powder that makes you want to strangle whoever did all this bad coding

This commit is contained in:
Razgriz
2021-06-24 18:49:49 -07:00
committed by GitHub
parent 4b12522947
commit 315e4dd96a

View File

@@ -1,662 +1,3 @@
<<<<<<< HEAD
/obj/machinery/gateway
name = "gateway"
desc = "A mysterious gateway built by unknown hands. It allows for faster than light travel to far-flung locations and even alternate realities." //VOREStation Edit
icon = 'icons/obj/machines/gateway.dmi'
icon_state = "off"
density = 1
anchored = 1
var/active = 0
/obj/machinery/gateway/Initialize()
update_icon()
if(dir == SOUTH)
density = 0
. = ..()
/obj/machinery/gateway/update_icon()
if(active)
icon_state = "on"
return
icon_state = "off"
//this is da important part wot makes things go
/obj/machinery/gateway/centerstation
density = 1
icon_state = "offcenter"
use_power = USE_POWER_IDLE
//warping vars
var/list/linked = list()
var/ready = 0 //have we got all the parts for a gateway?
var/wait = 0 //this just grabs world.time at world start
var/obj/machinery/gateway/centeraway/awaygate = null
/obj/machinery/gateway/centerstation/Initialize()
update_icon()
wait = world.time + config.gateway_delay //+ thirty minutes default
awaygate = locate(/obj/machinery/gateway/centeraway)
. = ..()
density = 1 //VOREStation Add
/obj/machinery/gateway/centerstation/update_icon()
if(active)
icon_state = "oncenter"
return
icon_state = "offcenter"
/* VOREStation Removal - Doesn't do anything
/obj/machinery/gateway/centerstation/New()
density = 1
*/ //VOREStation Removal End
obj/machinery/gateway/centerstation/process()
if(stat & (NOPOWER))
if(active) toggleoff()
return
if(active)
use_power(5000)
/obj/machinery/gateway/centerstation/proc/detect()
linked = list() //clear the list
var/turf/T = loc
for(var/i in alldirs)
T = get_step(loc, i)
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
if(G)
linked.Add(G)
continue
//this is only done if we fail to find a part
ready = 0
toggleoff()
break
if(linked.len == 8)
ready = 1
/obj/machinery/gateway/centerstation/proc/toggleon(mob/user as mob)
if(!ready) return
if(linked.len != 8) return
if(!powered()) return
if(!awaygate)
to_chat(user, "<span class='notice'>Error: No destination found. Please program gateway.</span>")
return
if(world.time < wait)
to_chat(user, "<span class='notice'>Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes.</span>")
return
if(!awaygate.calibrated && !LAZYLEN(awaydestinations)) //VOREStation Edit
to_chat(user, "<span class='notice'>Error: Destination gate uncalibrated. Gateway unsafe to use without far-end calibration update.</span>")
return
for(var/obj/machinery/gateway/G in linked)
G.active = 1
G.update_icon()
active = 1
update_icon()
/obj/machinery/gateway/centerstation/proc/toggleoff()
for(var/obj/machinery/gateway/G in linked)
G.active = 0
G.update_icon()
active = 0
update_icon()
/obj/machinery/gateway/centerstation/attack_hand(mob/user as mob)
if(!ready)
detect()
return
if(!active)
toggleon(user)
return
toggleoff()
//okay, here's the good teleporting stuff
/obj/machinery/gateway/centerstation/Bumped(atom/movable/M as mob|obj)
if(!ready) return
if(!active) return
if(!awaygate) return
use_power(5000)
M << 'sound/effects/phasein.ogg'
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
if(awaygate.calibrated)
M.forceMove(get_step(awaygate.loc, SOUTH))
M.set_dir(SOUTH)
return
else
//VOREStation Addition Start: Prevent abuse
if(istype(M, /obj/item/device/uav))
var/obj/item/device/uav/L = M
L.power_down()
if(istype(M, /mob/living))
var/mob/living/L = M
if(LAZYLEN(L.buckled_mobs))
var/datum/riding/R = L.riding_datum
for(var/rider in L.buckled_mobs)
R.force_dismount(rider)
//VOREStation Addition End: Prevent abuse
var/obj/effect/landmark/dest = pick(awaydestinations)
if(dest)
M.forceMove(dest.loc)
M.set_dir(SOUTH)
//VOREStation Addition Start: Mcguffin time!
