Axis rename

This commit is contained in:
Razgriz
2020-04-09 14:34:15 -07:00
committed by GitHub
parent b017101b0e
commit 3334c9bdd6

View File

@@ -232,7 +232,7 @@
/obj/item/weapon/handcuffs,
// /obj/item/device/detective_scanner,
/obj/item/device/taperecorder)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 50, bullet = 15, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
var/unbuttoned = 0
/obj/item/clothing/suit/storage/fluff/fedcoat/verb/toggle()
@@ -262,21 +262,21 @@
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Wearing this may make you feel all scientific."
icon_state = "fedblue"
item_state = "fedblue"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
/obj/item/clothing/suit/storage/fluff/fedcoat/fedeng
name = "Federation Uniform Jacket (Yellow)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it.Wearing it may make you feel like checking a warp core, whatever that is."
icon_state = "fedeng"
item_state = "fedeng"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 10, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 30, rad = 35)
/obj/item/clothing/suit/storage/fluff/fedcoat/fedcapt
name = "Federation Uniform Jacket (Command)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. You feel like a commanding officer of Starfleet."
icon_state = "fedcapt"
item_state = "fedcapt"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 50, bullet = 5, laser = 15,energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/fluff/modernfedcoat
name = "Modern Federation Uniform Jacket (Command)"
@@ -302,7 +302,7 @@
/obj/item/weapon/handcuffs,
// /obj/item/device/detective_scanner,
/obj/item/device/taperecorder)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 50, bullet = 15, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
//Variants
/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedblue
@@ -310,21 +310,21 @@
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. Wearing this makes you feel like a scientist or a pilot."
icon_state = "fedmodernblue"
item_state = "fedmodernblue"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedeng
name = "Modern Federation Uniform Jacket (Yellow)"
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. You feel like you can handle any type of technical engineering problems."
icon_state = "fedmoderneng"
item_state = "fedmoderneng"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 00, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 30, rad = 35)
/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedsec
name = "Modern Federation Uniform Jacket (Red)"
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. This uniform makes you want to protect and serve as an officer."
icon_state = "fedmodernsec"
item_state = "fedmodernsec"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 50, bullet = 5, laser = 15,energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/head/caphat/formal/fedcover
name = "Federation Officer's Cap"
@@ -1187,12 +1187,12 @@ Departamental Swimsuits, for general use
item_state = "trek_command"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Considering only staff heads get to pick it
/obj/item/clothing/under/rank/trek/eng //CHOMPEdit: Engineering only
/obj/item/clothing/under/rank/trek/engsec
name = "Operations Uniform"
desc = "The uniform worn by operations officers of the mid 2260s. You feel strangely vulnerable just seeing this..."
icon_state = "trek_engsec"
item_state = "trek_engsec"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // since they're shared between jobs and kinda moot. //CHOMPEdit: I'll tell you what, the armor values are NOT shared. Removed melee bonus.
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // since they're shared between jobs and kinda moot.
/obj/item/clothing/under/rank/trek/medsci
name = "MedSci Uniform"
@@ -1208,7 +1208,7 @@ Departamental Swimsuits, for general use
icon_state = "trek_next_command"
item_state = "trek_next_command"
/obj/item/clothing/under/rank/trek/eng/next //CHOMPEdit: Engineering only
/obj/item/clothing/under/rank/trek/engsec/next
desc = "The uniform worn by operation officers. This one's from the mid 2360s."
icon_state = "trek_next_engsec"
item_state = "trek_next_engsec"
@@ -1224,7 +1224,7 @@ Departamental Swimsuits, for general use
icon_state = "trek_ent_command"
item_state = "trek_ent_command"
/obj/item/clothing/under/rank/trek/eng/ent //CHOMPEdit: Engineering only
/obj/item/clothing/under/rank/trek/engsec/ent
desc = "The uniform worn by operations officers of the 2140s."
icon_state = "trek_ent_engsec"
item_state = "trek_ent_engsec"
