Merge remote-tracking branch 'upstream/dev-freeze' into dev

Conflicts:
	code/_helpers/names.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items.dm
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/nano/modules/alarm_monitor.dm
	code/setup.dm
This commit is contained in:
PsiOmegaDelta
2015-07-14 08:21:12 +02:00
84 changed files with 408 additions and 448 deletions

View File

@@ -226,89 +226,3 @@ var/syndicate_code_response//Code response for traitors.
code_phrase += ", "
return code_phrase
/*
//This proc tests the gen above.
/client/verb/test_code_phrase()
set name = "Generate Code Phrase"
set category = "Debug"
world << "<span class='warning'>Code Phrase is:</span> [generate_code_phrase()]"
return
This was an earlier attempt at code phrase system, aside from an even earlier attempt (and failure).
This system more or less works as intended--aside from being unfinished--but it's still very predictable.
Particularly, the phrase opening statements are pretty easy to recognize and identify when metagaming.
I think the above-used method solves this issue by using words in a sequence, providing for much greater flexibility.
/N
switch(choice)
if(1)
syndicate_code_phrase += pick("I'm looking for","Have you seen","Maybe you've seen","I'm trying to find","I'm tracking")
syndicate_code_phrase += " "
syndicate_code_phrase += pick(pick(first_names_male,first_names_female))
syndicate_code_phrase += " "
syndicate_code_phrase += pick(last_names)
syndicate_code_phrase += "."
if(2)
syndicate_code_phrase += pick("How do I get to","How do I find","Where is","Where do I find")
syndicate_code_phrase += " "
syndicate_code_phrase += pick("Escape","Engineering","Atmos","the bridge","the brig","Clown Planet","CentCom","the library","the chapel","a bathroom","Med Bay","Tool Storage","the escape shuttle","Robotics","a locker room","the living quarters","the gym","the autolathe","QM","the bar","the theater","the derelict")
syndicate_code_phrase += "?"
if(3)
if(prob(70))
syndicate_code_phrase += pick("Get me","I want","I'd like","Make me")
syndicate_code_phrase += " a "
else
syndicate_code_phrase += pick("One")
syndicate_code_phrase += " "
syndicate_code_phrase += pick("vodka and tonic","gin fizz","bahama mama","manhattan","black Russian","whiskey soda","long island tea","margarita","Irish coffee"," manly dwarf","Irish cream","doctor's delight","Beepksy Smash","tequilla sunrise","brave bull","gargle blaster","bloody mary","whiskey cola","white Russian","vodka martini","martini","Cuba libre","kahlua","vodka","wine","moonshine")
syndicate_code_phrase += "."
if(4)
syndicate_code_phrase += pick("I wish I was","My dad was","His mom was","Where do I find","The hero this station needs is","I'd fuck","I wouldn't trust","Someone caught","HoS caught","Someone found","I'd wrestle","I wanna kill")
syndicate_code_phrase += " [pick("a","the")] "
syndicate_code_phrase += pick("wizard","ninja","xeno","lizard","slime","monkey","syndicate","cyborg","clown","space carp","singularity","singulo","mime")
syndicate_code_phrase += "."
if(5)
syndicate_code_phrase += pick("Do we have","Is there","Where is","Where's","Who's")
syndicate_code_phrase += " "
syndicate_code_phrase += "[pick(joblist)]"
syndicate_code_phrase += "?"
switch(choice)
if(1)
if(prob(80))
syndicate_code_response += pick("Try looking for them near","I they ran off to","Yes. I saw them near","Nope. I'm heading to","Try searching")
syndicate_code_response += " "
syndicate_code_response += pick("Escape","Engineering","Atmos","the bridge","the brig","Clown Planet","CentCom","the library","the chapel","a bathroom","Med Bay","Tool Storage","the escape shuttle","Robotics","a locker room","the living quarters","the gym","the autolathe","QM","the bar","the theater","the derelict")
syndicate_code_response += "."
else if(prob(60))
syndicate_code_response += pick("No. I'm busy, sorry.","I don't have the time.","Not sure, maybe?","There is no time.")
else
syndicate_code_response += pick("*shrug*","*smile*","*blink*","*sigh*","*laugh*","*nod*","*giggle*")
if(2)
if(prob(80))
syndicate_code_response += pick("Go to","Navigate to","Try","Sure, run to","Try searching","It's near","It's around")
syndicate_code_response += " the "
syndicate_code_response += pick("[pick("south","north","east","west")] maitenance door","nearby maitenance","teleporter","[pick("cold","dead")] space","morgue","vacuum","[pick("south","north","east","west")] hall ","[pick("south","north","east","west")] hallway","[pick("white","black","red","green","blue","pink","purple")] [pick("rabbit","frog","lion","tiger","panther","snake","facehugger")]")
syndicate_code_response += "."
else if(prob(60))
syndicate_code_response += pick("Try asking","Ask","Talk to","Go see","Follow","Hunt down")
syndicate_code_response += " "
if(prob(50))
syndicate_code_response += pick(pick(first_names_male,first_names_female))
syndicate_code_response += " "
syndicate_code_response += pick(last_names)
else
syndicate_code_response += " the "
syndicate_code_response += "[pic(joblist)]"
syndicate_code_response += "."
else
syndicate_code_response += pick("*shrug*","*smile*","*blink*","*sigh*","*laugh*","*nod*","*giggle*")
if(3)
if(4)
if(5)
return
*/

View File

@@ -37,7 +37,7 @@
if(PDA_Manifest.len)
PDA_Manifest.Cut()
if(H.mind && (H.mind.assigned_role != "MODE"))
if(H.mind && !player_is_antag(H.mind, only_offstation_roles = 1))
var/assignment
if(H.mind.role_alt_title)
assignment = H.mind.role_alt_title

View File

@@ -1,11 +1,16 @@
var/global/datum/getrev/revdata = new()
/datum/getrev
var/branch
var/revision
var/date
var/showinfo
/datum/getrev/New()
var/list/head_branch = file2list(".git/HEAD", "\n")
if(head_branch.len)
branch = copytext(head_branch[1], 17)
var/list/head_log = file2list(".git/logs/HEAD", "\n")
for(var/line=head_log.len, line>=1, line--)
if(head_log[line])
@@ -18,7 +23,9 @@ var/global/datum/getrev/revdata = new()
if(unix_time)
date = unix2date(unix_time)
break
world.log << "Running revision:"
world.log << branch
world.log << date
world.log << revision
return
@@ -29,7 +36,7 @@ client/verb/showrevinfo()
set desc = "Check the current server code revision"
if(revdata.revision)
src << "<b>Server revision:</b> [revdata.date]"
src << "<b>Server revision:</b> [revdata.branch] - [revdata.date]"
if(config.githuburl)
src << "<a href='[config.githuburl]/commit/[revdata.revision]'>[revdata.revision]</a>"
else

View File

@@ -213,7 +213,8 @@
if (!new_target) return
var/objective_path = text2path("/datum/objective/[new_obj_type]")
if (new_target == "Free objective")
var/mob/living/M = new_target
if (!istype(M) || !M.mind || new_target == "Free objective")
new_objective = new objective_path
new_objective.owner = src
new_objective:target = null
@@ -221,9 +222,8 @@
else
new_objective = new objective_path
new_objective.owner = src
new_objective:target = new_target:mind
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
new_objective.explanation_text = "[objective_type] [new_target:real_name], the [new_target:mind:assigned_role=="MODE" ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]."
new_objective:target = M.mind
new_objective.explanation_text = "[objective_type] [M.real_name], the [M.mind.special_role ? M.mind:special_role : M.mind:assigned_role]."
if ("prevent")
new_objective = new /datum/objective/block

View File

@@ -71,9 +71,13 @@ var/global/list/antag_names_to_ids = list()
return antag.current_antagonists
return list()
/proc/player_is_antag(var/datum/mind/player)
/proc/player_is_antag(var/datum/mind/player, var/only_offstation_roles = 0)
for(var/antag_type in all_antag_types)
var/datum/antagonist/antag = all_antag_types[antag_type]
if(only_offstation_roles && !(antag.flags & ANTAG_OVERRIDE_JOB))
continue
if(player in antag.current_antagonists)
return 1
if(player in antag.pending_antagonists)
return 1
return 0

View File

@@ -10,7 +10,8 @@
current_antagonists |= player
if(flags & ANTAG_OVERRIDE_JOB)
player.assigned_role = "MODE"
player.assigned_role = role_text
player.special_role = role_text
if(istype(player.current, /mob/dead))
create_default(player.current)

View File

@@ -30,7 +30,7 @@
add_antagonist(M.mind, 1, 0, 1) // Equip them and move them to spawn.
return M
/datum/antagonist/proc/create_id(var/assignment, var/mob/living/carbon/human/player)
/datum/antagonist/proc/create_id(var/assignment, var/mob/living/carbon/human/player, var/equip = 1)
var/obj/item/weapon/card/id/W = new id_type(player)
if(!W) return
@@ -38,7 +38,7 @@
W.access |= default_access
W.assignment = "[assignment]"
W.registered_name = player.real_name
player.equip_to_slot_or_del(W, slot_wear_id)
if(equip) player.equip_to_slot_or_del(W, slot_wear_id)
return W
/datum/antagonist/proc/create_radio(var/freq, var/mob/living/carbon/human/player)

