Merge branch 'master' into upstream-merge-7586

This commit is contained in:
Novacat
2020-08-28 13:17:17 -04:00
committed by GitHub
452 changed files with 15609 additions and 10710 deletions
+47 -6
View File
@@ -70,7 +70,9 @@
// Restricted, military, or mercenary aligned locations like the armory, the merc ship/base, BSD, etc.
#define AMBIENCE_HIGHSEC list(\
'sound/ambience/highsec/highsec1.ogg',\
'sound/ambience/highsec/highsec2.ogg'\
'sound/ambience/highsec/highsec2.ogg',\
'sound/ambience/highsec/highsec3.ogg',\
'sound/ambience/highsec/highsec4.ogg'\
)
// Ruined structures found on the surface or in the caves.
@@ -108,14 +110,19 @@
#define AMBIENCE_GENERIC list(\
'sound/ambience/generic/generic1.ogg',\
'sound/ambience/generic/generic2.ogg',\
'sound/ambience/generic/generic3.ogg',\
'sound/ambience/generic/generic4.ogg'\
'sound/ambience/generic/generic3.ogg'\
)
// 'sound/ambience/generic/generic4.ogg'\ // VOREStation Edit: Comment out entry 4 as this doesn't fit on Virgo, and we have our own weather system.
// Sounds of PA announcements, presumably involving shuttles?
#define AMBIENCE_ARRIVALS list(\
'sound/ambience/arrivals/arrivals1.ogg',\
'sound/ambience/arrivals/arrivals2.ogg'\
'sound/ambience/arrivals/arrivals2.ogg',\
'sound/ambience/arrivals/arrivals3.ogg',\
'sound/ambience/arrivals/arrivals4.ogg',\
'sound/ambience/arrivals/arrivals5.ogg',\
'sound/ambience/arrivals/arrivals6.ogg',\
'sound/ambience/arrivals/arrivals7.ogg'\
)
// Sounds suitable for being inside dark, tight corridors in the underbelly of the station.
@@ -124,7 +131,11 @@
'sound/ambience/maintenance/maintenance2.ogg',\
'sound/ambience/maintenance/maintenance3.ogg',\
'sound/ambience/maintenance/maintenance4.ogg',\
'sound/ambience/maintenance/maintenance5.ogg'\
'sound/ambience/maintenance/maintenance5.ogg',\
'sound/ambience/maintenance/maintenance6.ogg',\
'sound/ambience/maintenance/maintenance7.ogg',\
'sound/ambience/maintenance/maintenance8.ogg',\
'sound/ambience/maintenance/maintenance9.ogg'\
)
// Life support machinery at work, keeping everyone breathing.
@@ -136,7 +147,9 @@
// Creepy AI/borg stuff.
#define AMBIENCE_AI list(\
'sound/ambience/ai/ai1.ogg'\
'sound/ambience/ai/ai1.ogg',\
'sound/ambience/ai/ai2.ogg',\
'sound/ambience/ai/ai3.ogg'\
)
// Peaceful sounds when floating in the void.
@@ -179,4 +192,32 @@
// For the memes.
#define AMBIENCE_AESTHETIC list(\
'sound/ambience/vaporwave.ogg'\
)
#define AMBIENCE_OUTPOST list(\
'sound/ambience/expoutpost/expoutpost1.ogg',\
'sound/ambience/expoutpost/expoutpost2.ogg',\
'sound/ambience/expoutpost/expoutpost3.ogg',\
'sound/ambience/expoutpost/expoutpost4.ogg'\
)
#define AMBIENCE_SUBSTATION list(\
'sound/ambience/substation/substation1.ogg',\
'sound/ambience/substation/substation2.ogg'\
)
#define AMBIENCE_HANGAR list(\
'sound/ambience/hangar/hangar1.ogg',\
'sound/ambience/hangar/hangar2.ogg',\
'sound/ambience/hangar/hangar3.ogg',\
'sound/ambience/hangar/hangar4.ogg',\
'sound/ambience/hangar/hangar5.ogg',\
'sound/ambience/hangar/hangar6.ogg'\
)
#define AMBIENCE_ATMOS list(\
'sound/ambience/engineering/engineering1.ogg',\
'sound/ambience/engineering/engineering2.ogg',\
'sound/ambience/engineering/engineering3.ogg',\
'sound/ambience/atmospherics/atmospherics1.ogg'\
)
+1
View File
@@ -49,6 +49,7 @@
#define DIGSITE_TECHNICAL 4
#define DIGSITE_TEMPLE 5
#define DIGSITE_WAR 6
#define DIGSITE_MIDDEN 7
#define EFFECT_TOUCH 0
#define EFFECT_AURA 1
File diff suppressed because it is too large Load Diff
-3
View File
@@ -3,7 +3,6 @@
//
/datum/configuration
var/static/list/engine_map // Comma separated list of engines to choose from. Blank means fully random.
var/static/time_off = FALSE
var/static/pto_job_change = FALSE
var/static/limit_interns = -1 //Unlimited by default
@@ -42,8 +41,6 @@
config.chat_webhook_url = value
if ("chat_webhook_key")
config.chat_webhook_key = value
if ("engine_map")
config.engine_map = splittext(value, ",")
if ("fax_export_dir")
config.fax_export_dir = value
if ("items_survive_digestion")
+96 -1
View File
@@ -6,6 +6,12 @@ SUBSYSTEM_DEF(mapping)
var/list/map_templates = list()
var/dmm_suite/maploader = null
var/obj/effect/landmark/engine_loader/engine_loader
var/list/shelter_templates = list()
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT // Make extra sure we don't initialize twice.
shelter_templates = SSmapping.shelter_templates
/datum/controller/subsystem/mapping/Initialize(timeofday)
if(subsystem_initialized)
@@ -17,7 +23,15 @@ SUBSYSTEM_DEF(mapping)
if(config.generate_map)
// Map-gen is still very specific to the map, however putting it here should ensure it loads in the correct order.
using_map.perform_map_generation()
loadEngine()
preloadShelterTemplates() // VOREStation EDIT: Re-enable Shelter Capsules
// Mining generation probably should be here too
// TODO - Other stuff related to maps and areas could be moved here too. Look at /tg
// Lateload Code related to Expedition areas.
if(using_map) // VOREStation Edit: Re-enable this.
loadLateMaps()
..()
/datum/controller/subsystem/mapping/proc/load_map_templates()
for(var/T in subtypesof(/datum/map_template))
@@ -27,3 +41,84 @@ SUBSYSTEM_DEF(mapping)
template = new T()
map_templates[template.name] = template
return TRUE
/datum/controller/subsystem/mapping/proc/loadEngine()
if(!engine_loader)
return // Seems this map doesn't need an engine loaded.
var/turf/T = get_turf(engine_loader)
if(!isturf(T))
to_world_log("[log_info_line(engine_loader)] not on a turf! Cannot place engine template.")
return
// Choose an engine type
var/datum/map_template/engine/chosen_type = null
if (LAZYLEN(config.engine_map))
var/chosen_name = pick(config.engine_map)
chosen_type = map_templates[chosen_name]
if(!istype(chosen_type))
error("Configured engine map [chosen_name] is not a valid engine map name!")
if(!istype(chosen_type))
var/list/engine_types = list()
for(var/map in map_templates)
var/datum/map_template/engine/MT = map_templates[map]
if(istype(MT))
engine_types += MT
chosen_type = pick(engine_types)
to_world_log("Chose Engine Map: [chosen_type.name]")
admin_notice("<span class='danger'>Chose Engine Map: [chosen_type.name]</span>", R_DEBUG)
// Annihilate movable atoms
engine_loader.annihilate_bounds()
//CHECK_TICK //Don't let anything else happen for now
// Actually load it
chosen_type.load(T)
// VOREStation Edit Start: Enable This
/datum/controller/subsystem/mapping/proc/loadLateMaps()
var/list/deffo_load = using_map.lateload_z_levels
var/list/maybe_load = using_map.lateload_single_pick
for(var/list/maplist in deffo_load)
if(!islist(maplist))
error("Lateload Z level [maplist] is not a list! Must be in a list!")
continue
for(var/mapname in maplist)
var/datum/map_template/MT = map_templates[mapname]
if(!istype(MT))
error("Lateload Z level \"[mapname]\" is not a valid map!")
continue
MT.load_new_z(centered = FALSE)
CHECK_TICK
if(LAZYLEN(maybe_load))
var/picklist = pick(maybe_load)
if(!picklist) //No lateload maps at all
return
if(!islist(picklist)) //So you can have a 'chain' of z-levels that make up one away mission
error("Randompick Z level [picklist] is not a list! Must be in a list!")
return
for(var/map in picklist)
var/datum/map_template/MT = map_templates[map]
if(!istype(MT))
error("Randompick Z level \"[map]\" is not a valid map!")
else
MT.load_new_z(centered = FALSE)
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
for(var/item in subtypesof(/datum/map_template/shelter))
var/datum/map_template/shelter/shelter_type = item
if(!(initial(shelter_type.mappath)))
continue
var/datum/map_template/shelter/S = new shelter_type()
shelter_templates[S.shelter_id] = S
// VOREStation Edit End: Re-enable this
/datum/controller/subsystem/mapping/stat_entry(msg)
if (!Debug2)
return // Only show up in stat panel if debugging is enabled.
. = ..()
-124
View File
@@ -1,124 +0,0 @@
//
// Mapping subsystem handles initialization of random map elements at server start
// On VOREStation that means loading our random roundstart engine!
