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More work on CentCom.
CentCom Special Ops shuttle updates. Removed gib implants from SS13 until we figure out what to do with them. They are now located on CentCom for a future revision. Added air alarms to Fore Primary Hallway. Disintegrate now leaves different remains for robots and aliens. Misc fixes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@628 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -96,6 +96,14 @@
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/area/shuttle/prison/prison
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icon_state = "shuttle2"
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/area/shuttle/specialops/centcom
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name = "Special Ops Shuttle"
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icon_state = "shuttlered"
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/area/shuttle/specialops/station
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name = "Special Ops Shuttle"
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icon_state = "shuttlered2"
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/area/shuttle/thunderdome
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name = "honk"
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@@ -5,11 +5,25 @@
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icon_state = "ash"
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anchored = 1
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/obj/decal/disintegrated
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/obj/decal/remains/human
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name = "remains"
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desc = "These remains have a strange sense about them.."
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desc = "These remains have a strange sense about them..."
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icon = 'blood.dmi'
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icon_state = "disintegrated"
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icon_state = "remains"
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anchored = 1
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/obj/decal/remains/xeno
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name = "remains"
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desc = "These remains have a strange sense about them..."
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icon = 'blood.dmi'
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icon_state = "remainsxeno"
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anchored = 1
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/obj/decal/remains/robot
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name = "remains"
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desc = "These remains have a strange sense about them..."
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icon = 'robots.dmi'
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icon_state = "remainsrobot"
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anchored = 1
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/obj/decal/point
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@@ -1949,13 +1949,16 @@ Originally created for wizard disintegrate. I've removed the virus code since it
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animation.master = src
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if(ishuman(src))
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flick("dust-h", animation)
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new /obj/decal/remains/human(src.loc)
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else if(ismonkey(src))
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flick("dust-m", animation)
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new /obj/decal/remains/human(src.loc)
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else if(isalien(src))
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flick("dust-a", animation)
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new /obj/decal/remains/xeno(src.loc)
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else
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flick("dust-r", animation)
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new /obj/decal/disintegrated(src.loc)
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new /obj/decal/remains/robot(src.loc)
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if (src.client)
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var/mob/dead/observer/newmob
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maps/tgstation.2.0.0.dmm
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maps/tgstation.2.0.0.dmm
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