View File

@@ -47,7 +47,7 @@
return text
/datum/antagonist/proc/print_player_lite(var/datum/mind/ply)
var/role = ply.assigned_role == "MODE" ? "\improper[ply.special_role]" : "\improper[ply.assigned_role]"
var/role = ply.special_role ? "\improper[ply.special_role]" : "\improper[ply.assigned_role]"
var/text = "<br><b>[ply.name]</b> (<b>[ply.key]</b>) as \a <b>[role]</b> ("
if(ply.current)
if(ply.current.stat == DEAD)

View File

@@ -86,7 +86,7 @@ var/datum/antagonist/raider/raiders
/obj/item/weapon/gun/projectile/revolver,
/obj/item/weapon/gun/projectile/pirate
)
var/list/raider_holster = list(
/obj/item/clothing/accessory/holster/armpit,
/obj/item/clothing/accessory/holster/waist,
@@ -207,14 +207,14 @@ var/datum/antagonist/raider/raiders
//If equipping shoes failed, fall back to equipping sandals
var/fallback_type = pick(/obj/item/clothing/shoes/sandal, /obj/item/clothing/shoes/jackboots/unathi)
player.equip_to_slot_or_del(new fallback_type(player), slot_shoes)
player.equip_to_slot_or_del(new new_uniform(player),slot_w_uniform)
player.equip_to_slot_or_del(new new_glasses(player),slot_glasses)
player.equip_to_slot_or_del(new new_helmet(player),slot_head)
player.equip_to_slot_or_del(new new_suit(player),slot_wear_suit)
equip_weapons(player)
var/obj/item/weapon/card/id/id = create_id("Visitor", player)
var/obj/item/weapon/card/id/id = create_id("Visitor", player, equip = 0)
id.name = "[player.real_name]'s Passport"
id.assignment = "Visitor"
var/obj/item/weapon/storage/wallet/W = new(player)
@@ -229,10 +229,10 @@ var/datum/antagonist/raider/raiders
var/new_gun = pick(raider_guns)
var/new_holster = pick(raider_holster) //raiders don't start with any backpacks, so let's be nice and give them a holster if they can use it.
var/turf/T = get_turf(player)
var/obj/item/primary = new new_gun(T)
var/obj/item/clothing/accessory/holster/holster = null
//Give some of the raiders a pirate gun as a secondary
if(prob(60))
var/obj/item/secondary = new /obj/item/weapon/gun/projectile/pirate(T)
@@ -242,7 +242,7 @@ var/datum/antagonist/raider/raiders
secondary.loc = holster
else
player.equip_to_slot_or_del(secondary, slot_belt)
if(primary.slot_flags & SLOT_HOLSTER)
holster = new new_holster(T)
holster.holstered = primary
@@ -253,10 +253,10 @@ var/datum/antagonist/raider/raiders
player.equip_to_slot_or_del(primary, slot_back)
else
player.put_in_any_hand_if_possible(primary)
//If they got a projectile gun, give them a little bit of spare ammo
equip_ammo(player, primary)
if(holster)
var/obj/item/clothing/under/uniform = player.w_uniform
if(istype(uniform) && uniform.can_attach_accessory(holster))

View File

@@ -79,10 +79,9 @@ The access requirements on the Asteroid Shuttles' consoles have now been revoked
C.req_access = list()
C.req_one_access = list()
sleep(5 MINUTES)
ticker.station_explosion_cinematic(0,null) // TODO: Custom cinematic
universe_has_ended = 1
spawn(5 MINUTES)
ticker.station_explosion_cinematic(0,null) // TODO: Custom cinematic
universe_has_ended = 1
return
/datum/universal_state/supermatter_cascade/proc/AreaSet()

View File

@@ -326,7 +326,7 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
//AI laws
for(var/mob/living/silicon/ai/M in living_mob_list)
if(M.stat != 2 && M.see_in_dark != 0)
if(M.stat != 2 && M.has_power)
var/who2 = pick("ALIENS", "BEARS", "CLOWNS", "XENOS", "PETES", "BOMBS", "FETISHES", "WIZARDS", "SYNDICATE AGENTS", "CENTCOM OFFICERS", "SPACE PIRATES", "TRAITORS", "MONKEYS", "BEES", "CARP", "CRABS", "EELS", "BANDITS", "LIGHTS")
var/what2 = pick("BOLTERS", "STAVES", "DICE", "SINGULARITIES", "TOOLBOXES", "NETTLES", "AIRLOCKS", "CLOTHES", "WEAPONS", "MEDKITS", "BOMBS", "CANISTERS", "CHAIRS", "BBQ GRILLS", "ID CARDS", "CAPTAINS")
var/what2pref = pick("SOFT", "WARM", "WET", "COLD", "ICY", "SEXY", "UGLY", "CUBAN")

View File

@@ -391,7 +391,7 @@ var/global/list/additional_antag_types = list()
suspects += man
for(var/mob/M in suspects)
if(M.mind.assigned_role == "MODE")
if(player_is_antag(M.mind, only_offstation_roles = 1))
continue
switch(rand(1, 100))
if(1 to 50)

View File

@@ -288,7 +288,7 @@ var/global/datum/controller/gameticker/ticker
if(player && player.mind && player.mind.assigned_role)
if(player.mind.assigned_role == "Captain")
captainless=0
if(player.mind.assigned_role != "MODE")
if(!player_is_antag(player.mind, only_offstation_roles = 1))
job_master.EquipRank(player, player.mind.assigned_role, 0)
UpdateFactionList(player)
equip_custom_items(player)

View File

@@ -54,7 +54,7 @@
"Small Prick"
)
// TODO: Update to new antagonist system.
/datum/intercept_text/proc/build(var/mode_type, datum/mind/correct_person)
switch(mode_type)
if("revolution")
@@ -88,29 +88,6 @@
else
return null
// NOTE: Commentted out was the code which showed the chance of someone being an antag. If you want to re-add it, just uncomment the code.
/*
/datum/intercept_text/proc/pick_mob()
var/list/dudes = list()
for(var/mob/living/carbon/human/man in player_list)
if (!man.mind) continue
if (man.mind.assigned_role=="MODE") continue
dudes += man
if(dudes.len==0)
return null
return pick(dudes)
/datum/intercept_text/proc/pick_fingerprints()
var/mob/living/carbon/human/dude = src.pick_mob()
//if (!dude) return pick_fingerprints() //who coded that is totally crasy or just a traitor. -- rastaf0
if(dude)
return num2text(md5(dude.dna.uni_identity))
else
return num2text(md5(num2text(rand(1,10000))))
*/
/datum/intercept_text/proc/get_suspect()
var/list/dudes = list()
for(var/mob/living/carbon/human/man in player_list) if(man.client && man.client.prefs.nanotrasen_relation == "Opposed")
@@ -205,32 +182,6 @@
var/cname = pick(src.changeling_names)
var/orgname1 = pick(src.org_names_1)
var/orgname2 = pick(src.org_names_2)
/*
var/changeling_name
var/changeling_job
var/prob_right_dude = rand(prob_correct_person_lower, prob_correct_person_higher)
var/prob_right_job = rand(prob_correct_job_lower, prob_correct_job_higher)
if(prob(prob_right_job))
if(correct_person)
if(correct_person:assigned_role=="MODE")
changeling_job = pick(joblist)
else
changeling_job = correct_person:assigned_role
else
changeling_job = pick(joblist)
if(prob(prob_right_dude) && ticker.mode == "changeling")
if(correct_person:assigned_role=="MODE")
changeling_name = correct_person:current
else
changeling_name = src.pick_mob()
else
changeling_name = src.pick_mob()
*/
src.text += "<BR><BR>We have received a report that a dangerous alien lifeform known only as \"[cname]\" may have infiltrated your crew. "
/*
src.text += "Our intelligence suggests a [prob_right_job]% chance that a [changeling_job] on board your station has been replaced by the alien. "
src.text += "Additionally, the report indicates a [prob_right_dude]% chance that [changeling_name] may have been in contact with the lifeform at a recent social gathering. "
*/
src.text += "These lifeforms are assosciated with the [orgname1] [orgname2] and may be attempting to acquire sensitive materials on their behalf. "
src.text += "Please take care not to alarm the crew, as [cname] may take advantage of a panic situation. Remember, they can be anybody, suspect everybody!"