//
SUBSYSTEM_DEF(mapping)
name = "Mapping"
init_order = INIT_ORDER_MAPPING
flags = SS_NO_FIRE
var/list/map_templates = list()
var/dmm_suite/maploader = null
var/obj/effect/landmark/engine_loader/engine_loader
var/list/shelter_templates = list()
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT // Make extra sure we don't initialize twice.
shelter_templates = SSmapping.shelter_templates
/datum/controller/subsystem/mapping/Initialize(timeofday)
if(subsystem_initialized)
return
world.max_z_changed() // This is to set up the player z-level list, maxz hasn't actually changed (probably)
maploader = new()
load_map_templates()
if(config.generate_map)
// Map-gen is still very specific to the map, however putting it here should ensure it loads in the correct order.
using_map.perform_map_generation()
loadEngine()
preloadShelterTemplates()
// Mining generation probably should be here too
// TODO - Other stuff related to maps and areas could be moved here too. Look at /tg
if(using_map)
loadLateMaps()
..()
/datum/controller/subsystem/mapping/proc/load_map_templates()
for(var/T in subtypesof(/datum/map_template))
var/datum/map_template/template = T
if(!(initial(template.mappath))) // If it's missing the actual path its probably a base type or being used for inheritence.
continue
template = new T()
map_templates[template.name] = template
return TRUE
/datum/controller/subsystem/mapping/proc/loadEngine()
if(!engine_loader)
return // Seems this map doesn't need an engine loaded.
var/turf/T = get_turf(engine_loader)
if(!isturf(T))
to_world_log("[log_info_line(engine_loader)] not on a turf! Cannot place engine template.")
return
// Choose an engine type
var/datum/map_template/engine/chosen_type = null
if (LAZYLEN(config.engine_map))
var/chosen_name = pick(config.engine_map)
chosen_type = map_templates[chosen_name]
if(!istype(chosen_type))
error("Configured engine map [chosen_name] is not a valid engine map name!")
if(!istype(chosen_type))
var/list/engine_types = list()
for(var/map in map_templates)
var/datum/map_template/engine/MT = map_templates[map]
if(istype(MT))
engine_types += MT
chosen_type = pick(engine_types)
to_world_log("Chose Engine Map: [chosen_type.name]")
admin_notice("<span class='danger'>Chose Engine Map: [chosen_type.name]</span>", R_DEBUG)
// Annihilate movable atoms
engine_loader.annihilate_bounds()
//CHECK_TICK //Don't let anything else happen for now
// Actually load it
chosen_type.load(T)
/datum/controller/subsystem/mapping/proc/loadLateMaps()
var/list/deffo_load = using_map.lateload_z_levels
var/list/maybe_load = using_map.lateload_single_pick
for(var/list/maplist in deffo_load)
if(!islist(maplist))
error("Lateload Z level [maplist] is not a list! Must be in a list!")
continue
for(var/mapname in maplist)
var/datum/map_template/MT = map_templates[mapname]
if(!istype(MT))
error("Lateload Z level \"[mapname]\" is not a valid map!")
continue
MT.load_new_z(centered = FALSE)
CHECK_TICK
if(LAZYLEN(maybe_load))
var/picklist = pick(maybe_load)
if(!picklist) //No lateload maps at all
return
if(!islist(picklist)) //So you can have a 'chain' of z-levels that make up one away mission
error("Randompick Z level [picklist] is not a list! Must be in a list!")
return
for(var/map in picklist)
var/datum/map_template/MT = map_templates[map]
if(!istype(MT))
error("Randompick Z level \"[map]\" is not a valid map!")
else
MT.load_new_z(centered = FALSE)
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
for(var/item in subtypesof(/datum/map_template/shelter))
var/datum/map_template/shelter/shelter_type = item
if(!(initial(shelter_type.mappath)))
continue
var/datum/map_template/shelter/S = new shelter_type()
shelter_templates[S.shelter_id] = S
/datum/controller/subsystem/mapping/stat_entry(msg)
if (!Debug2)
return // Only show up in stat panel if debugging is enabled.
. = ..()
+1
View File
@@ -78,6 +78,7 @@ var/global/datum/controller/subsystem/ticker/ticker
/datum/controller/subsystem/ticker/proc/pregame_welcome()
to_world("<span class='boldannounce notice'><em>Welcome to the pregame lobby!</em></span>")
to_world("<span class='boldannounce notice'>Please set up your character and select ready. The round will start in [pregame_timeleft] seconds.</span>")
world << sound('sound/misc/server-ready.ogg', volume = 100)
// Called during GAME_STATE_PREGAME (RUNLEVEL_LOBBY)
/datum/controller/subsystem/ticker/proc/pregame_tick()
+3 -1
View File
@@ -28,6 +28,8 @@
var/volume = 100
var/max_loops
var/direct
var/vary
var/extra_range
var/opacity_check
var/pref_check
@@ -89,7 +91,7 @@
continue
SEND_SOUND(thing, S)
else
playsound(thing, S, volume, ignore_walls = !opacity_check, preference = pref_check)
playsound(thing, S, volume, vary, extra_range, ignore_walls = !opacity_check, preference = pref_check)
/datum/looping_sound/proc/get_sound(starttime, _mid_sounds)
if(!_mid_sounds)
+59 -9
View File
@@ -9,9 +9,10 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/supermatter
mid_sounds = list('sound/machines/sm/supermatter1.ogg'=1,'sound/machines/sm/supermatter2.ogg'=1,'sound/machines/sm/supermatter3.ogg'=1)
mid_length = 10
volume = 1
mid_sounds = list('sound/machines/sm/loops/calm.ogg'=1)
mid_length = 60
volume = 40
extra_range = 10
pref_check = /datum/client_preference/supermatter_hum
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -28,25 +29,74 @@
/datum/looping_sound/deep_fryer
start_sound = 'sound/machines/fryer/deep_fryer_immerse.ogg' //my immersions
start_sound = 'sound/machines/kitchen/fryer/deep_fryer_immerse.ogg' //my immersions
start_length = 10
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
mid_sounds = list('sound/machines/kitchen/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/kitchen/fryer/deep_fryer_2.ogg' = 1)
mid_length = 2
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
end_sound = 'sound/machines/kitchen/fryer/deep_fryer_emerge.ogg'
volume = 15
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/microwave
start_sound = 'sound/machines/microwave/microwave-start.ogg'
start_sound = 'sound/machines/kitchen/microwave/microwave-start.ogg'
start_length = 10
mid_sounds = list('sound/machines/microwave/microwave-mid1.ogg'=10, 'sound/machines/microwave/microwave-mid2.ogg'=1)
mid_sounds = list('sound/machines/kitchen/microwave/microwave-mid1.ogg'=10, 'sound/machines/kitchen/microwave/microwave-mid2.ogg'=1)
mid_length = 10
end_sound = 'sound/machines/microwave/microwave-end.ogg'
end_sound = 'sound/machines/kitchen/microwave/microwave-end.ogg'
volume = 90
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/oven
start_sound = 'sound/machines/kitchen/oven/oven-start.ogg'
start_length = 10
mid_sounds = list('sound/machines/kitchen/oven/oven-mid1.ogg'=10)
mid_length = 40
end_sound = 'sound/machines/kitchen/oven/oven-stop.ogg'
volume = 50
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/grill
start_sound = 'sound/machines/kitchen/grill/grill-start.ogg'
start_length = 10
mid_sounds = list('sound/machines/kitchen/grill/grill-mid1.ogg'=10)
mid_length = 40
end_sound = 'sound/machines/kitchen/grill/grill-stop.ogg'
volume = 50
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/mixer
start_sound = 'sound/machines/kitchen/mixer/mixer-start.ogg'
start_length = 10
mid_sounds = list('sound/machines/kitchen/mixer/mixer-mid1.ogg'=10)
mid_length = 10
end_sound = 'sound/machines/kitchen/mixer/mixer-stop.ogg'
volume = 50
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/cerealmaker
start_sound = 'sound/machines/kitchen/cerealmaker/cerealmaker-start.ogg'
start_length = 10
mid_sounds = list('sound/machines/kitchen/cerealmaker/cerealmaker-mid1.ogg'=10)
mid_length = 60
end_sound = 'sound/machines/kitchen/cerealmaker/cerealmaker-stop.ogg'
volume = 50
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/candymaker
start_sound = 'sound/machines/kitchen/candymaker/candymaker-start.ogg'
start_length = 10
mid_sounds = list('sound/machines/kitchen/candymaker/candymaker-mid1.ogg'=10)
mid_length = 40
end_sound = 'sound/machines/kitchen/candymaker/candymaker-stop.ogg'
volume = 20
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/air_pump
start_sound = 'sound/machines/air_pump/airpumpstart.ogg'
start_length = 10
+1 -1
View File
@@ -101,7 +101,7 @@
/obj/item/clothing/under/lawyer/bluesuit,
/obj/item/clothing/under/lawyer/purpsuit,
/obj/item/clothing/shoes/black = 2,
/obj/item/clothing/shoes/leather,
/obj/item/clothing/shoes/laceup/brown,
/obj/item/clothing/accessory/wcoat
)
name = "Formalwear (Suits)"
+1 -1
View File
@@ -174,7 +174,7 @@
/obj/item/clothing/under/pants/chaps,
/obj/item/clothing/under/pants/chaps/black,
/obj/item/clothing/under/harness,
/obj/item/clothing/shoes/leather,
/obj/item/clothing/shoes/laceup/brown,
/obj/item/clothing/shoes/boots/jungle,
/obj/item/clothing/shoes/boots/jackboots,
/obj/item/clothing/shoes/boots/cowboy,
+8 -11
View File
@@ -54,19 +54,12 @@
containertype = /obj/structure/largecrate
containername = "cooking oil tank crate"
/datum/supply_pack/randomised/hospitality/
group = "Hospitality"
/datum/supply_pack/randomised/hospitality/pizza
/datum/supply_pack/hospitality/pizza
name = "Surprise pack of five pizzas"
contains = list(
/obj/random/pizzabox,
/obj/random/pizzabox,
/obj/random/pizzabox,
/obj/random/pizzabox,
/obj/random/pizzabox,
/obj/random/pizzabox = 5,
/obj/item/weapon/material/knife/plastic
)
name = "Surprise pack of five pizzas"
cost = 15
containertype = /obj/structure/closet/crate/freezer/centauri
containername = "Pizza crate"
@@ -83,4 +76,8 @@
)
cost = 10
containertype = /obj/structure/closet/crate/allico
containername = "crate of gifts"
containername = "crate of gifts"
/datum/supply_pack/randomised/hospitality/
group = "Hospitality"
+1
View File
@@ -97,6 +97,7 @@
throw_speed = 1
throw_range = 20
drop_sound = 'sound/items/drop/rubber.ogg'
pickup_sound = 'sound/items/pickup/rubber.ogg'
afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
user.drop_item()
+2
View File
@@ -79,6 +79,8 @@
/obj/item/weapon/disk
name = "disk"
icon = 'icons/obj/discs_vr.dmi' //VOREStation Edit
drop_sound = 'sound/items/drop/disk.ogg'
pickup_sound = 'sound/items/pickup/disk.ogg'
/obj/item/weapon/disk/nuclear
name = "nuclear authentication disk"
+8
View File
@@ -280,6 +280,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/centcom/bathroom
name = "\improper CentCom Bathroom"
icon_state = "centcom_crew"
sound_env = SMALL_ENCLOSED
//SYNDICATES
@@ -736,6 +737,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Substation"
icon_state = "substation"
sound_env = SMALL_ENCLOSED
ambience = AMBIENCE_SUBSTATION
/area/maintenance/substation/engineering // Probably will be connected to engineering SMES room, as wires cannot be crossed properly without them sharing powernets.
name = "Engineering Substation"
@@ -1207,6 +1209,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/recreation_area_restroom
name = "\improper Recreation Area Restroom"
icon_state = "recreation_area_restroom"
sound_env = SMALL_ENCLOSED
/area/crew_quarters/pool
name = "\improper Pool"
@@ -1232,6 +1235,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/barrestroom
name = "\improper Cafeteria Restroom"
icon_state = "bar"
sound_env = SMALL_ENCLOSED
/area/crew_quarters/theatre
name = "\improper Theatre"
@@ -1381,6 +1385,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "\improper Atmospherics"
icon_state = "atmos"
sound_env = LARGE_ENCLOSED
ambience = AMBIENCE_ATMOS
/area/engineering/atmos/monitoring
name = "\improper Atmospherics Monitoring Room"
@@ -1603,6 +1608,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/medical_restroom
name = "\improper Medbay Restroom"
icon_state = "medbay_restroom"
sound_env = SMALL_ENCLOSED
/area/medical/patients_rooms
name = "\improper Patient's Rooms"
@@ -1796,6 +1802,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/security/security_bathroom
name = "\improper Security - Restroom"
icon_state = "security_bathroom"
sound_env = SMALL_ENCLOSED
/area/security/security_cell_hallway
name = "\improper Security - Cell Hallway"
@@ -1944,6 +1951,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/rnd/research_restroom
name = "\improper Research Restroom"
icon_state = "research_restroom"
sound_env = SMALL_ENCLOSED
/area/rnd/research_storage
name = "\improper Research Storage"
+3 -1
View File
@@ -488,7 +488,7 @@
// Use for objects performing visible actions
// message is output to anyone who can see, e.g. "The [src] does something!"