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.client)
awaygate.entrydetect()
//VOREStation Addition End: Mcguffin time!
//VOREStation Addition Start: Abduction!
if(istype(M, /mob/living) && dest.abductor)
var/mob/living/L = M
//Situations to get the mob out of
if(L.buckled)
L.buckled.unbuckle_mob()
if(istype(L.loc,/obj/mecha))
var/obj/mecha/ME = L.loc
ME.go_out()
else if(istype(L.loc,/obj/machinery/sleeper))
var/obj/machinery/sleeper/SL = L.loc
SL.go_out()
else if(istype(L.loc,/obj/machinery/recharge_station))
var/obj/machinery/recharge_station/RS = L.loc
RS.go_out()
if(!issilicon(L)) //Don't drop borg modules...
var/list/mob_contents = list() //Things which are actually drained as a result of the above not being null.
mob_contents |= L // The recursive check below does not add the object being checked to its list.
mob_contents |= recursive_content_check(L, mob_contents, recursion_limit = 3, client_check = 0, sight_check = 0, include_mobs = 1, include_objects = 1, ignore_show_messages = 1)
for(var/obj/item/weapon/holder/I in mob_contents)
var/obj/item/weapon/holder/H = I
var/mob/living/MI = H.held_mob
MI.forceMove(get_turf(H))
if(!issilicon(MI)) //Don't drop borg modules...
for(var/obj/item/II in MI)
if(istype(II,/obj/item/weapon/implant) || istype(II,/obj/item/device/nif))
continue
MI.drop_from_inventory(II, dest.loc)
var/obj/effect/landmark/finaldest = pick(awayabductors)
MI.forceMove(finaldest.loc)
sleep(1)
MI.Paralyse(10)
MI << 'sound/effects/bamf.ogg'
to_chat(MI,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
for(var/obj/item/I in L)
if(istype(I,/obj/item/weapon/implant) || istype(I,/obj/item/device/nif))
continue
L.drop_from_inventory(I, dest.loc)
var/obj/effect/landmark/finaldest = pick(awayabductors)
L.forceMove(finaldest.loc)
sleep(1)
L.Paralyse(10)
L << 'sound/effects/bamf.ogg'
to_chat(L,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
//VOREStation Addition End
return
/obj/machinery/gateway/centerstation/attackby(obj/item/device/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/multitool))
if(!awaygate)
awaygate = locate(/obj/machinery/gateway/centeraway)
if(!awaygate) // We still can't find the damn thing because there is no destination.
to_chat(user, "<span class='notice'>Error: Programming failed. No destination found.</span>")
return
to_chat(user, "<span class='notice'><b>Startup programming successful!</b></span>: A destination in another point of space and time has been detected.")
else
to_chat(user, "<font color='black'>The gate is already calibrated, there is no work for you to do here.</font>")
return
/////////////////////////////////////Away////////////////////////
/obj/machinery/gateway/centeraway
density = 1
icon_state = "offcenter"
use_power = USE_POWER_OFF
var/calibrated = 1
var/list/linked = list() //a list of the connected gateway chunks
var/ready = 0
var/obj/machinery/gateway/centeraway/stationgate = null
/obj/machinery/gateway/centeraway/Initialize()
update_icon()
stationgate = locate(/obj/machinery/gateway/centerstation)
. = ..()
density = 1 //VOREStation Add
/obj/machinery/gateway/centeraway/update_icon()
if(active)
icon_state = "oncenter"
return
icon_state = "offcenter"
/obj/machinery/gateway/centeraway/New()
density = 1
/obj/machinery/gateway/centeraway/proc/detect()
linked = list() //clear the list
var/turf/T = loc
for(var/i in alldirs)
T = get_step(loc, i)
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
if(G)
linked.Add(G)
continue
//this is only done if we fail to find a part
ready = 0
toggleoff()
break
if(linked.len == 8)
ready = 1
/obj/machinery/gateway/centeraway/proc/toggleon(mob/user as mob)
if(!ready) return
if(linked.len != 8) return
if(!stationgate || !calibrated) // Vorestation edit. Not like Polaris ever touches this anyway.