View File

@@ -703,7 +703,7 @@ datum/objective/heist/kidnap
var/list/priority_targets = list()
for(var/datum/mind/possible_target in ticker.minds)
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2) && (possible_target.assigned_role != "MODE"))
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2) && (!possible_target.special_role))
possible_targets += possible_target
for(var/role in roles)
if(possible_target.assigned_role == role)

View File

@@ -23,6 +23,12 @@
/datum/job/proc/equip(var/mob/living/carbon/human/H)
return 1
/datum/job/proc/equip_backpack(var/mob/living/carbon/human/H)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
/datum/job/proc/equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,0)

View File

@@ -13,11 +13,15 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
return 1
equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
return 1
equip_backpack(var/mob/living/carbon/human/H)
if(!H) return 0
return 1
/datum/job/ai/is_position_available()
return (empty_playable_ai_cores.len != 0)
@@ -44,6 +48,10 @@
equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
return 1
equip_backpack(var/mob/living/carbon/human/H)
if(!H) return 0
return 1
return 1
/datum/job/cyborg/equip_preview(mob/living/carbon/human/H)

View File

@@ -348,7 +348,6 @@ var/global/datum/controller/occupations/job_master
proc/EquipRank(var/mob/living/carbon/human/H, var/rank, var/joined_late = 0)
if(!H) return null
var/datum/job/job = GetJob(rank)
@@ -393,6 +392,7 @@ var/global/datum/controller/occupations/job_master
spawn_in_storage += thing
//Equip job items.
job.equip(H)
job.equip_backpack(H)
job.equip_survival(H)
job.apply_fingerprints(H)

View File

@@ -5,7 +5,7 @@
desc = "Used to view, edit and maintain security records"
icon_state = "security"
light_color = "#a91515"
req_one_access = list(access_security, access_forensics_lockers)
req_one_access = list(access_security, access_forensics_lockers, access_lawyer)
circuit = "/obj/item/weapon/circuitboard/secure_data"
var/obj/item/weapon/card/id/scan = null
var/authenticated = null

View File

@@ -45,7 +45,6 @@
if (!(XRAY in user.mutations))
user.mutations.Add(XRAY)
user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
user.see_in_dark = 8
user.see_invisible = SEE_INVISIBLE_LEVEL_TWO
if (!(COLD_RESISTANCE in user.mutations))
@@ -67,4 +66,4 @@
show_objectives(user.mind)
user << "You have a very bad feeling about this."
return
return

View File

@@ -39,6 +39,8 @@
if(!metal && reagents)
var/turf/T = get_turf(src)
reagents.touch_turf(T)
for(var/obj/O in T)
reagents.touch_obj(O)
/obj/effect/effect/foam/process()
if(--amount < 0)

View File

@@ -70,9 +70,10 @@
/obj/item/Destroy()
if(ismob(loc))
var/mob/m = loc
m.unEquip(src, 1)
m.drop_from_inventory(src)
m.update_inv_r_hand()
m.update_inv_l_hand()
src.loc = null
return ..()
/obj/item/device

View File

@@ -40,7 +40,7 @@ AI MODULES
if (comp.current.stat == 2 || comp.current.control_disabled == 1)
usr << "Upload failed. No signal is being detected from the AI."
else if (comp.current.see_in_dark == 0)
else if (!comp.current.has_power)
usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
else
src.transmitInstructions(comp.current, usr)

View File

@@ -110,9 +110,10 @@
..()
spawn(30)
if(istype(loc, /mob/living/carbon/human))
blood_type = loc:dna:b_type
dna_hash = loc:dna:unique_enzymes
fingerprint_hash = md5(loc:dna:uni_identity)
var/mob/living/carbon/human/H = loc
blood_type = H.dna.b_type
dna_hash = H.dna.unique_enzymes
fingerprint_hash = md5(H.dna.uni_identity)
/obj/item/weapon/card/id/attack_self(mob/user as mob)
for(var/mob/O in viewers(user, null))

View File

@@ -206,7 +206,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
throw_speed = 0.5
item_state = "cigoff"
w_class = 1
slot_flags = SLOT_EARS
slot_flags = SLOT_EARS | SLOT_MASK
attack_verb = list("burnt", "singed")
icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
icon_off = "cigoff"

View File

@@ -16,7 +16,7 @@
sharp = 1
..() //Updates force.
throwforce = max(3,force-3)
hitsound = initial(hitsound)
hitsound = 'sound/weapons/bladeslice.ogg'
icon_state += "_open"
w_class = 3
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
@@ -24,7 +24,7 @@
force = 3
edge = 0
sharp = 0
hitsound = null
hitsound = initial(hitsound)
icon_state = initial(icon_state)
w_class = initial(w_class)
attack_verb = initial(attack_verb)

View File

@@ -154,15 +154,20 @@
user << "<span class='warning'>The crate appears to be broken.</span>"
return
if(src.allowed(user))
src.locked = !src.locked
for(var/mob/O in viewers(user, 3))
if((O.client && !( O.blinded )))
O << "<span class='notice'>The crate has been [locked ? null : "un"]locked by [user].</span>"
overlays.Cut()
overlays += locked ? redlight : greenlight
set_locked(!locked, user)
else
user << "<span class='notice'>Access Denied</span>"
/obj/structure/closet/crate/secure/proc/set_locked(var/newlocked, mob/user = null)
if(locked == newlocked) return
locked = newlocked
if(user)
for(var/mob/O in viewers(user, 3))
O.show_message( "<span class='notice'>The crate has been [locked ? null : "un"]locked by [user].</span>", 1)
overlays.Cut()
overlays += locked ? redlight : greenlight
/obj/structure/closet/crate/secure/verb/verb_togglelock()
set src in oview(1) // One square distance
set category = "Object"

View File

@@ -20,6 +20,12 @@
var/obj/structure/m_tray/connected = null
anchored = 1.0
/obj/structure/morgue/Destroy()
if(connected)
qdel(connected)
connected = null
return ..()
/obj/structure/morgue/proc/update()
if (src.connected)
src.icon_state = "morgue0"
@@ -63,8 +69,8 @@
if (!( A.anchored ))
A.loc = src
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
//src.connected = null
qdel(src.connected)
src.connected = null
else
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
src.connected = new /obj/structure/m_tray( src.loc )
@@ -79,8 +85,8 @@
src.connected.icon_state = "morguet"
src.connected.set_dir(src.dir)
else
//src.connected = null
qdel(src.connected)
src.connected = null
src.add_fingerprint(user)
update()
return
@@ -112,11 +118,10 @@
src.icon_state = "morgue0"
for(var/atom/movable/A as mob|obj in src)
A.loc = src.connected.loc
//Foreach goto(106)
src.connected.icon_state = "morguet"
else
//src.connected = null
qdel(src.connected)
src.connected = null
return
@@ -134,6 +139,12 @@
anchored = 1
throwpass = 1
/obj/structure/m_tray/Destroy()
if(connected && connected.connected == src)
connected.connected = null
connected = null
return ..()
/obj/structure/m_tray/attack_hand(mob/user as mob)
if (src.connected)
for(var/atom/movable/A as mob|obj in src.loc)
@@ -179,6 +190,12 @@
var/id = 1
var/locked = 0
/obj/structure/crematorium/Destroy()
if(connected)
qdel(connected)
connected = null
return ..()
/obj/structure/crematorium/proc/update()
if (src.connected)
src.icon_state = "crema0"
@@ -278,11 +295,10 @@
src.icon_state = "crema0"
for(var/atom/movable/A as mob|obj in src)
A.loc = src.connected.loc
//Foreach goto(106)
src.connected.icon_state = "cremat"
else
//src.connected = null
qdel(src.connected)
src.connected = null
return
/obj/structure/crematorium/proc/cremate(atom/A, mob/user as mob)

View File

@@ -331,3 +331,11 @@
/turf/proc/process()
return PROCESS_KILL
/turf/proc/contains_dense_objects()
if(density)
return 1
for(var/atom/A in src)
if(A.density && !(A.flags & ON_BORDER))
return 1
return 0

View File

@@ -11,15 +11,7 @@
src << "You can't commit suicide before the game starts!"
return
var/permitted = 0
var/list/allowed = list("Syndicate","traitor","Wizard","Head Revolutionary","Cultist","Changeling")
for(var/T in allowed)
if(mind.special_role == T)
permitted = 1
break
if(!permitted)
if(!player_is_antag(mind))
message_admins("[ckey] has tried to suicide, but they were not permitted due to not being antagonist as human.", 1)
src << "No. Adminhelp if there is a legitimate reason."
return

View File

@@ -302,7 +302,11 @@ datum/admins/proc/DB_ban_unban_by_id(var/id)
output += "<option value='[j]'>[j]</option>"
for(var/j in nonhuman_positions)
output += "<option value='[j]'>[j]</option>"
for(var/j in list("traitor","changeling","operative","revolutionary","cultist","wizard"))
var/list/bantypes = list("traitor","changeling","operative","revolutionary","cultist","wizard") //For legacy bans.
for(var/antag_type in all_antag_types) // Grab other bans.
var/datum/antagonist/antag = all_antag_types[antag_type]
bantypes |= antag.bantype
for(var/j in bantypes)
output += "<option value='[j]'>[j]</option>"
output += "</select></td></tr></table>"
output += "<b>Reason:<br></b><textarea name='dbbanreason' cols='50'></textarea><br>"

View File

@@ -441,7 +441,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
//Announces the character on all the systems, based on the record.
if(!issilicon(new_character))//If they are not a cyborg/AI.
if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
if(!record_found && !player_is_antag(new_character.mind, only_offstation_roles = 1)) //If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
//Power to the user!
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
data_core.manifest_inject(new_character)
@@ -468,7 +468,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
for(var/mob/living/silicon/ai/M in mob_list)
if (M.stat == 2)
usr << "Upload failed. No signal is being detected from the AI."
else if (M.see_in_dark == 0)
else if (!M.has_power)
usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
else
M.add_ion_law(input)

View File

@@ -4,6 +4,7 @@ var/list/preferences_datums = list()
var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm --rastaf
//some autodetection here.
// TODO: Update to new antagonist system.
"traitor" = IS_MODE_COMPILED("traitor"), // 0
"operative" = IS_MODE_COMPILED("nuclear"), // 1
"changeling" = IS_MODE_COMPILED("changeling"), // 2