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
/atom/proc/visible_message(var/message, var/blind_message)
/atom/proc/visible_message(var/message, var/blind_message, var/list/exclude_mobs = null)
//VOREStation Edit
var/list/see
@@ -501,6 +501,8 @@
var/list/seeing_mobs = see["mobs"]
var/list/seeing_objs = see["objs"]
if(LAZYLEN(exclude_mobs))
seeing_mobs -= exclude_mobs
for(var/obj in seeing_objs)
var/obj/O = obj
+2
View File
@@ -7,6 +7,8 @@
force = 30
throwforce = 10
hitsound = 'sound/weapons/bladeslice.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
edge = 1
sharp = 1
+3
View File
@@ -57,6 +57,7 @@
M.forceMove(src)
occupant = M
update_icon() //icon_state = "body_scanner_1" //VOREStation Edit - Health display for consoles with light and such.
playsound(src, 'sound/machines/medbayscanner1.ogg', 50) // Beepboop you're being scanned. <3
add_fingerprint(user)
qdel(G)
SStgui.update_uis(src)
@@ -101,6 +102,7 @@
O.forceMove(src)
occupant = O
update_icon() //icon_state = "body_scanner_1" //VOREStation Edit - Health display for consoles with light and such.
playsound(src, 'sound/machines/medbayscanner1.ogg', 50) // Beepboop you're being scanned. <3
add_fingerprint(user)
SStgui.update_uis(src)
@@ -332,6 +334,7 @@
if("print_p")
var/atom/target = console ? console : src
visible_message("<span class='notice'>[target] rattles and prints out a sheet of paper.</span>")
playsound(src, 'sound/machines/printer.ogg', 50, 1)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(get_turf(target))
var/name = occupant ? occupant.name : "Unknown"
P.info = "<CENTER><B>Body Scan - [name]</B></CENTER><BR>"
+1 -2
View File
@@ -95,7 +95,6 @@
BIOGEN_ITEM("Cash Bag", /obj/item/weapon/storage/bag/cash, 1, 400),
BIOGEN_ITEM("Chemistry Bag", /obj/item/weapon/storage/bag/chemistry, 1, 400),
BIOGEN_ITEM("Workboots", /obj/item/clothing/shoes/boots/workboots, 1, 400),
BIOGEN_ITEM("Leather Shoes", /obj/item/clothing/shoes/leather, 1, 400),
BIOGEN_ITEM("Leather Chaps", /obj/item/clothing/under/pants/chaps, 1, 400),
BIOGEN_ITEM("Leather Coat", /obj/item/clothing/suit/leathercoat, 1, 500),
BIOGEN_ITEM("Leather Jacket", /obj/item/clothing/suit/storage/toggle/brown_jacket, 1, 500),
@@ -307,4 +306,4 @@
build_eff = man_rating
eat_eff = bin_rating
#undef BIOGENITEM
#undef BIOGENITEM
+1 -1
View File
@@ -357,7 +357,7 @@
state("Tank instability detected. Please step away from the device.")
else
ping("Simulation complete!")
playsound(src, "sound/effects/printer.ogg", 50, 1)
playsound(src, "sound/machines/printer.ogg", 50, 1)
var/obj/item/weapon/paper/P = new(get_turf(src))
P.name = "Explosive Simulator printout"
P.info = simulation_results
+1 -1
View File
@@ -205,7 +205,7 @@
return
else if((occupant.health >= heal_level || occupant.health == occupant.getMaxHealth()) && (!eject_wait))
playsound(src, 'sound/machines/ding.ogg', 50, 1)
playsound(src, 'sound/machines/medbayscanner1.ogg', 50, 1)
audible_message("\The [src] signals that the cloning process is complete.")
connected_message("Cloning Process Complete.")
locked = 0
+1
View File
@@ -342,6 +342,7 @@
cloneresult = pod.growclone(C)
if(cloneresult)
set_temp("Initiating cloning cycle...", "success")
playsound(src, 'sound/machines/medbayscanner1.ogg', 100, 1)
records.Remove(C)
qdel(C)
menu = MENU_MAIN
+1
View File
@@ -34,6 +34,7 @@
if(..())
return
if(!allowed(user))
to_chat(user, "<span class='warning'>You don't have the required access to use this console.</span>")
return
user.set_machine(src)
tgui_interact(user)
+68 -3
View File
@@ -39,9 +39,9 @@
var/secured_wires = 0
var/datum/wires/airlock/wires = null
var/open_sound_powered = 'sound/machines/airlock.ogg'
var/open_sound_powered = 'sound/machines/door/covert1o.ogg'
var/open_sound_unpowered = 'sound/machines/airlockforced.ogg'
var/close_sound_powered = 'sound/machines/airlockclose.ogg'
var/close_sound_powered = 'sound/machines/door/covert1c.ogg'
var/denied_sound = 'sound/machines/deniedbeep.ogg'
var/bolt_up_sound = 'sound/machines/boltsup.ogg'
var/bolt_down_sound = 'sound/machines/boltsdown.ogg'
@@ -112,40 +112,54 @@
icon = 'icons/obj/doors/Doorcom.dmi'
req_one_access = list(access_heads)
assembly_type = /obj/structure/door_assembly/door_assembly_com
open_sound_powered = 'sound/machines/door/cmd3o.ogg'
close_sound_powered = 'sound/machines/door/cmd3c.ogg'
/obj/machinery/door/airlock/security
name = "Security Airlock"
icon = 'icons/obj/doors/Doorsec.dmi'
req_one_access = list(access_security)
assembly_type = /obj/structure/door_assembly/door_assembly_sec
open_sound_powered = 'sound/machines/door/sec1o.ogg'
close_sound_powered = 'sound/machines/door/sec1c.ogg'
/obj/machinery/door/airlock/engineering
name = "Engineering Airlock"
icon = 'icons/obj/doors/Dooreng.dmi'
req_one_access = list(access_engine)
assembly_type = /obj/structure/door_assembly/door_assembly_eng
open_sound_powered = 'sound/machines/door/eng1o.ogg'
close_sound_powered = 'sound/machines/door/eng1c.ogg'
/obj/machinery/door/airlock/engineeringatmos
name = "Atmospherics Airlock"
icon = 'icons/obj/doors/Doorengatmos.dmi'
req_one_access = list(access_atmospherics)
assembly_type = /obj/structure/door_assembly/door_assembly_eat
open_sound_powered = 'sound/machines/door/eng1o.ogg'
close_sound_powered = 'sound/machines/door/eng1c.ogg'
/obj/machinery/door/airlock/medical
name = "Medical Airlock"
icon = 'icons/obj/doors/Doormed.dmi'
req_one_access = list(access_medical)
assembly_type = /obj/structure/door_assembly/door_assembly_med
open_sound_powered = 'sound/machines/door/med1o.ogg'
close_sound_powered = 'sound/machines/door/med1c.ogg'
/obj/machinery/door/airlock/maintenance
name = "Maintenance Access"
icon = 'icons/obj/doors/Doormaint.dmi'
//req_one_access = list(access_maint_tunnels) //VOREStation Edit - Maintenance is open access
assembly_type = /obj/structure/door_assembly/door_assembly_mai
open_sound_powered = 'sound/machines/door/door2o.ogg'
close_sound_powered = 'sound/machines/door/door2c.ogg'
/obj/machinery/door/airlock/maintenance/cargo
icon = 'icons/obj/doors/Doormaint_cargo.dmi'
req_one_access = list(access_cargo)
open_sound_powered = 'sound/machines/door/door2o.ogg'
close_sound_powered = 'sound/machines/door/door2c.ogg'
/obj/machinery/door/airlock/maintenance/command
icon = 'icons/obj/doors/Doormaint_command.dmi'
@@ -153,6 +167,8 @@
/obj/machinery/door/airlock/maintenance/common
icon = 'icons/obj/doors/Doormaint_common.dmi'
open_sound_powered = 'sound/machines/door/hall3o.ogg'
close_sound_powered = 'sound/machines/door/hall3c.ogg'
/obj/machinery/door/airlock/maintenance/engi
icon = 'icons/obj/doors/Doormaint_engi.dmi'
@@ -177,6 +193,8 @@
name = "External Airlock"
icon = 'icons/obj/doors/Doorext.dmi'
assembly_type = /obj/structure/door_assembly/door_assembly_ext
open_sound_powered = 'sound/machines/door/space1o.ogg'
close_sound_powered = 'sound/machines/door/space1c.ogg'
/obj/machinery/door/airlock/external/glass/bolted
icon_state = "door_locked" // So it looks visibly bolted in map editor
@@ -193,12 +211,15 @@
opacity = 0
glass = 1
req_one_access = list(access_external_airlocks)
open_sound_powered = 'sound/machines/door/space1o.ogg'
close_sound_powered = 'sound/machines/door/space1c.ogg'
/obj/machinery/door/airlock/glass
name = "Glass Airlock"
icon = 'icons/obj/doors/Doorglass.dmi'
hitsound = 'sound/effects/Glasshit.ogg'
open_sound_powered = 'sound/machines/windowdoor.ogg'
open_sound_powered = 'sound/machines/door/hall1o.ogg'
close_sound_powered = 'sound/machines/door/hall1c.ogg'
maxhealth = 300
explosion_resistance = 5
opacity = 0
@@ -209,12 +230,16 @@
icon = 'icons/obj/doors/Doorele.dmi'
req_one_access = list(access_cent_general)
opacity = 1
open_sound_powered = 'sound/machines/door/cmd3o.ogg'
close_sound_powered = 'sound/machines/door/cmd3c.ogg'
/obj/machinery/door/airlock/glass_centcom
name = "Airlock"
icon = 'icons/obj/doors/Dooreleglass.dmi'
opacity = 0
glass = 1
open_sound_powered = 'sound/machines/door/cmd3o.ogg'
close_sound_powered = 'sound/machines/door/cmd3c.ogg'
/obj/machinery/door/airlock/vault
name = "Vault"
@@ -224,6 +249,8 @@
secured_wires = 1
assembly_type = /obj/structure/door_assembly/door_assembly_highsecurity //Until somebody makes better sprites.
