Fixes job access

This commit is contained in:
Anewbe
2017-10-12 15:27:18 -05:00
parent f6a24337fd
commit 332bcbd114
6 changed files with 19 additions and 19 deletions

View File

@@ -43,7 +43,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
spawn_positions = 1
supervisors = "the Colony Director"
selection_color = "#2F2F7F"
idtype = /obj/item/weapon/card/id/silver
idtype = /obj/item/weapon/card/id/silver/hop
req_admin_notify = 1
minimal_player_age = 10
economic_modifier = 10
@@ -78,7 +78,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
spawn_positions = 2
supervisors = "command staff"
selection_color = "#2F2F7F"
idtype = /obj/item/weapon/card/id/silver
idtype = /obj/item/weapon/card/id/silver/secretary
minimal_player_age = 5
economic_modifier = 7

View File

@@ -9,7 +9,7 @@
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#515151"
idtype = /obj/item/weapon/card/id/civilian
idtype = /obj/item/weapon/card/id/civilian/bartender
access = list(access_hydroponics, access_bar, access_kitchen)
minimal_access = list(access_bar)
@@ -27,7 +27,7 @@
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#515151"
idtype = /obj/item/weapon/card/id/civilian
idtype = /obj/item/weapon/card/id/civilian/chef
access = list(access_hydroponics, access_bar, access_kitchen)
minimal_access = list(access_kitchen)
@@ -44,7 +44,7 @@
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#515151"
idtype = /obj/item/weapon/card/id/civilian
idtype = /obj/item/weapon/card/id/civilian/botanist
access = list(access_hydroponics, access_bar, access_kitchen)
minimal_access = list(access_hydroponics)
@@ -82,7 +82,7 @@
spawn_positions = 2
supervisors = "the quartermaster and the head of personnel"
selection_color = "#515151"
idtype = /obj/item/weapon/card/id/cargo
idtype = /obj/item/weapon/card/id/cargo/cargo_tech
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
@@ -98,7 +98,7 @@
spawn_positions = 3
supervisors = "the quartermaster and the head of personnel"
selection_color = "#515151"
idtype = /obj/item/weapon/card/id/cargo
idtype = /obj/item/weapon/card/id/cargo/mining
economic_modifier = 5
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
minimal_access = list(access_mining, access_mining_station, access_mailsorting)
@@ -117,7 +117,7 @@
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#515151"
idtype = /obj/item/weapon/card/id/civilian
idtype = /obj/item/weapon/card/id/civilian/janitor
access = list(access_janitor, access_maint_tunnels)
minimal_access = list(access_janitor, access_maint_tunnels)
@@ -135,7 +135,7 @@
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#515151"
idtype = /obj/item/weapon/card/id/civilian
idtype = /obj/item/weapon/card/id/civilian/librarian
access = list(access_library, access_maint_tunnels)
minimal_access = list(access_library)
@@ -153,7 +153,7 @@
spawn_positions = 2
supervisors = "company officials and Corporate Regulations"
selection_color = "#515151"
idtype = /obj/item/weapon/card/id/civilian
idtype = /obj/item/weapon/card/id/civilian/internal_affairs_agent
economic_modifier = 7
access = list(access_lawyer, access_sec_doors, access_maint_tunnels, access_heads)
minimal_access = list(access_lawyer, access_sec_doors, access_heads)

View File

@@ -9,7 +9,7 @@
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#515151"
idtype = /obj/item/weapon/card/id/civilian
idtype = /obj/item/weapon/card/id/civilian/chaplain
access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels)
minimal_access = list(access_chapel_office, access_crematorium)
alt_titles = list("Counselor")

View File

@@ -39,7 +39,7 @@
spawn_positions = 5
supervisors = "the chief engineer"
selection_color = "#5B4D20"
idtype = /obj/item/weapon/card/id/engineering
idtype = /obj/item/weapon/card/id/engineering/engineer
economic_modifier = 5
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
minimal_access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
@@ -59,7 +59,7 @@
spawn_positions = 2
supervisors = "the chief engineer"
selection_color = "#5B4D20"
idtype = /obj/item/weapon/card/id/engineering
idtype = /obj/item/weapon/card/id/engineering/atmos
economic_modifier = 5
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics, access_external_airlocks)
minimal_access = list(access_eva, access_engine, access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction, access_external_airlocks)

View File

@@ -38,7 +38,7 @@
spawn_positions = 3
supervisors = "the research director"
selection_color = "#633D63"
idtype = /obj/item/weapon/card/id/science
idtype = /obj/item/weapon/card/id/science/scientist
economic_modifier = 7
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch)
minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch)
@@ -58,7 +58,7 @@
spawn_positions = 2
supervisors = "the research director"
selection_color = "#633D63"
idtype = /obj/item/weapon/card/id/science
idtype = /obj/item/weapon/card/id/science/xenobiologist
economic_modifier = 7
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_hydroponics)
minimal_access = list(access_research, access_xenobiology, access_hydroponics, access_tox_storage)
@@ -78,7 +78,7 @@
spawn_positions = 2
supervisors = "research director"
selection_color = "#633D63"
idtype = /obj/item/weapon/card/id/science
idtype = /obj/item/weapon/card/id/science/roboticist
economic_modifier = 5
access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.

View File

@@ -36,7 +36,7 @@
spawn_positions = 1
supervisors = "the head of security"
selection_color = "#601C1C"
idtype = /obj/item/weapon/card/id/security
idtype = /obj/item/weapon/card/id/security/warden
economic_modifier = 5
access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_morgue, access_external_airlocks)
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_external_airlocks)
@@ -53,7 +53,7 @@
spawn_positions = 2
supervisors = "the head of security"
selection_color = "#601C1C"
idtype = /obj/item/weapon/card/id/security
idtype = /obj/item/weapon/card/id/security/detective
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
economic_modifier = 5
@@ -71,7 +71,7 @@
spawn_positions = 4
supervisors = "the head of security"
selection_color = "#601C1C"
idtype = /obj/item/weapon/card/id/security
idtype = /obj/item/weapon/card/id/security/officer
economic_modifier = 4
access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_morgue, access_external_airlocks)
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_external_airlocks)