Makes Heavy-Duty Cell Chargers Constructable

This commit is contained in:
Atermonera
2019-07-30 16:18:09 -08:00
committed by VirgoBot
parent b79076a62e
commit 35e0eeec78
8 changed files with 154 additions and 62 deletions

View File

@@ -7,9 +7,19 @@
use_power = 1
idle_power_usage = 5
active_power_usage = 60000 //60 kW. (this the power drawn when charging)
var/efficiency = 60000 //will provide the modified power rate when upgraded
power_channel = EQUIP
var/obj/item/weapon/cell/charging = null
var/chargelevel = -1
circuit = /obj/item/weapon/circuitboard/cell_charger
/obj/machinery/cell_charger/New()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/stack/cable_coil(src, 5)
RefreshParts()
..()
return
/obj/machinery/cell_charger/update_icon()
icon_state = "ccharger[charging ? 1 : 0]"
@@ -32,9 +42,9 @@
if(!..(user, 5))
return
user << "There's [charging ? "a" : "no"] cell in the charger."
to_chat(user, "[charging ? "[charging]" : "Nothing"] is in [src].")
if(charging)
user << "Current charge: [charging.charge]"
to_chat(user, "Current charge: [charging.charge] / [charging.maxcharge]")
/obj/machinery/cell_charger/attackby(obj/item/weapon/W, mob/user)
if(stat & BROKEN)
@@ -42,56 +52,60 @@
if(istype(W, /obj/item/weapon/cell) && anchored)
if(istype(W, /obj/item/weapon/cell/device))
user << "<span class='warning'> The charger isn't fitted for that type of cell.</span>"
to_chat(user, "<span class='warning'>\The [src] isn't fitted for that type of cell.</span>")
return
if(charging)
user << "<span class='warning'>There is already a cell in the charger.</span>"
to_chat(user, "<span class='warning'>There is already [charging] in [src].</span>")
return
else
var/area/a = loc.loc // Gets our locations location, like a dream within a dream
if(!isarea(a))
return
if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
user << "<span class='warning'>The [name] blinks red as you try to insert the cell!</span>"
to_chat(user, "<span class='warning'>\The [src] blinks red as you try to insert [W]!</span>")
return
user.drop_item()
W.loc = src
charging = W
user.visible_message("[user] inserts a cell into the charger.", "You insert a cell into the charger.")
user.visible_message("[user] inserts [charging] into [src].", "You insert [charging] into [src].")
chargelevel = -1
update_icon()
else if(W.is_wrench())
if(charging)
user << "<span class='warning'>Remove the cell first!</span>"
to_chat(user, "<span class='warning'>Remove [charging] first!</span>")
return
anchored = !anchored
user << "You [anchored ? "attach" : "detach"] the cell charger [anchored ? "to" : "from"] the ground"
to_chat(user, "You [anchored ? "attach" : "detach"] [src] [anchored ? "to" : "from"] the ground")
playsound(src, W.usesound, 75, 1)
else if(default_deconstruction_screwdriver(user, W))
return
else if(default_deconstruction_crowbar(user, W))
return
else if(default_part_replacement(user, W))
return
/obj/machinery/cell_charger/attack_hand(mob/user)
add_fingerprint(user)
if(charging)
usr.put_in_hands(charging)
charging.add_fingerprint(user)
user.put_in_hands(charging)
charging.update_icon()
user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].")
charging = null
user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.")
chargelevel = -1
update_icon()
/obj/machinery/cell_charger/attack_ai(mob/user)
if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) // Borgs can remove the cell if they are near enough
if(!charging)
return
charging.loc = src.loc
charging.update_icon()
charging = null
update_icon()
user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.")
if(charging)
user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].")
charging.loc = src.loc
charging.update_icon()
charging = null
update_icon()
/obj/machinery/cell_charger/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
@@ -108,9 +122,15 @@
return
if(charging && !charging.fully_charged())
charging.give(active_power_usage*CELLRATE)
charging.give(efficiency*CELLRATE)
update_use_power(2)
update_icon()
else
update_use_power(1)
/obj/machinery/cell_charger/RefreshParts()
var/E = 0
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
E += C.rating
efficiency = active_power_usage * (1+ (E - 1)*0.5)