req_one_access = list(access_heads_vault)
open_sound_powered = 'sound/machines/door/vault1o.ogg'
close_sound_powered = 'sound/machines/door/vault1c.ogg'
/obj/machinery/door/airlock/vault/bolted
icon_state = "door_locked"
@@ -242,6 +269,9 @@
opacity = 1
assembly_type = /obj/structure/door_assembly/door_assembly_hatch
req_one_access = list(access_maint_tunnels)
open_sound_powered = 'sound/machines/door/hatchopen.ogg'
close_sound_powered = 'sound/machines/door/hatchclose.ogg'
open_sound_unpowered = 'sound/machines/door/hatchforced.ogg'
/obj/machinery/door/airlock/maintenance_hatch
name = "Maintenance Hatch"
@@ -250,6 +280,9 @@
opacity = 1
assembly_type = /obj/structure/door_assembly/door_assembly_mhatch
req_one_access = list(access_maint_tunnels)
open_sound_powered = 'sound/machines/door/hatchopen.ogg'
close_sound_powered = 'sound/machines/door/hatchclose.ogg'
open_sound_unpowered = 'sound/machines/door/hatchforced.ogg'
/obj/machinery/door/airlock/glass_command
name = "Command Airlock"
@@ -261,6 +294,8 @@
assembly_type = /obj/structure/door_assembly/door_assembly_com
glass = 1
req_one_access = list(access_heads)
open_sound_powered = 'sound/machines/door/cmd1o.ogg'
close_sound_powered = 'sound/machines/door/cmd1c.ogg'
/obj/machinery/door/airlock/glass_engineering
name = "Engineering Airlock"
@@ -272,6 +307,8 @@
assembly_type = /obj/structure/door_assembly/door_assembly_eng
glass = 1
req_one_access = list(access_engine)
open_sound_powered = 'sound/machines/door/eng1o.ogg'
close_sound_powered = 'sound/machines/door/eng1c.ogg'
/obj/machinery/door/airlock/glass_engineeringatmos
name = "Atmospherics Airlock"
@@ -283,6 +320,8 @@
assembly_type = /obj/structure/door_assembly/door_assembly_eat
glass = 1
req_one_access = list(access_atmospherics)
open_sound_powered = 'sound/machines/door/eng1o.ogg'
close_sound_powered = 'sound/machines/door/eng1c.ogg'
/obj/machinery/door/airlock/glass_security
name = "Security Airlock"
@@ -294,6 +333,8 @@
assembly_type = /obj/structure/door_assembly/door_assembly_sec
glass = 1
req_one_access = list(access_security)
open_sound_powered = 'sound/machines/door/sec1o.ogg'
close_sound_powered = 'sound/machines/door/sec1c.ogg'
/obj/machinery/door/airlock/glass_medical
name = "Medical Airlock"
@@ -305,23 +346,31 @@
assembly_type = /obj/structure/door_assembly/door_assembly_med
glass = 1
req_one_access = list(access_medical)
open_sound_powered = 'sound/machines/door/med1o.ogg'
close_sound_powered = 'sound/machines/door/med1c.ogg'
/obj/machinery/door/airlock/mining
name = "Mining Airlock"
icon = 'icons/obj/doors/Doormining.dmi'
assembly_type = /obj/structure/door_assembly/door_assembly_min
req_one_access = list(access_mining)
open_sound_powered = 'sound/machines/door/cgo1o.ogg'
close_sound_powered = 'sound/machines/door/cgo1c.ogg'
/obj/machinery/door/airlock/atmos
name = "Atmospherics Airlock"
icon = 'icons/obj/doors/Dooratmo.dmi'
assembly_type = /obj/structure/door_assembly/door_assembly_atmo
req_one_access = list(access_atmospherics)
open_sound_powered = 'sound/machines/door/eng1o.ogg'
close_sound_powered = 'sound/machines/door/eng1c.ogg'
/obj/machinery/door/airlock/research
name = "Research Airlock"
icon = 'icons/obj/doors/Doorresearch.dmi'
assembly_type = /obj/structure/door_assembly/door_assembly_research
open_sound_powered = 'sound/machines/door/sci1o.ogg'
close_sound_powered = 'sound/machines/door/sci1c.ogg'
/obj/machinery/door/airlock/glass_research
name = "Research Airlock"
@@ -333,6 +382,8 @@
assembly_type = /obj/structure/door_assembly/door_assembly_research
glass = 1
req_one_access = list(access_research)
open_sound_powered = 'sound/machines/door/sci1o.ogg'
close_sound_powered = 'sound/machines/door/sci1c.ogg'
/obj/machinery/door/airlock/glass_mining
name = "Mining Airlock"
@@ -344,6 +395,8 @@
assembly_type = /obj/structure/door_assembly/door_assembly_min
glass = 1
req_one_access = list(access_mining)
open_sound_powered = 'sound/machines/door/cgo1o.ogg'
close_sound_powered = 'sound/machines/door/cgo1c.ogg'
/obj/machinery/door/airlock/glass_atmos
name = "Atmospherics Airlock"
@@ -355,6 +408,8 @@
assembly_type = /obj/structure/door_assembly/door_assembly_atmo
glass = 1
req_one_access = list(access_atmospherics)
open_sound_powered = 'sound/machines/door/eng1o.ogg'
close_sound_powered = 'sound/machines/door/eng1c.ogg'
/obj/machinery/door/airlock/gold
name = "Gold Airlock"
@@ -435,6 +490,8 @@
icon = 'icons/obj/doors/Doorsci.dmi'
assembly_type = /obj/structure/door_assembly/door_assembly_science
req_one_access = list(access_research)
open_sound_powered = 'sound/machines/door/sci1o.ogg'
close_sound_powered = 'sound/machines/door/sci1c.ogg'
/obj/machinery/door/airlock/glass_science
name = "Glass Airlocks"
@@ -443,6 +500,8 @@
assembly_type = /obj/structure/door_assembly/door_assembly_science
glass = 1
req_one_access = list(access_research)
open_sound_powered = 'sound/machines/door/sci1o.ogg'
close_sound_powered = 'sound/machines/door/sci1c.ogg'
/obj/machinery/door/airlock/highsecurity
name = "Secure Airlock"
@@ -451,6 +510,8 @@
secured_wires = 1
assembly_type = /obj/structure/door_assembly/door_assembly_highsecurity
req_one_access = list(access_heads_vault)
open_sound_powered = 'sound/machines/door/secure1o.ogg'
close_sound_powered = 'sound/machines/door/secure1c.ogg'
/obj/machinery/door/airlock/voidcraft
name = "voidcraft hatch"
@@ -460,11 +521,15 @@
opacity = 0
glass = 1
assembly_type = /obj/structure/door_assembly/door_assembly_voidcraft
open_sound_powered = 'sound/machines/door/shuttle1o.ogg'
close_sound_powered = 'sound/machines/door/shuttle1c.ogg'
// Airlock opens from top-bottom instead of left-right.
/obj/machinery/door/airlock/voidcraft/vertical
icon = 'icons/obj/doors/shuttledoors_vertical.dmi'
assembly_type = /obj/structure/door_assembly/door_assembly_voidcraft/vertical
open_sound_powered = 'sound/machines/door/shuttle1o.ogg'
close_sound_powered = 'sound/machines/door/shuttle1c.ogg'
/datum/category_item/catalogue/anomalous/precursor_a/alien_airlock
+2
View File
@@ -4,6 +4,8 @@
appearance_flags = 0
var/obj/machinery/filler_object/filler1
var/obj/machinery/filler_object/filler2
open_sound_powered = 'sound/machines/door/WideOpen.ogg'
close_sound_powered = 'sound/machines/door/WideClose.ogg'
/obj/machinery/door/airlock/multi_tile/New()
..()
+1
View File
@@ -810,6 +810,7 @@ GLOBAL_LIST_BOILERPLATE(allCasters, /obj/machinery/newscaster)
var/scribble=""
var/scribble_page = null
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
obj/item/weapon/newspaper/attack_self(mob/user as mob)
if(ishuman(user))
+2 -2
View File
@@ -170,7 +170,7 @@
/obj/item/clothing/shoes/brown = 5,
/obj/item/clothing/shoes/laceup = 5,
/obj/item/clothing/shoes/green = 5,
/obj/item/clothing/shoes/leather = 5,
/obj/item/clothing/shoes/laceup/brown = 5,
/obj/item/clothing/shoes/orange = 5,
/obj/item/clothing/shoes/purple = 5,
/obj/item/clothing/shoes/red = 5,
@@ -228,7 +228,7 @@
/obj/item/clothing/shoes/brown = 50,
/obj/item/clothing/shoes/laceup = 50,
/obj/item/clothing/shoes/green = 50,
/obj/item/clothing/shoes/leather = 50,
/obj/item/clothing/shoes/laceup/brown = 50,
/obj/item/clothing/shoes/orange = 50,
/obj/item/clothing/shoes/purple = 50,
/obj/item/clothing/shoes/red = 50,
@@ -12,6 +12,8 @@
name = "rolled-up poster"
desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface."
icon_state = "rolled_poster"
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
var/serial_number = null
var/poster_type = /obj/structure/sign/poster
@@ -11,7 +11,9 @@ Portals do have some specific requirements when mapping them in;
- Each side must face opposite directions, e.g. if side A faces SOUTH, side B must face NORTH.
- Clarification on the above - you will be moved in the direction that the portal faces.
If Side A faces south, you will be moved south. Dirs are 1/2/4/8, 1: NORTH, 2: SOUTH, 4: EAST, 8: WEST.
- You must have 1 tile of 'buffer' space between turfs or you may see odd visual distortions. If things look weird, move your 'portals' back by one tile.
