mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 03:33:21 +00:00
Fixes job access
This commit is contained in:
@@ -43,7 +43,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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spawn_positions = 1
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spawn_positions = 1
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supervisors = "the Colony Director"
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supervisors = "the Colony Director"
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selection_color = "#2F2F7F"
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selection_color = "#2F2F7F"
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idtype = /obj/item/weapon/card/id/silver
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idtype = /obj/item/weapon/card/id/silver/hop
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req_admin_notify = 1
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req_admin_notify = 1
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minimal_player_age = 10
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minimal_player_age = 10
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economic_modifier = 10
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economic_modifier = 10
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@@ -78,7 +78,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "command staff"
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supervisors = "command staff"
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selection_color = "#2F2F7F"
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selection_color = "#2F2F7F"
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idtype = /obj/item/weapon/card/id/silver
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idtype = /obj/item/weapon/card/id/silver/secretary
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minimal_player_age = 5
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minimal_player_age = 5
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economic_modifier = 7
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economic_modifier = 7
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@@ -9,7 +9,7 @@
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "the head of personnel"
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supervisors = "the head of personnel"
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selection_color = "#515151"
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selection_color = "#515151"
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idtype = /obj/item/weapon/card/id/civilian
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idtype = /obj/item/weapon/card/id/civilian/bartender
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access = list(access_hydroponics, access_bar, access_kitchen)
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access = list(access_hydroponics, access_bar, access_kitchen)
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minimal_access = list(access_bar)
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minimal_access = list(access_bar)
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@@ -27,7 +27,7 @@
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "the head of personnel"
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supervisors = "the head of personnel"
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selection_color = "#515151"
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selection_color = "#515151"
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idtype = /obj/item/weapon/card/id/civilian
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idtype = /obj/item/weapon/card/id/civilian/chef
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access = list(access_hydroponics, access_bar, access_kitchen)
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access = list(access_hydroponics, access_bar, access_kitchen)
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minimal_access = list(access_kitchen)
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minimal_access = list(access_kitchen)
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@@ -44,7 +44,7 @@
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spawn_positions = 1
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spawn_positions = 1
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supervisors = "the head of personnel"
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supervisors = "the head of personnel"
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selection_color = "#515151"
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selection_color = "#515151"
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idtype = /obj/item/weapon/card/id/civilian
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idtype = /obj/item/weapon/card/id/civilian/botanist
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access = list(access_hydroponics, access_bar, access_kitchen)
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access = list(access_hydroponics, access_bar, access_kitchen)
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minimal_access = list(access_hydroponics)
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minimal_access = list(access_hydroponics)
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@@ -82,7 +82,7 @@
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "the quartermaster and the head of personnel"
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supervisors = "the quartermaster and the head of personnel"
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selection_color = "#515151"
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selection_color = "#515151"
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idtype = /obj/item/weapon/card/id/cargo
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idtype = /obj/item/weapon/card/id/cargo/cargo_tech
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access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
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access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
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minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
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minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
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@@ -98,7 +98,7 @@
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spawn_positions = 3
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spawn_positions = 3
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supervisors = "the quartermaster and the head of personnel"
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supervisors = "the quartermaster and the head of personnel"
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selection_color = "#515151"
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selection_color = "#515151"
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idtype = /obj/item/weapon/card/id/cargo
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idtype = /obj/item/weapon/card/id/cargo/mining
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economic_modifier = 5
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economic_modifier = 5
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access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
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access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
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minimal_access = list(access_mining, access_mining_station, access_mailsorting)
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minimal_access = list(access_mining, access_mining_station, access_mailsorting)
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@@ -117,7 +117,7 @@
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "the head of personnel"
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supervisors = "the head of personnel"
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selection_color = "#515151"
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selection_color = "#515151"
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idtype = /obj/item/weapon/card/id/civilian
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idtype = /obj/item/weapon/card/id/civilian/janitor
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access = list(access_janitor, access_maint_tunnels)
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access = list(access_janitor, access_maint_tunnels)
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minimal_access = list(access_janitor, access_maint_tunnels)
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minimal_access = list(access_janitor, access_maint_tunnels)
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@@ -135,7 +135,7 @@
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spawn_positions = 1
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spawn_positions = 1
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supervisors = "the head of personnel"
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supervisors = "the head of personnel"
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selection_color = "#515151"
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selection_color = "#515151"
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idtype = /obj/item/weapon/card/id/civilian
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idtype = /obj/item/weapon/card/id/civilian/librarian
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access = list(access_library, access_maint_tunnels)
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access = list(access_library, access_maint_tunnels)
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minimal_access = list(access_library)
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minimal_access = list(access_library)
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@@ -153,7 +153,7 @@
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "company officials and Corporate Regulations"
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supervisors = "company officials and Corporate Regulations"
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selection_color = "#515151"
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selection_color = "#515151"
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idtype = /obj/item/weapon/card/id/civilian
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idtype = /obj/item/weapon/card/id/civilian/internal_affairs_agent
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economic_modifier = 7
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economic_modifier = 7
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access = list(access_lawyer, access_sec_doors, access_maint_tunnels, access_heads)
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access = list(access_lawyer, access_sec_doors, access_maint_tunnels, access_heads)
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minimal_access = list(access_lawyer, access_sec_doors, access_heads)
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minimal_access = list(access_lawyer, access_sec_doors, access_heads)
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@@ -9,7 +9,7 @@
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spawn_positions = 1
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spawn_positions = 1
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supervisors = "the head of personnel"
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supervisors = "the head of personnel"