View File

@@ -66,7 +66,6 @@
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
/obj/item/clothing/suit/space/vox/carapace
name = "alien carapace armour"

View File

@@ -119,10 +119,8 @@
H << "<span class='warning'>You cannot use your teleporter on this Z-level.</span>"
return 0
for(var/atom/A in T)
if(A.density && !(A.flags & ON_BORDER))
H << "<span class='warning'>You cannot teleport to a location with solid objects.</span>"
return 0
if(T.contains_dense_objects())
H << "<span class='warning'>You cannot teleport to a location with solid objects.</span>"
phase_out(H,get_turf(H))
H.loc = T

View File

@@ -8,7 +8,7 @@
endWhen = rand(500, 1500)
// command_alert("The station has entered an ion storm. Monitor all electronic equipment for malfunctions", "Anomaly Alert")
for (var/mob/living/carbon/human/player in player_list)
if( !player.mind || player.mind.assigned_role == "MODE" || player.client.inactivity > MinutesToTicks(10))
if( !player.mind || player_is_antag(player.mind, only_offstation_roles = 1) || player.client.inactivity > MinutesToTicks(10))
continue
players += player.real_name

View File

@@ -3,7 +3,6 @@
#define LIGHTING_FALLOFF 1 // type of falloff to use for lighting; 1 for circular, 2 for square
#define LIGHTING_LAMBERTIAN 1 // use lambertian shading for light sources
#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
#define LIGHTING_TRANSITIONS 1 // smooth, animated transitions, similar to /tg/station
#define LIGHTING_ROUND_VALUE (1 / 128) //Value used to round lumcounts, values smaller than 1/255 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
#define LIGHTING_LAYER 10 // drawing layer for lighting overlays

View File

@@ -143,15 +143,19 @@
if(!strength) //Don't add turfs that aren't affected to the affected turfs.
continue
effect_r[T.lighting_overlay] = round(lum_r * strength, LIGHTING_ROUND_VALUE)
effect_g[T.lighting_overlay] = round(lum_g * strength, LIGHTING_ROUND_VALUE)
effect_b[T.lighting_overlay] = round(lum_b * strength, LIGHTING_ROUND_VALUE)
effect_r += round(lum_r * strength, LIGHTING_ROUND_VALUE)
effect_g += round(lum_g * strength, LIGHTING_ROUND_VALUE)
effect_b += round(lum_b * strength, LIGHTING_ROUND_VALUE)
T.lighting_overlay.update_lumcount(
round(lum_r * strength, LIGHTING_ROUND_VALUE),
round(lum_g * strength, LIGHTING_ROUND_VALUE),
round(lum_b * strength, LIGHTING_ROUND_VALUE)
)
else
effect_r += 0
effect_g += 0
effect_b += 0
if(!T.affecting_lights)
T.affecting_lights = list()
@@ -161,12 +165,15 @@
/datum/light_source/proc/remove_lum()
applied = 0
var/i = 1
for(var/turf/T in effect_turf)
if(T.affecting_lights)
T.affecting_lights -= src
if(T.lighting_overlay)
T.lighting_overlay.update_lumcount(-effect_r[T.lighting_overlay], -effect_g[T.lighting_overlay], -effect_b[T.lighting_overlay])
T.lighting_overlay.update_lumcount(-effect_r[i], -effect_g[i], -effect_b[i])
i++
effect_r.Cut()
effect_g.Cut()

View File

@@ -8,7 +8,6 @@
icon_state = "light1"
layer = LIGHTING_LAYER
invisibility = INVISIBILITY_LIGHTING
blend_mode = BLEND_MULTIPLY
color = "#000000"
var/lum_r
@@ -53,32 +52,31 @@
lighting_update_overlays += src
/atom/movable/lighting_overlay/proc/update_overlay()
var/mx = max(lum_r, lum_g, lum_b)
. = 1 // factor
if(mx > 1)
. = 1/mx
#if LIGHTING_TRANSITIONS == 1
animate(src,
color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .),
LIGHTING_INTERVAL - 1
)
#else
color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .)
#endif
var/turf/T = loc
if(istype(T)) //Incase we're not on a turf, pool ourselves, something happened.
if(color != "#000000")
T.luminosity = 1
else //No light, set the turf's luminosity to 0 to remove it from view()
#if LIGHTING_TRANSITIONS == 1
spawn(LIGHTING_INTERVAL - 1)
if(lum_r == lum_g && lum_r == lum_b) //greyscale
blend_mode = BLEND_OVERLAY
if(lum_r <= 0)
T.luminosity = 0
color = "#000000"
alpha = 255
else
T.luminosity = 1
color = "#000000"
alpha = (1 - min(lum_r, 1)) * 255
else
alpha = 255
var/mx = max(lum_r, lum_g, lum_b)
. = 1 // factor
if(mx > 1)
. = 1/mx
blend_mode = BLEND_MULTIPLY
color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .)
if(color != "#000000")
T.luminosity = 1
else //No light, set the turf's luminosity to 0 to remove it from view()
T.luminosity = 0
#else
T.luminosity = 0
#endif
else
warning("A lighting overlay realised its loc was NOT a turf (actual loc: [loc][loc ? ", " + loc.type : ""]) in update_overlay() and got pooled!")
qdel(src)

View File

@@ -3,7 +3,6 @@
#undef LIGHTING_FALLOFF
#undef LIGHTING_LAMBERTIAN
#undef LIGHTING_HEIGHT
#undef LIGHTING_TRANSITIONS
#undef LIGHTING_RESOLUTION
#undef LIGHTING_LAYER

View File

@@ -4,8 +4,8 @@
icon_state = "securecrate"
icon_opened = "securecrateopen"
icon_closed = "securecrate"
var/code = null
var/lastattempt = null
var/list/code = list()
var/list/lastattempt = list()
var/attempts = 10
var/codelen = 4
locked = 1
@@ -14,12 +14,12 @@
..()
var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
code = ""
for(var/i = 0, i < codelen, i++)
var/dig = pick(digits)
code += dig
digits -= dig // Player can enter codes with matching digits, but there are never matching digits in the answer
for(var/i in 1 to codelen)
code += pick(digits)
generate_loot()
/obj/structure/closet/crate/secure/loot/proc/generate_loot()
var/loot = rand(1, 100)
switch(loot)
if(1 to 5) // Common things go, 5%
@@ -145,60 +145,65 @@
new/obj/item/clothing/head/bearpelt(src)
/obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
if(locked)
user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
var/input = input(usr, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
if(in_range(src, user))
if (input == code)
user << "<span class='notice'>The crate unlocks!</span>"
locked = 0
overlays.Cut()
overlays += greenlight
else if (input == null || length(input) != codelen)
user << "<span class='notice'>You leave the crate alone.</span>"
else
user << "<span class='warning'>A red light flashes.</span>"
lastattempt = input
attempts--
if (attempts == 0)
user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
var/turf/T = get_turf(src.loc)
explosion(T, 0, 0, 0, 1)
qdel(src)
return
else
user << "<span class='notice'>You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out.</span>"
return
if(!locked)
return
user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
var/input = input(user, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
if(!Adjacent(user))
return
if(input == null || length(input) != codelen)
user << "<span class='notice'>You leave the crate alone.</span>"
else if(check_input(input))
user << "<span class='notice'>The crate unlocks!</span>"
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
set_locked(0)
else
return ..()
visible_message("<span class='warning'>A red light on \the [src]'s control panel flashes briefly.</span>")
attempts--
if (attempts == 0)
user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
var/turf/T = get_turf(src.loc)
explosion(T, 0, 0, 1, 2)
del(src)
/obj/structure/closet/crate/secure/loot/emag_act(var/remaining_charges, var/mob/user)
if (locked)
user << "<span class='notice'>The crate unlocks!</span>"
locked = 0
/obj/structure/closet/crate/secure/loot/proc/check_input(var/input)
if(length(input) != codelen)
return 0
. = 1
lastattempt.Cut()
for(var/i in 1 to codelen)
var/guesschar = copytext(input, i, i+1)
lastattempt += guesschar
if(guesschar != code[i])
. = 0
/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(locked)
if (istype(W, /obj/item/device/multitool)) // Greetings Urist McProfessor, how about a nice game of cows and bulls?
user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
user << "<span class='notice'>DECA-CODE LOCK ANALYSIS:</span>"
if (attempts == 1)
user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
user << "<span class='warning'>* Anti-Tamper system will activate on the next failed access attempt.</span>"
else
user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
if (lastattempt != null)
var/list/guess = list()
user << "<span class='notice'>* Anti-Tamper system will activate after [src.attempts] failed access attempts.</span>"
if(lastattempt.len)
var/bulls = 0
var/cows = 0
for(var/i = 1, i < codelen + 1, i++)
var/a = copytext(lastattempt, i, i+1) // Stuff the code into the list
guess += a
guess[a] = i
for(var/i in guess) // Go through list and count matches
var/a = findtext(code, i)
if(a == guess[i])
var/list/code_contents = code.Copy()
for(var/i in 1 to codelen)
if(lastattempt[i] == code[i])
++bulls
else if(a)
else if(lastattempt[i] in code_contents)
++cows
code_contents -= lastattempt[i]
user << "<span class='notice'>Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions.</span>"
else ..()
else ..()
return
..()

