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https://github.com/CHOMPStation2/CHOMPStation2.git
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Security non-lethal balance
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@@ -11,7 +11,8 @@
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products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5,
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/obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6,
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/obj/item/weapon/gun/energy/taser = 8,/obj/item/weapon/gun/energy/stunrevolver = 4,
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/obj/item/weapon/reagent_containers/spray/pepper = 6,/obj/item/taperoll/police = 6)
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/obj/item/weapon/reagent_containers/spray/pepper = 6,/obj/item/taperoll/police = 6,
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/obj/item/weapon/gun/projectile/sec/flash = 4)
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/*
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var/list/log = list()
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var/req_log_access = access_armory
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@@ -86,7 +86,7 @@
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if(C.stat != DEAD)
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var/safety = C.eyecheck()
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if(safety <= 0)
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var/flash_strength = 5
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var/flash_strength = 10 //Vorestation edit, making flashes behave the same as flash rounds
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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flash_strength *= H.species.flash_mod
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2
code/game/objects/items/devices/flash_vr.dm
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2
code/game/objects/items/devices/flash_vr.dm
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@@ -0,0 +1,2 @@
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/obj/item/device/flash
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halloss_per_flash = 22
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6
code/modules/projectiles/guns/energy/stun_vr.dm
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6
code/modules/projectiles/guns/energy/stun_vr.dm
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@@ -0,0 +1,6 @@
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/obj/item/weapon/gun/energy/taser
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charge_cost = 160
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fire_delay = 4
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/obj/item/weapon/gun/energy/stunrevolver
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charge_cost = 400
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2
code/modules/projectiles/guns/projectile/pistol_vr.dm
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2
code/modules/projectiles/guns/projectile/pistol_vr.dm
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@@ -0,0 +1,2 @@
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/obj/item/weapon/gun/projectile/sec/flash
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name = ".45 pistol"
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@@ -10,3 +10,6 @@
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muzzle_type = /obj/effect/projectile/laser_omni/muzzle
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tracer_type = /obj/effect/projectile/laser_omni/tracer
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impact_type = /obj/effect/projectile/laser_omni/impact
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/obj/item/projectile/beam/stun
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agony = 35
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11
code/modules/projectiles/projectile/energy_vr.dm
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11
code/modules/projectiles/projectile/energy_vr.dm
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@@ -0,0 +1,11 @@
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/obj/item/projectile/energy/electrode/strong
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agony = 70
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/obj/item/projectile/energy
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flash_strength = 10
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/obj/item/projectile/energy/flash
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flash_range = 1
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/obj/item/projectile/energy/flash/flare
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flash_range = 2
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@@ -792,6 +792,7 @@
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#include "code\game\objects\items\devices\debugger.dm"
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#include "code\game\objects\items\devices\defib.dm"
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#include "code\game\objects\items\devices\flash.dm"
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#include "code\game\objects\items\devices\flash_vr.dm"
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#include "code\game\objects\items\devices\flashlight.dm"
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#include "code\game\objects\items\devices\floor_painter.dm"
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#include "code\game\objects\items\devices\hacktool.dm"
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@@ -1955,6 +1956,7 @@
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#include "code\modules\projectiles\guns\energy\pulse.dm"
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#include "code\modules\projectiles\guns\energy\special.dm"
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#include "code\modules\projectiles\guns\energy\stun.dm"
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#include "code\modules\projectiles\guns\energy\stun_vr.dm"
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#include "code\modules\projectiles\guns\energy\temperature.dm"
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#include "code\modules\projectiles\guns\launcher\crossbow.dm"
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#include "code\modules\projectiles\guns\launcher\grenade_launcher.dm"
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@@ -1966,6 +1968,7 @@
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#include "code\modules\projectiles\guns\projectile\boltaction.dm"
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#include "code\modules\projectiles\guns\projectile\dartgun.dm"
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#include "code\modules\projectiles\guns\projectile\pistol.dm"
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#include "code\modules\projectiles\guns\projectile\pistol_vr.dm"
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#include "code\modules\projectiles\guns\projectile\revolver.dm"
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#include "code\modules\projectiles\guns\projectile\shotgun.dm"
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#include "code\modules\projectiles\guns\projectile\sniper.dm"
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@@ -1977,6 +1980,7 @@
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#include "code\modules\projectiles\projectile\bullets_vr.dm"
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#include "code\modules\projectiles\projectile\change.dm"
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#include "code\modules\projectiles\projectile\energy.dm"
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#include "code\modules\projectiles\projectile\energy_vr.dm"
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#include "code\modules\projectiles\projectile\force.dm"
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#include "code\modules\projectiles\projectile\special.dm"
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#include "code\modules\projectiles\targeting\targeting_client.dm"
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