Probability to bleed by airflow_hit lowered from 100% to 33%

This commit is contained in:
Hubblenaut
2014-06-07 04:52:19 +02:00
parent eb2f9f0de1
commit 33917763df

View File

@@ -224,8 +224,9 @@ mob/living/carbon/human/airflow_hit(atom/A)
// for(var/mob/M in hearers(src))
// M.show_message("\red <B>[src] slams into [A]!</B>",1,"\red You hear a loud slam!",2)
playsound(src.loc, "punch", 25, 1, -1)
loc:add_blood(src)
bloody_body(src)
if (prob(33))
loc:add_blood(src)
bloody_body(src)
var/b_loss = airflow_speed * vsc.airflow_damage
var/blocked = run_armor_check("head","melee")