to_chat(user, "<span class='notice'>Error: No destination found. Please calibrate gateway.</span>")
return
for(var/obj/machinery/gateway/G in linked)
G.active = 1
G.update_icon()
active = 1
update_icon()
/obj/machinery/gateway/centeraway/proc/toggleoff()
for(var/obj/machinery/gateway/G in linked)
G.active = 0
G.update_icon()
active = 0
update_icon()
/obj/machinery/gateway/centeraway/attack_hand(mob/user as mob)
if(!ready)
detect()
return
if(!active)
toggleon(user)
return
toggleoff()
/obj/machinery/gateway/centeraway/Bumped(atom/movable/M as mob|obj)
if(!ready) return
if(!active) return
if(istype(M, /mob/living/carbon))
for(var/obj/item/weapon/implant/exile/E in M)//Checking that there is an exile implant in the contents
if(E.imp_in == M)//Checking that it's actually implanted vs just in their pocket
to_chat(M, "<font color='black'>The station gate has detected your exile implant and is blocking your entry.</font>")
return
M.forceMove(get_step(stationgate.loc, SOUTH))
M.set_dir(SOUTH)
M << 'sound/effects/phasein.ogg'
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
/obj/machinery/gateway/centeraway/attackby(obj/item/device/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/multitool))
if(calibrated && stationgate)
to_chat(user, "<font color='black'>The gate is already calibrated, there is no work for you to do here.</font>")
return
else
// VOREStation Add
stationgate = locate(/obj/machinery/gateway/centerstation)
if(!stationgate)
to_chat(user, "<span class='notice'>Error: Recalibration failed. No destination found... That can't be good.</span>")
return
// VOREStation Add End
else
to_chat(user, "<font color='blue'><b>Recalibration successful!</b>:</font><font color='black'> This gate's systems have been fine tuned. Travel to this gate will now be on target.</font>")
calibrated = 1
return
||||||| parent of 18962f7a77... Merge pull request #10719 from VOREStation/upstream-merge-8150
/obj/machinery/gateway
name = "gateway"
desc = "A mysterious gateway built by unknown hands. It allows for faster than light travel to far-flung locations and even alternate realities." //VOREStation Edit
icon = 'icons/obj/machines/gateway.dmi'
icon_state = "off"
density = 1
anchored = 1
var/active = 0
/obj/machinery/gateway/Initialize()
update_icon()
if(dir == SOUTH)
density = 0
. = ..()
/obj/machinery/gateway/update_icon()
if(active)
icon_state = "on"
return
icon_state = "off"
//this is da important part wot makes things go
/obj/machinery/gateway/centerstation
density = 1
icon_state = "offcenter"
use_power = USE_POWER_IDLE
//warping vars
var/list/linked = list()
var/ready = 0 //have we got all the parts for a gateway?
var/wait = 0 //this just grabs world.time at world start
var/obj/machinery/gateway/centeraway/awaygate = null
/obj/machinery/gateway/centerstation/Initialize()
update_icon()
wait = world.time + config.gateway_delay //+ thirty minutes default
awaygate = locate(/obj/machinery/gateway/centeraway)
. = ..()
density = 1 //VOREStation Add
/obj/machinery/gateway/centerstation/update_icon()
if(active)
icon_state = "oncenter"
return
icon_state = "offcenter"
/* VOREStation Removal - Doesn't do anything
/obj/machinery/gateway/centerstation/New()
density = 1
*/ //VOREStation Removal End
obj/machinery/gateway/centerstation/process()
if(stat & (NOPOWER))
if(active) toggleoff()
return
if(active)
use_power(5000)
/obj/machinery/gateway/centerstation/proc/detect()
linked = list() //clear the list
var/turf/T = loc
for(var/i in alldirs)
T = get_step(loc, i)
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
if(G)
linked.Add(G)
continue
//this is only done if we fail to find a part
ready = 0
toggleoff()
break
if(linked.len == 8)
ready = 1
/obj/machinery/gateway/centerstation/proc/toggleon(mob/user as mob)
if(!ready) return
if(linked.len != 8) return
if(!powered()) return
if(!awaygate)