To further explain: If your cave entrance is on the NORTH side of the map on ENTRY side, and SOUTH side on EXIT side:
You will need to set the ENTRY side's dir to 2, IE SOUTH, as that's the direction you will moving coming FROM the EXIT side.
IE: Directions should be set based on the direction of travel.
- Each side must have the same orientation, e.g. horizontal on both sides, or vertical on both sides.
- Portals can be made to be longer than 1x1 with `/obj/effect/map_effect/portal/line`s,
but both sides must have the same length.
@@ -344,4 +346,4 @@ when portals are shortly lived, or when portals are made to be obvious with spec
/obj/effect/map_effect/portal/line/side_b
name = "portal line B"
icon_state = "portal_line_side_b"
icon_state = "portal_line_side_b"
+38 -4
View File
@@ -91,8 +91,16 @@
var/icon/default_worn_icon //Default on-mob icon
var/worn_layer //Default on-mob layer
var/drop_sound = 'sound/items/drop/device.ogg' // drop sound - this is the default
// Pickup/Drop/Equip/Throw Sounds
///Used when thrown into a mob
var/mob_throw_hit_sound
// Sound used when equipping the items into a valid slot.
var/equip_sound
// pickup sound - this is the default
var/pickup_sound = 'sound/items/pickup/device.ogg'
// drop sound - this is the default
var/drop_sound = 'sound/items/drop/device.ogg'
var/tip_timer // reference to timer id for a tooltip we might open soon
@@ -278,10 +286,29 @@
/obj/item/proc/moved(mob/user as mob, old_loc as turf)
return
/obj/item/proc/get_volume_by_throwforce_and_or_w_class() // This is used for figuring out how loud our sounds are for throwing.
if(throwforce && w_class)
return CLAMP((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
else if(w_class)
return CLAMP(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
else
return 0
/obj/item/throw_impact(atom/hit_atom)
..()
if(drop_sound)
playsound(src, drop_sound, 50, 0, preference = /datum/client_preference/drop_sounds)
if(isliving(hit_atom)) //Living mobs handle hit sounds differently.
var/volume = get_volume_by_throwforce_and_or_w_class()
if (throwforce > 0)
if (mob_throw_hit_sound)
playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
else if(hitsound)
playsound(hit_atom, hitsound, volume, TRUE, -1)
else
playsound(hit_atom, 'sound/weapons/genhit.ogg', volume, TRUE, -1)
else
playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
else
playsound(src, drop_sound, 30, preference = /datum/client_preference/drop_sounds)
// apparently called whenever an item is removed from a slot, container, or anything else.
/obj/item/proc/dropped(mob/user as mob)
@@ -318,6 +345,13 @@
user.position_hud_item(src,slot)
if(user.client) user.client.screen |= src
if(user.pulling == src) user.stop_pulling()
if((slot_flags & slot))
if(equip_sound)
playsound(src, equip_sound, 30)
else
playsound(src, drop_sound, 30)
else if(slot == slot_l_hand || slot == slot_r_hand)
playsound(src, pickup_sound, 20, preference = /datum/client_preference/pickup_sounds)
return
//Defines which slots correspond to which slot flags
@@ -51,6 +51,8 @@ var/list/civilian_cartridges = list(
icon_state = "cart"
item_state = "electronic"
w_class = ITEMSIZE_TINY
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
var/obj/item/radio/integrated/radio = null
var/access_security = 0
@@ -239,6 +239,8 @@
desc = "A pen-sized light, used by medical staff."
icon_state = "penlight"
item_state = "pen"
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
slot_flags = SLOT_EARS
brightness_on = 2
w_class = ITEMSIZE_TINY
@@ -330,6 +332,8 @@
var/on_damage = 7
var/produce_heat = 1500
power_use = 0
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
/obj/item/device/flashlight/flare/New()
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
+3 -1
View File
@@ -7,13 +7,15 @@
/obj/item/device/multitool
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
description_info = "You can use this on airlocks or APCs to try to hack them without cutting wires."
icon_state = "multitool"
force = 5.0
w_class = ITEMSIZE_SMALL
throwforce = 5.0
throw_range = 15
throw_speed = 3
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
drop_sound = 'sound/items/drop/multitool.ogg'
pickup_sound = 'sound/items/pickup/multitool.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
@@ -16,6 +16,9 @@
var/obj/item/device/encryptionkey/keyslot2 = null
var/ks1type = null
var/ks2type = null
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
/obj/item/device/radio/headset/New()
..()
+2
View File
@@ -14,6 +14,8 @@
flags = NOBLUDGEON
var/list/accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse, /mob/living/simple_mob/animal/sif/leech, /mob/living/simple_mob/animal/sif/frostfly, /mob/living/simple_mob/animal/sif/glitterfly)
var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/glass_jar/New()
..()
+5 -1
View File
@@ -10,7 +10,8 @@
var/heal_brute = 0
var/heal_burn = 0
var/apply_sounds
drop_sound = 'sound/items/drop/box.ogg'
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
var/upgrade_to // The type path this stack can be upgraded to.
@@ -155,6 +156,7 @@
no_variants = FALSE
apply_sounds = list('sound/effects/rip1.ogg','sound/effects/rip2.ogg')
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
upgrade_to = /obj/item/stack/medical/advanced/bruise_pack
@@ -230,6 +232,7 @@
no_variants = FALSE
apply_sounds = list('sound/effects/ointment.ogg')
drop_sound = 'sound/items/drop/herb.ogg'
pickup_sound = 'sound/items/pickup/herb.ogg'
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
if(..())
@@ -379,6 +382,7 @@
amount = 5
max_amount = 5
drop_sound = 'sound/items/drop/hat.ogg'
pickup_sound = 'sound/items/pickup/hat.ogg'
var/list/splintable_organs = list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO) //List of organs you can splint, natch.
+2
View File
@@ -8,6 +8,8 @@
throwforce = 15.0
throw_speed = 5
throw_range = 20
drop_sound = 'sound/items/drop/metalweapon.ogg'
pickup_sound = 'sound/items/pickup/metalweapon.ogg'
matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2)
max_amount = 60
attack_verb = list("hit", "bludgeoned", "whacked")
@@ -17,6 +17,7 @@
var/is_reinforced = 0
default_type = "glass"
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/stack/material/glass/attack_self(mob/user as mob)
construct_window(user)
@@ -4,7 +4,8 @@
singular_name = "human skin piece"
icon_state = "sheet-hide"
no_variants = FALSE
drop_sound = 'sound/items/drop/clothing.ogg'
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/stack/animalhide/human
amount = 50
@@ -18,6 +18,7 @@
w_class = ITEMSIZE_NORMAL
max_amount = 60
drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
/obj/item/stack/tile/New()
..()
@@ -39,6 +40,7 @@
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
drop_sound = 'sound/items/drop/herb.ogg'
pickup_sound = 'sound/items/pickup/herb.ogg'
/*
* Wood
*/
@@ -54,6 +56,7 @@
flags = 0
no_variants = FALSE
drop_sound = 'sound/items/drop/wooden.ogg'
pickup_sound = 'sound/items/pickup/wooden.ogg'
/obj/item/stack/tile/wood/sif
name = "alien wood tile"
@@ -83,7 +86,8 @@
throw_range = 20
flags = 0
no_variants = FALSE
drop_sound = 'sound/items/drop/clothing.ogg'
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/stack/tile/carpet/teal
name = "teal carpet"
+2
View File
@@ -7,6 +7,7 @@
w_class = ITEMSIZE_SMALL
desc = "This is rubbish."