View File

@@ -34,7 +34,6 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images
/mob/dead/observer/New(mob/body)
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = 100
verbs += /mob/dead/observer/proc/dead_tele
stat = DEAD
@@ -141,17 +140,6 @@ Works together with spawning an observer, noted above.
var/client/C = U.client
for(var/mob/living/carbon/human/target in target_list)
C.images += target.hud_list[SPECIALROLE_HUD]
/*
else//If the silicon mob has no law datum, no inherent laws, or a law zero, add them to the hud.
var/mob/living/silicon/silicon_target = target
if(!silicon_target.laws||(silicon_target.laws&&(silicon_target.laws.zeroth||!silicon_target.laws.inherent.len))||silicon_target.mind.special_role=="traitor")
if(isrobot(silicon_target))//Different icons for robutts and AI.
U.client.images += image(tempHud,silicon_target,"hudmalborg")
else
U.client.images += image(tempHud,silicon_target,"hudmalai")
*/
return 1
/mob/proc/ghostize(var/can_reenter_corpse = 1)
@@ -646,10 +634,12 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/proc/updateghostsight()
if (!seedarkness)
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
see_in_dark = 100
else
see_invisible = SEE_INVISIBLE_OBSERVER
if (!ghostvision)
see_invisible = SEE_INVISIBLE_LIVING;
see_in_dark = 0
updateghostimages()
/proc/updateallghostimages()

View File

@@ -70,7 +70,6 @@
blind.layer = 0
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
drop_r_hand()

View File

@@ -15,7 +15,6 @@
var/acceleration = 1
var/owner_follows_eye = 0
see_in_dark = 7
status_flags = GODMODE
invisibility = INVISIBILITY_EYE

View File

@@ -4,7 +4,6 @@
icon = 'icons/mob/blob.dmi'
icon_state = "blob_spore_temp"
pass_flags = PASSBLOB
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
var/ghost_name = "Unknown"
var/creating_blob = 0

View File

@@ -48,5 +48,5 @@
/mob/living/carbon/alien/show_inv(mob/user as mob)
return //Consider adding cuffs and hats to this, for the sake of fun.
/mob/living/carbon/alien/can_use_vents()
/mob/living/carbon/alien/cannot_use_vents()
return

View File

@@ -95,13 +95,11 @@
sight |= SEE_TURFS
sight |= SEE_MOBS
sight |= SEE_OBJS
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
else if (stat != 2)
sight &= ~SEE_TURFS
sight &= ~SEE_MOBS
sight &= ~SEE_OBJS
see_in_dark = 2
see_invisible = SEE_INVISIBLE_LIVING
if (healths)

View File

@@ -195,6 +195,16 @@
else
healths.icon_state = "health7"
if (stat == 2 || (XRAY in src.mutations))
sight |= SEE_TURFS
sight |= SEE_MOBS
sight |= SEE_OBJS
see_invisible = SEE_INVISIBLE_LEVEL_TWO
else if (stat != 2)
sight &= ~SEE_TURFS
sight &= ~SEE_MOBS
sight &= ~SEE_OBJS
see_invisible = SEE_INVISIBLE_LIVING
if (client)
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
@@ -242,4 +252,4 @@
emp_damage += rand(10,20)
if(3)
emp_damage += rand(0,10)
..()*/
..()*/

View File

@@ -267,8 +267,9 @@
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!</span>", \
"<span class='notice'>You shake [src] trying to wake [t_him] up!</span>")
else
if(istype(H))
H.species.hug(H,src)
var/mob/living/carbon/human/hugger = M
if(istype(hugger))
hugger.species.hug(hugger,src)
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [t_him] feel better!</span>", \
"<span class='notice'>You hug [src] to make [t_him] feel better!</span>")
@@ -458,7 +459,7 @@
if(istype(AM, /mob/living/carbon) && prob(10))
src.spread_disease_to(AM, "Contact")
/mob/living/carbon/can_use_vents()
/mob/living/carbon/cannot_use_vents()
return
/mob/living/carbon/slip(var/slipped_on,stun_duration=8)

View File

@@ -1226,7 +1226,6 @@
if(XRAY in mutations)
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
see_in_dark = 8
if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO
if(seer==1)
@@ -1237,6 +1236,8 @@
see_invisible = SEE_INVISIBLE_LIVING
seer = 0
else
sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
var/tmp/glasses_processed = 0
var/obj/item/weapon/rig/rig = back
if(istype(rig) && rig.visor)
@@ -1248,6 +1249,9 @@
if(glasses && !glasses_processed)
glasses_processed = 1
process_glasses(glasses)
if(XRAY in mutations)
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO
if(!glasses_processed && (species.vision_flags > 0))
sight |= species.vision_flags
@@ -1684,6 +1688,7 @@
holder.icon_state = "hudblank"
if(mind)
// TODO: Update to new antagonist system.
switch(mind.special_role)
if("traitor","Mercenary")
holder.icon_state = "hudsyndicate"

View File

@@ -8,7 +8,6 @@
language = "Sol Common" //todo?
unarmed_types = list(/datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/sharp)
light_dam = 2
darksight = 8
has_organ = list()
siemens_coefficient = 0
@@ -23,4 +22,4 @@
/datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
spawn(1)
new /obj/effect/decal/cleanable/ash(H.loc)
qdel(H)
qdel(H)

View File

@@ -100,7 +100,6 @@
var/list/inherent_verbs // Species-specific verbs.
var/has_fine_manipulation = 1 // Can use small items.
var/siemens_coefficient = 1 // The lower, the thicker the skin and better the insulation.
var/darksight = 2 // Native darksight distance.
var/flags = 0 // Various specific features.
var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
var/primitive_form // Lesser form, if any (ie. monkey for humans)

View File

@@ -10,7 +10,6 @@
unarmed_types = list(/datum/unarmed_attack/slime_glomp)
flags = IS_RESTRICTED | NO_SCAN | NO_SLIP | NO_BREATHE
siemens_coefficient = 3
darksight = 3
blood_color = "#05FF9B"
flesh_color = "#05FFFB"

View File

@@ -22,7 +22,6 @@
tail_animation = 'icons/mob/species/unathi/tail.dmi'
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
primitive_form = "Stok"
darksight = 3
gluttonous = 1
blurb = "A heavily reptillian species, Unathi (or 'Sinta as they call themselves) hail from the \
@@ -73,7 +72,6 @@
tail = "tajtail"
tail_animation = 'icons/mob/species/tajaran/tail.dmi'
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
darksight = 8
slowdown = -1
brute_mod = 1.2

View File

@@ -14,7 +14,6 @@
update_icon = 0
nutrition = 700
see_in_dark = 8
update_slimes = 0
// canstun and canweaken don't affect slimes because they ignore stun and weakened variables
@@ -399,7 +398,7 @@
adjustToxLoss(-10)
nutrition = max(nutrition, get_max_nutrition())
/mob/living/carbon/slime/can_use_vents()
/mob/living/carbon/slime/cannot_use_vents()
if(Victim)
return "You cannot ventcrawl while feeding."
..()
..()

View File

@@ -664,9 +664,9 @@ default behaviour is:
src << "You can't vent crawl while you're stunned!"
return
var/special_fail_msg = can_use_vents()
var/special_fail_msg = cannot_use_vents()
if(special_fail_msg)
src << "\red [special_fail_msg]"
src << "<span class='warning'>[special_fail_msg]</span>"
return
if(vent_found) // one was passed in, probably from vent/AltClick()
@@ -755,7 +755,7 @@ default behaviour is:
if(new_area)
new_area.Entered(src)
/mob/living/proc/can_use_vents()
/mob/living/proc/cannot_use_vents()
return "You can't fit into that vent."
/mob/living/proc/has_brain()

View File

@@ -49,6 +49,7 @@ var/list/ai_verbs_default = list(
var/list/network = list("Exodus")
var/obj/machinery/camera/camera = null
var/list/connected_robots = list()
var/has_power = 0
var/aiRestorePowerRoutine = 0
var/viewalerts = 0
var/icon/holo_icon//Default is assigned when AI is created.

View File

@@ -38,19 +38,18 @@
src << "<span class='notice'><b>APU GENERATOR FAILURE! (System Damaged)</b></span>"
stop_apu(1)
var/blind = 0
has_power = 1
var/area/loc = null
if (istype(T, /turf))
loc = T.loc
if (istype(loc, /area))
if (!loc.power_equip && !istype(src.loc,/obj/item) && !APU_power)
blind = 1
has_power = 0
if (!blind)
if (has_power)
src.sight |= SEE_TURFS
src.sight |= SEE_MOBS
src.sight |= SEE_OBJS
src.see_in_dark = 8
src.see_invisible = SEE_INVISIBLE_LIVING
if (aiRestorePowerRoutine==2)
@@ -80,12 +79,10 @@
//Blind the AI
updateicon()
src.blind.screen_loc = "1,1 to 15,15"
if (src.blind.layer!=18)
src.blind.layer = 18
src.sight = src.sight&~SEE_TURFS
src.sight = src.sight&~SEE_MOBS
src.sight = src.sight&~SEE_OBJS
src.see_in_dark = 0
src.see_invisible = SEE_INVISIBLE_LIVING
//Now to tell the AI why they're blind and dying slowly.