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selection_color = "#515151"
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selection_color = "#515151"
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idtype = /obj/item/weapon/card/id/civilian
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idtype = /obj/item/weapon/card/id/civilian/chaplain
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access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels)
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access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels)
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minimal_access = list(access_chapel_office, access_crematorium)
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minimal_access = list(access_chapel_office, access_crematorium)
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alt_titles = list("Counselor")
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alt_titles = list("Counselor")
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@@ -39,7 +39,7 @@
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spawn_positions = 5
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spawn_positions = 5
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supervisors = "the chief engineer"
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supervisors = "the chief engineer"
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selection_color = "#5B4D20"
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selection_color = "#5B4D20"
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idtype = /obj/item/weapon/card/id/engineering
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idtype = /obj/item/weapon/card/id/engineering/engineer
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economic_modifier = 5
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economic_modifier = 5
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access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
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access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
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minimal_access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
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minimal_access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
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@@ -59,7 +59,7 @@
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "the chief engineer"
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supervisors = "the chief engineer"
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selection_color = "#5B4D20"
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selection_color = "#5B4D20"
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idtype = /obj/item/weapon/card/id/engineering
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idtype = /obj/item/weapon/card/id/engineering/atmos
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economic_modifier = 5
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economic_modifier = 5
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access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics, access_external_airlocks)
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access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics, access_external_airlocks)
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minimal_access = list(access_eva, access_engine, access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction, access_external_airlocks)
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minimal_access = list(access_eva, access_engine, access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction, access_external_airlocks)
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@@ -38,7 +38,7 @@
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spawn_positions = 3
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spawn_positions = 3
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supervisors = "the research director"
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supervisors = "the research director"
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selection_color = "#633D63"
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selection_color = "#633D63"
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idtype = /obj/item/weapon/card/id/science
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idtype = /obj/item/weapon/card/id/science/scientist
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economic_modifier = 7
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economic_modifier = 7
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access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch)
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access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch)
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minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch)
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minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch)
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@@ -58,7 +58,7 @@
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "the research director"
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supervisors = "the research director"
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selection_color = "#633D63"
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selection_color = "#633D63"
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idtype = /obj/item/weapon/card/id/science
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idtype = /obj/item/weapon/card/id/science/xenobiologist
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economic_modifier = 7
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economic_modifier = 7
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access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_hydroponics)
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access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_hydroponics)
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minimal_access = list(access_research, access_xenobiology, access_hydroponics, access_tox_storage)
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minimal_access = list(access_research, access_xenobiology, access_hydroponics, access_tox_storage)
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@@ -78,7 +78,7 @@
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "research director"
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supervisors = "research director"
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selection_color = "#633D63"
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selection_color = "#633D63"
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idtype = /obj/item/weapon/card/id/science
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idtype = /obj/item/weapon/card/id/science/roboticist
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economic_modifier = 5
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economic_modifier = 5
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access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
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access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
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minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
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minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
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@@ -36,7 +36,7 @@
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spawn_positions = 1
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spawn_positions = 1
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supervisors = "the head of security"
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supervisors = "the head of security"
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selection_color = "#601C1C"
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selection_color = "#601C1C"
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idtype = /obj/item/weapon/card/id/security
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idtype = /obj/item/weapon/card/id/security/warden
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economic_modifier = 5
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economic_modifier = 5
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access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_morgue, access_external_airlocks)
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access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_morgue, access_external_airlocks)
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minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_external_airlocks)
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minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_external_airlocks)
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@@ -53,7 +53,7 @@
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "the head of security"
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supervisors = "the head of security"
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selection_color = "#601C1C"
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selection_color = "#601C1C"
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idtype = /obj/item/weapon/card/id/security
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idtype = /obj/item/weapon/card/id/security/detective
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access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
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access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
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minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
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minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
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economic_modifier = 5
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economic_modifier = 5
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@@ -71,7 +71,7 @@
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spawn_positions = 4
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spawn_positions = 4
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supervisors = "the head of security"
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supervisors = "the head of security"
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selection_color = "#601C1C"
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selection_color = "#601C1C"
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idtype = /obj/item/weapon/card/id/security
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idtype = /obj/item/weapon/card/id/security/officer
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economic_modifier = 4
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economic_modifier = 4
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access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_morgue, access_external_airlocks)
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access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_morgue, access_external_airlocks)
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minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_external_airlocks)
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minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_external_airlocks)
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