@@ -1240,7 +1240,7 @@ Departamental Swimsuits, for general use
icon_state = "trek_voy_command"
item_state = "trek_voy_command"
/obj/item/clothing/under/rank/trek/eng/voy //CHOMPEdit: Engineering only
/obj/item/clothing/under/rank/trek/engsec/voy
desc = "The uniform worn by operations officers of the 2370s."
icon_state = "trek_voy_engsec"
item_state = "trek_voy_engsec"
@@ -1269,7 +1269,7 @@ Departamental Swimsuits, for general use
/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,
/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle
)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: Removed extra armor since any schmuck can take this and spontaneously have an edge.
armor = list(melee = 20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 20, rad = 25)
/obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz
name = "Admiral Overcoat"
@@ -1284,7 +1284,7 @@ Departamental Swimsuits, for general use
icon_state = "trek_command"
item_state = "trek_ds9_command"
/obj/item/clothing/under/rank/trek/eng/ds9 //CHOMPEdit: Engineering only
/obj/item/clothing/under/rank/trek/engsec/ds9
desc = "The uniform worn by operations officers of the 2380s."
icon_state = "trek_engsec"
item_state = "trek_ds9_engsec"
@@ -1752,7 +1752,7 @@ Departamental Swimsuits, for general use
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(H.ckey != "silencedmp5a5")
H << "<span class='warning'>...The faceplate is clearly not made for your anatomy, thus, does not fit.</span>"
to_chat(H, "<span class='warning'>...The faceplate is clearly not made for your anatomy, thus, does not fit.</span>")
return 0
else
return 1
@@ -1771,7 +1771,7 @@ Departamental Swimsuits, for general use
if(..() && istype(H) && H.ckey == "silencedmp5a5")
return 1
else
to_chat(H,"<span class='warning'>This suit is not designed for you.</span>")
to_chat(H, "<span class='warning'>This suit is not designed for you.</span>")
return 0
//Zigfe:Zaoozaoo Xrimxuqmqixzix
@@ -1902,17 +1902,56 @@ Departamental Swimsuits, for general use
return FALSE //Indigestible
//Bacon12366:Elly Brown
/obj/item/clothing/accessory/sweater/fluff/star
name = "Star Sweater"
desc = "It's a black long sweater with a big blue star at the chest area. It was made to show person's left shoulder."
/obj/item/clothing/suit/storage/star
name = "Star hoodie"
desc = "It's a black long hoodie with a big blue star at the chest area. It's made of pretty soft material."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "star_sweater"
icon_state = "star_hoodie"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "star_sweater"
item_state = "star_hoodie"
slot_flags = SLOT_OCLOTHING | SLOT_TIE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
w_class = ITEMSIZE_NORMAL
slot = ACCESSORY_SLOT_OVER
//KillerDragn:Excess
/obj/item/clothing/accessory/collar/pink/fluff/warning
name = "Warning Collar (AGGRESSIVE)"
desc = "A bright red warning collar with white text - \"AGGRESSIVE\"."
//KillerDragn:Excess
/obj/item/clothing/under/fluff/excess
name = "XS-21E Labeled Latex Clothing"
desc = "A latex navy blue tube-top and matching compression shorts, with a bright yellow stripe down the side. \"XS-21E\" is written on the thigh. \"Warning\" is written in yellow by the stripe on the top."
body_parts_covered = UPPER_TORSO|LOWER_TORSO
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "latex_clothes"
item_icons = list()
default_worn_icon = 'icons/vore/custom_clothes_vr.dmi'
color = COLOR_NAVY
sprite_sheets = null
//SweetBlueSylveon:Pip Shyner
/obj/item/clothing/accessory/poncho/roles/cloak/hop/fluff/pip
name = "Pip's Cloak"
desc = "A brightly colored cloak, similar in pattern to the CRO's cloak. It's colored White, Pink, and Blue, with Gold buttons."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "pipcloak"
item_state = "pipcloak_mob"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
/obj/item/clothing/accessory/poncho/roles/cloak/hop/fluff/pip/equipped() //Because otherwise it gets reset every time
..()
icon_override = 'icons/vore/custom_clothes_vr.dmi'
//CappyCat:Cappy Fuzzlyfeathers
/obj/item/clothing/accessory/watch
name = "silver pocket watch"
desc = "A fancy silver-plated digital pocket watch. Looks expensive."
icon = 'icons/obj/deadringer.dmi'
icon_state = "deadringer"
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_ID | SLOT_BELT | SLOT_TIE
//Pimientopyro:Zaku Fyodorovna
/obj/item/clothing/suit/varsity/green/sweater_vest
name = "green sweater vest"
desc = "A green argyle sweater vest with a white undershirt, a must for long winter nights and looking like a dork."