinglo,
|
||||
/client/proc/simple_DPS,
|
||||
/client/proc/cmd_debug_mob_lists,
|
||||
/client/proc/cmd_debug_using_map,
|
||||
/client/proc/cmd_debug_del_all,
|
||||
|
||||
@@ -16,6 +16,56 @@
|
||||
|
||||
// callproc moved to code/modules/admin/callproc
|
||||
|
||||
/client/proc/simple_DPS()
|
||||
set name = "Simple DPS"
|
||||
set category = "Debug"
|
||||
set desc = "Gives a really basic idea of how much hurt something in-hand does."
|
||||
|
||||
var/obj/item/I = null
|
||||
var/mob/living/user = null
|
||||
if(isliving(usr))
|
||||
user = usr
|
||||
I = user.get_active_hand()
|
||||
if(!I || !istype(I))
|
||||
to_chat(user, "<span class='warning'>You need to have something in your active hand, to use this verb.</span>")
|
||||
return
|
||||
var/weapon_attack_speed = user.get_attack_speed(I) / 10
|
||||
var/weapon_damage = I.force
|
||||
|
||||
if(istype(I, /obj/item/weapon/gun))
|
||||
var/obj/item/weapon/gun/G = I
|
||||
var/obj/item/projectile/P
|
||||
|
||||
if(istype(I, /obj/item/weapon/gun/energy))
|
||||
var/obj/item/weapon/gun/energy/energy_gun = G
|
||||
P = new energy_gun.projectile_type()
|
||||
|
||||
else if(istype(I, /obj/item/weapon/gun/projectile))
|
||||
var/obj/item/weapon/gun/projectile/projectile_gun = G
|
||||
var/obj/item/ammo_casing/ammo = projectile_gun.chambered
|
||||
P = ammo.BB
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>DPS calculation by this verb is not supported for \the [G]'s type. Energy or Ballistic only, sorry.</span>")
|
||||
|
||||
weapon_damage = P.damage
|
||||
weapon_attack_speed = G.fire_delay / 10
|
||||
qdel(P)
|
||||
|
||||
var/DPS = weapon_damage / weapon_attack_speed
|
||||
to_chat(user, "<span class='notice'>Damage: [weapon_damage]</span>")
|
||||
to_chat(user, "<span class='notice'>Attack Speed: [weapon_attack_speed]/s</span>")
|
||||
to_chat(user, "<span class='notice'>\The [I] does <b>[DPS]</b> damage per second.</span>")
|
||||
if(DPS > 0)
|
||||
to_chat(user, "<span class='notice'>At your maximum health ([user.getMaxHealth()]), it would take approximately;</span>")
|
||||
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_softcrit) / DPS] seconds to softcrit you. ([config.health_threshold_softcrit] health)</span>")
|
||||
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_crit) / DPS] seconds to hardcrit you. ([config.health_threshold_crit] health)</span>")
|
||||
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_dead) / DPS] seconds to kill you. ([config.health_threshold_dead] health)</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to be a living mob, with hands, and for an object to be in your active hand, to use this verb.</span>")
|
||||
return
|
||||
|
||||
/client/proc/Cell()
|
||||
set category = "Debug"
|
||||
set name = "Cell"
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
|
||||
/obj/effect/plant/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
plant_controller.add_plant(src)
|
||||
|
||||
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/surgical/scalpel))
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
"<span class='warning'>You hear shredding and ripping.</span>")
|
||||
unbuckle()
|
||||
else
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
health -= rand(1,5)
|
||||
var/text = pick("rip","tear","pull", "bite", "tug")
|
||||
user.visible_message(\
|
||||
|
||||
@@ -568,7 +568,7 @@
|
||||
return
|
||||
|
||||
else if(O.force && seed)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(O))
|
||||
user.visible_message("<span class='danger'>\The [seed.display_name] has been attacked by [user] with \the [O]!</span>")
|
||||
if(!dead)
|
||||
health -= O.force
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
var/accuracy_dispersion // Positive numbers make gun firing cover a wider tile range, and therefore more inaccurate. Negatives help negate dispersion penalties.
|
||||
var/metabolism_percent // Adjusts the mob's metabolic rate, which affects reagent processing. Won't affect mobs without reagent processing.
|
||||
var/icon_scale_percent // Makes the holder's icon get scaled up or down.
|
||||
var/attack_speed_percent // Makes the holder's 'attack speed' (click delay) shorter or longer.
|
||||
|
||||
/datum/modifier/New(var/new_holder, var/new_origin)
|
||||
holder = new_holder
|
||||
@@ -206,6 +207,9 @@
|
||||
if(!isnull(icon_scale_percent))
|
||||
effects += "Your appearance is [multipler_to_percentage(icon_scale_percent, TRUE)] [icon_scale_percent > 1 ? "larger" : "smaller"]."
