Probability to bleed by airflow_hit lowered from 100% to 33%

This commit is contained in:
Hubblenaut
2014-06-07 04:52:19 +02:00
parent eb2f9f0de1
commit 33917763df

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@@ -224,6 +224,7 @@ mob/living/carbon/human/airflow_hit(atom/A)
// for(var/mob/M in hearers(src)) // for(var/mob/M in hearers(src))
// M.show_message("\red <B>[src] slams into [A]!</B>",1,"\red You hear a loud slam!",2) // M.show_message("\red <B>[src] slams into [A]!</B>",1,"\red You hear a loud slam!",2)
playsound(src.loc, "punch", 25, 1, -1) playsound(src.loc, "punch", 25, 1, -1)
if (prob(33))
loc:add_blood(src) loc:add_blood(src)
bloody_body(src) bloody_body(src)
var/b_loss = airflow_speed * vsc.airflow_damage var/b_loss = airflow_speed * vsc.airflow_damage