Adds two new augments to Traitor uplink

This commit is contained in:
SubberTheFabulous
2020-09-20 17:47:56 +07:00
committed by VirgoBot
parent e700936b20
commit 378ba4f4c0
10 changed files with 136 additions and 0 deletions

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@@ -73,3 +73,13 @@
name = "Integrated Surge Implant"
item_cost = 40
path = /obj/item/weapon/storage/box/syndie_kit/imp_aug/surge
/datum/uplink_item/item/implants/imp_armblade
name = "Integrated Armblade Implant"
item_cost = 40
path = /obj/item/weapon/storage/box/syndie_kit/imp_aug/armblade
/datum/uplink_item/item/implants/imp_handblade
name = "Integrated Handblade Implant"
item_cost = 25
path = /obj/item/weapon/storage/box/syndie_kit/imp_aug/handblade

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@@ -0,0 +1,37 @@
// **For augment items that aren't subtypes of other things.**
/obj/item/weapon/melee/augment
name = "integrated item"
desc = "A surprisingly non-descript item, integrated into its user. You probably shouldn't be seeing this."
icon = 'icons/obj/surgery.dmi'
icon_state = "augment_box"
/obj/item/weapon/melee/augment/blade
name = "handblade"
desc = "A sleek-looking telescopic blade that fits inside the hand. Favored by infiltration specialists and assassins."
icon_state = "augment_handblade"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
)
w_class = ITEMSIZE_SMALL
force = 15
armor_penetration = 25
sharp = 1
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
defend_chance = 10
projectile_parry_chance = 5
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/melee/augment/blade/arm
name = "armblade"
desc = "A sleek-looking cybernetic blade that cleaves through people like butter. Favored by psychopaths and assassins."
icon_state = "augment_armblade"
w_class = ITEMSIZE_HUGE
force = 30
armor_penetration = 15
edge = 1
pry = 1
defend_chance = 40
projectile_parry_chance = 20

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@@ -169,6 +169,10 @@
organ_to_implant = /obj/item/organ/internal/augment/armmounted/hand/sword
organ_display_name = "weapon augment"
/obj/item/weapon/implant/organ/limbaugment/wrist/blade
organ_to_implant = /obj/item/organ/internal/augment/armmounted/hand/blade
organ_display_name = "weapon augment"
// Fore-arm
/obj/item/weapon/implant/organ/limbaugment/laser
organ_to_implant = /obj/item/organ/internal/augment/armmounted
@@ -185,6 +189,10 @@
/obj/item/weapon/implant/organ/limbaugment/upperarm/surge
organ_to_implant = /obj/item/organ/internal/augment/armmounted/shoulder/surge
/obj/item/weapon/implant/organ/limbaugment/upperarm/blade
organ_to_implant = /obj/item/organ/internal/augment/armmounted/shoulder/blade
organ_display_name = "weapon augment"
/*
* Others
*/

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@@ -279,3 +279,23 @@
src.imp = new /obj/item/weapon/implant/organ/pelvic( src )
..()
return
/obj/item/weapon/implantcase/armblade
name = "glass case - 'Armblade'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/armblade/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment/upperarm/blade( src )
..()
return
/obj/item/weapon/implantcase/handblade
name = "glass case - 'Handblade'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/handblade/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment/wrist/blade( src )
..()
return

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@@ -128,6 +128,12 @@
/obj/item/weapon/storage/box/syndie_kit/imp_aug/sprinter
case_type = /obj/item/weapon/implantcase/sprinter
/obj/item/weapon/storage/box/syndie_kit/imp_aug/armblade
case_type = /obj/item/weapon/implantcase/armblade
/obj/item/weapon/storage/box/syndie_kit/imp_aug/handblade
case_type = /obj/item/weapon/implantcase/handblade
/obj/item/weapon/storage/box/syndie_kit/space
name = "boxed space suit and helmet"

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@@ -86,6 +86,13 @@
integrated_object_type = /obj/item/weapon/melee/energy/sword
/obj/item/organ/internal/augment/armmounted/hand/blade
name = "handblade implant"
desc = "A small implant that fits neatly into the hand. It deploys a small, but dangerous blade."
icon_state = "augment_handblade"
integrated_object_type = /obj/item/weapon/melee/augment/blade
/*
* Shoulder augment.
*/
@@ -136,6 +143,14 @@
if(istype(owner, /mob/living/carbon/human))
var/mob/living/carbon/human/H = owner
H.add_modifier(/datum/modifier/melee_surge, 0.75 MINUTES)
/obj/item/organ/internal/augment/armmounted/shoulder/blade
name = "armblade implant"
desc = "A large implant that fits into a subject's arm. It deploys a large metal blade by some painful means."
icon_state = "augment_armblade"
integrated_object_type = /obj/item/weapon/melee/augment/blade/arm
// The toolkit / multi-tool implant.

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@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Subber
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added two new antag augments to traitor uplink: armblade and handblade."

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@@ -1193,7 +1193,11 @@
#include "code\game\objects\items\toys\toys.dm"
#include "code\game\objects\items\toys\toys_vr.dm"
#include "code\game\objects\items\weapons\AI_modules.dm"
<<<<<<< HEAD:vorestation.dme
#include "code\game\objects\items\weapons\AI_modules_vr.dm"
=======
#include "code\game\objects\items\weapons\augment_items.dm"
>>>>>>> 3b1fe3f... Adds two new augments to Traitor uplink (#7642):polaris.dme
#include "code\game\objects\items\weapons\autopsy.dm"
#include "code\game\objects\items\weapons\bones.dm"
#include "code\game\objects\items\weapons\candle.dm"