View File

@@ -90,6 +90,12 @@
circuit = /obj/item/weapon/circuitboard/recharger
frame_size = 3
/datum/frame/frame_types/cell_charger
name = "Heavy-Duty Cell Charger"
frame_class = FRAME_CLASS_MACHINE
circuit = /obj/item/weapon/circuitboard/cell_charger
frame_size = 3
/datum/frame/frame_types/grinder
name = "Grinder"
frame_class = FRAME_CLASS_MACHINE

View File

@@ -1,7 +1,12 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
obj/machinery/recharger
/obj/machinery/recharger
name = "recharger"
<<<<<<< HEAD
icon = 'icons/obj/stationobjs_vr.dmi' //VOREStation Edit
=======
desc = "A standard recharger for all devices that use power."
icon = 'icons/obj/stationobjs.dmi'
>>>>>>> da7ced3... Merge pull request #6328 from Nalarac/recharger
icon_state = "recharger0"
anchored = 1
use_power = 1
@@ -24,10 +29,16 @@ obj/machinery/recharger
..()
return
/obj/machinery/recharger/attackby(obj/item/weapon/G as obj, mob/user as mob)
if(istype(user,/mob/living/silicon))
/obj/machinery/recharger/examine(mob/user)
if(!..(user, 5))
return
to_chat(user, "[charging ? "[charging]" : "Nothing"] is in [src].")
if(charging)
var/obj/item/weapon/cell/C = charging.get_cell()
to_chat(user, "Current charge: [C.charge] / [C.maxcharge]")
/obj/machinery/recharger/attackby(obj/item/weapon/G as obj, mob/user as mob)
var/allowed = 0
for (var/allowed_type in allowed_devices)
if(istype(G, allowed_type)) allowed = 1
@@ -38,32 +49,54 @@ obj/machinery/recharger
return
// Checks to make sure he's not in space doing it, and that the area got proper power.
if(!powered())
to_chat(user, "<span class='warning'>The [name] blinks red as you try to insert the item!</span>")
to_chat(user, "<span class='warning'>\The [src] blinks red as you try to insert [G]!</span>")
return
if(istype(G, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/E = G
if(E.self_recharge)
to_chat(user, "<span class='notice'>Your gun has no recharge port.</span>")
to_chat(user, "<span class='notice'>\The [E] has no recharge port.</span>")
return
if(istype(G, /obj/item/modular_computer))
var/obj/item/modular_computer/C = G
if(!C.battery_module)
to_chat(user, "This device does not have a battery installed.")
to_chat(user, "<span class='notice'>\The [C] does not have a battery installed. </span>")
return
if(istype(G, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = G
if(B.use_external_power)
to_chat(user, "<span class='notice'>\The [B] has no recharge port.</span>")
return
if(istype(G, /obj/item/device/flash))
var/obj/item/device/flash/F = G
if(F.use_external_power)
to_chat(user, "<span class='notice'>\The [F] has no recharge port.</span>")
return
if(istype(G, /obj/item/weapon/weldingtool/electric))
var/obj/item/weapon/weldingtool/electric/EW = G
if(EW.use_external_power)
to_chat(user, "<span class='notice'>\The [EW] has no recharge port.</span>")
return
<<<<<<< HEAD
else if(!G.get_cell() && !istype(G, /obj/item/ammo_casing/nsfw_batt)) //VOREStation Edit: NSFW charging
to_chat(user, "This device does not have a battery installed.")
=======
else if(!G.get_cell())
to_chat(user, "\The [G] does not have a battery installed.")
>>>>>>> da7ced3... Merge pull request #6328 from Nalarac/recharger
return
user.drop_item()
G.loc = src
charging = G
update_icon()
user.visible_message("[user] inserts [charging] into [src].", "You insert [charging] into [src].")
else if(portable && G.is_wrench())
if(charging)
to_chat(user, "<span class='warning'>Remove [charging] first!</span>")
return
anchored = !anchored
to_chat(user, "You [anchored ? "attached" : "detached"] the recharger.")
to_chat(user, "You [anchored ? "attached" : "detached"] [src].")
playsound(loc, G.usesound, 75, 1)
else if(default_deconstruction_screwdriver(user, G))
return
@@ -73,17 +106,24 @@ obj/machinery/recharger
return
/obj/machinery/recharger/attack_hand(mob/user as mob)
if(istype(user,/mob/living/silicon))
return
add_fingerprint(user)
if(charging)
user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].")
charging.update_icon()
user.put_in_hands(charging)
charging = null
update_icon()
/obj/machinery/cell_charger/attack_ai(mob/user)
if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) // Borgs can remove the cell if they are near enough
if(charging)
user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].")
charging.update_icon()
charging.loc = src.loc
charging = null
update_icon()
/obj/machinery/recharger/process()
if(stat & (NOPOWER|BROKEN) || !anchored)
update_use_power(0)
@@ -164,6 +204,7 @@ obj/machinery/recharger
/obj/machinery/recharger/wallcharger
name = "wall recharger"
desc = "A more powerful recharger designed for energy weapons."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "wrecharger0"
plane = TURF_PLANE