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
var/age = 0
/obj/item/trash/New(var/newloc, var/_age)
@@ -75,6 +76,7 @@
name = "Moghes Imported Sissalik Jerky tin"
icon_state = "unathitinred"
drop_sound = 'sound/items/drop/soda.ogg'
pickup_sound = 'sound/items/pickup/soda.ogg'
/obj/item/trash/syndi_cakes
name = "syndi cakes box"
+2
View File
@@ -5,6 +5,8 @@
icon = 'icons/obj/tools.dmi'
icon_state = "rcd"
item_state = "rcd"
drop_sound = 'sound/items/drop/gun.ogg'
pickup_sound = 'sound/items/pickup/gun.ogg'
flags = NOBLUDGEON
force = 10
throwforce = 10
@@ -3,6 +3,8 @@
desc = "a red pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
icon = 'icons/obj/candle.dmi'
icon_state = "candle1"
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
w_class = ITEMSIZE_TINY
light_color = "#E09D37"
var/wax = 2000
@@ -34,7 +34,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
origin_tech = list(TECH_MATERIAL = 1)
slot_flags = SLOT_EARS
attack_verb = list("burnt", "singed")
drop_sound = null
drop_sound = 'sound/items/drop/food.ogg'
pickup_sound = 'sound/items/pickup/food.ogg'
/obj/item/weapon/flame/match/process()
if(isliving(loc))
@@ -9,6 +9,7 @@
var/colour = "red"
var/open = 0
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/weapon/lipstick/purple
name = "purple lipstick"
@@ -13,6 +13,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 90)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
drop_sound = 'sound/items/drop/gascan.ogg'
pickup_sound = 'sound/items/pickup/gascan.ogg'
var/spray_particles = 3
var/spray_amount = 10 //units of liquid per particle
@@ -13,7 +13,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
item_state = "gift1"
drop_sound = 'sound/items/drop/box.ogg'
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
/obj/item/weapon/a_gift/New()
..()
@@ -125,6 +126,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "wrap_paper"
var/amount = 20.0
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
/obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
..()
@@ -12,6 +12,7 @@
origin_tech = list(TECH_MATERIAL = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500)
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
var/elastic
var/dispenser = 0
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
@@ -21,6 +21,7 @@
var/list/files = list( )
drop_sound = 'sound/items/drop/card.ogg'
pickup_sound = 'sound/items/pickup/card.ogg'
/obj/item/weapon/card/data
name = "data disk"
@@ -30,6 +31,8 @@
var/data = "null"
var/special = null
item_state = "card-id"
drop_sound = 'sound/items/drop/disk.ogg'
pickup_sound = 'sound/items/pickup/disk.ogg'
/obj/item/weapon/card/data/verb/label(t as text)
set name = "Label Disk"
@@ -5,6 +5,8 @@
* Utensils
*/
/obj/item/weapon/material/kitchen/utensil
drop_sound = 'sound/items/drop/knife.ogg'
pickup_sound = 'sound/items/pickup/knife.ogg'
w_class = ITEMSIZE_TINY
thrown_force_divisor = 1
origin_tech = list(TECH_MATERIAL = 1)
@@ -104,6 +106,7 @@
dulled_divisor = 0.75 // Still a club
thrown_force_divisor = 1 // as above
drop_sound = 'sound/items/drop/wooden.ogg'
pickup_sound = 'sound/items/pickup/wooden.ogg'
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
@@ -10,6 +10,7 @@
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
drop_sound = 'sound/items/drop/knife.ogg'
pickup_sound = 'sound/items/pickup/knife.ogg'
/obj/item/weapon/material/butterfly/update_force()
if(active)
@@ -22,6 +22,7 @@
attack_verb = list("chopped", "torn", "cut")
applies_material_colour = 0
drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
/obj/item/weapon/material/knife/machete/hatchet/unathiknife
name = "duelling knife"
@@ -10,6 +10,7 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg'
/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(unique_parry_check(user, attacker, damage_source) && prob(50))
@@ -26,6 +26,9 @@
var/base_icon
var/base_name
var/unwielded_force_divisor = 0.25
hitsound = "swing_hit"
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg'
/obj/item/weapon/material/twohanded/update_held_icon()
var/mob/living/M = loc
@@ -96,6 +99,7 @@
applies_material_colour = 0
can_cleave = TRUE
drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
/obj/item/weapon/material/twohanded/fireaxe/update_held_icon()
var/mob/living/M = loc
@@ -152,6 +156,7 @@
edge = 0
sharp = 1
hitsound = 'sound/weapons/bladeslice.ogg'
mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
default_material = "glass"
applies_material_colour = 0
@@ -279,6 +279,8 @@
sharp = 1
edge = 1
colorable = TRUE
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg'
projectile_parry_chance = 65
@@ -17,6 +17,7 @@
var/flippable = 0
var/side = 0 //0 = right, 1 = left
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
/obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot)
@@ -24,6 +24,7 @@
use_to_pickup = 1
slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
// -----------------------------
// Trash bag
@@ -35,6 +36,7 @@
icon_state = "trashbag0"
item_state_slots = list(slot_r_hand_str = "trashbag", slot_l_hand_str = "trashbag")
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_SMALL
@@ -62,6 +64,7 @@
icon = 'icons/obj/trash.dmi'
icon_state = "plasticbag"
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_SMALL
@@ -8,8 +8,10 @@
max_w_class = ITEMSIZE_NORMAL
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
equip_sound = 'sound/items/toolbelt_equip.ogg'
drop_sound = 'sound/items/drop/toolbelt.ogg'
pickup_sound = 'sound/items/pickup/toolbelt.ogg'
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/belt.dmi')
drop_sound = 'sound/items/drop/leather.ogg'
var/show_above_suit = 0
@@ -30,7 +30,8 @@
max_w_class = ITEMSIZE_SMALL
max_storage_space = INVENTORY_BOX_SPACE
use_sound = 'sound/items/storage/box.ogg'
drop_sound = 'sound/items/drop/box.ogg'
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
// BubbleWrap - A box can be folded up to make card
/obj/item/weapon/storage/box/attack_self(mob/user as mob)
@@ -137,6 +138,8 @@
icon_state = "blankshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/blank = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/blanks/large
starts_with = list(/obj/item/ammo_casing/a12g/blank = 16)
@@ -147,6 +150,8 @@
icon_state = "beanshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/beanbag = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/beanbags/large/New()
starts_with = list(/obj/item/ammo_casing/a12g/beanbag = 16)
@@ -157,6 +162,8 @@
icon_state = "lethalshellshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/shotgunammo/large
starts_with = list(/obj/item/ammo_casing/a12g = 16)
@@ -167,6 +174,8 @@
icon_state = "lethalslug_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/pellet = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/shotgunshells/large
starts_with = list(/obj/item/ammo_casing/a12g/pellet = 16)
@@ -177,6 +186,8 @@
icon_state = "illumshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/flash = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/flashshells/large
starts_with = list(/obj/item/ammo_casing/a12g/flash = 16)
@@ -187,6 +198,8 @@
icon_state = "stunshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/stunshell = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/stunshells/large
starts_with = list(/obj/item/ammo_casing/a12g/stunshell = 16)
@@ -197,6 +210,8 @@
icon_state = "blankshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/practice = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/practiceshells/large
starts_with = list(/obj/item/ammo_casing/a12g/practice = 16)
@@ -207,6 +222,8 @@
icon_state = "empshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/emp = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/empshells/large
starts_with = list(/obj/item/ammo_casing/a12g/emp = 16)
@@ -217,6 +234,8 @@
icon_state = "lethalslug_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/flechette = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/flechetteshells/large
starts_with = list(/obj/item/ammo_casing/a12g/flechette = 16)
@@ -225,6 +244,8 @@
name = "box of 14.5mm shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
starts_with = list(/obj/item/ammo_casing/a145 = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/sniperammo/highvel
name = "box of 14.5mm sabot shells"
@@ -236,42 +257,56 @@
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
icon_state = "flashbang"
starts_with = list(/obj/item/weapon/grenade/flashbang = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/emps
name = "box of emp grenades"
desc = "A box containing 5 military grade EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
icon_state = "emp"
starts_with = list(/obj/item/weapon/grenade/empgrenade = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/empslite
name = "box of low yield emp grenades"
desc = "A box containing 5 low yield EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
icon_state = "emp"
starts_with = list(/obj/item/weapon/grenade/empgrenade/low_yield = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/smokes
name = "box of smoke bombs"
desc = "A box containing 7 smoke bombs."
icon_state = "flashbang"
starts_with = list(/obj/item/weapon/grenade/smokebomb = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/anti_photons
name = "box of anti-photon grenades"
desc = "A box containing 7 experimental photon disruption grenades."
icon_state = "flashbang"
starts_with = list(/obj/item/weapon/grenade/anti_photon = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/frags
name = "box of fragmentation grenades (WARNING)"
desc = "A box containing 7 military grade fragmentation grenades.<br> WARNING: These devices are extremely dangerous and can cause limb loss or death in repeated use."
icon_state = "frag"
starts_with = list(/obj/item/weapon/grenade/explosive = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/frags_half_box
name = "box of fragmentation grenades (WARNING)"
desc = "A box containing 4 military grade fragmentation grenades.<br> WARNING: These devices are extremely dangerous and can cause limb loss or death in repeated use."
icon_state = "frag"
starts_with = list(/obj/item/weapon/grenade/explosive = 4)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/metalfoam
name = "box of metal foam grenades."
@@ -434,6 +469,8 @@
slot_flags = SLOT_BELT
can_hold = list(/obj/item/weapon/flame/match)
starts_with = list(/obj/item/weapon/flame/match = 10)
drop_sound = 'sound/items/drop/matchbox.ogg'
pickup_sound = 'sound/items/pickup/matchbox.ogg'
/obj/item/weapon/storage/box/matches/attackby(var/obj/item/weapon/flame/match/W, var/mob/user)
if(istype(W) && !W.lit && !W.burnt)
@@ -10,6 +10,7 @@
max_storage_space = ITEMSIZE_COST_NORMAL * 4
use_sound = 'sound/items/storage/briefcase.ogg'
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
/obj/item/weapon/storage/briefcase/clutch
name = "clutch purse"
@@ -19,6 +19,8 @@
icon_state = "donutbox6"
name = "donut box"
var/icon_type = "donut"
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
/obj/item/weapon/storage/fancy/update_icon(var/itemremoved = 0)
var/total_contents = contents.len - itemremoved
@@ -16,7 +16,8 @@
throw_range = 8
max_storage_space = ITEMSIZE_COST_SMALL * 7 // 14
var/list/icon_variety
drop_sound = 'sound/items/drop/box.ogg'
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
/obj/item/weapon/storage/firstaid/Initialize()
. = ..()
@@ -175,6 +176,7 @@
icon_state = "pill_canister"
icon = 'icons/obj/chemical.dmi'
drop_sound = 'sound/items/drop/pillbottle.ogg'
pickup_sound = 'sound/items/pickup/pillbottle.ogg'
item_state_slots = list(slot_r_hand_str = "contsolid", slot_l_hand_str = "contsolid")
w_class = ITEMSIZE_SMALL
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice,/obj/item/weapon/paper)
@@ -15,7 +15,8 @@
origin_tech = list(TECH_COMBAT = 1)
attack_verb = list("robusted")
use_sound = 'sound/items/storage/toolbox.ogg'
drop_sound = 'sound/items/drop/metalboots.ogg'
drop_sound = 'sound/items/drop/toolbox.ogg'
pickup_sound = 'sound/items/pickup/toolbox.ogg'
/obj/item/weapon/storage/toolbox/emergency
name = "emergency toolbox"
@@ -42,6 +42,9 @@
slot_flags = SLOT_ID
var/obj/item/weapon/card/id/front_id = null
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/weapon/storage/wallet/remove_from_storage(obj/item/W as obj, atom/new_location)
. = ..(W, new_location)
@@ -11,6 +11,8 @@
throwforce = 7
flags = NOCONDUCT
w_class = ITEMSIZE_NORMAL
drop_sound = 'sound/items/drop/metalweapon.ogg'
pickup_sound = 'sound/items/pickup/metalweapon.ogg'
origin_tech = list(TECH_COMBAT = 2)
attack_verb = list("beaten")
var/lightcolor = "#FF6A00"
@@ -13,6 +13,8 @@
desc = "This shouldn't be here, ahelp it."
icon = 'icons/obj/surgery.dmi'
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/weldingtool.ogg'
pickup_sound = 'sound/items/pickup/weldingtool.ogg'
var/helpforce = 0 //For help intent things
/obj/item/weapon/surgical/attack(mob/M, mob/user)
@@ -26,6 +26,8 @@
item_state = "classic_baton"
slot_flags = SLOT_BELT
force = 10
drop_sound = 'sound/items/drop/crowbar.ogg'
pickup_sound = 'sound/items/pickup/crowbar.ogg'
/obj/item/weapon/melee/classic_baton/attack(mob/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
@@ -49,6 +51,8 @@
slot_flags = SLOT_BELT
w_class = ITEMSIZE_SMALL
force = 3
drop_sound = 'sound/items/drop/crowbar.ogg'
pickup_sound = 'sound/items/pickup/crowbar.ogg'
var/on = 0
/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
@@ -11,6 +11,7 @@ var/list/global/tank_gauge_cache = list()
SPECIES_TESHARI = 'icons/mob/species/seromi/back.dmi'
)
drop_sound = 'sound/items/drop/gascan.ogg'
pickup_sound = 'sound/items/pickup/gascan.ogg'
var/gauge_icon = "indicator_tank"
var/last_gauge_pressure
+2 -1
View File
@@ -4,7 +4,8 @@
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "taperoll"
w_class = ITEMSIZE_TINY
drop_sound = 'sound/items/drop/box.ogg'
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
toolspeed = 2 //It is now used in surgery as a not awful, but probably dangerous option, due to speed.