View File

@@ -20,6 +20,7 @@
lawsync()
photosync()
src << "<b>Laws synced with AI, be sure to note any changes.</b>"
// TODO: Update to new antagonist system.
if(mind && mind.special_role == "traitor" && mind.original == src)
src << "<b>Remember, your AI does NOT share or know about your law 0."
else
@@ -28,6 +29,7 @@
who << "<b>Obey these laws:</b>"
laws.show_laws(who)
// TODO: Update to new antagonist system.
if (mind && (mind.special_role == "traitor" && mind.original == src) && connected_ai)
who << "<b>Remember, [connected_ai.name] is technically your master, but your objective comes first.</b>"
else if (connected_ai)

View File

@@ -163,13 +163,11 @@
see_invisible = SEE_INVISIBLE_MINIMUM
else if (src.sight_mode & BORGTHERM)
src.sight |= SEE_MOBS
src.see_in_dark = 8
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
else if (src.stat != 2)
src.sight &= ~SEE_MOBS
src.sight &= ~SEE_TURFS
src.sight &= ~SEE_OBJS
src.see_in_dark = 8 // see_in_dark means you can FAINTLY see in the dark, humans have a range of 3 or so, tajaran have it at 8
src.see_invisible = SEE_INVISIBLE_LIVING // This is normal vision (25), setting it lower for normal vision means you don't "see" things like darkness since darkness
// has a "invisible" value of 15
@@ -225,10 +223,12 @@
if (src.syndicate && src.client)
for(var/datum/mind/tra in traitors.current_antagonists)
if(tra.current)
// TODO: Update to new antagonist system.
var/I = image('icons/mob/mob.dmi', loc = tra.current, icon_state = "traitor")
src.client.images += I
src.disconnect_from_ai()
if(src.mind)
// TODO: Update to new antagonist system.
if(!src.mind.special_role)
src.mind.special_role = "traitor"
traitors.current_antagonists |= src.mind

View File

@@ -207,5 +207,5 @@
your host and your eventual spawn safe and warm."
src << "You can speak to your victim with <b>say</b>, to other borers with <b>say :x</b>, and use your Abilities tab to access powers."
/mob/living/simple_animal/borer/can_use_vents()
/mob/living/simple_animal/borer/cannot_use_vents()
return

View File

@@ -150,7 +150,6 @@
attacktext = "slashed"
speed = -1
environment_smash = 1
see_in_dark = 7
attack_sound = 'sound/weapons/rapidslice.ogg'
construct_spells = list(/spell/targeted/ethereal_jaunt/shift)
@@ -228,7 +227,6 @@
attacktext = "violently stabbed"
speed = -1
environment_smash = 1
see_in_dark = 7
attack_sound = 'sound/weapons/pierce.ogg'
construct_spells = list(

View File

@@ -11,7 +11,6 @@
emote_see = list("shakes their head", "shivers")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets"
response_disarm = "gently pushes aside"

View File

@@ -17,7 +17,6 @@
response_help = "pets"
response_disarm = "bops"
response_harm = "kicks"
see_in_dark = 5
mob_size = 8
var/obj/item/inventory_head

View File

@@ -11,7 +11,6 @@
emote_see = list("shakes its head", "stamps a foot", "glares around")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
meat_amount = 4
response_help = "pets"
@@ -95,7 +94,6 @@
emote_see = list("shakes its head")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
meat_amount = 6
response_help = "pets"

View File

@@ -13,7 +13,6 @@
small = 1
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
maxHealth = 5
health = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
@@ -147,5 +146,5 @@
// Change my name back, don't want to be named Tom (666)
name = initial(name)
/mob/living/simple_animal/mouse/can_use_vents()
/mob/living/simple_animal/mouse/cannot_use_vents()
return

View File

@@ -13,14 +13,14 @@
var/obj/machinery/camera/camera = null
var/obj/item/device/mmi/mmi = null
var/list/req_access = list(access_robotics) //Access needed to pop out the brain.
var/positronic
name = "Spider-bot"
name = "spider-bot"
desc = "A skittering robotic friend!"
icon = 'icons/mob/robots.dmi'
icon_state = "spiderbot-chassis"
icon_living = "spiderbot-chassis"
icon_dead = "spiderbot-smashed"
universal_speak = 1 //Temp until these are rewritten.
wander = 0
@@ -38,19 +38,26 @@
var/emagged = 0
var/obj/item/held_item = null //Storage for single item they can hold.
speed = -1 //Spiderbots gotta go fast.
//pass_flags = PASSTABLE //Maybe griefy?
pass_flags = PASSTABLE
small = 1
speak_emote = list("beeps","clicks","chirps")
/mob/living/simple_animal/spiderbot/New()
..()
add_language("Galactic Common")
default_language = all_languages["Galactic Common"]
verbs |= /mob/living/proc/ventcrawl
verbs |= /mob/living/proc/hide
/mob/living/simple_animal/spiderbot/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/device/mmi))
var/obj/item/device/mmi/B = O
if(src.mmi) //There's already a brain in it.
user << "\red There's already a brain in [src]!"
if(src.mmi)
user << "<span class='warning'>There's already a brain in [src]!</span>"
return
if(!B.brainmob)
user << "\red Sticking an empty MMI into the frame would sort of defeat the purpose."
user << "<span class='warning'>Sticking an empty MMI into the frame would sort of defeat the purpose.</span>"
return
if(!B.brainmob.key)
var/ghost_can_reenter = 0
@@ -64,14 +71,18 @@
return
if(B.brainmob.stat == DEAD)
user << "\red [O] is dead. Sticking it into the frame would sort of defeat the purpose."
user << "<span class='warning'>[O] is dead. Sticking it into the frame would sort of defeat the purpose.</span>"
return
if(jobban_isbanned(B.brainmob, "Cyborg"))
user << "\red [O] does not seem to fit."
user << "<span class='warning'>\The [O] does not seem to fit.</span>"
return
user << "\blue You install [O] in [src]!"
user << "<span class='notice'>You install \the [O] in \the [src]!</span>"
if(istype(O, /obj/item/device/mmi/digital))
positronic = 1
add_language("Robot Talk")
user.drop_item()
src.mmi = O
@@ -89,16 +100,15 @@
if(health > maxHealth)
health = maxHealth
add_fingerprint(user)
for(var/mob/W in viewers(user, null))
W.show_message(text("\red [user] has spot-welded some of the damage to [src]!"), 1)
src.visible_message("<span class='notice'>\The [user] has spot-welded some of the damage to \the [src]!</span>")
else
user << "\blue [src] is undamaged!"
user << "<span class='warning'>\The [src] is undamaged!</span>"
else
user << "Need more welding fuel!"
user << "<span class='danger'>You need more welding fuel for this task!</span>"
return
else if(istype(O, /obj/item/weapon/card/id)||istype(O, /obj/item/device/pda))
if (!mmi)
user << "\red There's no reason to swipe your ID - the spiderbot has no brain to remove."
user << "<span class='danger'>There's no reason to swipe your ID - \the [src] has no brain to remove.</span>"
return 0
var/obj/item/weapon/card/id/id_card
@@ -110,16 +120,14 @@
id_card = pda.id
if(access_robotics in id_card.access)
user << "\blue You swipe your access card and pop the brain out of [src]."
user << "<span class='notice'>You swipe your access card and pop the brain out of \the [src].</span>"
eject_brain()
if(held_item)
held_item.loc = src.loc
held_item = null
return 1
else
user << "\red You swipe your card, with no effect."
user << "<span class='danger'>You swipe your card with no effect.</span>"
return 0
else
@@ -140,23 +148,22 @@
src.mind = M.brainmob.mind
src.mind.key = M.brainmob.key
src.ckey = M.brainmob.ckey
src.name = "Spider-bot ([M.brainmob.name])"
src.name = "spider-bot ([M.brainmob.name])"
/mob/living/simple_animal/spiderbot/proc/explode() //When emagged.
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [src] makes an odd warbling noise, fizzles, and explodes.")
src.visible_message("<span class='danger'>\The [src] makes an odd warbling noise, fizzles, and explodes!</span>")
explosion(get_turf(loc), -1, -1, 3, 5)
eject_brain()
death()
/mob/living/simple_animal/spiderbot/proc/update_icon()
if(istype(mmi, /obj/item/device/mmi/digital/posibrain))
icon_state = "spiderbot-chassis-posi"
icon_living = "spiderbot-chassis-posi"
else if(istype(mmi,/obj/item/device/mmi))
icon_state = "spiderbot-chassis-mmi"
icon_living = "spiderbot-chassis-mmi"
if(mmi)
if(positronic)
icon_state = "spiderbot-chassis-posi"
icon_living = "spiderbot-chassis-posi"
else
icon_state = "spiderbot-chassis-mmi"
icon_living = "spiderbot-chassis-mmi"
else
icon_state = "spiderbot-chassis"
icon_living = "spiderbot-chassis"
@@ -168,8 +175,11 @@
mmi.loc = T
if(mind) mind.transfer_to(mmi.brainmob)
mmi = null
src.name = "Spider-bot"
real_name = initial(real_name)
name = real_name
update_icon()
remove_language("Robot Talk")
positronic = null
/mob/living/simple_animal/spiderbot/Destroy()
eject_brain()
@@ -179,7 +189,7 @@
radio = new /obj/item/device/radio/borg(src)
camera = new /obj/machinery/camera(src)
camera.c_tag = "Spiderbot-[real_name]"
camera.c_tag = "spiderbot-[real_name]"
camera.replace_networks(list("SS13"))
..()
@@ -213,14 +223,18 @@
return 0
if(istype(held_item, /obj/item/weapon/grenade))
visible_message("\red [src] launches \the [held_item]!", "\red You launch \the [held_item]!", "You hear a skittering noise and a thump!")
visible_message("<span class='danger'>\The [src] launches \the [held_item]!</span>", \
"<span class='danger'>You launch \the [held_item]!</span>", \
"You hear a skittering noise and a thump!")
var/obj/item/weapon/grenade/G = held_item
G.loc = src.loc
G.prime()
held_item = null
return 1
visible_message("\blue [src] drops \the [held_item]!", "\blue You drop \the [held_item]!", "You hear a skittering noise and a soft thump.")
visible_message("<span class='notice'>\The [src] drops \the [held_item].</span>", \
"<span class='notice'>You drop \the [held_item].</span>", \
"You hear a skittering noise and a soft thump.")
held_item.loc = src.loc
held_item = null
@@ -237,7 +251,7 @@
return -1
if(held_item)
src << "\red You are already holding \the [held_item]"
src << "<span class='warning'>You are already holding \the [held_item]</span>"
return 1
var/list/items = list()
@@ -252,15 +266,23 @@
if(selection == I)
held_item = selection
selection.loc = src
visible_message("\blue [src] scoops up \the [held_item]!", "\blue You grab \the [held_item]!", "You hear a skittering noise and a clink.")
visible_message("<span class='notice'>\The [src] scoops up \the [held_item].</span>", \
"<span class='notice'>You grab \the [held_item].</span>", \
"You hear a skittering noise and a clink.")
return held_item
src << "\red \The [selection] is too far away."
src << "<span class='warning'>\The [selection] is too far away.</span>"
return 0
src << "\red There is nothing of interest to take."
src << "<span class='warning'>There is nothing of interest to take.</span>"
return 0
/mob/living/simple_animal/spiderbot/examine(mob/user)
..(user)
if(src.held_item)
user << "It is carrying \a [src.held_item] \icon[src.held_item]."
user << "It is carrying \icon[src.held_item] \a [src.held_item]."
/mob/living/simple_animal/spiderbot/cannot_use_vents()
return
/mob/living/simple_animal/spiderbot/binarycheck()
return positronic