|
||||
|
||||
if(!isnull(attack_speed_percent))
|
||||
effects += "The delay between attacking is [multipler_to_percentage(attack_speed_percent, TRUE)] [disable_duration_percent > 1.0 ? "longer" : "shorter"]."
|
||||
|
||||
return jointext(effects, "<br>")
|
||||
|
||||
|
||||
|
||||
@@ -486,7 +486,7 @@
|
||||
return
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if (WT.remove_fuel(0))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(WT))
|
||||
adjustBruteLoss(-30)
|
||||
updatehealth()
|
||||
add_fingerprint(user)
|
||||
@@ -502,7 +502,7 @@
|
||||
return
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
if (coil.use(1))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
adjustFireLoss(-30)
|
||||
updatehealth()
|
||||
for(var/mob/O in viewers(user, null))
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
// Otherwise they're probably fighting the slime.
|
||||
if(prob(25))
|
||||
visible_message("<span class='danger'>\The [user]'s [W] passes right through [src]!</span>")
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
@@ -411,7 +411,7 @@
|
||||
user << "<span class='warning'>You can't reach your [src.name] while holding [tool] in your [owner.get_bodypart_name(grasp)].</span>"
|
||||
return 0
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(tool))
|
||||
if(!do_mob(user, owner, 10))
|
||||
user << "<span class='warning'>You must stand still to do that.</span>"
|
||||
return 0
|
||||
|
||||
@@ -699,7 +699,7 @@
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if(H.species.can_shred(H))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
user.visible_message("<span call='warning'>[user.name] slashes at the [src.name]!</span>", "<span class='notice'>You slash at the [src.name]!</span>")
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
||||
|
||||
|
||||
@@ -527,7 +527,7 @@
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.species.can_shred(H))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("<font color='red'>[user.name] smashed the light!</font>", 3, "You hear a tinkle of breaking glass", 2)
|
||||
broken()
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
user << "<span class='warning'>\The [blocked] is in the way!</span>"
|
||||
return
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //puts a limit on how fast people can eat/drink things
|
||||
user.setClickCooldown(user.get_attack_speed(src)) //puts a limit on how fast people can eat/drink things
|
||||
self_feed_message(user)
|
||||
reagents.trans_to_mob(user, issmall(user) ? ceil(amount_per_transfer_from_this/2) : amount_per_transfer_from_this, CHEM_INGEST)
|
||||
feed_sound(user)
|
||||
@@ -119,7 +119,7 @@
|
||||
|
||||
other_feed_message_start(user, target)
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(src))
|
||||
if(!do_mob(user, target))
|
||||
return
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
user << "<span class='warning'>\The [blocked] is in the way!</span>"
|
||||
return
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //puts a limit on how fast people can eat/drink things
|
||||
user.setClickCooldown(user.get_attack_speed(src)) //puts a limit on how fast people can eat/drink things
|
||||
if (fullness <= 50)
|
||||
M << "<span class='danger'>You hungrily chew out a piece of [src] and gobble it!</span>"
|
||||
if (fullness > 50 && fullness <= 150)
|
||||
@@ -101,7 +101,7 @@
|
||||
user.visible_message("<span class='danger'>[user] cannot force anymore of [src] down [M]'s throat.</span>")
|
||||
return 0
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(src))
|
||||
if(!do_mob(user, M)) return
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [src.name] by [user.name] ([user.ckey]) Reagents: [reagentlist(src)]</font>")
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
|
||||
user.visible_message("<span class='warning'>[user] attempts to force [M] to swallow \the [src].</span>")
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(src))
|
||||
if(!do_mob(user, M))
|
||||
return
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
if(W.force)
|
||||
adjust_strength(-W.force / 20)
|
||||
user.do_attack_animation(src)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
..()
|
||||
|
||||
/obj/effect/energy_field/attack_hand(var/mob/living/user)
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
if(health < maxhealth)
|
||||
if(open)
|
||||
health = min(maxhealth, health+10)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
playsound(src, T.usesound, 50, 1)
|
||||
user.visible_message("<font color='red'>[user] repairs [src]!</font>","<font color='blue'> You repair [src]!</font>")
|
||||
else
|
||||
@@ -104,7 +104,7 @@
|
||||
else
|
||||
user << "<span class='notice'>Unable to repair while [src] is off.</span>"
|
||||
else if(hasvar(W,"force") && hasvar(W,"damtype"))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
health -= W.force * fire_dam_coeff
|
||||
|
||||
@@ -899,6 +899,7 @@
|
||||
|
||||
evasion = 2
|
||||
slowdown = -1
|
||||
attack_speed_percent = 0.75
|
||||
|
||||
|
||||
// *********************
|
||||
|
||||
Reference in New Issue
Block a user