@@ -10,6 +10,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "combitool"
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/multitool.ogg'
pickup_sound = 'sound/items/pickup/multitool.ogg'
var/list/spawn_tools = list(
/obj/item/weapon/tool/screwdriver,
@@ -17,7 +17,8 @@
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/crowbar.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
drop_sound = 'sound/items/drop/crowbar.ogg'
pickup_sound = 'sound/items/pickup/crowbar.ogg'
toolspeed = 1
/obj/item/weapon/tool/crowbar/is_crowbar()
@@ -15,7 +15,8 @@
throw_range = 5
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/screwdriver.ogg'
drop_sound = 'sound/items/drop/scrap.ogg'
drop_sound = 'sound/items/drop/screwdriver.ogg'
pickup_sound = 'sound/items/pickup/screwdriver.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 75)
attack_verb = list("stabbed")
sharp = 1
@@ -37,7 +37,8 @@
var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG.
var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
toolspeed = 1
drop_sound = 'sound/items/drop/scrap.ogg'
drop_sound = 'sound/items/drop/weldingtool.ogg'
pickup_sound = 'sound/items/pickup/weldingtool.ogg'
/obj/item/weapon/weldingtool/Initialize()
. = ..()
@@ -17,7 +17,8 @@
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
drop_sound = 'sound/items/drop/knife.ogg'
drop_sound = 'sound/items/drop/wirecutter.ogg'
pickup_sound = 'sound/items/pickup/wirecutter.ogg'
sharp = 1
edge = 1
toolspeed = 1
@@ -15,7 +15,8 @@
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/ratchet.ogg'
toolspeed = 1
drop_sound = 'sound/items/drop/sword.ogg'
drop_sound = 'sound/items/drop/wrench.ogg'
pickup_sound = 'sound/items/pickup/wrench.ogg'
/obj/item/weapon/tool/wrench/is_wrench()
return TRUE
+2 -1
View File
@@ -8,7 +8,8 @@
attack_verb = list("whipped")
hitsound = 'sound/weapons/towelwhip.ogg'
desc = "A soft cotton towel."
drop_sound = 'sound/items/drop/clothing.ogg'
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/weapon/towel/equipped(var/M, var/slot)
..()
@@ -10,6 +10,7 @@
throwforce = 10
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg'
suicide_act(mob/user)
var/datum/gender/T = gender_datums[user.get_visible_gender()]
@@ -10,6 +10,7 @@
var/nozzle_type = /obj/item/weapon/weldingtool/tubefed
var/nozzle_attached = 0
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
/obj/item/weapon/weldpack/Initialize()
. = ..()
+2 -2
View File
@@ -65,8 +65,8 @@ something, make sure it's not in one of the other lists.*/
prob(1);/obj/item/clothing/shoes/syndigaloshes,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/laceup,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/leather,
prob(4);/obj/item/clothing/shoes/laceup/grey,
prob(4);/obj/item/clothing/shoes/laceup/brown,
prob(1);/obj/item/clothing/gloves/yellow,
prob(3);/obj/item/clothing/gloves/botanic_leather,
prob(2);/obj/item/clothing/gloves/sterile/latex,
+2 -1
View File
@@ -16,7 +16,8 @@ LINEN BINS
throw_speed = 1
throw_range = 2
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/clothing.ogg'
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
user.drop_item()
@@ -35,7 +35,7 @@
/obj/item/clothing/suit/storage/toggle/labcoat,
/obj/item/weapon/cartridge/rd,
/obj/item/clothing/shoes/white,
/obj/item/clothing/shoes/leather,
/obj/item/clothing/shoes/laceup/brown,
/obj/item/clothing/gloves/sterile/latex,
/obj/item/device/radio/headset/heads/rd,
/obj/item/device/radio/headset/heads/rd/alt,
@@ -53,7 +53,8 @@
/obj/item/clothing/under/lawyer/oldman,
/obj/item/clothing/shoes/brown,
/obj/item/clothing/shoes/black,
/obj/item/clothing/shoes/leather,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/shoes/laceup/brown,
/obj/item/clothing/shoes/white,
/obj/item/clothing/under/rank/head_of_personnel_whimsy,
/obj/item/clothing/head/caphat/hop,
@@ -348,7 +348,7 @@
/obj/item/clothing/shoes/green,
/obj/item/clothing/shoes/purple,
/obj/item/clothing/shoes/red,
/obj/item/clothing/shoes/leather,
/obj/item/clothing/shoes/laceup/brown,
/obj/item/clothing/under/pants/classicjeans,
/obj/item/clothing/under/pants/mustangjeans,
/obj/item/clothing/under/pants/blackjeans,
@@ -233,6 +233,9 @@
. += "<span class='filter_notice'><i>You can see something in there...</i></span>"
/obj/structure/flora/pottedplant/attackby(obj/item/I, mob/user)
if(issilicon(user))
return // Don't try to put modules in here, you're a borg. TODO: Inventory refactor to not be ass.
if(stored_item)
to_chat(user, "<span class='notice'>[I] won't fit in. There already appears to be something in here...</span>")
return
+2 -2
View File
@@ -156,8 +156,8 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
/obj/item/clothing/shoes/galoshes,
/obj/item/clothing/shoes/black,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/shoes/black,
/obj/item/clothing/shoes/leather,
/obj/item/clothing/shoes/laceup/grey,
/obj/item/clothing/shoes/laceup/brown,
/obj/item/clothing/gloves/botanic_leather,
/obj/item/clothing/gloves/sterile/latex,
/obj/item/clothing/gloves/white,
@@ -236,6 +236,8 @@
w_class = ITEMSIZE_LARGE
var/rollertype = /obj/item/roller
var/bedtype = /obj/structure/bed/roller
drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
/obj/item/roller/attack_self(mob/user)
var/obj/structure/bed/roller/R = new bedtype(user.loc)
@@ -138,7 +138,7 @@
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/laceup,
prob(4);/obj/item/clothing/shoes/leather,
prob(4);/obj/item/clothing/shoes/laceup/brown,
prob(4);/obj/item/clothing/suit/storage/hazardvest,
prob(4);/obj/item/clothing/under/color/grey,
prob(4);/obj/item/clothing/suit/caution,
+4
View File
@@ -262,6 +262,10 @@
soundin = pick('sound/machines/terminal_button01.ogg', 'sound/machines/terminal_button02.ogg', 'sound/machines/terminal_button03.ogg', \
'sound/machines/terminal_button04.ogg', 'sound/machines/terminal_button05.ogg', 'sound/machines/terminal_button06.ogg', \
'sound/machines/terminal_button07.ogg', 'sound/machines/terminal_button08.ogg')
if("smcalm")
soundin = pick('sound/machines/sm/accent/normal/1.ogg', 'sound/machines/sm/accent/normal/2.ogg', 'sound/machines/sm/accent/normal/3.ogg', 'sound/machines/sm/accent/normal/4.ogg', 'sound/machines/sm/accent/normal/5.ogg', 'sound/machines/sm/accent/normal/6.ogg', 'sound/machines/sm/accent/normal/7.ogg', 'sound/machines/sm/accent/normal/8.ogg', 'sound/machines/sm/accent/normal/9.ogg', 'sound/machines/sm/accent/normal/10.ogg', 'sound/machines/sm/accent/normal/11.ogg', 'sound/machines/sm/accent/normal/12.ogg', 'sound/machines/sm/accent/normal/13.ogg', 'sound/machines/sm/accent/normal/14.ogg', 'sound/machines/sm/accent/normal/15.ogg', 'sound/machines/sm/accent/normal/16.ogg', 'sound/machines/sm/accent/normal/17.ogg', 'sound/machines/sm/accent/normal/18.ogg', 'sound/machines/sm/accent/normal/19.ogg', 'sound/machines/sm/accent/normal/20.ogg', 'sound/machines/sm/accent/normal/21.ogg', 'sound/machines/sm/accent/normal/22.ogg', 'sound/machines/sm/accent/normal/23.ogg', 'sound/machines/sm/accent/normal/24.ogg', 'sound/machines/sm/accent/normal/25.ogg', 'sound/machines/sm/accent/normal/26.ogg', 'sound/machines/sm/accent/normal/27.ogg', 'sound/machines/sm/accent/normal/28.ogg', 'sound/machines/sm/accent/normal/29.ogg', 'sound/machines/sm/accent/normal/30.ogg', 'sound/machines/sm/accent/normal/31.ogg', 'sound/machines/sm/accent/normal/32.ogg', 'sound/machines/sm/accent/normal/33.ogg', 'sound/machines/sm/supermatter1.ogg', 'sound/machines/sm/supermatter2.ogg', 'sound/machines/sm/supermatter3.ogg')
if("smdelam")
soundin = pick('sound/machines/sm/accent/delam/1.ogg', 'sound/machines/sm/accent/normal/2.ogg', 'sound/machines/sm/accent/normal/3.ogg', 'sound/machines/sm/accent/normal/4.ogg', 'sound/machines/sm/accent/normal/5.ogg', 'sound/machines/sm/accent/normal/6.ogg', 'sound/machines/sm/accent/normal/7.ogg', 'sound/machines/sm/accent/normal/8.ogg', 'sound/machines/sm/accent/normal/9.ogg', 'sound/machines/sm/accent/normal/10.ogg', 'sound/machines/sm/accent/normal/11.ogg', 'sound/machines/sm/accent/normal/12.ogg', 'sound/machines/sm/accent/normal/13.ogg', 'sound/machines/sm/accent/normal/14.ogg', 'sound/machines/sm/accent/normal/15.ogg', 'sound/machines/sm/accent/normal/16.ogg', 'sound/machines/sm/accent/normal/17.ogg', 'sound/machines/sm/accent/normal/18.ogg', 'sound/machines/sm/accent/normal/19.ogg', 'sound/machines/sm/accent/normal/20.ogg', 'sound/machines/sm/accent/normal/21.ogg', 'sound/machines/sm/accent/normal/22.ogg', 'sound/machines/sm/accent/normal/23.ogg', 'sound/machines/sm/accent/normal/24.ogg', 'sound/machines/sm/accent/normal/25.ogg', 'sound/machines/sm/accent/normal/26.ogg', 'sound/machines/sm/accent/normal/27.ogg', 'sound/machines/sm/accent/normal/28.ogg', 'sound/machines/sm/accent/normal/29.ogg', 'sound/machines/sm/accent/normal/30.ogg', 'sound/machines/sm/accent/normal/31.ogg', 'sound/machines/sm/accent/normal/32.ogg', 'sound/machines/sm/accent/normal/33.ogg', 'sound/machines/sm/supermatter1.ogg', 'sound/machines/sm/supermatter2.ogg', 'sound/machines/sm/supermatter3.ogg')
return soundin
//Are these even used?