View File

@@ -12,7 +12,6 @@
emote_see = list("stares ferociously", "stomps")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
response_help = "pets"
response_disarm = "gently pushes aside"

View File

@@ -15,7 +15,6 @@
emote_hear = list("chitters")
speak_chance = 5
turns_per_move = 5
see_in_dark = 10
meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat
response_help = "pets"
response_disarm = "gently pushes aside"
@@ -213,4 +212,4 @@
#undef SPINNING_WEB
#undef LAYING_EGGS
#undef MOVING_TO_TARGET
#undef SPINNING_COCOON
#undef SPINNING_COCOON

View File

@@ -12,7 +12,6 @@
emote_see = list("looks around suspiciously.", "scratches it's arm.","putters around a bit.")
speak_chance = 15
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/monkey
response_help = "pets"
response_disarm = "gently pushes aside"

View File

@@ -102,6 +102,7 @@
handle_stunned()
handle_weakened()
handle_paralysed()
update_canmove()
handle_supernatural()
//Movement

View File

@@ -2,6 +2,7 @@
density = 1
layer = 4.0
animate_movement = 2
see_in_dark = 0
// flags = NOREACT
var/datum/mind/mind

View File

@@ -44,13 +44,12 @@
return all_alarms
/datum/nano_module/alarm_monitor/ai/Topic(ref, href_list)
/datum/nano_module/alarm_monitor/Topic(ref, href_list)
if(..())
return 1
if(href_list["switchTo"])
var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras
if(!C)
return
usr.switch_to_camera(C)

View File

@@ -1570,10 +1570,10 @@
required_reagents = list("rum" = 2, "cola" = 1)
result_amount = 3
/datum/chemical_reaction/classicmartini
/datum/chemical_reaction/martini
name = "Classic Martini"
id = "classicmartini"
result = "classicmartini"
id = "martini"
result = "martini"
required_reagents = list("gin" = 2, "vermouth" = 1)
result_amount = 3

View File

@@ -189,7 +189,11 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
if(silenced > 0)
return
if(user.z == 2 && spell_flags & Z2NOCAST) //Certain spells are not allowed on the centcomm zlevel
var/turf/Turf = get_turf(user)
if(!Turf)
user << "<span class='warning'>You cannot cast spells in null space!</span>"
if(spell_flags & Z2NOCAST && (Turf.z in config.admin_levels)) //Certain spells are not allowed on the centcomm zlevel
return 0
if(spell_flags & CONSTRUCT_CHECK)

View File

@@ -256,7 +256,6 @@
if (!(XRAY in H.mutations))
H.mutations.Add(XRAY)
H.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
H.see_in_dark = 8
H.see_invisible = SEE_INVISIBLE_LEVEL_TWO
H << "\blue The walls suddenly disappear."
temp = "You have purchased a scrying orb, and gained x-ray vision."
@@ -288,6 +287,7 @@
for(var/spell/knownspell in user.spell_list)
if(knownspell.type == S.type)
if(user.mind)
// TODO: Update to new antagonist system.
if(user.mind.special_role == "apprentice" || user.mind.special_role == "Wizard")
user <<"<span class='notice'>You're already far more versed in this spell than this flimsy how-to book can provide.</span>"
else

View File

@@ -36,7 +36,7 @@
target.transforming=0 //mob is safely inside holder now, no need for protection.
jaunt_steam(mobloc)
sleep(duration)
mobloc = get_turf(target.loc)
mobloc = holder.last_valid_turf
animation.loc = mobloc
jaunt_steam(mobloc)
target.canmove = 0
@@ -75,6 +75,11 @@
var/reappearing = 0
density = 0
anchored = 1
var/turf/last_valid_turf
/obj/effect/dummy/spell_jaunt/New(var/location)
..()
last_valid_turf = get_turf(location)
/obj/effect/dummy/spell_jaunt/Destroy()
// Eject contents if deleted somehow
@@ -87,6 +92,9 @@
var/turf/newLoc = get_step(src,direction)
if(!(newLoc.flags & NOJAUNT))
loc = newLoc
var/turf/T = get_turf(loc)
if(!T.contains_dense_objects())
last_valid_turf = T
else
user << "<span class='warning'>Some strange aura is blocking the way!</span>"
src.canmove = 0

View File

@@ -12,6 +12,7 @@
cooldown_min = 200 //100 deciseconds reduction per rank
compatible_mobs = list(/mob/living/carbon/human) //which types of mobs are affected by the spell. NOTE: change at your own risk
// TODO: Update to new antagonist system.
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell
amt_paralysis = 20 //how much the victim is paralysed for after the spell

View File

@@ -56,6 +56,17 @@
-->
<div class="commit sansserif">
<h2 class="date">14 July 2015</h2>
<h3 class="author">HarpyEagle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes wrong information being reported when analyzing locked abandoned crates with a multitool.</li>
</ul>
<h3 class="author">PsiOmegaDelta updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ninjas can no longer teleport unto turfs that contain solid objects.</li>
<li class="tweak">Wizards can no longer etheral jaunt unto turfs that contain solid objects.</li>
</ul>
<h2 class="date">11 July 2015</h2>
<h3 class="author">HarpyEagle updated:</h3>
<ul class="changes bgimages16">

View File

@@ -2078,3 +2078,10 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- bugfix: Turrets no longer burn holes through the AI.
- tweak: Projectiles now have a chance of hitting mobs riding cargo trains.
- bugfix: Fixed visual bugs with projectile effects.
2015-07-14:
HarpyEagle:
- bugfix: Fixes wrong information being reported when analyzing locked abandoned
crates with a multitool.
PsiOmegaDelta:
- tweak: Ninjas can no longer teleport unto turfs that contain solid objects.
- tweak: Wizards can no longer etheral jaunt unto turfs that contain solid objects.