to_chat(user, "<span class='notice'>Error: No destination found. Please program gateway.</span>")
return
if(world.time < wait)
to_chat(user, "<span class='notice'>Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes.</span>")
return
if(!awaygate.calibrated && !LAZYLEN(awaydestinations)) //VOREStation Edit
to_chat(user, "<span class='notice'>Error: Destination gate uncalibrated. Gateway unsafe to use without far-end calibration update.</span>")
return
for(var/obj/machinery/gateway/G in linked)
G.active = 1
G.update_icon()
active = 1
update_icon()
/obj/machinery/gateway/centerstation/proc/toggleoff()
for(var/obj/machinery/gateway/G in linked)
G.active = 0
G.update_icon()
active = 0
update_icon()
/obj/machinery/gateway/centerstation/attack_hand(mob/user as mob)
if(!ready)
detect()
return
if(!active)
toggleon(user)
return
toggleoff()
//okay, here's the good teleporting stuff
/obj/machinery/gateway/centerstation/Bumped(atom/movable/M as mob|obj)
if(!ready) return
if(!active) return
if(!awaygate) return
use_power(5000)
M << 'sound/effects/phasein.ogg'
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
if(awaygate.calibrated)
M.forceMove(get_step(awaygate.loc, SOUTH))
M.set_dir(SOUTH)
return
else
//VOREStation Addition Start: Prevent abuse
if(istype(M, /obj/item/device/uav))
var/obj/item/device/uav/L = M
L.power_down()
if(istype(M, /mob/living))
var/mob/living/L = M
if(LAZYLEN(L.buckled_mobs))
var/datum/riding/R = L.riding_datum
for(var/rider in L.buckled_mobs)
R.force_dismount(rider)
//VOREStation Addition End: Prevent abuse
var/obj/effect/landmark/dest = pick(awaydestinations)
if(dest)
M.forceMove(dest.loc)
M.set_dir(SOUTH)
//VOREStation Addition Start: Mcguffin time!
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.client)
awaygate.entrydetect()
//VOREStation Addition End: Mcguffin time!
//VOREStation Addition Start: Abduction!
if(istype(M, /mob/living) && dest.abductor)
var/mob/living/L = M
//Situations to get the mob out of
if(L.buckled)
L.buckled.unbuckle_mob()
if(istype(L.loc,/obj/mecha))
var/obj/mecha/ME = L.loc
ME.go_out()
else if(istype(L.loc,/obj/machinery/sleeper))
var/obj/machinery/sleeper/SL = L.loc
SL.go_out()
else if(istype(L.loc,/obj/machinery/recharge_station))
var/obj/machinery/recharge_station/RS = L.loc
RS.go_out()
if(!issilicon(L)) //Don't drop borg modules...
var/list/mob_contents = list() //Things which are actually drained as a result of the above not being null.
mob_contents |= L // The recursive check below does not add the object being checked to its list.
mob_contents |= recursive_content_check(L, mob_contents, recursion_limit = 3, client_check = 0, sight_check = 0, include_mobs = 1, include_objects = 1, ignore_show_messages = 1)
for(var/obj/item/weapon/holder/I in mob_contents)
var/obj/item/weapon/holder/H = I
var/mob/living/MI = H.held_mob
MI.forceMove(get_turf(H))
if(!issilicon(MI)) //Don't drop borg modules...
for(var/obj/item/II in MI)
if(istype(II,/obj/item/weapon/implant) || istype(II,/obj/item/device/nif))
continue
MI.drop_from_inventory(II, dest.loc)
var/obj/effect/landmark/finaldest = pick(awayabductors)
MI.forceMove(finaldest.loc)
sleep(1)
MI.Paralyse(10)
MI << 'sound/effects/bamf.ogg'
to_chat(MI,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
for(var/obj/item/I in L)
if(istype(I,/obj/item/weapon/implant) || istype(I,/obj/item/device/nif))
continue
L.drop_from_inventory(I, dest.loc)
var/obj/effect/landmark/finaldest = pick(awayabductors)
L.forceMove(finaldest.loc)
sleep(1)
L.Paralyse(10)
L << 'sound/effects/bamf.ogg'
to_chat(L,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
//VOREStation Addition End
return
/obj/machinery/gateway/centerstation/attackby(obj/item/device/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/multitool))
if(!awaygate)
awaygate = locate(/obj/machinery/gateway/centeraway)
if(!awaygate) // We still can't find the damn thing because there is no destination.