+2
View File
@@ -8,6 +8,8 @@
throwforce = 2
throw_speed = 3
throw_range = 10
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
var/secured = 1
@@ -153,6 +153,12 @@ var/list/_client_preferences_by_type
enabled_description = "Audible"
disabled_description = "Silent"
/datum/client_preference/pickup_sounds
description = "Picked Up Item Sounds"
key = "SOUND_PICKED"
enabled_description = "Enabled"
disabled_description = "Disabled"
/datum/client_preference/drop_sounds
description = "Dropped Item Sounds"
key = "SOUND_DROPPED"
@@ -1,13 +1,21 @@
// Shoelocker
/datum/gear/shoes
display_name = "jackboots"
path = /obj/item/clothing/shoes/boots/jackboots
display_name = "sandals"
path = /obj/item/clothing/shoes/sandal
slot = slot_shoes
sort_category = "Shoes and Footwear"
/datum/gear/shoes/toeless
display_name = "toe-less jackboots"
path = /obj/item/clothing/shoes/boots/jackboots/toeless
/datum/gear/shoes/jackboots
display_name = "jackboots"
path = /obj/item/clothing/shoes/boots/jackboots
/datum/gear/shoes/kneeboots
display_name = "jackboots, knee-length"
path = /obj/item/clothing/shoes/boots/jackboots/knee
/datum/gear/shoes/thighboots
display_name = "jackboots. thigh-length"
path = /obj/item/clothing/shoes/boots/jackboots/thigh
/datum/gear/shoes/workboots
display_name = "workboots"
@@ -17,10 +25,6 @@
display_name = "toe-less workboots"
path = /obj/item/clothing/shoes/boots/workboots/toeless
/datum/gear/shoes/sandals
display_name = "sandals"
path = /obj/item/clothing/shoes/sandal
/datum/gear/shoes/black
display_name = "shoes, black"
path = /obj/item/clothing/shoes/black
@@ -34,21 +38,21 @@
path = /obj/item/clothing/shoes/brown
/datum/gear/shoes/lacey
display_name = "shoes, classy"
display_name = "shoes, oxford selection"
path = /obj/item/clothing/shoes/laceup
/datum/gear/shoes/dress
display_name = "shoes, dress"
path = /obj/item/clothing/shoes/laceup
/datum/gear/shoes/lacey/New()
..()
var/list/laces = list()
for(var/lace in typesof(/obj/item/clothing/shoes/laceup))
var/obj/item/clothing/shoes/laceup/lace_type = lace
laces[initial(lace_type.name)] = lace_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(laces))
/datum/gear/shoes/green
display_name = "shoes, green"
path = /obj/item/clothing/shoes/green
/datum/gear/shoes/leather
display_name = "shoes, leather"
path = /obj/item/clothing/shoes/leather
/datum/gear/shoes/orange
display_name = "shoes, orange"
path = /obj/item/clothing/shoes/orange
@@ -74,36 +78,16 @@
path = /obj/item/clothing/shoes/yellow
/datum/gear/shoes/hitops/
display_name = "high-top, white"
display_name = "high-top selection"
path = /obj/item/clothing/shoes/hitops/
/datum/gear/shoes/hitops/red
display_name = "high-top, red"
path = /obj/item/clothing/shoes/hitops/red
/datum/gear/shoes/hitops/black
display_name = "high-top, black"
path = /obj/item/clothing/shoes/hitops/black
/datum/gear/shoes/hitops/orange
display_name = "high-top, orange"
path = /obj/item/clothing/shoes/hitops/orange
/datum/gear/shoes/hitops/blue
display_name = "high-top, blue"
path = /obj/item/clothing/shoes/hitops/blue
/datum/gear/shoes/hitops/green
display_name = "high-top, green"
path = /obj/item/clothing/shoes/hitops/green
/datum/gear/shoes/hitops/purple
display_name = "high-top, purple"
path = /obj/item/clothing/shoes/hitops/purple
/datum/gear/shoes/hitops/yellow
display_name = "high-top, yellow"
path = /obj/item/clothing/shoes/hitops/yellow
/datum/gear/shoes/hitops/New()
..()
var/list/hitops = list()
for(var/hitop in typesof(/obj/item/clothing/shoes/hitops))
var/obj/item/clothing/shoes/hitops/hitop_type = hitop
hitops[initial(hitop_type.name)] = hitop_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(hitops))
/datum/gear/shoes/flipflops
display_name = "flip flops"
@@ -254,6 +254,21 @@
feedback_add_details("admin_verb","TAirPumpNoise")
/client/verb/toggle_pickup_sounds()
set name = "Toggle Picked Up Item Sounds"
set category = "Preferences"
set desc = "Toggles sounds when items are picked up or thrown."
var/pref_path = /datum/client_preference/pickup_sounds
toggle_preference(pref_path)
to_chat(src, "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear sounds when items are picked up or thrown.")
SScharacter_setup.queue_preferences_save(prefs)
feedback_add_details("admin_verb", "TPickupSounds")
/client/verb/toggle_drop_sounds()
set name = "Toggle Dropped Item Sounds"
set category = "Preferences"
+5
View File
@@ -2,6 +2,7 @@
name = "clothing"
siemens_coefficient = 0.9
drop_sound = 'sound/items/drop/clothing.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
var/list/species_restricted = null //Only these species can wear this kit.
var/gunshot_residue //Used by forensics.
@@ -301,6 +302,7 @@
SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi'
)
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
/obj/item/clothing/proc/set_clothing_index()
return
@@ -435,6 +437,7 @@
SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
)
drop_sound = 'sound/items/drop/hat.ogg'
pickup_sound = 'sound/items/pickup/hat.ogg'
/obj/item/clothing/head/attack_self(mob/user)
if(brightness_on)
@@ -591,6 +594,7 @@
SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi'
)
drop_sound = 'sound/items/drop/shoes.ogg'
pickup_sound = 'sound/items/pickup/shoes.ogg'
/obj/item/clothing/shoes/proc/draw_knife()
set name = "Draw Boot Knife"
@@ -749,6 +753,7 @@
permeability_coefficient = 0.90
slot_flags = SLOT_ICLOTHING
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
equip_sound = 'sound/items/jumpsuit_equip.ogg'
w_class = ITEMSIZE_NORMAL
show_messages = 1
blood_sprite_state = "uniformblood"
+2
View File
@@ -54,6 +54,7 @@
icon_state = "skrell_chain"
item_state_slots = list(slot_r_hand_str = "egg5", slot_l_hand_str = "egg5")
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
/obj/item/clothing/ears/skrell/chain/silver
name = "Silver headtail chains"
@@ -85,6 +86,7 @@
icon_state = "skrell_band"
item_state_slots = list(slot_r_hand_str = "egg5", slot_l_hand_str = "egg5")
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
/obj/item/clothing/ears/skrell/band/silver
name = "Silver headtail bands"
+3
View File
@@ -28,6 +28,7 @@ BLIND // can't see anything
var/obj/screen/overlay = null
var/list/away_planes //Holder for disabled planes
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
sprite_sheets = list(
"Teshari" = 'icons/mob/species/seromi/eyes.dmi',
@@ -182,6 +183,7 @@ BLIND // can't see anything
body_parts_covered = 0
var/eye = null
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
/obj/item/clothing/glasses/eyepatch/verb/switcheye()
set name = "Switch Eyepatch"
@@ -364,6 +366,7 @@ BLIND // can't see anything
flash_protection = FLASH_PROTECTION_MAJOR
tint = BLIND
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
/obj/item/clothing/glasses/sunglasses/blindfold/tape
name = "length of tape"
@@ -6,6 +6,7 @@
punch_force = 3
w_class = ITEMSIZE_NORMAL
drop_sound = 'sound/items/drop/metalshield.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
/obj/item/clothing/gloves/arm_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = FALSE)
if(..()) //This will only run if no other problems occured when equiping.
+2
View File
@@ -7,6 +7,7 @@
siemens_coefficient = 0
permeability_coefficient = 0.05
drop_sound = 'sound/items/drop/rubber.ogg'
pickup_sound = 'sound/items/pickup/rubber.ogg'
/obj/item/clothing/gloves/fyellow //Cheap Chinese Crap
desc = "These gloves are cheap copies of proper insulated gloves. No way this can end badly."
@@ -15,6 +16,7 @@
siemens_coefficient = 1 //Set to a default of 1, gets overridden in initialize()
permeability_coefficient = 0.05
drop_sound = 'sound/items/drop/rubber.ogg'
pickup_sound = 'sound/items/pickup/rubber.ogg'
/obj/item/clothing/gloves/fyellow/Initialize()
. = ..()
@@ -57,6 +57,7 @@
germ_level = 0
fingerprint_chance = 25
drop_sound = 'sound/items/drop/rubber.ogg'
pickup_sound = 'sound/items/pickup/rubber.ogg'
// var/balloonPath = /obj/item/latexballon
//TODO: Make inflating gloves a thing
@@ -83,6 +84,7 @@
permeability_coefficient = 0.05
siemens_coefficient = 0.75 //thick work gloves
drop_sound = 'sound/items/drop/leather.ogg'
pickup_sound = 'sound/items/pickup/leather.ogg'
/obj/item/clothing/gloves/duty
desc = "These brown duty gloves are made from a durable synthetic."
@@ -112,6 +114,7 @@
permeability_coefficient = 0.05
species_restricted = list("Vox")
drop_sound = 'sound/items/drop/metalboots.ogg'
pickup_sound = 'sound/items/pickup/toolbox.ogg'
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
@@ -131,6 +134,7 @@
force = 5
punch_force = 5
drop_sound = 'sound/items/drop/metalboots.ogg'
pickup_sound = 'sound/items/pickup/toolbox.ogg'
/obj/item/clothing/gloves/ranger
var/glovecolor = "white"
@@ -38,6 +38,7 @@
icon_state = "paper"
body_parts_covered = 0
drop_sound = 'sound/items/drop/paper.ogg'
pickup_sound = 'sound/items/pickup/paper.ogg'
/obj/item/clothing/head/collectable/tophat
name = "collectable top hat"
+1
View File
@@ -11,6 +11,7 @@
w_class = ITEMSIZE_NORMAL
ear_protection = 1
drop_sound = 'sound/items/drop/helm.ogg'
pickup_sound = 'sound/items/pickup/helm.ogg'
/obj/item/clothing/head/hardhat/orange
icon_state = "hardhat0_orange"

Some files were not shown because too many files have changed in this diff Show More