View File

@@ -1,4 +0,0 @@
author: PsiOmegaDelta
changes:
- tweak: "Ninjas can no longer teleport unto turfs that contain solid objects."
delete-after: true

View File

@@ -55,7 +55,6 @@
if (!(XRAY in user.mutations))
user.mutations.Add(XRAY)
user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
user.see_in_dark = 8
user.see_invisible = SEE_INVISIBLE_LEVEL_TWO
user << "<span class='notice'>The walls suddenly disappear.</span>"
user.dna.mutantrace = "shadow"

View File

@@ -297,7 +297,7 @@
"fK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area/space)
"fL" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space,/area/space)
"fM" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/syndicate_mothership)
"fN" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/syndicate_mothership)
"fN" = (/turf/unsimulated/wall{desc = "That looks like it doesn't open easily."; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/syndicate_mothership)
"fO" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership)
"fP" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership)
"fQ" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership)
@@ -499,11 +499,17 @@
"jE" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"},/turf/space,/area/syndicate_mothership{name = "\improper Ninja Base"})
"jF" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/syndicate_mothership{name = "\improper Ninja Base"})
"jG" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"},/turf/space,/area/syndicate_mothership{name = "\improper Ninja Base"})
"jH" = (/obj/structure/table/standard,/obj/machinery/recharger{pixel_y = 4},/obj/item/weapon/handcuffs,/obj/item/weapon/storage/pill_bottle/dice,/obj/item/weapon/deck,/obj/item/weapon/rig/internalaffairs/equipped,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"jH" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space,/area/space)
"jI" = (/turf/space,/area/skipjack_station/transit)
"jJ" = (/obj/structure/closet/secure_closet/personal/patient,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor3"},/area/centcom/evac)
"jK" = (/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor3"},/area/centcom/evac)
"jL" = (/obj/structure/window/shuttle{icon_state = "window2"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/centcom/evac)
"jM" = (/obj/structure/grille,/obj/structure/window/shuttle,/turf/simulated/shuttle/plating,/area/centcom/evac)
"jN" = (/turf/unsimulated/wall{desc = "That looks like it doesn't open easily."; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom)
"jO" = (/turf/unsimulated/wall{desc = "That looks like it doesn't open easily."; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/suppy)
"jP" = (/turf/unsimulated/wall{desc = "That looks like it doesn't open easily."; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/living)
"jQ" = (/obj/structure/table/standard,/obj/machinery/recharger{pixel_y = 4},/obj/item/weapon/handcuffs,/obj/item/weapon/storage/pill_bottle/dice,/obj/item/weapon/deck,/obj/item/weapon/rig/internalaffairs/equipped,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"jR" = (/turf/unsimulated/wall{desc = "That looks like it doesn't open easily."; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/ferry)
"jT" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/centcom/evac)
"jU" = (/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor3"},/area/centcom/evac)
"jV" = (/obj/structure/window/shuttle{icon_state = "window1"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/centcom/evac)
@@ -680,7 +686,6 @@
"oQ" = (/obj/structure/closet,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/obj/item/weapon/reagent_containers/food/snacks/liquidfood,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"oR" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1331; id_tag = "merc_base"; pixel_x = -25; pixel_y = -5},/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/syndicate_mothership)
"oS" = (/obj/machinery/flasher{id = "syndieflash"; pixel_x = 0; pixel_y = 28},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start)
"oT" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom)
"oU" = (/turf/unsimulated/floor{icon_state = "warnplate"; dir = 8},/area/centcom)
"oV" = (/turf/unsimulated/floor{name = "plating"},/area/centcom)
"oW" = (/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start)
@@ -766,7 +771,6 @@
"qy" = (/turf/unsimulated/floor{icon_state = "warnplate"; dir = 8},/area/centcom/suppy)
"qz" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/suppy)
"qA" = (/turf/unsimulated/floor{icon_state = "warnplate"; dir = 4},/area/centcom/suppy)
"qB" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/suppy)
"qC" = (/obj/structure/closet{name = "custodial"},/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/mop,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"qD" = (/obj/structure/table/standard,/obj/machinery/recharger{pixel_y = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
"qE" = (/obj/item/stack/material/steel{amount = 50},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
@@ -778,7 +782,6 @@
"qK" = (/obj/machinery/suit_cycler/syndicate{locked = 0},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"qL" = (/obj/machinery/door/airlock/external,/turf/unsimulated/floor{name = "plating"},/area/centcom/living)
"qM" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/living)
"qN" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/living)
"qO" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/supply/dock)
"qP" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/supply/dock)
"qQ" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/supply/dock)
@@ -1305,7 +1308,6 @@
"AS" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access = list(101)},/obj/machinery/door/blast/regular{id = "crescent_checkpoint_access"; name = "Crescent Checkpoint"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"AT" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/shuttle/escape/centcom)
"AU" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/escape/centcom)
"AV" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/ferry)
"AW" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry)
"AX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry)
"AY" = (/turf/unsimulated/floor{icon_state = "warnplate"; dir = 8},/area/centcom/ferry)
@@ -2085,27 +2087,27 @@ amaUaZbcaXbeaSaWbaaVbdaYbfaTbbaRaSbebdaZbcaWaYaXaTaVaRaZaYaXanaZaoaSbbaUaZbabeaV
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVpFtptptptptptptptptppFpFumpFpFtptptptptptptppFpZqztrtstttttttstuqAqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvyhyhyhyhyhyhyhtptptptxtxtxtxtxtxpFtytztypFtxtxtxtxtxtxtxtxpZqzqztAtBtBtBtCqzqAqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumumumumu
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMjNoUoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoNaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMmumumumuaMaMaMaMnHManRnRpHnHnRnRnRnHrbsopJpInHmBaMmBaMaMaMaMmumuihihihokpcokihihihihmumumumumumumu
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMjNoUpdpermrnrormrppepBpBpBsqqUoVoVoVoVoVoVpFpFpFpFpFqvqvqsrQrFqsqvrrrspFsrrururvpFrwrxrypZqzqXqYqYqYqYrzsspZjOaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHstsusHswsvnHsxnRsDnHsFnHnHnNnHnHaMaMaMaMaMaMaMmAaMmBmumumumumumumumumumumumumumumu
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMjNoUqRpepesgtGtGtGpepBpNtHpNpBpQpBsjskpeoVpFpFpFpFpFpFpFtNpFpFpFqvqvqvsmrLsnsnrLrLrLrLsWpZqzqXqYqYqYqYqYsIpZjOaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHsZsZsZnHaMomtmtntoooaMnHsZsZsZnHaMaMaMaMaMaMaMmAmBmBmBmBmBmumumumumumumumumumumumu
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMjNoUoVoVqRpesLsMuapepBpBpBpBpBpepepeqHoVoVpFsOsPsQsRsBsBsBsBuipFqvqvqvsmsTrLrLrLujrLrLulpZqzqXsbqYqYqYscqXpZjOaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMmumumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumumumumu
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvyhyhyhyhyhyhyhtptptptxtxtxtxtxtxpFtytztypFtxtxtxtxtxtxtxtxpZqzqztAtBtBtBtCqzqAjOaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtvuntvupuxuuuzuyuAtvveuhvfvfvkvgvpvpvyvyyhzdyIyIyIyIvzvAvHvAvJtOtPtQtRtSpFtytztypFtTtUtVtWtWtxaMaMpZqzqzqzqzqzqzqzqzqAjOaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtvtvtvtvtvtvtvAgtvuhuhuhuhuhuhtvvKuhuhuhuhuhuhuhuhuhyhyByIvMyIyIvEurururvOueufufufufpFtytztypFtWtWtWtWtWtxaMaMugugugugugugugugugugugtxtxtxtxtxtxtxtxtxtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMustvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvutvPvbuvuwvQuhuhuhuhuhuhuhvRtvvSuhuhuhuhuhuhuhuhuhyhyHvTzqyIyIvzvAvHvAvJueufufufufpFvUumwhpFtWtWtWtWtWtxuguguguguguguowjuqtxurururtxururururururururtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumu
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View File

@@ -46,9 +46,9 @@
Electrified Status:
</div>
<div class="itemContentWidest">
{{:helper.link('Offline' , null, {'command' : 'electrify_permanently', 'activate' : "0" }, null, data.electrified == 0 ? 'selected' : null)}}
{{:helper.link(data.electrified <= 0 ? 'Temporary (30s)' : 'Temporary (' + data.electrified +'s)', null, {'command' : 'electrify_temporary', 'activate' : "1"}, null, data.electrified > 0 ? 'redButton' : null)}}
{{:helper.link('Permanent', null, {'command' : 'electrify_permanently', 'activate' : "1"}, null, data.electrified == -1 ? 'redButton' : null)}}
{{:helper.link('Offline' , null, {'command' : 'electrify_permanently', 'activate' : "0" }, data.electrified == 0 ? 'selected' : null)}}
{{:helper.link(data.electrified <= 0 ? 'Temporary (30s)' : 'Temporary (' + data.electrified +'s)', null, {'command' : 'electrify_temporary', 'activate' : "1"}, data.electrified > 0 ? 'redButton' : null)}}
{{:helper.link('Permanent', null, {'command' : 'electrify_permanently', 'activate' : "1"}, data.electrified == -1 ? 'redButton' : null)}}
</div>
</div>
@@ -58,8 +58,8 @@
{{for data.commands}}
<tr>
<td class='itemLabel fixedCell'>{{:value.name}}:</td>
<td class='fixedCell'>{{:helper.link(value.enabled, null, {'command' : value.command, 'activate' : value.act ? 1 : 0}, null, value.active ? 'selected' : null)}}</td>
<td class='fixedCell'>{{:helper.link(value.disabled,null, {'command' : value.command, 'activate' : value.act ? 0 : 1}, null,!value.active ? (value.danger ? 'redButton' : 'selected') : null)}}</td>
<td class='fixedCell'>{{:helper.link(value.enabled, null, {'command' : value.command, 'activate' : value.act ? 1 : 0}, value.active ? 'selected' : null)}}</td>
<td class='fixedCell'>{{:helper.link(value.disabled,null, {'command' : value.command, 'activate' : value.act ? 0 : 1}, !value.active ? (value.danger ? 'redButton' : 'selected') : null)}}</td>
</tr>
{{/for}}
</table>