to_chat(user, "<span class='notice'>Error: Programming failed. No destination found.</span>")
return
to_chat(user, "<span class='notice'><b>Startup programming successful!</b></span>: A destination in another point of space and time has been detected.")
else
to_chat(user, "<font color='black'>The gate is already calibrated, there is no work for you to do here.</font>")
return
/////////////////////////////////////Away////////////////////////
/obj/machinery/gateway/centeraway
density = 1
icon_state = "offcenter"
use_power = USE_POWER_OFF
var/calibrated = 1
var/list/linked = list() //a list of the connected gateway chunks
var/ready = 0
var/obj/machinery/gateway/centeraway/stationgate = null
/obj/machinery/gateway/centeraway/Initialize()
update_icon()
stationgate = locate(/obj/machinery/gateway/centerstation)
. = ..()
density = 1 //VOREStation Add
/obj/machinery/gateway/centeraway/update_icon()
if(active)
icon_state = "oncenter"
return
icon_state = "offcenter"
/obj/machinery/gateway/centeraway/New()
density = 1
/obj/machinery/gateway/centeraway/proc/detect()
linked = list() //clear the list
var/turf/T = loc
for(var/i in alldirs)
T = get_step(loc, i)
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
if(G)
linked.Add(G)
continue
//this is only done if we fail to find a part
ready = 0
toggleoff()
break
if(linked.len == 8)
ready = 1
/obj/machinery/gateway/centeraway/proc/toggleon(mob/user as mob)
if(!ready) return
if(linked.len != 8) return
if(!stationgate || !calibrated) // Vorestation edit. Not like Polaris ever touches this anyway.
to_chat(user, "<span class='notice'>Error: No destination found. Please calibrate gateway.</span>")
return
for(var/obj/machinery/gateway/G in linked)
G.active = 1
G.update_icon()
active = 1
update_icon()
/obj/machinery/gateway/centeraway/proc/toggleoff()
for(var/obj/machinery/gateway/G in linked)
G.active = 0
G.update_icon()
active = 0
update_icon()
/obj/machinery/gateway/centeraway/attack_hand(mob/user as mob)
if(!ready)
detect()
return
if(!active)
toggleon(user)
return
toggleoff()
/obj/machinery/gateway/centeraway/Bumped(atom/movable/M as mob|obj)
if(!ready) return
if(!active) return
if(istype(M, /mob/living/carbon))
for(var/obj/item/weapon/implant/exile/E in M)//Checking that there is an exile implant in the contents
if(E.imp_in == M)//Checking that it's actually implanted vs just in their pocket
to_chat(M, "<font color='black'>The station gate has detected your exile implant and is blocking your entry.</font>")
return
M.forceMove(get_step(stationgate.loc, SOUTH))
M.set_dir(SOUTH)
M << 'sound/effects/phasein.ogg'
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
/obj/machinery/gateway/centeraway/attackby(obj/item/device/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/multitool))
if(calibrated && stationgate)
to_chat(user, "<font color='black'>The gate is already calibrated, there is no work for you to do here.</font>")
return
else
// VOREStation Add
stationgate = locate(/obj/machinery/gateway/centerstation)
if(!stationgate)
to_chat(user, "<span class='notice'>Error: Recalibration failed. No destination found... That can't be good.</span>")
return
// VOREStation Add End
else
to_chat(user, "<font color='blue'><b>Recalibration successful!</b>:</font><font color='black'> This gate's systems have been fine tuned. Travel to this gate will now be on target.</font>")
calibrated = 1
return
=======
/obj/machinery/gateway
name = "gateway"
desc = "A mysterious gateway built by unknown hands. It allows for faster than light travel to far-flung locations and even alternate realities." //VOREStation Edit
@@ -984,5 +325,4 @@ obj/machinery/gateway/centerstation/process()
else
to_chat(user, "<font color='blue'><b>Recalibration successful!</b>:</font><font color='black'> This gate's systems have been fine tuned. Travel to this gate will now be on target.</font>")
calibrated = 1
return
>>>>>>> 18962f7a77... Merge pull request #10719 from VOREStation/upstream-merge-8150
return