View File

@@ -144,6 +144,14 @@
build_path = /obj/machinery/recharger/wallcharger
board_type = new /datum/frame/frame_types/wall_charger
/obj/item/weapon/circuitboard/cell_charger
name = T_BOARD("heavy-duty cell charger")
build_path = /obj/machinery/cell_charger
board_type = new /datum/frame/frame_types/cell_charger
req_components = list(
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/stack/cable_coil = 5)
/obj/item/weapon/circuitboard/washing
name = T_BOARD("washing machine")
build_path = /obj/machinery/washing_machine

View File

@@ -18,6 +18,7 @@
var/status = 0 //whether the thing is on or not
var/obj/item/weapon/cell/bcell = null
var/hitcost = 240
var/use_external_power = FALSE //only used to determine if it's a cyborg baton
/obj/item/weapon/melee/baton/New()
..()
@@ -108,6 +109,8 @@
user <<"<span class='warning'>The baton does not have a power source installed.</span>"
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user)
if(use_external_power)
return
if(istype(W, /obj/item/weapon/cell))
if(istype(W, /obj/item/weapon/cell/device))
if(!bcell)
@@ -136,6 +139,11 @@
return ..()
/obj/item/weapon/melee/baton/attack_self(mob/user)
if(use_external_power)
//try to find our power cell
var/mob/living/silicon/robot/R = loc
if (istype(R))
bcell = R.cell
if(bcell && bcell.charge > hitcost)
status = !status
user << "<span class='notice'>[src] is now [status ? "on" : "off"].</span>"
@@ -204,16 +212,7 @@
//secborg stun baton module
/obj/item/weapon/melee/baton/robot
hitcost = 500
/obj/item/weapon/melee/baton/robot/attack_self(mob/user)
//try to find our power cell
var/mob/living/silicon/robot/R = loc
if (istype(R))
bcell = R.cell
return ..()
/obj/item/weapon/melee/baton/robot/attackby(obj/item/weapon/W, mob/user)
return
use_external_power = TRUE
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/weapon/melee/baton/cattleprod
@@ -274,13 +273,4 @@
// Borg version, for the lost module.
/obj/item/weapon/melee/baton/shocker/robot
/obj/item/weapon/melee/baton/shocker/robot/attack_self(mob/user)
//try to find our power cell
var/mob/living/silicon/robot/R = loc
if (istype(R))
bcell = R.cell
return ..()
/obj/item/weapon/melee/baton/shocker/robot/attackby(obj/item/weapon/W, mob/user)
return
use_external_power = TRUE

View File

@@ -37,17 +37,7 @@
// Research borg's version
/obj/item/weapon/melee/baton/slime/robot
hitcost = 200
/obj/item/weapon/melee/baton/slime/robot/attack_self(mob/user)
//try to find our power cell
var/mob/living/silicon/robot/R = loc
if (istype(R))
bcell = R.cell
return ..()
/obj/item/weapon/melee/baton/slime/robot/attackby(obj/item/weapon/W, mob/user)
return
use_external_power = TRUE
// Xeno stun gun + projectile
/obj/item/weapon/gun/energy/taser/xeno

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@@ -0,0 +1,37 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Nalarac
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Heavy-duty cell chargers can be built and upgraded."
- bugfix: "Cyborgs can upgrade rechargers now."

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